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yanaginagi - Kazakiri [OsuMania]

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Topic Starter
AlisceaSparku
This beatmap was submitted using in-game submission on Biernes, Hulyo 21, 2017 at 7:28:54 AM

Artist: yanaginagi
Title: Kazakiri
Source: NORN9 ノルン+ノネット
Tags: norn9 norn+nonet opening tv size synthesia bass vocal
BPM: 165
Filesize: 2043kb
Play Time: 01:28
Difficulties Available:
  1. 4K HD - 4Key (2.97 stars, 604 notes)
  2. 4K NM - 4Key (1.93 stars, 426 notes)
  3. 7K HD - 7Key (3.27 stars, 789 notes)
  4. 7K NM - 7Key (1.95 stars, 445 notes)
Download: yanaginagi - Kazakiri
Information: Scores/Beatmap Listing
---------------
here[/url'>.
If 4K Hard is still easy for you ;)


Special thanks to the people in these spoilerboxes \o/

Modder List
SReisen | IRC Mod
ZeroCalamity | IRC Mod
Shiro Zaya | IRC Mod
~A friend from osu!mania PH~ | FB Chat
miya-- | Normal Mod
arcwinolivirus | M4M Mod + IRC Mod/Testplay
jakads | Normal Mod
Draftnell | M4M Mod
Han Solo | IRC Mod
DixonBlackWing | Random Mod ( Normal Mod xD )
doykyoto | M4M Mod ( IRC Mod )
Frizu | M4M Mod
-SoraGami- | NM Mod
Luthfeh | M4M/IRC Mod
SanadaYukimura | M4M Mod
Feerum | NM Mod + a lot of helpful info + HS fix
[ A v a l o n ] | NM Mod + a lot of helpful info + IRC Mod :o
Davin Fortune | NM Mod
Fresh Chicken | Offset check
juankristal | M4M Mod
Quick Draw | Testplay + IRC Mod
Lenfried- | Testplay + IRC Mod

Star Givers List
jakads | 1x Star
doykyoto | 1x Star
Han Solo | 5x Stars :o
Draftnell | 1x Star
Luthfeh | 1x Star
Draftnell | 1x Star
juankristal | 1x Star
-SoraGami- | 20x Stars what are u plotting revenge on me sis
SReisen
irc
01:23 SReisen: can i irc?
01:23 AlisceaSparku: sure no problem, but not sure how to save our chat xD
01:24 SReisen: i can handle it
01:24 SReisen: 00:03:810 - missing piano
01:24 *SReisen is editing [https://osu.ppy.sh/b/940606 yanaginagi - Kazakiri [7K Hard]]
01:24 SReisen: 00:05:810 - piano
01:25 SReisen: 00:17:205 (17205|5,17384|3) - this pretty hard
01:25 SReisen: swap clm
01:26 AlisceaSparku: ok swapped
01:26 SReisen: 00:44:690 (44690|4,44780|3,44869|2) - too close , drag 1clm to right
01:26 AlisceaSparku: and added notes on those missing piano
01:26 SReisen: cool
01:27 SReisen: 00:44:510 (44510|5) - move to 5 if you draged the note
01:27 SReisen: 00:45:947 (45947|2,46037|3,46127|4) - like just now too close , you can drag this to the left side
01:28 SReisen: 00:48:911 - missing snare
01:28 AlisceaSparku: hmm ok fixed
01:28 SReisen: 00:53:313 - 00:54:031 - 00:54:750 - add a note , since your kick are 2 notes :V
01:29 SReisen: 01:02:564 - similar snare - 01:04:720 -
01:29 AlisceaSparku: my bad, added
01:29 SReisen: 01:05:438 - this too
01:29 SReisen: 01:06:157 - ^
01:30 SReisen: maybe i miss some
01:30 SReisen: 01:03:283 - this
01:30 SReisen: 01:07:594 - this
01:31 SReisen: or i think you just ignore the snare - 01:04:720 (64720|1) - remove this
01:32 AlisceaSparku: hmm i kept it
01:32 AlisceaSparku: is there snare at 01:01:846 -
01:32 SReisen: if yes
01:32 AlisceaSparku: i really can't hear properly
01:33 SReisen: i can really hear it same as you add
01:33 SReisen: http://osu.ppy.sh/ss/4849117 - 01:12:265 - this part suggest pattern
01:33 SReisen: 01:17:205 (77205|2,77205|0,77295|1,77295|3) - is this vocal
01:34 SReisen: 01:17:205 (77205|2,77295|3) - drag 1clm to right
01:34 AlisceaSparku: yes it's vocal
01:34 SReisen: haha
01:34 SReisen: for me
01:34 SReisen: is really awkward
01:34 SReisen: since most are drum
01:34 SReisen: 01:18:103 - add a note
01:35 AlisceaSparku: what if I map only the vocals and add SVs?
01:35 SReisen: 01:18:283 - http://osu.ppy.sh/ss/4849140 pattern
01:35 SReisen: sv
01:35 SReisen: hmm
01:36 SReisen: if you follow vocal
01:37 SReisen: https://osu.ppy.sh/ss/4849157 should be like this?
01:39 SReisen: 01:23:133 - https://osu.ppy.sh/ss/4849166 another pattern suggest
01:39 AlisceaSparku: hm my idea was to map only at 01:17:025 - , 01:17:295 - , 01:17:564 - , 01:17:744 - and just SVs
01:39 SReisen: ahh
01:39 SReisen: only vocal okay
01:39 SReisen: SV is good
01:39 SReisen: 01:23:852 (83852|1,83852|2,83941|5,83941|4,84031|2,84031|1,84121|4,84121|5,84211|6,84211|0,84211|3) - i miss at this part
01:39 SReisen: even is easy
01:40 SReisen: 01:27:085 (87085|1) - vocal end here - 01:28:881 -
01:40 SReisen: 01:26:187 - add note , drum snare
01:40 AlisceaSparku: should i rearrange 01:23:852 - ?
01:40 SReisen: no no need
01:41 SReisen: just that its funny is not hard to press but i miss there
01:42 AlisceaSparku: hmm ok adding SVs
01:42 SReisen: all okay?
01:42 SReisen: update it
01:42 SReisen: i will recheck
01:43 AlisceaSparku: hold on
01:43 SReisen: okay
01:45 AlisceaSparku: is it okay if I delete most snares
01:45 AlisceaSparku: like 01:02:564 -
01:45 AlisceaSparku: to maintain consistency?
01:45 SReisen: yes
01:45 SReisen: sure you can
01:49 AlisceaSparku: ok updated
01:51 SReisen: cool
01:51 SReisen: 01:17:564 - this
01:51 SReisen: if you follow pitch
01:52 SReisen: it should be abit low pitch
01:52 AlisceaSparku: hmm do you have a suggestion for the whole SV part?
01:52 SReisen: 01:17:025 - http://osu.ppy.sh/ss/4849264
01:52 SReisen: SV ehh
01:52 SReisen: let me try
01:53 SReisen: my sv is rough
01:54 AlisceaSparku: i think there's a better way to SV the part xD i just dont know how
01:54 SReisen: try mine
01:54 SReisen: 01:17:025 - 0.75
01:54 SReisen: 01:17:205 - 1.5
01:54 SReisen: 01:17:295 - 0.75
01:55 SReisen: 01:17:474 - 1.5
01:55 SReisen: 01:17:564 - 1
01:56 AlisceaSparku: hmm hold on
01:57 AlisceaSparku: how about the next ones? remain?
01:57 SReisen: where
01:57 AlisceaSparku: 01:17:744 -
01:57 SReisen: nope
01:57 SReisen: no need
01:57 SReisen: 01:17:923 - should add a note
01:58 SReisen: the SV already cover the vocal
01:58 SReisen: now the problem BN can accept or not
01:58 SReisen: if were i , i got no prob
01:58 AlisceaSparku: i think instead of 1.5 , 1.35 is better
01:59 SReisen: up to you
01:59 SReisen: like i said my sv is rough
01:59 AlisceaSparku: hmm you should try it and maybe it's better only for me
01:59 AlisceaSparku: i want to know what you think too
01:59 SReisen: hmm
02:00 SReisen: for me
02:00 SReisen: it look the same
02:00 SReisen: ==
02:00 SReisen: haha
02:00 SReisen: go update
02:00 SReisen: i post this

good luck on it
Topic Starter
AlisceaSparku

SReisen wrote:

irc
01:23 SReisen: can i irc?
01:23 AlisceaSparku: sure no problem, but not sure how to save our chat xD
01:24 SReisen: i can handle it
01:24 SReisen: 00:03:810 - missing piano
01:24 *SReisen is editing [https://osu.ppy.sh/b/940606 yanaginagi - Kazakiri [7K Hard]]
01:24 SReisen: 00:05:810 - piano
01:25 SReisen: 00:17:205 (17205|5,17384|3) - this pretty hard
01:25 SReisen: swap clm
01:26 AlisceaSparku: ok swapped
01:26 SReisen: 00:44:690 (44690|4,44780|3,44869|2) - too close , drag 1clm to right
01:26 AlisceaSparku: and added notes on those missing piano
01:26 SReisen: cool
01:27 SReisen: 00:44:510 (44510|5) - move to 5 if you draged the note
01:27 SReisen: 00:45:947 (45947|2,46037|3,46127|4) - like just now too close , you can drag this to the left side
01:28 SReisen: 00:48:911 - missing snare
01:28 AlisceaSparku: hmm ok fixed
01:28 SReisen: 00:53:313 - 00:54:031 - 00:54:750 - add a note , since your kick are 2 notes :V
01:29 SReisen: 01:02:564 - similar snare - 01:04:720 -
01:29 AlisceaSparku: my bad, added
01:29 SReisen: 01:05:438 - this too
01:29 SReisen: 01:06:157 - ^
01:30 SReisen: maybe i miss some
01:30 SReisen: 01:03:283 - this
01:30 SReisen: 01:07:594 - this
01:31 SReisen: or i think you just ignore the snare - 01:04:720 (64720|1) - remove this
01:32 AlisceaSparku: hmm i kept it
01:32 AlisceaSparku: is there snare at 01:01:846 -
01:32 SReisen: if yes
01:32 AlisceaSparku: i really can't hear properly
01:33 SReisen: i can really hear it same as you add
01:33 SReisen: http://osu.ppy.sh/ss/4849117 - 01:12:265 - this part suggest pattern
01:33 SReisen: 01:17:205 (77205|2,77205|0,77295|1,77295|3) - is this vocal
01:34 SReisen: 01:17:205 (77205|2,77295|3) - drag 1clm to right
01:34 AlisceaSparku: yes it's vocal
01:34 SReisen: haha
01:34 SReisen: for me
01:34 SReisen: is really awkward
01:34 SReisen: since most are drum
01:34 SReisen: 01:18:103 - add a note
01:35 AlisceaSparku: what if I map only the vocals and add SVs?
01:35 SReisen: 01:18:283 - http://osu.ppy.sh/ss/4849140 pattern
01:35 SReisen: sv
01:35 SReisen: hmm
01:36 SReisen: if you follow vocal
01:37 SReisen: https://osu.ppy.sh/ss/4849157 should be like this?
01:39 SReisen: 01:23:133 - https://osu.ppy.sh/ss/4849166 another pattern suggest
01:39 AlisceaSparku: hm my idea was to map only at 01:17:025 - , 01:17:295 - , 01:17:564 - , 01:17:744 - and just SVs
01:39 SReisen: ahh
01:39 SReisen: only vocal okay
01:39 SReisen: SV is good
01:39 SReisen: 01:23:852 (83852|1,83852|2,83941|5,83941|4,84031|2,84031|1,84121|4,84121|5,84211|6,84211|0,84211|3) - i miss at this part
01:39 SReisen: even is easy
01:40 SReisen: 01:27:085 (87085|1) - vocal end here - 01:28:881 -
01:40 SReisen: 01:26:187 - add note , drum snare
01:40 AlisceaSparku: should i rearrange 01:23:852 - ?
01:40 SReisen: no no need
01:41 SReisen: just that its funny is not hard to press but i miss there
01:42 AlisceaSparku: hmm ok adding SVs
01:42 SReisen: all okay?
01:42 SReisen: update it
01:42 SReisen: i will recheck
01:43 AlisceaSparku: hold on
01:43 SReisen: okay
01:45 AlisceaSparku: is it okay if I delete most snares
01:45 AlisceaSparku: like 01:02:564 -
01:45 AlisceaSparku: to maintain consistency?
01:45 SReisen: yes
01:45 SReisen: sure you can
01:49 AlisceaSparku: ok updated
01:51 SReisen: cool
01:51 SReisen: 01:17:564 - this
01:51 SReisen: if you follow pitch
01:52 SReisen: it should be abit low pitch
01:52 AlisceaSparku: hmm do you have a suggestion for the whole SV part?
01:52 SReisen: 01:17:025 - http://osu.ppy.sh/ss/4849264
01:52 SReisen: SV ehh
01:52 SReisen: let me try
01:53 SReisen: my sv is rough
01:54 AlisceaSparku: i think there's a better way to SV the part xD i just dont know how
01:54 SReisen: try mine
01:54 SReisen: 01:17:025 - 0.75
01:54 SReisen: 01:17:205 - 1.5
01:54 SReisen: 01:17:295 - 0.75
01:55 SReisen: 01:17:474 - 1.5
01:55 SReisen: 01:17:564 - 1
01:56 AlisceaSparku: hmm hold on
01:57 AlisceaSparku: how about the next ones? remain?
01:57 SReisen: where
01:57 AlisceaSparku: 01:17:744 -
01:57 SReisen: nope
01:57 SReisen: no need
01:57 SReisen: 01:17:923 - should add a note
01:58 SReisen: the SV already cover the vocal
01:58 SReisen: now the problem BN can accept or not
01:58 SReisen: if were i , i got no prob
01:58 AlisceaSparku: i think instead of 1.5 , 1.35 is better
01:59 SReisen: up to you
01:59 SReisen: like i said my sv is rough
01:59 AlisceaSparku: hmm you should try it and maybe it's better only for me
01:59 AlisceaSparku: i want to know what you think too
01:59 SReisen: hmm
02:00 SReisen: for me
02:00 SReisen: it look the same
02:00 SReisen: ==
02:00 SReisen: haha
02:00 SReisen: go update
02:00 SReisen: i post this

good luck on it
thanks :D
miya--
Hi AlisceaSparku
i notice your map and i like it *-*
but i noticed somethingy's
anyways here's my modd


SPOILER
4k Hard

00:01:083 (1083|0) - make this note as single note since it is a quiet sound and it fit for hard mode

00:02:352 - 00:02:901 - 00:03:265 - etou~ how about adding single note here to emphasize the vocal

00:03:629 (3629|3) - and this note i think much better if its single note only

00:03:992 (3992|1) - this note i think much better if end it here 00:05:083 -

00:04:720 - add a note for vocal

00:05:083 (5083|2) - remove this note coz it is quiet and you already has this 00:05:083 (5083|0) - and which it is already good

00:05:447 - add a note for vocal to emphasize

00:06:174 - add a note for vocal

00:06:538 (6538|3,6720|2) - make it single note coz it is not much loud kind of sustain

00:12:356 - add note coz this is the started of the new flow of music

00:26:546 - remove 1 note

00:29:959 (29959|3,30139|2,30498|1,30678|3,30857|2) - these part i know it is the rolling of the bass guitar and i guess it is too much for hard mode..why not repattern it and make it simple as well? anyways that my opinion only

01:00:139 (60139|3) - remove this note coz it has no sound

01:18:372 (78372|3) - remove this note i guess it is too much in hard for these kind of pattern

that's only.anways im just newbie in this thing but hope that's help
if there's somethinig you wanna ask just whisper me on game or leave a msg on my profile

btw nice speed variation i very like it *-* hope you gonna teach me xD
Good Luck :)



