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Yura Hatsuki - Yuki no Hana

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Flower
局的没什么好摸的,随便说点了
截图用的puush,可能要用代理才能看到

[SB]
01:07:397 - 这边突然加快很突兀,建议算一下在01:06:974 - 01:07:819 - 做一个渐进加速。雪是一张图的话这样弄也不是很麻烦,所以请务必拜托了

[Snow]
00:12:678 (2) - 往左上平移2格,这样00:11:833 (2,2,2) - 的距离保持一致,并且flow不致过于呆板
00:16:270 (3) - 这个地方没有音,打起来有点惨,建议这样子:http://puu.sh/sCxlz/e3b4310cbd.jpg
00:59:368 (3) - ^
00:17:960 (1,2,3) - 建议这里距离保持一致,比如说1放到248,272左右,打起来比较舒服
00:23:875 (1,2,3) - 丑死
怀疑jubeat玩家

[Sharlo's]
00:16:270 (3) - 这里据我看是没有音的,所以建议删掉
00:59:368 (3) - ^

[Hard]
00:10:354 (1,2,3) - 间距看起来有点不一样,把3往上移一点。你懒也可以不改
00:43:946 (8) - 这里在这个AR下非常难读,而且又跳,主要是丑,不如放在00:43:523 (6) - 下面
00:49:228 (1,2) - 可以blanket更好些
01:13:735 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - 不太hard啊 :| 主要是感觉01:14:157 (3,1) - 之类的的间距有点吓人。可以把01:14:368 (1,2) - 交换位置。

[Normal]
00:02:326 (1) - 个人感觉删掉比较舒服。滑条头都不在音上
00:44:580 (1) - 这个绝对是不好看。建议修改

没了,祝好运
Topic Starter
Lan wings

Flower wrote:

局的没什么好摸的,随便说点了
截图用的puush,可能要用代理才能看到

[SB]
01:07:397 - 这边突然加快很突兀,建议算一下在01:06:974 - 01:07:819 - 做一个渐进加速。雪是一张图的话这样弄也不是很麻烦,所以请务必拜托了

[Snow]
00:12:678 (2) - 往左上平移2格,这样00:11:833 (2,2,2) - 的距离保持一致,并且flow不致过于呆板 Fixed
00:16:270 (3) - 这个地方没有音,打起来有点惨,建议这样子:http://puu.sh/sCxlz/e3b4310cbd.jpg 改成音量50 40 30
00:59:368 (3) - ^ ^
00:17:960 (1,2,3) - 建议这里距离保持一致,比如说1放到248,272左右,打起来比较舒服 Fixed
00:23:875 (1,2,3) - 丑死 扔在3的sliderhead了
怀疑jubeat玩家 俺不玩jubeat._.

没了,祝好运
Topic Starter
Lan wings
spboxer3: fixed some
Jukkii
quick mod from the christmas modding queue

i suck at low diffs so im going to only mod the highest one (sorry)

00:21:657 (2,3) - why are these stacked like this when all the other slider doubles are stacked differently?
00:56:411 (2) - looks a bit weird imo
01:01:059 (1,2,3) - why is this reversed compared to the other 2 similar patterns before? its a bit weird to play and i cant really hear anything in the song to justify it

cant actually find anything else, its a really good map and im really digging the christmas skin elements
Topic Starter
Lan wings

-Jukke- wrote:

quick mod from the christmas modding queue

i suck at low diffs so im going to only mod the highest one (sorry)

00:21:657 (2,3) - why are these stacked like this when all the other slider doubles are stacked differently?because another slider's pattern not suitable this style
00:56:411 (2) - looks a bit weird imo me too, but i don't have another good idea ;w;
01:01:059 (1,2,3) - why is this reversed compared to the other 2 similar patterns before? its a bit weird to play and i cant really hear anything in the song to justify it ehhh sry, i can't explain in english(because my english is bad),00:59:791 (1,2,3,1,2,3) - 6circle a group
cant actually find anything else, its a really good map and im really digging the christmas skin elements
thx for mod~
Iolite
叶月大法好!这图我是第一个点fav的
想送个摸,不知dalao需要吗?
Jukkii
i decided to come up with a couple solutions to 00:56:411 (2) -


ofc a normal curved slider would work, but might be a bit boring, you can make them go into a different direction too


this would otherwise be a good choice but it overlaps with the followpoints in the jumps (https://osu.ppy.sh/ss/6757248)


maybe something like this to blanket the slider before? (sorry for bad blanket)

these are my ideas for fixing it
yanlu
sorry I'm late a bit >_<;

