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3R2 - Farewell [OsuMania]

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Drum-Hitnormal
btw if you delete note, dont delete the note with keysound on it.
if you have to delete a note with keysound, put the keysound into storyboard sample first then delete the note.

I need update my program so you dont end up with duplicate keysound when u copy keysound from keysound difficulty to your difficulty that already has keysound.
CommandoBlack
Mod from: CommandoBlack's [4k Mania] queue - t/511195

Lv.2 'Easy'
00:01:853 sounds like 2 notes are being hit here
00:07:853 ^
00:13:853 ^
00:24:728 at this part you are mapping mostly to the chimes so keep it that way: Remove: 00:28:478 (28478|1) - Add: 00:29:040 Do the same to similar sections
00:31:478 (31478|3) - Make this a long note instead
Move 01:37:478 (97478|2) - this note to 01:37:103 (97103|2) - (Error)
02:01:853 section is the same as the begaining. The same notes that sound like 2 is hit at once can also be a double note a the start. Like 00:01:853

Lv.4 'Adieu'
00:47:603 add a note here. the build up is mapped by the piano is ignored
01:23:228 (83228|3) - Should be a double
01:36:728 This section you can make the third sound a triple because of the lower sound: Like 01:38:228 & 01:39:728 (Only apply to the ones where a lower sound is audible)
02:11:228 is missing a note
Topic Starter
Gravey-

CommandoBlack wrote:

Mod from: CommandoBlack's [4k Mania] queue - t/511195

Lv.2 'Easy'
00:01:853 sounds like 2 notes are being hit here I emphasize the single piano synth here.
00:07:853 ^ I emphasize the single piano synth here.
00:13:853 ^ I emphasize the single piano synth here.
00:24:728 at this part you are mapping mostly to the chimes so keep it that way: Remove: 00:28:478 (28478|1) - Add: 00:29:040 Do the same to similar sections Actually what i followed here on the single notes are the
00:31:478 (31478|3) - Make this a long note instead
Move 01:37:478 (97478|2) - this note to 01:37:103 (97103|2) - (Error)
02:01:853 section is the same as the begaining. The same notes that sound like 2 is hit at once can also be a double note a the start. Like 00:01:853 Same reason as above

Lv.4 'Adieu'
00:47:603 add a note here. the build up is mapped by the piano is ignored
01:23:228 (83228|3) - Should be a double Applied!
01:36:728 This section you can make the third sound a triple because of the lower sound: Like 01:38:228 & 01:39:728 (Only apply to the ones where a lower sound is audible) The 3 noted one is 3 noted because it consists of different instruments such as Snare - Drumbeat - Cymbals - Piano - Bell/Chime with also the effect of impact.
02:11:228 is missing a note Applied!
Thank you very much for the MOD! >w<)/

UPDATED

Protastic101
My procrastination be hardcore this time around

*boop*

General

  1. 0:0:0 audio.mp3@70% - Delete this in the storyboarded samples as it serves no purpose.
  2. Another thing are the claps towards the end of the song in Easy like at 01:39:353 (99353|1) - . Could you find a softer sample for that? The claps just take away so much from the song since they just sound out of place lol. Maybe try a rim like this instead http://puu.sh/sudl1.wav

Diffs


[Easy]00:00:353 (353|0,540|2,728|3,728|0) - I honestly think a pattern more like this https://osu.ppy.sh/ss/6654881 would be better as it follows pitch relevancy more closely
00:01:853 (1853|0,2228|3,2228|1) - I'd consider control H for pitch relevancy
00:47:603 (47603|0) - Imo, it's a nicer looking pattern if this LN is in column 2 instead as it's more symmetrical I guess? Meh, it's just my personal preference really
01:11:978 (71978|3,71978|1,72353|0) - I'd consider arranging the notes like this instead since the double is low pitched https://osu.ppy.sh/ss/6654939
01:18:728 (78728|1,79103|0) - Why aren't these notes jacked like the rest of the section?
01:21:728 (81728|1,82103|2) - Same for these notes, why'd you suddenly flip the jacks from being double - jack to jack - double?
01:30:728 (90728|0,90728|1,91853|3) - Stack this as the single note is the same pitch as one of the notes in the double

[Adieu]01:23:228 (83228|1) - Move one of the hitsounds in the storyboard to this note to avoid the soft-hitnormal from playing.
01:28:478 - Shouldn't this also have another note since it's similar to the piano sounds like 01:26:978 (86978|2,86978|3) - for example
02:09:868 (129868|0) - I think it might be a better idea to move this to 4 instead as the roll at 02:09:728 (129728|0,129774|1,129821|2) - feels a bit unnatural to not end in 4 in my opinion.
Waiting for your response
Topic Starter
Gravey-

Protastic101 wrote:

My procrastination be hardcore this time around

*boop*

General

  1. 0:0:0 audio.mp3@70% - Delete this in the storyboarded samples as it serves no purpose. Removed!
  2. Another thing are the claps towards the end of the song in Easy like at 01:39:353 (99353|1) - . Could you find a softer sample for that? The claps just take away so much from the song since they just sound out of place lol. Maybe try a rim like this instead http://puu.sh/sudl1.wav
Changed! Applied!

