Yura Hatsuki - Yuki no Hana

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yf_bmp

Dark and Hard wrote:

100% 372pp 又是一张神图_(:3 」∠)_
您很会评价图 : )
Topic Starter
Lan wings

yf_bmp wrote:

Dark and Hard wrote:

100% 372pp 又是一张神图_(:3 」∠)_
您很会评价图 : )
别这样啦 人家意思只是神PP图
Low
hello! from the Christmas☆Queue 2016

[General]
- is it acceptable to avoid placing the programmed epilepsy warning by storyboarding your own in? you may want to ask some BNs or QATs
- why is "Hard" not named "sp3's Hard", or something along the likes of that?
00:06:552 - this timing section should be deleted. the entire song is 3/4 from what it looks like since the piano is following 3/4 more so than 6/4
- you need to get rid of excess skinning files in the map's folder. there are many, like the images for "Mode", "Auto", and all of the letter rankings. there are more, so be sure to go through the folder and delete them. according to modding software, these are the unused filed:
button-left.png
button-middle.png
button-right.png
hit0.png
hit100.png
hit100k.png
hit300.png
hit300g.png
hit300k.png
hit50.png
inputoverlay-key.png
menu-back.png
menu-button-background.png
play-unranked.png
ranking-A.png
ranking-accuracy.png
ranking-B.png
ranking-C.png
ranking-D.png
ranking-graph.png
ranking-maxcombo.png
ranking-panel.png
ranking-perfect.png
ranking-S.png
ranking-SH.png
ranking-title.png
ranking-X.png
ranking-XH.png
selection-mod-autoplay.png
selection-mod-cinema.png
selection-mod-doubletime.png
selection-mod-easy.png
selection-mod-flashlight.png
selection-mod-halftime.png
selection-mod-hardrock.png
selection-mod-hidden.png
selection-mod-nightcore.png
selection-mod-nofail.png
selection-mod-perfect.png
selection-mod-relax.png
selection-mod-relax2.png
selection-mod-spunout.png
selection-mod-suddendeath.png
selection-mode-over.png
selection-mode.png
selection-mods-over.png
selection-mods.png
selection-options-over.png
selection-options.png
selection-random-over.png
selection-random.png
star.png
- since you are using a custom skin, i think you need to manually add a custom slider border in the .osu to avoid certain complications with the skin.
- drum-hitfinish3.wav has a lot of extra static noise at the end of the file. i strongly recommend you find a way to remove the static since it makes the file larger than it has to be and sounds bad

[Easy]
00:14:157 (1) - there is not enough time between the end of this spinner and the next object for lower level players to recover from spinning. to fix this, i would shorten this spinner by 1/1 so it ends at 00:15:425. this is crucial because because new and inexperienced players usually have a very hard time transitioning from spinner to circle/slider.
00:26:833 (1,2,3) - space these objects out a bit farther so they don't overlap. the overlap looks rather ugly, and is also inconsistent with the spacing you have at 00:29:368 (1,2,3), a very similar pattern.

[yanlu's Normal]
00:02:326 (1) - remove the whistle sound from the body of this slider. it doesn't sound right, and there is nothing in the music to support adding that whistle sound there.
00:11:622 (1) - adding one more node at the center of this slider, like this, would make it look much better. it gives the curves of the slider more definition and shape
00:15:002 (3,4) - why is the spacing between these notes larger? please make it consistent and symmetrical; there's no reason to have such an odd spacing change, and especially not in a normal difficulty.
00:34:439 (4) - seems as if you're missing a NC here. placing one would make your NC pattern here consistent with the rest of the map.
00:36:974 (2,3,4) - why are these all slanted in different directions? it would make more sense for you to make them all parallel to each other for neatness
01:14:580 (3) - perhaps you should move this up a bit. the border of this circle almost goes off the screen

[Hard]
- OD +0.5. the OD is pretty low for a hard difficulty
- HP drain +1. why is it so low?
00:07:819 (4,5) - the large spacing here really caught me off guard. so soon into a hard difficulty and you already have a pretty large jump. i would move (5) upwards a bit so the jump isn't too big and out of place. example: 00:17:960 (3,4)
00:10:777 (2,3) - space these out a bit more so they don't overlap.
00:29:368 (4) - NC here for consistency
00:44:685 (1) - the HP drain is lenient enough here so you can remove the break after this spinner
00:51:763 (5) - same as previously mentioned for consistency
00:53:876 (2,3) - same as previously mentioned for consistency

[Sharlo's Insane]
- OD +0.5. OD 7 works best for most insane difficulties
- HP drain +1 or +1.5. it's so low..
00:06:129 (1) - make the end of this slider silent or softer. it fits the music much better
00:40:777 (1) - removing the first node from this slider makes it look more aesthetically pleasing:
00:59:791 (1,2) - this arrangement doesn't flow all too well to me. try something like this that flows better, where the end of 01:00:214 (2) overlaps with the start of 01:01:059 (1)

