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Shawn Wasabi + YDG - Burnt Rice (feat. YUNG GEMMY) [Taiko]

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snowball112
Heya, here's the promised mod

General Stuff
  1. Correct Artist and Title should be "Shawn Wasabi + YDG - Burnt Rice (feat. YUNG GEMMY)" as on the artist's soundcloud.
  2. From the video, you should put Midi Fighter 64 in the tags for the device the song is performed on. You can also remove "electro" from the tags as the song would be assigned the "electronic" genre once it is ranked,
  3. Maybe change the hardest diff to "Burnt Oni" or something? Might be more appropriate for taiko, but this is up to you.
  4. Preview point at 00:36:421 or 00:37:171 would be better imo.


Not sure if you really need all of those timing points, I'd consider removing:
  1. 00:21:327 and 00:21:889, this volume decrease doesn't really do much for your map.
  2. 00:25:171 is not needed
  3. 00:49:171 , I think its better if you just leave it as one kiai burst for simplicity.
  4. 01:37:171 ^
  5. 01:13:171
  6. 01:54:796
Also, it might be better to go for 80-90% volume for all timing points starting from 00:18:889 , 100 feels like just a bit too much.
Oni
  1. 00:09:421 (36,37,38) - these just sound way too strong, I'd recommend a simple d d k for emphasis on the last note, sounds better imo.
  2. 00:12:421 - k? You have a sound here like at 00:12:046.
  3. 00:13:733 (55,56) ctrl+g? I think it would be nice to have a k on the last note for the clap, maybe even make the pattern of 00:13:546 (54,55,56) ddk, but kdk works too.
  4. 00:15:421 - This finish doesn't really make sense at all, I'd suggest you change this to a k, you have the same sound here as at 00:13:921.
  5. 00:14:671 (58,59) - ctrl+g? You have 2 deeper sounds on the last two notes and something like a clap on the first, kdd would be better imo.
  6. You may want to add a d at 00:15:983 for the deep sound in the music.
  7. 00:16:546 (64,65,66) - I'd recommend kdk, strong clap on the last note.
  8. 00:17:296 (67,68,69,70) - I feel like kkdk would be better here, the music doesn't really call for a finish at this point, and also plays nicer without one here.
  9. You have similar sounds on 00:19:171 and 00:18:796, I'd suggest you make both these notes k, or change 00:18:796 (79,80,81) to d k D, this might fit your style better. K finish just sounds overdone, but D would sound nice I think.
  10. 00:19:546 (82,83,84) maybe try kdk for the clap? What you're following currently works as well, but the clap sounds is pretty strong here.
  11. 00:21:421 - k?
  12. If you wanted, you could start a 1/4 ddddk pattern here, the music would support this.
  13. I'm pretty sure 00:24:171 (21,22,23) is not on the beats. If you slow down the song, you should be able to hear that the first note should snap to 1/4. I've tried around with this and find that it plays best if you remove 00:24:171 and 00:24:296 and change 00:24:421 to d.
  14. The spacing of 00:24:702 seems kind of random. I'd suggest you move this to 00:24:608 and maybe add d at 00:24:796 or map to the 1/6 that you can hear starting from 00:24:796 if you slow down the music.
  15. I think you could change 00:27:702 to k, would be a further emphasis for this note aside from the spacing.
  16. Remove the finish from 00:28:171. The sound is the same as 00:28:546 (12,13).
  17. 01:04:171 - ^
  18. I feel like 00:29:296 should be a k for the snare in the music, you might even consider having a kdk pattern starting from 00:29:108 for further emphasis.
  19. 00:30:421 (19,20,21,22,23) kkddK as suggested in IRC.
  20. 01:18:421 (254,255,256,257,258) - ^
  21. 00:32:296 (26,27,28,29) - This would work better as either k d dk or k d kk. If you want to put more on the emphasis on the instrument I think k d kk is the best choice.
  22. I feel like you could change 00:33:983 to k for the higher sound here.
  23. I think it's better for your structure if you change 00:34:171 (35,36,37,38,39,40) to dkkkdk to follow the instruments more closely, the finishes seem overdone.
  24. You can remove 00:36:702, it doesn't really add much to your map in my opinion.
  25. 01:24:702 - ^
  26. Maybe try a k at 01:03:702?
  27. 01:07:171 remove finish, same sound as 01:01:171.
  28. You may want to ctrl+g 01:08:483 (208,209) to put more emphasis on the doublet of 01:08:671 (209,210).
  29. Maybe change 01:09:702 to k as well for emphasis of 01:09:514 (214,215).
  30. I feel like the pattern of 01:09:983 (216,217,218,219,220,221) would sound much better as DKddkD. You have a stronger finish on 01:10:171, so K would be nice here, while 01:10:358 (218,219) as dd would be nice for contrast with the clap on 01:10:733.
  31. 01:11:296 - k.
  32. I think 01:12:046 (226,227,228,229,230,231,232,233,234,235) would sound much better as something like dkkkk ddddk to represent the drum sounds better.
  33. 01:15:702 k?
  34. 01:16:171 remove finish.
  35. I suggest you bring the part of 01:20:296 until the beginning of the second kiai in line with the suggestions from 00:32:296 to beginning of the first kiai.
  36. I'd remove the finishes from 01:49:546 (428,429,430,431), I feel this is too much.
  37. 01:54:046 - d
  38. I think 01:54:796 works better as D for the lower pitch compared to 01:54:421.
  39. The last part from 01:57:608 feels really unexpected, I would have thought the song would end at 01:54:796. Maybe use a spinner from 01:55:546 to 01:56:671 at low volume to bridge that gap or remove the last part to bring this diff in line with the others. I have some suggestions for this part, so poke me ingame if you decide to keep it and we can discuss them.
I know I suggested to take out several finishes, but I really think these are overdone and that it is better to have lower amounts of finishes outside of the kiai time to make this stand out more.

As for the kiai:
  1. 00:37:733 sounds much better as k imo.
  2. I suggest you remove the finish on 00:38:296 to bring this part more in line with 00:39:796 (64,65,66,67).
  3. The triplets in the kiai are slightly different, but you have mapped them all as ddk, maybe bring in a bit of variety? eg. 00:38:483 (57,58,59) and 00:39:983 (65,66,67) as ddd and 00:41:483 (73,74,75) as kdk for example.
  4. 00:42:421 k.
  5. I think you should change 00:43:452 (84,85,86,87,88) to D DkdK or something like that, you have lower notes on 00:43:452 (84,85) so I think D finish would be best here. You have a fairly strong finish sound on 00:44:296 too, so just make this K and leave 00:43:921 (86,87) as normal notes kd. I think this spreads out the emphasis better.
  6. You have a couple of D finishes on clap sounds like 00:45:421, this really sounds off. Try to change these to k instead.
  7. 00:47:577 k.
  8. Maybe try something like kdkdk or ddkdk for 00:48:046 (110,111,112,113,114)? You have a fairly strong clap on the last note.
  9. 00:50:202 - delete, remove finish from 00:49:921 and change 00:50:296 to K. Sounds much better imo.
Quick summary of stuff that also applies to second Kiai:
  1. Some of your finishes feel really weird because you mapped D over claps. Change these to k please.
  2. I think it would be good to use finishes on sounds like 01:26:296 because these justify their use more.
This is more of a structural thing in general, so I think you should look over your kiai times based on the above suggestions and aim to structure your use of finishes better. I really like this idea of mapping, but in some parts it conflicts with the song.