.
Topic Starter
AlisceaSparku

miya-- wrote:

Hi AlisceaSparku
i notice your map and i like it *-*
but i noticed somethingy's
anyways here's my modd


SPOILER
4k Hard

00:01:083 (1083|0) - make this note as single note since it is a quiet sound and it fit for hard mode keep, i made it that way so that the sliders are fun to play :D

00:02:352 - 00:02:901 - 00:03:265 - etou~ how about adding single note here to emphasize the vocal not following the vocals

00:03:629 (3629|3) - and this note i think much better if its single note only same reason as stated before

00:03:992 (3992|1) - this note i think much better if end it here 00:05:083 - hmm was thinking about this. Changed

00:04:720 - add a note for vocal not following it

00:05:083 (5083|2) - remove this note coz it is quiet and you already has this 00:05:083 (5083|0) - and which it is already good i made it two notes to emphasize the beat, but the suggestion is also good so that it's consistent with 00:09:447 -

00:05:447 - add a note for vocal to emphasize

00:06:174 - add a note for vocal

00:06:538 (6538|3,6720|2) - make it single note coz it is not much loud kind of sustain

00:12:356 - add note coz this is the started of the new flow of music

00:26:546 - remove 1 note

00:29:959 (29959|3,30139|2,30498|1,30678|3,30857|2) - these part i know it is the rolling of the bass guitar and i guess it is too much for hard mode..why not repattern it and make it simple as well? anyways that my opinion only but its fun xD keep

01:00:139 (60139|3) - remove this note coz it has no sound it's for the reverse cymbal

01:18:372 (78372|3) - remove this note i guess it is too much in hard for these kind of pattern seems fine to me

that's only.anways im just newbie in this thing but hope that's help
if there's somethinig you wanna ask just whisper me on game or leave a msg on my profile

btw nice speed variation i very like it *-* hope you gonna teach me xD
Good Luck :)



.
Thanks for the mod miya~ :D
And what do you mean by nice speed variation? I can teach you what I know though xD
arcwinolivirus
"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: yanaginagi - Kazakiri (TV Size) (AlisceaSparku)
Number of difficulties modded in my map: 2 - 4K NM,HD


Note:
• do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• Object isn't snapped in Difficulties: 7K Normal and 4K Hard. MUST FIX

Stated in my rules that, the difficulties you modded in my map should be the same difficulties that I should mod in your map.
But since I forgot this map the time you requested to me, I'll make this an exception and mod your 7K Hard as you said in the pm. :)

Column:
_ _ _ _
4K - |1|2|3|4|

[4K Hard]
SPOILER
00:06:901 (6901|1) - reduce until 00:09:447 (9447|0) - since you didn't did this at 7K Hard. If this ever applied, you can add LN for the vocals at 00:10:174 - , 00:10:901 - , and
00:11:629 - which are more consistent to long note for. It may look like this: https://osu.ppy.sh/ss/4881013

00:13:792 (13792|0) - move to 4 to avoid stacks at 00:13:432 (13432|0,13612|0,13792|0) - . By moving, it also gives a better execution to 00:13:971 (13971|2) -

00:16:486 (16486|2,16666|1) - change to long note just like others. The reason is because its too awkward without that violin-like sound in this part, not to mention that it is much stronger violin sound compared to 00:15:229 (15229|1,15408|2,15588|1,15768|0,15947|3,16127|2,16307|1) -


00:21:516 (21516|0) - add note here for that guitar sound since you note for 00:22:235 (22235|0,22325|1,22414|3) -

00:22:594 (22594|1) - ^

00:29:959 (29959|3,30139|2,30498|1,30678|3,30857|2) - quite random for me. I assume 00:29:959 (29959|3,30139|2) - is for the bass, but it should'nt be that long and overlapped.- and lastly, I assume 00:30:678 (30678|3,30857|2) - is for vocals? quite awkward here imo as you didn't map for the vocals before this part just like the part of 00:27:804 (27804|0) - . suggesting: https://osu.ppy.sh/ss/4881061
• First two long notes are for the bass
• third long note is for the raising bass synth
• fourth long note is for that piano-like sound.
• fifth note for the beat sound
• fifth long note for the bass again.

00:34:899 - add note to 4? since the 7K Hard has note here and there's a sound.

00:46:666 (46666|2) - add note. I hear piano sound here.

00:54:031 (54031|2) - add note to 2 same sound and strength as 00:52:594 (52594|0,52594|1) -

00:59:241 - Suggesting: https://osu.ppy.sh/ss/4881095
• Same sound as 00:58:881 (58881|3,58881|2,58971|0,58971|1,59061|3,59061|2) - making it same pattern with it
• This pattern also avoids the 3-note stack you done at 00:58:881 (58881|2,59061|2,59241|2) -
• More comfortable to hit.

01:17:923 - Feels very awkward without note here because of the beat sound we can hear here. Also it breaks the flow. Add note here atleast.

01:21:875 (81875|3) - ^ same reason.

01:26:726 (86726|3,86905|2,86995|1,87085|0) - quite awkward to hit imo. suggesting to extend 01:26:726 (86726|3,86905|2) - until 01:28:522 - which feels much better.

Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[7K Hard]
SPOILER
00:09:447 - Same in 4K, suggesting: https://osu.ppy.sh/ss/4881126
• The two long note at column 1 and 2 is the same as you did at 00:05:083 (5083|1,5083|0) -
• The rest of long notes are vocals.

00:12:174 (12174|1,12355|2,12355|0) - must avoid these kind of pattern as it throws off players. Suggesting something like: https://osu.ppy.sh/ss/4881140 which follows the stair-melody sound here.

00:21:516 - add note. guitar.

00:22:594 (22594|1) - ^

00:23:313 (23313|1) - ^ while the 4K has a note here

00:25:289 (25289|4,25468|5) - ctrl J. to avoid that 00:25:289 (25289|6,25289|4,25468|5) - and its also fits along 00:24:570 (24570|5,24570|6,26007|5,26007|6) -

00:29:959 (29959|4,30139|6,30498|5,30678|3,30857|0) - same reasoning in my mod to your 4K Hard. Still you decide.

00:35:169 (35169|4,35259|5,35349|4,35349|6) - hard to execute, suggesting: https://osu.ppy.sh/ss/4881154 which is more comfortable.

00:46:846 (46846|4,46846|5) - you can add note here since stronger sound here.

01:01:127 (61127|5,61217|4,61217|6) - another T pattern. suggesting: https://osu.ppy.sh/ss/4881171

01:17:923 - same reason as 4K Hard. Bass drum heard here and it breaks the flow. Add note here.

01:17:025 (77025|3,77025|6,77295|1,77295|5,77564|4,77564|0,77744|2,77744|6) - With that being said, I believe this follows the vocal but feels awkward since you didn't note for the percussions here like at 01:17:384 - and 01:17:923 - You decide what to do there~

01:21:875 (81875|5) - Add note there's a sound here.

01:26:726 (86726|5,86905|4) - Same reason as 4K. I believe you know what to do.

[Overall]
Cool song~ yanaginagi \o/
Good luck and Thank you for the contract, until next time~ :)

~ END OF CONTRACT ~
Topic Starter
AlisceaSparku

arcwinolivirus wrote:

"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: yanaginagi - Kazakiri (TV Size) (AlisceaSparku)
Number of difficulties modded in my map: 2 - 4K NM,HD


Note:
• do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• Object isn't snapped in Difficulties: 7K Normal and 4K Hard. MUST FIX fixed, thanks for noticing

Stated in my rules that, the difficulties you modded in my map should be the same difficulties that I should mod in your map.
But since I forgot this map the time you requested to me, I'll make this an exception and mod your 7K Hard as you said in the pm. :)

Column:
_ _ _ _
4K - |1|2|3|4|

[4K Hard]
SPOILER
00:06:901 (6901|1) - reduce until 00:09:447 (9447|0) - since you didn't did this at 7K Hard. If this ever applied, you can add LN for the vocals at 00:10:174 - , 00:10:901 - , and
00:11:629 - which are more consistent to long note for. It may look like this: https://osu.ppy.sh/ss/4881013 followed

00:13:792 (13792|0) - move to 4 to avoid stacks at 00:13:432 (13432|0,13612|0,13792|0) - . By moving, it also gives a better execution to 00:13:971 (13971|2) - followed, good suggestion

00:16:486 (16486|2,16666|1) - change to long note just like others. The reason is because its too awkward without that violin-like sound in this part, not to mention that it is much stronger violin sound compared to 00:15:229 (15229|1,15408|2,15588|1,15768|0,15947|3,16127|2,16307|1) - I also added a LN at 00:16:666 - .


00:21:516 (21516|0) - add note here for that guitar sound since you note for 00:22:235 (22235|0,22325|1,22414|3) -

00:22:594 (22594|1) - ^

00:29:959 (29959|3,30139|2,30498|1,30678|3,30857|2) - quite random for me. I assume 00:29:959 (29959|3,30139|2) - is for the bass, yes but it should'nt be that long and overlapped.- and lastly, I assume 00:30:678 (30678|3,30857|2) - is for vocals? it's actually for violin xD quite awkward here imo as you didn't map for the vocals before this part just like the part of 00:27:804 (27804|0) - . suggesting: https://osu.ppy.sh/ss/4881061
• First two long notes are for the bass
• third long note is for the raising bass synth
• fourth long note is for that piano-like sound.
• fifth note for the beat sound
• fifth long note for the bass again.
for this part, I checked your suggestion and I used it as a reference for making a new pattern. I hope this new pattern is comfortable :D

00:34:899 - add note to 4? since the 7K Hard has note here and there's a sound. followed and remapped the stream like in 7k hard

00:46:666 (46666|2) - add note. I hear piano sound here. followed

00:54:031 (54031|2) - add note to 2 same sound and strength as 00:52:594 (52594|0,52594|1) - followed

00:59:241 - Suggesting: https://osu.ppy.sh/ss/4881095
• Same sound as 00:58:881 (58881|3,58881|2,58971|0,58971|1,59061|3,59061|2) - making it same pattern with it
• This pattern also avoids the 3-note stack you done at 00:58:881 (58881|2,59061|2,59241|2) -
• More comfortable to hit.
was trying to make a " drum weakening " effect but this is better xD

01:17:923 - Feels very awkward without note here because of the beat sound we can hear here. Also it breaks the flow. Add note here atleast. followed

01:21:875 (81875|3) - ^ same reason.followed

01:26:726 (86726|3,86905|2,86995|1,87085|0) - quite awkward to hit imo. suggesting to extend 01:26:726 (86726|3,86905|2) - until 01:28:522 - which feels much better.followed

Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[7K Hard]
SPOILER
00:09:447 - Same in 4K, suggesting: https://osu.ppy.sh/ss/4881126
• The two long note at column 1 and 2 is the same as you did at 00:05:083 (5083|1,5083|0) -
• The rest of long notes are vocals. followed

00:12:174 (12174|1,12355|2,12355|0) - must avoid these kind of pattern as it throws off players. Suggesting something like: https://osu.ppy.sh/ss/4881140 which follows the stair-melody sound here. followed

00:21:516 - add note. guitar followed

00:22:594 (22594|1) - ^ followed

00:23:313 (23313|1) - ^ while the 4K has a note here followed

00:25:289 (25289|4,25468|5) - ctrl J. to avoid that 00:25:289 (25289|6,25289|4,25468|5) - and its also fits along 00:24:570 (24570|5,24570|6,26007|5,26007|6) - followed

00:29:959 (29959|4,30139|6,30498|5,30678|3,30857|0) - same reasoning in my mod to your 4K Hard. Still you decide. I fixed it a bit too xD

00:35:169 (35169|4,35259|5,35349|4,35349|6) - hard to execute, suggesting: https://osu.ppy.sh/ss/4881154 which is more comfortable. followed

00:46:846 (46846|4,46846|5) - you can add note here since stronger sound here. followed

01:01:127 (61127|5,61217|4,61217|6) - another T pattern. suggesting: https://osu.ppy.sh/ss/4881171 followed

01:17:923 - same reason as 4K Hard. Bass drum heard here and it breaks the flow. Add note here.

01:17:025 (77025|3,77025|6,77295|1,77295|5,77564|4,77564|0,77744|2,77744|6) - With that being said, I believe this follows the vocal but feels awkward since you didn't note for the percussions here like at 01:17:384 - and 01:17:923 - You decide what to do there~ i'll experiment this part for a moment

01:21:875 (81875|5) - Add note there's a sound here.followed

01:26:726 (86726|5,86905|4) - Same reason as 4K. I believe you know what to do. followed xD

[Overall]
Cool song~ yanaginagi \o/
Good luck and Thank you for the contract, until next time~ :)

~ END OF CONTRACT ~
Thanks for the mod Arcwin~ :D
~updated~
Aras
LN hype, GL with this owo owo owo
Topic Starter
AlisceaSparku

Aras25 wrote:

LN hype, GL with this owo owo owo
yes LN hype :DDD
DeletedUser_259972

Hi, AlisceaSparku! :)
LN HYPE OWO
i hate LN

1|2|3|4|5|6|7


Overall


  1. BG:
  2. MP3:
  3. Diff Spread:
  4. AIMod: Maybe make 7K Normal's HP to 6? I'm not sure :P
  5. Hitsound:
  6. Timing:
  7. Etc:

7K Hard


  1. 00:17:564 (17564|3,17564|6,17564|2,17564|4) - I think 4 notes are overwhelming. Make it 2 or 3 notes.
  2. 00:20:798 (20798|3,20887|2) - Move to right by 1 column
  3. 00:27:444 - 00:28:163 - 00:28:881 - 00:30:319 - 00:32:474 - 00:33:193 - 00:33:911 - Add 1 more note
  4. 01:04:810 - delete 1 note

Sorry for short mod ;w;
Take my star
Topic Starter
AlisceaSparku

jakads wrote:


Hi, AlisceaSparku! :)
LN HYPE OWO
i hate LN

1|2|3|4|5|6|7


Overall


  1. BG:
  2. MP3:
  3. Diff Spread:
  4. AIMod: Maybe make 7K Normal's HP to 6? I'm not sure :P will consider this
  5. Hitsound:
  6. Timing:
  7. Etc:

7K Hard


  1. 00:17:564 (17564|3,17564|6,17564|2,17564|4) - I think 4 notes are overwhelming. Make it 2 or 3 notes. followed
  2. 00:20:798 (20798|3,20887|2) - Move to right by 1 column moved the notes at 00:19:360 - instead
  3. 00:27:444 - 00:28:163 - 00:28:881 - 00:30:319 - 00:32:474 - 00:33:193 - 00:33:911 - Add 1 more note didn't notice these, added
  4. 01:04:810 - delete 1 note followed oops wrong color xD

Sorry for short mod ;w;
Take my star
Thanks for mod jakads~ :D I really appreciate it + the star :p
Draftnell
really sorry for late m4m x.x

ok lets to mod ~
[4k Normal]
00:09:447 - start a LN ?
00:44:690 (44690|1,44780|2) - ctrl + H please
00:45:947 (45947|2,46037|1) - ^
01:11:995 (71995|2) - i dunno what must do this pattern....its piano looks to loud, so my suggest change to normal note

[7k Normal]
00:09:447 - start LN please
00:37:684 (37684|0) - move col 3
00:44:331 (44331|4) - move to col 4 (hand balance)
01:11:995 (71995|3,72265|1,72534|5) - same my sugget in 4k normal

[4k Hard]
00:36:606 (36606|1) - that end LN must 00:36:786 -
00:39:480 (39480|2) - just end LN to white line
00:42:354 (42354|1) - ^
00:53:313 - no add note ?
00:54:750 - ^