[Snow]
- OD +0.5 or even +1. i think it would be best for the highest difficulty in a set to be at least OD 7.5
- HP drain +2 or +2.5. it doesn't need to be that low; the map is not too challenging and the song is not very long.

really fun circle jump set. good luck, and happy holidays
Topic Starter
Lan wings

Low wrote:

hello! from the Christmas☆Queue 2016

[General]
- is it acceptable to avoid placing the programmed epilepsy warning by storyboarding your own in? you may want to ask some BNs or QATs
- why is "Hard" not named "sp3's Hard", or something along the likes of that? because sp3 don't like "xxx's xxxx", she felt so ugly.
00:06:552 - this timing section should be deleted. the entire song is 3/4 from what it looks like since the piano is following 3/4 more so than 6/4 Fixed
- you need to get rid of excess skinning files in the map's folder. there are many, like the images for "Mode", "Auto", and all of the letter rankings. there are more, so be sure to go through the folder and delete them. according to modding software, these are the unused filed:Fixed
button-left.png
button-middle.png
button-right.png
hit0.png
hit100.png
hit100k.png
hit300.png
hit300g.png
hit300k.png
hit50.png
inputoverlay-key.png
menu-back.png
menu-button-background.png
play-unranked.png
ranking-A.png
ranking-accuracy.png
ranking-B.png
ranking-C.png
ranking-D.png
ranking-graph.png
ranking-maxcombo.png
ranking-panel.png
ranking-perfect.png
ranking-S.png
ranking-SH.png
ranking-title.png
ranking-X.png
ranking-XH.png
selection-mod-autoplay.png
selection-mod-cinema.png
selection-mod-doubletime.png
selection-mod-easy.png
selection-mod-flashlight.png
selection-mod-halftime.png
selection-mod-hardrock.png
selection-mod-hidden.png
selection-mod-nightcore.png
selection-mod-nofail.png
selection-mod-perfect.png
selection-mod-relax.png
selection-mod-relax2.png
selection-mod-spunout.png
selection-mod-suddendeath.png
selection-mode-over.png
selection-mode.png
selection-mods-over.png
selection-mods.png
selection-options-over.png
selection-options.png
selection-random-over.png
selection-random.png
star.png
- since you are using a custom skin, i think you need to manually add a custom slider border in the .osu to avoid certain complications with the skin. eh my english is bad,i can't understand D:
- drum-hitfinish3.wav has a lot of extra static noise at the end of the file. i strongly recommend you find a way to remove the static since it makes the file larger than it has to be and sounds badI will try it

[Easy]
00:14:157 (1) - there is not enough time between the end of this spinner and the next object for lower level players to recover from spinning. to fix this, i would shorten this spinner by 1/1 so it ends at 00:15:425. this is crucial because because new and inexperienced players usually have a very hard time transitioning from spinner to circle/slider. i think have 2/1 is sufficient :Dhttps://osu.ppy.sh/s/72767 <--like this. but this is a good idea :D, Fixed
00:26:833 (1,2,3) - space these objects out a bit farther so they don't overlap. the overlap looks rather ugly, and is also inconsistent with the spacing you have at 00:29:368 (1,2,3), a very similar pattern.Fixed

[yanlu's Normal]
00:02:326 (1) - remove the whistle sound from the body of this slider. it doesn't sound right, and there is nothing in the music to support adding that whistle sound there.
00:11:622 (1) - adding one more node at the center of this slider, like this, would make it look much better. it gives the curves of the slider more definition and shape
00:15:002 (3,4) - why is the spacing between these notes larger? please make it consistent and symmetrical; there's no reason to have such an odd spacing change, and especially not in a normal difficulty.
00:34:439 (4) - seems as if you're missing a NC here. placing one would make your NC pattern here consistent with the rest of the map.
00:36:974 (2,3,4) - why are these all slanted in different directions? it would make more sense for you to make them all parallel to each other for neatness
01:14:580 (3) - perhaps you should move this up a bit. the border of this circle almost goes off the screen

[Hard]
- OD +0.5. the OD is pretty low for a hard difficulty
- HP drain +1. why is it so low?
00:07:819 (4,5) - the large spacing here really caught me off guard. so soon into a hard difficulty and you already have a pretty large jump. i would move (5) upwards a bit so the jump isn't too big and out of place. example: 00:17:960 (3,4)
00:10:777 (2,3) - space these out a bit more so they don't overlap.
00:29:368 (4) - NC here for consistency
00:44:685 (1) - the HP drain is lenient enough here so you can remove the break after this spinner
00:51:763 (5) - same as previously mentioned for consistency
00:53:876 (2,3) - same as previously mentioned for consistency

[Sharlo's Insane]
- OD +0.5. OD 7 works best for most insane difficulties
- HP drain +1 or +1.5. it's so low..
00:06:129 (1) - make the end of this slider silent or softer. it fits the music much better
00:40:777 (1) - removing the first node from this slider makes it look more aesthetically pleasing:
00:59:791 (1,2) - this arrangement doesn't flow all too well to me. try something like this that flows better, where the end of 01:00:214 (2) overlaps with the start of 01:01:059 (1)