That's all for now, good luck
Topic Starter
5urface
Damn, there you go again with your monster mods ^^ Thanks man

Color code:
Change implemented
Slightly altered the suggestion
No change + reason

snowball112 wrote:

Heya, here's the promised mod

General Stuff
  1. Correct Artist and Title should be "Shawn Wasabi + YDG - Burnt Rice (feat. YUNG GEMMY)" as on the artist's soundcloud. Fixed
  2. From the video, you should put Midi Fighter 64 in the tags for the device the song is performed on. You can also remove "electro" from the tags as the song would be assigned the "electronic" genre once it is ranked, Fixed
  3. Maybe change the hardest diff to "Burnt Oni" or something? Might be more appropriate for taiko, but this is up to you. Called it Oni as I am getting a higher guest diff
  4. Preview point at 00:36:421 or 00:37:171 would be better imo. Hm sure, why not


Not sure if you really need all of those timing points, I'd consider removing: Ah yeah, I mapped this before I properly started using bookmarks, so some timing points were just for myself *derp*
  1. 00:21:327 and 00:21:889, this volume decrease doesn't really do much for your map. This is there so the played notes don't overpower the 2 sounds in the song which are a little quieter than the rest
  2. 00:25:171 is not needed Is removed
  3. 00:49:171 , I think its better if you just leave it as one kiai burst for simplicity. While the Kiai/normal ratio is a little on the igh side for this map I kind of really want to map the whole "awesome part" as kiai and not have it stop half way through. Hope this is alright ^^
  4. 01:37:171 ^ This right here is the hardest part of the song so I do prefer having it mapped as Kiai time tbh
  5. 01:13:171 Removed
  6. 01:54:796 Removed
Also, it might be better to go for 80-90% volume for all timing points starting from 00:18:889 , 100 feels like just a bit too much. 85 it is then
Oni
  1. 00:09:421 (36,37,38) - these just sound way too strong, I'd recommend a simple d d k for emphasis on the last note, sounds better imo. Hmm how about ddK ?
  2. 00:12:421 - k? You have a sound here like at 00:12:046. I want to keep pattern consistency with 00:09:421 (36)
  3. 00:13:733 (55,56) ctrl+g? I think it would be nice to have a k on the last note for the clap, maybe even make the pattern of 00:13:546 (54,55,56) ddk, but kdk works too. This pattern is clearly melody mapped, listen to the chirping like meldoy. If any other melody mapping suggestion denies like this one will follow those will be only labeled as "melody mapping"
  4. 00:15:421 - This finish doesn't really make sense at all, I'd suggest you change this to a k, you have the same sound here as at 00:13:921. Changed to d
  5. 00:14:671 (58,59) - ctrl+g? You have 2 deeper sounds on the last two notes and something like a clap on the first, kdd would be better imo. Melody mapping
  6. You may want to add a d at 00:15:983 for the deep sound in the music. I will leave that to the higher difficulty ^^
  7. 00:16:546 (64,65,66) - I'd recommend kdk, strong clap on the last note. Melody mapping
  8. 00:17:296 (67,68,69,70) - I feel like kkdk would be better here, the music doesn't really call for a finish at this point, and also plays nicer without one here. Changed
  9. You have similar sounds on 00:19:171 and 00:18:796, I'd suggest you make both these notes k, or change 00:18:796 (79,80,81) to d k D, this might fit your style better. K finish just sounds overdone, but D would sound nice I think. The second suggestion it is then
  10. 00:19:546 (82,83,84) maybe try kdk for the clap? What you're following currently works as well, but the clap sounds is pretty strong here. Melody mapping
  11. 00:21:421 - k? Melody mapping
  12. If you wanted, you could start a 1/4 ddddk pattern here, the music would support this. I'd rather be consistent and stick with the melody ^^
  13. I'm pretty sure 00:24:171 (21,22,23) is not on the beats. If you slow down the song, you should be able to hear that the first note should snap to 1/4. I've tried around with this and find that it plays best if you remove 00:24:171 and 00:24:296 and change 00:24:421 to d. I went in an listened to the whole thing again on different speeds. The first part is 1/8 and the second 1/4 so I went with that ^^
  14. The spacing of 00:24:702 seems kind of random. I'd suggest you move this to 00:24:608 and maybe add d at 00:24:796 or map to the 1/6 that you can hear starting from 00:24:796 if you slow down the music.
  15. I think you could change 00:27:702 to k, would be a further emphasis for this note aside from the spacing. For these 2 points: I went with mapping the "ba" with a don instead, got rid of the issues
  16. Remove the finish from 00:28:171. The sound is the same as 00:28:546 (12,13). Changed
  17. 01:04:171 - ^ ^
  18. I feel like 00:29:296 should be a k for the snare in the music, you might even consider having a kdk pattern starting from 00:29:108 for further emphasis. kat it is
  19. 00:30:421 (19,20,21,22,23) kkddK as suggested in IRC. Changed
  20. 01:18:421 (254,255,256,257,258) - ^ ^
  21. 00:32:296 (26,27,28,29) - This would work better as either k d dk or k d kk. If you want to put more on the emphasis on the instrument I think k d kk is the best choice. changed
  22. I feel like you could change 00:33:983 to k for the higher sound here. I think a d plays better here with the K's following
  23. I think it's better for your structure if you change 00:34:171 (35,36,37,38,39,40) to dkkkdk to follow the instruments more closely, the finishes seem overdone. Those are here to stay. Changed to KKDDKK though
  24. You can remove 00:36:702, it doesn't really add much to your map in my opinion. Changed
  25. 01:24:702 - ^ ^
  26. Maybe try a k at 01:03:702? No, the pitch is too low for that
  27. 01:07:171 remove finish, same sound as 01:01:171. Okay
  28. You may want to ctrl+g 01:08:483 (208,209) to put more emphasis on the doublet of 01:08:671 (209,210). Hm I think I will stick to Melody mapping :p
  29. Maybe change 01:09:702 to k as well for emphasis of 01:09:514 (214,215). Melody mapping
  30. I feel like the pattern of 01:09:983 (216,217,218,219,220,221) would sound much better as DKddkD. You have a stronger finish on 01:10:171, so K would be nice here, while 01:10:358 (218,219) as dd would be nice for contrast with the clap on 01:10:733. Changed the pattern slightly to dKkkkD
  31. 01:11:296 - k. Okay
  32. I think 01:12:046 (226,227,228,229,230,231,232,233,234,235) would sound much better as something like dkkkk ddddk to represent the drum sounds better. The first one is definitely a ddddk. second one now is a dkdkd ^^
  33. 01:15:702 k? Melody mapping
  34. 01:16:171 remove finish. Okay
  35. I suggest you bring the part of 01:20:296 until the beginning of the second kiai in line with the suggestions from 00:32:296 to beginning of the first kiai. It is in line with what I did change
  36. I'd remove the finishes from 01:49:546 (428,429,430,431), I feel this is too much. I feel you might be right
  37. 01:54:046 - d nope. I like it this way better
  38. I think 01:54:796 works better as D for the lower pitch compared to 01:54:421. Okay
  39. The last part from 01:57:608 feels really unexpected, I would have thought the song would end at 01:54:796. Maybe use a spinner from 01:55:546 to 01:56:671 at low volume to bridge that gap or remove the last part to bring this diff in line with the others. I have some suggestions for this part, so poke me ingame if you decide to keep it and we can discuss them. That's why it's in only the Oni. Kinda wanna keep it
I know I suggested to take out several finishes, but I really think these are overdone and that it is better to have lower amounts of finishes outside of the kiai time to make this stand out more. Some are gone, some stayed ^^. Rip most of them though

As for the kiai:
  1. 00:37:733 sounds much better as k imo.
  2. I suggest you remove the finish on 00:38:296 to bring this part more in line with 00:39:796 (64,65,66,67).
  3. The triplets in the kiai are slightly different, but you have mapped them all as ddk, maybe bring in a bit of variety? eg. 00:38:483 (57,58,59) and 00:39:983 (65,66,67) as ddd and 00:41:483 (73,74,75) as kdk for example.
  4. 00:42:421 k.
  5. I think you should change 00:43:452 (84,85,86,87,88) to D DkdK or something like that, you have lower notes on 00:43:452 (84,85) so I think D finish would be best here. You have a fairly strong finish sound on 00:44:296 too, so just make this K and leave 00:43:921 (86,87) as normal notes kd. I think this spreads out the emphasis better.
  6. You have a couple of D finishes on clap sounds like 00:45:421, this really sounds off. Try to change these to k instead.
  7. 00:47:577 k.
  8. Maybe try something like kdkdk or ddkdk for 00:48:046 (110,111,112,113,114)? You have a fairly strong clap on the last note.
  9. 00:50:202 - delete, remove finish from 00:49:921 and change 00:50:296 to K. Sounds much better imo.
I went over both kiai sections again and made things more consistent. Still a lot of Finishers though ;)