[7k Hard]
00:36:606 (36606|6,36606|5) - same with trouble in 4k hard, please hear carefull or playback rate on 50-25% u will know
00:39:480 (39480|1,39480|2) - ^
00:42:354 (42354|6,42354|2) - ^
00:45:229 - for cymbal in this diff...cause u add note 3 on part a clap, so for cymbal u must add one again in col 2
01:12:714 - add more in col 5
01:21:337 - ^

is LN seems good for me....well good luck for rank o/
Topic Starter
AlisceaSparku

Draftnell wrote:

really sorry for late m4m x.x

ok lets to mod ~
[4k Normal]
00:09:447 - start a LN ? no. A long LN without anything else is a bit boring for me, atleast for the new players
00:44:690 (44690|1,44780|2) - ctrl + H please keep, because it will ruin the pattern and this one kind of fits with the drums
00:45:947 (45947|2,46037|1) - ^ ^
01:11:995 (71995|2) - i dunno what must do this pattern....its piano looks to loud, so my suggest change to normal note added a slider for the drum stream and normal notes for the piano instead

[7k Normal]
00:09:447 - start LN please same reason as what I stated
00:37:684 (37684|0) - move col 3 not sure why?
00:44:331 (44331|4) - move to col 4 (hand balance) followed
01:11:995 (71995|3,72265|1,72534|5) - same my sugget in 4k normal did the same thing as I did xD

[4k Hard]
00:36:606 (36606|1) - that end LN must 00:36:786 - actually this slider is following a sound longer than 00:36:965 -
00:39:480 (39480|2) - just end LN to white line ^
00:42:354 (42354|1) - ^ ^
00:53:313 - no add note ? no, I only put 1 note for the drum before, and it's not my style of thinking that a slider's sound is weak
00:54:750 - ^ ^

[7k Hard]
00:36:606 (36606|6,36606|5) - same with trouble in 4k hard, please hear carefull or playback rate on 50-25% u will know i really hear it longer than 00:36:965 - , because the clap sound finishes the pitch but not in this slider
00:39:480 (39480|1,39480|2) - ^ ^
00:42:354 (42354|6,42354|2) - ^ ^
00:45:229 - for cymbal in this diff...cause u add note 3 on part a clap, so for cymbal u must add one again in col 2 added so that it's distinguishable
01:12:714 - add more in col 5 added
01:21:337 - ^ added

thanks for mod draftnell~ :)
updated~
is LN seems good for me....well good luck for rank o/
Chronocide
Some IRC modding :)

Mod
22:45 AlisceaSparku: Hi Han~ ~w~/
22:46 Han Solo: o/
22:48 AlisceaSparku: do you have a map in progress? I want to GD xD
22:49 Han Solo: Uhh
22:49 Han Solo: Not currently
22:49 Han Solo: Focussing on playing again :)
22:49 AlisceaSparku: hmm oh before I forget can you mod my new beatmap ?
22:49 Han Solo: Sure
22:50 *AlisceaSparku is listening to [https://osu.ppy.sh/b/940606 yanaginagi - Kazakiri (TV Size)]
22:50 AlisceaSparku: irc's fine
22:51 Han Solo: Just a moment
22:51 AlisceaSparku: take your time :p
22:53 Han Solo: Downloading
22:53 Han Solo: No Easy?
22:53 AlisceaSparku: nope, since it will be about less than 1 star xD
22:55 Han Solo: I 100% your Normal
22:55 Han Solo: And the hitsounds
22:55 Han Solo: <3
22:55 Han Solo: Don't change anything about it
22:55 Han Solo: It's good
22:56 AlisceaSparku: hmm alright
22:57 Han Solo: Not so sure about the 7k Normal
22:57 Han Solo: 00:03:629 (3629|4) - I would change to to 5
22:57 Han Solo: Tbh
22:57 AlisceaSparku: rearranged that part a bit
22:57 AlisceaSparku: okay anything else?
22:57 Han Solo: 00:36:426 (36426|3,36426|0) - And those
22:57 Han Solo: That sound
22:57 Han Solo: The drum thingy
22:58 Han Solo: I would prefer to use thumb on all of those sounds in that section
22:58 Han Solo: 00:37:145 (37145|1,37145|4) - So
22:58 Han Solo: That would be
22:58 Han Solo: 00:37:145 (37145|3) -
22:58 Han Solo: Just some consistency :)
22:59 Han Solo: The rest seems fine
22:59 Han Solo: The hitsounds again <3
22:59 AlisceaSparku: ok fixed the parts xD
23:00 Han Solo: Woa
23:00 Han Solo: Meanie
23:00 Han Solo: 99,07%
23:01 Han Solo: Because of SV
23:01 Han Solo: Haha
23:01 Han Solo: 01:18:462 (78462|3) -
23:01 Han Solo: I missed that note xD
23:01 AlisceaSparku: >:)
23:01 Han Solo: But, this one is really good as well
23:01 Han Solo: How is this not ranked yet
23:01 AlisceaSparku: it's not even 1 mo. old yet xD
23:02 Han Solo: It's REALLY good
23:02 Han Solo: I can't play the 7k Hard
23:02 Han Solo: Really bad at holds in 7k D:
23:02 AlisceaSparku: hmm how about by looks?
23:02 Han Solo: Have some stars :D
23:02 Han Solo: Uhh
23:02 Han Solo: Can't tell, not that good in 7k haha
23:03 Han Solo: There you go
23:03 Han Solo: 5 stars :D
23:03 AlisceaSparku: omg Han that's so plenty :oo
23:03 AlisceaSparku: thank you so much :DD
23:03 Han Solo: I have 35 left xD
Topic Starter
AlisceaSparku

Han Solo wrote:

Some IRC modding :)

Mod
22:45 AlisceaSparku: Hi Han~ ~w~/
22:46 Han Solo: o/
22:48 AlisceaSparku: do you have a map in progress? I want to GD xD
22:49 Han Solo: Uhh
22:49 Han Solo: Not currently
22:49 Han Solo: Focussing on playing again :)
22:49 AlisceaSparku: hmm oh before I forget can you mod my new beatmap ?
22:49 Han Solo: Sure
22:50 *AlisceaSparku is listening to [https://osu.ppy.sh/b/940606 yanaginagi - Kazakiri (TV Size)]
22:50 AlisceaSparku: irc's fine
22:51 Han Solo: Just a moment
22:51 AlisceaSparku: take your time :p
22:53 Han Solo: Downloading
22:53 Han Solo: No Easy?
22:53 AlisceaSparku: nope, since it will be about less than 1 star xD
22:55 Han Solo: I 100% your Normal
22:55 Han Solo: And the hitsounds
22:55 Han Solo: <3
22:55 Han Solo: Don't change anything about it
22:55 Han Solo: It's good
22:56 AlisceaSparku: hmm alright
22:57 Han Solo: Not so sure about the 7k Normal
22:57 Han Solo: 00:03:629 (3629|4) - I would change to to 5
22:57 Han Solo: Tbh
22:57 AlisceaSparku: rearranged that part a bit
22:57 AlisceaSparku: okay anything else?
22:57 Han Solo: 00:36:426 (36426|3,36426|0) - And those
22:57 Han Solo: That sound
22:57 Han Solo: The drum thingy
22:58 Han Solo: I would prefer to use thumb on all of those sounds in that section
22:58 Han Solo: 00:37:145 (37145|1,37145|4) - So
22:58 Han Solo: That would be
22:58 Han Solo: 00:37:145 (37145|3) -
22:58 Han Solo: Just some consistency :)
22:59 Han Solo: The rest seems fine
22:59 Han Solo: The hitsounds again <3
22:59 AlisceaSparku: ok fixed the parts xD
23:00 Han Solo: Woa
23:00 Han Solo: Meanie
23:00 Han Solo: 99,07%
23:01 Han Solo: Because of SV
23:01 Han Solo: Haha
23:01 Han Solo: 01:18:462 (78462|3) -
23:01 Han Solo: I missed that note xD
23:01 AlisceaSparku: >:)
23:01 Han Solo: But, this one is really good as well
23:01 Han Solo: How is this not ranked yet
23:01 AlisceaSparku: it's not even 1 mo. old yet xD
23:02 Han Solo: It's REALLY good
23:02 Han Solo: I can't play the 7k Hard
23:02 Han Solo: Really bad at holds in 7k D:
23:02 AlisceaSparku: hmm how about by looks?
23:02 Han Solo: Have some stars :D
23:02 Han Solo: Uhh
23:02 Han Solo: Can't tell, not that good in 7k haha
23:03 Han Solo: There you go
23:03 Han Solo: 5 stars :D
23:03 AlisceaSparku: omg Han that's so plenty :oo
23:03 AlisceaSparku: thank you so much :DD
23:03 Han Solo: I have 35 left xD
thanks again Han~ :p
Maxus
woah2, nice song, will give a little random mod <3

[4K Normal]
00:13:253 - I'm not sure about this , it sounds like an extra violin sound here, up to you though. (just me feel a bit missing here)
00:23:492 (23492|2,23672|3) - just my thought, the 1/2 note here kinda make it awkward for the flow, i personally would use something like : http://puu.sh/oi3lW/091ebc7a8c.jpg
00:24:570 (24570|3,24750|0) - Ctrl+G this , so it would be a reverse of 00:26:007 (26007|3,26187|0) - , and make more flow patterning overall
00:35:349 - Ok, starting from this section, i notice a lot of usage of 1-4 2-4 1-3 double (i mean, something like 00:35:708 (35708|1,35708|3) - 00:35:349 (35349|0,35349|3) - 00:38:582 (38582|0,38582|2) - ) Which... idk .. structure-rythm wise, make me feel i play the same thing albeit it comes with some kind of different pattern approaching there, I would recommend mixing 3-4 1-2 doubles like you did at 01:03:013 (63013|0,63013|1) -
00:37:145 (37145|1,37325|0,37684|1,37863|0,38223|0,38402|1,38582|0) - no wonder my left hand feel weird.. it even makes its own mini trill at 00:38:223 (38223|0,38402|1,38582|0) - .... http://puu.sh/oi5qH/af8bfcfea9.jpg
00:54:031 (54031|1,54390|1,54750|1,55109|1) - 4 jacks here, idk , you could actually makes it just 3 ... at 00:53:852 (53852|3,53941|2,54031|1) - Ctrl+G this. after all, you didn't jack 00:52:953 (52953|0) - with 00:52:594 (52594|2,52594|3) - ,don't you?
01:06:247 (66247|0,66606|0,66965|0,67325|0) - i feel a bit awkward play this section, maybe because of this? i personally would make it like: http://puu.sh/oi620/ceb05cd07a.jpg , much less constraining.
01:07:863 (67863|1,68043|0) - Tbh, Ctrl+G This would make it play a lot better.
01:11:995 - actually, instead of using 1 LN which is quite awkward because of the different instrument transition in this section, i would personally breaks this into 3 LN , like http://puu.sh/oi6IT/61d5cd9f05.jpg , following the piano itself , which give clear-cut structure of the instrument to follow
01:13:432 - and if you apply above, rearrange the upper pattern like http://puu.sh/oi6RA/719fe26542.jpg ?
01:16:666 - delete one note , because, double for snare ? no.
01:20:977 - to be honest, you don't need double for the start of stream, it's a rolly drum sound without actually emphasis at the start , so delete it.
01:23:852 - ^ same.

Dat SR though, so close.

[4K Hard]
00:14:331 - this LN section, I'm certainly sure that continuously using it would lead to awkward feeling although it's a short section. I would recommend change 00:15:229 (15229|1) - and 00:16:486 (16486|3) - into normal note. turn cymbal sound into normal notes to accenting the cymbal itself and make a "break" between continuous 1/2 LN will lead to better play.
00:17:384 - start from here, you could just focus on the strong drum sound with more prominent sound instead of making it LN , something like : http://puu.sh/oiBWI/827512e2a5.jpg , give emphasis towards the more distinctive sound itself.
00:22:414 (22414|2,22594|0,22774|3,22953|2) - The LN that seems to follow the guitar , i would just delete 00:22:953 (22953|2) - and stretch this LN: 00:22:774 (22774|3) - until 00:23:313 - , 00:22:953 (22953|2) - itself doesn't have clear sound , so the LN makes it kinda confusing.
00:38:582 (38582|0,38762|1,38941|0,39121|0,39301|1) - maybe intentional? but make it at 1 column too often would lead to unbalanced pattern, for me, switch the columns between each of these notes, make it something like http://puu.sh/oiCDC/92054c6137.jpg , you make the jack at 00:37:504 (37504|0,37684|0,38043|0) - , so move the jack at column 2 would balance it more. you can apply the same thing at similar section.
00:43:971 - add this, has snare, kick and melody sound, you even add at weaker sound such as 00:43:253 -
01:08:402 (68402|0,68582|0,69121|1,69301|1,69840|0,70019|0) - you literally just make these 3 jacks at left hand , rearrange it so there's jack at right hand too.
01:15:229 - http://puu.sh/oiDfH/d2999f24a9.jpg balancing the jack , since you already have 01:14:869 (74869|3,75049|3) -
01:16:666 - are you sure 2 notes for snare? no kick here
01:16:846 - SV around here literally kill me, tbh, i don't think the SV fits here, especially when there's no emphasis towards the vocal itself , so.. idk , decide it.
01:18:462 - tbh, you can just delete one note here, i know it has cymbal sound, but this is the only section which you literally have mini 1/4 jack, so, just make it consistent with other short jumptrill.
01:26:187 - add for kick

yanaginagi >_<
Good luck here <3
Aras
A little SV suggestion
http://puu.sh/oiGIL/5be46b1100.jpg

No kudosu, doing this cause I like the song xD
Topic Starter
AlisceaSparku

DixonBlackwing wrote:

woah2, nice song, will give a little random mod <3

[4K Normal]
00:13:253 - I'm not sure about this , it sounds like an extra violin sound here, up to you though. (just me feel a bit missing here) for this difficulty I did not map the sound because it's not that audible and I'm following what can be heard
00:23:492 (23492|2,23672|3) - just my thought, the 1/2 note here kinda make it awkward for the flow, i personally would use something like : http://puu.sh/oi3lW/091ebc7a8c.jpg I did something near this. I followed how I put the notes in the Hard difficulty instead xD
00:24:570 (24570|3,24750|0) - Ctrl+G this , so it would be a reverse of 00:26:007 (26007|3,26187|0) - , and make more flow patterning overall i think it's okay since it has almost the same sound.
00:35:349 - Ok, starting from this section, i notice a lot of usage of 1-4 2-4 1-3 double (i mean, something like 00:35:708 (35708|1,35708|3) - 00:35:349 (35349|0,35349|3) - 00:38:582 (38582|0,38582|2) - ) Which... idk .. structure-rythm wise, make me feel i play the same thing albeit it comes with some kind of different pattern approaching there, I would recommend mixing 3-4 1-2 doubles like you did at 01:03:013 (63013|0,63013|1) - that's meant xD it's to feel that the kiai part is more " appleasing " .
00:37:145 (37145|1,37325|0,37684|1,37863|0,38223|0,38402|1,38582|0) - no wonder my left hand feel weird.. it even makes its own mini trill at 00:38:223 (38223|0,38402|1,38582|0) - .... http://puu.sh/oi5qH/af8bfcfea9.jpg keep, since I'm trying to maintain the double note pattern I have
00:54:031 (54031|1,54390|1,54750|1,55109|1) - 4 jacks here, idk , you could actually makes it just 3 ... at 00:53:852 (53852|3,53941|2,54031|1) - Ctrl+G this. after all, you didn't jack 00:52:953 (52953|0) - with 00:52:594 (52594|2,52594|3) - ,don't you? rearranged to make it similar with the jacks before it
01:06:247 (66247|0,66606|0,66965|0,67325|0) - i feel a bit awkward play this section, maybe because of this? i personally would make it like: http://puu.sh/oi620/ceb05cd07a.jpg , much less constraining. It will kinda jack, and I personally don't like [2][3] patterns xD
01:07:863 (67863|1,68043|0) - Tbh, Ctrl+G This would make it play a lot better. rearranged it a bit
01:11:995 - actually, instead of using 1 LN which is quite awkward because of the different instrument transition in this section, i would personally breaks this into 3 LN , like http://puu.sh/oi6IT/61d5cd9f05.jpg , following the piano itself , which give clear-cut structure of the instrument to follow this is my pattern before and I thought the slider following the streams would be good. fixed
01:13:432 - and if you apply above, rearrange the upper pattern like http://puu.sh/oi6RA/719fe26542.jpg ? this part is a mirrored 01:12:714 (72714|2,72893|1,73073|0) - so no
01:16:666 - delete one note , because, double for snare ? no. oh
01:20:977 - to be honest, you don't need double for the start of stream, it's a rolly drum sound without actually emphasis at the start , so delete it. ^
01:23:852 - ^ same. ^