[Snow]
- OD +0.5 or even +1. i think it would be best for the highest difficulty in a set to be at least OD 7.5 +1
- HP drain +2 or +2.5. it doesn't need to be that low; the map is not too challenging and the song is not very long. +2

really fun circle jump set. good luck, and happy holidays
happy holidays~
Sharlo

Lan wings wrote:

为什么要把某句话特别凸显出来
手滑选错了而已。。。
Low

Lan wings wrote:

Low wrote:

- since you are using a custom skin, i think you need to manually add a custom slider border in the .osu to avoid certain complications with the skin. eh my english is bad,i can't understand D:
in the .osu file, under the section "[Colours]", add this in (this is the code for a white sliderborder)
SliderBorder : 255,255,255

example of what it should look like in the .osu file:
Topic Starter
Lan wings

Low wrote:

in the .osu file, under the section "[Colours]", add this in (this is the code for a white sliderborder)
SliderBorder : 255,255,255

example of what it should look like in the .osu file:
sry for late _(:з」∠)_

Turned out to be such, i know thx :Dz
yanlu
All you said is fixed. Thank u Low :)

update plz :P
osu file format v14

[General]
AudioFilename: 5.V. Yuki no Hana.mp3
AudioLeadIn: 2500
PreviewTime: 214
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 214,6552,14157,16692,36974,47115,49650,57256,59791,67397
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Yuki no Hana
TitleUnicode:雪の華
Artist:Hatsuki Yura
ArtistUnicode:葉月ゆら
Creator:Lan wings
Version:yanlu's Normal
Source:
Tags:竜と炎の物語 ryuu to honou no monogatari Dragon and Flame 清風明月 seifuu meigetsu c85 Sharlo yanlu spboxer3
BeatmapID:981364
BeatmapSetID:437097

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
214,422.535211267606,3,2,1,50,1,0
44791,-100,3,2,1,30,0,0
45002,-100,3,2,1,50,0,0
46059,-100,3,2,1,30,0,0
46270,-100,3,2,1,50,0,0
49650,-100,3,2,1,50,0,0
80073,-100,3,2,1,20,0,0
80178,-100,3,2,1,30,0,0
85143,-100,3,2,1,20,0,0
86833,-100,3,2,1,10,0,0
87678,-100,3,2,1,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 255,255,255
Combo3 : 134,194,255

