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Yoko Shimomura - Kairi I

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_handholding
hi, m4m
[easy]
00:14:103 (3) - Curve the other way for better flow. Alternatively, keep it straight, looks neater imo http://puu.sh/ob9gN/fa2684a6d2.jpg
00:18:791 (4,1) - Because this is your only stack in the map I recommend just deleting it
00:23:595 (1,2,3) - I feel like moving 00:24:064 (2) up a bit and stacking 00:22:072 (4,3) would create a better pattern
00:28:283 (2) - reduce the curve a bit
00:42:814 (2,3) - blanket these 2?
00:47:736 (1) - end spinner at 00:51:252 . The last sound stops here

I also suggest using the same colours from the other diff. Default colours arent pretty imo

[Light]
00:01:681 (2,3) - the flow from 2 to 3 is kinda awkward
00:13:635 (5) - U think having this slider curved like all your other sliders would fit your map better
00:46:798 (2,3) - I think the flow is pretty awkward here too. How about this? http://puu.sh/ob9NN/2435b74b8d.jpg

Well thats all from me, GL!
Topic Starter
Mazziv

Kisses wrote:

hi, m4m


[Light]
00:01:681 (2,3) - the flow from 2 to 3 is kinda awkward i think its fine v:
00:13:635 (5) - U think having this slider curved like all your other sliders would fit your map better i agree!
00:46:798 (2,3) - I think the flow is pretty awkward here too. How about this? http://puu.sh/ob9NN/2435b74b8d.jpg fixed!

Well thats all from me, GL!
thanks for the mod!:>
Vivyanne

Kisses wrote:

hi, m4m
[easy]
00:14:103 (3) - Curve the other way for better flow. Alternatively, keep it straight, looks neater imo http://puu.sh/ob9gN/fa2684a6d2.jpg made straight
00:18:791 (4,1) - Because this is your only stack in the map I recommend just deleting it there is more, but again most testplayers have shown me that it's fine to play, eventhou it's an easy diff. only if it ruins the rankability (which i believe is not the case atm) i will change it
00:23:595 (1,2,3) - I feel like moving 00:24:064 (2) up a bit and stacking 00:22:072 (4,3) would create a better pattern okdad
00:28:283 (2) - reduce the curve a bit why do people hate my sliders so much
00:42:814 (2,3) - blanket these 2? nazi blanket
00:47:736 (1) - end spinner at 00:51:252 . The last sound stops here discussing with Mazziv, not gonna want to end my spinner sooner than his tbh

I also suggest using the same colours from the other diff. Default colours arent pretty imo I'll let Mazziv do this :^)

Well thats all from me, GL!
ayy thanks for le mod!

diff
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Easy
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:939978
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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6th
Hi

SPOILER
[Easy]
00:02:385 - Make it clickable ?
00:23:595 (1,2) - I suggest replacing them by a slider to make them easier because they are right after a red line
00:25:002 - Make it clickable
00:32:970 (4,5) - That direction change feels weird

[Light]
00:01:681 (2,3) - This is clearly too sudden... increase SV or decrease spacing
00:24:064 (2,3,4) - ^
00:04:260 (5) - Again, it just feels like a jump and is really weird to play
00:05:197 - I couldn't even read that D:
00:22:072 (2) - End it on yellow tick

Good luck !
Vivyanne

6th wrote:

Hi

[spoilerbox][Easy]
00:02:385 - Make it clickable ? nah it's not really needed, I put the reverse slider here on purpose
00:23:595 (1,2) - I suggest replacing them by a slider to make them easier because they are right after a red line okdad
00:25:002 - Make it clickable same situation as before
00:32:970 (4,5) - That direction change feels weird idk i don't see what's wrong with it

Good luck ! thanks fam
ayy yo thanks for le mod

diff
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Easy
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Mazziv

6th wrote:

Hi


[Light]
00:01:681 (2,3) - This is clearly too sudden... increase SV or decrease spacing i cant really find out to what youre refering to :v
00:24:064 (2,3,4) - ^
00:04:260 (5) - Again, it just feels like a jump and is really weird to play thats what its supposed to be,a jump
00:05:197 - I couldn't even read that D: come on :(
00:22:072 (2) - End it on yellow tick fixed

Good luck !

thanks for the mod c:
Milan-
-Source: Kingdom Hearts II but yuri bg okokokokokkkkkkkkkkkkkko
-I'm without headphones but can clearly hear how off your timing is right now ;( Maybe +20 to the offsets?
-The use of default finishes is killing the pace of the song in my opinion. Maybe try something like http://puu.sh/oip5C/ac10d4d510.wav or http://puu.sh/oip7u/85bd6fb108.wav ?
-Ending the spinner at 00:51:252 - fits the most i think. Right now it's ending on nothing but on the said point there's a clear end.
-Add a silenced sliderslide please. It's very annoying on this kind of maps.

Easy
-Lower hp would be better spread-wise and even AR 3 would fit this very slow SV.
-Seeing the other diff is named "Light", you could come with a more creative diff name i guess. Although this diff being called Light and the next one something else would make more sense but ok.

Light
-Your NC'ng is sometimes messy, like why would you use NC on this 00:26:408 (1) - note if 00:33:908 (6) - isn't? Or why 00:04:260 (5) - isn't NC'd?
-You could have used more variety of rhythms. The song is so short that it's noticeable.

Not sure what to say in this kind of maps aaaa
Vivyanne

Milan- wrote:

-Source: Kingdom Hearts II but yuri bg okokokokokkkkkkkkkkkkkko as far as I know the bg is relevant because of the characters :^)
-I'm without headphones but can clearly hear how off your timing is right now ;( Maybe +20 to the offsets? mazziv? :^)
-The use of default finishes is killing the pace of the song in my opinion. Maybe try something like http://puu.sh/oip5C/ac10d4d510.wav or http://puu.sh/oip7u/85bd6fb108.wav ? discussing with Mazziv ????
-Ending the spinner at 00:51:252 - fits the most i think. Right now it's ending on nothing but on the said point there's a clear end. hmm ok more people actually said this
-Add a silenced sliderslide please. It's very annoying on this kind of maps. I legit don't know how to do that xd

Easy
-Lower hp would be better spread-wise and even AR 3 would fit this very slow SV. okdad
-Seeing the other diff is named "Light", you could come with a more creative diff name i guess. Although this diff being called Light and the next one something else would make more sense but ok. discussing with Mazziv

Not sure what to say in this kind of maps aaaa at least you didn't say it was bad xd
time to hit up mazziv about all of this!

diff for now
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Easy
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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23127,468.75,4,2,0,10,1,1
38127,-100,4,2,0,10,0,0
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284,292,12697,2,0,P|252:240|304:220,1,120,4|4,0:0|0:0,0:0:0:0:
412,216,14103,2,0,L|388:160,1,60,0|4,0:0|0:0,0:0:0:0:
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264,324,18791,1,0,0:0:0:0:
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216,104,36720,1,0,0:0:0:0:
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260,216,37658,1,0,0:0:0:0:
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156,352,39064,2,0,B|124:352|92:324,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
276,348,40470,1,0,0:0:0:0:
396,344,40939,2,0,L|412:280,1,60,2|0,0:0|0:0,0:0:0:0:
396,164,41877,6,0,P|371:180|356:206,1,60,4|0,0:0|0:0,0:0:0:0:
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180,352,44220,1,0,0:0:0:0:
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96,220,47033,1,0,0:0:0:0:
208,196,47502,1,4,0:0:0:0:
256,192,47736,12,0,51252,0:0:0:0:
Topic Starter
Mazziv

