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Pain - Jabberjaw

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Izzywing
Atsuro, can you make your diff AR 9? It's rather dense for 8.8 so it's kinda confusing. Also with all patterns with no sliders in them at all this map is super hard to pass with HP 7 lol. Fun map though.
MoodyRPG
Thanks Bakari :), fixed all

http://puu.sh/teRiT/4161c406c1.osu
Topic Starter
ZekeyHache
updated~
polka

Bakari wrote:

tfw when the name of the artist sums up your entire life
[Polka's Normal]
  1. I think it should be using slider tick rate 1 as the rhythm is mostly 1/1 and 1/2s are just additional beats. :arrow: I disagree. I think the tick rate does a great job at catching the tons of 1/2 beats that are unmapped due to the note density.
  2. 00:15:326 (4,1) - is there a need to use x1.2 DS here? Feels more like unintentional mistake, if you ask me. :arrow: oops
    Note: 00:12:656 (4,5) - same here and you could check AiMod to see if happens anywhere else. Take it easy wit hthe spacing, it's a Notmal, after all! :arrow: Think we're good now.

    I absolutely loive it. Apart from the spacing stuff there is nothing to mention. :arrow: \8D/
[Polkazek's Advanced]

  • Polka
  1. 00:24:432 - 00:24:628 - the instruments peak here, I thing they deserve some emphasis, like a double snapped to 1/2. example :arrow: They are going to vocals, so I think it's fine.
  2. 00:51:119 (5,7) - there is some kind of guitar/drum roll sound. Hence,. I'd really love to turn these two circles into 1/2 sliders. this would work a lot better with the music, I believe. :arrow: I like the way it captures the hard drum beats and it would ruin my pretty circles lmao. Sorry.
boop normal. No changes on advanced.
osu file format v14

[General]
AudioFilename: Jabberjaw Running Underwater.mp3
AudioLeadIn: 0
PreviewTime: 38830
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1626,15690,28116,40476,52619,65065,78825,94115
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Jabberjaw
TitleUnicode:Jabberjaw
Artist:Pain
ArtistUnicode:Pain
Creator:ezek
Version:Polka's Normal
Source:Cartoon Network Groovies
Tags:hanna barbera cn springman records Silver Sprocket EP Vinyl Single Ska Underwater The Neptunes PolkaMocha MoodyRPG Atsuro
BeatmapID:997354
BeatmapSetID:436987

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"JabberJaw.jpg",0,0
Video,0,"Jabby2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
ZekeyHache
Updated~
Atsuro

Bakari wrote:

[Atsuro Gets No Respect]
  1. 00:10:708 (8,1) - I understand that it was intended to be a blanket but I'd rather move (1) farther apart so that the dynamic/tempo of the map doesn't get a sudden slowdown for no reason. I don't really see a problem, it's a 1/4 gap so i want to keep the spacing short
  2. 00:40:667 (2,3) - since (3) has a clap sound it could use a more intense jump, so that the clap would get enough emphasis. Emphazis goes here 00:41:238 (5) - , a way stronger beat. And as to why this 00:40:476 (1,2) - also has bigger spacing, it's placed like that to make flowing into that pattern more comfortable.
    Note: 00:45:428 (4) - same. 00:46:000 (7,8) - same here. Not really needed, increased spacing here would add nothing and would make it play more annoying.
    00:54:971 (3,4) - and this can be easily misread as 1/4 after the previous very intnese patterns. Did something here since the spacing was also inconsistent
    Same 01:00:420 (1,2) - here. I don't really see how this would be missread, that's the same spacing i use for 1/2 gaps that land on a red tick so if anything this would make it inconsistent
  3. 00:42:572 - are you sure about leaving this beat ignored? Feels quite empty. Why not add a circle? mapping the guitar, adding a circle would make the rhythm more monotonous imho
  4. 01:26:566 (3) - in case ezek applies the comboing suggestion you might want to place a new combo here as well for consistency purposes and a HP increase to support players. Didn't add a NC, but lowered the hp instead. Passing with hr was almost impossible lol
  5. 01:36:013 (4,1,2,3) - consider stacking/moving farther apart to prevent misreading? Believe in the players abilities, they know how to read ;^) (i've never seen someone missread this tbh)

    Fun. A bit confusing at times, but fun. yey
Best of luck!
Thanks!