Diffs


[Easy]00:00:353 (353|0,540|2,728|3,728|0) - I honestly think a pattern more like this https://osu.ppy.sh/ss/6654881 would be better as it follows pitch relevancy more closely Hmm i see, Fixed!
00:01:853 (1853|0,2228|3,2228|1) - I'd consider control H for pitch relevancy Applied!
00:47:603 (47603|0) - Imo, it's a nicer looking pattern if this LN is in column 2 instead as it's more symmetrical I guess? Meh, it's just my personal preference really Well it's still good either |1| or |2| so ye moved to |2| consistency, Fixed!
01:11:978 (71978|3,71978|1,72353|0) - I'd consider arranging the notes like this instead since the double is low pitched https://osu.ppy.sh/ss/6654939 Fixed!
01:18:728 (78728|1,79103|0) - Why aren't these notes jacked like the rest of the section? Fixed!
01:21:728 (81728|1,82103|2) - Same for these notes, why'd you suddenly flip the jacks from being double - jack to jack - double? Fixed!
01:30:728 (90728|0,90728|1,91853|3) - Stack this as the single note is the same pitch as one of the notes in the double Fixed!

[Adieu]01:23:228 (83228|1) - Move one of the hitsounds in the storyboard to this note to avoid the soft-hitnormal from playing. Fixed!
01:28:478 - Shouldn't this also have another note since it's similar to the piano sounds like 01:26:978 (86978|2,86978|3) - for example It doesn't have the low pitch piano sound like the others~
02:09:868 (129868|0) - I think it might be a better idea to move this to 4 instead as the roll at 02:09:728 (129728|0,129774|1,129821|2) - feels a bit unnatural to not end in 4 in my opinion.
Waiting for your response
Thank you very much for the BN icon check~ >w<)/
Protastic101
talked with you about the last point plus a hitsound change
Topic Starter
Gravey-

Protastic101 wrote:

talked with you about the last point plus a hitsound change
Thank you very much!!!!! >w<)/♥♥♥
-SoraGami-
OwO grats chizzu!
Go rank
Maxus
Here i come.

[Easy]
01:17:228 (77228|1,77978|3) - try make them at the col 3? it will follow PR more correctly, and forms a better difficulty curve with normal, as normal have LN mixed with 1/2 note while this only have 1/1 note.
01:20:228 - Well i understand you want to keep things simple with easy difficulty, but i still think it won't be hurt to try forming the pattern based on PR changes so the player can also get more feeling with the keysound here, something like: https://osu.ppy.sh/ss/6659516 ? don't forget the keysound if you apply.
01:25:103 (85103|3) - i would move this to column.2 so it would be consistent with the pattern at 01:13:103 - since the beginning of the section you use different pattern there.
01:28:103 (88103|3,88478|0,88478|1,88853|0) - shouldn't you keeping the consistency with the patterning that you did at 01:16:103 - ? at 01:16:103 - you simplify it to only 1 note while at 01:28:103 (88103|3,88478|0,88478|1,88853|0) - there's literally no differences with the pattern that you made at 01:26:228 -
01:39:353 (99353|1,100478|3) - not sure about the crunch-rim HS, not using C instead? it's the only 2 place i find you use that, and you revert it to C immediately, i don't really think it's necessary as it doesn't give much changes in the HS either.
01:59:603 (119603|1,119978|0,119978|2,120353|3,120353|1) - The keysound here sounds awkward for me, it feels like the melody got distorted and out of place suddenly compared with other sounds, maybe you can try find a more suit combination for it?

[Normal]
00:54:728 (54728|1,55103|1,55478|0) - make this at col 1-1-2? i find the stack at col 2 isn't natural when you compared it with other pattern that are being formed here.
01:02:603 (62603|0) - also move this to col 2? the triple stack at col 1 seems unintentional here, and it still forms jack at col.2
01:28:478 - why double? i suggest delete one note here since there isn't secondary piano sound like other double here, and it's similar with 01:16:478 -
01:39:353 (99353|1,100478|2) - Now i see your intention here, i still demand elaboration over why only 2 of these that got exception for HS though.
01:59:603 - While you emptied the keysound here maybe to emphasize the clap sound revolving this section, i find this not suit it you suddenly stop putting it..
02:11:228 (131228|0) - missing B5S_s? since you use one at 02:09:728 (129728|0) -

Simple set and yet beautiful , nothing more to say.
Please recheck the keysound and other things here.
Call me back :)
Topic Starter
Gravey-

Maxus wrote:

Here i come.

