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Oodorato2 - Halloween Rocks

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Topic Starter
Elirac
This beatmap was submitted using in-game submission on dimanche 16 avril 2017 at 23:47:54

Artist: Oodorato2
Title: Halloween Rocks
Source: My Little Pony : Friendship Is Magic
Tags: mlp fim vocal splicing nightmare night twilight sparkle rainbow dash pinkie pie rarity fluttershy applejack
BPM: 100
Filesize: 17541kb
Play Time: 02:05
Difficulties Available:
  1. Easy (1,35 stars, 122 notes)
  2. Hard (2,86 stars, 294 notes)
  3. Insane (3,9 stars, 376 notes)
  4. Normal (2,2 stars, 201 notes)
Download: Oodorato2 - Halloween Rocks
Download: Oodorato2 - Halloween Rocks (no video)
Information: Scores/Beatmap Listing
---------------
my second beatmap.
check out the song here

Thanks to all the modders
Chujitsu
Hobbes2
Yanganof
Len
wajinshu
nice_safaleen
paydayzcool
SherryCherry
lazyboy007
DeRandom Otaku
Neku okazaki
sdafsf
Pentori
S A V E R Y
Euny
Cerulean Veyron
Oread
ColdTooth
Dashyy
propasy
Neoskylove
Pachiru
TwillghtSparkle
_Kise
Rad-
SnivehNDraegonz

log
04/04/16 : modified hitsound at the begining of the insane diff.
07/04/16 : finished the hitsound on the insane diff + some minor fixes.
11/04/16 : changed hitsound at the begining of the hard diff
02/05/16 : finished the hitsound on the hard diff + some minor changes
14/05/16 : finished the hitsound on the normal diff
27/05/16 : added an easy diff
27/07/16 : reworked most of the insane diff
Chujitsu
I love MLP! :D

Insane
try to start it like this
00:05:778 (1) - change reversed slider to normal one 2\4
00:08:778 (7) - don't put it on end of slider on this difficulty and try don't do it in any song which you going to map~
00:08:178 (5) - new combo
~ I see in your map so many places where you should start new combo! Try to not make combo longer that 8-9
00:19:578 (8) - NC
00:24:828 (1) - try to make stream to 00:25:578 (2)
00:35:778 (5,6,7) - move them in one line
00:53:028 (6) - nc
01:14:478 (5) - nc
01:23:178 (3) - change to slider 2\4
01:38:778 (8) - change it to reversed slider 2\4
hard
00:05:778 (1,2,3) - ctrl+g
00:37:428 (4) - try to not start sliders from blue tick, it's almost always might starts from white tick or as alternative red
01:04:278 (3) - its bad idea to finish slider on blue tick ._.
01:14:328 (5) - nc
01:20:478 (7) - nc
02:00:978 (7) - nc
02:03:378 (14) - nc
normal
00:26:178 (4) - ctrl+g
01:06:678 (8) - nc
01:17:178 (8) - put here slider 2\4
01:22:578 (11) - nc
01:20:478 (7) - nc
01:39:978 (10) - nc

Well o,o I guess, you need more practice. Most of objects I can't understand because you trying to map music and then changing to vocal sounds OwO Some of objects placed on strange places on time line as for me >_<...Normal seems to me hard to play for beginers but the most right mapped of all 3 dif~ Hard dif remind me insane cuz of little streams and insane missing any streams ._. Sorry, I didn't wanted to sound rude >_< Good luck with mapping ^ , ^
Topic Starter
Elirac

Chujitsu wrote:

I love MLP! :D

Insane
try to start it like this
00:05:778 (1) - change reversed slider to normal one 2\4
00:08:778 (7) - don't put it on end of slider on this difficulty and try don't do it in any song which you going to map~
00:08:178 (5) - new combo
~ I see in your map so many places where you should start new combo! Try to not make combo longer that 8-9
00:19:578 (8) - NC
00:24:828 (1) - try to make stream to 00:25:578 (2)
00:35:778 (5,6,7) - move them in one line
00:53:028 (6) - nc
01:14:478 (5) - nc
01:23:178 (3) - change to slider 2\4
01:38:778 (8) - change it to reversed slider 2\4
hard
00:05:778 (1,2,3) - ctrl+g
00:37:428 (4) - try to not start sliders from blue tick, it's almost always might starts from white tick or as alternative red
01:04:278 (3) - its bad idea to finish slider on blue tick ._.
01:14:328 (5) - nc
01:20:478 (7) - nc
02:00:978 (7) - nc
02:03:378 (14) - nc
normal
00:26:178 (4) - ctrl+g
01:06:678 (8) - nc
01:17:178 (8) - put here slider 2\4
01:22:578 (11) - nc
01:20:478 (7) - nc
01:39:978 (10) - nc

Well o,o I guess, you need more practice. Most of objects I can't understand because you trying to map music and then changing to vocal sounds OwO Some of objects placed on strange places on time line as for me >_<...Normal seems to me hard to play for beginers but the most right mapped of all 3 dif~ Hard dif remind me insane cuz of little streams and insane missing any streams ._. Sorry, I didn't wanted to sound rude >_< Good luck with mapping ^ , ^
Thanks for the mod. :)
I made all the changes that you suggested.
And don't worry, you didn't sounded rude.
Izzywing
randomly found this, and im always willing to mod mlp music sooo

[General]

Your background is too big, resize it to 1366 x 768 (or just scale it down so its smaller than that)

You should make an Easy difficulty so that your map can get ranked. You need at least 1 difficulty (normal or easy) under 2 stars.

Consider adding a kiai time when you feel appropriate! you can find this in the timing window

[normal]

You have some distance issues in this, which you can't have in a normal. Check ctrl+shift+a (ai-mod) to see where those are and fix them)

00:10:578 (1,2,3) - Change this pattern, the overlap isn't desirable and the flow is weird (it's not a natural movement, esp, for new players)
00:19:878 - There's a sound here, should map
00:37:578 (2) - not sure why there's a huge slider here instead of just mapping it out. If you do choose to keep the slider reshape it since it's kinda ugly :<
00:53:028 (9) - This slider doesnt need to be squished.
01:14:478 (4,6) - move 6 so its not touching 4

[Hard]

00:06:380 (2) - apparently this wasnt snapped?
00:19:878 - there's a sound here, should map
00:37:278 (9) - New combo
00:37:578 (10,11) - map this instead of having big sliders
01:26:459 - I don't understand this break the song is the same as before but you just randomly have a break? I get giving players a rest but it seems so random

[Insane]

00:24:828 (8) - new combo
00:50:328 (5,6,7,8) - curve the sliders a bit maybe? looks kinda bland as is

Can't really think of much else to say for this one :<

Good luck! Hope my mod helped.
Topic Starter
Elirac

Hobbes2 wrote:

randomly found this, and im always willing to mod mlp music sooo

[General]

Your background is too big, resize it to 1366 x 768 (or just scale it down so its smaller than that) done

You should make an Easy difficulty so that your map can get ranked. You need at least 1 difficulty (normal or easy) under 2 stars.

Consider adding a kiai time when you feel appropriate! you can find this in the timing window
I thought about it, but i haven't seen an apropriate part for a kiai time

[normal]

You have some distance issues in this, which you can't have in a normal. Check ctrl+shift+a (ai-mod) to see where those are and fix them)
fixed all dstance issues

00:10:578 (1,2,3) - Change this pattern, the overlap isn't desirable and the flow is weird (it's not a natural movement, esp, for new players)done
00:19:878 - There's a sound here, should map done
00:37:578 (2) - not sure why there's a huge slider here instead of just mapping it out. If you do choose to keep the slider reshape it since it's kinda ugly :<
I reshaped the slider
00:53:028 (9) - This slider doesnt need to be squished. i think this slider is better like that
01:14:478 (4,6) - move 6 so its not touching 4 done

[Hard]

00:06:380 (2) - apparently this wasnt snapped? fixed
00:19:878 - there's a sound here, should map done
00:37:278 (9) - New combo done
00:37:578 (10,11) - map this instead of having big sliders
01:26:459 - I don't understand this break the song is the same as before but you just randomly have a break? I get giving players a rest but it seems so random

[Insane]

00:24:828 (8) - new combo done
00:50:328 (5,6,7,8) - curve the sliders a bit maybe? looks kinda bland as is they're pretty short slider, so i don't think curving them change a lot

Can't really think of much else to say for this one :<

Good luck! Hope my mod helped.
Thanks for the mod.

edit : I added an easy difficulty
Yanganof
Heyo~
from Queue

General
I think you should put "My little Pony" into Source field
Aimod says you should lower audiobitrate(?)
You should try to place more objects on the downbeats as they're usual strong beats within the rhythm

Keep watch of your sliderpoints, you got a whole load of unnecessary ones
Pointed them out only in Insane diff though

Easy
maybe lower AR to 3
00:20:478 (1,2,3) - this ist to hard for an easy map.
I think it's best if you replace it with one slider
In General, in easy it's best to not have more than two hircircles in a row

00:25:578 (2,3,4) - something like this will be hard too,
but it fits the song perfectly... maybe you can find an easier pattern

01:42:078 (1) - start on downbeat, in easy it would be best to only map 1/4 of the rhythm,
in normal something between 1/4 and 2/4 and hard 2/4

00:04:578 (3) - bit more curved so it points towards the next one

00:21:378 (4) - missing DS Snap

00:54:228 (1) - set the start of the spinner on the downbeat

00:58:578 (1) - remove this hitcircle to get a little break between spinner and following objects,
so that a new player can regain his orientation after spinning

01:13:578 (1) - reverse this one for a better flow

01:48:978 (1) - ^same

01:51:378 (1) - this one seems to be ok, but maybe you should reverse it too

01:54:978 (2) - ^^same

maybe you want to read these guides:
t/86329
https://osu.ppy.sh/news/61334266941
these apply mostly to E/N/H maps,
on higher diffs it's getting more complex due to spacing and jumps.