Dat SR though, so close. yep xD

[4K Hard]
00:14:331 - this LN section, I'm certainly sure that continuously using it would lead to awkward feeling although it's a short section. I would recommend change 00:15:229 (15229|1) - and 00:16:486 (16486|3) - into normal note. turn cymbal sound into normal notes to accenting the cymbal itself and make a "break" between continuous 1/2 LN will lead to better play. keep atm, I kinda like this part xD
00:17:384 - start from here, you could just focus on the strong drum sound with more prominent sound instead of making it LN , something like : http://puu.sh/oiBWI/827512e2a5.jpg , give emphasis towards the more distinctive sound itself. uncomfortable for me, maybe keep first
00:22:414 (22414|2,22594|0,22774|3,22953|2) - The LN that seems to follow the guitar , i would just delete 00:22:953 (22953|2) - and stretch this LN: 00:22:774 (22774|3) - until 00:23:313 - , 00:22:953 (22953|2) - itself doesn't have clear sound , so the LN makes it kinda confusing. keep. It can still be heard normally for me
00:38:582 (38582|0,38762|1,38941|0,39121|0,39301|1) - maybe intentional? but make it at 1 column too often would lead to unbalanced pattern, for me, switch the columns between each of these notes, make it something like http://puu.sh/oiCDC/92054c6137.jpg , you make the jack at 00:37:504 (37504|0,37684|0,38043|0) - , so move the jack at column 2 would balance it more. you can apply the same thing at similar section. yep intentional
00:43:971 - add this, has snare, kick and melody sound, you even add at weaker sound such as 00:43:253 - it's weak compared to the other 1/1 snaps so I made it one note only.
01:08:402 (68402|0,68582|0,69121|1,69301|1,69840|0,70019|0) - you literally just make these 3 jacks at left hand , rearrange it so there's jack at right hand too. it's the same with 01:06:965 - but i rearranged the last jack
01:15:229 - http://puu.sh/oiDfH/d2999f24a9.jpg balancing the jack , since you already have 01:14:869 (74869|3,75049|3) - rearranged it in a different way
01:16:666 - are you sure 2 notes for snare? no kick here oh, removed the hitsound and deleted 1 note
01:16:846 - SV around here literally kill me, tbh, i don't think the SV fits here, especially when there's no emphasis towards the vocal itself , so.. idk , decide it. hmm I'll wait for other mods regarding this
01:18:462 - tbh, you can just delete one note here, i know it has cymbal sound, but this is the only section which you literally have mini 1/4 jack, so, just make it consistent with other short jumptrill. i prevented the jack instead so I removed 2 notes from the mini stream
01:26:187 - add for kick good catch

yanaginagi >_<
Good luck here <3
thank you for mod Dixon~ :)
Topic Starter
AlisceaSparku

Aras25 wrote:

A little SV suggestion
http://puu.sh/oiGIL/5be46b1100.jpg

No kudosu, doing this cause I like the song xD
I was gonna do osmething like this xD

thanks for suggestion Aras~
Adot
IRC mod and some trashtalk lol
20:43 doykyoto: heiii
20:43 doykyoto: mm about m4m
20:43 doykyoto: i cant make a post in ur forum
20:43 doykyoto: so, how about irc?
20:44 doykyoto: my internet had a problem so i cant do my queue
20:44 AlisceaSparku: hmmm sure, fine by me :)
20:44 doykyoto: k
20:44 *doykyoto is editing [https://osu.ppy.sh/b/940606 yanaginagi - Kazakiri (TV Size) [7K Hard]]
20:44 AlisceaSparku: let me finish some things on my sb first
20:44 doykyoto: oh.. k
20:45 AlisceaSparku: okay
20:45 AlisceaSparku: we can start now :D
20:45 doykyoto: hmm, i will just mod 4k.. i still confuse about 7k map...
20:45 doykyoto: k
20:45 *doykyoto is editing [https://osu.ppy.sh/b/940604 yanaginagi - Kazakiri (TV Size) [4K Normal]]
20:46 *AlisceaSparku is editing [https://osu.ppy.sh/b/940604 yanaginagi - Kazakiri (TV Size) [4K Normal]]
20:49 doykyoto: hmm, i think the timings are true.. but it also has 1/12 snap... hmm i think.. if u follow the bass.. this isnt problem. but if follow the piano.. 00:03:629 - it must be here 00:03:659 -
20:51 AlisceaSparku: hm I follow the bass for this diff
20:52 doykyoto: oh, k...
20:52 doykyoto: still searching....
20:52 AlisceaSparku: anything else?
20:52 AlisceaSparku: okay take your time :D
20:58 doykyoto: hmm... i think it's nice.. but consider to reduce notes in 1/4 snap
20:58 doykyoto: hmm... for balancing hand.... i think u must move this
21:00 doykyoto: uh,, forget about that... i think the hitsound is too loud tbh
21:01 AlisceaSparku: hmm i'll consider reducing it
21:01 AlisceaSparku: what do you suggest?
21:03 doykyoto: setting the hitsound volume to 15
21:03 doykyoto: i think...
21:03 AlisceaSparku: in all sections?
21:04 doykyoto: 00:17:295 -
21:04 AlisceaSparku: i think 25 works better
21:05 doykyoto: https://osu.ppy.sh/ss/4951736 why the hitsound's name is C? i checked it in ur folder there is no C hitsound name
21:05 doykyoto: what do u think?
21:05 AlisceaSparku: it's the soft-hitclap
21:06 doykyoto: yea ikr..
21:06 doykyoto: i have a problem with my osu
21:06 doykyoto: like this https://osu.ppy.sh/ss/4951747
21:06 doykyoto: zzz
21:07 AlisceaSparku: hmm whats wrong with it?
21:07 doykyoto: that's furioso melodia in my insane diff
21:07 doykyoto: i mean furioso melodia bg
21:08 AlisceaSparku: oh
21:08 AlisceaSparku: you can change that
21:08 doykyoto: how?
21:08 AlisceaSparku: there's a hidden file in the folder
21:08 AlisceaSparku: called "Data" i think
21:08 AlisceaSparku: then remove that thumbnail and it should copy what's in the bg
21:09 doykyoto: oh, wait... after this i will continue to mod... sorry for make it too long
21:10 AlisceaSparku: http://puu.sh/olClC/b8dfe6fa15.jpg
21:10 doykyoto: wow
21:11 doykyoto: i found many BGs
21:11 AlisceaSparku: then click bt
21:11 AlisceaSparku: then find the thumbnail, and delete
21:12 AlisceaSparku: they're actually thumbnails xD
21:12 doykyoto: uh,, so i must delete them all?
21:12 AlisceaSparku: no
21:13 doykyoto: what do u mean about "thumbnail"?
21:13 doykyoto: i just found BGs
21:13 AlisceaSparku: thumbnails are
21:14 AlisceaSparku: the thumbnail stays as what you have put first
21:14 AlisceaSparku: and won't automatically change to the new background
21:14 AlisceaSparku: so you have to manually delete the thumbnail, because redownloading won't work
21:15 doykyoto: http://puu.sh/olCCi/d2d359c849.jpg
21:15 doykyoto: so i must move the bg?
21:15 doykyoto: to the right folder?
21:16 AlisceaSparku: no you delete it
21:16 AlisceaSparku: delete the one with the l
21:17 AlisceaSparku: or something xD
21:17 doykyoto: oh yha
21:17 doykyoto: so just the file with "l" name?
21:17 doykyoto: lets make this works
21:18 AlisceaSparku: yep
21:19 doykyoto: yeaa maybe later
21:19 doykyoto: too many
21:19 doykyoto: k
21:19 doykyoto: continue the mod now
21:21 *doykyoto is editing [https://osu.ppy.sh/b/940603 yanaginagi - Kazakiri (TV Size) [4K Hard]]
21:24 doykyoto: 00:16:486 - this sound is same like 00:13:612 - i think just make 00:16:486 - to be a triple note since 00:13:612 - is triple note too
21:24 doykyoto: yea,, just consider
21:25 doykyoto: oh,, i think 00:16:486 is louder... just consider it
21:25 doykyoto: 00:16:486 -
21:25 doykyoto: 00:15:229 - this is too
21:27 AlisceaSparku: for that part I made it 2 notes only for the cymbal since there are cymbals in the LN parts xD
21:27 doykyoto: oh, k... i think make a triple just make a more mess
21:29 AlisceaSparku: yep it would feel overlayered xD
21:29 doykyoto: but i like messy thing tbh... my map always have a mess part.. but im not proud of it...
21:30 doykyoto: uh i think u must add a note in 00:27:325 since u follow the snare..
21:30 doykyoto: 00:27:325 -
21:30 doykyoto: always forget to add -
21:32 doykyoto: i think it will be more feel if u add it.. i think...
21:33 AlisceaSparku: sorry
21:33 AlisceaSparku: internet went bad
21:34 doykyoto: no prob, just dont leave me alone in this night... i miss my lover and i leave her to mod ur map :3
21:34 doykyoto: hmm.. how about this... im lazy to copy the time lol https://osu.ppy.sh/ss/4951934
21:34 doykyoto: that notes is follow the right ln, snare, and piano
21:35 doykyoto: put it and try it..
21:35 doykyoto: ur ln is focusing to bass
21:35 doykyoto: i think that's good fair
21:37 doykyoto: https://osu.ppy.sh/ss/4951952 i always hate a reverse shield in hard diff --" but thats good since just in 1/4 snap
21:38 doykyoto: 00:44:690 - and 00:44:869 - i think that's good if u just make it a single note since no drum/cymbal/kick instrument there
21:39 doykyoto: i think just 00:44:690 -
21:39 AlisceaSparku: i did something similar
21:39 doykyoto: i heard a bass in 00:44:869 and it will be good if u just make it double
21:39 doykyoto: 00:44:869 -
21:41 AlisceaSparku: for some reason I think I won't change that part because there are other 1/4 sounds and it's better not to map it because it will be too mcuch
21:42 doykyoto: 01:01:935 - make it single not since no drum instrument following there
21:42 AlisceaSparku: others
21:42 AlisceaSparku: I fixed it
21:43 AlisceaSparku: for the chorus every 1/1 has 2 notes
21:45 doykyoto: oh.. i think not all chorus must have double in 1/1 .. for me i just follow the drum/loud sound... like my fantastic dreamer... but it's all up to you i just give a part that can be improved
21:45 doykyoto: shit.. sorry bad internet
21:48 AlisceaSparku: it's okay xD we're the same
21:48 doykyoto: 01:12:265 this note dont follow another instrument.. just consider to delete...
21:48 doykyoto: 01:12:265 -
21:48 doykyoto: or maybe my headset got a problem so i cant hear anything
21:49 doykyoto: https://osu.ppy.sh/ss/4952048 giving that double is so rude ... just make it to be a stair right :(
21:49 AlisceaSparku: there's something
21:49 AlisceaSparku: LOL
21:50 doykyoto: lel
21:50 doykyoto: yeaa
21:50 doykyoto: that's all from me
21:50 doykyoto: sorry if not worth anything with ur mod
21:51 AlisceaSparku: keep xD
21:51 AlisceaSparku: so that it's different with
21:51 AlisceaSparku: the normal difficulty
21:51 AlisceaSparku: nahhh it's okay xD
21:51 AlisceaSparku: maybe just do another IRC mod with my new incoming map :p
21:51 doykyoto: ahh... if im not busy right...

gl for this map
Frizu

Frizu's Modding Notice

*From Frizu's Mania Modding Queue


Your request was accepted prior to my queue. These following mods are just suggestions but mostly are recommended. If you reject some (all) of my mods, kindly explain it so I can understand. (Sorry to post in advance, got bored today. lol)

1|2|3|4|5|6|7

Metadata
  • Tags:Add space between "norn9" and "norn+nonet"(I think it is spelled "nonette" see source) also add "synthesia bass vocal" for meta purposes.

4K Normal
  1. 00:15:768 (15768|1) - I suggest to move this to 1. This section has less density on column 1 and notice the pattern of 00:15:229 (15229|3,15408|1,15588|2) like alternations rather than anchor-staircase to improve hand balance.
  2. 00:18:103 (18103|2,18462|3,19181|2,19899|2,20618|3) - Suggest to switch columns (note in 3 will move to 4 v.v.). The pattern here will blend more to the music if 00:18:103 notes are [1,4] rather than [1,3]
  3. Grouped mod here. (Apply all the following mods first, not check it one by one.)
    00:33:911 (33911|1,34630|0) - Switch Columns.
    00:34:810 (34810|1,34810|3,35169|2,35259|1) - Ctrl+H
    00:35:528 (35528|2) - Delete
    Ex: In 00:34:630 I just improve your pattern I normally see in the whole song. Now for the 00:35:528 (35528|2) I just recommend it to delete because you have already an anchor note which is 00:35:349 (35349|0) And It will be different to 00:38:223 (38223|0,38402|1) which is symmetrical, because there are no anchor notes to that time, so I ignore the beat in the red snap. i.e. for note density. (Also this section has the second most dense, and it's not even in pre-chorus. Blending of song mood to the note density makes a good map.)
  4. 01:10:019 (70019|1,70199|3,70378|1) - Move to 1, 2 and 4 respectively, It's much clearer to see this pattern and to hit.
  5. 01:11:995 (71995|2,72265|0,72534|3) - I don't think the NM players would hit this good. LN with lifts can cause some 200s or 100s to most NM players. Consider nerfing.
  6. 01:26:905 (86905|1) - Same does as above. Quick-holds like these also can give 200s or 100s to NM players.

7K Normal
  1. 00:16:666 (16666|2) - Delete. You don't have a note on 4K Normal here, also it is for note balance.
  2. 00:23:133 (23133|5) - Move to 7, for note balance and hand balance.
  3. 00:57:804 (57804|2,57983|0) - Switch columns, patterns will be much more easier to read.
  4. 01:17:295 (77295|1,77564|0) - Move to 3 and 2 respectively, players will be much easier to read.
  5. Grouped mod here.
    01:20:977 (80977|3,81067|2,81157|1,81247|0) - Ctrl+J
    01:21:337 (81337|2) - Move to 1
    Ex: Staircase like that are sometimes harder to hit for NM players. Ascending staircase is much more balanced.
  6. 01:26:905 (86905|2) - Same as 4K Normal.

4K Hard
  1. 00:35:169 (35169|1) - Move to 4, note stack at column 2, and for hand balance. See 00:34:810 (34810|1,34989|1,35169|1,35349|1,35528|1)
  2. 00:45:049 (45049|1,45229|0) - Switch columns, it's unbalanced if you applied alternations then followed by note-stack on the same 2 columns. See 00:44:690 (44690|1,44780|2,44869|1,45049|1,45049|2,45229|2)

7K Hard
  1. 00:35:079 - I don't think HD players would hit this part. Consider nerfing this.