Milan- wrote:

-Source: Kingdom Hearts II but yuri bg okokokokokkkkkkkkkkkkkko thats namine and kairi,2 characters of the game :^)
-I'm without headphones but can clearly hear how off your timing is right now ;( Maybe +20 to the offsets?
-The use of default finishes is killing the pace of the song in my opinion. Maybe try something like http://puu.sh/oip5C/ac10d4d510.wav or http://puu.sh/oip7u/85bd6fb108.wav ?
-Ending the spinner at 00:51:252 - fits the most i think. Right now it's ending on nothing but on the said point there's a clear end.
-Add a silenced sliderslide please. It's very annoying on this kind of maps.

Light
-Your NC'ng is sometimes messy, like why would you use NC on this 00:26:408 (1) - note if 00:33:908 (6) - isn't? Or why 00:04:260 (5) - isn't NC'd?
-You could have used more variety of rhythms. The song is so short that it's noticeable. i think the rhythm is okay,since i went with a bigger spacing

Not sure what to say in this kind of maps aaaa
you can like,icon them ;))))
Bonsai
irc about halfing the BPM, timing the slowdown, making a slider symmetrical and killing an offbeat-slider
14:27 Bonsai: [http://puu.sh/okiQd/f0b7d55302.png für die map die du in #modreqs gepostet hast]
14:29 Bonsai: slidertick und sliderslide darf man übrigens nicht beide gleichzeitig silencen
14:29 Bonsai: lifehack:
14:29 Bonsai: BPM halbieren
14:29 Bonsai: sollte nämlich wirklich nur 64 sein ^^
14:30 Bonsai: und da du eh immer nur SV=1 hast machste dann einfach überall SV=2 und boom done
14:33 Bonsai: und für den wave slider bei dingsbums empfehle ich den zuerst [http://puu.sh/okj68/c7b8cfb6ae.jpg mit GridSnap symmetrisch zu machen] und dann runter/rauf zu skalieren damit er die richtige Länge is und noch symmetrisch is und dann zu rotaten
14:33 Bonsai: 00:13:655 (5) -
14:34 Bonsai: wanna get some rad star priority by me posting this chatlog in the thread? B))))
14:34 *Bonsai totally doesn't want to farm kds
14:46 Mazziv: wa
14:46 Mazziv: wait
14:46 Mazziv: slow
14:46 Mazziv: chatlog post
14:47 Mazziv: please
14:47 Mazziv: xD
14:47 Bonsai: kek
14:47 Mazziv: wenn ich slidertick und sliderslide nicht beides silenced darf
14:47 Mazziv: silencen*
14:47 Mazziv: was soll ich dann silencen um den slider lautlos zu machen?
14:47 Bonsai: halbier die BPM
14:48 Bonsai: dann hast du keine ticks mehr
14:48 Bonsai: und kannst bedenkenlos die slider silencen
14:48 Mazziv: oh okay
14:48 Mazziv: also die bpm von den timing stamps auch halbieren?
14:49 Bonsai: ye
14:49 Mazziv: ist der bpm wechsel wirklich notwendig?
14:49 Bonsai: ye
14:49 Mazziv: also von 128 auf 118 und dann auf 110 und dann wieder auf 128
14:50 Bonsai: 1/8 is einfach falsches snapping lol
14:50 Bonsai: also der 110er wäre theoretisch nimmer notwendig aber so schauts besser aus :D
14:50 *Bonsai wartet mim log-posten damit er immer größer wird :^)
14:52 Mazziv: Ja aber das muss ich sowieso alles halbieren NotLikeThis
14:53 Mazziv: das mit dem timing halbieren und sv erhöhen klappt nicht
14:53 Bonsai: whynot
14:54 Mazziv: gute frage
14:54 Bonsai: soll ichs machen und dir die diffs schicken ^^
14:55 Mazziv: bitte
14:56 Mazziv: ich komm damit nicht klar D:
14:56 Bonsai: [http://puu.sh/okkwx/436b43dcc3.jpg very good slider anchors yes]
14:57 Mazziv: der war mal curbed
14:57 Mazziv: will fix
14:57 Mazziv: cuved*
14:57 Mazziv: CURVED*
14:57 Bonsai: OH
14:57 Bonsai: RIP
14:57 Bonsai: 00:22:092 (4) - in der lower diff
14:58 Bonsai: is hiermit unmachbar
14:58 Bonsai: kek
14:58 Bonsai: also wegen dem timing change
14:58 Mazziv: willst du nicht beide diffs das timing machen und ich sag ihm er soll es einfach anpassen xD
14:59 Bonsai: ja gerade getan
14:59 Bonsai: moment
14:59 Bonsai: [http://puu.sh/okkJ9/a36f9c6bda.osu light]
14:59 Bonsai: [http://puu.sh/okkJy/67f2c25530.osu higher diff]
14:59 Mazziv: danke mann :D
15:00 Bonsai: nice bg-name
15:00 Bonsai: 1365x768
15:00 Bonsai: triggered
15:00 Mazziv: bist der zweite der es bemerkt hat :D
15:00 Mazziv: sollte 1280x720 sein iirc D:
15:00 Bonsai: rip
15:01 Mazziv: werd ich asap fixen
15:02 Mazziv: aber welche silence datei muss ich dann benutzen
15:02 Mazziv: silence sliderslide
15:02 Bonsai: ja
15:02 Mazziv: oder slidertick?
15:02 Bonsai: die lässt du
15:02 Bonsai: und tick löscht du
15:02 Bonsai: weil du keine ticks mehr hast
15:02 Bonsai: hurrdurr
15:03 Mazziv: bei light klappt das mim timing irgendwie nicht D:
15:03 Bonsai: you sure about not putting GDer-name ind GD-diffname?
15:03 Bonsai: huh
15:03 Bonsai: was klappt nicht
15:03 Mazziv: es ist immer noch 128bpm
15:03 Mazziv: mit dem .osu von dir
15:03 Bonsai: wat
15:03 Bonsai: o hab ich nicht gespeichert
15:03 Bonsai: moment
15:03 Bonsai: ya lol
15:03 Mazziv: ich kann doch einfach die timing poinst 1:1 kopieren von der hard diff?
15:03 Bonsai: [http://puu.sh/okkYP/c79f41d04a.osu g]
15:04 Bonsai: ja und aber das letzte offset is -2 heißt die hab ich auch gleich resnapped
15:04 Bonsai: aber ansosnten ja ^^
15:04 Mazziv: 00:22:092 (4) - sollte halt jetzt noch angepasst werden in der light diff_?
15:04 Bonsai: jo, also reverse is halt nimmer meglich
15:05 Bonsai: den major downbeat auf ner tail zu haben is eh behidnert tbh
15:05 Mazziv: sliderwhistle kann ich drin lassen oder raus?
15:05 Bonsai: also start der Kiai
15:05 Bonsai: wieso solltest du die rausnehmen?
15:05 Bonsai: uh
15:05 Bonsai: wat wozu brauchst du die
15:05 Mazziv: eben D:
15:05 Bonsai: lol
15:06 Bonsai: wozu hast du die jemals reingegeben ^^
15:06 Bonsai: "hey ich will dass slider silenced sind also hitsounde ich sie und silence den hitsound amirite"
15:06 Bonsai: :^)
15:06 Mazziv: ich hatte am anfang alle 3 slider sachen gesilenced um sicher zu sein das es auch klappt(hatte am anfang nur sliderslide silenced und da ging es irgendwie nicht)
15:06 Bonsai: lol
15:07 Mazziv: bin voll der profi mit hitsounding wie du siehst
15:07 Bonsai: yes
15:08 Mazziv: uhm bei
15:08 Bonsai: btw der offbeat slider bei 00:24:316 (3) - bei deiner diff is ew
15:08 Mazziv: 00:13:655 (5) -
15:09 Bonsai: hm?
15:09 Mazziv: wieso D:
15:09 Bonsai: weil er offbeat is
15:09 Bonsai: und ich keinen grund dafür seh
15:09 Mazziv: wenn ich da nen geraden waveslider mach
15:09 Mazziv: dann ist wieder das problem mit DS
15:10 Mazziv: soll ich den offbeat slider einfach entfernen?
15:10 Bonsai: hast auch nirgendwo anders nen offbeat slider gemacht
15:10 Bonsai: die tail von 00:23:145 (1) - is sowieso overmapped lol
15:10 Bonsai: also mach den entweder 1/2 oder 1/1
15:10 Mazziv: findest du?
15:11 Bonsai: ich finde es nicht, es is so ^^
15:11 Bonsai: kannst ja einfach [http://puu.sh/oklqW/687713ff2a.jpg den hier] machen, wie dus auch sonst fast immer gemacht hast
15:12 Bonsai: fast immer = immer
15:12 Mazziv: [http://puu.sh/oklsc.jpg was damit]
15:12 Bonsai: what happened
15:12 Mazziv: das ist das pattern mit dem offbeat slider
15:12 Mazziv: ist es so besser?
15:12 Bonsai: wieso hat das auf einmal ne andre color bei dir ^^
15:13 Bonsai: ich check den screen nicht aber w/e lol
15:13 Bonsai: ôh
15:14 Mazziv: das war die stelle wo du meintest ich soll den offbeat slider wegmachen
15:14 Mazziv: weil er nicht passt
15:14 Bonsai: (2) is aber schon bei 00:24:316 - oder?
15:14 Bonsai: jaja
15:14 Bonsai: hab nur den (1) nicht gesehen und war verwirrt lol
15:14 Mazziv: xD
15:15 Mazziv: das pattern an sich sollte nicht allzu schwer sein oder?
15:15 Bonsai: jojo
15:15 Mazziv: gut dann war das alles was es zu fixen gab hue
15:15 Mazziv: thanks for the mod bonsai \:D/
15:15 Bonsai: \:D/
15:16 Bonsai: jetzt is mein kds sogar verdient kek
VINXIS
light diff