Hobbes2 wrote:

Atsuro, can you make your diff AR 9? It's rather dense for 8.8 so it's kinda confusing. Also with all patterns with no sliders in them at all this map is super hard to pass with HP 7 lol. Fun map though.
Lowered to 6.5 hp
Leaving the ar as is because it's perfectly readable and ar 9 feels fast for this map (at least for me) and mapped it with low ar in mind. Reading dense patterns is a skill too :^)

U
osu file format v14

[General]
AudioFilename: Jabberjaw Running Underwater.mp3
AudioLeadIn: 0
PreviewTime: 38830
Countdown: 0
SampleSet: Soft
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WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Jabberjaw Running Under Water
TitleUnicode:Jabberjaw Running Under Water
Artist:Pain
ArtistUnicode:Pain
Creator:ezek
Version:Atsuro Gets No Respect
Source:Cartoon Network Groovies
Tags:hanna barbera cn springman records Silver Sprocket EP Vinyl Single Ska Underwater The Neptunes PolkaMocha MoodyRPG Atsuro
BeatmapID:1012827
BeatmapSetID:436987

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424,288,51494,1,4,0:0:0:0:
200,116,51869,1,2,0:0:0:0:
157,96,51962,1,2,0:0:0:0:
111,84,52056,1,2,0:0:0:0:
88,288,52244,1,4,0:0:0:0:
424,288,52619,6,0,P|384:244|368:204,1,95,2|0,0:0|0:0,0:0:0:0:
312,44,53011,2,0,P|352:88|368:128,1,95,8|0,0:0|0:0,0:0:0:0:
300,312,53403,1,2,0:0:0:0:
212,256,53599,1,0,0:0:0:0:
124,312,53795,1,8,0:0:0:0:
36,256,53991,1,0,0:0:0:0:
124,128,54187,6,0,L|240:100,1,95,2|0,0:0|0:0,0:0:0:0:
316,264,54579,2,0,L|233:177,1,95,8|0,0:0|0:0,0:0:0:0:
338,30,54971,2,0,L|304:144,1,95,2|0,0:0|0:0,0:0:0:0:
248,312,55364,1,8,0:0:0:0:
248,312,55560,1,0,0:0:0:0:
80,244,55756,6,0,P|56:202|48:156,1,95,2|0,0:0|0:0,0:0:0:0:
216,68,56145,2,0,P|207:114|184:155,1,95,8|0,0:0|0:0,0:0:0:0:
8,352,56535,1,2,0:0:0:0:
80,244,56730,1,0,0:0:0:0:
216,244,56924,1,8,0:0:0:0:
289,352,57119,1,0,0:0:0:0:
380,200,57314,6,0,P|408:148|432:92,1,95,2|0,0:0|0:0,0:0:0:0:
252,20,57704,2,0,P|280:72|304:128,1,95,8|0,0:0|0:0,0:0:0:0:
120,196,58093,2,0,P|148:144|172:88,1,95,2|0,0:0|0:0,0:0:0:0:
24,16,58483,1,8,0:0:0:0:
24,16,58678,1,0,0:0:0:0:
120,196,58872,5,2,0:0:0:0:
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8,284,59162,1,0,0:0:0:0:
8,284,59259,1,8,0:0:0:0:
132,344,59452,1,0,0:0:0:0:
244,256,59646,2,0,P|308:228|364:216,1,95,2|0,0:0|0:0,0:0:0:0:
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136,352,61581,2,0,P|77:330|29:302,1,95,8|0,0:0|0:0,0:0:0:0:
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84,92,62162,1,0,0:0:0:0:
176,120,62355,1,8,0:0:0:0:
216,204,62549,1,0,0:0:0:0:
392,52,62742,1,2,0:0:0:0:
308,8,62936,1,0,0:0:0:0:
216,36,63129,1,8,0:0:0:0:
176,120,63323,1,0,0:0:0:0:
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208,280,63904,2,0,L|108:256,1,95,8|0,0:0|0:0,0:0:0:0:
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300,188,64678,1,8,0:0:0:0:
300,376,64860,1,0,0:0:0:0:
80,284,65036,5,2,0:0:0:0:
52,246,65128,1,2,0:0:0:0:
61,201,65221,1,2,0:0:0:0:
100,178,65313,1,2,0:0:0:0:
145,191,65406,1,8,0:0:0:0:
198,216,65498,1,8,0:0:0:0:
257,224,65591,1,2,0:0:0:0:
315,214,65684,1,2,0:0:0:0:
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152,324,66807,1,0,0:0:0:0:
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340,224,67287,1,2,0:0:0:0:
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340,224,68249,1,0,0:0:0:0:
283,48,68442,1,8,0:0:0:0:
283,48,68538,1,0,0:0:0:0:
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132,312,69595,5,2,0:0:0:0:
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259,242,69980,1,8,0:0:0:0:
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131,52,70365,1,2,0:0:0:0:
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259,126,70750,1,8,0:0:0:0:
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259,126,70942,1,0,0:0:0:0:
368,292,71134,5,4,0:0:0:0:
368,80,71326,1,0,0:0:0:0:
144,80,71519,1,8,0:0:0:0:
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352,192,71903,5,2,0:0:0:0:
160,192,72095,1,0,0:0:0:0:
400,80,72288,1,8,0:0:0:0:
112,80,72480,1,0,0:0:0:0:
256,316,72672,5,6,0:0:0:0:
277,273,72768,1,0,0:0:0:0:
284,227,72864,1,0,0:0:0:0:
277,180,72960,1,0,0:0:0:0:
255,138,73056,1,8,0:0:0:0:
144,292,73249,1,0,0:0:0:0:
143,170,73442,1,2,0:0:0:0:
367,348,73634,1,0,0:0:0:0:
369,113,73827,1,8,0:0:0:0:
256,232,74019,1,0,0:0:0:0:
480,328,74211,5,2,0:0:0:0:
491,282,74307,1,0,0:0:0:0:
503,236,74403,1,0,0:0:0:0:
492,190,74499,1,0,0:0:0:0:
480,144,74595,1,8,0:0:0:0:
256,232,74788,1,0,0:0:0:0:
416,232,74980,1,2,0:0:0:0:
168,320,75172,1,0,0:0:0:0:
336,132,75365,1,8,0:0:0:0:
336,340,75557,1,0,0:0:0:0:
168,112,75749,5,2,0:0:0:0:
313,16,75941,1,0,0:0:0:0:
409,158,76133,1,8,0:0:0:0:
409,158,76229,1,0,0:0:0:0:
409,158,76325,1,0,0:0:0:0:
219,34,76518,1,2,0:0:0:0:
187,205,76710,1,0,0:0:0:0:
356,237,76902,1,8,0:0:0:0:
391,67,77095,1,0,0:0:0:0:
265,258,77288,5,2,0:0:0:0:
168,112,77480,1,0,0:0:0:0:
72,336,77672,1,8,0:0:0:0:
169,190,77864,1,0,0:0:0:0:
362,332,78056,1,2,0:0:0:0:
417,324,78152,1,2,0:0:0:0:
451,281,78248,1,8,0:0:0:0:
445,225,78344,1,2,0:0:0:0:
402,190,78441,1,8,0:0:0:0:
358,154,78537,1,8,0:0:0:0:
342,100,78633,1,8,0:0:0:0:
358,46,78729,1,8,0:0:0:0:
401,10,78825,5,4,0:0:0:0:
380,264,79018,1,0,0:0:0:0:
380,264,79115,1,0,0:0:0:0:
380,264,79212,1,8,0:0:0:0:
264,126,79405,1,0,0:0:0:0:
381,347,79599,1,2,0:0:0:0:
509,210,79792,1,0,0:0:0:0:
380,0,79986,1,8,0:0:0:0:
508,137,80179,1,0,0:0:0:0:
199,137,80373,5,4,0:0:0:0:
291,269,80566,1,0,0:0:0:0:
14,269,80760,1,8,0:0:0:0:
106,137,80953,1,0,0:0:0:0:
152,340,81147,2,0,B|192:360|192:360|248:364,1,95,2|0,0:0|0:0,0:0:0:0:
420,364,81534,1,8,0:0:0:0:
420,364,81631,1,0,0:0:0:0:
420,364,81728,1,0,0:0:0:0:
208,232,81921,5,4,0:0:0:0:
331,365,82115,1,0,0:0:0:0:
331,365,82212,1,0,0:0:0:0:
331,365,82308,1,8,0:0:0:0:
454,232,82502,1,0,0:0:0:0:
228,115,82695,1,2,0:0:0:0:
434,115,82889,1,0,0:0:0:0:
252,310,83083,1,8,0:0:0:0:
331,68,83276,1,0,0:0:0:0:
410,310,83470,5,4,0:0:0:0:
228,115,83663,1,0,0:0:0:0:
511,115,83857,1,8,0:0:0:0:
329,310,84050,1,0,0:0:0:0:
369,43,84244,1,2,0:0:0:0:
487,250,84437,1,0,0:0:0:0:
249,249,84631,2,0,L|132:246,1,95,8|0,0:0|0:0,0:0:0:0:
393,184,85018,5,4,1:0:0:0:
119,184,85792,1,4,1:0:0:0:
461,123,86566,1,4,1:0:0:0:
50,123,87340,1,4,1:0:0:0:
257,16,88115,5,8,0:0:0:0:
314,192,88302,1,0,0:0:0:0:
164,83,88490,1,8,0:0:0:0:
349,83,88677,1,0,0:0:0:0:
200,192,88865,1,8,0:0:0:0:
200,192,88958,1,0,0:0:0:0:
200,192,89052,1,0,0:0:0:0:
348,83,89240,1,8,0:0:0:0:
163,83,89427,1,0,0:0:0:0:
256,284,89615,5,8,0:0:0:0:
256,112,89802,1,0,0:0:0:0:
144,308,89990,1,8,0:0:0:0:
144,308,90083,1,0,0:0:0:0:
144,308,90177,1,0,0:0:0:0:
368,308,90365,1,8,0:0:0:0:
368,308,90458,1,0,0:0:0:0:
368,308,90552,1,0,0:0:0:0:
172,184,90740,1,8,0:0:0:0:
340,184,90927,1,0,0:0:0:0:
72,280,91115,5,8,0:0:0:0:
36,68,91302,1,0,0:0:0:0:
316,296,91490,1,8,0:0:0:0:
256,312,91583,1,0,0:0:0:0:
196,296,91677,1,0,0:0:0:0:
476,68,91865,5,8,0:0:0:0:
440,280,92052,1,0,0:0:0:0:
124,8,92240,1,8,0:0:0:0:
388,8,92427,1,0,0:0:0:0:
104,304,92615,5,4,0:0:0:0:
4,20,92802,1,0,0:0:0:0:
64,8,92896,1,0,0:0:0:0:
124,8,92990,2,0,P|168:24|220:72,1,95,12|0,0:0|0:0,0:0:0:0:
408,304,93365,5,4,0:0:0:0:
508,20,93552,1,0,0:0:0:0:
448,8,93646,1,0,0:0:0:0:
388,8,93740,2,0,P|344:24|292:72,1,95,12|0,0:0|0:0,0:0:0:0:
255,370,94115,5,4,0:0:0:0:
349,268,94304,1,0,0:0:0:0:
82,269,94494,1,8,0:0:0:0:
176,371,94683,1,0,0:0:0:0:
176,86,94874,1,2,0:0:0:0:
82,188,95063,1,0,0:0:0:0:
349,189,95253,1,8,0:0:0:0:
255,87,95444,1,0,0:0:0:0:
82,269,95633,5,2,0:0:0:0:
82,269,95728,1,0,0:0:0:0:
82,269,95823,1,0,0:0:0:0:
255,370,96013,1,8,0:0:0:0:
349,268,96393,5,2,0:0:0:0:
349,268,96488,1,0,0:0:0:0:
349,268,96583,1,0,0:0:0:0:
176,369,96773,1,8,0:0:0:0:
213,228,96963,1,0,0:0:0:0:
213,228,97058,1,0,0:0:0:0:
213,228,97152,5,2,0:0:0:0:
72,191,97339,1,0,0:0:0:0:
292,113,97527,1,8,0:0:0:0:
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275,278,97902,1,2,0:0:0:0:
134,241,98089,1,0,0:0:0:0:
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430,278,98745,1,0,0:0:0:0:
430,278,98839,1,2,0:0:0:0:
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200,41,99870,1,0,0:0:0:0:
236,68,99964,1,0,0:0:0:0:
232,113,100058,1,0,0:0:0:0:
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362,191,100529,2,0,L|456:180,1,95,8|0,0:0|0:0,0:0:0:0:
194,270,100906,2,0,L|78:257,1,95,2|0,0:0|0:0,0:0:0:0:
363,327,101283,2,0,L|457:316,1,95,8|0,0:0|0:0,0:0:0:0:
453,38,101661,5,2,0:0:0:0:
341,95,101850,1,0,0:0:0:0:
305,214,102038,1,8,0:0:0:0:
363,327,102227,1,0,0:0:0:0:
149,327,102416,1,2,0:0:0:0:
207,214,102605,1,0,0:0:0:0:
171,95,102793,1,8,0:0:0:0:
59,38,102982,1,0,0:0:0:0:
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193,350,104680,5,2,0:0:0:0:
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Topic Starter
ZekeyHache
Updated~
polka
whY IS THIS DEAD
Atsuro
Whyyyyyyyyy
Topic Starter
ZekeyHache
It is not~ I just don't have much time to look for BNs here, I'll try after getting ranked my two iconed maps~
Atsuro
Hype
polka

