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DM DOKURO - Reality Check Through The Skull

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Monstrata
[UnReality]
  1. 00:17:397 (2) - It bugs me that this isn't symmetrical.
  2. 00:28:475 (2) - ^.
  3. 00:45:744 (1) - I would stay clear of using the grey combo color here since you use the grey for slow parts like the intro. It's upbeat here so use a bright color :D.
  4. 00:49:321 (6,7,8,1) - This flows quite poorly imo. Can you give this less angle changes? Right now it switches 120 degree angles twice and it creates a really jagged movement.
  5. 01:16:206 (3,4) - Try something like this to emphasize the drum on 3.
  6. 01:19:898 (4,5,6,7,1) - Try and make this pattern a bit more structured?
  7. 02:48:296 (2,3,4) - Patterns like this flow better looking like this since the flow leads into the slider paths.
  8. 03:07:680 (5,6) - Weird rhythm choice here... imo i would just do two 1/2 sliders here lol. Compare it with 03:11:488 (7) - where theres no beat on
  9. 03:11:603 - . It works there, but not here imo since the music is slightly different.
  10. 04:33:064 (4,1) - This angle doesn't look really nice imo :P.
  11. 05:00:928 (11) - This is barely noticeable. I think its better to remove and do a double stack with 05:00:755 (9,10) - .
  12. 05:05:832 (2,3) - Angles are kinda bad here too ;P. Don't neglect visual flow in doing these high bpm maps because they become a lot more important.
Topic Starter
SnowNiNo_
gonna reply monstrata's mod when I got home :)

Monstrata wrote:

[UnReality]
  1. 00:17:397 (2) - It bugs me that this isn't symmetrical. lol, fixed
  2. 00:28:475 (2) - ^. this is symmetrical, i just rotate a little
  3. 00:45:744 (1) - I would stay clear of using the grey combo color here since you use the grey for slow parts like the intro. It's upbeat here so use a bright color :D. yea, fixed
  4. 00:49:321 (6,7,8,1) - This flows quite poorly imo. Can you give this less angle changes? Right now it switches 120 degree angles twice and it creates a really jagged movement.i think what you mean by 120 degree is 6>8>7, but the flow here is 6>7>8, so it wont be that hard to play since the degree 6>7 and 7>8 and 8>1 is a small angle
  5. 01:16:206 (3,4) - Try something like this to emphasize the drum on 3. make 3 ctrl + G and moved to right side, i didnt used yours opinion cuz i dont want to broke the spacing 4>1
  6. 01:19:898 (4,5,6,7,1) - Try and make this pattern a bit more structured? oh sure XD
  7. 02:48:296 (2,3,4) - Patterns like this flow better looking like this since the flow leads into the slider paths.well imo the original flow plays fine either
  8. 03:07:680 (5,6) - Weird rhythm choice here... imo i would just do two 1/2 sliders here lol. Compare it with 03:11:488 (7) - where theres no beat on since im following the synth sound here, and i dont want to break the consistent at this part, so no change here
  9. 03:11:603 - . It works there, but not here imo since the music is slightly different. same above, mainly following the synth sound, not the beat, i know almost every modder mod here but i think the synth sound here is stronger then the beat sound
  10. 04:33:064 (4,1) - This angle doesn't look really nice imo :P. but the flow plays good to me ;w;
  11. 05:00:928 (11) - This is barely noticeable. I think its better to remove and do a double stack with 05:00:755 (9,10) - . but the srum sound 05:00:871 - is a triplet :\, and the triplet here also can emphasized the strong sound 05:00:986 (1) -
  12. 05:05:832 (2,3) - Angles are kinda bad here too ;P. Don't neglect visual flow in doing these high bpm maps because they become a lot more important. although i think the spacing is to big but ill still change it since it look quite nice XD
thanks for mod ><
Vivyanne
why is this not ranked yet ;w;
Topic Starter
SnowNiNo_

HighTec wrote:

why is this not ranked yet ;w;
when i can catch lfj in-game ;w;
Come[Back]Home
Here I am.