Quick summary of stuff that also applies to second Kiai:
  1. Some of your finishes feel really weird because you mapped D over claps. Change these to k please. Melody mapping ^^
  2. I think it would be good to use finishes on sounds like 01:26:296 because these justify their use more.
This is more of a structural thing in general, so I think you should look over your kiai times based on the above suggestions and aim to structure your use of finishes better. I really like this idea of mapping, but in some parts it conflicts with the song. Did I mention: Melody mapping ;)

That's all for now, good luck
Thanks for all the work you put into this mod :3
Topic Starter
5urface
SPOILER

Rowen_Nightfall wrote:

First Impression

Spread seems to be OK, there's enough gap between the difficulties. Wide range from 1,43 to 3,89 which is nice. Had the feeling that some beats at the Muzu Diff were a bit early but couldn't find out which when I looked closer, so has to be my imagination? Well the timing for all diffs is identical so there shouldn't be any difference in on diff. Approach Rate for Wasabi could be a bit higher. Is higher by 20% now


Wasabi (Oni?) Difficulty

00:18:046 (71) - 00:18:796 (79) I know you almost muted this sequence on purpose but I would increase the volume slightly. Doesn't have to be full volume. This is 25% if I read it right so I would try 30%? There is no big difference between 25 and 30, this was on purpose as you noticed. I decided to leave this as is

00:23:858 (17) - to 00:24:421 (24) This sequence sounds a bit odd. Has already been changed

00:27:983 (10) - 00:28:171 (11) The first beat sounds to me lower than the second one, you did it the other way round. This is mapped to the chirping sound ^^

Now comes the crux which made me a bit angry through the whole Diff. :o There is a repetitive pattern which has 3 high beats and a lower one, and you mapped it with only 2 high beats. You used the patterns: k k d d k d ddk/k k d k k d ddk. They sound ok if you want to vary a bit but I would recommend to use k k k d k ddk/ k k k d d ddk as well. You find this pattern at the positions: Yeah, I picked up on that while doing the other mod, fixed all of them already ^^

00:37:171 (51)
00:38:671 (59)
00:40:733 (69)
00:43:733 (85)
00:45:233 (93) - Interesting change here, the beat which I would recommend as a don now is one. But still no 3 kats.
(00:46:733 (101) - Almost same pattern, now you used k k d d d.)
00:51:233 (129)
00:52:733 (137)
00:55:733 (153)
01:31:171 (318)
01:33:233 (328)
01:33:421 (329) - Last one I found. :oops: :3

Comes again and again for a whole minute.

00:49:921 (121) - The beat before sounds higher to me. You mapped it the other way round. Already fixed

01:51:233 (435) - I would change this to kat because it sounds higher than 436. Alright

01:51:796 (437) - this sounds low and you made it a kat. it's a don now

01:54:046 (445) - Would change this one to a don, too. Hm no, sounds too different compared to the don in front of it


Muzukashii Difficulty

Finally :!: I hear 3 kats and you mapped 3 kats. I don't understand why the Wasabi Diff is a bit messed up. :) Didn't find out that much from here on.
The Oni was the first one I mapped. The other diffs were remade from scratch after quite some time ^^ There are bound to be some differences

00:03:233 (9) - this would sound nice as a kat. sure, why not ^^

00:13:171 (45) - Guess you made it a don because the drums start? If you did not want to point that out, pls make it a kat. 8-) Changed

00:21:233 (75) - sounds like a kat to me. Yup

00:58:733 (228) - you follow the pattern of 3 kats through the whole diff, so why is this a don out of the blue? Well because idk XD changed


Futsuu Difficulty

I like it the way it is. Your Finisher sound nice. :!: :3


Kantan Difficulty

01:04:171 (103) - This finisher sounds a bit off because the background is calm. 01:07:171 (108) is calm, too, but it sounds a bit better with kat. First is gone, second is staying


That's everything I found out, hope I could help a bit.^^ First try to mod someone else's map. :oops:

Thanks for your mod :3
-Valony-
hi !

Kanta :
All is fine for me ! I like the finisher.

Futsuu :
All is fine again, we can start to feel and play the rhythm

Muzukashii :
00:15:421 (53) - For me, the finisher is may be too much, a simple k is enought ?

Oni :
00:23:858 (101) - 00:24:421 (109) - I think that the pattern is way too hard. the 1/8 is (too ?) fast, and the following 1/4 is confusing just after that 1/8.
moreover, I don't think that follow the song, i would have seen something like that : http://osu.ppy.sh/ss/5182771 (btw, don't focus on the d or k, I just wanted to show the rhythm).

Notes :
Hr can be used for the fourth difficulties.
It may be confusing, when the first beat, come with the first beat of the map. I usualy like to hear the tempo before the first beat.
Topic Starter
5urface

electrano wrote:

hi !

Kanta :
All is fine for me ! I like the finisher.

Futsuu :
All is fine again, we can start to feel and play the rhythm

Muzukashii :
00:15:421 (53) - For me, the finisher is may be too much, a simple k is enought ? Yeah, true. changed

Oni :
00:23:858 (101) - 00:24:421 (109) - I think that the pattern is way too hard. the 1/8 is (too ?) fast, and the following 1/4 is confusing just after that 1/8.
moreover, I don't think that follow the song, i would have seen something like that : http://osu.ppy.sh/ss/5182771 (btw, don't focus on the d or k, I just wanted to show the rhythm). I'm still unsure about this pattern... I did change it to something easier though

Notes :
Hr can be used for the fourth difficulties.
It may be confusing, when the first beat, come with the first beat of the map. I usualy like to hear the tempo before the first beat. Yeah, but with this song there isn't much I could do to change that ^^
Thank you for your mod and the star :3
Yoratama
Hi, M4M
Sorry my english is bad.
General


Uncheck Widescreen Support in all diff

Kantan


OD = 3
00:17:952 - to 00:21:889 - fix/remove timing points?
00:17:671 (27) - kat? same sound 00:05:671 (8,9,10) -
00:34:171 (53,54,55) - Why using finisher? remove? no cymbal/crash sound
01:03:046 (102) - Move to 01:02:671 - is better i think, because that is downbeat
01:03:421 - add note if you applied mod above
01:07:171 (108) - why finisher? remove?
01:22:171 (131,132,133) - Same ^^

Futsuu


OD = 4
00:17:952 - to 00:21:889 - fix/remove timing points?
00:11:671 (26,27,28) - same sound but different pattern 00:05:671 (12,13,14) -
00:23:671 - change to ddd like 00:17:671 (40,41,42) - or kdd like 00:05:671 (12,13,14) -
00:24:796 (56) - Remove if you applied mod above.
00:30:421 (69,70,71) - Same as kantan, why finisher? no cymbal/crash sound
00:35:296 (80) - remove finisher?
01:10:171 (156) - Add finisher
01:18:421 (172,173,174) - Same ^^
01:23:296 (183) - same ^

Muzukashii


00:17:952 - to 00:21:889 - fix/remove timing points?
00:01:171 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44) - Just some advice, if the song more intenser the more note you add (like other ranked maps do), but you do decrease the not at second part 00:13:171 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87) -. im suggest you to decrease some not at first part.
00:18:421 - why no note?
01:46:921 - add triplet?
01:51:796 (442) - don? lower sound than 01:51:421 (441) -

Oni


00:01:171 - Do as muzu if you applied that.
00:47:858 (108) - kat, same sound like 00:41:952 (75,76) -
01:07:077 - add note, there is stream sound.
Just found a little thing to mod.
Hope it help
Good Luck!
Topic Starter
5urface

Yoratama wrote:

Hi, M4M
Sorry my english is bad.
General


Uncheck Widescreen Support in all diff Well, for some reason that setting didn't carry over from the Oni when i mapped the other diffs o.o ty

Concerning the Finishers (across all difficulties): I used them to not only accentuate big drum and cymbal hits, but also certain special sounds and to make the map more interesting and in some parts challenging to play. I might revisit some of them again at some later time but I want to keep as many of them around as possible