ezek wrote:

It is not~ I just don't have much time to look for BNs here, I'll try after getting ranked my two iconed maps~
soon plx
Hikomori
Topic Starter
ZekeyHache
Hikomori

:V

Topic Starter
ZekeyHache
we are alive
MoodyRPG

ezek wrote:

we are alive
- Frontier -
god what year is this?

[General]
  1. 00:38:953 - Might be for me, but I think the BPM seems a little bit off. You might use BPM 160 here, it seems to be better for me.
  2. Might add "Janssen" in tags and I think you know why.
  3. You might add these guys in the tags too. It's in the video afterall.
[Moody's Easy]
  1. 00:38:953 (1) - In my opinion, this could be a long slider instead since the spinner might be a bit too short.
  2. 00:58:872 - It looks like you have failed to make the hitobjects corresponding to the song's rhythm. This spot is the beginning of the new part, being just a slider's end doesn't emphasize the song really well. It would be more suitable with the song's intensity if you make this spot as where the active hitobject starts (aka. circles and slider starts.) So in order to improve this error, I'd suggest you to change this slider 00:58:093 (4) - into a 1/1-beat long slider and a hitcircle with 1/1-beat gap between each hitobjects, that could represent the rhythm better.
  3. 01:11:134 - I'm not really sure if this is just a coincidence or not, but this spot shouldn't be added a finish sample here. Since the song doesn't have any cymbal sound here, and no other difficulties have also added a finish sample at this spot also. So I'd highly recommend you to remove the finish sample here.
  4. 01:23:083 (2,4) - Not really an issue here, but it is pretty irritating to see these hitobjects imperfectly stacked (or partially overlapped) to each other. I understand that this is intentional but it's kinda nonsense not to make it perfect tho. So I think these could be perfectly stacked to each other. As same as 01:21:921 (1,1) -.
[Polka's Normal]
  1. 00:10:318 (6) - After I looked at this part for several times, I noticed that these hitobjects are mostly followed the jazz(?) sound, so shall this slider. I'd recommend you to change from a 1/1-beat-long slider into 1/2-beat-long slider and a hitcircle with 1/2-beat gap between each hitobjects, in order to emphasize the song's rhythm better.
  2. 00:16:270 - There is a vocal sound here, so I think this spot should be mapped by a hitcircle. As same as 00:17:044 - if you agree with this suggestion.
  3. 01:47:793 (1) - I think adding a spinner here is kinda too sudden since there is only around 4/1-beat long to spin it. I think it should be more room for players to spin. In order to make the spinner longer, I'd suggest you to start a spinner at 01:46:189 -, and it seems more fit with the song since the song starts decrescendo here.
[Polkazek's Advanced]
  1. 00:24:235 (6,7) - After I looked at this part for several times, I noticed that these hitobjects are mostly followed the jazz(?) sound, so shall this slider. I'd recommend you to change from a 1/1-beat-long slider and a hitcircle with 1/2-beat gap between each hitobjects into 2 1/2-beat-long sliders, in order to emphasize the song's rhythm better.
  2. 00:48:095 (4,5) - It looks like you have failed to make the hitobjects represent to the song's rhythm. There are drum sounds at 00:48:286 - and 00:49:048 -, and they are pretty discernibly dominant that they shouldn't be skipped from mapping this part. In order to improve this, I'd suggest you to change from 2 1/1-beat-long sliders with 1/1-beat gap between each sliders into 2 1/2-beat-long sliders with a reverse on each sliders, with 1/1-beat gap long between each sliders, in order to represent the drum sounds located at 00:48:286 - and 00:49:048 -, which could give more feedback for players to play.
  3. 01:03:130 (3,4,5) - Hmm.. Stacking hitobjects doesn't really give much feedback for players. I think you should separate them, in order to give more feedback to players.
I think this difficulty should have more jumps and 1/4 rhythm, since Hard difficulty contains lots of jumps and complex rhythm like triplets.

[Hard]
  1. 00:09:831 - There is literally a discernible jazz sound here, so why is this spot skipped from mapping? Keep in mind that osu! is a rhythm game, that means making the main purpose of making a map to play in osu! is to make the hitobjects in the map corresponding to the song's rhythm, so it means that rhythm is the most prioritized aspect of the game. Skipping the sound in the song from mapping is discouraged to the game's concept. I'd recommend you to map this part, to make the hitobject represent the song's rhythm.
  2. 00:14:781 (2,3) - There isn't any discernible changes in the song that these hitobjects has to be spaced so far. I think you could make it nearer, so that you could emphasize the cymbal sound at 00:15:690 (1) - also.
  3. 00:42:000 (1,2,3,1,2,3) - players could easily misunderstand that these hitobjects have 1/4-beat long gap between each hitobjects since the previous stacked hitobjects have 1/4-beat gap between each hitobjects, (e.g 00:35:082 (5,6,7) -) making players gathering 100s or even a miss here. So I'd recommend to unstack these hitobjects to avoid having an unfair reading difficulty to players.
I think the last kiai part has the most spacing than the other parts in the difficulty, I think the spacing in the last kiai could be decreased. Since the song doesn't really that intense that the spacing should be high. The song in the last kiai is building up, so I think gradually increases the spacing might be more suitable with the song's intensity here.