UnReality

00:57:052 (8,9) - Shouldnt those have the same spacing as 00:49:667 (7,8) - for consistency?
01:02:013 (7,8) - The low Spacing here is really killing the good movement, Increase it a bit?
01:16:206 (3,4) - Same spacing between those as here 01:15:744 (1,2) - would look really cool.
01:20:013 (5,6,7) - Something like this is always very anooying to play. The change in spacing here is kinda unexpected since you didnt do that before here 01:16:667 -
01:32:244 (8,1) - Same spacing here as 01:17:475 (8,1) - for consistency
01:34:782 (5,6,7) - Same as here 01:20:013 (5,6,7) -
01:42:282 (7,1) - The overlap is really ugly, and I think not intentional
02:51:411 (2,1) - I think a little jump here like 03:06:180 (2,1) - here would be really nice
03:12:873 (4,5,6,7) - This would play better with consistent ds, looks really random right now
04:17:602 (5,6) - Spacing is a bit too high imo
04:28:679 (5,7) - The overlap is really ugly


Thats it, good luck~
Topic Starter
SnowNiNo_

Come[Back]Home wrote:

Here I am.

UnReality

00:57:052 (8,9) - Shouldnt those have the same spacing as 00:49:667 (7,8) - for consistency? spacing isnt really a big issue imo lol
01:02:013 (7,8) - The low Spacing here is really killing the good movement, Increase it a bit? hmm, adjust a little
01:16:206 (3,4) - Same spacing between those as here 01:15:744 (1,2) - would look really cool. make different spacing like this in order to emphasized 01:16:206 (3) - , so no change here
01:20:013 (5,6,7) - Something like this is always very anooying to play. The change in spacing here is kinda unexpected since you didnt do that before here 01:16:667 - acctually it wont, it's fine here when i test play it since there was an obvious changed tone sound at 01:20:129 -
01:32:244 (8,1) - Same spacing here as 01:17:475 (8,1) - for consistency i dont really found a problem here, but i adjust a little
01:34:782 (5,6,7) - Same as here 01:20:013 (5,6,7) - fixed
01:42:282 (7,1) - The overlap is really ugly, and I think not intentional overlap isnt a big issue either imo, since i want the shape to be nice here, like this
02:51:411 (2,1) - I think a little jump here like 03:06:180 (2,1) - here would be really nice not really necessary tho lol
03:12:873 (4,5,6,7) - This would play better with consistent ds, looks really random right now following the synth sound here, and you can heard the pitch of the synth sound was increasing, so i make the spacing increasing here either
04:17:602 (5,6) - Spacing is a bit too high imo actually it wont :D
04:28:679 (5,7) - The overlap is really ugly same again, overlap isnt a big issue

Thats it, good luck~
thanks for mod :D
Asonate
yo, took me a while, but here's the NM you wanted :3

[Something that might possible exceed the limits of realness]
  1. 00:20:414 (1) - maybe blanket this with 00:21:091 (2) -
  2. 00:21:091 (2) - also, this slider might look cleaner if you made the loop more round, this can be achieved by making the "top" longer
  3. 00:28:475 (2) - not sure if you want feedback on these, but this slider isnt perfectly symmetrical to the x-axis, you can check that by ctrl+j'ing the slider
  4. 00:49:667 (7,8,1) - this spacing feels way too low for me, maybe move 00:49:782 (8) - to be blanketed by 00:49:321 (6) -
  5. 01:17:591 (1,2,3) - maybe make that a repeat-slider? The 1/3 caught me kinda offguard when playing
  6. 01:45:758 (2) - why is this one curved? consider making it a straight slider, just like 01:45:297 (1,3,4) - are
  7. 03:28:680 (1) - tbh, i dont think that should be 4 repeats long. like this, the sliderend falls on a pretty heavy kick, and the following slider starts on a weaker tick, then the slider before ended. Really consider making that section 2 repeat 1/3 sliders.
  8. 03:48:988 (1) - get someone to check if that distortion sound is 1/4, it sounds a bit off to me. Maybe try 1/6
  9. Pretty general, but i kinda feel like the SV is too high for the end... Not a lot to do about it now, so i guess its pointless to bring that up haha
All in all, a fun map, it poses quite the challenge!
GL
Topic Starter
SnowNiNo_