00:04:280 (5) - nc cuz downbeat
00:22:092 (4) - nc for bpm changes
00:34:395 (6) - nc on downbeat
Topic Starter
Mazziv

VINXIS wrote:

light diff

00:04:280 (5) - nc cuz downbeat
00:22:092 (4) - nc for bpm changes
00:34:395 (6) - nc on downbeat
thanks for teh mod!!!!!!!!!! i think that this mod made the map ready for rank! vinxis for bn!
Vivyanne

Mazziv wrote:

VINXIS wrote:

light diff

00:04:280 (5) - nc cuz downbeat
00:22:092 (4) - nc for bpm changes
00:34:395 (6) - nc on downbeat
thanks for teh mod!!!!!!!!!! i think that this mod made the map ready for rank! vinxis for bn!
hey i should've solved these :^(
Topic Starter
Mazziv

HighTec wrote:

Mazziv wrote:

hey i should've solved these :^(
2lazy2copy/paste new code xDDDDDDDD
DaxMasterix
Hi! M4M From my Queue!
GENERAL:
  1. You should use Custom Combo Colours.. maybe some light colours like pink, bluesky, u know
  2. You cannot have 2 custom name diff, I recommend you change Light to Easy, but, You can fight against the BN to rank it anyways. Good luck with your choose
  3. Is the BG directly Relationated with the song/artist/game? Because if not, You must change it
Light
  1. 00:03:342 (4) - This looks so forced, I would preffer something more "curved"
  2. 00:05:217 (2) - This isn't perfect stacked with the end of 00:03:342 (4) -
  3. 00:12:717 (2) - You can do something better on this, Likethis maybe, IMO slider with forced sence change is bad, almost for Easiest diffs (If you make this change make sure to fix the Distance between the next objects)
  4. 00:16:467 (2) - Same with it, But it's just my opinion so, feel free to ignore me
  5. 00:19:280 (1) - Ohh wowo wowow wowowo This is so bad, really, you cannot have Stacked notes on easy (or the easiest diffs in other maps) So please change it, this is pretty unrankeable
  6. 00:38:145 (1) - Same with this
Destiny's Embrace
  1. 00:24:785 (4) - This isn't perfect stacked with the end of 00:23:145 (1) -
  2. 00:32:520 (5) - This breask so bad the flow.. I think is better like this
  3. 00:47:520 (4) - Move this 1 grid to the left
That's all Good luck with your map! :)
Topic Starter
Mazziv

DaxMasterix wrote:

Hi! M4M From my Queue!
GENERAL:
  1. You should use Custom Combo Colours.. maybe some light colours like pink, bluesky, u know i do have costum combo colours in it owo
  2. You cannot have 2 custom name diff, I recommend you change Light to Easy, but, You can fight against the BN to rank it anyways. Good luck with your choose well you could see the ,,light'' diff also as a direct relation to the term light with the meaning of ease,so i dont think light is missleading/missunderstood here
  3. Is the BG directly Relationated with the song/artist/game? Because if not, You must change it
it is.those characters are kairi and namine,both related to the actual game