I deled 00:02:326 (1) - and re'do the slider00:44:580 (1) -
蟹蟹花花和肥翔:3/
osu file format v14

[General]
AudioFilename: 5.V. Yuki no Hana.mp3
AudioLeadIn: 2500
PreviewTime: 214
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 214,6552,14157,16692,36974,47115,49650,57256,59791,67397
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Yuki no Hana
TitleUnicode:雪の華
Artist:Hatsuki Yura
ArtistUnicode:葉月ゆら
Creator:Lan wings
Version:yanlu's Normal
Source:
Tags:竜と炎の物語 ryuu to honou no monogatari Dragon and Flame 清風明月 seifuu meigetsu c85 Sharlo yanlu spboxer3
BeatmapID:981364
BeatmapSetID:437097

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
214,422.535211267606,3,2,1,50,1,0
44791,-100,3,2,1,30,0,0
45002,-100,3,2,1,50,0,0
46059,-100,3,2,1,30,0,0
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80073,-100,3,2,1,20,0,0
80178,-100,3,2,1,30,0,0
85143,-100,3,2,1,20,0,0
86833,-100,3,2,1,10,0,0
87678,-100,3,2,1,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 255,255,255
Combo3 : 134,194,255
SliderBorder : 255,255,255

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raririn
都挺好的 只能随便扯扯

我总感觉00:00:214 - 和00:02:749 - 上面不该有finish啊

[Snow]
  1. 00:21:340 (1,2,3) - 我局的这样好看一点
    1的头放在前面13中间 2的尾巴放在142线上这样
  2. 00:51:763 (4) - 是不是可以拉到x:256 y:284附近 2->3和4->5都是2.3* 但是3->4是3.0* 当然其实没什么差


[Hard]
  1. 00:12:890 (1) - 和前面1脑袋差了一格没有叠上 强迫症玩家看着不太舒服
  2. 00:14:791 (4,1,2) - 有点难啊 能不能换成个折返啥的
  3. 我本来还想说00:43:946 (8,1,2,3) - 难 然后看到 01:12:467 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 这也太不hard了....


[Normal]
也好久不见啦
  1. 00:02:326 (1) - 这个诡异的whistle是啥...
  2. 00:26:833 (1) - DS好像突然变小了?好像也不是幻觉啊
  3. 00:58:523 (4) - 这个drum whistle也有点怪怪的...我个人觉得可能soft还好一点吧



/☆
Topic Starter
Lan wings

LunaSaika wrote:

叶月大法好!这图我是第一个点fav的
想送个摸,不知dalao需要吗?
可以啊~
Topic Starter
Lan wings

raririn wrote:

都挺好的 只能随便扯扯

我总感觉00:00:214 - 和00:02:749 - 上面不该有finish啊 我觉得没问题;w;

[Snow]
  1. 00:21:340 (1,2,3) - 我局的这样好看一点
    1的头放在前面13中间 2的尾巴放在142线上这样 这样的话也许会好看点,但是flow就不好了 拒绝
  2. 00:51:763 (4) - 是不是可以拉到x:256 y:284附近 2->3和4->5都是2.3* 但是3->4是3.0* 当然其实没什么差 可以




/☆
@-Jukke-
https://osu.ppy.sh/ss/6779894
try this
Iolite
主要想说说音效,都是些主观建议,不想改也行w
觉得没用的话就no kds