Asonate wrote:

yo, took me a while, but here's the NM you wanted :3

[Something that might possible exceed the limits of realness]
  1. 00:20:414 (1) - maybe blanket this with 00:21:091 (2) - it's totally not i wanted lol
  2. 00:21:091 (2) - also, this slider might look cleaner if you made the loop more round, this can be achieved by making the "top" longer is pretty nice imo
  3. 00:28:475 (2) - not sure if you want feedback on these, but this slider isnt perfectly symmetrical to the x-axis, you can check that by ctrl+j'ing the slider cause i rotate the slider = =, you can turn 10 degree back and see it again
  4. 00:49:667 (7,8,1) - this spacing feels way too low for me, maybe move 00:49:782 (8) - to be blanketed by 00:49:321 (6) - i dont want to make diffcuclt jumps tho, and this part sint that intense to make the big jumps as 01:14:821 (1,2,3,4) -
  5. 01:17:591 (1,2,3) - maybe make that a repeat-slider? The 1/3 caught me kinda offguard when playing nah actually it wont since ive played it myself and it seems pretty fine to me
  6. 01:45:758 (2) - why is this one curved? consider making it a straight slider, just like 01:45:297 (1,3,4) - are express the juitar sound here
  7. 03:28:680 (1) - tbh, i dont think that should be 4 repeats long. like this, the sliderend falls on a pretty heavy kick, and the following slider starts on a weaker tick, then the slider before ended. Really consider making that section 2 repeat 1/3 sliders. mainly following the synth sound here, so if the "heavy kick" you mentioned is the drum sound then it wont matter since the player can play it by listening the synth sound
  8. 03:48:988 (1) - get someone to check if that distortion sound is 1/4, it sounds a bit off to me. Maybe try 1/6 yap, fixed to 1/6
  9. Pretty general, but i kinda feel like the SV is too high for the end... Not a lot to do about it now, so i guess its pointless to bring that up haha lol i slow down the sv at the last part tho
All in all, a fun map, it poses quite the challenge!ty :D
GL
thanks for mod :D
lfj please noticed me ;w;
jonathanlfj
map looks fine on my end

to next BN: 04:08:833 (1) - may appear to be unsnapped, but that's because the BPM is halved so this effectively becomes 1/32

#1
Underforest
wubwubwubwubwubwubwubwubwubwubwubwubwubwubwubwubwubuu~
Zexous
nice map
Topic Starter
SnowNiNo_
thanks for bubbled :D

Zexous wrote:

nice map
thank you :D
smallboat
#2

And the snap discuss with Chaoslitz and me, we think that are fine. So let it go.
Vivyanne
qual hype??
Monstrata
Fixed some minor snapping and concurrent red/green line issues. Looks good to me so let's get this approved!
Topic Starter
SnowNiNo_

Monstrata wrote:

Fixed some minor snapping and concurrent red/green line issues. Looks good to me so let's get this approved!
Woooo thanks monstrata ><
Haruto
Grats nino on the first ranked!! :D
Kaitjuh
Congrats \ (>w<) /
DeletedUser_423548
lol
1st Ranked map!!!!

Congrats!!!!!!!!!!! :)
Topic Starter
SnowNiNo_
thanks guys :D
hoaxtory
congratulations!

not sure if this is an issue but 00:45:744 (1,2,3,4) - with the current combo colour isn't very clear with the storyboard on.
ac8129464363
grats!
Sotarks
RIP Rabbit meme style
Hello NiNO v2!

Gratz my boy <3
Topic Starter
SnowNiNo_

Tokido Haku wrote:

congratulations!

not sure if this is an issue but 00:45:744 (1,2,3,4) - with the current combo colour isn't very clear with the storyboard on.
well the combo colour isnt totally white, so is still readable

Sotarks wrote:

RIP Rabbit meme style
Hello NiNO v2!

Gratz my boy <3
thanks sotarks, big fan \:D/
and thank you deetz :)
Bonsai
00:17:397 (2,1) - You stacked all future sliders like that, seems like this is an accident? lol

I read that you already answered about 03:28:680 -, but I don't really understand your reasoning - You say you follow the synth, but the synth has no special note at the heads of the (2)s at all, if anything the notes at 03:28:911 have the highest pitch (which shouldn't be an argument either), but other than that I don't see any reason to completely ignore the basic rhythm here. I even played this with HalfTime (even though I can kinda play it nomod too) and still couldn't get any of them right because it felt so unnatural and unreasonable to me.