Destiny's Embrace
  1. 00:24:785 (4) - This isn't perfect stacked with the end of 00:23:145 (1) - woops
  2. 00:32:520 (5) - This breask so bad the flow.. I think is better like this i agree
  3. 00:47:520 (4) - Move this 1 grid to the left
shhh you didnt see anything,okay? ;)
That's all Good luck with your map! :)
thanks for the mod!
Vivyanne
[quote="DaxMasterix"]Hi! M4M From my Queue!
GENERAL:
  1. You should use Custom Combo Colours.. maybe some light colours like pink, bluesky, u know
  2. You cannot have 2 custom name diff, I recommend you change Light to Easy, but, You can fight against the BN to rank it anyways. Good luck with your choose
  3. Is the BG directly Relationated with the song/artist/game? Because if not, You must change it
Light
  1. 00:03:342 (4) - This looks so forced, I would preffer something more "curved" hmm idk I think it's fine as it is rn, maybe just maybe of more complaing xd
  2. 00:05:217 (2) - This isn't perfect stacked with the end of 00:03:342 (4) - okdad
  3. 00:12:717 (2) - You can do something better on this, Likethis maybe, IMO slider with forced sence change is bad, almost for Easiest diffs (If you make this change make sure to fix the Distance between the next objects) hmm i think this is actually a good suggestion
  4. 00:16:467 (2) - Same with it, But it's just my opinion so, feel free to ignore me nahnah I agree
  5. 00:19:280 (1) - Ohh wowo wowow wowowo This is so bad, really, you cannot have Stacked notes on easy (or the easiest diffs in other maps) So please change it, this is pretty unrankeable OK EVERYONE NOW STOP CRYING LASDJFKALJGALKHJLKAGJALKGKA
  6. 00:38:145 (1) - Same with this AJLKDGFFDLKAJGLKAJG
YOU'RE PUSHING ME OVER THE LINE nah joke fam had to happen sometime

thanks for the mod!

diff
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:Light
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
530,937.5,4,2,1,10,1,0
530,-50,4,2,1,10,0,0
22092,1016.94915254237,4,2,1,10,1,0
22092,-50,4,2,1,10,0,0
22600,1090.90909090909,4,2,1,10,1,0
22600,-50,4,2,1,10,0,0
23145,937.5,4,2,1,10,1,0
23145,-50,4,2,1,10,0,1
38145,-50,4,2,1,10,0,0
45645,-50,4,2,1,8,0,0
46816,-50,4,2,1,6,0,0
47637,-50,4,2,1,5,0,0


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296,108,32988,2,0,L|264:168,1,60,0|2,0:0|0:0,0:0:0:0:
216,260,33926,1,0,0:0:0:0:
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36,80,35801,2,0,L|100:88,1,60,0|2,0:0|0:0,0:0:0:0:
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140,196,37207,1,2,0:0:0:0:
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274,278,40488,1,0,0:0:0:0:
396,344,40957,2,0,L|412:280,1,60,2|0,0:0|0:0,0:0:0:0:
396,164,41895,6,0,P|371:180|356:206,1,60,2|0,0:0|0:0,0:0:0:0:
288,304,42832,2,0,P|271:279|245:264,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
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80,288,44707,2,0,P|44:248|44:240,1,60,2|0,0:0|0:0,0:0:0:0:
40,116,45645,6,0,P|80:80|88:80,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
96,220,47051,1,0,0:0:0:0:
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Narcissu
soft-hitwhistle nice

preview point unsnap …… e, its not important

maybe you have to add a normal diff between Easy/Hard icon

[Light]
  1. 00:27:363 (1) - 00:32:988 (4) - 00:17:873 (3) - maybe you wish keep 2.0 ds, look like 1.9 when 00:17:873 (3) - 00:21:623 (3) -
  2. 00:47:051 - mute note is unrankable (soft-hitnormal volume<20% = mute)
  3. look like need some work …… i never see Easy diff with 2.0 DS Orz, it's because SV a bit slow, popular DS=1.0~1.2
[Destiny's Embrace]
  1. same as Easy diff, popular DS=1.0~1.2 …… and you need't keep 3.5DS, it's a bit boring, try have fun!
  2. 00:46:816 - mute note is unrankable (soft-hitnormal volume<20% = mute)
i never see map like it Orz …… i dont know how to mod a map “always open DS” , try add jump when downbeat and anti jump when music suspend :?
Topic Starter
Mazziv

Narcissu wrote:

soft-hitwhistle nice hehe c:

preview point unsnap …… e, its not important woops fixed!

maybe you have to add a normal diff between Easy/Hard icon i thought about it,but i dont think it would add much value since both diffs are pretty simple already

[Destiny's Embrace]
  1. same as Easy diff, popular DS=1.0~1.2 …… and you need't keep 3.5DS, it's a bit boring, try have fun! i tryed to have fun :(
  2. 00:46:816 - mute note is unrankable (soft-hitnormal volume<20% = mute)i can hear the sound clearly,if someone else mentions it will increase the volume!
i never see map like it Orz …… i dont know how to mod a map “always open DS” , try add jump when downbeat and anti jump when music suspend :?
its such a calm and peaceful map i think its fine in terms of jumps and ds c:

thanks for the mod! <3
Vivyanne

Narcissu wrote:

soft-hitwhistle nice

preview point unsnap …… e, its not important

maybe you have to add a normal diff between Easy/Hard icon

[Light]
  1. 00:27:363 (1) - 00:32:988 (4) - 00:17:873 (3) - maybe you wish keep 2.0 ds, look like 1.9 when 00:17:873 (3) - 00:21:623 (3) - changed for some
  2. 00:47:051 - mute note is unrankable (soft-hitnormal volume<20% = mute)same as in Mazziv's reply
  3. look like need some work …… i never see Easy diff with 2.0 DS Orz, it's because SV a bit slow, popular DS=1.0~1.2 tbh idk, since this fits the SV fine and it doesn't really hurt anyone. if it makes the map unrankable changes will be done instantly
ayy yo thanks for the notices, was still useful

you know what's in here by now
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:Light
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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23145,-50,4,2,1,10,0,1
38145,-50,4,2,1,10,0,0
45645,-50,4,2,1,8,0,0
46816,-50,4,2,1,6,0,0
47637,-50,4,2,1,5,0,0


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Kei
Hii!


  • General
  1. The mp3 is too quiet compared to other maps imo. It might be just me tho, but I think the volume of it is a bit too low, as well as the volume of hitsounds.

  2. Remove "kingdom hearts" from tags since it's already written at the source field.
  • [Destiny's Embrace]
  1. 00:00:530 (1) - These sliderslide whistle sound sounds horrible imo ;_; how about removing it? the same goes to 00:02:405 (4) and so on.
  2. 00:01:701 (2,3) - This pattern looks and flows a bit weird imo. Perhaps try out this instead?
  3. 00:08:030 (1,2) - Make a nice blanket pattern here?
  4. 00:21:155 (5) - How about adding a whistle here? A NC would also fit too since the piano melody changes.
  5. 00:26:895 (7,1) - I think the NC should be at 00:26:895 (7) and not at 00:27:363 (1).
  6. 00:34:395 (7,1) - Same here.
  7. 00:43:770 (5) - This shape doesn't flow good with the previous notes imo. Perhaps try out a simple blanket here? that would be nice imo.
  8. 00:45:645 (1) - Sloppy curve. Improve it if you could please. It looks ugly like this ;_;
  • [Light]
  1. 00:19:280 (1) - This NC here doesn't follow the music properly imo. Try removing NC here, and adding NC to 00:20:217 (6) to emphasize the melody change.
  2. 00:20:217 (2) - Add a whistle at the end? Also these two curves don't flow that good together. I suggest you to change this slider like this perhaps to improve the flow:
  3. 00:22:600 (4) - And here you can add NC to emphasize the strong beat and remove NC at 00:23:613 (1).
  4. 00:32:988 (4,5) - Inconsistent spacing?
  5. 00:37:207 (4) - This note overlaps a bit with 00:34:863 (1). Could you move it a tad down to avoid this?
  6. 00:44:707 (4) - Ugly curve ;_; how about changing it into a straight slider? 00:45:645 (1)'s curve is also ugly. What i mean by saying ugly is that the curve is like idk, too pointy. Try to make them look "softer" like this:
  7. 00:47:754 (1) - Too short time for beginners to see that spinner coming. Please give them some time to prepare to spin. Deleting 00:47:051 (2,3) and moving the spinner to 00:47:520 sounds perfect for me. Try it out :D
    __________
What a short song lol. Good luck! :oops:
Vivyanne

Kei wrote:

Hii!