[HitObjects]
24,72,214,6,0,P|64:88|120:84,1,100
256,44,1059,2,0,P|284:40|308:44,1,50
368,72,1481,1,2,0:0:0:0:
480,284,2326,6,0,P|456:288|428:284,1,50,2|0,0:0|0:0,0:0:0:0:
360,272,2749,2,0,P|288:268|212:288,1,150,4|0,0:0|0:0,0:0:0:0:
152,320,3594,2,0,P|104:336|56:336,1,100,0|2,0:0|0:0,0:0:0:0:
244,136,5073,2,0,L|276:136,2,25,0|0|6,0:0|0:0|0:0,0:0:0:0:
452,52,6129,5,2,0:0:0:0:
484,188,6552,2,0,P|464:232|420:260,1,100,4|8,0:0|0:0,0:0:0:0:
352,244,7185,1,0,0:0:0:0:
308,300,7397,2,0,P|268:328|216:330,1,100
92,268,8242,1,2,0:3:0:0:
48,136,8664,1,2,0:0:0:0:
108,100,8875,1,0,0:0:0:0:
172,72,9087,6,0,P|224:72|272:84,1,100,0|8,0:0|0:0,0:0:0:0:
288,152,9721,2,0,L|248:196,2,50,0|0|0,0:3|0:3|0:3,0:3:0:0:
340,104,10354,2,0,P|390:117|433:141,1,100,8|2,0:0|0:3,0:0:0:0:
444,0,11199,1,2,0:0:0:0:
304,32,11622,6,0,B|264:48|256:84|248:116|192:128,1,150,4|0,0:0|0:0,0:0:0:0:
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60,236,12890,2,0,P|104:252|156:244,1,100,0|2,0:0|0:3,0:0:0:0:
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184,180,14157,5,4,0:0:0:0:
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256,300,15425,1,2,0:3:0:0:
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190,54,17537,2,0,P|141:49|95:73,1,100,0|0,0:3|0:3,0:3:0:0:
20,192,18383,1,2,0:3:0:0:
148,252,18805,1,2,0:0:0:0:
216,232,19016,1,0,0:0:0:0:
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448,256,19861,1,0,0:0:0:0:
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256,28,21340,1,2,0:0:0:0:
295,156,21763,6,0,P|340:176|392:180,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
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312,260,23875,1,2,0:0:0:0:
256,304,24087,1,0,0:0:0:0:
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128,128,27678,2,0,P|84:144|32:132,1,100
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180,232,35284,1,0,0:0:0:0:
116,260,35495,1,0,0:0:0:0:
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44,56,36552,5,2,0:0:0:0:
176,108,36974,2,0,L|228:100,1,50,4|0,0:0|0:0,0:0:0:0:
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420,324,69087,1,2,0:2:0:0:
312,236,69509,1,0,0:1:0:0:
244,356,69932,6,0,P|216:348|192:348,1,50,4|0,0:0|0:0,0:0:0:0:
124,356,70354,1,2,0:3:0:0:
4,288,70777,1,0,0:0:0:0:
92,180,71199,6,0,P|100:152|100:128,1,50
92,60,71622,1,2,0:2:0:0:
200,148,72044,1,0,0:1:0:0:
308,56,72467,6,0,P|280:48|256:48,1,50,4|0,0:0|0:0,0:0:0:0:
188,52,72890,1,2,0:3:0:0:
56,4,73312,1,0,0:0:0:0:
112,132,73735,6,0,P|103:159|102:183,1,50
119,247,74157,1,2,0:2:0:0:
72,380,74580,1,0,0:1:0:0:
204,328,75002,6,0,P|232:336|256:336,1,50,4|0,0:0|0:0,0:0:0:0:
324,332,75425,1,2,0:3:0:0:
460,364,75847,1,0,0:0:0:0:
392,244,76270,6,0,P|400:216|400:192,1,50
396,124,76692,1,2,0:2:0:0:
428,0,77115,1,0,0:1:0:0:
300,44,77537,5,4,0:0:0:0:
232,52,77749,1,0,0:0:0:0:
196,112,77960,1,2,0:3:0:0:
208,180,78171,2,0,L|240:220,2,50
152,224,78805,6,0,L|112:264,1,50,2|0,0:3|0:0,0:0:0:0:
52,236,79228,2,0,L|4:216,1,50
16,148,79650,2,0,L|0:100,1,50,2|0,0:3|0:3,0:0:0:0:
52,52,80073,6,0,P|96:56|152:44,1,100,4|0,0:3|0:0,0:0:0:0:
288,20,80918,1,0,0:3:0:0:
412,84,81340,1,2,0:0:0:0:
256,192,82608,12,0,87678,0:0:0:0:
Loneight
--------------------Easy--------------------
12:30 Loneight: 先從Easy開始吧
12:30 Lan wings: 嗯嗯
12:31 Lan wings: GD的你照样说
12:33 Loneight: 00:07:819 (2,1) - 這裡的kick音, 讓我有點違和, 原因是會感覺00:09:087 (1) - 尾巴按照前面配置, 這邊應該也會跟著一個kick, 然而並沒有, 所以產生了違和感, 看要不要00:06:552 (1,2) - 這兩個音效設置交換一下, 我主觀的想法, 只是提提xD
12:34 Lan wings: kick音是啥来着
12:34 Loneight: 好像是你的clap?
12:35 Loneight: 就是有個don的聲音
12:35 Loneight: 00:49:650 (1) - 這跟上面那個差不多的想法
12:36 Lan wings: 我这里跟的钢琴诶
12:38 Loneight: 你有目的就可以了, 提提而已, 因為畢竟我沒看出目的, 需要理解xD