Kantan


OD = 3 I really don't think an OD of lower than 4 is required on any difficulty. That wouldn't help any new players improve their accuracy and OD 4 is reasonably easy
00:17:952 - to 00:21:889 - fix/remove timing points? I put those volume drops there in the Oni on purpose, on full volume those notes would completely overpower the song. I also like to keep my timing points consistent across all difficulties as long as it's not some SV difficulty adjustment
00:17:671 (27) - kat? same sound 00:05:671 (8,9,10) - Yup
00:34:171 (53,54,55) - Why using finisher? remove? no cymbal/crash sound See above, changed them around a bit though
01:03:046 (102) - Move to 01:02:671 - is better i think, because that is downbeat Yup
01:03:421 - add note if you applied mod above Yup
01:07:171 (108) - why finisher? remove? ^
01:22:171 (131,132,133) - Same ^^ Same change as before

Futsuu


OD = 4 With the Kantan at 4 I will stick with 5 for the Futsuu, that's perfectly fine imo. With some convincing I -might- lower it to 4.5 XD
00:17:952 - to 00:21:889 - fix/remove timing points? See above
00:11:671 (26,27,28) - same sound but different pattern 00:05:671 (12,13,14) - Fixed
00:23:671 - change to ddd like 00:17:671 (40,41,42) - or kdd like 00:05:671 (12,13,14) - Nope, imo the current version ir more interesting. This is also consistent with the Muzukashii
00:24:796 (56) - Remove if you applied mod above. x
00:30:421 (69,70,71) - Same as kantan, why finisher? no cymbal/crash sound See above Changed a bit
00:35:296 (80) - remove finisher? Yeah
01:10:171 (156) - Add finisher Nice :3 completely missed that one
01:18:421 (172,173,174) - Same ^^ Same change
01:23:296 (183) - same ^ Same

Muzukashii


00:17:952 - to 00:21:889 - fix/remove timing points? See above
00:01:171 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44) - Just some advice, if the song more intenser the more note you add (like other ranked maps do), but you do decrease the not at second part 00:13:171 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87) -. im suggest you to decrease some not at first part.
I'm sorry, I don't entirely get what you are trying to tell me with those 2 points >.< But let me say this: I couldn't care less what "other ranked maps" do. This here is my map and most (if not all) I did with it has a reason. I tried mapping this to what the song wanted and what is fun to play as well as interesting. If some of that goes against the current ranking meta that is somewhat unfortunate but then again such meta is ever evolving and might include this kind of mapping as well soon ;)
00:18:421 - why no note? To put emphasis on the song/bass for a brief moment
01:46:921 - add triplet? Would sound neat, but I want to keep the current difficulty spread between Muzu and Oni, this would bring that part too close to the Oni
01:51:796 (442) - don? lower sound than 01:51:421 (441) - Changed

Oni


00:01:171 - Do as muzu if you applied that. See above
00:47:858 (108) - kat, same sound like 00:41:952 (75,76) - Yep
01:07:077 - add note, there is stream sound. I am mapping the melody though, adding a note here would distract from that
Just found a little thing to mod.
Hope it help
Good Luck!
Thanks a lot for your mod :3
Friggy-chan
HI FROM GAME CHAT (yeah i'm everywhere)
Kantan

01:10:546 - Remove the k
Futsuu

01:35:858 (208,209,210) - change to d
01:36:421 (211) - change to k
Muzukashii

00:35:671 (128) - d
01:10:358 (272,273,274) - i should remove this.
01:23:671 (323) - d
Oni

00:30:702 - d here.
00:30:796 (22) - k here.
01:10:358 (217,218,219,221,222) - i would remove this.
01:18:702 - d here.
01:18:796 (255) - k

hope my mod was helpuful :3 good luck!
Topic Starter
5urface

Friggy-chan wrote:

HI FROM GAME CHAT (yeah i'm everywhere) Oh it's you again ^^
Kantan

01:10:546 - Remove the k Why? imo this part would be too monotone if I removed this note. It's not hard to play either
Futsuu

01:35:858 (208,209,210) - change to d The pitch of those 3 notes is higher than that of the last one in the pattern so they should be kats
01:36:421 (211) - change to k ^ lower pitch, so it's a don
Muzukashii

00:35:671 (128) - d This would break pattern consistency though :s
01:10:358 (272,273,274) - i should remove this. Why though? This is clearly mapped to a sound and removing it would leave an awkward/unneccessary break there
01:23:671 (323) - d See above
Oni

00:30:702 - d here.
00:30:796 (22) - k here. Both points: If I started doing this then I'd have to do the same at some other similar spots throughout the map which would change the dynamic too much imo. Right now it's already at a pretty good spot and doesn't need more added complexity in the slow/easy parts I think. I will leave that to the (eventually coming) Inner Oni GD
01:10:358 (217,218,219,221,222) - i would remove this. Why should I remove it though? There are clear sounds/beats and removing this would leave a huge 2.5/1 break in the middle of gameplay
01:18:702 - d here. See above
01:18:796 (255) - k ^

hope my mod was helpuful :3 good luck!
Damn I feel awful for rejecting all of your suggestions man. I hope my feedback helps explain why though.
Thank you for modding though :3
Eiuh
here we go
general advice for all diffs: look over your finisher placement and ask yourself why you placed the finishers where you did. does it work with the map structure? the song? can you come up with another reason as to why the finisher is there? if not, remove the finish. i noticed there were some finishers in wierd places

Kantan
change the HP to 7, high HP on low diffs in taiko is the meta nowadays apparently, to prevent people from passing with below 70% xD
00:11:671 (17,18,19) - kdd? for consistency
00:34:171 (53,54,55) - and 01:22:171 (132,133,134) - kdk? plays/sounds better
00:35:671 (56) - and 01:23:671 (135) - d? no sound to support this being a finisher either so maybe drop that
00:39:421 (60,61,62) - , 00:45:421 (71,72,73) - , 00:51:421 (82,83,84) - and 00:57:421 (93,94,95) - kdd? (same in second kiai if you apply this)
01:54:796 (188) - i'd remove the finish and make this a d, even if it might be a bit too much right at the end of the map for kantan players. you decide.

Futsuu
change the HP to 6 or 5.5? reason stated in the kantan box
00:24:796 (56) - d?
01:00:421 (133) - move to 01:00:233 - ?
01:04:921 (144,145,146,147,148) - too many d's in a row imo, i'd change atleast 1 to k
01:09:983 (155,156) - k D?
01:54:796 (248) - same as in kantan?

Muzaukashii
try to generally avoid multicolor triplets in this diff, like ddk/kkd for example (you can maybe have a few, but the pattern skill gap from futsuu is too big in this regard imo)
also, isn't it supposed to be "Muzukashii"? is there some inside joke i don't get? haha
00:24:796 (88) - d?
00:30:421 (107,108,109,110,111) - kddkk?
01:12:796 (282) - d?
01:54:796 (453) - same as in other diffs

Oni
00:09:233 - and 00:12:233 - add notes? since you're going all out in difficulty from the start, considering the 1/6 and this random stream: 00:18:046 (71,72,73,74,75,76,77,78,79) -
00:27:421 (8,9) - make one of these k? (if you do, do the same at 00:33:421 (32,33) - )
00:35:671 (45) - remove this? would stop the pattern before the break (duh) and give it more of a trap feel
00:41:483 (72) - and 00:53:483 (140) - k? i can hear a sound that would make this fit, and it makes this kiai more versatile
00:42:608 (78,79,80) - kkd?
00:54:233 (144,145,146,147,148) - forgot what you were mapping here? listen to 00:42:233 (76,77,78,79,80,81) - point being, make the patterns identical
01:12:046 (224,225,226,227,228) - change to 1/3?
01:37:452 (346) - and 01:43:546 (387) - make these k? makes that pattern a tad harder and improves the flow
01:38:952 (356) - 01:40:452 (366) - 01:44:952 (396) - and 01:46:452 (406) - d? before you reject it, watch/listen how it plays compared to 01:41:952 (376,377) - which definetely sounds like a kk
01:54:796 (445) - remove finish?
01:57:608 - this ending section is barely playable, i recommend remapping/snapping it ;_;
kogasa_old_1
hello! M4M from your modding queue!

[General]
  1. mp3 bitrate is higher than 192kbs. this is unrankable. please use a lower quality mp3!