  • [Light]
  1. 00:19:280 (1) - This NC here doesn't follow the music properly imo. Try removing NC here, and adding NC to 00:20:217 (6) to emphasize the melody change. sure, seems good
  2. 00:20:217 (2) - Add a whistle at the end? Also these two curves don't flow that good together. I suggest you to change this slider like this perhaps to improve the flow: not sure about whistle but the flow thing seems perfectly fine
  3. 00:22:600 (4) - And here you can add NC to emphasize the strong beat and remove NC at 00:23:613 (1). looks spicy
  4. 00:32:988 (4,5) - Inconsistent spacing? fixed
  5. 00:37:207 (4) - This note overlaps a bit with 00:34:863 (1). Could you move it a tad down to avoid this? moved down 1 if that is what you meant
  6. 00:44:707 (4) - Ugly curve ;_; how about changing it into a straight slider? 00:45:645 (1)'s curve is also ugly. What i mean by saying ugly is that the curve is like idk, too pointy. Try to make them look "softer" like this: looks good man sure i'm sold
  7. 00:47:754 (1) - Too short time for beginners to see that spinner coming. Please give them some time to prepare to spin. Deleting 00:47:051 (2,3) and moving the spinner to 00:47:520 sounds perfect for me. Try it out :D mmm ye sure seems good to me tbh
    __________
What a short song lol. Good luck! :oops:
thanks for the mod, you gave some great suggestions. hope the map improved now

diff
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:Light
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
530,937.5,4,2,1,10,1,0
530,-50,4,2,1,10,0,0
22092,1016.94915254237,4,2,1,10,1,0
22092,-50,4,2,1,10,0,0
22600,1090.90909090909,4,2,1,10,1,0
22600,-50,4,2,1,10,0,0
23145,937.5,4,2,1,10,1,0
23145,-50,4,2,1,10,0,1
38145,-50,4,2,1,10,0,0
45645,-50,4,2,1,8,0,0
46816,-50,4,2,1,6,0,0
47637,-50,4,2,1,5,0,0


[HitObjects]
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40,116,45645,6,0,P|72:84|88:80,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,47520,12,0,51270,0:0:0:0:
Topic Starter
Mazziv

Kei wrote:

Hii!


  • General
  1. The mp3 is too quiet compared to other maps imo. It might be just me tho, but I think the volume of it is a bit too low, as well as the volume of hitsounds.
    i think its fine D:
  2. Remove "kingdom hearts" from tags since it's already written at the source field. woops
  • [Destiny's Embrace]
  1. 00:00:530 (1) - These sliderslide whistle sound sounds horrible imo ;_; how about removing it? the same goes to 00:02:405 (4) and so on.do you mean teh whistle hitsound in particular or the whistle in generel? might give me a suggestion on how i should HS it?
  2. 00:01:701 (2,3) - This pattern looks and flows a bit weird imo. Perhaps try out this instead? ayyup
  3. 00:08:030 (1,2) - Make a nice blanket pattern here? no,i didnt blanket this on purpose
  4. 00:21:155 (5) - How about adding a whistle here? A NC would also fit too since the piano melody changes. +
  5. 00:26:895 (7,1) - I think the NC should be at 00:26:895 (7) and not at 00:27:363 (1). +
  6. 00:34:395 (7,1) - Same here.+
  7. 00:43:770 (5) - This shape doesn't flow good with the previous notes imo. Perhaps try out a simple blanket here? that would be nice imo.
    +
  8. 00:45:645 (1) - Sloppy curve. Improve it if you could please. It looks ugly like this ;_; +
thanks for the mod!
Kei

Mazziv wrote:

do you mean teh whistle hitsound in particular or the whistle in generel? might give me a suggestion on how i should HS it?
When you select a slider body/path you can add hitsounds to it. Some of your sliders (like the ones I mentioned in my mod) have whistles on them and sound loud so my suggestion there is taking them off by selecting them and removing whistle on slider paths. :o
Topic Starter
Mazziv

Kei wrote:

Mazziv wrote:

do you mean teh whistle hitsound in particular or the whistle in generel? might give me a suggestion on how i should HS it?
When you select a slider body/path you can add hitsounds to it. Some of your sliders (like the ones I mentioned in my mod) have whistles on them and sound loud so my suggestion there is taking them off by selecting them and removing whistle on slider paths. :o
done!

thanks again! :>
Kibbleru
i don't think ur diff name 'light' really fits the theme of a ongoing progression? idk, might be better to change it to 'normal'

in general, i don't like the way you set up ur map. u have very low slider velocity compaired with high spacing, which just makes the map jittery to play and very awkward in general. i would heavily recommend reworking this b4 u try to go for ranked.

light
custom combo colours?
Topic Starter
Mazziv

Kibbleru wrote:

i don't think ur diff name 'light' really fits the theme of a ongoing progression? idk, might be better to change it to 'normal' well i guess we have to roll with normal then

in general, i don't like the way you set up ur map. u have very low slider velocity compaired with high spacing, which just makes the map jittery to play and very awkward in general. i would heavily recommend reworking this b4 u try to go for ranked. my generel thought while mapping this was : how do i map this without getting the player bored by the slow/simple music,and imo a bigger spacing is a good solution. If i use a small spacing the map will get boring to play and most likely will not entertain the player+its a pretty low bpm so a bigger spacing isnt too bad at all.
light
custom combo colours?already did that like 5 times aaaaaaaaaaaaaaaa
Vivyanne
edit: I think I also have to say something so here we go

imo the spacing isn't a problem, because ye the bpm is really low and it still is fine to play. I've let my classmates test my map (can't have better beginners than people who had never heard of the game before) and they managed to play my diff fine, heck some even FCd it (I was really suprised by this myself but ok).

spacing fits the SV too, I've seen worse yesyes it flows fine so why even bother it, also I think too that decreasing the spacing on any diff would make it more boring because it'll just become lame and way too easy.

none of these people said that anything felt bad and that they enjoyed the map and was better than some other easy's that are given by the game automatically, so I think I have a point there B)

note to mazziv:
update text in desc, since the diff isn't called light anymore
also now you can put my username in front of the diff name :^)
Bara-
Yooo

[General]
Consider capitalizing the H and the T in HighTec in tags, for better Visuals, not that it matter much

[HighTec]
00:00:530 (1,2) - Niet zo'n hele goede flow. Probeer dit (2) is een Ctrl CVHJG van (1)

00:03:342 (4) - Minder curve please... NEXT

00:04:280 (5,1) - NC 5 ipv 1. De fluit is dan wel opde rode tick, de beat is op de witte downbeat. NC die dus!