Snow

  1. 00:05:073 (1,2) - 我倾向于把这俩的whistle去了,要不有些刺耳
  2. 00:06:552 (1) - 用drum略违和,soft+whistle就很好,00:49:650 (1) -同理
  3. 00:15:214 (3) - 略吵,只放一个sample-drum就好
  4. 00:18:594 (4) - 这个就别加音效了
  5. 00:23:664 (5) - 同上
  6. 00:27:256 (1) - 放个sample-drum吧,前面音效都比较密集,00:29:791 (1) - 00:32:326 (1) - 00:34:861 (1) - 同理
  7. 00:33:805 (2) - 00:34:228 (2) - 这俩音效去了吧,和00:28:523 (1,2,1,2) - 保持一致
  8. 00:36:552 (5) - 还是soft+whistle合适点
  9. 00:36:974 (1) - 放finish吧
  10. 00:37:397 (1) - 和00:37:819 (1) - 的音效交换下
  11. 如果00:38:875 (1) - 放softwhistle,00:38:664 (3) - 放sample-drum,00:39:087 (2) - 放drum-whistle,会不会感觉更好?
  12. 00:39:932 (1,2,1,2) - 这里几乎听不到1/2,改成两滑条吧
  13. 00:41:199 - drum去了吧,没必要加
  14. 00:42:044 (1) - whistle去了
  15. 00:44:157 (4) - 把whistle改成soft-whistle
  16. 00:44:580 (1) - 滑条头的whistle改成finish
  17. 00:55:988 (1) - 音效要和00:12:890 (1) - 一致
  18. 00:55:988 (1,2) - flow有点难受
  19. 00:57:890 (2) - 加个soft+whistle
  20. 00:57:890 (2,1,2,1,2,3) - 音效要和00:14:791 (1,2,3,1,2,3) - 一致
  21. 00:59:791 ~ 01:04:861音效还是和00:16:692 ~ 00:21:763的尽量一致吧,有点随手
  22. 01:17:537 (1,2,1,2,1,2) - 根据音乐,这里的跳改成距离逐渐变小会比较合理
  23. 01:20:495 (1,2,3) - 这三个音量降些?
  24. 01:21:340 (3) - 还是放finish好,体现和前两个的区别

祝早rank~ :)
UndeadCapulet

general


it can be pretty hard to read the circle numbers font against the white combocolour. also, the white colour can blend into the background quite a bit, i think you should change/remove it

---

how2mod lan


i think you should separate 00:27:678 (1,2) - from the previous jump pattern in some way, to further express the new high-pitched piano beats

01:18:805 (1,2,3,1,2,3,1) - these notes are quieter and lower pitch than before, i think using larger jumps here is really weird, i think you should make 01:17:537 (1,2,1,2,1,2) - the big jumps and 01:18:805 (1,2,3,1,2,3,1) - the small jumps

---

sharlo


00:30:002 (4) - think you should move this somewhere else so the repeated 00:30:214 (5,6,1) - jump pattern is more obvious

01:06:129 (1) - maybe add one more grey point to smooth out this slider: http://puu.sh/sR2R3/daa4cdc854.png, your current one has a weird kick toward the end

---
other diffs are fine, and hard is really pretty o:
Topic Starter
Lan wings

LunaSaika wrote:

主要想说说音效,都是些主观建议,不想改也行w
觉得没用的话就no kds

Snow

  1. 00:05:073 (1,2) - 我倾向于把这俩的whistle去了,要不有些刺耳 只去掉2
  2. 00:06:552 (1) - 用drum略违和,soft+whistle就很好,00:49:650 (1) -同理 这个音效跟的是钢琴 不适合whistle的音色 整曲大部分同样节奏都是采用同样的音效 而且drum hitnormal不算很重 我并不觉得违和啊?
  3. 00:15:214 (3) - 略吵,只放一个sample-drum就好 同上和00:14:791 (1) -
  4. 00:18:594 (4) - 这个就别加音效了^
  5. 00:23:664 (5) - 同上^
  6. 00:27:256 (1) - 放个sample-drum吧,前面音效都比较密集,00:29:791 (1) - 00:32:326 (1) - 00:34:861 (1) - 同理 Fixed
  7. 00:33:805 (2) - 00:34:228 (2) - 这俩音效去了吧,和00:28:523 (1,2,1,2) - 保持一致 同00:06:552 (1) - 至于为什么跟前面不一致,如果你看过我的一些图会发现同样的两段节奏排列跟节奏甚至音效都会有一定的区别
  8. 00:36:552 (5) - 还是soft+whistle合适点同00:06:552 (1) -
  9. 00:36:974 (1) - 放finish吧 这里音色不适合finish
  10. 00:37:397 (1) - 和00:37:819 (1) - 的音效交换下 00:37:819 (1) - 改为drum hitnormal
  11. 如果00:38:875 (1) - 放softwhistle,00:38:664 (3) - 放sample-drum,00:39:087 (2) - 放drum-whistle,会不会感觉更好?00:38:664 (3) - 00:39:932 (1) - 仔细听你会发现这两个只适合下soft whistle
  12. 00:39:932 (1,2,1,2) - 这里几乎听不到1/2,改成两滑条吧 自己脑补有就是了>.<
  13. 00:41:199 - drum去了吧,没必要加 同理00:06:552 (1) - 不过音量的确有点高 我调低点
  14. 00:42:044 (1) - whistle去了Fixed
  15. 00:44:157 (4) - 把whistle改成soft-whistle 同上面的 很多时候drum的音色会比soft更适合钢琴
  16. 00:44:580 (1) - 滑条头的whistle改成finish 这里不太适合finish
  17. 00:55:988 (1) - 音效要和00:12:890 (1) - 一致 同00:33:805 (2) -
  18. 00:55:988 (1,2) - flow有点难受 唔 之前改过形状 忘了ctrl+g回来了 ps:图坠毁看不了
  19. 00:57:890 (2) - 加个soft+whistle 这里不适合softwhistle啦
  20. 00:57:890 (2,1,2,1,2,3) - 音效要和00:14:791 (1,2,3,1,2,3) - 一致同00:33:805 (2) -
  21. 00:59:791 ~ 01:04:861音效还是和00:16:692 ~ 00:21:763的尽量一致吧,有点随手同00:33:805 (2) - 我再说一下吧,对于我来说 同样的节奏在不同的时间段会带给我不同的感觉,所以梗是会有变化的,所以这是我不喜欢复制的理由
  22. 01:17:537 (1,2,1,2,1,2) - 根据音乐,这里的跳改成距离逐渐变小会比较合理 根据我的感觉这里应该从小变大 而且对于后面的节奏排列等等会更适合
  23. 01:20:495 (1,2,3) - 这三个音量降些? 调整了一下音量
  24. 01:21:340 (3) - 还是放finish好,体现和前两个的区别 考虑过 但是这里实在不适合finish

祝早rank~ :)

UndeadCapulet wrote:


general


it can be pretty hard to read the circle numbers font against the white combocolour. also, the white colour can blend into the background quite a bit, i think you should change/remove it
actually,have more beatmap same this
---

how2mod lan


i think you should separate 00:27:678 (1,2) - from the previous jump pattern in some way, to further express the new high-pitched piano beats sry, i can't understand?(my english is bad)

01:18:805 (1,2,3,1,2,3,1) - these notes are quieter and lower pitch than before, i think using larger jumps here is really weird, i think you should make 01:17:537 (1,2,1,2,1,2) - the big jumps and 01:18:805 (1,2,3,1,2,3,1) - the small jumps These music give me the feeling should be like this _(:з」∠)_

---

---
other diffs are fine, and hard is really pretty o:
Chaoslitz
我來幫偶像改摸了
Helping Sharlo to fix her mod

Low wrote:

[Sharlo's Insane]
- OD +0.5. OD 7 works best for most insane difficulties sure
- HP drain +1 or +1.5. it's so low.. ok
00:06:129 (1) - make the end of this slider silent or softer. it fits the music much better fixed
00:40:777 (1) - removing the first node from this slider makes it look more aesthetically pleasing: hmm i slightly adjusted it
00:59:791 (1,2) - this arrangement doesn't flow all too well to me. try something like this that flows better, where the end of 01:00:214 (2) overlaps with the start of 01:01:059 (1) The flow seems fine for me, flow of 01:00:636 (3) is in the opposite direction which is good for emphasize