[Insane]
  1. 01:04:684 (5,6) - Since the BPM changes here, I'd recommend you to add a new combo here in order to indicate the transition in BPM.
[Atsuro Gets No Respect]
  1. 00:10:708 (8) - I think the slider end here could be silenced, since it's pretty irritating when listening to the slider end sound.
Nothing really found in higher difficulties.
idk i dont feel like this is up to my standards, so gl! :3c
Nikakis
omegaLUL dat song, M4M here~

[Moody's Easy]
  1. 00:20:335 (4) - In my opinion a 1/2 reverse slider would fit better for the vocals because they are quite intense and lively, 2/1 slider feels a bit boring.
  2. 00:52:619 (1) - Since the tempo here is getting a bit faster than the beginning I really expected you to map something like 00:01:626 (1,2,3) - , like this 3/1 slider stands really boring and random idk.
  3. 00:58:093 (4) - I agree with Frontier from above, the rhythm on this downbeat is changing but you leave it with a sliderend and it's quite sad having it un-clickable.
  4. 00:59:646 (2,3) - Since your main DS is 1,00 it's better to change this overlap concept because DS is like 1,10 here.
  5. 01:00:420 (3,1) - Same here, DS is a bit abused.
  6. 01:05:036 (5,1) - In my opinion aesthetics are a bit ugly here, I know this is extremely subjective but this semi blanket visual here stands a bit ehhh for my eyes. I know you like centering sliders 01:08:057 (3) - but you could make a more polished visually movement like this for example https://puu.sh/zL3bK/a8ca72f19c.png
  7. 01:11:134 - lol, idk why Frontier didn't mention anything for this downbeat here aswell but hey, you end a slider again on such an important downbeat where the vocal rhythm is getting really intense and by having it on a sliderend feels really underwhelming for it. Tbh, the vocals here 01:09:595 - sound pretty much the same as 01:08:057 (3) - so a 2/1 slider would sound a lot better for them. Lastly, a circle on 01:11:134 plus two 1/1 sliders would represent the vocal melody absolutely better by having this downbeat clickable as I mentioned my point on the first lines.
  8. 01:32:615 (1) - Having a spinner doesn't really work well imo because after it the rhythm is still intense and mappable as you map them right after here 01:37:152 (1,2) - so the gap between the spinner and 01:35:633 (1) - feels really awkward. I would recommend you to map some sliders there to avoid this awkwardness that I mentioned.
[Polka's Normal]
  1. 00:18:786 (1,2,3) - Movement here might be a bit complex for the player because (3) is facing on the left too much, imo the movement would be more natural if you would make the slider more straight.
  2. 00:31:192 (1,2) - DS is a bit abused here since your main DS is 1,00.
  3. 00:54:187 (4) - Maybe make 3 circles here in order to be consistent with 00:57:314 (3,4,5) - , 01:00:420 (3,4,5) - , 01:03:517 (4,5,6) - because right now the slider makes no sense at all.
  4. 01:05:036 (1,2) - DS here is too small.
[Polkazek's Advanced]