[ Kantan]
  1. 00:02:671 (3,4,5) - this should be kdd, since its going up on the first beat, not the second, this applies to the other patterns like this
  2. 00:05:671 (8,9,10) - this makes sense to be dkd, since it fits better and matches what you use for this next
  3. 00:18:421 (29) - k
  4. 00:27:421 (42) - k, its going up here
  5. 00:28:171 (43) - ^ this too maybe
  6. 00:39:421 (60,61,62) - this would work better as kdd, especially since the k would land right on the loud clap
  7. 00:48:421 (77,78,79) - think this would work better as ddk, since it doesnt go up til the last note, and it adds more emphasis on the new measure this way
  8. 00:51:421 (82,83,84) - same thing i said earlier
  9. 01:04:171 (104) - would sound better as a k in my opinion
  10. 01:05:671 (106) - ^ this too, since its going down after this
  11. 01:10:171 (113,114,115) - this would also work better as kkd, since it goes at the first note and then down on the last, and making them both k's adds more emphasis and makes more sense
  12. 01:30:421 (145,146,147) - kdd makes more sense here
  13. in general, i might consider removing some notes to make it less dense, since theres a lot 1/1 patterns and could use a bit more 2/1 breaks

[ Futsuu]
  1. 00:02:671 (5,6,7) - i think kkd fits better, for the same reasons pointed out in kantan
  2. 00:06:421 (14) - k, for same reasons pointed out in kantan
  3. 00:39:796 (89,90) - crtl+g-ing these makes more sense to me, since its going up at the beginning of the measure and flows a bit nicer imo
  4. 00:47:952 (106) - i dont think this should be here... i really dont think 1/4 should be used like this at all in futsuu and while playtesting it caught me off guard (its difference from the ones that go white tick > blue tick > white tick since those are further apart than 1/2 notes and still use a steady rhythm with 3 notes, and is more predictable, if that wording makes sense)
  5. 01:06:983 (149,150) - why not crtl+g instead?
  6. 01:50:671 (241) - k, you also use a k with this pattern right after this

[ Muzukashii]
  1. ok first i just wanna say i had a LOT of fun playtesting this one. really like this so far
  2. 00:07:921 (26) - this could be a k for consistency/inversion of the previous pattern, and because this note lands right on that clap
  3. 00:09:421 (32,33) - i dont think these finishers are very necessary. imo if you didnt use many in the beginning the ones you use towards the end would feel more impactful
  4. 00:27:983 (98,99,100,101) - making these dk k k makes more sense to me in terms of pitch and feel
  5. i dont have much else to say, except you might want to consider adding more variety with your patterns. i found it fine, but i know some others might not feel the same, and find it repetitive to play. otherwise, great diff.

[ Oni]
  1. your speed up needs to be more gradual, i had a very hard time preparing for it and it doesnt feel right. additionally, i really dont think thats an appropriate time for the song to speed up, and i especially dont think the speedup is necessary in only your oni diff. either keep the sv the same in all difs, dont change it at all during the song, or make the speedup more gradual, because its very jarring right now. i strongly feel you should just take it out, because the sv speed is really not fitting to the song.
  2. 00:08:108 (27,28,29,30) - the 1/6 here doesnt make sense and was very awkward to play, and did not feel fitting, especially for the intro of the song. this applies to all other 1/6 streams used in this map.
  3. 00:24:233 (104,105,106) - try kdd?
  4. 00:32:671 (28,29) - this doesnt quite feel fitting either. i can tell its mapped to the bike horn but its not very obvious when actually playing and felt very weird.
  5. 00:48:046 (109,110,111,112,113) - really i feel this should just be ddddk or a different pattern. this doesnt feel fitting and the last note ends on a loud clap.
  6. 01:08:671 (207,208) - same thing as the bike horn, except this one is a bit more audible with the piano, so i think its alright.
  7. other than that, just the same thing i said about the variety in patterns.

hope i could help! looking forward to this getting ranked, i think this map is pretty cool right now.

good luck!
Eiuh
2 mods at the same time, uh oh
Topic Starter
5urface

Eiuh wrote:

2 mods at the same time, uh oh
I can deal with that (actually started already)
What I can't deal with is the fact that the website decided to go down for 2 minutes and take my mod reply half way through down with it -.-
Topic Starter
5urface

Eiuh wrote:

here we go
general advice for all diffs: look over your finisher placement and ask yourself why you placed the finishers where you did. does it work with the map structure? the song? can you come up with another reason as to why the finisher is there? if not, remove the finish. i noticed there were some finishers in wierd places
Well the finishers in this map is what's supposed to make it special and set it apart from the masses. Each and every one of those was set with a purpose, sometimes to underline a certain sound or beat, other times to make things more interesting or fun to play. I might have to revisit some of them if this comes up more often but in general I will keep most of them around

Kantan
change the HP to 7, high HP on low diffs in taiko is the meta nowadays apparently, to prevent people from passing with below 70% xD
Yeah, about that, I could not care less about the "current Meta". I map things in a way I think makes them fun/entertaining to play. If a new player can pass my map at 65% accuracy so be it, they will get a D and no pp for it so what's the problem with that? Having them pass will make them want to improve their score and keep them hooked, while not being able to pass even the lowest difficulties of a mapset might discourage new players and drive them away from the game. So in this case I wholeheartedly disagree with what is Meta, i will never use an HP drain higher than 6 on any on my low level Taiko maps.
00:11:671 (17,18,19) - kdd? for consistency Sure, why not
00:34:171 (53,54,55) - and 01:22:171 (132,133,134) - kdk? plays/sounds better Same sound on all three notes tbh so I will stick to katus.
00:35:671 (56) - and 01:23:671 (135) - d? no sound to support this being a finisher either so maybe drop that Don't underestimate the influence of this Finisher on the Following 4/1 break. This one is supposed to enhance the difference between notes and breaks and therefore underline this short vocal section. Also the previous note is a K and very similar.
00:39:421 (60,61,62) - , 00:45:421 (71,72,73) - , 00:51:421 (82,83,84) - and 00:57:421 (93,94,95) - kdd? (same in second kiai if you apply this) If anything I would map this as kdk, the last note is definitely a k with the higher pitch. This however would eliminate the pattern variety and make the already easy Kantan somewhat boring to play
01:54:796 (188) - i'd remove the finish and make this a d, even if it might be a bit too much right at the end of the map for kantan players. you decide. Those two last notes are very similar in how they sound so I will keep them as they are

Futsuu
change the HP to 6 or 5.5? reason stated in the kantan box See above
00:24:796 (56) - d? Those three are all on the same pitch and as I am mainly melody mapping here, they should be the same color
01:00:421 (133) - move to 01:00:233 - ? I rather added a note there as the sound that was mapped was more prominent than the one on 01:00:233. Also I changed the colors ^^ This now nicely compliments 01:03:421 (141,142,143,144) -
01:04:921 (144,145,146,147,148) - too many d's in a row imo, i'd change atleast 1 to k Changed them around a bit
01:09:983 (155,156) - k D? Nah, the second note definitely has a higher pitch
01:54:796 (248) - same as in kantan? Same as in Kantan

Muzaukashii
try to generally avoid multicolor triplets in this diff, like ddk/kkd for example (you can maybe have a few, but the pattern skill gap from futsuu is too big in this regard imo) I have said this before but: ddk in a Muzu are absolutely fine, you can even check it in the Taiko ranking/difficulty guidelines. Also I only used 1 pattern, which is ddk, in the map and didn't vary it around, which would have made things harder. Also the triplets are with like 1 exception only used in the kiai time which is supposed to be harder anyways. Also I have to start using triplets in the Muzu or the gap to the Oni would be far too large
also, isn't it supposed to be "Muzukashii"? is there some inside joke i don't get? haha Oh god. Why. Yep, that slipped by me. Not like it's the first time I wasn't able to spell this right though XD
00:24:796 (88) - d? d.
00:30:421 (107,108,109,110,111) - kddkk? Nope, the katus are mapped on the special sounds here, also this pattern compliments the previous one nicely and plays well
01:12:796 (282) - d? This is exactly the same sound as the previous note so I would like them to be both kat
01:54:796 (453) - same as in other diffs same as in the other diffs