I'll do the other stuff later on, gotta go now :/

EDIT: Here itcomes~.~

Normal
00:02:178 (3) - curve bit more to point at the next object
00:08:178 (1) - less curved
00:54:228 (1) - i think you should start this one at the downbeat
00:58:578 (1) - you can include this one, but i think it would
be better if you'd remove it
01:06:078 (7) - rotate this one a bit into direction of following hitcircle
01:42:078 (1) - downbeat

Hard
when playing this diff something feels off:/

00:05:778 (1) - bit less curved
00:06:378 (2) - bit more curved
00:13:428 (2) - copy'n'paste the first one here
00:28:278 (3) - rotate/curve more
00:38:478 (3) - looks kinda weird
00:54:228 (1) - downbeat
01:04:278 (3) - curve this one a bit more
01:40:128 (1,2,3) - move these three onto the white tick
01:42:228 (1) - downbeat
01:44:628 (1,2,3) - move these on downbeat and remove third one (?)

Insane
00:09:978 (5) - move this one a bit right
00:12:378 (7) - stack this one
00:14:778 (7) - ^same
00:17:178 (7) - ^same
00:24:378 (7) - ^same
00:37:578 (5) - remove unnecessary sliderpoints, you should be able to get this with one
00:39:378 (9) - ^same
00:54:228 (1) - downbeat
01:06:378 (1) - ^^same
01:15:378 (5) - ^same
01:43:578 (4) - ^same
01:54:978 (6) - ^same

gl with your map
Topic Starter
Elirac

Yanganof wrote:

Heyo~
from Queue

General
I think you should put "My little Pony" into Source field thats only if the song is from the show, not for fan music
Aimod says you should lower audiobitrate(?) should be good now
You should try to place more objects on the downbeats as they're usual strong beats within the rhythm

Keep watch of your sliderpoints, you got a whole load of unnecessary ones
Pointed them out only in Insane diff though

Easy
maybe lower AR to 3 done
00:20:478 (1,2,3) - this ist to hard for an easy map.
I think it's best if you replace it with one slider done
In General, in easy it's best to not have more than two hircircles in a row

00:25:578 (2,3,4) - something like this will be hard too,
but it fits the song perfectly... maybe you can find an easier pattern

01:42:078 (1) - start on downbeat, in easy it would be best to only map 1/4 of the rhythm,
in normal something between 1/4 and 2/4 and hard 2/4 done

00:04:578 (3) - bit more curved so it points towards the next one done

00:21:378 (4) - missing DS Snap done

00:54:228 (1) - set the start of the spinner on the downbeat done

00:58:578 (1) - remove this hitcircle to get a little break between spinner and following objects,
so that a new player can regain his orientation after spinning done

01:13:578 (1) - reverse this one for a better flow

01:48:978 (1) - ^same

01:51:378 (1) - this one seems to be ok, but maybe you should reverse it too

01:54:978 (2) - ^^same

changed all those patern for better flow

maybe you want to read these guides:
t/86329
https://osu.ppy.sh/news/61334266941
these apply mostly to E/N/H maps,
on higher diffs it's getting more complex due to spacing and jumps.

I'll do the other stuff later on, gotta go now :/

EDIT: Here itcomes~.~

Normal
00:02:178 (3) - curve bit more to point at the next object done
00:08:178 (1) - less curved done
00:54:228 (1) - i think you should start this one at the downbeat i prefer having it start here on difficulty highter than easy
00:58:578 (1) - you can include this one, but i think it would
be better if you'd remove it seems better if i leave it
01:06:078 (7) - rotate this one a bit into direction of following hitcircle done
01:42:078 (1) - downbeat

Hard
when playing this diff something feels off:/

00:05:778 (1) - bit less curved done
00:06:378 (2) - bit more curved done
00:13:428 (2) - copy'n'paste the first one here done
00:28:278 (3) - rotate/curve more done
00:38:478 (3) - looks kinda weird changed it slightly
00:54:228 (1) - downbeat
01:04:278 (3) - curve this one a bit more done
01:40:128 (1,2,3) - move these three onto the white tick those seems correct to me
01:42:228 (1) - downbeat
01:44:628 (1,2,3) - move these on downbeat and remove third one (?) moved them, but kept the third one

Insane
00:09:978 (5) - move this one a bit right
00:12:378 (7) - stack this one
00:14:778 (7) - ^same
00:17:178 (7) - ^same
00:24:378 (7) - ^same
00:37:578 (5) - remove unnecessary sliderpoints, you should be able to get this with one
00:39:378 (9) - ^same
00:54:228 (1) - downbeat
01:06:378 (1) - ^^same
01:15:378 (5) - ^same
01:43:578 (4) - ^same
01:54:978 (6) - ^same
done all of those

gl with your map
Thanks for the mod.
Len
from q


General:
  1. i think offset should be 978
  2. what do you think about change the diff name easy to normal, normal to advanced or hard and Hard to Insane?

Easy:
  1. 00:25:578 (2,3,4) - a bit hard
  2. 00:26:178 (4,1,2,3,4) - this flow make me cut myself orz
  3. 00:59:178 (1,2,3) - , 01:00:978 (1,2,3) - same as above. 01:04:578 (2,3,4) - and etc
  4. 01:24:378 - ~ 01:36:378 - pls map this section ......
  5. 01:59:778 (2,3,1,2,3,4,1,2,3,4,5) - so many notes;w; try to add sliders instead

Normal:
  1. 00:12:978 (1,2,3,4,5,6,1) - try to make easier!
  2. 00:26:178 (4) - this flow is just wtf http://puu.sh/plaBc/b0958212a0.jpg i think its better :d
  3. 00:53:028 (9) - THIS SLIDER IS UNRANKABLE I THINK, ISNT IT?
  4. 01:24:978 - same as easy, no need to add breaktime here!

and so on...

gl anyways
Topic Starter
Elirac

Len wrote:

from q


General:
  1. i think offset should be 978 done
  2. what do you think about change the diff name easy to normal, normal to advanced or hard and Hard to Insane?

Easy:
  1. 00:25:578 (2,3,4) - a bit hard
  2. 00:26:178 (4,1,2,3,4) - this flow make me cut myself orz changed the pattern
  3. 00:59:178 (1,2,3) - , 01:00:978 (1,2,3) - same as above. 01:04:578 (2,3,4) - and etc simplified most of them
  4. 01:24:378 - ~ 01:36:378 - pls map this section ...... done for all diff
  5. 01:59:778 (2,3,1,2,3,4,1,2,3,4,5) - so many notes;w; try to add sliders instead done


Normal:
  1. 00:12:978 (1,2,3,4,5,6,1) - try to make easier! done
  2. 00:26:178 (4) - this flow is just wtf http://puu.sh/plaBc/b0958212a0.jpg i think its better :d done
  3. 00:53:028 (9) - THIS SLIDER IS UNRANKABLE I THINK, ISNT IT? fixed
  4. 01:24:978 - same as easy, no need to add breaktime here!

and so on...

gl anyways
Thanks for the mod.
PinkayPinkPink
I really love this map, but the spinner near the end of the song throws off the overall flow a little. It could be replaced by an equally long slider. :D
wajinshu
Q
Easy:
  1. 00:02:178 (3) - Ctrl + H and like this http://puu.sh/pmGkK/929ab4334f.png
  2. 00:03:978 (2,3) - Maybe blanket?
  3. 00:17:778 (3,4) - Bad flow maybe this? http://puu.sh/pmGtt/90a20e03a0.png
  4. 00:34:578 (1,2) - this blanket can be better
  5. 00:37:578 (2) - remove and http://puu.sh/pmIU7/8fe7893247.png
  6. 00:52:578 (2,3) - CTR + G imo rhytm better must be
  7. 01:04:878 (3) - 01:15:078 (3) - Its easy remove this and other... pls
Normal:
  1. 00:24:828 (1) - in white tick pls
  2. 00:32:478 (2) - http://puu.sh/pmJcU/ffb09010a8.png
  3. 00:37:578 (2) - Same as easy but rhytm another
  4. 01:41:178 (4) - It can be more beautiful
  5. 01:45:378 (3) - http://puu.sh/pmJtb/9f66810c49.png
gl~
Topic Starter
Elirac

wajinshu wrote:

Q
Easy:
  1. 00:02:178 (3) - Ctrl + H and like this http://puu.sh/pmGkK/929ab4334f.png done
  2. 00:03:978 (2,3) - Maybe blanket?
  3. 00:17:778 (3,4) - Bad flow maybe this? http://puu.sh/pmGtt/90a20e03a0.png done
  4. 00:34:578 (1,2) - this blanket can be better changed it a little bit
  5. 00:37:578 (2) - remove and http://puu.sh/pmIU7/8fe7893247.png i prefer it like that
  6. 00:52:578 (2,3) - CTR + G imo rhytm better must be done
  7. 01:04:878 (3) - 01:15:078 (3) - Its easy remove this and other... pls done
Easy:
  1. 00:24:828 (1) - in white tick pls done
  2. 00:32:478 (2) - http://puu.sh/pmJcU/ffb09010a8.png done
  3. 00:37:578 (2) - Same as easy but rhytm another i prefer it like that
  4. 01:41:178 (4) - It can be more beautiful i like it like that
  5. 01:45:378 (3) - http://puu.sh/pmJtb/9f66810c49.png done
gl~
Thanks for the mod.
My Angel Rize
from my modding queue
Other
- i think you should insert "My Little Pony: Friendship Is Magic" in source field
- Video file must be .avi file with no sound (not .mp4 file)
Normal
00:24:978 (1) - NC
01:57:678 (6,7) - I think you should change position like this http://puu.sh/posjC/2b66f0f57e.jpg
02:00:978 (1) - ^ http://puu.sh/postr/53bbb57655.jpg
Hard
01:09:978 (6,7) - blanket pls
01:20:478 (1,2,3,4) - double tap is too hard for beginner I think change to slider
01:27:378 (1,2) - blanket pls
01:47:928 (4,5) - change to slider
01:50:328 (4,5) - ^
01:52:728 (4,5) - ^
Insane
00:02:178 (7,8) - blanket pls
01:08:928 (2,3) - be parallel
I'm noob English pls forgive me
Topic Starter
Elirac

nice_safaleen wrote:

from my modding queue
Other
- i think you should insert "My Little Pony: Friendship Is Magic" in source field done
- Video file must be .avi file with no sound (not .mp4 file) fixed

Normal
00:24:978 (1) - NC
01:57:678 (6,7) - I think you should change position like this http://puu.sh/posjC/2b66f0f57e.jpg done
02:00:978 (1) - ^ http://puu.sh/postr/53bbb57655.jpg done
Hard
01:09:978 (6,7) - blanket pls i prefer it like that
01:20:478 (1,2,3,4) - double tap is too hard for beginner I think change to slider I'm going to keep the double tap, i don't think it's too much for a hard difficulty
01:27:378 (1,2) - blanket pls done
01:47:928 (4,5) - change to slider
01:50:328 (4,5) - ^
01:52:728 (4,5) - ^
Insane
00:02:178 (7,8) - blanket pls done
01:08:928 (2,3) - be parallel done

I'm noob English pls forgive me
Thanks for the mod.
paydayzcool
Hi there Elirac,

This is a modding post from my queue.

Easy
00:04:578 (3) - Blanket error with 00:03:978 (2).
00:10:578 (1) - Blanket error with 00:11:778 (2).
00:27:378 (1) - Blanket error with 00:26:178 (3).
00:30:978 (3) - Very slight but noticeable blanket error with 00:30:378 (2).
00:37:578 (2) - Instead, maybe end this slider at 00:39:378?
01:13:578 (1) - Slight but noticeable blanket error with 01:14:778 (2).
01:32:178 - This break here doesn't seem to fit with the song or the map.
02:00:378 (3) - Slight but noticeable blanket error with 02:00:978 (1).

Normal
CS 4 is a bit small for Normal diffs. Try 3 or 3.3 instead.
00:04:278 (4,5,6) - It is ok to have the triple before these notes, but changing these notes into a single slider seems like a better idea.
00:11:478 (2) - Slight but noticeable blanket error with 00:10:578 (1). This slider also shouldn't start on a red tick as it doesn't fit with the music.
00:27:078 (1,2,3,4) - Try not to let these sliders overlap.
00:37:578 (2) - As mentioned before in Easy diff, shorten this slider so that it ends on 00:39:378.
00:48:978 (1,2,3,4,5,6,7,8,1) - Ouch, off timed area. Please remap, and don't use blue ticks.
00:59:478 (3,4) - In normal diffs, newer players will not be used to hitting the 4 straight after the 3.
01:18:078 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - Apologies, but it would better for you if you remapped this section. Use more longer sliders than circles and short sliders.
01:32:178 - This break here doesn't seem to fit with the song or the map.
01:36:678 (1) - Remove this note as it jeopardizes newer players.
01:47:478 (3,4) - In normal diffs, newer players will not be used to hitting the 4 straight after the 3.

Hard
Whoah, calm down with ur circle size. Use CS 4 instead.
In short, have a look at this tutorial: t/55282

Have a look at a few more new maps, and I'm sure you'll someday get the gist of mapping.

-paydayz
Topic Starter
Elirac

paydayzcool wrote:

Hi there Elirac,

This is a modding post from my queue.

Easy
00:04:578 (3) - Blanket error with 00:03:978 (2).
00:10:578 (1) - Blanket error with 00:11:778 (2).
00:27:378 (1) - Blanket error with 00:26:178 (3). none of these three are trying to be blanket sliders
00:30:978 (3) - Very slight but noticeable blanket error with 00:30:378 (2). fixed
00:37:578 (2) - Instead, maybe end this slider at 00:39:378? I prefer to have the slider last until the end of the vocals
01:13:578 (1) - Slight but noticeable blanket error with 01:14:778 (2). fixed
01:32:178 - This break here doesn't seem to fit with the song or the map. i think it fit
02:00:378 (3) - Slight but noticeable blanket error with 02:00:978 (1). fixed

Normal
CS 4 is a bit small for Normal diffs. Try 3 or 3.3 instead. i prefer to keep those CS
00:04:278 (4,5,6) - It is ok to have the triple before these notes, but changing these notes into a single slider seems like a better idea.i prefer to keep the circles
00:11:478 (2) - Slight but noticeable blanket error with 00:10:578 (1). This slider also shouldn't start on a red tick as it doesn't fit with the music. fixed
00:27:078 (1,2,3,4) - Try not to let these sliders overlap. fixed
00:37:578 (2) - As mentioned before in Easy diff, shorten this slider so that it ends on 00:39:378.
00:48:978 (1,2,3,4,5,6,7,8,1) - Ouch, off timed area. Please remap, and don't use blue ticks. doesn't seems off timed to me, but i made a few change
00:59:478 (3,4) - In normal diffs, newer players will not be used to hitting the 4 straight after the 3. fixed
01:18:078 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - Apologies, but it would better for you if you remapped this section. Use more longer sliders than circles and short sliders. made a few change on that section
01:32:178 - This break here doesn't seem to fit with the song or the map.
01:36:678 (1) - Remove this note as it jeopardizes newer players. i realy dont see how
01:47:478 (3,4) - In normal diffs, newer players will not be used to hitting the 4 straight after the 3. fixed

Hard
Whoah, calm down with ur circle size. Use CS 4 instead.
In short, have a look at this tutorial: t/55282
thanks for showing me this tutorial, i made a few change in the hard diff based on it.

Have a look at a few more new maps, and I'm sure you'll someday get the gist of mapping.

-paydayz
Thanks for the mod.
tatemae
hi

insane
00:07:278 (4) - ctrl+g for better flow
00:26:178 (8,9,10) - can you reduce distance?
00:26:778 (11) - a 1/2 slider instead since it fits the vocals and instruments a lot better
00:29:178 (4) - ^
01:00:228 (6,7,8) - This looks too uneven too
01:50:028 (4,5,6,7) - it’s not a good idea to ignore snare sounds
02:05:778 (5) - nc?

Good luck dude~
Topic Starter
Elirac

SherryCherry wrote:

hi

insane
00:07:278 (4) - ctrl+g for better flow done
00:26:178 (8,9,10) - can you reduce distance? done
00:26:778 (11) - a 1/2 slider instead since it fits the vocals and instruments a lot better done
00:29:178 (4) - ^ i prefer to leave it like that
01:00:228 (6,7,8) - This looks too uneven too i like it like that
01:50:028 (4,5,6,7) - it’s not a good idea to ignore snare sounds added a note
02:05:778 (5) - nc? don't think it's necessary

Good luck dude~
Thanks for the mod.
lazygirl
Bonjour de ma queue de mod.

Général:

Le blanket sur tes maps n'est pas bon. Ca fait tjr plus beau quand les sliders ont des formes bien rondes qui s'allignent parfaitement autour d'autres sliders ou cercles. Un bon exemple de map qui fait ca super bien si tu veux une référence serait xi - Ascension to Heaven. Dans l'intro tu le vois très bien.

Aussi, à mon avis renomme la "Hard" "Advanced" et la "Insane" "Hard". La dernière diff est trop simple pour être qualifiée d'insane.

Easy:

00:37:578 (2) - remplace par un spinner
00:51:378 (4,1) - NC sur le 4 pas le 1
00:59:178 (1) - je mettrais une note sur le tick d'avant
01:31:578 (2) - aucune raison de faire une pause ici, la musique ne se calme pas par rapport à avant
01:41:178 (3) - forme du slider un peu étrange

Le flow est correct, on sent bien que la map fait bouger le curseur dans une direction spécifique. Les sliders ont des formes un peu ennuyante et peu de blanket, ca pourrait être amélioré ^^

Normal:

00:09:078 (2,3) - meilleur alignement serait plus beau
00:37:578 (2) - spinner
01:31:578 (4) - break sans raison
01:36:978 (2) - tu pourrais NC ici, c'est la que le beat commence, et deux NC d'affilés n'est pas un gros problème
01:39:378 (9) - ca ca doit NC par contre, le suivant n'a pas de raison d'être un début de combo
01:41:178 (4) - forme pas trop bonne

Hard:

L'espacement des streams et des triplets (donc de toutes les notes en 1/4) est trop haut pour la diff ^^

00:38:478 (3) - spinner, en plus ce slider n'est pas clean :p
01:31:578 (4) - pas de pause
01:52:728 (4,5) - BEAUCOUP trop de spacing, le reste ca allait mais ca c'est dur a lire et a jouer
01:54:678 (3,4,5,6) - ce pattern aussi est très violent pour la diff

Insane:

Pas trop fan du CS 5, je préfère 4, voire max 4,5, mais c'est ton choix

00:17:778 (1,2,3,4,5) - pour faire ce genre de pattern faudrait mettre l'ar à 9, la on voit difficilement ce qui se passe, d'ailleurs toute la map passe mieux en ar 9 ^^
00:54:228 (1) - vu la difficulté vaudrait mieux mapper qqch de plus intéressant ici
00:59:478 (3,4,5) - mal aligné
01:31:578 (4) - la pause sans raison

Bon globalement il y a encore bcp d'erreurs, mais étant donné que c'est seulement ta deuxième map, c'est vraiment pas si mal. (personnellement ce que j'ai fait en deuxième map c'était l'horreur donc bref). Enfin voilà, je te souhaite beaucoup de chance dans ton mapping futur ;)
Topic Starter
Elirac

lazyboy007 wrote:

Bonjour de ma queue de mod.