00:04:748 (1,3) - Wees er zeker van dat dit elkaar niet raakt, ziet er niet echt zoo heeeeeel erg goed uit

00:10:373 (4) - Geen offbeat sliders please. Zet een cirkel op de rode tick, en plaats de slider dan op de witte. Misschien voor de Visuals gelijk vorm als 00:11:780 (1) - ?

00:14:123 (3) - ^^ En dit flowt ook redelijk slecht, omdat je omlaag moet gaan om de start te raken, om tenslotte omhoog te gaan

00:17:873 (3) - ^^ you get it, hopelijk dan

00:19:280 (5,1) - Draai NCs om plz

00:22:600 (1,2,3,4,5,1,2) - Selecteer dit allemaal. Alles is in een hoekje geduwd. Maak gebruik van het hele veld, niet alleen een suf hoekje

00:31:113 (2,4) - Uhhh nee

00:31:582 (3,4) - Slechte flow, zie 00:14:123 (3)

00:34:395 (6,1) - ^^ Draai ook even de NCs om

Overal een beetje dezelfde problemen
Flow is een beetje abrupt, de NCs volgen de beat niet, en de sliders zijn heel erg cramped. Een hogere SV (en een heeeeeel veel lagere DS (1.3 ofzo) zal echt wonderen verrichten

[Embrace]
Not so sure about the Destiny's part, as it looks like a GD, but it's the other diff soooo it'd be fine idk

00:01:701 (2,3) - Really doesn't flow nice due to harsh direction changed in movement
00:09:905 (5) - A rednoded slider doesn't fit at all, with the calm atmosphere
00:11:780 (1) - ^^
00:15:530 (1) - ^^
00:15:530 (1,5) - Inproper stack
00:16:701 (2,3,4,5) - Polygonal circles please, for even distance
00:27:363 (2) - You use 1/2 sliders and 3 circles most of the time. Why switch over to 3/4 and 2 circles?
00:41:895 (1) - Rednode issue

Yeah uhmm
Not a good mapset imo, I'm really not a fan of the Low SV RIDICULOUSLY HIGH DS patterning, esp in Embrace. The sliders are soo goddamn slow, and then the circles are like: "WHAT ON EARTH IS HAPPENING, WHY ARE WE SO FAR AWAY FROM EACHOTHER WHAAAA" and the player is like: "HOW DID I MISS? ARGHHHH" and the modders are like "THE EDITOR IS SPACING OUT" so yeah
Also, please work on the slider shapes and flow
ya... um... Good luck
Topic Starter
Mazziv

Bara- wrote:

Yooo

[General]
Consider capitalizing the H and the T in HighTec in tags, for better Visuals, not that it matter much will fix that fam



[Embrace]
Not so sure about the Destiny's part, as it looks like a GD, but it's the other diff soooo it'd be fine idk to reference: kairi's keyblade is called Destiny's Embrace but since it could be confused with a gd i remove the ' so its just Destinys Embrace,is that okay for you?

00:01:701 (2,3) - Really doesn't flow nice due to harsh direction changed in movement many people told me that,i tried to fix it with their suggestion,if you dont give me a suggestion on how i could fix it,it will stay like this
00:09:905 (5) - A rednoded slider doesn't fit at all, with the calm atmosphere i agree with you on some,even doe i think its good to mix it up so i removed most of the rednode sliders
00:11:780 (1) - ^^
00:15:530 (1) - ^^
00:15:530 (1,5) - Inproper stack woops
00:16:701 (2,3,4,5) - Polygonal circles please, for even distance ok dad
00:27:363 (2) - You use 1/2 sliders and 3 circles most of the time. Why switch over to 3/4 and 2 circles? uhm because the song gives me that kind of rhythm?
00:41:895 (1) - Rednode issue

Yeah uhmm
Not a good mapset imo, I'm really not a fan of the Low SV RIDICULOUSLY HIGH DS patterning, esp in Embrace. The sliders are soo goddamn slow, and then the circles are like: "WHAT ON EARTH IS HAPPENING, WHY ARE WE SO FAR AWAY FROM EACHOTHER WHAAAA" and the player is like: "HOW DID I MISS? ARGHHHH" and the modders are like "THE EDITOR IS SPACING OUT" so yeah
Also, please work on the slider shapes and flow
ya... um... Good luck
as i already explained kibbleru,i think to have a bigger spacing(in such a calm/slow song) is a good way to keep the player entertained.Surely i could have went with a boring 1,0x spacing but then its just your typical boring E/N set. Since its not wrong rhythmwise i understand why its sucha problem.Anyway,thanks for modding i really appreciate it! Even more since you dont got much time due exams.
Vivyanne

Bara- wrote:

Yooo

[General]
Consider capitalizing the H and the T in HighTec in tags, for better Visuals, not that it matter much

[HighTec]
00:00:530 (1,2) - Niet zo'n hele goede flow. Probeer dit (2) is een Ctrl CVHJG van (1) sure

00:03:342 (4) - Minder curve please... NEXT omdat niemand ze blijkbaar niemand ze mag toch maar he

00:04:280 (5,1) - NC 5 ipv 1. De fluit is dan wel opde rode tick, de beat is op de witte downbeat. NC die dus! aah snap m

00:04:748 (1,3) - Wees er zeker van dat dit elkaar niet raakt, ziet er niet echt zoo heeeeeel erg goed uit check

00:10:373 (4) - Geen offbeat sliders please. Zet een cirkel op de rode tick, en plaats de slider dan op de witte. Misschien voor de Visuals gelijk vorm als 00:11:780 (1) - ? kan wel i guess, goed punt

00:14:123 (3) - ^^ En dit flowt ook redelijk slecht, omdat je omlaag moet gaan om de start te raken, om tenslotte omhoog te gaan sorry ;w;

00:17:873 (3) - ^^ you get it, hopelijk dan okdad

00:19:280 (5,1) - Draai NCs om plz :^(

00:22:600 (1,2,3,4,5,1,2) - Selecteer dit allemaal. Alles is in een hoekje geduwd. Maak gebruik van het hele veld, niet alleen een suf hoekje mm, ok, ik kijk wel wat ik verders ermee kan, wat ik erin kan gooien en wat niet, dus dit gedeelte blijft WIP tot ik eruit ben

00:31:113 (2,4) - Uhhh neefixed

00:31:582 (3,4) - Slechte flow, zie 00:14:123 (3) nu een linear flow beetje, sure