Flower wrote:

[Sharlo's]
00:16:270 (3) - 这里据我看是没有音的,所以建议删掉 我聽到有個鋼琴A音啊...
00:59:368 (3) - ^

UndeadCapulet wrote:

sharlo


00:30:002 (4) - think you should move this somewhere else so the repeated 00:30:214 (5,6,1) - jump pattern is more obvious yup

01:06:129 (1) - maybe add one more grey point to smooth out this slider: http://puu.sh/sR2R3/daa4cdc854.png, your current one has a weird kick toward the end ok

---[/notice]
Thanks!

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460,304,45425,5,0,0:0:0:0:
308,228,45636,1,2,0:3:0:0:
252,144,45847,5,2,0:0:0:0:
364,308,46059,1,0,0:0:0:0:
348,140,46270,1,2,0:0:0:0:
272,316,46481,1,2,0:0:0:0:
400,220,46692,5,0,0:0:0:0:
216,235,46904,1,2,0:0:0:0:
104,88,47115,1,4,0:2:0:0:
104,88,49650,6,0,P|96:176|108:252,1,160,0|2,3:0|0:3,0:0:0:0:
164,360,50284,1,0,0:0:0:0:
287,323,50495,2,0,P|328:316|368:320,1,80,0|0,0:0|0:0,0:0:0:0:
228,212,50918,5,8,0:0:0:0:
164,360,51129,1,0,0:0:0:0:
106,246,51340,1,2,0:3:0:0:
288,324,51552,1,0,0:0:0:0:
392,252,51763,2,0,L|372:164,1,80,2|0,0:3|0:0,0:0:0:0:
392,48,52185,6,0,P|328:88|244:64,1,160,8|2,0:0|0:3,0:0:0:0:
136,12,52819,1,0,0:0:0:0:
36,92,53030,2,0,L|29:171,1,80,0|0,0:0|0:0,0:0:0:0:
162,263,53453,5,2,0:3:0:0:
136,12,53664,1,0,0:0:0:0:
228,212,53875,1,2,0:0:0:0:
29,171,54087,1,0,0:0:0:0:
249,68,54298,1,2,0:0:0:0:
249,68,54721,5,8,0:0:0:0:
359,259,54932,1,0,0:0:0:0:
359,131,55143,1,2,0:3:0:0:
248,323,55354,1,0,0:0:0:0:
359,259,55566,1,2,0:3:0:0:
138,259,55777,1,0,0:0:0:0:
248,323,55988,6,0,P|320:328|360:256,1,160,2|2,0:3|0:0,0:0:0:0:
136,128,56622,1,0,0:0:0:0:
28,196,56833,2,0,L|48:356,1,160,0|8,0:0|0:3,0:0:0:0:
138,259,57467,5,0,0:0:0:0:
248,192,57678,1,0,0:0:0:0:
136,128,57890,1,0,0:0:0:0:
252,320,58101,5,0,0:0:0:0:
248,192,58312,1,0,0:0:0:0:
360,252,58523,5,2,0:3:0:0:
252,320,58735,1,0,0:0:0:0:
138,259,58946,5,0,3:0:0:0:
248,60,59157,1,0,0:0:0:0:
360,252,59368,1,2,0:3:0:0:
360,252,59791,6,0,P|368:204|360:144,1,80,14|2,0:0|0:3,0:0:0:0:
452,80,60214,2,0,P|444:40|445:0,1,80,2|0,0:0|0:0,0:0:0:0:
488,204,60636,1,2,3:3:0:0:
328,52,60847,1,0,0:0:0:0:
248,152,61059,6,0,L|156:144,1,80,2|2,0:0|0:3,0:0:0:0:
56,274,61481,2,0,L|136:268,1,80,2|2,0:3|0:3,0:0:0:0:
292,308,61904,1,2,0:0:0:0:
248,152,62115,1,0,0:0:0:0:
113,61,62326,6,0,P|109:101|120:140,1,80,14|0,0:0|0:0,0:0:0:0:
224,244,62749,1,0,0:0:0:0:
364,204,62960,1,2,0:0:0:0:
462,342,63171,2,0,P|422:343|384:332,1,80,2|0,0:3|0:0,0:0:0:0:
224,244,63594,5,2,3:3:0:0:
260,368,63805,1,0,0:0:0:0:
276,160,64016,2,0,P|176:156|132:212,1,160,2|2,0:3|0:0,0:0:0:0:
132,340,64650,1,0,0:0:0:0:
348,276,64861,5,14,0:0:0:0:
224,244,65073,1,0,0:0:0:0:
436,184,65284,1,0,0:0:0:0:
260,368,65495,1,2,0:0:0:0:
56,224,65706,2,0,L|63:145,1,80,2|0,0:3|0:0,0:0:0:0:
199,52,66129,6,0,B|184:147|184:147|207:62|294:78|325:129|294:191,1,320,8|0,0:3|0:0,0:0:0:0:
294,191,67397,5,6,0:0:0:0:
198,90,67608,1,2,0:0:0:0:
157,247,67819,1,0,0:0:0:0:
356,132,68030,1,2,0:0:0:0:
313,289,68242,1,0,0:0:0:0:
217,191,68453,1,2,0:0:0:0:
372,190,68664,5,6,0:0:0:0:
222,171,68875,1,2,0:0:0:0:
256,304,69087,1,0,0:0:0:0:
256,74,69298,1,2,0:0:0:0:
289,210,69509,1,0,0:0:0:0:
142,190,69721,1,2,0:0:0:0:
275,224,69932,5,14,0:0:0:0:
315,90,70143,1,2,0:0:0:0:
158,133,70354,1,2,0:3:0:0:
357,248,70566,1,2,0:0:0:0:
200,289,70777,1,2,0:3:0:0:
237,157,70988,1,2,0:0:0:0:
313,289,71199,5,6,0:0:0:0:
257,153,71411,1,2,0:0:0:0:
157,247,71622,1,0,0:0:0:0:
356,132,71833,1,2,0:0:0:0:
257,230,72044,1,0,0:0:0:0:
198,90,72256,1,2,0:0:0:0:
237,225,72467,5,14,0:0:0:0:
372,190,72678,1,2,0:0:0:0:
256,74,72890,1,2,0:3:0:0:
256,304,73101,1,2,0:0:0:0:
142,190,73312,1,2,0:3:0:0:
276,158,73523,1,2,0:0:0:0:
200,289,73735,5,6,0:0:0:0:
290,173,73946,1,2,0:0:0:0:
158,133,74157,1,0,0:0:0:0:
357,248,74368,1,2,0:0:0:0:
223,211,74580,1,0,0:0:0:0:
315,90,74791,1,2,0:0:0:0:
218,192,75002,5,14,0:0:0:0:
313,289,75214,1,2,0:0:0:0:
356,132,75425,1,2,0:3:0:0:
157,247,75636,1,2,0:0:0:0:
198,90,75847,1,2,0:3:0:0:
295,193,76059,1,2,0:0:0:0:
143,192,76270,5,6,0:0:0:0:
289,212,76481,1,2,0:0:0:0:
256,74,76692,1,0,0:0:0:0:
256,304,76904,1,2,0:0:0:0:
222,173,77115,1,0,0:0:0:0:
372,190,77326,1,2,0:0:0:0:
169,39,77537,5,14,0:0:0:0:
256,304,77749,1,2,0:0:0:0:
430,189,77960,1,2,0:3:0:0:
158,133,78171,1,2,0:0:0:0:
172,337,78383,1,2,0:3:0:0:
356,132,78594,1,2,0:0:0:0:
86,189,78805,5,14,0:0:0:0:
357,248,79016,1,2,0:0:0:0:
344,39,79228,1,0,0:0:0:0:
157,247,79439,1,2,0:0:0:0:
343,345,79650,1,0,0:0:0:0:
256,74,79861,1,0,0:0:0:0:
216,191,80073,6,0,P|255:199|295:193,2,80,12|2|2,0:0|0:0|0:2,0:0:0:0:
230,112,81340,6,0,P|145:154|192:268,1,240,2|14,0:0|0:0,0:0:0:0:
256,192,82819,12,0,87678,0:0:0:0:
Zero__wind
先占个坑 我是鸽王