Mapset has high-quality, so there are less mods for you.
Kindly reply as soon as possible prior to my mod post above. If there are any questions related to this post, just ask. Happy Modding =w=)b
Topic Starter
AlisceaSparku

Frizu wrote:

Frizu's Modding Notice

*From Frizu's Mania Modding Queue


Your request was accepted prior to my queue. These following mods are just suggestions but mostly are recommended. If you reject some (all) of my mods, kindly explain it so I can understand. (Sorry to post in advance, got bored today. lol)

1|2|3|4|5|6|7

Metadata
  • Tags:Add space between "norn9" and "norn+nonet"(I think it is spelled "nonette" see source) also add "synthesia bass vocal" for meta purposes. fixed

4K Normal
  1. 00:15:768 (15768|1) - I suggest to move this to 1. This section has less density on column 1 and notice the pattern of 00:15:229 (15229|3,15408|1,15588|2) like alternations rather than anchor-staircase to improve hand balance. fixed
  2. 00:18:103 (18103|2,18462|3,19181|2,19899|2,20618|3) - Suggest to switch columns (note in 3 will move to 4 v.v.). The pattern here will blend more to the music if 00:18:103 notes are [1,4] rather than [1,3] made it a lil bit different
  3. Grouped mod here. (Apply all the following mods first, not check it one by one.)
    00:33:911 (33911|1,34630|0) - Switch Columns.
    00:34:810 (34810|1,34810|3,35169|2,35259|1) - Ctrl+H
    00:35:528 (35528|2) - Delete
    Ex: In 00:34:630 I just improve your pattern I normally see in the whole song. Now for the 00:35:528 (35528|2) I just recommend it to delete because you have already an anchor note which is 00:35:349 (35349|0) And It will be different to 00:38:223 (38223|0,38402|1) which is symmetrical, because there are no anchor notes to that time, so I ignore the beat in the red snap. i.e. for note density. (Also this section has the second most dense, and it's not even in pre-chorus. Blending of song mood to the note density makes a good map.) nice idea, fixed, and also mirrored 00:32:295 - so it has some kind of pattern :(
  4. 01:10:019 (70019|1,70199|3,70378|1) - Move to 1, 2 and 4 respectively, It's much clearer to see this pattern and to hit. fixed, and other parts too so it has a pattern
  5. 01:11:995 (71995|2,72265|0,72534|3) - I don't think the NM players would hit this good. LN with lifts can cause some 200s or 100s to most NM players. Consider nerfing.I think this is okay. I will wait for other mods
  6. 01:26:905 (86905|1) - Same does as above. Quick-holds like these also can give 200s or 100s to NM players. changed into normal notes instead

7K Normal
  1. 00:16:666 (16666|2) - Delete. You don't have a note on 4K Normal here, also it is for note balance.
  2. 00:23:133 (23133|5) - Move to 7, for note balance and hand balance.
  3. 00:57:804 (57804|2,57983|0) - Switch columns, patterns will be much more easier to read. if I follow your suggestion, 00:57:983 - part will seem like the same beat as 00:58:343 - , so no
  4. 01:17:295 (77295|1,77564|0) - Move to 3 and 2 respectively, players will be much easier to read. fixed it in a lil different way that can follow the vocals somehow
  5. Grouped mod here.
    01:20:977 (80977|3,81067|2,81157|1,81247|0) - Ctrl+J
    01:21:337 (81337|2) - Move to 1
    Ex: Staircase like that are sometimes harder to hit for NM players. Ascending staircase is much more balanced. fixed
  6. 01:26:905 (86905|2) - Same as 4K Normal. made into normal notes also

4K Hard
  1. 00:35:169 (35169|1) - Move to 4, note stack at column 2, and for hand balance. See 00:34:810 I want to make the streams the same so instead I rearranged the other parts to avoid the triple stack(34810|1,34989|1,35169|1,35349|1,35528|1)
  2. 00:45:049 (45049|1,45229|0) - Switch columns, it's unbalanced if you applied alternations then followed by note-stack on the same 2 columns. See 00:44:690 (44690|1,44780|2,44869|1,45049|1,45049|2,45229|2) i will keep to maintain the current pattern.

7K Hard
  1. 00:35:079 - I don't think HD players would hit this part. Consider nerfing this. this part has been nerfed already by a previous mod, so I will keep it atm

Mapset has high-quality, so there are less mods for you.
Kindly reply as soon as possible prior to my mod post above. If there are any questions related to this post, just ask. Happy Modding =w=)b
Thank you Frizu~ :)
I will mod your map as soon as I have available time. Sorry for the delay ;-;
ZeroCalamity
IRC
2016-04-02 19:03 AlisceaSparku: Hi~ :D can you do a testplay for me? or if you can, how about an IRC mod?
2016-04-02 19:36 ZeroCalamity: hey
2016-04-02 19:36 ZeroCalamity: I was not watching my messages
2016-04-02 19:37 ZeroCalamity: yes, I can
2016-04-02 19:37 AlisceaSparku: hmm hold on lsitening to IRC mod atm xD
2016-04-02 19:38 ZeroCalamity: I'll wait, cya when the other mod is finished, just msg me
2016-04-02 20:11 AlisceaSparku: ok finished xD
2016-04-02 20:11 AlisceaSparku: ACTION is editing [https://osu.ppy.sh/b/940606 yanaginagi - Kazakiri [7K Hard]]
2016-04-02 20:11 AlisceaSparku: here's the map
2016-04-02 20:11 AlisceaSparku: ACTION is listening to [https://osu.ppy.sh/b/940606 yanaginagi - Kazakiri]
2016-04-02 20:12 ZeroCalamity: ACTION is playing [https://osu.ppy.sh/b/940606 yanaginagi - Kazakiri [7K Hard]] <osu!mania> |7K|
2016-04-02 20:24 AlisceaSparku: are you still there xD or i lost my internet connection
2016-04-02 20:24 ZeroCalamity: yes, I'm here
2016-04-02 20:25 AlisceaSparku: oh thought I disconnected
2016-04-02 20:25 ZeroCalamity: I'm just looking and the patterns and thinking
2016-04-02 20:30 AlisceaSparku: ohh okay then xD take your time
2016-04-02 20:34 ZeroCalamity: it's hard to find anything that doesn't fit
2016-04-02 20:35 AlisceaSparku: hmm how about suggestions?
2016-04-02 20:36 ZeroCalamity: 00:10:901 - piano note here
2016-04-02 20:36 ZeroCalamity: 00:11:629 -
2016-04-02 20:36 ZeroCalamity: and here
2016-04-02 20:38 AlisceaSparku: i think 00:10:901 - cant be heard that well so no need to put
2016-04-02 20:39 ZeroCalamity: if you put on the other one, put it on the first one too
2016-04-02 20:39 ZeroCalamity: for 00:11:629 -
2016-04-02 20:41 ZeroCalamity: http://puu.sh/o3yY4/6e3e689b19.png
2016-04-02 20:42 ZeroCalamity: because, 00:12:265 (12265|5,12356|6) -
2016-04-02 20:43 ZeroCalamity: these notes will feel like a stream
2016-04-02 20:43 ZeroCalamity: a lot of players without control will play those 2 notes faster than the other notes, because the other notes aren't the same kind of pattern
2016-04-02 20:43 ZeroCalamity: if you divide it like the pic I sent you, it'll feel more separate
2016-04-02 20:44 ZeroCalamity: it's less mindblocky
2016-04-02 20:44 AlisceaSparku: makes sense
2016-04-02 20:44 AlisceaSparku: ok rearranged, but i didn't reverse it
2016-04-02 20:45 ZeroCalamity: that's fine too
2016-04-02 20:45 AlisceaSparku: anything else?
2016-04-02 20:47 ZeroCalamity: 00:16:486 - add note in 5th column maybe, because of the much stronger music right there
2016-04-02 20:47 ZeroCalamity: 00:15:229 - also here
2016-04-02 20:48 ZeroCalamity: pretty much the same logic that you used 00:13:612 - here
2016-04-02 20:48 ZeroCalamity: 00:15:229 - then again, if you look at it as a whole, this sound is slightly less intense than the other 2
2016-04-02 20:48 ZeroCalamity: so maybe just keep it at 2 notes
2016-04-02 20:50 AlisceaSparku: removed a note
2016-04-02 20:50 AlisceaSparku: but I kept the number of notes at 00:16:486 - , etc
2016-04-02 20:50 ZeroCalamity: where did you remove?
2016-04-02 20:50 AlisceaSparku: 00:15:229 -
2016-04-02 20:51 ZeroCalamity: uhh
2016-04-02 20:51 ZeroCalamity: I meant, either keep 00:15:229 - like it is, or add a note
2016-04-02 20:51 ZeroCalamity: and add note on 00:16:486 -
2016-04-02 20:51 ZeroCalamity: I was comparing it to 00:13:612 (13612|0,13612|6,13612|3) -
2016-04-02 20:53 AlisceaSparku: ok i just added note
2016-04-02 20:53 AlisceaSparku: s
2016-04-02 20:53 AlisceaSparku: since i did use 4 notes at some parts
2016-04-02 20:53 ZeroCalamity: I'm not counting the LNs btw
2016-04-02 20:54 AlisceaSparku: what do you mean?
2016-04-02 20:54 AlisceaSparku: like, you're not paying attention to the LNs?
2016-04-02 20:56 ZeroCalamity: uh how to explain
2016-04-02 20:57 ZeroCalamity: you added LNs that follow that string instrument
2016-04-02 20:57 ZeroCalamity: and then single note chords for rhythm and intensity
2016-04-02 20:58 ZeroCalamity: it doesn't matter anymore though, you said you added the notes
2016-04-02 20:58 ZeroCalamity: so
2016-04-02 20:59 ZeroCalamity: anyway, why this 01:12:534 (72534|5) -
2016-04-02 21:00 AlisceaSparku: should i halve it?
2016-04-02 21:00 ZeroCalamity: I'd replace the section with http://puu.sh/o3AbD/88f82644dd.png
2016-04-02 21:01 ZeroCalamity: I don't hear anything on 01:12:534 - except that piano note
2016-04-02 21:01 AlisceaSparku: drum sond?
2016-04-02 21:02 ZeroCalamity: yeah, but you wouldn't map an LN to drums though
2016-04-02 21:02 AlisceaSparku: kinda a mix of drums and the piano
2016-04-02 21:03 AlisceaSparku: but yeah maybe it's better to remove the slider
2016-04-02 21:03 ZeroCalamity: hm
2016-04-02 21:03 ZeroCalamity: 01:12:265 (72265|0) - this is for the piano, right?
2016-04-02 21:04 AlisceaSparku: yeah
2016-04-02 21:04 ZeroCalamity: then an LN on 01:12:534 - is fitting
2016-04-02 21:04 ZeroCalamity: but halve it
2016-04-02 21:05 ZeroCalamity: and the pattern should be changed imo
2016-04-02 21:05 AlisceaSparku: hm like how?
2016-04-02 21:05 AlisceaSparku: the one u sent me?
2016-04-02 21:05 ZeroCalamity: if you add LN to what I sent you it might be annoying to read
2016-04-02 21:07 ZeroCalamity: how do you feel about (this)[http://puu.sh/o3AAI/12be591733.png]
2016-04-02 21:07 AlisceaSparku: http://puu.sh/o3AAq/3a435b103f.jpg
2016-04-02 21:07 AlisceaSparku: will that work
2016-04-02 21:07 AlisceaSparku: LOL almost the same idea
2016-04-02 21:07 ZeroCalamity: yes xD
2016-04-02 21:08 AlisceaSparku: why 3 notes though
2016-04-02 21:08 ZeroCalamity: I added the ln on the finger that isn't used in the jumptrills
2016-04-02 21:08 ZeroCalamity: because it's for the piano
2016-04-02 21:09 AlisceaSparku: hmm maybe i wont put
2016-04-02 21:10 ZeroCalamity: my version is harder to play
2016-04-02 21:10 AlisceaSparku: because i don't " add notes " ( 2 notes for drum, 1 ln for piano = 3 notes )
2016-04-02 21:10 AlisceaSparku: like i make it 2 in 1 xD
2016-04-02 21:10 ZeroCalamity: yes
2016-04-02 21:11 AlisceaSparku: ok followed ur pattern
2016-04-02 21:11 AlisceaSparku: hmm anything else?
2016-04-02 21:11 ZeroCalamity: yes
2016-04-02 21:11 ZeroCalamity: last thing
2016-04-02 21:12 AlisceaSparku: ok
2016-04-02 21:13 ZeroCalamity: hm, I'm thinking about 01:20:977 (80977|0,80977|6,80977|3,81067|4,81067|5,81157|1,81157|2,81247|5,81247|4,81337|6,81337|0,81337|3) -
2016-04-02 21:14 ZeroCalamity: (this)[http://puu.sh/o3B31/3cf5a06fd4.png] is slightly more enjoyable imo
2016-04-02 21:15 ZeroCalamity: and then you won't have 3/3 jumptrill sections in your map be [23][56] jumptrills
2016-04-02 21:16 AlisceaSparku: ok changed
2016-04-02 21:16 AlisceaSparku: should i change 01:23:852 - too xD
2016-04-02 21:17 ZeroCalamity: nah
2016-04-02 21:17 ZeroCalamity: maybe?
2016-04-02 21:17 ZeroCalamity: if you want to?
2016-04-02 21:18 AlisceaSparku: i changed it so it seems like it's the alternate of 01:20:977 -
2016-04-02 21:20 ZeroCalamity: maybe (this)[http://puu.sh/o3Bq0/3b70fdce3b.png]?
2016-04-02 21:20 AlisceaSparku: yep
2016-04-02 21:20 AlisceaSparku: that
2016-04-02 21:22 AlisceaSparku: anything else?
2016-04-02 21:22 ZeroCalamity: other diff?
2016-04-02 21:24 AlisceaSparku: haven't fixed them yet xD
2016-04-02 21:24 AlisceaSparku: maybe next time, since i gtg too atm
2016-04-02 21:24 AlisceaSparku: maybe do a normal mod and put the IRC mod?
2016-04-02 21:24 ZeroCalamity: I'll take a look
2016-04-02 21:24 ZeroCalamity: but they seem good
2016-04-02 21:24 ZeroCalamity: so I don't think I'll say much, if anything
2016-04-02 21:24 ZeroCalamity: ok?
2016-04-02 21:24 AlisceaSparku: hmm okay
2016-04-02 21:25 AlisceaSparku: anddd i really gtg right now xD seeya~
2016-04-02 21:25 ZeroCalamity: gn!

General
I checked the other diffs and they are all ok, in case you want to read over the IRC mod, some of it could be applied to the 4k hard, as it's basically the same map as the 7k, except 4k (some of the issues were 7k-specific, so not everything can be applied to the 4k).

I played the updated version, and I really like where the map is going!