00:34:395 (6,1) - ^^ Draai ook even de NCs om sure dad

Overal een beetje dezelfde problemen
Flow is een beetje abrupt, de NCs volgen de beat niet, en de sliders zijn heel erg cramped. Een hogere SV (en een heeeeeel veel lagere DS (1.3 ofzo) zal echt wonderen verrichten experminental mode = on! hoop dat nu de andere punten behalve de SV geen probleem meer zijn
dankje!~~ verwacht misschien wat meer spam binnenkort :^)

ye might needa check the metadata mazziv
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23145
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Normal
Source:Kingdom Hearts II
Tags:square enix kh kh2 hightec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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47637,-50,4,2,1,5,0,0


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Combo3 : 236,239,107
Combo4 : 155,240,240

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Topic Starter
Mazziv
Enimate
Hello there, From modqueue~

HighTec's Normal
00:25:957 (4,5) - The slider at 00:26:426 (5) takes a sharp turn from 4 slightly breaking the natural feel from the rest of the map before it, could also curve it a bit to match the rest
00:32:988 (4,5,1,2) - These notes are quite cluttered and don't have a very natural flow to them either, i would change this so that each note does not have such a drastic turn
00:35:801 (3) - Move this note right to have the slider at 00:34:863 (2) pointing to it, move 00:36:738 (4,5,6) appropriately as well
00:44:707 (4) - Curve this slider

Overall it felt nice and natural, but lost that feeling a bit in the kiai time portion of the map.

Destinys Embrace
Shouldn't the title be "Destiny's Embrace"?

I'm not sure why you made the spacing between each note so high, you say the reason is because you think people will get bored while playing your map because of the low bpm. But that will happen regardless of if you space the notes further apart from eachother or not. People who don't like low bpm will still find it boring and there's not much you can do about it.

Currently it feels a bit weird to play because it goes from slow sliders to a pretty big gap between notes. If you could make the spacing + slider velocity match to create a better flow it would help a lot, but ultimately it is up to you.

00:28:535 (5,6) - Not sure why it's stacked, no other notes are. not really a big deal though
00:46:816 (2,3,4) - Spacing is really low here, i assume you did that intentionally because the song is fading out, but it really goes against what you are saying about the song being boring if the spacing is low.

Not much else i can say about it, hope it was at least a little helpful~
Topic Starter
Mazziv

Enimate wrote:

Hello there, From modqueue~

Destinys Embrace
Shouldn't the title be "Destiny's Embrace"? yeah it should be,but since -Bara said that it looks like a gd,i removed it aaaaaaaaaaaa i dont know which one to use ;w;

I'm not sure why you made the spacing between each note so high, you say the reason is because you think people will get bored while playing your map because of the low bpm. But that will happen regardless of if you space the notes further apart from eachother or not. People who don't like low bpm will still find it boring and there's not much you can do about it.

Currently it feels a bit weird to play because it goes from slow sliders to a pretty big gap between notes. If you could make the spacing + slider velocity match to create a better flow it would help a lot, but ultimately it is up to you.

i think the slow sv is fitting the song and the big spacing is too keep ''entertaining'' if you know what i mean hue

00:28:535 (5,6) - Not sure why it's stacked, no other notes are. not really a big deal though there are like 1 or 2 other stacks
00:46:816 (2,3,4) - Spacing is really low here, i assume you did that intentionally because the song is fading out, but it really goes against what you are saying about the song being boring if the spacing is low. Yeah i emphasized the fade out,it was suggested from a previous mod and i think its a good idea

Not much else i can say about it, hope it was at least a little helpful~
sure thanks for the mod!
Vivyanne

Enimate wrote:

Hello there, From modqueue~

HighTec's Normal
00:25:957 (4,5) - The slider at 00:26:426 (5) takes a sharp turn from 4 slightly breaking the natural feel from the rest of the map before it, could also curve it a bit to match the rest curved 5 a little
00:32:988 (4,5,1,2) - These notes are quite cluttered and don't have a very natural flow to them either, i would change this so that each note does not have such a drastic turn changed section a bit
00:35:801 (3) - Move this note right to have the slider at 00:34:863 (2) pointing to it, move 00:36:738 (4,5,6) appropriately as well mm nah not for now, it feels fine to me tbh ;w;
00:44:707 (4) - Curve this slider was told to do otherwise ;w;

Overall it felt nice and natural, but lost that feeling a bit in the kiai time portion of the map.

Not much else i can say about it, hope it was at least a little helpful~
thanks for the mod holy damn its been so long

xd codes
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23145
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Normal
Source:Kingdom Hearts II
Tags:square enix kh kh2 HighTec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 253,72,77
Combo3 : 236,239,107
Combo4 : 155,240,240

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112,244,17873,1,0,0:0:0:0:
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253,154,21623,1,0,0:0:0:0:
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360,48,25957,1,2,0:0:0:0:
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192,276,33926,1,0,0:0:0:0:
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40,276,34863,2,0,P|32:244|40:216,1,60,2|2,0:0|0:0,0:0:0:0:
32,100,35801,2,0,L|96:108,1,60,0|2,0:0|0:0,0:0:0:0:
212,120,36738,1,0,0:0:0:0:
128,208,37207,1,2,0:0:0:0:
244,236,37676,1,0,0:0:0:0:
308,320,38145,6,0,P|308:348|294:378,1,60,2|0,0:0|0:0,0:0:0:0:
156,352,39082,2,0,B|124:352|92:324,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
274,278,40488,1,0,0:0:0:0:
396,344,40957,2,0,L|412:280,1,60,2|0,0:0|0:0,0:0:0:0:
396,164,41895,6,0,P|371:180|356:206,1,60,2|0,0:0|0:0,0:0:0:0:
288,304,42832,2,0,P|271:279|245:264,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
180,352,44238,1,0,0:0:0:0:
80,288,44707,2,0,L|44:240,1,60,2|0,0:0|0:0,0:0:0:0:
40,116,45645,6,0,P|72:84|88:80,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,47520,12,0,51270,0:0:0:0:
-Xephyr-
Done with finals this morning so here's a mod from M4M =D

HighTech's Normal
HighTec's Normal
00:14:123 (3) - This is not completely horizontal, if you wanted it to be.
00:18:342 (4) - I think the end of this slider can be brought up a tick or two to project and flow into the next slider correctly.
00:22:600 (1) - Personally I think you're missing an important downbeat, the start of the kiai time here. Having it be the end of a slider feels strange to me.
00:27:363 (1) - Maybe have this arc downward instead of upward since the next note is below it?
00:40:957 (4) - Move this slider down a touch so that it lines up horizontally with the 2 slider before it maybe? So that it's a more even jump.
00:44:238 (3) - This one isn't quite blanketed with the middle of the slider, you have enough room to move it down and to the right enough so that it does.

Destiny's Embrace
Destiny's Embrace
00:01:701 (2) - This doesn't line up with the line the slider is projecting. Other rhythms like this later in the map have the circle line up perfectly.
00:06:155 (5) - Maybe have the bump of this slider line up with the white tick? It's completely fine how it is, just a suggestion for the sake of it.
00:11:780 (1,2) - Circle and slider end do not line up when projected.
00:15:530 (1,2) - Same here, but this square feels more natural than the last one.
00:28:535 (5,6) - This is the only stacked pattern in the map, you probably did it for a little bit of diversity but since the map is only ~40 seconds long it feels strange for me to play a one-off pattern rather than just have another zig-zag jump pattern instead.
00:34:863 (2,3) - Can pull this slider two clicks to the right to have the projection line up with the next circle.