General
所有diff开 Epilepsy warning
Hard结尾的spinner最好和Easy Normal在同一个地方结束 比较合理 并且逐渐降低音量 不要最后还突然冒出个drum hitnormal

Skin
添加配套的pause-overlay.png 和fail-background.png ?现在暂停界面只有那几个按键变了 没有配背景感觉有点奇怪
Slider组的皮肤元件缺少sliderpoint10.png 和sliderpoint30.png ,虽然我不是100%确定但是这个应该是必需的

Easy
很好

yanlu's Normal
01:06:974 (3) - 这里感觉就用个circle 和01:04:861 (1,2,3) - 形成呼应就挺好 本身也并不是个很需要用短滑条的地方
01:16:692 (2,3,1) - 保持1.4x间距
01:20:073 (1) - 这里头上drum finish听着真的很奇怪 整张图就这一个地方加了似的 而且音乐里又没有鼓 最好换成soft finish或者drum clap也行
音效总感觉听起来没什么规律可言 不太搞得懂是怎么加的 最好自己再仔细过一遍

Hard
00:44:750 - 或许和00:43:735 (7) - stack?没必要非要到中间去 感觉Hard里面这种连续单点还是摆得顺一些
然后结尾部分吧 感觉还是问题很大……
01:12:467 (1,2,3,4,5,6) - 这种梗当然是可以的 但是你立马又跳到辣么老远一个新的梗01:13:735 (1,2,3,1,2,3) - = = 01:13:523 (6,1) - spacing 5.31? 这种间距在Hard里无论如何也是不可能接受的 01:16:059 (6,1) - 这里也是同样太远 而且是连续这么多单点。
我建议你把最后这一段整体重新布置一下 从01:07:397 (1) - 开始比如3个滑条6个圈 3个滑条6个圈 这样 反正一定不要连着12个圈不然我真的会很困扰……

Sharlo's Insane
没什么特别的

Snow
00:21:657 (2,3) - 为什么这里没有stack但是后面00:22:925 (2,3) - 00:24:192 (2,3) - 00:25:460 (2,3) - 都stack了呢 就是觉得有点奇怪 虽然也不是真的什么问题
01:01:059 (1) - 这里感觉跳得有点太大了 和全图其他地方比起来都显得特别大 音乐本身并没有给人这种感觉 考虑调整一下梗
也没啥别的了

call me back?
Beren

Flower wrote:

[SB]
01:07:397 - 这边突然加快很突兀,建议算一下在01:06:974 - 01:07:819 - 做一个渐进加速。雪是一张图的话这样弄也不是很麻烦,所以请务必拜托了
我按照你的建议做了一遍,但是感觉速度的变化就不明显了,我觉得现在这样挺好的就不改了 谢谢 :D
yanlu

raririn wrote:

[Normal]
也好久不见啦 :arrow: 好久不見 :)
  1. 00:02:326 (1) - 这个诡异的whistle是啥... :arrow: 好像上次修刪掉了
  2. 00:26:833 (1) - DS好像突然变小了?好像也不是幻觉啊 :arrow: 是的..我沒注意到請藍翅膀幫我調一下DS..
  3. 00:58:523 (4) - 这个drum whistle也有点怪怪的...我个人觉得可能soft还好一点吧 :arrow: OK
謝謝Mod&原諒我Q_Q
Battle
[General]
inputoverlay-key.png is unused apparently?
Are you able to get a different sound for the drum finish? It sounds heavily distorted lol

[Easy]
00:04:016 (2,3) - Better not to stack these, people can click this early because beginners aren't exactly too good at reading approach circles, given how this is really slow it's easy to click early for them lol
00:24:298 (3) - NC to keep in line with your NCing every two downbeats
01:04:861 (1,2,1) - It'd be nice if these didn't touch each other lol