12:38 Lan wings: 这里前面第一个跟后面2个的力度都不同的
12:38 Lan wings: 所以第一个用了drum的hitnormal
12:38 Lan wings: 后面用了clap
12:38 Loneight: 哪乳吼都!
12:39 Lan wings: 你可以仔细听听后面两个力度重很多
12:39 Loneight: 嗯
12:40 Loneight: 01:04:861 (1) - 強迫症, 這好像沒對稱, 不要理我 xD
12:40 Lan wings: 纳尼
12:41 Lan wings: 我再对一下
12:41 Loneight: 長度的問題
12:41 Loneight: 中間點可能要再往上拉一點點
12:41 Loneight: Easy真的看不出甚麼問題 ;w;
--------------------LuLu's Normal--------------------
12:42 Loneight: 換來講講lulu的難度
12:43 Loneight: 00:02:326 (1) - 這個開頭, 有對上甚麼嗎, 若是自創節奏的話我覺得還是別加上音效, 違和感挺大的, 畢竟這裡的whistle聲音很突出, 一聽就知道不是歌的source
12:43 Lan wings: 好了 我强行用shift把红点拉上去一点对齐了
12:44 Loneight: 我們都有強迫症
12:44 Loneight: (逃
12:44 Lan wings: 没强迫症怎么做图!
12:44 Loneight: 對阿!
12:45 Lan wings: 00:43:312 (2,1) - 你说我这里要不要把红色的尾巴跟白色的轨迹重叠
12:46 Loneight: 00:27:678 (2) - 感覺這部分對上鋼琴音會比較讓人有節奏感, 就像00:35:284 (2,3,4) - 打得很舒服, 後面同樣的地方就不多指出了
12:46 Loneight: 等等噢, 我看看
12:46 Lan wings: 嘛 想了想还是算了 不然要被人说Easy里面搞这样挡着看不了了
12:47 Loneight: 我覺得可以呀, 我也常常這樣做說
12:47 Loneight: 不擋著怎麼訓練新人讀圖呢!
12:48 Lan wings: https://osu.ppy.sh/ss/6714359
12:48 Lan wings: 那就这样惹._.
12:48 Loneight: 反正顏色不一樣, 不容易被誤導
12:49 Loneight: 後面鋼琴獨湊, lulu偷懶我看到囉
--------------------薯片你個Baka--------------------
12:49 Loneight: 來換Hard
12:52 Loneight: 藍翼連你也偷懶
12:53 Lan wings: 这是薯片
12:53 Loneight: 00:27:678 (2,5) - 這個我想, 原因跟lulu的那一樣, 少了打擊感, 感覺換circles跟著鋼琴會很舒適, 就像00:32:749 (2,3,2,3) -
12:53 Loneight: 這是薯片的難度!?
12:53 Loneight: 真的耶!
12:53 Loneight: 那, 難度名稱記得統一 xD
12:54 Loneight: 難怪我覺得怎麼沒有橫軸移動感覺
12:54 Loneight: 00:38:875 (4,5) - DS可能要修正一下
--------------------sharlo's Insane--------------------
12:54 Loneight: 好, 換sharlo的
12:55 Lan wings: 薯片不喜欢那样的难度吗
12:55 Lan wings: 难度名
12:55 Loneight: 00:01:270 (6,1) - Distance?
12:56 Loneight: 其實我剛沒看到譜面上的介紹, 以為是你做的www
12:58 Loneight: 00:30:425 (6,1) - 感覺這部分的circles會有點誤導, 看要不要統一顏色, 把NC移到00:30:847 (2) - , 雖然會讓NC規律亂掉就是了
12:59 Loneight: 前面不提原因是因為slider旁邊突出的身體還能免被誤導, 而這裡因為是circles, 是整塊stack再一起
13:01 Loneight: 01:21:340 (1) - 感覺可以再增加些距離, 比較能符合鋼琴的音調, 也不會讓移動產生不舒適的感覺, 原因是前面鋼琴獨奏部分都是一堆跳, 然而到這邊突然縮減距離
--------------------藍翼重頭戲--------------------
13:02 Loneight: 好, 換我們藍翼show time的難度了!
13:03 Lan wings: ;w;
13:03 Loneight: 藍翼跟sharlo一樣開頭都是用六角耶
13:03 Lan wings: 嗯
13:03 Lan wings: 有一点点区别
13:04 Lan wings: 不过明显我的善良多了
13:05 Loneight: 藍翼, 00:28:101 (1,2,1) - 要不要試著把NC對著這裡最突出的鋼琴音?[https://osu.ppy.sh/ss/6714423 就像這樣]
13:05 Lan wings: 曾经试过
13:06 Loneight: 好, 當我沒說
13:06 Lan wings: 我看看你的图
13:06 Lan wings: 哦 这样
13:06 Lan wings: 最后还是跟整体不太搭
13:06 Lan wings: 最后没改
13:07 Loneight: 嗯, 理解了
13:07 Lan wings: 所以用距离凸显了
13:07 Lan wings: 距离和音效
13:07 Loneight: 00:44:157 (1) - 感覺這個NC是為了避免stack而導致讀圖困難, 不過我想應該不會有事, 看要不要刪掉?
13:08 Loneight: 還是為了對vocal呀xD
13:08 Loneight: 嘛, 當我沒說好了
13:08 Lan wings: 00:42:890 (4,1) -
13:08 Lan wings: 其实是跟前面一样
13:08 Lan wings: 做到这里发现后面变了
13:08 Lan wings: 后面节奏变了
13:08 Lan wings: 然后就这样了
13:09 Lan wings: 反正正好可以做stack提示
13:09 Loneight: 根本沒什麼好說的呀, 神麻婆;w;
13:09 Lan wings: 啊
13:09 Lan wings: 我错了
13:09 Lan wings: 我刚看错了
13:09 Lan wings: 听你的把NC去掉吧233
13:11 Loneight: 我剛試打了一下, 我的手腕卡到滑鼠, 然後就死掉了233
13:11 Lan wings: _(:з」∠)_
13:11 Lan wings: 这都是手腕的锅
13:11 Lan wings: 为什么手腕要卡到滑鼠
13:11 Loneight: 然後打的時候發現有兩個地方能提提
13:12 Lan wings: 嗯嗯
13:12 Loneight: 00:52:608 (2) - 這個雖說我想DS應該是跟前面的部分一樣, 但感覺這邊可以做點修改, 增加一下DS, 效果好像步錯
13:12 Loneight: *不錯
13:12 Loneight: 00:59:368 (3) - 強迫症, 感覺能加點緩速
13:13 Loneight: 好, 沒了~
13:13 Lan wings: 00:52:608 (2) - 有效果图吗
13:13 Lan wings: 感觉没位置拉了!
13:13 Loneight: [https://osu.ppy.sh/ss/6714457 差不多這種感覺]
13:14 Lan wings: 唔
13:14 Lan wings: 这样的话弯度要弄大一点了
13:14 Loneight: 嗯, 提提而已, 別在意
13:15 Lan wings: https://osu.ppy.sh/ss/6714466
13:15 Lan wings: 这样啦
13:15 Loneight: 不錯!
13:15 Lan wings: 00:59:368 (3) - 已经这么短了就不减速拉
13:15 Loneight: 那我去貼囉
就這些了!藍翼加油!
star~