[Easy]
01:17:228 (77228|1,77978|3) - try make them at the col 3? it will follow PR more correctly, and forms a better difficulty curve with normal, as normal have LN mixed with 1/2 note while this only have 1/1 note. Fixed!
01:20:228 - Well i understand you want to keep things simple with easy difficulty, but i still think it won't be hurt to try forming the pattern based on PR changes so the player can also get more feeling with the keysound here, something like: https://osu.ppy.sh/ss/6659516 ? don't forget the keysound if you apply. Fixed!
01:25:103 (85103|3) - i would move this to column.2 so it would be consistent with the pattern at 01:13:103 - since the beginning of the section you use different pattern there. I fixed the pattern here instead (beginning)
01:28:103 (88103|3,88478|0,88478|1,88853|0) - shouldn't you keeping the consistency with the patterning that you did at 01:16:103 - ? at 01:16:103 - you simplify it to only 1 note while at 01:28:103 (88103|3,88478|0,88478|1,88853|0) - there's literally no differences with the pattern that you made at 01:26:228 - Nice, Fixed!
01:39:353 (99353|1,100478|3) - not sure about the crunch-rim HS, not using C instead? it's the only 2 place i find you use that, and you revert it to C immediately, i don't really think it's necessary as it doesn't give much changes in the HS either. Oh lmao, i use C now since i changed crunch+rim into 'soft-hitclap' Fixed!
01:59:603 (119603|1,119978|0,119978|2,120353|3,120353|1) - The keysound here sounds awkward for me, it feels like the melody got distorted and out of place suddenly compared with other sounds, maybe you can try find a more suit combination for it? I think that wouldn't be necessary as the keysounds came from Midi itself

[Normal]
00:54:728 (54728|1,55103|1,55478|0) - make this at col 1-1-2? i find the stack at col 2 isn't natural when you compared it with other pattern that are being formed here. Okay, fixed!
01:02:603 (62603|0) - also move this to col 2? the triple stack at col 1 seems unintentional here, and it still forms jack at col.2 Fixed!
01:28:478 - why double? i suggest delete one note here since there isn't secondary piano sound like other double here, and it's similar with 01:16:478 - Lol it was added to me by Protastic. . okay removed~ Fixed!
01:39:353 (99353|1,100478|2) - Now i see your intention here, i still demand elaboration over why only 2 of these that got exception for HS though.
01:59:603 - While you emptied the keysound here maybe to emphasize the clap sound revolving this section, i find this not suit it you suddenly stop putting it.. Added C here Fixed!
02:11:228 (131228|0) - missing B5S_s? since you use one at 02:09:728 (129728|0) - Fixed!

Simple set and yet beautiful , nothing more to say.
Please recheck the keysound and other things here.
Call me back :)
Lmao thank you very much! >w<)/

UPDATED

Akasha-
Placeholder, im free tomorrow

nvm i saw 2nd post

... free ticket then (you can use this to ask me help you check other maps), sorry for delay
Topic Starter
Gravey-

Kuo Kyoka wrote:

Placeholder, im free tomorrow

nvm i saw 2nd post

... free ticket then (you can use this to ask me help you check other maps), sorry for delay
Ah! Alas. . i'm sorry for asking for other BNs instead. . i just thought you're very busy irc that you can't do BN works these days. . sorry and thank you for the ticket ;w;/
Maxus
nice, qualified :D
Topic Starter
Gravey-

Maxus wrote:

nice, qualified :D
Thank you very much!! >w<)/ ♥
Rivals_7
GRATZZ !!! :DDDD
Topic Starter
Gravey-

Rivals_7 wrote:

GRATZZ !!! :DDDD

Thank you very much!!! >w<)/♥
alacat
Hello~
I think this song is from Deemo. Because this is added to "Deemo" before coming "DEEMO~ラスト・リサイタル~".

So the source should be "Deemo"

How do you think ?
Akasha-
Now come to think of it
Where you got that source from? All "Deemo" related songs only have "Deemo" in the source, including this
domSaur
and also mayb while you're at it change the tag to collection 19
Topic Starter
Gravey-

alacat wrote:

Hello~
I think this song is from Deemo. Because this is added to "Deemo" before coming "DEEMO~ラスト・リサイタル~".

So the source should be "Deemo"

How do you think ?

Kuo Kyoka wrote:

Now come to think of it
Where you got that source from? All "Deemo" related songs only have "Deemo" in the source, including this

domSaur wrote:

and also mayb while you're at it change the tag to collection 19
Hmm i see lmao thank you and sorry for the mistakes~ Will fix and apply as soon as it gets DQ~ >w<)/

Things to fix:

  1. Metadata : From DEEMO~The Last Recital~ to 'Deemo'
  2. Tags: From Collection 18 to 'Collection 19'
alacat
DQ'ed for fixing them
Topic Starter
Gravey-

All fixed and Updated!



Thank you!
Protastic101
boop
Maxus
Oh well..
AyeAries
congrats :)
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