[Normal]
00:09:087 (1,2,3) - If you make things close like this, it's easier for beginners to get confused, move 3 farther away from 1 so they aren't touching
00:12:890 (3,4,1) - similar to above
00:21:763 (1,2) - Beginners tend to click the closest things, so it isn't good to have 2 where it is rn because people will click the tail instead of the head
00:40:777 (2,3,1) - Could be clearer where it flowed
01:17:537 (1,2,3,4,1,2,3) - You might want to simplify this somewhere, this is a pretty long string of notes and it's hard for beginners to do things consecutively

Overall some parts of the diff can be made clearer, mostly with things similar to the first and second points, but the diff isn't bad so yeah

[Hard]
00:14:580 (3,4,1,2,3) - You can improve visuals here a bit since stacking usually messes up things, it's fine to just slightly have bigger ds to make things not overlap and keep the pattern that you want
00:18:805 (4,1) - I feel this could potentially confuse people since it's very similar in spacing to 00:17:537 (2,3) - except this is a jump and not a pause
00:57:678 (3,4,1,2,3) - Same as the first point, but this one should really improve visuals if you choose to keep the previous one
01:12:467 (1,2,3,1,2,3) - This seems a little bit too difficult, if you choose to pull something like this I feel like you should at least make the combo numbers for 01:13:101 (1,2,3) - visible, since this is only a hard difficulty
01:15:002 (1,2,3,1,2,3) - ^

[Insane]
00:08:030 (1,2,3,4) - Emphasis should probably be most prominent on 4 not 3 since there's a piano and strong vocal there
00:15:425 (3) - mm I feel like this should at least have some emphasis since u chose to emphasize 00:16:270 (3) - even tho it's a weak piano beat

[Snow]
00:21:657 (2,3) - why not stack like 00:22:925 (2,3) - did
00:35:706 (1) - mm why not make it like 00:30:636 (3) - since there isn't vocals in this part while the other ones with NC-ing like 00:32:749 (1,2,1) - has vocals (easier way of phrasing it, make it a 1/2 slider because it's more similar to the 1st timestamp than the second timestamp)
00:59:791 - You have to timing lines here, delete one
01:22:714 - Why not a spinner like all the other diffs lol

w
Topic Starter
Lan wings

Battle wrote:

[General]
inputoverlay-key.png is unused apparently? it's useful~
Are you able to get a different sound for the drum finish? It sounds heavily distorted lol

Low wrote:

- drum-hitfinish3.wav has a lot of extra static noise at the end of the file. i strongly recommend you find a way to remove the static since it makes the file larger than it has to be and sounds bad
yes! i know this, but idk how to fix this static noise! and this is to do Granat honour, so i don't want to change this hitsound!_(:з」∠)_
[Easy]
00:04:016 (2,3) - Better not to stack these, people can click this early because beginners aren't exactly too good at reading approach circles, given how this is really slow it's easy to click early for them lol
1.I think 4 beats is already fully prepared lol
2.If i don't use stack, that 1.5x DS i can't put another place
3.If you worry " it's easy to click early for them ", look at this video! https://puu.sh/tOZDo/0d18724294.flv

00:24:298 (3) - NC to keep in line with your NCing every two downbeats sry, my NC style is pattern>rhythm, so no change
01:04:861 (1,2,1) - It'd be nice if these didn't touch each other lol Fixed


[Snow]
00:21:657 (2,3) - why not stack like 00:22:925 (2,3) - did because the same rhythm, I like to use different pattern to interpret
00:35:706 (1) - mm why not make it like 00:30:636 (3) - since there isn't vocals in this part while the other ones with NC-ing like 00:32:749 (1,2,1) - has vocals (easier way of phrasing it, make it a 1/2 slider because it's more similar to the 1st timestamp than the second timestamp) try this?
00:59:791 - You have to timing lines here, delete one Fixed
01:22:714 - Why not a spinner like all the other diffs lol because the same rhythm, I like to use different pattern to interpret, Even that is not my diff

w
thx wwww
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