Edit:
突然發現這是我第1000post, 來紀念一下
Flower
局的没什么好摸的,随便说点了
截图用的puush,可能要用代理才能看到

[SB]
01:07:397 - 这边突然加快很突兀,建议算一下在01:06:974 - 01:07:819 - 做一个渐进加速。雪是一张图的话这样弄也不是很麻烦,所以请务必拜托了

[Snow]
00:12:678 (2) - 往左上平移2格,这样00:11:833 (2,2,2) - 的距离保持一致,并且flow不致过于呆板
00:16:270 (3) - 这个地方没有音,打起来有点惨,建议这样子:http://puu.sh/sCxlz/e3b4310cbd.jpg
00:59:368 (3) - ^
00:17:960 (1,2,3) - 建议这里距离保持一致,比如说1放到248,272左右,打起来比较舒服
00:23:875 (1,2,3) - 丑死
怀疑jubeat玩家

[Sharlo's]
00:16:270 (3) - 这里据我看是没有音的,所以建议删掉
00:59:368 (3) - ^

[Hard]
00:10:354 (1,2,3) - 间距看起来有点不一样,把3往上移一点。你懒也可以不改
00:43:946 (8) - 这里在这个AR下非常难读,而且又跳,主要是丑,不如放在00:43:523 (6) - 下面
00:49:228 (1,2) - 可以blanket更好些
01:13:735 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - 不太hard啊 :| 主要是感觉01:14:157 (3,1) - 之类的的间距有点吓人。可以把01:14:368 (1,2) - 交换位置。

[Normal]
00:02:326 (1) - 个人感觉删掉比较舒服。滑条头都不在音上
00:44:580 (1) - 这个绝对是不好看。建议修改

没了,祝好运
Topic Starter
Lan wings

Flower wrote:

局的没什么好摸的,随便说点了
截图用的puush,可能要用代理才能看到

[SB]
01:07:397 - 这边突然加快很突兀,建议算一下在01:06:974 - 01:07:819 - 做一个渐进加速。雪是一张图的话这样弄也不是很麻烦,所以请务必拜托了

[Snow]
00:12:678 (2) - 往左上平移2格,这样00:11:833 (2,2,2) - 的距离保持一致,并且flow不致过于呆板 Fixed
00:16:270 (3) - 这个地方没有音,打起来有点惨,建议这样子:http://puu.sh/sCxlz/e3b4310cbd.jpg 改成音量50 40 30
00:59:368 (3) - ^ ^
00:17:960 (1,2,3) - 建议这里距离保持一致,比如说1放到248,272左右,打起来比较舒服 Fixed
00:23:875 (1,2,3) - 丑死 扔在3的sliderhead了
怀疑jubeat玩家 俺不玩jubeat._.

没了,祝好运
Topic Starter
Lan wings
spboxer3: fixed some
Jukkii
quick mod from the christmas modding queue

i suck at low diffs so im going to only mod the highest one (sorry)

00:21:657 (2,3) - why are these stacked like this when all the other slider doubles are stacked differently?
00:56:411 (2) - looks a bit weird imo
01:01:059 (1,2,3) - why is this reversed compared to the other 2 similar patterns before? its a bit weird to play and i cant really hear anything in the song to justify it

cant actually find anything else, its a really good map and im really digging the christmas skin elements
Topic Starter
Lan wings

-Jukke- wrote:

quick mod from the christmas modding queue

i suck at low diffs so im going to only mod the highest one (sorry)

00:21:657 (2,3) - why are these stacked like this when all the other slider doubles are stacked differently?because another slider's pattern not suitable this style
00:56:411 (2) - looks a bit weird imo me too, but i don't have another good idea ;w;
01:01:059 (1,2,3) - why is this reversed compared to the other 2 similar patterns before? its a bit weird to play and i cant really hear anything in the song to justify it ehhh sry, i can't explain in english(because my english is bad),00:59:791 (1,2,3,1,2,3) - 6circle a group
cant actually find anything else, its a really good map and im really digging the christmas skin elements
thx for mod~
Iolite
叶月大法好!这图我是第一个点fav的
想送个摸,不知dalao需要吗?
Jukkii
i decided to come up with a couple solutions to 00:56:411 (2) -


ofc a normal curved slider would work, but might be a bit boring, you can make them go into a different direction too


this would otherwise be a good choice but it overlaps with the followpoints in the jumps (https://osu.ppy.sh/ss/6757248)


maybe something like this to blanket the slider before? (sorry for bad blanket)

these are my ideas for fixing it
yanlu
sorry I'm late a bit >_<;

I deled 00:02:326 (1) - and re'do the slider00:44:580 (1) -
蟹蟹花花和肥翔:3/
osu file format v14