Général:

Le blanket sur tes maps n'est pas bon. Ca fait tjr plus beau quand les sliders ont des formes bien rondes qui s'allignent parfaitement autour d'autres sliders ou cercles. Un bon exemple de map qui fait ca super bien si tu veux une référence serait xi - Ascension to Heaven. Dans l'intro tu le vois très bien.

Aussi, à mon avis renomme la "Hard" "Advanced" et la "Insane" "Hard". La dernière diff est trop simple pour être qualifiée d'insane.

Easy:

00:37:578 (2) - remplace par un spinner je trouve que le slidder va mieux
00:51:378 (4,1) - NC sur le 4 pas le 1 fait
00:59:178 (1) - je mettrais une note sur le tick d'avant trop près du spinner pour les joueur débutant
01:31:578 (2) - aucune raison de faire une pause ici, la musique ne se calme pas par rapport à avant
01:41:178 (3) - forme du slider un peu étrange modifié

Le flow est correct, on sent bien que la map fait bouger le curseur dans une direction spécifique. Les sliders ont des formes un peu ennuyante et peu de blanket, ca pourrait être amélioré ^^

Normal:

00:09:078 (2,3) - meilleur alignement serait plus beau fait
00:37:578 (2) - spinner
01:31:578 (4) - break sans raison
01:36:978 (2) - tu pourrais NC ici, c'est la que le beat commence, et deux NC d'affilés n'est pas un gros problème
01:39:378 (9) - ca ca doit NC par contre, le suivant n'a pas de raison d'être un début de combo fait
01:41:178 (4) - forme pas trop bonne

Hard:

L'espacement des streams et des triplets (donc de toutes les notes en 1/4) est trop haut pour la diff ^^ reduit l'espacement des 1/4

00:38:478 (3) - spinner, en plus ce slider n'est pas clean :p
01:31:578 (4) - pas de pause
01:52:728 (4,5) - BEAUCOUP trop de spacing, le reste ca allait mais ca c'est dur a lire et a jouer Corrigé
01:54:678 (3,4,5,6) - ce pattern aussi est très violent pour la diff Corrigé

Insane:

Pas trop fan du CS 5, je préfère 4, voire max 4,5, mais c'est ton choix

00:17:778 (1,2,3,4,5) - pour faire ce genre de pattern faudrait mettre l'ar à 9, la on voit difficilement ce qui se passe, d'ailleurs toute la map passe mieux en ar 9 ^^ la map est trop lente pour ar9 et je trouve ce pattern lisibleavec ar7.5
00:54:228 (1) - vu la difficulté vaudrait mieux mapper qqch de plus intéressant ici fait
00:59:478 (3,4,5) - mal aligné
01:31:578 (4) - la pause sans raison

Bon globalement il y a encore bcp d'erreurs, mais étant donné que c'est seulement ta deuxième map, c'est vraiment pas si mal. (personnellement ce que j'ai fait en deuxième map c'était l'horreur donc bref). Enfin voilà, je te souhaite beaucoup de chance dans ton mapping futur ;)
Merci pour le mod.
lazygirl

Elirac wrote:

Merci pour le mod.
Pas de soucis :)
DeRandom Otaku
Hello~

Insane

  1. 00:17:778 (1,2,3,4,5) - considering the way u mapped the rest of the song and the sr , this the only hard part in ur map and can be hard to read because of such slow AR , so nerf it
  2. 00:26:778 - this sound is louder than 00:26:478 - so make the louder sound clickable
  3. 00:27:378 - make the downbeat clickable
  4. 00:39:378 (9) - nc
  5. 01:11:328 (2,3,4) - same spacing between 1/2's and 1/4's ? not a good idea
  6. 01:17:178 - there a loud snare sound on this tick , i wonder why u didnt add a circle here
  7. 01:32:178 - do u mind explaining why this part wasnt mapped?
well this map needs ALOT of improvement rhythm-wise and pattern-wise

gl anyways
Topic Starter
Elirac

DeRandom Otaku wrote:

Hello~

Insane

  1. 00:17:778 (1,2,3,4,5) - considering the way u mapped the rest of the song and the sr , this the only hard part in ur map and can be hard to read because of such slow AR , so nerf it i will think about it
  2. 00:26:778 - this sound is louder than 00:26:478 - so make the louder sound clickable done
  3. 00:27:378 - make the downbeat clickable i think it work better whith the sliders like that
  4. 00:39:378 (9) - nc done
  5. 01:11:328 (2,3,4) - same spacing between 1/2's and 1/4's ? not a good idea there's one beat beetween the two notes, i don't think players will be confused
  6. 01:17:178 - there a loud snare sound on this tick , i wonder why u didnt add a circle here fixed
  7. 01:32:178 - do u mind explaining why this part wasnt mapped? it give a small break to the player and make a better transition beetween two parts of the songs ( mapping on one set of vocals before the break and on another after and the transition is too suden without this break imo

well this map needs ALOT of improvement rhythm-wise and pattern-wise

gl anyways
thanks for the mod
Neku Okazaki


[Easy]
00:02:178 (3) - You can move it to x:104 y:196
00:03:978 (2,3) - You can do this better:

00:06:378 (2,3) - Try to do other thing, this is too ugly
00:06:978 (3,4) - Try to do this better too:

00:10:578 (1,2) - Blanket here again
00:17:778 (3,4) -
00:26:178 (3,1) - Flow here, move to x:345 y:116
00:27:978 (2,3,4) - If you change the last point, reacomode this
00:58:578 - Notable sound, finish the spinner here 00:56:178 - and you can map this: 00:58:578 -
01:06:378 (1,2) - Blanket
Map from 01:32:178 - to 01:36:378 - why do you dont map this part?
01:42:378 (1,1) - The circle is too close from the slider, this is unrankeable, you can delethe the circle 01:44:778 (1) -
01:50:178 (4,5) - Blanket here

[Normal]
  1. Check the AImod
wtf, remap this part 00:48:978 (1) - 00:53:778 -
Like the easy: 01:32:178 - 01:36:378 -

Try to do a check on this diff

[Hard]
00:36:678 - Notable sound, finish the slider here and put a circle next to this

-5 Mins-
Topic Starter
Elirac

Neku okazaki wrote:



[Easy]
00:02:178 (3) - You can move it to x:104 y:196 done
00:03:978 (2,3) - You can do this better: done

00:06:378 (2,3) - Try to do other thing, this is too ugly done
00:06:978 (3,4) - Try to do this better too: done

00:10:578 (1,2) - Blanket here again done
00:17:778 (3,4) - done
00:26:178 (3,1) - Flow here, move to x:345 y:116 changed the flow of this pattern, but not like that
00:27:978 (2,3,4) - If you change the last point, reacomode this
00:58:578 - Notable sound, finish the spinner here 00:56:178 - and you can map this: 00:58:578 - done
01:06:378 (1,2) - Blanket done
Map from 01:32:178 - to 01:36:378 - why do you dont map this part? i thinks it's good to have a break here, it's not really interesting to map and it make a better transition to the rest of the map
01:42:378 (1,1) - The circle is too close from the slider, this is unrankeable, you can delethe the circle 01:44:778 (1) - fixed
01:50:178 (4,5) - Blanket here done

[Normal]
  1. Check the AImod done
wtf, remap this part 00:48:978 (1) - 00:53:778 - tried a new thing for this part
Like the easy: 01:32:178 - 01:36:378 -

Try to do a check on this diff

[Hard]
00:36:678 - Notable sound, finish the slider here and put a circle next to this done