  1. 00:04:208 (5) - aaa, please don't overmap like that in the beginning, the guitar here isn't splitted with any 1/2 sounds. I would recommend you making a simple 1/1 slider.
  2. 00:07:387 (5) - same here
  3. 00:28:116 (1,3) - I'm not really confident with this overlap here, imo it can be a bit confusing for the player, I would recommend you to avoid it.
  4. 01:30:740 (8,9,1) - Player here might read this as a small stream, imo you should get rid of this triple stacking.
[Hard]
  1. 00:18:012 (4,5) - It wouldn't hurt if you would place a 1/2 slider here for the vocal like you do at 00:19:560 (3) - .
  2. 00:32:945 (2,4) - (2) is stronger than (4) so imo would be better if you emphasize (4) more than (2)
  3. 01:25:792 (1,1,1) - They don't need NCs tbh, they are enough emphasized with these gaps xd
  4. 01:24:244 (3) - eh, same for here, the vocal is louder than the other circles so a bigger spacing would represent it better imo.
[Insane]
  1. 00:07:188 (3) - imo you should emphasize it more because guitar + vocal here are louder than 00:06:394 (1) - so yeah this equal spacing that you do is a bit ''unfair'' for 00:07:188 (3) - .
  2. 00:12:656 (1) - Unsnapped
  3. 00:11:097 (1) - imo this is overspacing when it isnt expressing any strong sounds, except the trumpet, in order to do this kroytz spacing. you could nerf it by stacking it on the sliderhead of 00:10:318 (5) - .
  4. 00:15:417 - There's a drum actually here so consider adding a circle
  5. 00:20:915 (4) -The vocal here isn't that intense here in order to make this equal spacing with other circles. imo it would be better if you nerf the spacing of it to represent the vocal weakness better.
  6. 00:28:885 (6) - Deserves more spacing because of the strong vocal.
  7. 00:25:407 (2) - lol, this looks like burai slider, isn't it xd?
  8. 00:28:885 (6) - Maybe space it more for the strong vocal?
  9. 00:48:095 (1,2,3) - This is almost a full screen jump, lol why. The overall guitar melody here is calm and stuff like this is really weird, I know that you love symmetry but this is too much for a 1/2 spacing imo.
  10. 01:11:711 (4) - Watch my suggestion from above, same thing.
  11. 01:25:792 (1,1,1) - They are unnecessary imo.
  12. 01:31:115 (1) - Deserves more spacing, like the spacing here is too small comparing this 01:28:490 (2) - when the vocal isn't that strong as the previous slider that I mentioned.
[Atsuro Gets No Respect]
  1. 00:28:885 (6,7) - Well, this is a good spot to place a slider for the vocal, maybe ctrl + g to match it with 00:30:423 (5) - but also to make this clap 00:29:077 (7) - clickable?
  2. 00:33:919 (7,8) - After this whole circle monotonicty, this would be a nice spot aswell to place a slider for the vocals so the player can rest a bit from the repeatable tapping.
  3. 01:36:393 (1,2,3) - You could take the advantage of the 1/1 gap and space this triple more out because right now it feels a bit underspaced.
Fun jumps & set, good luck!~
Topic Starter
ZekeyHache

- Frontier - wrote:

god what year is this?

[General]
  1. 00:38:953 - Might be for me, but I think the BPM seems a little bit off. You might use BPM 160 here, it seems to be better for me. Will check this later~
  2. Might add "Janssen" in tags and I think you know why. and "veridian" as well xp
  3. You might add these guys in the tags too. It's in the video afterall. No one would actually look for them, and these credits are only for the video and not the song itself, so it's not worth it for tags. They can be seen in the video anyway.
[Polkazek's Advanced]
  1. 01:03:130 (3,4,5) - Hmm.. Stacking hitobjects doesn't really give much feedback for players. I think you should separate them, in order to give more feedback to players. separated~
I think this difficulty should have more jumps and 1/4 rhythm, since Hard difficulty contains lots of jumps and complex rhythm like triplets. 1/4 and jumps in Hard aren't extreme, so I think this diff is a pretty good gap filler already by being denser than the normal diff.

[Hard]
  1. 00:09:831 - There is literally a discernible jazz sound here, so why is this spot skipped from mapping? Keep in mind that osu! is a rhythm game, that means making the main purpose of making a map to play in osu! is to make the hitobjects in the map corresponding to the song's rhythm, so it means that rhythm is the most prioritized aspect of the game. Skipping the sound in the song from mapping is discouraged to the game's concept. I'd recommend you to map this part, to make the hitobject represent the song's rhythm. As the mapper, I can choose which rhythm to map when there's more than one rhythm that can be followed. In this case, I have decided to follow the drums+vocals over the trumpet because I think it is the most appropriate way to map in this relaxing part of the song.
  2. 00:14:781 (2,3) - There isn't any discernible changes in the song that these hitobjects has to be spaced so far. I think you could make it nearer, so that you could emphasize the cymbal sound at 00:15:690 (1) - also. hmm yeah, I made (3) closer
  3. 00:42:000 (1,2,3,1,2,3) - players could easily misunderstand that these hitobjects have 1/4-beat long gap between each hitobjects since the previous stacked hitobjects have 1/4-beat gap between each hitobjects, (e.g 00:35:082 (5,6,7) -) making players gathering 100s or even a miss here. So I'd recommend to unstack these hitobjects to avoid having an unfair reading difficulty to players. It's very easy to read the difference between 1/4 and 1/2 stacks , and players of this level of difficulty must have enough brain to see it. It could be an issue in a lower diff, but definitely not here.
I think the last kiai part has the most spacing than the other parts in the difficulty, I think the spacing in the last kiai could be decreased. Since the song doesn't really that intense that the spacing should be high. The song in the last kiai is building up, so I think gradually increases the spacing might be more suitable with the song's intensity here. The music gives a feeling of going faster, so I want to emphasize that with bigger spacing.