Oni
00:09:233 - and 00:12:233 - add notes? since you're going all out in difficulty from the start, considering the 1/6 and this random stream: 00:18:046 (71,72,73,74,75,76,77,78,79) added notes at 00:09:233 (36), 00:12:233 (52) and 00:15:233 (63) but removed 00:17:483
00:27:421 (8,9) - make one of these k? (if you do, do the same at 00:33:421 (32,33) - ) Hm I prefer the dons
00:35:671 (45) - remove this? would stop the pattern before the break (duh) and give it more of a trap feel Well there is clearly a sound that wants to be mapped on that note though... I wouldn't feel right removing it
00:41:483 (72) - and 00:53:483 (140) - k? i can hear a sound that would make this fit, and it makes this kiai more versatile Hm maybe. The ddk plays more fluently though and the focus here is supposed to be on the finishers, not the triplets
00:42:608 (78,79,80) - kkd? Why? this is melody mapped, not drum mapped ^^
00:54:233 (144,145,146,147,148) - forgot what you were mapping here? listen to 00:42:233 (76,77,78,79,80,81) - point being, make the patterns identical Oops
01:12:046 (224,225,226,227,228) - change to 1/3? Yup
01:37:452 (346) - and 01:43:546 (387) - make these k? makes that pattern a tad harder and improves the flow Rather made them both k for consistency. They are the same sound so I don't want to map them with different colors
01:38:952 (356) - 01:40:452 (366) - 01:44:952 (396) - and 01:46:452 (406) - d? before you reject it, watch/listen how it plays compared to 01:41:952 (376,377) - which definetely sounds like a kk Yes, those are lower in pitch than 01:41:952 but they are clearly higher than the note following directly after and are therefore mapped as kat. Also these doubles are the same sound so I'd rather also keep them the same color instead of dk
01:54:796 (445) - remove finish? Why though?
01:57:608 - this ending section is barely playable, i recommend remapping/snapping it ;_; I set a new red timing point there which didn't change all that much but it might be a bit better now

Thanks for your mod, I will start working on yours asap
Topic Starter
5urface
kogosa mod reply

kogasa wrote:

hello! M4M from your modding queue!

[General]
  1. mp3 bitrate is higher than 192kbs. this is unrankable. please use a lower quality mp3!
Aww shucks. And here I was, hoping nobody would notice. This is another one of the ranking rules I simply don't agree with - If I am staying FAR below the maximum allowed file size for my mapset, why not allow me to use a high quality 320 kbps .mp3? Heck, why not even allow fancy losless audio formats like .flac? Sure, the difference might not be huge and not matter for most people but for an audiophile like myself this kind of stuff is a matter of principle. Peppy, fix pls.
Sayonara, high quality audio file. Welcome mediocrity...
Also this was a HUGE hassle, when I first converted it down something was off with the timing, it first got slightly faster, then slightly slower, enough to feel off and I couldn't nail down what the hell was wrong with the timing... So I retimed the map only to find the program messed up and for some weird reason the BPM of the converted file wasn't constant anymore. So I converted it again and had to retime the whole thing again as converting sometimes changes the audio offset by a few ms...

[ Kantan]
  1. 00:02:671 (3,4,5) - this should be kdd, since its going up on the first beat, not the second, this applies to the other patterns like this Actually the pitch goes up on the 1/2 beat between the first two notes, 3 and 4 themselves are actually the exact same pitch. So really, it shouldn't matter whether the k is on the first or second note of the pattern. I personally prefer the current pattern as it adds some variety to the Kantan
  2. 00:05:671 (8,9,10) - this makes sense to be dkd, since it fits better and matches what you use for this next Huh? The second note of this pattern is the lowest and I mapped all of the instances of this sound as kdd
  3. 00:18:421 (29) - k I rather removed it to put more focus on the bass
  4. 00:27:421 (42) - k, its going up here
  5. 00:28:171 (43) - ^ this too maybe 42 and 43 are on the same pitch and higher than 41, yes - but 44 is higher in pitch again and is a k. I have to draw the line between k and d pitch somewhere here and I prefer it the way it is right now as there would only be katus in this section the other way around
  6. 00:39:421 (60,61,62) - this would work better as kdd, especially since the k would land right on the loud clap
  7. 00:48:421 (77,78,79) - think this would work better as ddk, since it doesnt go up til the last note, and it adds more emphasis on the new measure this way
  8. 00:51:421 (82,83,84) - same thing i said earlier Alright, this came up the second time now so I'm gonna change it. All Kiai triplets have been changed accordingly
  9. 01:04:171 (104) - would sound better as a k in my opinion same pitch as 105 so no ^^
  10. 01:05:671 (106) - ^ this too, since its going down after this That's already a k though
  11. 01:10:171 (113,114,115) - this would also work better as kkd, since it goes at the first note and then down on the last, and making them both k's adds more emphasis and makes more sense Hm yeah
  12. 01:30:421 (145,146,147) - kdd makes more sense here I don't agree. Also I want to keep the consistency within the kiai and with the first kiai time
  13. in general, i might consider removing some notes to make it less dense, since theres a lot 1/1 patterns and could use a bit more 2/1 breaks Well the BPM isn't that high with 160, there are lots of 2/1 and 3/1 breaks and it has no 1/1 pattern longer than 3 notes. This should be absolutely fine for a Kantan ^^

[ Futsuu]
  1. 00:02:671 (5,6,7) - i think kkd fits better, for the same reasons pointed out in kantan See Kantan
  2. 00:06:421 (14) - k, for same reasons pointed out in kantan It's mapped as d in every difficulty and withing the diffs all of these are mapped the same as well - I'd like to keep it that way ^^
  3. 00:39:796 (89,90) - crtl+g-ing these makes more sense to me, since its going up at the beginning of the measure and flows a bit nicer imo Yep
  4. 00:47:952 (106) - i dont think this should be here... i really dont think 1/4 should be used like this at all in futsuu and while playtesting it caught me off guard (its difference from the ones that go white tick > blue tick > white tick since those are further apart than 1/2 notes and still use a steady rhythm with 3 notes, and is more predictable, if that wording makes sense) I know what you mean, but this is mapped on a prominent sound and Just feels weird when mapped as you suggested. I left the note as is but added one at 00:48:233 for a 6/8 3 note pattern each at 3/4 distance. This is the same solution as zsed in the Muzu but with less notes surrounding it. (and it sounds awesome :3)
  5. 01:06:983 (149,150) - why not crtl+g instead? Why though? This is melody mapped and following the melody ^^
  6. 01:50:671 (241) - k, you also use a k with this pattern right after this Yep

[ Muzukashii]
  1. ok first i just wanna say i had a LOT of fun playtesting this one. really like this so far That's great to hear as the main goal of my maps is to be fun to play :3
  2. 00:07:921 (26) - this could be a k for consistency/inversion of the previous pattern, and because this note lands right on that clap It's melody mapped, doesn't feel right with a k. Changed the last note of the pattern to a don though
  3. 00:09:421 (32,33) - i dont think these finishers are very necessary. imo if you didnt use many in the beginning the ones you use towards the end would feel more impactful Alright
  4. 00:27:983 (98,99,100,101) - making these dk k k makes more sense to me in terms of pitch and feel ]True
  5. i dont have much else to say, except you might want to consider adding more variety with your patterns. i found it fine, but i know some others might not feel the same, and find it repetitive to play. otherwise, great diff. The thing is, music is repetitive. Electronic music and this song in particular especially so. Therefore I think mapping somewhat repetitive fits the song very well, forcing different patterns where they are not due is just being unneccassarily fancy and might make the map worse.