[General]
AudioFilename: 5.V. Yuki no Hana.mp3
AudioLeadIn: 2500
PreviewTime: 214
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 214,6552,14157,16692,36974,47115,49650,57256,59791,67397
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Yuki no Hana
TitleUnicode:雪の華
Artist:Hatsuki Yura
ArtistUnicode:葉月ゆら
Creator:Lan wings
Version:yanlu's Normal
Source:
Tags:竜と炎の物語 ryuu to honou no monogatari Dragon and Flame 清風明月 seifuu meigetsu c85 Sharlo yanlu spboxer3
BeatmapID:981364
BeatmapSetID:437097

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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SliderBorder : 255,255,255

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376,84,26411,2,0,P|345:80|322:71,1,50,2|0,0:0|0:0,0:0:0:0:
276,56,26833,6,0,P|164:76|164:80,1,150,4|0,0:0|0:0,0:0:0:0:
128,128,27678,2,0,P|84:144|32:132,1,100
148,216,28523,2,0,P|196:204|242:220,1,100,2|2,0:3|0:0,0:0:0:0:
296,268,29157,1,0,0:0:0:0:
356,304,29368,6,0,P|402:312|452:303,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
404,172,30636,2,0,P|404:120|432:80,1,100,0|2,0:0|0:3,0:0:0:0:
296,40,31481,1,2,0:0:0:0:
296,112,31692,1,0,0:0:0:0:
256,172,31904,6,0,P|212:192|160:189,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
296,40,33171,5,0,0:0:0:0:
388,140,33594,1,2,0:3:0:0:
476,244,34016,1,2,0:0:0:0:
352,312,34439,6,0,P|308:340|259:340,1,100,4|8,0:0|0:0,0:0:0:0:
180,232,35284,1,0,0:0:0:0:
116,260,35495,1,0,0:0:0:0:
48,244,35706,2,0,B|6:226|7:168|7:168|0:164,1,100,0|2,0:3|0:3,0:0:0:0:
44,56,36552,5,2,0:0:0:0:
176,108,36974,2,0,L|228:100,1,50,4|0,0:0|0:0,0:0:0:0:
276,52,37397,2,0,L|328:60,1,50,8|0,0:0|0:0,0:0:0:0:
380,104,37819,2,0,L|432:96,1,50
484,144,38242,6,0,P|484:193|460:236,1,100,0|2,0:0|0:3,0:0:0:0:
400,272,38875,1,0,0:0:0:0:
328,276,39087,2,0,P|300:272|268:272,1,50,2|0,0:0|0:0,0:0:0:0:
208,276,39509,6,0,P|120:284|88:192,1,200
188,92,40777,2,0,P|228:128|272:140,1,100,0|2,0:3|0:3,0:0:0:0:
340,140,41411,2,0,L|392:140,2,50,0|2|0,0:0|0:0|0:0,0:0:0:0:
308,204,42044,6,0,P|356:284|288:348,1,200,4|0,0:0|0:0,0:0:0:0:
432,364,43312,2,0,P|457:321|462:272,1,100,0|2,0:3|0:3,0:0:0:0:
320,276,44157,1,2,0:0:0:0:
180,260,44580,6,0,B|206:241|240:177|313:88|262:-12|130:20|52:133|130:215|240:177|311:167|337:149,1,500
440,52,47115,1,4,0:0:0:0:
220,48,49228,5,2,0:0:0:0:
360,52,49650,2,0,P|400:84|420:128,1,100,4|8,0:0|0:0,0:0:0:0:
392,192,50284,1,0,0:0:0:0:
348,248,50495,2,0,P|343:297|362:343,1,100
484,276,51340,1,2,0:3:0:0:
496,136,51763,1,2,0:0:0:0:
472,68,51974,1,0,0:0:0:0:
412,28,52185,6,0,P|360:40|320:68,1,100,4|8,0:0|0:0,0:0:0:0:
256,92,52819,1,0,0:0:0:0:
188,76,53030,2,0,P|164:68|136:64,1,50
72,72,53453,2,0,P|36:112|24:160,1,100,0|2,0:0|0:3,0:0:0:0:
76,288,54298,1,2,0:0:0:0:
216,280,54721,6,0,P|268:284|312:304,1,100,0|8,0:0|0:0,0:0:0:0:
372,336,55354,2,0,L|420:360,2,50
372,264,55988,6,0,P|412:232|428:184,1,100,0|2,0:3|0:3,0:0:0:0:
388,128,56622,2,0,L|344:104,2,50,0|2|0,0:0|0:0|0:0,0:0:0:0:
456,120,57256,5,4,0:0:0:0:
352,24,57678,1,8,0:0:0:0:
256,128,58101,1,0,0:0:0:0:
160,24,58523,1,2,0:3:0:0:
8,284,59791,6,0,P|56:288|104:312,1,100,4|8,0:0|0:0,0:0:0:0:
160,348,60425,1,0,0:0:0:0:
228,360,60636,2,0,P|280:352|320:324,1,100
400,212,61481,1,2,0:3:0:0:
388,72,61904,1,2,0:0:0:0:
324,96,62115,1,0,0:0:0:0:
256,84,62326,6,0,P|211:64|161:79,1,100,4|8,0:0|0:0,0:0:0:0:
116,132,62960,1,0,0:0:0:0:
88,196,63171,2,0,P|49:226|0:225,1,100
0,84,64016,1,2,0:3:0:0:
124,16,64439,1,2,0:0:0:0:
244,88,64861,6,0,P|256:136|248:188,1,100,0|8,0:0|0:0,0:0:0:0:
220,248,65495,1,0,0:0:0:0:
156,280,65706,1,0,0:0:0:0:
44,192,66129,6,0,P|32:144|40:92,1,100,0|2,0:3|0:3,0:0:0:0:
80,40,66763,1,0,0:0:0:0:
148,28,66974,2,0,P|176:24|212:24,1,50
268,28,67397,6,0,P|296:36|320:36,1,50,4|0,0:0|0:0,0:0:0:0:
388,28,67819,1,2,0:3:0:0:
512,96,68242,1,0,0:0:0:0:
420,204,68664,6,0,P|412:232|412:256,1,50
420,324,69087,1,2,0:2:0:0:
312,236,69509,1,0,0:1:0:0:
244,356,69932,6,0,P|216:348|192:348,1,50,4|0,0:0|0:0,0:0:0:0:
124,356,70354,1,2,0:3:0:0:
4,288,70777,1,0,0:0:0:0:
92,180,71199,6,0,P|100:152|100:128,1,50
92,60,71622,1,2,0:2:0:0:
200,148,72044,1,0,0:1:0:0:
308,56,72467,6,0,P|280:48|256:48,1,50,4|0,0:0|0:0,0:0:0:0:
188,52,72890,1,2,0:3:0:0:
56,4,73312,1,0,0:0:0:0:
112,132,73735,6,0,P|103:159|102:183,1,50
119,247,74157,1,2,0:2:0:0:
72,380,74580,1,0,0:1:0:0:
204,328,75002,6,0,P|232:336|256:336,1,50,4|0,0:0|0:0,0:0:0:0:
324,332,75425,1,2,0:3:0:0:
460,364,75847,1,0,0:0:0:0:
392,244,76270,6,0,P|400:216|400:192,1,50
396,124,76692,1,2,0:2:0:0:
428,0,77115,1,0,0:1:0:0:
300,44,77537,5,4,0:0:0:0:
232,52,77749,1,0,0:0:0:0:
196,112,77960,1,2,0:3:0:0:
208,180,78171,2,0,L|240:220,2,50
152,224,78805,6,0,L|112:264,1,50,2|0,0:3|0:0,0:0:0:0:
52,236,79228,2,0,L|4:216,1,50
16,148,79650,2,0,L|0:100,1,50,2|0,0:3|0:3,0:0:0:0:
52,52,80073,6,0,P|96:56|152:44,1,100,4|0,0:3|0:0,0:0:0:0:
288,20,80918,1,0,0:3:0:0:
412,84,81340,1,2,0:0:0:0:
256,192,82608,12,0,87678,0:0:0:0:
raririn
都挺好的 只能随便扯扯