Good luck with ranking!
Topic Starter
AlisceaSparku

ZeroCalamity wrote:

IRC
2016-04-02 19:03 AlisceaSparku: Hi~ :D can you do a testplay for me? or if you can, how about an IRC mod?
2016-04-02 19:36 ZeroCalamity: hey
2016-04-02 19:36 ZeroCalamity: I was not watching my messages
2016-04-02 19:37 ZeroCalamity: yes, I can
2016-04-02 19:37 AlisceaSparku: hmm hold on lsitening to IRC mod atm xD
2016-04-02 19:38 ZeroCalamity: I'll wait, cya when the other mod is finished, just msg me
2016-04-02 20:11 AlisceaSparku: ok finished xD
2016-04-02 20:11 AlisceaSparku: ACTION is editing [https://osu.ppy.sh/b/940606 yanaginagi - Kazakiri [7K Hard]]
2016-04-02 20:11 AlisceaSparku: here's the map
2016-04-02 20:11 AlisceaSparku: ACTION is listening to [https://osu.ppy.sh/b/940606 yanaginagi - Kazakiri]
2016-04-02 20:12 ZeroCalamity: ACTION is playing [https://osu.ppy.sh/b/940606 yanaginagi - Kazakiri [7K Hard]] <osu!mania> |7K|
2016-04-02 20:24 AlisceaSparku: are you still there xD or i lost my internet connection
2016-04-02 20:24 ZeroCalamity: yes, I'm here
2016-04-02 20:25 AlisceaSparku: oh thought I disconnected
2016-04-02 20:25 ZeroCalamity: I'm just looking and the patterns and thinking
2016-04-02 20:30 AlisceaSparku: ohh okay then xD take your time
2016-04-02 20:34 ZeroCalamity: it's hard to find anything that doesn't fit
2016-04-02 20:35 AlisceaSparku: hmm how about suggestions?
2016-04-02 20:36 ZeroCalamity: 00:10:901 - piano note here
2016-04-02 20:36 ZeroCalamity: 00:11:629 -
2016-04-02 20:36 ZeroCalamity: and here
2016-04-02 20:38 AlisceaSparku: i think 00:10:901 - cant be heard that well so no need to put
2016-04-02 20:39 ZeroCalamity: if you put on the other one, put it on the first one too
2016-04-02 20:39 ZeroCalamity: for 00:11:629 -
2016-04-02 20:41 ZeroCalamity: http://puu.sh/o3yY4/6e3e689b19.png
2016-04-02 20:42 ZeroCalamity: because, 00:12:265 (12265|5,12356|6) -
2016-04-02 20:43 ZeroCalamity: these notes will feel like a stream
2016-04-02 20:43 ZeroCalamity: a lot of players without control will play those 2 notes faster than the other notes, because the other notes aren't the same kind of pattern
2016-04-02 20:43 ZeroCalamity: if you divide it like the pic I sent you, it'll feel more separate
2016-04-02 20:44 ZeroCalamity: it's less mindblocky
2016-04-02 20:44 AlisceaSparku: makes sense
2016-04-02 20:44 AlisceaSparku: ok rearranged, but i didn't reverse it
2016-04-02 20:45 ZeroCalamity: that's fine too
2016-04-02 20:45 AlisceaSparku: anything else?
2016-04-02 20:47 ZeroCalamity: 00:16:486 - add note in 5th column maybe, because of the much stronger music right there
2016-04-02 20:47 ZeroCalamity: 00:15:229 - also here
2016-04-02 20:48 ZeroCalamity: pretty much the same logic that you used 00:13:612 - here
2016-04-02 20:48 ZeroCalamity: 00:15:229 - then again, if you look at it as a whole, this sound is slightly less intense than the other 2
2016-04-02 20:48 ZeroCalamity: so maybe just keep it at 2 notes
2016-04-02 20:50 AlisceaSparku: removed a note
2016-04-02 20:50 AlisceaSparku: but I kept the number of notes at 00:16:486 - , etc
2016-04-02 20:50 ZeroCalamity: where did you remove?
2016-04-02 20:50 AlisceaSparku: 00:15:229 -
2016-04-02 20:51 ZeroCalamity: uhh
2016-04-02 20:51 ZeroCalamity: I meant, either keep 00:15:229 - like it is, or add a note
2016-04-02 20:51 ZeroCalamity: and add note on 00:16:486 -
2016-04-02 20:51 ZeroCalamity: I was comparing it to 00:13:612 (13612|0,13612|6,13612|3) -
2016-04-02 20:53 AlisceaSparku: ok i just added note
2016-04-02 20:53 AlisceaSparku: s
2016-04-02 20:53 AlisceaSparku: since i did use 4 notes at some parts
2016-04-02 20:53 ZeroCalamity: I'm not counting the LNs btw
2016-04-02 20:54 AlisceaSparku: what do you mean?
2016-04-02 20:54 AlisceaSparku: like, you're not paying attention to the LNs?
2016-04-02 20:56 ZeroCalamity: uh how to explain
2016-04-02 20:57 ZeroCalamity: you added LNs that follow that string instrument
2016-04-02 20:57 ZeroCalamity: and then single note chords for rhythm and intensity
2016-04-02 20:58 ZeroCalamity: it doesn't matter anymore though, you said you added the notes
2016-04-02 20:58 ZeroCalamity: so
2016-04-02 20:59 ZeroCalamity: anyway, why this 01:12:534 (72534|5) -
2016-04-02 21:00 AlisceaSparku: should i halve it?
2016-04-02 21:00 ZeroCalamity: I'd replace the section with http://puu.sh/o3AbD/88f82644dd.png
2016-04-02 21:01 ZeroCalamity: I don't hear anything on 01:12:534 - except that piano note
2016-04-02 21:01 AlisceaSparku: drum sond?
2016-04-02 21:02 ZeroCalamity: yeah, but you wouldn't map an LN to drums though
2016-04-02 21:02 AlisceaSparku: kinda a mix of drums and the piano
2016-04-02 21:03 AlisceaSparku: but yeah maybe it's better to remove the slider
2016-04-02 21:03 ZeroCalamity: hm
2016-04-02 21:03 ZeroCalamity: 01:12:265 (72265|0) - this is for the piano, right?
2016-04-02 21:04 AlisceaSparku: yeah
2016-04-02 21:04 ZeroCalamity: then an LN on 01:12:534 - is fitting
2016-04-02 21:04 ZeroCalamity: but halve it
2016-04-02 21:05 ZeroCalamity: and the pattern should be changed imo
2016-04-02 21:05 AlisceaSparku: hm like how?
2016-04-02 21:05 AlisceaSparku: the one u sent me?
2016-04-02 21:05 ZeroCalamity: if you add LN to what I sent you it might be annoying to read
2016-04-02 21:07 ZeroCalamity: how do you feel about (this)[http://puu.sh/o3AAI/12be591733.png]
2016-04-02 21:07 AlisceaSparku: http://puu.sh/o3AAq/3a435b103f.jpg
2016-04-02 21:07 AlisceaSparku: will that work
2016-04-02 21:07 AlisceaSparku: LOL almost the same idea
2016-04-02 21:07 ZeroCalamity: yes xD
2016-04-02 21:08 AlisceaSparku: why 3 notes though
2016-04-02 21:08 ZeroCalamity: I added the ln on the finger that isn't used in the jumptrills
2016-04-02 21:08 ZeroCalamity: because it's for the piano
2016-04-02 21:09 AlisceaSparku: hmm maybe i wont put
2016-04-02 21:10 ZeroCalamity: my version is harder to play
2016-04-02 21:10 AlisceaSparku: because i don't " add notes " ( 2 notes for drum, 1 ln for piano = 3 notes )
2016-04-02 21:10 AlisceaSparku: like i make it 2 in 1 xD
2016-04-02 21:10 ZeroCalamity: yes
2016-04-02 21:11 AlisceaSparku: ok followed ur pattern
2016-04-02 21:11 AlisceaSparku: hmm anything else?
2016-04-02 21:11 ZeroCalamity: yes
2016-04-02 21:11 ZeroCalamity: last thing
2016-04-02 21:12 AlisceaSparku: ok
2016-04-02 21:13 ZeroCalamity: hm, I'm thinking about 01:20:977 (80977|0,80977|6,80977|3,81067|4,81067|5,81157|1,81157|2,81247|5,81247|4,81337|6,81337|0,81337|3) -
2016-04-02 21:14 ZeroCalamity: (this)[http://puu.sh/o3B31/3cf5a06fd4.png] is slightly more enjoyable imo
2016-04-02 21:15 ZeroCalamity: and then you won't have 3/3 jumptrill sections in your map be [23][56] jumptrills
2016-04-02 21:16 AlisceaSparku: ok changed
2016-04-02 21:16 AlisceaSparku: should i change 01:23:852 - too xD
2016-04-02 21:17 ZeroCalamity: nah
2016-04-02 21:17 ZeroCalamity: maybe?
2016-04-02 21:17 ZeroCalamity: if you want to?
2016-04-02 21:18 AlisceaSparku: i changed it so it seems like it's the alternate of 01:20:977 -
2016-04-02 21:20 ZeroCalamity: maybe (this)[http://puu.sh/o3Bq0/3b70fdce3b.png]?
2016-04-02 21:20 AlisceaSparku: yep
2016-04-02 21:20 AlisceaSparku: that
2016-04-02 21:22 AlisceaSparku: anything else?
2016-04-02 21:22 ZeroCalamity: other diff?
2016-04-02 21:24 AlisceaSparku: haven't fixed them yet xD
2016-04-02 21:24 AlisceaSparku: maybe next time, since i gtg too atm
2016-04-02 21:24 AlisceaSparku: maybe do a normal mod and put the IRC mod?
2016-04-02 21:24 ZeroCalamity: I'll take a look
2016-04-02 21:24 ZeroCalamity: but they seem good
2016-04-02 21:24 ZeroCalamity: so I don't think I'll say much, if anything
2016-04-02 21:24 ZeroCalamity: ok?
2016-04-02 21:24 AlisceaSparku: hmm okay
2016-04-02 21:25 AlisceaSparku: anddd i really gtg right now xD seeya~
2016-04-02 21:25 ZeroCalamity: gn!

General
I checked the other diffs and they are all ok, in case you want to read over the IRC mod, some of it could be applied to the 4k hard, as it's basically the same map as the 7k, except 4k (some of the issues were 7k-specific, so not everything can be applied to the 4k).

I played the updated version, and I really like where the map is going!

Good luck with ranking!
Thanks ZC~ :D
-SoraGami-
Hi Aliscea~

here's my mod :D

Column:
4K = 1|2|3|4
7K = 1|2|3|4|5|6|7


[4K Normal]
lol the SR was so close, i will be careful with my mod

- not much but, maybe move 00:00:720 (720|3) - to 2, so that the pitch in all of the sliders are perfect, to increase the feels even a little
- 00:35:528 - add note, it has same sound you're following and also it is added in 7k
- nice
[7K Normal]
- 00:00:720 (720|6) - move to 6? it feels so distant, maybe just me
- 00:18:103 (18103|3,18462|1) - swap columns for the better flow w/ the 1/2s, kinda have not much of a balance for the right hand and also wider space between notes in 00:18:103 has more impact for finishes
- 00:32:115 (32115|2,32295|3) - swap notes to improve the releasing of LN at 00:31:756 (31756|5) gives hand better balance
- 00:31:756 (31756|5) - move to 4,5 plays better since LN is on the edge
- nothing more found after this
[4K Hard]
just 1 thing concerns me

- move to 3, kinda hard to hit accurately causing by the jack here 00:17:384 (17384|0,17564|0) and also the release of LN 00:17:205 (17205|1) + it is even harder to hit well cuz of the 1/4
And also the pitch rises here 00:17:923 (17923|0) - move to 4, damn to make it easier to explain xD http://osu.ppy.sh/ss/5114512
[7K Hard]
- 00:12:714 (12714|0,12714|6) - make it [26] to differs the feels from 00:12:355 which changes pitch lower, it has good flow w/ 00:13:073 and so on
- 00:15:588 (15588|6) - move to 1, col 1 is empty
- 00:24:750 (24750|3) - move to 5 then 00:25:289 (25289|6,25289|5,25468|4) - move to left for better flow
- 00:38:941 (38941|2) - move to 2 to adjust some weight to the left

Such a nice map <3
Good luck for rank~
Topic Starter
AlisceaSparku

-SoraGami- wrote:

Hi Aliscea~

here's my mod :D

Column:
4K = 1|2|3|4
7K = 1|2|3|4|5|6|7


[4K Normal]
lol the SR was so close, i will be careful with my mod

- not much but, maybe move 00:00:720 (720|3) - to 2, so that the pitch in all of the sliders are perfect, to increase the feels even a little moved
- 00:35:528 - add note, it has same sound you're following and also it is added in 7k added
- nice thanks xD
[7K Normal]
- 00:00:720 (720|6) - move to 6? it feels so distant, maybe just me moved
- 00:18:103 (18103|3,18462|1) - swap columns for the better flow w/ the 1/2s, kinda have not much of a balance for the right hand and also wider space between notes in 00:18:103 has more impact for finishes followed
- 00:32:115 (32115|2,32295|3) - swap notes to improve the releasing of LN at 00:31:756 (31756|5) gives hand better balance
- 00:31:756 (31756|5) - move to 4,5 plays better since LN is on the edge i think it's okay, since following the pitch at this part
- nothing more found after this
[4K Hard]
just 1 thing concerns me

- move to 3, kinda hard to hit accurately causing by the jack here 00:17:384 (17384|0,17564|0) and also the release of LN 00:17:205 (17205|1) + it is even harder to hit well cuz of the 1/4
And also the pitch rises here 00:17:923 (17923|0) - move to 4, damn to make it easier to explain xD http://osu.ppy.sh/ss/5114512
keep, since the jacks can actually follow the strong drum sounds
[7K Hard]
- 00:12:714 (12714|0,12714|6) - make it [26] to differs the feels from 00:12:355 which changes pitch lower, it has good flow w/ 00:13:073 and so on followed
- 00:15:588 (15588|6) - move to 1, col 1 is empty moved
- 00:24:750 (24750|3) - move to 5 then 00:25:289 (25289|6,25289|5,25468|4) - move to left for better flow followed
- 00:38:941 (38941|2) - move to 2 to adjust some weight to the left followed

Such a nice map <3
Good luck for rank~
Thanks for the mod Sora~ :D
Draftnell
when rank btw ? :v

here take my stars <3
Topic Starter
AlisceaSparku

Draftnell wrote:

when rank btw ? :v

here take my stars <3
thanks for the stars Draftnell :ooo

and not sure. I'm not really good in finding BNs :(
Luthfeh
some irc :D
2016-05-16 19:53 Luthfeh: ACTION is editing [https://osu.ppy.sh/b/940606 yanaginagi - Kazakiri (TV Size) [7K Hard]]
2016-05-16 19:53 AlisceaSparku: ACTION is editing [https://osu.ppy.sh/b/940606 yanaginagi - Kazakiri (TV Size) [7K Hard]]
2016-05-16 19:55 Luthfeh: i think 00:17:025 (17025|0) - move to 3
2016-05-16 19:55 Luthfeh: so.. its more balanced i guess
2016-05-16 19:56 Luthfeh: or this 00:17:744 (17744|0) -
2016-05-16 19:57 AlisceaSparku: ill move the other one instead
2016-05-16 19:57 AlisceaSparku: so it can still emphasize the pitch
2016-05-16 19:57 Luthfeh: 00:17:205 (17205|3,17295|1,17295|2,17384|6,17384|5,17564|2,17564|4,17564|0,17744|1,17744|6,17923|3) - ctrl + j
2016-05-16 19:57 Luthfeh: *or
2016-05-16 19:59 AlisceaSparku: hmm
2016-05-16 20:00 AlisceaSparku: how about this
2016-05-16 20:00 AlisceaSparku: omg puush not working
2016-05-16 20:00 AlisceaSparku: oh here
2016-05-16 20:00 AlisceaSparku: http://puu.sh/oTTqE/13a01b1cb9.jpg
2016-05-16 20:01 Luthfeh: yeah thats good
2016-05-16 20:01 Luthfeh: i agree with that
2016-05-16 20:01 AlisceaSparku: ok made it like that xD
2016-05-16 20:02 AlisceaSparku: anything else?
2016-05-16 20:03 Luthfeh: 01:00:857 (60857|2,60947|6,61037|2,61127|6) - http://puu.sh/oTTzE/a16c2ba844.jpg
2016-05-16 20:03 Luthfeh: xD
2016-05-16 20:04 AlisceaSparku: that's actually a good idea
2016-05-16 20:04 Luthfeh: okay, done with this diff
2016-05-16 20:04 Luthfeh: nice map
2016-05-16 20:05 AlisceaSparku: thanks :D
2016-05-16 20:05 Luthfeh: ACTION is editing [https://osu.ppy.sh/b/940607 yanaginagi - Kazakiri (TV Size) [7K Normal]]
2016-05-16 20:06 Luthfeh: 4k hard first?
2016-05-16 20:06 Luthfeh: *next
2016-05-16 20:07 Luthfeh: you there?
2016-05-16 20:08 Luthfeh: im dc'd
2016-05-16 20:08 Luthfeh: again
2016-05-16 20:08 Luthfeh: ;-;
2016-05-16 20:09 AlisceaSparku: it's okay xD
2016-05-16 20:09 AlisceaSparku: i guess the internet doesn't feel like working today
2016-05-16 20:09 Luthfeh: xD
2016-05-16 20:09 Luthfeh: because its monday i guess
2016-05-16 20:11 Luthfeh: 00:52:594 (52594|0,52953|0,53313|0,53672|0,54031|2,54390|2,54750|2,55109|2) -
2016-05-16 20:11 Luthfeh: move 1 column to right i guess
2016-05-16 20:12 AlisceaSparku: hmm but i want to avoid 00:56:546 (56546|5,56905|6) - from stacking
2016-05-16 20:13 Luthfeh: noo, it just the white colored note
2016-05-16 20:13 AlisceaSparku: oh
2016-05-16 20:13 AlisceaSparku: woops
2016-05-16 20:13 AlisceaSparku: am drunk again
2016-05-16 20:13 Luthfeh: xD
2016-05-16 20:13 AlisceaSparku: sigh LOL and ok followed
2016-05-16 20:14 Luthfeh: okay thats it i think
2016-05-16 20:15 AlisceaSparku: hm oki
2016-05-16 20:15 AlisceaSparku: will u mod the 4k diffs also? or no?
2016-05-16 20:15 Luthfeh: yes
2016-05-16 20:15 Luthfeh: im gonna mod them all xD
2016-05-16 20:15 AlisceaSparku: wow
2016-05-16 20:15 Luthfeh: ACTION is editing [https://osu.ppy.sh/b/940603 yanaginagi - Kazakiri (TV Size) [4K Hard]]
2016-05-16 20:15 AlisceaSparku: thank you so much :D
2016-05-16 20:16 Luthfeh: noo, its because youre modding my maps
2016-05-16 20:16 Luthfeh: youre nice xD im happy
2016-05-16 20:16 Luthfeh: *wtf
2016-05-16 20:16 Luthfeh: soo okay here
2016-05-16 20:17 AlisceaSparku: hmm you're nice also :)
2016-05-16 20:17 Luthfeh: 00:03:810 (3810|2) - why dont you make it long note instead
2016-05-16 20:17 Luthfeh: ends here 00:05:083 (5083|2) -
2016-05-16 20:18 AlisceaSparku: trying not to make it similar with 00:06:538 (6538|3,6720|2,6901|1) -
2016-05-16 20:18 AlisceaSparku: like so that the piano sounds that those sliders follow will be more emphasized
2016-05-16 20:18 Luthfeh: mm.. okay
2016-05-16 20:19 Luthfeh: add note here? 00:15:049 (15049|1) -
2016-05-16 20:21 Luthfeh: this connection hates me
2016-05-16 20:21 Luthfeh: 00:47:474 (47474|1) - have similiar sound to this 00:44:690 (44690|1,44780|3,44780|2,44869|1,44869|0) -
2016-05-16 20:23 AlisceaSparku: 00:15:049 - adding a note here feels very heavily layered so maybe not yet xD
2016-05-16 20:23 Luthfeh: here too 00:48:822 (48822|1,48911|2,49001|0,49001|3) -
2016-05-16 20:23 Luthfeh: hmm okay xD
2016-05-16 20:23 AlisceaSparku: fixing those
2016-05-16 20:23 AlisceaSparku: hold on
2016-05-16 20:23 Luthfeh: okie
2016-05-16 20:25 AlisceaSparku: fixed xD
2016-05-16 20:25 Luthfeh: how about 01:00:857 (60857|1,60947|2,61037|1,61127|2) - like the 7k hard?
2016-05-16 20:26 AlisceaSparku: yep i did it the same xD
2016-05-16 20:26 Luthfeh: xD
2016-05-16 20:27 AlisceaSparku: anything else?
2016-05-16 20:27 Luthfeh: mm.. i think thats it for this diff
2016-05-16 20:28 Luthfeh: now the 4k normal
2016-05-16 20:29 AlisceaSparku: okii
2016-05-16 20:29 Luthfeh: mm.. 00:09:447 (9447|1) - move to 1
2016-05-16 20:30 Luthfeh: and add notes here 00:10:174 (10174|1) - , here 00:10:901 (10901|2) - , here 00:11:629 (11629|3) -
2016-05-16 20:30 Luthfeh: and move 00:11:992 (11992|2) - to 2
2016-05-16 20:34 Luthfeh: again, i dcd
2016-05-16 20:35 AlisceaSparku: yea u dc often xD
2016-05-16 20:35 Luthfeh: 00:44:690 (44690|1,44780|2) - ctrl + j
2016-05-16 20:35 Luthfeh: this connections really hates me
2016-05-16 20:35 Luthfeh: 00:45:947 (45947|2,46037|1) - ctrl + j too
2016-05-16 20:37 AlisceaSparku: ok fixed
2016-05-16 20:37 Luthfeh: thats it
2016-05-16 20:37 Luthfeh: xD
2016-05-16 20:38 Luthfeh: added to my favourite maps
2016-05-16 20:38 AlisceaSparku: thanks for the mod and the favourite :D

i love the maps, i'll give you a star xD
Sandalphon
Hey, from my queue
1l2l3l4

  • [4K Normal]
  1. 00:09:447 - if you decide to stop the LN here, either use single note to follow the vocal (00:10:174 - 00:10:901 - 00:11:629 - ) or continue the LN, leave it blank just feels really weird
  2. 00:13:253 - main sound here, suggest to add at 1, cause its same pitch as 00:13:432 -
  3. 00:16:666 (16666|2) - are u sure this is the sound you want to follow, cause it doesnt have main sound but only drum, and seems like you didnt follow the drum in this section, so i decide to deleted
  4. 00:24:570 - the LN start here should end at 1/4 blue bar line (like you did in Hard), if you think 1/4 short LN are too hard to play, changed to single note should work, but a unsnap LN are not really a option
  5. 01:01:217 - as the web shows, the Star Rate is 2.00 (in game 1.99), if you want to reduce the star, delete 01:01:756 - 01:02:474 - 01:03:193 - 01:03:911 - etc those kick sound, and focus on drum, the in game star rate will become 1.95 (img a screenshot to let you know what i mean)
  6. 01:11:277 - a suggestion for this part img, the main sound start at 01:11:277 - , and i dont think the LN snap here is wrong
  7. 01:16:307 - if you changed the reduce star mod, here is another pattern suggestion for you img just feels it will play better
    [4K Hard]
  8. 00:07:992 - 00:09:629 - 00:09:901 - piano
  9. 00:16:666 (16666|0) - wrong LN, if you following the background violin
  10. 00:22:055 - the LN here are definitely wrong imo, and few other note, here is the fixed version img
  11. 01:00:857 - the SV works really poorly, will suggest add the 1.00x at 01:00:857 - if you want to keep the SV
  12. ^and maybe try some thing like this img there is no reason to cut the LN short
  13. 01:17:025 - really really not sure about this LN
  14. 01:26:726 - the LN gap here is 1/2 -> 1/4 -> 1/4 -> 1/4, its really easy to misled the player, and the LN are start at 01:26:905 - a pattern to you if you agree with my point img
good luck ;3
Topic Starter
AlisceaSparku

SanadaYukimura wrote:

Hey, from my queue
1l2l3l4

  • [4K Normal]
  1. 00:09:447 - if you decide to stop the LN here, either use single note to follow the vocal (00:10:174 - 00:10:901 - 00:11:629 - ) or continue the LN, leave it blank just feels really weird // it's to make 00:11:992 (11992|2) - more distinguishable as a slider for the streams
  2. 00:13:253 - main sound here, suggest to add at 1, cause its same pitch as 00:13:432 - // it's not that audible, in my case
  3. 00:16:666 (16666|2) - are u sure this is the sound you want to follow, cause it doesnt have main sound but only drum, and seems like you didnt follow the drum in this section, so i decide to deleted // it's for the violin ( if that's what it is lol )
  4. 00:24:570 - the LN start here should end at 1/4 blue bar line (like you did in Hard), if you think 1/4 short LN are too hard to play, changed to single note should work, but a unsnap LN are not really a option // changed to single notes instead
  5. 01:01:217 - as the web shows, the Star Rate is 2.00 (in game 1.99), if you want to reduce the star, delete 01:01:756 - 01:02:474 - 01:03:193 - 01:03:911 - etc those kick sound, and focus on drum, the in game star rate will become 1.95 (img a screenshot to let you know what i mean) // it will make the chorus a bit boring imo, so i decided to keep it as it is atm
  6. 01:11:277 - a suggestion for this part img, the main sound start at 01:11:277 - , and i dont think the LN snap here is wrong // trying to prevent streams aside from 3-singlenote streams
  7. 01:16:307 - if you changed the reduce star mod, here is another pattern suggestion for you img just feels it will play better // and no, didn't reduce
    [4K Hard]
  8. 00:07:992 - 00:09:629 - 00:09:901 - piano // will consider this. i'll decide soon whether to focus on vocals or piano instead
  9. 00:16:666 (16666|0) - wrong LN, if you following the background violin // i still hear a violin sound though
  10. 00:22:055 - the LN here are definitely wrong imo, and few other note, here is the fixed version img // followed and changed the patterns a bit to my style
  11. 01:00:857 - the SV works really poorly, will suggest add the 1.00x at 01:00:857 - if you want to keep the SV // not sure if it feels uncomfortable, but ok added
  12. ^and maybe try some thing like this [url=https://osu.ppy.sh/ss/5174671]img[/url] there is no reason to cut the LN short // if im not mistaken, it's the reverse cymbal changing its sound into what i mapped into streams. not sure though
  13. 01:17:025 - really really not sure about this LN // or SVs? hm many talked about these SVs and maybe i'll consider to remove it
  14. 01:26:726 - the LN gap here is 1/2 -> 1/4 -> 1/4 -> 1/4, its really easy to misled the player, and the LN are start at 01:26:905 - a pattern to you if you agree with my point img// good idea
good luck ;3
Thanks for mod SY :D
juankristal
mark :P
Feerum
Requested Mod



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello AlisceaSparku
Mod as requested.

General


Artist: Right
Title: Wrong. Please remove the "(TV Size)". There is no TV Size in the Title. // 1 Source Webiste | 2 Source Video
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: soft-hitfinish has about 12/13ms delay, this is Unrankable. Get the fix here
Other: See below


Spread issue


I'm sorry to tell you this but your spread is in the current state how it is unrankable.

Let me quote the Ranking Criteria:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.

Also this:

Different key amounts within a mapset must be treated as different gamemodes and require a respective independent difficulty spread. Therefore each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4k difficulty to your set, you must also design a whole 4K spread.

Summary:
Every key mode is handles as own game mode. The problem in your spread:
Your 7K Normal has 2.05* Ingame

You have to reduce it to below 2* otherwise it is not rankable.

Please try to nerf this difficult so far that i's rankable, try it by your own, ask some friends for help first.
Should you not be able to reduce it by yourself or the help with your friends catch me IRC and i gonna try it together with you, but this you have to follow then.

4K Normal

Basically i don't have a lot to say here because it's a pretty solid difficulty, your pattern are just very very repetitive.
Especially in the part of 00:44:510 - to 00:52:594 - . Every tripple you used is a simple roll, but why? Since this is already a Normal difficult i don't think there is need to use aaaaaalways simple rolls.
I really recommend to change some of them to a bit more "exciting" Pattern.

Why don't you try some pattern with a little "jump" in, means it skips a column, like 1-3-2 or 4-1-3?
It plays pretty good in this song because the 2nd note in these triples are a snare drum, you emphasize it with this little "jump" way way more and you make the map waaay more exciting!

As example, change 00:45:947 (45947|1,46037|2,46127|3) - to 2-4-1. (Move then 00:46:307 (46307|0) - to 3)
Or 00:48:642 (48642|0,48822|1) - CTRL + G here, 00:48:911 (48911|2) - to 4 and 00:49:001 (49001|3) - to 3.

You have many possibility to make it more exciting.

Should 01:26:187 - have two notes? I can clearly hear a snare here.

And yeah that's all here. Like is said, not really many problems just repetitive and boring :(

7K Normal

00:30:678 (30678|2) - This LN begins definitely wrong. The sound for the LN which you follow in this Part begins already 00:30:319 - . Cut the last LN until here and let this one beginn here.

Nothing more to say

4K Hard

00:11:992 (11992|1,12083|2,12174|1,12265|2) - i really dislike this trill here, why a trill? You have here an up-going sound and the trill doesn't fit. I really really recommend to change it as example to 2-3-4-2. It's simply not the right sound for a trill.

00:22:055 (22055|3) - i think this LN should end 00:22:235 - .

00:34:810 (34810|1,34810|3,34810|0) - recommend to make this to a two noted chord and add a note 00:34:720 - at col 2. The 1/4 clearly begins at 00:34:630 - and you should map it completely.
Just move 00:34:810 (34810|1) - 1/4 beat down \:D/

00:36:606 (36606|2) - If you follow bass this LN should end 00:36:786 - .
00:39:480 (39480|1) - Same here, should be 1/2 beat long.
00:42:354 (42354|2) - same like above.

00:52:055 (52055|2,52235|1) - CTRL + G for balance, remove this triple jack 00:51:696 (51696|2,51875|2,52055|2) - .

01:00:857 - SV Suggestion ahead!

Ok, the SV is not bad, but could be better. I don't like how the SV suddenly goes from 0.75x to 1.0x suddenly with the 1/4.
Pretty strange to hit..

My suggestion would be to make the SV 01:00:857 - to 0.8x and go up every 1/4 beat for 0.05.
It would look like this:


Exactly with Kiai start it goes to 1.0x, the normal SV.
Try it out and tell me what do you think.

7K Hard

00:22:055 (22055|1) - same thing with LN like in the 4K. should clearly end 00:22:235 -

00:22:953 - uhh.. Inconsistent mapping in 7K Hard -> 4K Hard.. why you use here suddenly different pattern? Since.. uhh.. you mapped always same?

00:36:606 (36606|5,36606|6) -
00:39:480 (39480|1,39480|2) -
00:42:354 (42354|6,42354|2) -
Same thing like in the 4K.

01:00:857 - Same SV Suggestion like in the 4K Hard

01:26:726 - Shouldn't one LN at least end at 01:28:881 - ? Like in every other difficult?

Oke mod done.
Please try to fix the spread thing.
Topic Starter
AlisceaSparku

Feerum wrote:

Requested Mod



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello AlisceaSparku
Mod as requested.

General


Artist: Right
Title: Wrong. Please remove the "(TV Size)". There is no TV Size in the Title. // 1 Source Webiste | 2 Source Video // fixed
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: soft-hitfinish has about 12/13ms delay, this is Unrankable. Get the fix here strange i have problems getting this hs... can i ask for another upload or tips on how to do it myself?
Other: See below


Spread issue


I'm sorry to tell you this but your spread is in the current state how it is unrankable.

Let me quote the Ranking Criteria:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.

Also this:

Different key amounts within a mapset must be treated as different gamemodes and require a respective independent difficulty spread. Therefore each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4k difficulty to your set, you must also design a whole 4K spread.