[Insane]
  1. 01:04:684 (5,6) - Since the BPM changes here, I'd recommend you to add a new combo here in order to indicate the transition in BPM. The BPM may change but there's no change in the music; the bpm changes are mostly happening because of human error (apparently the song wasn't processed or something after the recording). Besides, there's a jump that makes it pretty readable and making it more natural to play, so there's no need for a new combo.
Nothing really found in higher difficulties.
idk i dont feel like this is up to my standards, so gl! :3c

Thanks for the mod!


Nikakis wrote:

omegaLUL dat song, M4M here~ LUL


[Polkazek's Advanced]

  1. 00:04:208 (5) - aaa, please don't overmap like that in the beginning, the guitar here isn't splitted with any 1/2 sounds. I would recommend you making a simple 1/1 slider. there's isn't any overmap, there's a clear audible sound in every 1/2 o.o
  2. 00:07:387 (5) - same here same
  3. 00:28:116 (1,3) - I'm not really confident with this overlap here, imo it can be a bit confusing for the player, I would recommend you to avoid it. I wasn't confusing, but it felt out of place, so yeah, unstacked the overlap
  4. 01:30:740 (8,9,1) - Player here might read this as a small stream, imo you should get rid of this triple stacking. it's obvious 1/2, I don't see how it would be confusing
[Hard]
  1. 00:18:012 (4,5) - It wouldn't hurt if you would place a 1/2 slider here for the vocal like you do at 00:19:560 (3) - . hmm yeah, I placed the triplet in the wrong place, so the 1/2 slider goes where you mentioned, fixed~
  2. 00:32:945 (2,4) - (2) is stronger than (4) so imo would be better if you emphasize (4) more than (2) here I'm emphasizing the whole sentence with a star shaped jump pattern, anyway, I fixed the shape because it was... out of shape xD
  3. 01:25:792 (1,1,1) - They don't need NCs tbh, they are enough emphasized with these gaps xd well, it's true that they are not needed, but I still prefer to use them
  4. 01:24:244 (3) - eh, same for here, the vocal is louder than the other circles so a bigger spacing would represent it better imo. hm I just went and did the same star pattern
[Insane]
  1. 00:07:188 (3) - imo you should emphasize it more because guitar + vocal here are louder than 00:06:394 (1) - so yeah this equal spacing that you do is a bit ''unfair'' for 00:07:188 (3) - . ok, applied
  2. 00:12:656 (1) - Unsnapped nice, fixed
  3. 00:11:097 (1) - imo this is overspacing when it isnt expressing any strong sounds, except the trumpet, in order to do this kroytz spacing. you could nerf it by stacking it on the sliderhead of 00:10:318 (5) - . but it's the downbeat + the start of another stanza
  4. 00:15:417 - There's a drum actually here so consider adding a circle I'm aware of that, but I wanna generate contrast with the vocal, that's why I skipped it and made a jump
  5. 00:20:915 (4) -The vocal here isn't that intense here in order to make this equal spacing with other circles. imo it would be better if you nerf the spacing of it to represent the vocal weakness better. I'm representing the whole sentence with a shape, I'm not going to vocal by vocal strength level emphasis
  6. 00:28:885 (6) - Deserves more spacing because of the strong vocal. hm ok, I gave it a bit more spacing without ruining the structure
  7. 00:25:407 (2) - lol, this looks like burai slider, isn't it xd? it isn't
  8. 00:28:885 (6) - Maybe space it more for the strong vocal? you already mentioned it lol
  9. 00:48:095 (1,2,3) - This is almost a full screen jump, lol why. The overall guitar melody here is calm and stuff like this is really weird, I know that you love symmetry but this is too much for a 1/2 spacing imo. hmm, yeah, reduced
  10. 01:11:711 (4) - Watch my suggestion from above, same thing. same
  11. 01:25:792 (1,1,1) - They are unnecessary imo. keeping them for preference
  12. 01:31:115 (1) - Deserves more spacing, like the spacing here is too small comparing this 01:28:490 (2) - when the vocal isn't that strong as the previous slider that I mentioned. yeah, increased
Fun jumps & set, good luck!~
Thaaaaaaaanks!
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