[ Oni]
  1. your speed up needs to be more gradual, i had a very hard time preparing for it and it doesnt feel right. additionally, i really dont think thats an appropriate time for the song to speed up, and i especially dont think the speedup is necessary in only your oni diff. either keep the sv the same in all difs, dont change it at all during the song, or make the speedup more gradual, because its very jarring right now. i strongly feel you should just take it out, because the sv speed is really not fitting to the song. I made it a constand 1.2 sv multiplier. Any lower would be just way too easy to be honest. And the SV right now really isn't that hard.
  2. 00:08:108 (27,28,29,30) - the 1/6 here doesnt make sense and was very awkward to play, and did not feel fitting, especially for the intro of the song. this applies to all other 1/6 streams used in this map. Wait what? Delete the 1/6 and listen, they are mapped on 1/6 notes in the song. Also I kinda dig them and wouldn't want to part with them.
  3. 00:24:233 (104,105,106) - try kdd? hm kkd
  4. 00:32:671 (28,29) - this doesnt quite feel fitting either. i can tell its mapped to the bike horn but its not very obvious when actually playing and felt very weird. But it's exactly these "odd" notes that are supposed to make you focus on a certain part of the song or a certain sound and this one obviously did just that ;)
  5. 00:48:046 (109,110,111,112,113) - really i feel this should just be ddddk or a different pattern. this doesnt feel fitting and the last note ends on a loud clap. ddkdk fits best, the third note of the pattern is on a prominent high pitch sound and should be a k in any case
  6. 01:08:671 (207,208) - same thing as the bike horn, except this one is a bit more audible with the piano, so i think its alright. Well see above ^^
  7. other than that, just the same thing i said about the variety in patterns. See Muzu

hope i could help! looking forward to this getting ranked, i think this map is pretty cool right now. Yes thanks :3 And I will start on your mod right after I finished the other M4M

good luck!

Thanks for modding ^^
kogasa_old_1

5urface wrote:

Aww shucks. And here I was, hoping nobody would notice. This is another one of the ranking rules I simply don't agree with - If I am staying FAR below the maximum allowed file size for my mapset, why not allow me to use a high quality 320 kbps .mp3? Heck, why not even allow fancy losless audio formats like .flac? Sure, the difference might not be huge and not matter for most people but for an audiophile like myself this kind of stuff is a matter of principle. Peppy, fix pls.
sorry, usually i dont reply back (some sort of unspoken modding code), but this isnt just like this for file size. its for copyright related issues so no one can get free 320kbs mp3s from downloading them on osu. also, having every map use a 320kbs mp3 would really add up in terms of file size and server capacity, which was probably especially true when peppy decided on that limit. additionally, it takes a LOT less longer to download maps. (my 8mb 320kbs mp3 vs. the same song but as a 3mb 198kbs mp3. doesnt seem like a big difference, but it certainly is, especially for people who dont have that great of internet speed.) this also especially applies to songs in approval maps, needless to say why.

additionally, i am 100% certain that 99% of osu players who just play the game and dont care about mapping/modding, do not notice or care about their mp3 kbs. for the players, they probably wouldnt even be able to tell or care unless they heard the 320kbs version and the 198kbs one side by side, but even then, i map myself, and i literally never really notice or care unless i pay close attention. even if youre an audiophile and you really care about 320kbs, no one else cares enough for peppy to change a rule thats been set like this for years, and for good reasons that hes probably not going to change.

also, i think its a bit disrespectful to think "no one would notice" when youre literally trying to get away with breaking the ranking criteria, apparently... thats like someone trying to get away with a note in their map being unsnapped, something thats also very easily detectable by just opening aimod. hopefully you were just joking, but... uh, yeah. hopefully you were just joking, lol.
Topic Starter
5urface

kogasa wrote:

5urface wrote:

Aww shucks. And here I was, hoping nobody would notice. This is another one of the ranking rules I simply don't agree with - If I am staying FAR below the maximum allowed file size for my mapset, why not allow me to use a high quality 320 kbps .mp3? Heck, why not even allow fancy losless audio formats like .flac? Sure, the difference might not be huge and not matter for most people but for an audiophile like myself this kind of stuff is a matter of principle. Peppy, fix pls.
sorry, usually i dont reply back (some sort of unspoken modding code), but this isnt just like this for file size. its for copyright related issues so no one can get free 320kbs mp3s from downloading them on osu. also, having every map use a 320kbs mp3 would really add up in terms of file size and server capacity, which was probably especially true when peppy decided on that limit. additionally, it takes a LOT less longer to download maps. (my 8mb 320kbs mp3 vs. the same song but as a 3mb 198kbs mp3. doesnt seem like a big difference, but it certainly is, especially for people who dont have that great of internet speed.) this also especially applies to songs in approval maps, needless to say why.

additionally, i am 100% certain that 99% of osu players who just play the game and dont care about mapping/modding, do not notice or care about their mp3 kbs. for the players, they probably wouldnt even be able to tell or care unless they heard the 320kbs version and the 198kbs one side by side, but even then, i map myself, and i literally never really notice or care unless i pay close attention. even if youre an audiophile and you really care about 320kbs, no one else cares enough for peppy to change a rule thats been set like this for years, and for good reasons that hes probably not going to change.

also, i think its a bit disrespectful to think "no one would notice" when youre literally trying to get away with breaking the ranking criteria, apparently... thats like someone trying to get away with a note in their map being unsnapped, something thats also very easily detectable by just opening aimod. hopefully you were just joking, but... uh, yeah. hopefully you were just joking, lol.
Of course I was joking man, when I'm going for ranking with a map I sure as hell will make sure to first know all ranking criteria. I was just curious how many mods it would take to actually be noticed ^^
I know why that rule is in place and 192 kbps is a reasonably high quality standard so it's totally fine, it just makes me a bit sad not to be able to use the highest quality I have. Also converting is (a tiny bit of) work and I am lazy :p
Surono
Idc to read that. , wat ima doin irl?/ dem was tired.. oh gaem
Ney
hi, from your queue for M4M

General
01:57:551 - starting from here to the end, i'm pretty sure the song changes bpm, and the way you mapped this part doesn't really seem to fit the rhythm of the song so i'd look into it. can't mod anything past that note because of the bpm issue

a timing point at 01:57:640 for 124bpm should meet the tempo of this part, i'm 99% sure about that

Oni
00:10:177 (39) - i don't hear anything really justifying a finisher here, change to k

00:12:427 (53,54,55) - you could probably make this into d k d k K to introduce the vocals

01:00:614 (285) - change to K for pitch

01:12:052 (334,335,336,337,338) - it's 1/3 here, so change to dddk

01:51:239 (539) - change to d to fit pitch going down

01:52:739 (544) - same idea ^

Muzukashii
00:12:427 (43,44,45) - same thing as oni, change to d k d k K

00:17:864 (62) - don't hear anything justifying a finisher, change to k

00:53:958 (207) - same idea ^, change to d

00:54:427 (209) - change to D to continue with the finisher motif you have

01:00:614 (235,236) - ctrl+G for vocals

01:20:677 (310) - make it dk, you mapped this for oni so i don't see why not here

01:49:552 (432,433,434) - these don't need to be finishers since you don't have finishers for the same thing two measures later

Futsuu
change to HP6 or 7 to prevent this from happening



00:12:427 (28,29) - same as last two diffs, d k K for vocals

00:18:802 - you could add a d here to signify the end of the bass

01:25:177 (188,189,190) - you have K K K for the last two diffs, why not k k k here?

01:31:177 (201,202,203) - same idea ^

Kantan
change to HP7 or HP8 to prevent this from happening



00:18:802 - same idea as in futsuu, add d

01:01:177 - add a k here since it ends abruptly otherwise

pretty fun song, gl with the map
[Pw]Forgotten
Hi come from M4M~

Kantan:
00:23:677 (36) - try a k?
00:41:677 (64,72) - I think d is better
01:54:427 (186,187) - Try a D D ?

Futsuu:
00:11:677 (26,27,28) - Maybe d k k is sound good more
01:15:427 - Start from here , why not try some 1/4 like previous?