我总感觉00:00:214 - 和00:02:749 - 上面不该有finish啊

[Snow]
  1. 00:21:340 (1,2,3) - 我局的这样好看一点
    1的头放在前面13中间 2的尾巴放在142线上这样
  2. 00:51:763 (4) - 是不是可以拉到x:256 y:284附近 2->3和4->5都是2.3* 但是3->4是3.0* 当然其实没什么差


[Hard]
  1. 00:12:890 (1) - 和前面1脑袋差了一格没有叠上 强迫症玩家看着不太舒服
  2. 00:14:791 (4,1,2) - 有点难啊 能不能换成个折返啥的
  3. 我本来还想说00:43:946 (8,1,2,3) - 难 然后看到 01:12:467 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 这也太不hard了....


[Normal]
也好久不见啦
  1. 00:02:326 (1) - 这个诡异的whistle是啥...
  2. 00:26:833 (1) - DS好像突然变小了?好像也不是幻觉啊
  3. 00:58:523 (4) - 这个drum whistle也有点怪怪的...我个人觉得可能soft还好一点吧



/☆
Topic Starter
Lan wings

LunaSaika wrote:

叶月大法好!这图我是第一个点fav的
想送个摸,不知dalao需要吗?
可以啊~
Topic Starter
Lan wings

raririn wrote:

都挺好的 只能随便扯扯

我总感觉00:00:214 - 和00:02:749 - 上面不该有finish啊 我觉得没问题;w;

[Snow]
  1. 00:21:340 (1,2,3) - 我局的这样好看一点
    1的头放在前面13中间 2的尾巴放在142线上这样 这样的话也许会好看点,但是flow就不好了 拒绝
  2. 00:51:763 (4) - 是不是可以拉到x:256 y:284附近 2->3和4->5都是2.3* 但是3->4是3.0* 当然其实没什么差 可以




/☆
@-Jukke-
https://osu.ppy.sh/ss/6779894
try this
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