-5 Mins-
Thanks for the mod.
sdafsf
pony why

Insane
id recommend circle size 4.5 at max
00:00:978 (1,2,3,4,5,6,7) - if you start of that quick you should keep the pace. every thing after this is mapped much thinner. so consider nerfing this or buffing the rest. the beginning is basically mapped at 200bpm while the rest is 100
00:04:278 (4,5) - if you are mapping at slow pace (100bpm) make this a long slider. right now its a kickslider which is really unfitting
00:11:928 (6) - this slider makes me think the actual bpm is 200bpm because sliders dont start on blue ticks. please change it. 100bpm is wrong
this doesnt mean you have to remap everything though. its just formality
00:12:978 (1) - this beat is not in the music
00:14:028 (5,6) - dont make this slider parallel to the x-axis make it point to 5
00:15:378 (1,2,3) - this is some 2009 shit. its kinda ugly and doesnt fit the pace you mapped before. just stack them or line them up
00:17:778 (1,2,3,4,5) - wow this mapptern is something for at least 4*. you mapped the song so slow before this. please change it
00:18:678 (6,7,1) - in this section there is so much going on! map some more sliders
00:20:178 (5) - nc
00:20:178 - in this section you mapped only the vocals. dont do that its no longer 2010 ;) map the music too!
00:22:278 - this beat is a major exaple for what you didnt map everthough you should
00:27:678 (2,3) - these sliders dont fit together. within a combo make it so the sliders work well together
00:28:278 (3,4) - you are missing out on so many beat you could map
00:29:778 (1,2,3,4,5,6,7,8) - make a prettier pattern
im sorry but im done with this song lol
just for some general tips and what i have noticed in your map. your map is very inconsitent in difficulty some parts play like ~4* and some play like ~2*. please try to keep a certain level of difficutly. also your map feels very awkward to play since you only mapped vocals. if you look at popular maps these days you will notice that only the strongest vocals are mapped while the rest of the map is focused on intruments (mainly drum/guitar) and on FLOW. i recommend you trying to learn from this map and not expecting to rank it. its pretty decent for a second beatmap you really have potential but noone ranks his first maps ;). try looking at ranked maps and figure out what they do and learn from it. GL!
Topic Starter
Elirac

sdafsf wrote:

pony why

Insane
id recommend circle size 4.5 at maxi prefer to keep cs5
00:00:978 (1,2,3,4,5,6,7) - if you start of that quick you should keep the pace. every thing after this is mapped much thinner. so consider nerfing this or buffing the rest. the beginning is basically mapped at 200bpm while the rest is 100 i buff the rest of the map, so it doesn't stand out too much
00:04:278 (4,5) - if you are mapping at slow pace (100bpm) make this a long slider. right now its a kickslider which is really unfitting i think it work
00:11:928 (6) - this slider makes me think the actual bpm is 200bpm because sliders dont start on blue ticks. please change it. 100bpm is wrong this is definitely not a 200 bpm song
this doesnt mean you have to remap everything though. its just formality
00:12:978 (1) - this beat is not in the music it doesn't sound right if i remove it
00:14:028 (5,6) - dont make this slider parallel to the x-axis make it point to 5 done
00:15:378 (1,2,3) - this is some 2009 shit. its kinda ugly and doesnt fit the pace you mapped before. just stack them or line them up done
00:17:778 (1,2,3,4,5) - wow this mapptern is something for at least 4*. you mapped the song so slow before this. please change it done
00:18:678 (6,7,1) - in this section there is so much going on! map some more sliders
00:20:178 (5) - nc done
00:20:178 - in this section you mapped only the vocals. dont do that its no longer 2010 ;) map the music too!
00:22:278 - this beat is a major exaple for what you didnt map everthough you should
i redone most of the map whith this and other point made by other moders, it should be way better now
00:27:678 (2,3) - these sliders dont fit together. within a combo make it so the sliders work well together done
00:28:278 (3,4) - you are missing out on so many beat you could map
00:29:778 (1,2,3,4,5,6,7,8) - make a prettier pattern changed the patern
im sorry but im done with this song lol
just for some general tips and what i have noticed in your map. your map is very inconsitent in difficulty some parts play like ~4* and some play like ~2*. please try to keep a certain level of difficutly. also your map feels very awkward to play since you only mapped vocals. if you look at popular maps these days you will notice that only the strongest vocals are mapped while the rest of the map is focused on intruments (mainly drum/guitar) and on FLOW. i recommend you trying to learn from this map and not expecting to rank it. its pretty decent for a second beatmap you really have potential but noone ranks his first maps ;). try looking at ranked maps and figure out what they do and learn from it. GL!
Thanks for the mod. i used your recomandation to rework most of the map and it was realy helpfull.
Pentori
heya

[Insane]
00:02:178 (7,8) - stack as this is a 1/2 rhythm and will confuse players since you originally had 1/4 rhythms
00:04:278 (4,5) - flow is strange here. try point the slider to the next note
00:11:178 (4,5) - make this a slider. 3/4 rhythm gaps are awkward to play
00:13:578 (4,5) - same for the rest of these tbh
00:33:378 (5,6,7) - flow is also quite awkward here. try introduce angles into your play, sth like http://puu.sh/qobNk/5ae7eee117.jpg
00:37:578 (1,2,3,4) - not quite sure what ure following here. try follow the 1/4 drums
00:54:228 (1) - spinner doesnt feel good here because you are missing drum beats
so like u should try look at other mappers patterns and rhythms and analyse why they do it so that u can try it in ur own maps. ur mostly mapping like the old style maps where beats are just placed in curves or lines and it gets quite boring to play. u should try jumps and anti-flow to make your map more interesting
Topic Starter
Elirac

Pentori wrote:

heya

[Insane]
00:02:178 (7,8) - stack as this is a 1/2 rhythm and will confuse players since you originally had 1/4 rhythms done
00:04:278 (4,5) - flow is strange here. try point the slider to the next note i prefer to keep it like that
00:11:178 (4,5) - make this a slider. 3/4 rhythm gaps are awkward to play i prefer to keep it like that
00:13:578 (4,5) - same for the rest of these tbh
00:33:378 (5,6,7) - flow is also quite awkward here. try introduce angles into your play, sth like http://puu.sh/qobNk/5ae7eee117.jpg changed the patern
00:37:578 (1,2,3,4) - not quite sure what ure following here. try follow the 1/4 drums
00:54:228 (1) - spinner doesnt feel good here because you are missing drum beats i think it fit better
so like u should try look at other mappers patterns and rhythms and analyse why they do it so that u can try it in ur own maps. ur mostly mapping like the old style maps where beats are just placed in curves or lines and it gets quite boring to play. u should try jumps and anti-flow to make your map more interesting
Thanks for the mod.
Luel Roseline
Bonjour! From my queue.
NM

[General]
Disable Countdown

01:32:178 - Breaktime

[Normal]
00:57:378 (1) - This spinner is unrankable.
01:42:078 (1) - ▲
01:15:378 (5,6) - Fix the slider...

[Hard]
00:30:378 (3) - Move to 159, 166
00:38:478 (4) - Is this slider instrumental? It's too confuse.
00:54:228 (1) - Move to 00:54:378, end to 00:56:178

[Insane]
00:07:278 (4) - Rotate (2˚, Clockwise, Selection Centre)
00:54:228 (1) - Move to 00:54:378, end to 00:56:178
Topic Starter
Elirac

S A V E R Y wrote:

Bonjour! From my queue.
NM

[General]
Disable Countdown done

01:32:178 - Breaktime i don't know what you mean

[Normal]
00:57:378 (1) - This spinner is unrankable. done
01:42:078 (1) - ▲ done
01:15:378 (5,6) - Fix the slider... done

[Hard]
00:30:378 (3) - Move to 159, 166 done
00:38:478 (4) - Is this slider instrumental? It's too confuse.
00:54:228 (1) - Move to 00:54:378, end to 00:56:178 i think it's better like that

[Insane]
00:07:278 (4) - Rotate (2˚, Clockwise, Selection Centre) done
00:54:228 (1) - Move to 00:54:378, end to 00:56:178
Thanks for the mod.
Euny

came from my queue


  • General
  1. this song have much 1/6 beat. listen carefully and try to fix them. or replacing them.
  2. bg need to 16:9 or 4:3 ratio. (resolution >> 1366*768 or 1024*768) fix it for rank c:
  • Normal
  1. 00:04:878 (5,6) - keep distance for dont confuse when play.
  2. 00:13:578 (6,7) - listen more carefully there is strong sound in 00:14:028 here. so try to fix like this >> http://puu.sh/r5mOJ/541618bb93.jpg
  3. 00:16:728 (3,1,3) - 1/4 repeat beats on normal.. umm i dont think its nice for normal diff.
  4. 00:26:178 (4) - ^ (same as above)
  5. 00:27:678 (2,3) - dont overlap like those close rhythm objects on normal. it can give confuse when play.
  6. 00:32:478 (2) - it same as other 1/4 repeat sliders. make it just 1/2 slider you dont need to take full rhythm for easy/normal just emphasize only strong beat.
  7. 00:36:978 (1,2) - dont use like this (3/4) timeline for normal. better to make 00:36:978 (1) - this to single note.
  • Hard
  1. 00:22:878 (2,3) - i dont think this placement nice for hard diff. try to avoid overlap them.
  2. if you make for vocal, i dont think 00:36:978 (1) - this need to new combo.
  3. 00:50:328 (5,6,7,8) - i think this more fit to music http://puu.sh/r5mtt/77fd320969.jpg
  4. 01:17:778 (8) - so pity that you ignored this downbeat.
  5. 01:27:678 (2,3) - same as first mod on hard.
  • Insane
  1. 00:02:328 - feels weird because of there is empty.
  2. 00:10:301 - fix your timline. its unsnapped
  3. 00:11:178 (4,5,6) - like those objects, its better to using like this >> http://puu.sh/r5kFs/a0ce9de4cb.png for make better to play.
  4. 00:24:828 (1,2,3,4,5,6) - i think, 00:25:128 - this vocal bit off for here. how about make them like >> http://puu.sh/r5lgP/b74ed24070.jpg ?
  5. 00:38:178 (2,3) - listen (2)'s tail. i think that part is clickable. so.. i think this is better for that part >> http://puu.sh/r5lXt/a9b5e9afdd.jpg
  6. 00:50:928 (9,10) - try to avoid overlap them.
  7. 01:00:378 (2) - kinda feels uncomfortable when play. try to place like this >> [url]https://osu.ppy.sh/ss/6052106
  8. better to make 01:21:978 (6,7) - them to 1/2 slider same as like 01:23:178 (11) - this. because 01:22:278 (7) - this sound so weak than (6)'s vocal.[/url]
good luck!!