Muzu:
00:35:489 (125,126,127) - I think kkk is better
01:12:802 (281) - Maybe you can change to d
01:23:489 (320,321) - same as 00:35:489 (125,126,127) -

Oni:
00:18:145 (74,81) - You can change to k or not, not a problem
00:23:864 (103,104,105) - dkd is better
00:42:895 - try to add a k here
00:48:895 - to 00:48:989 - add kd is not bad
00:50:114 (230,231,232) - kdk is good
00:54:895 - try to add a d
01:30:895 - add a k again?

thats all , I will make the oni harder at kiai if I map 8-)

Good luck! :)
Topic Starter
5urface

n1doking wrote:

hi, from your queue for M4M

General
01:57:551 - starting from here to the end, i'm pretty sure the song changes bpm, and the way you mapped this part doesn't really seem to fit the rhythm of the song so i'd look into it. can't mod anything past that note because of the bpm issue

a timing point at 01:57:640 for 124bpm should meet the tempo of this part, i'm 99% sure about that

Thanks for figuring that out, I am rather crappy with changing BPM's :roll:

I decided to scrap that part and end the Oni at the same point as the other diffs for consistency. Also I was never entirely sure about keeping that last part anyways, it's probably better to leave that bit for the score screen.

Oni
00:10:177 (39) - i don't hear anything really justifying a finisher here, change to k Changed

00:12:427 (53,54,55) - you could probably make this into d k d k K to introduce the vocals Hm. I can see your reasoning but I think sticking to melody mapping is just more consistent and fitting here

01:00:614 (285) - change to K for pitch Deciding on K vs D was really hard here as the melody wants a D while the vocals would be mapped better with a K. I decided on the D for consistent melody mapping and for me it also plays a bit better

01:12:052 (334,335,336,337,338) - it's 1/3 here, so change to dddk Oh yeah, my mistake ^^

01:51:239 (539) - change to d to fit pitch going down Yeah the pitch goes down here but the following note is so much lower that I think a k here still fits better

01:52:739 (544) - same idea ^ Same ^

Muzukashii
00:12:427 (43,44,45) - same thing as oni, change to d k d k K See Oni

00:17:864 (62) - don't hear anything justifying a finisher, change to k The double beat on the bass?

00:53:958 (207) - same idea ^, change to d k for the pitch

00:54:427 (209) - change to D to continue with the finisher motif you have Yep, fits well

01:00:614 (235,236) - ctrl+G for vocals For consistency I will stick with the melody here as well ^^

01:20:677 (310) - make it dk, you mapped this for oni so i don't see why not here This however would be a tad hard for the Muzu considering the linear difficulty spread I am going for

01:49:552 (432,433,434) - these don't need to be finishers since you don't have finishers for the same thing two measures later Also in the Oni they aren't finishers either XD

Futsuu
change to HP6 or 7 to prevent this from happening



Let me quote myself on this one:
"Yeah, about that, I could not care less about the "current Meta". I map things in a way I think makes them fun/entertaining to play. If a new player can pass my map at 65% accuracy so be it, they will get a D and no pp for it so what's the problem with that? Having them pass will make them want to improve their score and keep them hooked, while not being able to pass even the lowest difficulties of a mapset might discourage new players and drive them away from the game. So in this case I wholeheartedly disagree with what is Meta, i will never use an HP drain higher than 6 on any of my low level Taiko maps."

00:12:427 (28,29) - same as last two diffs, d k K for vocals rejected for consistency

00:18:802 - you could add a d here to signify the end of the bass Yep

01:25:177 (188,189,190) - you have K K K for the last two diffs, why not k k k here? I rather changed the other diffs to D K D because I like this version more ^^

01:31:177 (201,202,203) - same idea ^ Same

Kantan
change to HP7 or HP8 to prevent this from happening


See above

00:18:802 - same idea as in futsuu, add d Yeah

01:01:177 - add a k here since it ends abruptly otherwise good idea

pretty fun song, gl with the map Thank you

Thanks for your mod, sorry for not being able to reply until now
Topic Starter
5urface

[Pw]Forgotten wrote:

Hi come from M4M~

Kantan:
00:23:677 (36) - try a k? Yep
00:41:677 (64,72) - I think d is better Katus follow the melody better though
01:54:427 (186,187) - Try a D D ? This is K K in all diffs expcept Oni (where it is K D for higher difficulty) I want to keep this consistent and K K isn't a bad fit here tbh

Futsuu:
00:11:677 (26,27,28) - Maybe d k k is sound good more k d k fits better imo
01:15:427 - Start from here , why not try some 1/4 like previous? I don't want the density of the 1/4 patterns triplets to be too high, that would be too hard for a futsuu

Muzu:
00:35:489 (125,126,127) - I think kkk is better I like the current version more, it nicely emphasizes the ending of the pattern and the following break
01:12:802 (281) - Maybe you can change to d Yes Also made a 2/3 pattern
01:23:489 (320,321) - same as 00:35:489 (125,126,127) - See above

Oni:
00:18:145 (74,81) - You can change to k or not, not a problem I don't think that would fit in there ^^
00:23:864 (103,104,105) - dkd is better Yes, but on the following triplet ^^
00:42:895 - try to add a k here That would break pattern consistency though...
00:48:895 - to 00:48:989 - add kd is not bad The break here is to emphasize the break in the melody
00:50:114 (230,231,232) - kdk is good I'm still following the melody ;)
00:54:895 - try to add a d See above
01:30:895 - add a k again? Same

thats all , I will make the oni harder at kiai if I map 8-) If I added more there the difficulty spread might be a bit too far between Muzu and Oni and I want to keep the difficulty curve very linear here so it is enjoyable for a broad playerbase.

Good luck! :)
Thanks for your mod, I will get started on yours asap
Ayyri
Hello~

M4M.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

General
So I don't say this in every difficulty, besides Kantan, I will write this here. I don't like the volume change that you have between 00:17:958 - and 00:18:895 - as well as at 00:21:333 - and 00:21:895 - they don't really make sense.
This appears from Futsuu -> Oni, I'd suggest fixing these.

Kantan
(This was before you updated it last, so disregard whatever you already changed.)

HP -> 7
OD -> 3

Change the slider velocity to 1.40x. 1.96x is too high.

00:06:427 - Change to k. This note has the same pitch as 00:05:677 -
00:12:427 - Same as above. But this one is the same pitch as 00:11:677 -
00:17:958 - I don't really see the need to have this random volume drop here.
00:18:895 - If you removed the above point, I suggest you remove 00:18:895 - too.
00:21:333 - Same as the last two points.
00:21:895 - ^
00:28:177 - Change to k. This note has a higher pitch than the d precending it.
00:42:427 - Change to k. This note has a similar pitch to 00:41:677 -
00:54:427 - ^ Except the pitch is like 00:53:677 -
01:04:177 - Change to k. This note has a higher pitch than the previous two d's.
01:10:552 - Remove. It sounds a lot cleaner to just follow the finishes here, as well as easier for a newer player to play.
01:16:177 - Change to k. Higher pitch than 01:15:427 -
01:30:427 - Change to k. Same reason as in the last kiai.
01:42:427 - ^
Futsuu
Change the slider velocity to 1.40x. 1.96x is too high.

HP -> 7
OD -> 4

00:06:427 - Change to k. This note has the same pitch as 00:05:677 -
00:39:052 - Change to d. The sound that you have generally been having the k's follow starts right before this point. (At 00:38:864 - ) So it sounds a bit better to show that differenciation.
00:40:927 - Remove finish. There isn't really that important of a sound here, so this isn't called for.
00:44:302 - ^
00:47:958 - Remove, this might be a bit hard for newer players to read. Since it goes from a white tick, to a blue tick, then red to white.
00:59:958 - ^
01:03:708 - ^
01:06:708 - ^
01:09:708 - ^
Muzukashii
HP -> 6
OD -> 5

00:10:177 - Remove finish. It's relatively calm here, and nothing in the background calls for this.
00:17:864 - ^ (Minus the calm part.)
00:18:052 - ^
00:28:177 - ^
00:30:427 - , 00:30:802 - , and 00:31:177 - ^
01:04:177 - ^ (It's calm here. ;w; )
01:07:177 - ^
I think you get what I'm saying here with the excessive amount of finishers, I didn't mention a lot of them, because that would be a lot so I suggest you look over the finishes that you used, and ask yourself if they really fit the song, or if they're just there to have a finish there.
Oni
I think the finish usage is a lot better in this difficulty.

00:18:052 - to 00:18:802 - it doesn't sound right to just stop following the main rhythm here, I suggest you remove these d's and change it to that.
01:33:802 - Remove this finish. There's nothing that really needs to be impacted here.

Nice song. :3
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