Also on a sidenote, I don't really understand why you did 05:07:447 (1,2,3,4) like that, because you never overmapped like that before, even though the three previous combos are exactly the same, and it doesn't add gameplay-iintensity either - As a player, you just completely stop on those sliders and then make just tiny movements to get to the next slider, emphasis-wise this seems very understating to me, would be cool to hear your thoughts behind this too
Topic Starter
SnowNiNo_

Bonsai wrote:

00:17:397 (2,1) - You stacked all future sliders like that, seems like this is an accident? lol really wont effect the player when there are play the map lol

I read that you already answered about 03:28:680 -, but I don't really understand your reasoning - You say you follow the synth, but the synth has no special note at the heads of the (2)s at all, if anything the notes at 03:28:911 have the highest pitch (which shouldn't be an argument either), but other than that I don't see any reason to completely ignore the basic rhythm here. I even played this with HalfTime (even though I can kinda play it nomod too) and still couldn't get any of them right because it felt so unnatural and unreasonable to me. welp this part was mainly fixed by nerova, maybe you should slow down to 50% or 25% to hear it (25% is clearer, there are a clean separate synth sound between 1 and 2, and yea there was a drum sound at every 1s sliderend, but i think the synth sound is more intense then the drum sound here, so i rather follow the synth instead of drum

Also on a sidenote, I don't really understand why you did 05:07:447 (1,2,3,4) like that, because you never overmapped like that before, even though the three previous combos are exactly the same, and it doesn't add gameplay-iintensity either - As a player, you just completely stop on those sliders and then make just tiny movements to get to the next slider, emphasis-wise this seems very understating to me, would be cool to hear your thoughts behind this too dont you think if there are all 1/2 slider at the most intense part would be very boring? well i think it is, so i map sth different at the last measure, and the spacing issue, i want to make an effect that you are going to the calm part soon, so just dont let the spacing that big, and imo the spacing here isnt really a problem since is not small either
hoaxtory

SnowNiNo_ wrote:

Tokido Haku wrote:

congratulations!

not sure if this is an issue but 00:45:744 (1,2,3,4) - with the current combo colour isn't very clear with the storyboard on.
well the combo colour isnt totally white, so is still readable
Background and combo colour are almost the same tho. I dont play with SB but you can see where its coming from i hope
Lance
Why is this ar 9.7? It really doesn't fit the map's difficulty or style.

Edit: Actually after testing things get too crowded on anything below 9.5... Still think that'd be a better ar but it's a minor gripe.
UndeadCapulet
02:13:681 (3,4,5) - should be 1/6
Bonsai
oh also

Ranking Criteria wrote:

Finally, you cannot silence both slider ticks and slider slides together.
?
Fycho
Valid report has been addressed on the thread, muting both sliderslide and slidertick disobeys the ranking criteria; and making a triplet to 1/6 beats, if there isn't a purpose to simplify the rhythm, is mostly like an accident.
HabiHolic
DQ... sad..
MomijInubashiri
THIS

THIS IS INSANELY FUN

THIS NEEDS TO BE RANKED ASAP. :)
Topic Starter
SnowNiNo_
welp lets start again tho ><

@Tokido Haku : maybe this is more clear, as you can see, is completely fine

@Lance : you can look at HW's mod to see why this is AR9.7

@UndeadCapulet : Yap is 1/6, but there was not obvious sound 02:13:681 - , so i make the triplet start at 02:13:758 -

@Bonsai : ok, delete soft-slidertick

ok, lets try again :)
Shiguma
Good map! Makes me want to kill myself with my shit attempt I had :D
jonathanlfj
rebub #1
Topic Starter
SnowNiNo_

jonathanlfj wrote:

rebub #1
thanks lfj ><
Enon
hype
RikiH_
5.37 stars.

SURE

Despite this, before re-qualifying I think 00:21:091 (1) - this slider can be made better, since at the moment it's not very good imo :c
Topic Starter
SnowNiNo_

RikiH_ wrote:

5.37 stars.

SURE

Despite this, before re-qualifying I think 00:21:091 (1) - this slider can be made better, since at the moment it's not very good imo :c
i think this is good enough tho...
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