Topic Starter
Elirac

Euny wrote:


came from my queue


  • General
  1. this song have much 1/6 beat. listen carefully and try to fix them. or replacing them.
  2. bg need to 16:9 or 4:3 ratio. (resolution >> 1366*768 or 1024*768) fix it for rank c:
  • Normal
  1. 00:04:878 (5,6) - keep distance for dont confuse when play. fixed
  2. 00:13:578 (6,7) - listen more carefully there is strong sound in 00:14:028 here. so try to fix like this >> http://puu.sh/r5mOJ/541618bb93.jpg done
  3. 00:16:728 (3,1,3) - 1/4 repeat beats on normal.. umm i dont think its nice for normal diff. done
  4. 00:26:178 (4) - ^ (same as above) done
  5. 00:27:678 (2,3) - dont overlap like those close rhythm objects on normal. it can give confuse when play. fixed
  6. 00:32:478 (2) - it same as other 1/4 repeat sliders. make it just 1/2 slider you dont need to take full rhythm for easy/normal just emphasize only strong beat. i prefer to keep that one
  7. 00:36:978 (1,2) - dont use like this (3/4) timeline for normal. better to make 00:36:978 (1) - this to single note. done
  • Hard
  1. 00:22:878 (2,3) - i dont think this placement nice for hard diff. try to avoid overlap them.
  2. if you make for vocal, i dont think 00:36:978 (1) - this need to new combo. fixed
  3. 00:50:328 (5,6,7,8) - i think this more fit to music http://puu.sh/r5mtt/77fd320969.jpg done
  4. 01:17:778 (8) - so pity that you ignored this downbeat.
  5. 01:27:678 (2,3) - same as first mod on hard.
  • Insane
  1. 00:02:328 - feels weird because of there is empty.
  2. 00:10:301 - fix your timline. its unsnapped fixed
  3. 00:11:178 (4,5,6) - like those objects, its better to using like this >> http://puu.sh/r5kFs/a0ce9de4cb.png for make better to play. i prefer my version
  4. 00:24:828 (1,2,3,4,5,6) - i think, 00:25:128 - this vocal bit off for here. how about make them like >> http://puu.sh/r5lgP/b74ed24070.jpg ? i don't think it's better
  5. 00:38:178 (2,3) - listen (2)'s tail. i think that part is clickable. so.. i think this is better for that part >> http://puu.sh/r5lXt/a9b5e9afdd.jpg
  6. 00:50:928 (9,10) - try to avoid overlap them. fixed
  7. 01:00:378 (2) - kinda feels uncomfortable when play. try to place like this >> https://osu.ppy.sh/ss/6052106 done
  8. better to make 01:21:978 (6,7) - them to 1/2 slider same as like 01:23:178 (11) - this. because 01:22:278 (7) - this sound so weak than (6)'s vocal. done
good luck!!


Thanks for the mod.
Cerulean Veyron
Hi there!

[- - General - -]
  • - The Insane diff's Widescreen Support has it unchecked while the rest are enabled.
    - I do have the feeling that there's more relative keywords to be added on the tags though. It's actually fine when you haven't included more, but this song really makes me feel there are many subjects to count up for searching this song.

[- - Easy - -]
  1. 00:02:178 (3,1) - 00:04:578 (3,1) - These distance spacing changes are pretty much out of the blue. I may presume it is not allowed in the easiest diff when not using one defaulted spacing. So I highly recommend redoing it.
  2. 00:16:578 (2,3,4) - As far as I can tell, this is pretty undermapped by the design of the patterning. You could perhaps turn this part into something more interesting. The track here really stands out and I personally wouldn't miss the chance to map that.
  3. 00:28:578 (3,4,1,2) - More than two circles doesn't look very friendly towards beginner players, and I don't see any need to emphasize things with them either. I would like to see a slider replaced to those undermapped circles.
  4. 00:37:578 (2) - I believe you should've not be skipping the tense downbeat on 00:39:378 - , it's quite stronger to land the slider end there rather than the current one. It'd give more impact while so.
  5. 01:03:378 (4,1,2) - Probably the same thing as 00:28:578 (3,4,1,2) -
  6. 01:16:878 (2) - I don't really this a 2/4 slider like this one is pretty much suitable, especially when you haven't done this on any other parts. So the rhythm consistency here is pretty much broken. I recommend redoing this into something different than the current.
  7. 01:41:178 (3,1) - I have no idea why the spinner was used this early, it looks pretty unfitting imo. The track doesn't have such sparing sounds for it, and it looks quite too early for it's appearance over a 100BPM even if it's a one beat away. I prefer removing it and redo mapping this part for that.
  8. 01:51:378 (5) - Optional objective: I'm assuming the combo here is quite too long based on the track rhythm on timeline. You could add a new combo here, on slider (5) to avoid long combos.
  9. 01:53:778 (1,2,1) - The curves on these two sliders doesn't make a good structure, giving less emphasis on the next circle tbh. I probably think making the sliders' tail aiming towards the next note's circle for a smoother flow. Something like this for example, it gives a greater visual patterning.
  10. 01:58:578 (1,2) - Nearly the same thing as above, redo the slider tail aiming towards circle (2) in order to smoothly flow without an edgy guiding.

[- - Hard - -]
  1. 00:05:778 (1,2,3) - That's quite some sudden jump screen though... It shouldn't really be implemented on Hard diffs imo. The 1.5x spacing here is very ambiguous to play as well, so I think it's better reducing the distance spacing for emphasizing the calm intro part.
  2. 00:09:078 (4,5,6,7) - The circles here gets clustered very sudden after the stair back-and-forth, the spacing is normal but the structure is really out of bound. I probably think adding a 1/1 slider or two would also help making this patterning more diverse, if you have trouble making them differently.
  3. 00:12:678 (6,2) - Optional objective: There's a tiny little overlap which looks really visible even on gameplay though. Perhaps you could split them a little few grids in order not to touch each other for an awkward patterning.
  4. 00:15:378 (1,2) - I wonder where this 1.3x spacing comes from, it doesn't really make sense at all since you're still using 1.2x in-between tracks over this part. So this shows an inconsistency on spacing.
  5. 00:19:878 (8,1,2,3) - The usage of the distance spacing seems pretty solid here. I expected a few small jumps for creating an emphasis alongside with the music track even though in Hard diffs, as like putting one between these two circles on 00:19:878 (8,1) -. Could've this been better rather than a solid spacing while the music takes over all the emphasis.
  6. 00:22:878 (2,3,4) - Almost the same reasoning for all the spacings, but this anti-jump creates a huge confusion due low spacing. I thought you were defaulting 1.2x on this track, so I assume you missed this one.
  7. 00:26:778 (8,1) - speaking about rhythm composition, how about selecting these two notes and hit Ctrl+G. It will swap them on the timeline and give you more matching rhythm. Just try to focus on stressing the downbeats to make the rhythm more natural.
  8. 00:48:978 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Placing the notes for the melody like that could confuse much the players and probably ignores many downbeats based on rhythm imo. The flow is also uncomfortable to play by it's structure. I would think mainstreaming melodies all the way over the whole diff may not be a good idea. You should try following other tracks than just a single of it. There are many of them that deserves attention too. So I highly recommend redoing this and create greater comparison.
  9. 01:03:978 (1) - 01:04:878 (1) - The new combos here seems really random tbh, I wouldn't pull that unless it's necessary. But right here, it didn't work really much as expected. You may remove one of them for sure to avoid overdone new combos.
  10. 01:17:778 - 01:20:178 - 01:39:978 - Why would you skip downbeats when these parts really need some clickable objects? I highly suggest adding circles or either sliders. Just try filling up rhythms to make the emphasis more interesting and intense.
  11. 01:42:228 (1) - The spinner doesn't set in for this part: it felt as if it were out of blue and you could have mapped this part. This is probably the same issue as on Easy diff, probably counts on all diffs later on.
  12. 01:46:128 (6) - Pretty sure the red tick has quite some good hit over it, so this should've been clickable on 01:46:278 - imo. Maybe reducing the slider length of this and add a circle next to it. On the other way, a repeatable 1/2 slider should also be suitable.
  13. 01:51:378 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Probably the same thing as for following too much melody.
  14. 02:00:699 - 02:03:069 - These inherited timing points are not snapped properly on tick, so a resnap should do.

Most mods here also counts for Normal and Insane. As far as I can tell about this map, some tracks should really need a bit of rework though. As I've mentioned a few things to keep in mind while doing so.
I guess this is all I can give out a little help, Good Luck!
Topic Starter
Elirac

Cerulean Veyron wrote:

Hi there!

[- - General - -]
  • - The Insane diff's Widescreen Support has it unchecked while the rest are enabled. fixed
    - I do have the feeling that there's more relative keywords to be added on the tags though. It's actually fine when you haven't included more, but this song really makes me feel there are many subjects to count up for searching this song.