Summary:
Every key mode is handles as own game mode. The problem in your spread:
Your 7K Normal has 2.05* Ingame

You have to reduce it to below 2* otherwise it is not rankable.

Please try to nerf this difficult so far that i's rankable, try it by your own, ask some friends for help first.
Should you not be able to reduce it by yourself or the help with your friends catch me IRC and i gonna try it together with you, but this you have to follow then. // noted, i will try nerfing it by myself atm but if I can not, then i'll ask some people for help

4K Normal

Basically i don't have a lot to say here because it's a pretty solid difficulty, your pattern are just very very repetitive.
Especially in the part of 00:44:510 - to 00:52:594 - . Every tripple you used is a simple roll, but why? Since this is already a Normal difficult i don't think there is need to use aaaaaalways simple rolls.
I really recommend to change some of them to a bit more "exciting" Pattern.

Why don't you try some pattern with a little "jump" in, means it skips a column, like 1-3-2 or 4-1-3?
It plays pretty good in this song because the 2nd note in these triples are a snare drum, you emphasize it with this little "jump" way way more and you make the map waaay more exciting!

As example, change 00:45:947 (45947|1,46037|2,46127|3) - to 2-4-1. (Move then 00:46:307 (46307|0) - to 3)
Or 00:48:642 (48642|0,48822|1) - CTRL + G here, 00:48:911 (48911|2) - to 4 and 00:49:001 (49001|3) - to 3.

You have many possibility to make it more exciting. // actually it was like this before but people think that it may be too hard for some players but i would go for a fun pattern instead :p

Should 01:26:187 - have two notes? I can clearly hear a snare here. // added

And yeah that's all here. Like is said, not really many problems just repetitive and boring :( // thanks for telling me this :D, maybe i will remap some parts for it to be more fun to play

7K Normal

00:30:678 (30678|2) - This LN begins definitely wrong. The sound for the LN which you follow in this Part begins already 00:30:319 - . Cut the last LN until here and let this one beginn here. // fixed

Nothing more to say

4K Hard

00:11:992 (11992|1,12083|2,12174|1,12265|2) - i really dislike this trill here, why a trill? You have here an up-going sound and the trill doesn't fit. I really really recommend to change it as example to 2-3-4-2. It's simply not the right sound for a trill. // did a 2-3-1-4 instead.. i hope this is better

00:22:055 (22055|3) - i think this LN should end 00:22:235 - . // since 1/4 sliders are a bit weird for me, i made it that way so it somehow represents that long sound

00:34:810 (34810|1,34810|3,34810|0) - recommend to make this to a two noted chord and add a note 00:34:720 - at col 2. The 1/4 clearly begins at 00:34:630 - and you should map it completely. // might consider this.. trying to emphasize that big sound
Just move 00:34:810 (34810|1) - 1/4 beat down \:D/ // actually this is fun lol applied

00:36:606 (36606|2) - If you follow bass this LN should end 00:36:786 - .
00:39:480 (39480|1) - Same here, should be 1/2 beat long.
00:42:354 (42354|2) - same like above. // why do these bass sounds look prolonged to me than the other one :< anyway fixed

00:52:055 (52055|2,52235|1) - CTRL + G for balance, remove this triple jack 00:51:696 (51696|2,51875|2,52055|2) - . // moved

01:00:857 - SV Suggestion ahead!

Ok, the SV is not bad, but could be better. I don't like how the SV suddenly goes from 0.75x to 1.0x suddenly with the 1/4.
Pretty strange to hit..

My suggestion would be to make the SV 01:00:857 - to 0.8x and go up every 1/4 beat for 0.05.
It would look like this:


Exactly with Kiai start it goes to 1.0x, the normal SV.
Try it out and tell me what do you think. // wow this is actually better
thanks for the suggestion :D

7K Hard

00:22:055 (22055|1) - same thing with LN like in the 4K. should clearly end 00:22:235 - // same reason why i made it like that too

00:22:953 - uhh.. Inconsistent mapping in 7K Hard -> 4K Hard.. why you use here suddenly different pattern? Since.. uhh.. you mapped always same? // it seems that i did change it, but i forgot to upload it >< am drunk again

00:36:606 (36606|5,36606|6) -
00:39:480 (39480|1,39480|2) -
00:42:354 (42354|6,42354|2) -
Same thing like in the 4K.

01:00:857 - Same SV Suggestion like in the 4K Hard

01:26:726 - Shouldn't one LN at least end at 01:28:881 - ? Like in every other difficult? // didnt notice, applied

Oke mod done.
Please try to fix the spread thing.
thanks feerum~ :D

you stated really many things about my map..
Feerum
Ayy, sorry. I was a bit lazy so i simply uploaded the hs fix in puush.
Here's a dropbox link, should work 100%

click
Topic Starter
AlisceaSparku

Feerum wrote:

Ayy, sorry. I was a bit lazy so i simply uploaded the hs fix in puush.
Here's a dropbox link, should work 100%

click
yep it does work..

Thank you again Feerum~ :3
[ A v a l o n ]

Normal Mod



Hi Aliscea ~
i'm going to mod pattern on this map first

|1|2|3|4|5|6|7|


  • [4K Normal]
  1. 00:09:447 - i think would be great if you map the vocals on this blank part, it feels more better than you keep it blank (not mapped) here is my suggestion http://puu.sh/pg7s1/a43b119dcc.jpg
  2. 00:13:432 (13432|0) - this feels so weird, maybe you've better to snap that note into this timing 00:13:253 - for expressing the violin sound
  3. 00:17:384 (17384|3) - delete this note, you don't need to put 2 note for just a kick sound this time, since you've focusing 2 notes for drum sound in another parts
  4. 00:21:337 (21337|1,21696|3,22055|2,22414|0,22774|3,23133|2,23492|1) - this part is have a special bass sound, would be great if you map that . . . since it\s too boring if you just map the kick sound only. My suggestion http://puu.sh/pg7JR/5d86018238.jpg this LN snap is applied too in your hard diff, since your current LN snap is wrong too (based on bass sound)
  5. 00:26:187 (26187|0,26546|1,26726|0) - arrange them into 2 1 2 column is more balance i think
  6. 00:26:726 - too boring if you always keep to map continuous 1/1 kick sound, actually you can start map the long violin sound here, but please make it more easier than Hard diff . . . well, just my suggestion
  7. 00:34:989 (34989|3) - actually this sound is not really important for lower diff, i suggest you to delete that note . . . and then after that, please 00:34:810 (34810|2) - move this to 4 for more balance (i think it's better to focusing to drum this time)
  8. 00:34:810 (34810|3) - add a note here, you've just missing a note like on this part 00:38:762 -
  9. 00:45:229 (45229|0) - delete this one, there is not contains any loud sound here, i feel it just same like on this part 00:45:588 (45588|1) -
  10. 00:47:923 (47923|2) - delete, this sound is not really important to map on this diff . . . i suggest you to focus on this rhythm 00:47:744 (47744|0,48103|3,48103|0,48462|1,48642|2,48642|0) - if you still confused so here is my suggestion http://puu.sh/pg8fn/ae8d16d16d.jpg
  11. 00:48:911 (48911|0,49001|1,49181|3,49360|2) - try to arrange them into 2 3 3 2 column, it feels more fit with the song i think
  12. 00:50:798 (50798|1) - same reason as before, this sound was not really important to map . . . delete that (for focusing the drum sound)
  13. 00:52:055 (52055|0,52235|3) - move to 3 and 1 column, yea feels nice :3
  14. 01:01:217 - until 01:11:636 - oh my god actually you can make it more variant xD . . . nonstop 1/2 pattern was not really recommended for kind of this song, yea it needs more creativity . . . here is my sample http://puu.sh/pg8TE/e7c57d0ff2.jpg please read my pattern carefully and hear deeply with the music
  15. 01:12:714 - until 01:21:337 - you can make same arrangement like above ^ please avoid nonstop pattern things
  16. 01:23:313 - add a note on first column here . . . it just feels weird if you left that important sound
  17. 01:24:570 (84570|3) - delete this note if you plan to following the drum sound like on this part 01:25:109 (85109|3,85109|1,85289|2,85648|1,85828|3,85828|0) - please make it consistent
  18. 01:27:085 (87085|3) - end here 01:28:522 - not really recommended to follow vocal this time

    [4K Hard]
  19. 00:03:992 (3992|1) - end here 00:05:083 - the sound itselft is start different . . . so, i think you don't need to keep that LN
  20. 00:22:055 - start here, your current LN snaps is wrong . . . please take a look again to my suggestion in Normal diff and listen it carefully
  21. 00:59:600 - well, your current SV was not really smooth, and yeah . . . i think this part was not really fit with SV, please consider to delete that
  22. 01:01:217 - just my suggestion, i think you can make your map is more interesting and not so boring of course, you can try combining the drum and violin sound (with LN) it was a great idea i think . . . take a look here http://puu.sh/pg9F9/191ff92e1e.jpg and please try it first . . . well, i'm too forcing the snap area for cover all of that sample on that picture sorry xD
  23. 01:17:025 - please please please delete this SV area, the song itself is still going fast and the tempo is still constant . . . and if you plan to make SV for vocals, it's not really fit too . . . it just feel weird when i playing that, really ._.
  24. 01:26:995 (86995|1) - no sound here . . . here is my suggestion for the last part http://puu.sh/pga2Q/a3a947ac34.jpg please make sure that your LN is fit with the song
Just that from me, you can take your 4K diff as reference when you start re-arrange 7K diffs (including LN, note usage, and more variant mapping technique)
i hope some improvement in here, and when the day is coming . . . feel free to call me again ~
Topic Starter
AlisceaSparku

[ A v a l o n ] wrote:

Normal Mod



Hi Aliscea ~
i'm going to mod pattern on this map first

|1|2|3|4|5|6|7|


  • [4K Normal]
  1. 00:09:447 - i think would be great if you map the vocals on this blank part, it feels more better than you keep it blank (not mapped) here is my suggestion http://puu.sh/pg7s1/a43b119dcc.jpg // rearranged it a bit so it could fit the pitch more
  2. 00:13:432 (13432|0) - this feels so weird, maybe you've better to snap that note into this timing 00:13:253 - for expressing the violin sound // i think putting it there feels weird imo, so instead i put notes to both, if that works
  3. 00:17:384 (17384|3) - delete this note, you don't need to put 2 note for just a kick sound this time, since you've focusing 2 notes for drum sound in another parts // followed
  4. 00:21:337 (21337|1,21696|3,22055|2,22414|0,22774|3,23133|2,23492|1) - this part is have a special bass sound, would be great if you map that . . . since it\s too boring if you just map the kick sound only. My suggestion http://puu.sh/pg7JR/5d86018238.jpg this LN snap is applied too in your hard diff, since your current LN snap is wrong too (based on bass sound) // followed but maybe i have to ask you some things if i'm going to apply this for the hard difficulty
  5. 00:26:187 (26187|0,26546|1,26726|0) - arrange them into 2 1 2 column is more balance i think // applied, but i still make 00:26:187 (26187|0) - stay where it is so i won't break my pattern. I hope this is okay xD
  6. 00:26:726 - too boring if you always keep to map continuous 1/1 kick sound, actually you can start map the long violin sound here, but please make it more easier than Hard diff . . . well, just my suggestion // applied
  7. 00:34:989 (34989|3) - actually this sound is not really important for lower diff, i suggest you to delete that note . . . and then after that, please 00:34:810 (34810|2) - move this to 4 for more balance (i think it's better to focusing to drum this time) // applied
  8. 00:34:810 (34810|3) - add a note here, you've just missing a note like on this part 00:38:762 - // i don't quite get this
  9. 00:45:229 (45229|0) - delete this one, there is not contains any loud sound here, i feel it just same like on this part 00:45:588 (45588|1) - // i want to keep 2 notes for the cymbal, so instead i did a [1][2] to differentiate the cymbal from the loud sound at 00:46:486 - , also i jacked 00:45:588 (45588|2) - at 3 be consistent with my pattern awhile ago
  10. 00:47:923 (47923|2) - delete, this sound is not really important to map on this diff . . . i suggest you to focus on this rhythm 00:47:744 (47744|0,48103|3,48103|0,48462|1,48642|2,48642|0) - if you still confused so here is my suggestion http://puu.sh/pg8fn/ae8d16d16d.jpg // changed it a bit
  11. 00:48:911 (48911|0,49001|1,49181|3,49360|2) - try to arrange them into 2 3 3 2 column, it feels more fit with the song i think // i did a different one with this part
  12. 00:50:798 (50798|1) - same reason as before, this sound was not really important to map . . . delete that (for focusing the drum sound) // applied
  13. 00:52:055 (52055|0,52235|3) - move to 3 and 1 column, yea feels nice :3 // can't really apply this because i made a change of pattern :(
  14. 01:01:217 - until 01:11:636 - oh my god actually you can make it more variant xD . . . nonstop 1/2 pattern was not really recommended for kind of this song, yea it needs more creativity . . . here is my sample http://puu.sh/pg8TE/e7c57d0ff2.jpg please read my pattern carefully and hear deeply with the music // not sure if that note at the blue snap is meant or no?nvm i know now, but it may be too hard for players for the same level so i won't apply this but it feels awkward to remove note at 01:03:193 - imo bc there is a vocal sound so instead i put a space at 01:03:911 - , is it ok? also i made it a jack, idk how to describe it but it somehow fits the song i think lol
  15. 01:12:714 - until 01:21:337 - you can make same arrangement like above ^ please avoid nonstop pattern things // same thing, but instead a space at 01:09:660 - and so on
  16. 01:23:313 - add a note on first column here . . . it just feels weird if you left that important sound // added
  17. 01:24:570 (84570|3) - delete this note if you plan to following the drum sound like on this part 01:25:109 (85109|3,85109|1,85289|2,85648|1,85828|3,85828|0) - please make it consistent // applied
  18. 01:27:085 (87085|3) - end here 01:28:522 - not really recommended to follow vocal this time // applied

    [4K Hard]
  19. 00:03:992 (3992|1) - end here 00:05:083 - the sound itselft is start different . . . so, i think you don't need to keep that LN // ok i will finally apply this
  20. 00:22:055 - start here, your current LN snaps is wrong . . . please take a look again to my suggestion in Normal diff and listen it carefully
  21. 00:59:600 - well, your current SV was not really smooth, and yeah . . . i think this part was not really fit with SV, please consider to delete that // i think it's okay or unless can be improved
  22. 01:01:217 - just my suggestion, i think you can make your map is more interesting and not so boring of course, you can try combining the drum and violin sound (with LN) it was a great idea i think . . . take a look here http://puu.sh/pg9F9/191ff92e1e.jpg and please try it first . . . well, i'm too forcing the snap area for cover all of that sample on that picture sorry xD // i was thinking about this actually when I was modding my normal difficulty. i've realized that my difficulties WERE boring so okay i'll put that xD and i have no problems with the picture :p
  23. 01:17:025 - please please please delete this SV area, the song itself is still going fast and the tempo is still constant . . . and if you plan to make SV for vocals, it's not really fit too . . . it just feel weird when i playing that, really ._. // good point, applied since many are talking about these SVs also
  24. 01:26:995 (86995|1) - no sound here . . . here is my suggestion for the last part http://puu.sh/pga2Q/a3a947ac34.jpg please make sure that your LN is fit with the song// but i think there's really a sound there :o
Just that from me, you can take your 4K diff as reference when you start re-arrange 7K diffs (including LN, note usage, and more variant mapping technique)
i hope some improvement in here, and when the day is coming . . . feel free to call me again ~
thanks Ava~ :D
i will "remap" some parts first then upload, since i have no time to do it atm ;w;
Topic Starter
AlisceaSparku
double posting :<

but currently not accepting mods because the last mod is not yet (fully) applied
Davin Fortune
hope it's qualify , sorry for not mod this map :<
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