[- - Easy - -]
  1. 00:02:178 (3,1) - 00:04:578 (3,1) - These distance spacing changes are pretty much out of the blue. I may presume it is not allowed in the easiest diff when not using one defaulted spacing. So I highly recommend redoing it. done
  2. 00:16:578 (2,3,4) - As far as I can tell, this is pretty undermapped by the design of the patterning. You could perhaps turn this part into something more interesting. The track here really stands out and I personally wouldn't miss the chance to map that. i will think about it
  3. 00:28:578 (3,4,1,2) - More than two circles doesn't look very friendly towards beginner players, and I don't see any need to emphasize things with them either. I would like to see a slider replaced to those undermapped circles. done
  4. 00:37:578 (2) - I believe you should've not be skipping the tense downbeat on 00:39:378 - , it's quite stronger to land the slider end there rather than the current one. It'd give more impact while so. done
  5. 01:03:378 (4,1,2) - Probably the same thing as 00:28:578 (3,4,1,2) - done
  6. 01:16:878 (2) - I don't really this a 2/4 slider like this one is pretty much suitable, especially when you haven't done this on any other parts. So the rhythm consistency here is pretty much broken. I recommend redoing this into something different than the current. fixed
  7. 01:41:178 (3,1) - I have no idea why the spinner was used this early, it looks pretty unfitting imo. The track doesn't have such sparing sounds for it, and it looks quite too early for it's appearance over a 100BPM even if it's a one beat away. I prefer removing it and redo mapping this part for that. removed the spinner
  8. 01:51:378 (5) - Optional objective: I'm assuming the combo here is quite too long based on the track rhythm on timeline. You could add a new combo here, on slider (5) to avoid long combos. done
  9. 01:53:778 (1,2,1) - The curves on these two sliders doesn't make a good structure, giving less emphasis on the next circle tbh. I probably think making the sliders' tail aiming towards the next note's circle for a smoother flow. Something like this for example, it gives a greater visual patterning. done
  10. 01:58:578 (1,2) - Nearly the same thing as above, redo the slider tail aiming towards circle (2) in order to smoothly flow without an edgy guiding. done


[- - Hard - -]
  1. 00:05:778 (1,2,3) - That's quite some sudden jump screen though... It shouldn't really be implemented on Hard diffs imo. The 1.5x spacing here is very ambiguous to play as well, so I think it's better reducing the distance spacing for emphasizing the calm intro part. done
  2. 00:09:078 (4,5,6,7) - The circles here gets clustered very sudden after the stair back-and-forth, the spacing is normal but the structure is really out of bound. I probably think adding a 1/1 slider or two would also help making this patterning more diverse, if you have trouble making them differently. done
  3. 00:12:678 (6,2) - Optional objective: There's a tiny little overlap which looks really visible even on gameplay though. Perhaps you could split them a little few grids in order not to touch each other for an awkward patterning. done
  4. 00:15:378 (1,2) - I wonder where this 1.3x spacing comes from, it doesn't really make sense at all since you're still using 1.2x in-between tracks over this part. So this shows an inconsistency on spacing. fixed
  5. 00:19:878 (8,1,2,3) - The usage of the distance spacing seems pretty solid here. I expected a few small jumps for creating an emphasis alongside with the music track even though in Hard diffs, as like putting one between these two circles on 00:19:878 (8,1) -. Could've this been better rather than a solid spacing while the music takes over all the emphasis. done
  6. 00:22:878 (2,3,4) - Almost the same reasoning for all the spacings, but this anti-jump creates a huge confusion due low spacing. I thought you were defaulting 1.2x on this track, so I assume you missed this one. fixed
  7. 00:26:778 (8,1) - speaking about rhythm composition, how about selecting these two notes and hit Ctrl+G. It will swap them on the timeline and give you more matching rhythm. Just try to focus on stressing the downbeats to make the rhythm more natural. i think it fit better like that
  8. 00:48:978 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Placing the notes for the melody like that could confuse much the players and probably ignores many downbeats based on rhythm imo. The flow is also uncomfortable to play by it's structure. I would think mainstreaming melodies all the way over the whole diff may not be a good idea. You should try following other tracks than just a single of it. There are many of them that deserves attention too. So I highly recommend redoing this and create greater comparison. changed the flow, but i prefer to follow the melody here
  9. 01:03:978 (1) - 01:04:878 (1) - The new combos here seems really random tbh, I wouldn't pull that unless it's necessary. But right here, it didn't work really much as expected. You may remove one of them for sure to avoid overdone new combos.
  10. 01:17:778 - 01:20:178 - 01:39:978 - Why would you skip downbeats when these parts really need some clickable objects? I highly suggest adding circles or either sliders. Just try filling up rhythms to make the emphasis more interesting and intense. fixed
  11. 01:42:228 (1) - The spinner doesn't set in for this part: it felt as if it were out of blue and you could have mapped this part. This is probably the same issue as on Easy diff, probably counts on all diffs later on. kept it for now, ithink it work but will think about changing it latter
  12. 01:46:128 (6) - Pretty sure the red tick has quite some good hit over it, so this should've been clickable on 01:46:278 - imo. Maybe reducing the slider length of this and add a circle next to it. On the other way, a repeatable 1/2 slider should also be suitable. done
  13. 01:51:378 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Probably the same thing as for following too much melody. i think it's what stand out the most in that part
  14. 02:00:699 - 02:03:069 - These inherited timing points are not snapped properly on tick, so a resnap should do. done

Most mods here also counts for Normal and Insane. As far as I can tell about this map, some tracks should really need a bit of rework though. As I've mentioned a few things to keep in mind while doing so.
I guess this is all I can give out a little help, Good Luck!
Thanks for the mod.
Oread_old
From my Q

[Easy]
In low BPM u can use 1/2 (red tick) in easy diff
U can use 2 down stack(Big white tick) NC cause Easy diff don't have many notes
And u can use many kinds slider like 3/4 slider , 1/2 slider ...etc this map's pattern is so simple
01:32:178 - why u use break time in there? it pattern is same in 01:17:778 (3) - ~~ this
01:39:378 - it is better to use circle or slider head cause there is Big white tick ( strong beat)
01:41:778 - ^ ... etc

[Normal]
00:08:178 (1,3) - ugly slider
00:10:578 (1,2,3,4,5,6,7,8) - http://puu.sh/rrNFo/55aa7d348a.jpg rhythm suggestion
00:16:428 - sound is here
00:37:578 (2) - ugly slider and u can put other rhythm (Suggestion http://puu.sh/rrNKX/da72070929.jpg
00:58:578 (1,2,3,4,5,6) - http://puu.sh/rrNQI/328021a4de.jpg this rhythm is more better
01:03:378 (1,2,3,4,5,6,7) - http://puu.sh/rrNTy/f776cdfcce.jpg ^
01:16:878 (7) - http://puu.sh/rrNWe/8cd770ad4b.jpg more better
01:17:778 - put circle or slider head (suggestion http://puu.sh/rrNXT/c6ce34cb6d.jpg
01:32:193 - why break time
01:36:678 (1) - delete circle u must start in this 01:36:978 (2) -

[Hard]
00:20:178 (1) - so far
00:22:578 (1) - ^
00:22:878 (2,3) - confusing
00:23:178 (3,4) - flow is confusing cause 00:23:778 (5) - this
00:37:578 (1,2) - blanket each other like http://puu.sh/rrO94/e88f67195f.jpg this
00:39:378 (3) - u can use SV changer like this http://puu.sh/rrObQ/c199bfdb26.jpg

[Insane]
00:01:578 (4,5,6) - plz make like this 00:00:978 (1,2,3) -
well... i can't mod this map ;w; sry
Topic Starter
Elirac

Oread wrote:

From my Q

[Easy]
In low BPM u can use 1/2 (red tick) in easy diff
U can use 2 down stack(Big white tick) NC cause Easy diff don't have many notes
And u can use many kinds slider like 3/4 slider , 1/2 slider ...etc this map's pattern is so simple i don't think this is needed here
01:32:178 - why u use break time in there? it pattern is same in 01:17:778 (3) - ~~ this i want to have a break and it's a good place to put it
01:39:378 - it is better to use circle or slider head cause there is Big white tick ( strong beat)in this part of the song, the big white tick is not the strong beat
01:41:778 - ^ ... etc

[Normal]
00:08:178 (1,3) - ugly slider i like them
00:10:578 (1,2,3,4,5,6,7,8) - http://puu.sh/rrNFo/55aa7d348a.jpg rhythm suggestion I prefer my version
00:16:428 - sound is here I try to avoid mapping 1/4 in the normal diff
00:37:578 (2) - ugly slider and u can put other rhythm (Suggestion http://puu.sh/rrNKX/da72070929.jpg i changed the slider
00:58:578 (1,2,3,4,5,6) - http://puu.sh/rrNQI/328021a4de.jpg this rhythm is more better I prefer my version
01:03:378 (1,2,3,4,5,6,7) - http://puu.sh/rrNTy/f776cdfcce.jpg ^ same
01:16:878 (7) - http://puu.sh/rrNWe/8cd770ad4b.jpg more better same
01:17:778 - put circle or slider head (suggestion http://puu.sh/rrNXT/c6ce34cb6d.jpg same
01:32:193 - why break time same as easy
01:36:678 (1) - delete circle u must start in this 01:36:978 (2) - the first circle seems fine to me

[Hard]
00:20:178 (1) - so far on purpose
00:22:578 (1) - ^
00:22:878 (2,3) - confusing a simple stack is not realy confusing
00:23:178 (3,4) - flow is confusing cause 00:23:778 (5) - this seems fine to me
00:37:578 (1,2) - blanket each other like http://puu.sh/rrO94/e88f67195f.jpg this done
00:39:378 (3) - u can use SV changer like this http://puu.sh/rrObQ/c199bfdb26.jpg i dont want a sv change here

[Insane]
00:01:578 (4,5,6) - plz make like this 00:00:978 (1,2,3) - i thinks it's good like that
well... i can't mod this map ;w; sry
Thanks for the mod.
play rainworld
no kds plz

remove "pony" from tags, it's already in the source
ColdTooth
Hello there, from my queue.

[General]

Remove 'pony' from the tags, as it is already in the source.

Go over the beats on 2 and 4 of each measure, and make sure there's atleast a clap or w/e it is on every difficulty. Seems to be very inconsistent.

You should map the break after 00:39:378 - , sounds really good

You should also map the break after 01:31:578 - , both are pretty suitable for them and this is a short song

I generally don't want to say this in any of my mods, but I find some parts in each difficulty very upbeat, but mapped in a boring way.

[Easy]

HP2
Try CS2.6, won't feel too bad

00:08:178 (4) - Not properly blanketing 00:06:978 (3) - 's sliderend

00:08:178 (4,5) - These two sliders look like they would be symmetric, but they are not. Consider making 00:09:378 (5) - the same slider as 00:08:178 (4) -

00:10:578 (1,2,3,1) - The transition to the next combo here feels very rough. Why not try something like this

00:12:978 (1,2) - Try this. I know it's not blanketing, but something like that can flow better.

00:18:978 (4,1) - Boring transition. You could put a circle at 00:19:878 - and get away with it, as long as the spacing is consistent. Also 00:18:978 (4) - should blanket 00:20:178 (1) - sliderbegin's properly.

00:20:178 (1,2) - See 00:08:178 (4,5) -

00:26:178 (3,1,2) - Here's another rough transition that should be smoothed out. You could make 00:27:378 (1,2) - into a 1/1 slider that blankets 00:26:178 (3) -

00:32:178 (1,2,3,1) - This transition is just so ugly on an easy difficulty. Try this

00:48:978 (1) - x96 y60

00:50:178 (3,1,2) - Try to make these into a triangle, the slider end works out perfectly

00:56:178 - All that space... Add something at 00:57:378 - , don't need all of it.

01:08:778 (1,2) - See 00:08:178 (4,5) -

01:12:978 (5) - NC. 01:13:578 (1) - Remove NC

01:17:778 (3) - NC. 01:18:378 (1) - Remove NC

01:18:378 (1) - Not blanketing 01:17:778 (3) -

01:21:378 (1,2) - See 00:08:178 (4,5) -

01:25:578 (2,1) - Make them symmetrical.

01:44:178 (2,3,1,2) - There seems to be no shape between these notes. How about a triangle for 01:44:178 (2,3,1) - ?

01:48:978 (1,2) - I liked the transition before this combo, maybe try and make it like that?

01:56:178 (1,2,3,4,1,2,3,1,2,3,1,2,3,4) - Everything in this last section feels uncreative. I would rework this small portion imo, just feels bland.

[Normal]

HP3.5

I really don't like this normal. And there's a lot of things wrong with this first section that just made me go 'why'.

I'm totally ok with 1.1x spacing for a normal, seems to fit just perfectly. Maybe I'm insane, but atleast it's not 1.5x spacing. But then at 00:10:578 - , it changed to 1.1x to 1.2x spacing. These kinds of spacing changes makes the normal difficulty very annoying and inconsistent. 00:20:178 (1,2,3,4) - is also a bad example of this, due to it going up to 1.4x spacing. Please be consistent in your spacing, these kinds of stuff only fits more on harder difficulties. Make up your mind, and stick to that spacing for a normal. It does seem 1.4x is a little bit too heavy for new players too, so I would suggest reworking on this map so it's not just inconsistent in spacing, but also flowing better.

[Hard]

Why AR6?

Some of these stacked notes could be spaced out

Slider velocity feels too low.

00:04:278 (4,5,6) - Make them spaced out like you did at 00:02:178 (3,4,5) -

00:07:278 (4) - stack on 00:05:778 (1) - 's sliderend

00:09:378 (5) - Not blanketing 00:09:978 (6) -

00:17:778 (1,2,3,4,5) - Turn these into a slider repeater

00:20:178 (1) - x288 y96. No need for a huge jump.

00:21:378 (4,5,6) - Why are these stacked?

00:26:178 (5,6,7) - ^

00:37:578 (1,2) - Fix blanket

00:48:978 (1,6) - Stack

00:54:228 (1) - I feel like this spinner could start a tad earlier

01:19:578 (5) - Make this into a repeater and remove 01:19:878 (6) - , seems to flow better

01:52:278 (3) - Have this slider curved and form a triangle with the other slider ends on 01:51:378 (1,2) -

02:00:978 (1,2,3,4,5,6,7) - There's not really a pattern here, try to make like a hexagon or something

[Insane]

AR8.3
OD7.2

In my opinion, some of these notes looks ugly imo, like 01:14:478 (1,2,3,4,5) - . This doesn't really look that great because there's no real pattern.

I couldn't really find anything, because the map itself just felt like a jumbled mess. It's not bad, but it could use some polishing.
Topic Starter
Elirac

ColdTooth wrote:

Hello there, from my queue.

[General]

Remove 'pony' from the tags, as it is already in the source. done

Go over the beats on 2 and 4 of each measure, and make sure there's atleast a clap or w/e it is on every difficulty. Seems to be very inconsistent. i will recheck the hitsounds

You should map the break after 00:39:378 - , sounds really good

You should also map the break after 01:31:578 - , both are pretty suitable for them and this is a short song i really prefer to keep those break in

I generally don't want to say this in any of my mods, but I find some parts in each difficulty very upbeat, but mapped in a boring way.

[Easy]

HP2 done
Try CS2.6, won't feel too bad i prefer to keep CS3

00:08:178 (4) - Not properly blanketing 00:06:978 (3) - 's sliderend fixed

00:08:178 (4,5) - These two sliders look like they would be symmetric, but they are not. Consider making 00:09:378 (5) - the same slider as 00:08:178 (4) -
done

00:10:578 (1,2,3,1) - The transition to the next combo here feels very rough. Why not try something like this done

00:12:978 (1,2) - Try this. I know it's not blanketing, but something like that can flow better.

00:18:978 (4,1) - Boring transition. You could put a circle at 00:19:878 - and get away with it, as long as the spacing is consistent. Also 00:18:978 (4) - should blanket 00:20:178 (1) - sliderbegin's properly.

00:20:178 (1,2) - See 00:08:178 (4,5) - done

00:26:178 (3,1,2) - Here's another rough transition that should be smoothed out. You could make 00:27:378 (1,2) - into a 1/1 slider that blankets 00:26:178 (3) -

00:32:178 (1,2,3,1) - This transition is just so ugly on an easy difficulty. Try this done

00:48:978 (1) - x96 y60 done

00:50:178 (3,1,2) - Try to make these into a triangle, the slider end works out perfectly done

00:56:178 - All that space... Add something at 00:57:378 - , don't need all of it. fixed

01:08:778 (1,2) - See 00:08:178 (4,5) - done

01:12:978 (5) - NC. 01:13:578 (1) - Remove NC

01:17:778 (3) - NC. 01:18:378 (1) - Remove NC the combo make more sense folowing the vocals

01:18:378 (1) - Not blanketing 01:17:778 (3) - done

01:21:378 (1,2) - See 00:08:178 (4,5) - done

01:25:578 (2,1) - Make them symmetrical. done

01:44:178 (2,3,1,2) - There seems to be no shape between these notes. How about a triangle for 01:44:178 (2,3,1) - ? done

01:48:978 (1,2) - I liked the transition before this combo, maybe try and make it like that? done

01:56:178 (1,2,3,4,1,2,3,1,2,3,1,2,3,4) - Everything in this last section feels uncreative. I would rework this small portion imo, just feels bland. i may rework this section later

[Normal]

HP3.5 done

I really don't like this normal. And there's a lot of things wrong with this first section that just made me go 'why'.

I'm totally ok with 1.1x spacing for a normal, seems to fit just perfectly. Maybe I'm insane, but atleast it's not 1.5x spacing. But then at 00:10:578 - , it changed to 1.1x to 1.2x spacing. These kinds of spacing changes makes the normal difficulty very annoying and inconsistent. 00:20:178 (1,2,3,4) - is also a bad example of this, due to it going up to 1.4x spacing. Please be consistent in your spacing, these kinds of stuff only fits more on harder difficulties. Make up your mind, and stick to that spacing for a normal. It does seem 1.4x is a little bit too heavy for new players too, so I would suggest reworking on this map so it's not just inconsistent in spacing, but also flowing better. I dont think the change in spacing is too hard fo a normal or that 1.4x spacing is too much. the change in spacing were made on purpose to fit the song and are consistent in that regard.

[Hard]

Why AR6? changed to AR6.5

Some of these stacked notes could be spaced out

Slider velocity feels too low.

00:04:278 (4,5,6) - Make them spaced out like you did at 00:02:178 (3,4,5) - i prefer to keep it like that

00:07:278 (4) - stack on 00:05:778 (1) - 's sliderend done

00:09:378 (5) - Not blanketing 00:09:978 (6) - fixed

00:17:778 (1,2,3,4,5) - Turn these into a slider repeater changed it a bit

00:20:178 (1) - x288 y96. No need for a huge jump. i'm gonna keep it like that

00:21:378 (4,5,6) - Why are these stacked?

00:26:178 (5,6,7) - ^ i prefer them like that

00:37:578 (1,2) - Fix blanket changed it slightly, i thinks it's better

00:48:978 (1,6) - Stack done

00:54:228 (1) - I feel like this spinner could start a tad earlier i think it's better like that

01:19:578 (5) - Make this into a repeater and remove 01:19:878 (6) - , seems to flow better i prefer to keep it like that

01:52:278 (3) - Have this slider curved and form a triangle with the other slider ends on 01:51:378 (1,2) - changed slightly that patern

02:00:978 (1,2,3,4,5,6,7) - There's not really a pattern here, try to make like a hexagon or something changed that patern

[Insane]

AR8.3
OD7.2

In my opinion, some of these notes looks ugly imo, like 01:14:478 (1,2,3,4,5) - . This doesn't really look that great because there's no real pattern.changed that patern a some others

I couldn't really find anything, because the map itself just felt like a jumbled mess. It's not bad, but it could use some polishing.
Thanks for the mod.
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