Clarification: What I mean by projection is where your cursor would go if you move completely straight off of the slider end and where it points you. Not sure if that was clear or what the correct term for that is.

Overall, fun little map. Some of the stuff I said was just to raise suggestions rather than call things wrong, so hope it helps a little bit.

edit: I fixed the times, sorry about that. Apparently I like to not copy the new notes before pasting.
Topic Starter
Mazziv

-Xephyr- wrote:

Done with finals this morning so here's a mod from M4M =D

Destiny's Embrace
Destiny's Embrace
00:01:701 (2) - This doesn't line up with the line the slider is projecting. Other rhythms like this later in the map have the circle line up perfectly. fixed i guess?
00:06:155 (5) - Maybe have the bump of this slider line up with the white tick? It's completely fine how it is, just a suggestion for the sake of it. yup!
00:11:780 (1,2) - Circle and slider end do not line up when projected. done(?)
00:11:780 (1,2) - Same here, but this square feels more natural than the last one.you just linked the notes above
00:34:863 (2,3) - Can pull this slider two clicks to the right to have the projection line up with the next circle. i dont really get what you mean but i guess you mean the slider not leading directly into the circle,if thats what you mean>fixed
00:34:863 (2,3) - This is the only stacked pattern in the map, you probably did it for a little bit of diversity but since the map is only ~40 seconds long it feels strange for me to play a one-off pattern rather than just have another zig-zag jump pattern instead. same as above,you linked the same part again v: i also stacked 00:15:530 (1,5) - 00:28:535 (5,6) -

Clarification: What I mean by projection is where your cursor would go if you move completely straight off of the slider end and where it points you. Not sure if that was clear or what the correct term for that is.

Overall, fun little map. Some of the stuff I said was just to raise suggestions rather than call things wrong, so hope it helps a little bit.
thanks for the mod! HighTec will fix his stuff when he comes back!
Vivyanne

-Xephyr- wrote:

Done with finals this morning so here's a mod from M4M =D

HighTech's Normal
HighTec's Normal
00:14:123 (3) - This is not completely horizontal, if you wanted it to be. not my intention :^D
00:18:342 (4) - I think the end of this slider can be brought up a tick or two to project and flow into the next slider correctly. fixd
00:22:600 (1) - Personally I think you're missing an important downbeat, the start of the kiai time here. Having it be the end of a slider feels strange to me. but not strange to new players! the timing is very misleading and could cause problems for newer players, so that's why the slider is here
00:27:363 (1) - Maybe have this arc downward instead of upward since the next note is below it? negative flow pattern is fine
00:40:957 (4) - Move this slider down a touch so that it lines up horizontally with the 2 slider before it maybe? So that it's a more even jump. considering it, tho i see no point in making it jumpy tbh ;w;
00:44:238 (3) - This one isn't quite blanketed with the middle of the slider, you have enough room to move it down and to the right enough so that it does. eventho i didnt mean to do this okdad

Overall, fun little map. Some of the stuff I said was just to raise suggestions rather than call things wrong, so hope it helps a little bit.

edit: I fixed the times, sorry about that. Apparently I like to not copy the new notes before pasting.
ranked yet???
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23145
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Normal
Source:Kingdom Hearts II
Tags:square enix kh kh2 HighTec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
530,937.5,4,2,1,10,1,0
530,-50,4,2,1,10,0,0
22092,1016.94915254237,4,2,1,10,1,0
22092,-50,4,2,1,10,0,0
22600,1090.90909090909,4,2,1,10,1,0
22600,-50,4,2,1,10,0,0
23145,937.5,4,2,1,10,1,0
23145,-50,4,2,1,10,0,1
38145,-50,4,2,1,10,0,0
45645,-50,4,2,1,8,0,0
46816,-50,4,2,1,6,0,0
47637,-50,4,2,1,5,0,0


[Colours]
Combo1 : 24,164,21
Combo2 : 253,72,77
Combo3 : 236,239,107
Combo4 : 155,240,240

[HitObjects]
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204,160,2873,1,0,0:0:0:0:
292,240,3342,2,0,P|320:240|352:228,1,60,0|2,0:0|0:0,0:0:0:0:
456,176,4280,5,0,0:0:0:0:
360,112,4748,1,2,0:0:0:0:
349,229,5217,2,0,P|365:253|401:273,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
308,116,6623,1,0,0:0:0:0:
232,208,7092,2,0,P|188:204|168:192,1,60,0|2,0:0|0:0,0:0:0:0:
76,128,8030,5,2,0:0:0:0:
56,248,8498,1,0,0:0:0:0:
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440,224,11780,6,0,P|412:260|400:268,1,60,0|2,0:0|0:0,0:0:0:0:
284,292,12717,2,0,P|252:240|272:176,1,120,2|2,0:0|0:0,0:0:0:0:
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253,154,21623,1,0,0:0:0:0:
256,259,22092,1,0,0:0:0:0:
380,280,22600,6,0,P|408:252|416:228,1,60
416,112,23613,2,0,P|407:83|384:65,1,60,0|2,0:0|0:0,0:0:0:0:
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184,356,44238,1,0,0:0:0:0:
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256,192,47520,12,0,51270,0:0:0:0:
eeezzzeee
wao bg so lewd

[ _____ Embrace]

uhm shouldn't there be an apostrophe in Destiny's Embrace? i saw what the previous mods said about the name but "ys" triggers me hard it should be "ies" then but that doesn't make much sense anymore lel. Or alternatively you can remove the apostrophe from the GD and make that HighTec Normal 8-)

About the high spacing and low SV, I think its fine because the bpm is low so it should be manageable. I do however recommend nerfing the spacing for 1/2 timing such as 00:04:280 (1) - 00:11:311 (6) - etc. because even though they are the same ds as the 1/4, the super slow sliders that are both before and after them puts a weird emphasis on it that doesn't really belong. so maybe 2.5-3.0 would be better
  1. 00:11:780 (1) - try not to use such a hard curve as the rest of the map is a very smooth aesthetic... idk it doesn't fit imo
  2. 00:15:530 (1,4) - blanket is a little off http://puu.sh/p8tcD/08d705a409.jpg
  3. 00:28:535 (5,6) - kinda random stack considering the complete lack of stacking otherwise throughout the map. suggestion http://puu.sh/p8ttW/1d14bb5fba.jpg (move 00:26:895 (1) - to the left if you use this! )
[HighTec's Normal]
  1. 00:11:780 (1) - whistle at the wrong side of the slider
  2. 00:22:092 (4,1) - try using a rhythm like this http://puu.sh/p8uCB/168bb27481.jpg two problems with this imo. first its difficult to tell the change of bpm and considering this is basically a beginner level map we shouldnt make the users actually time the bpm anyway, so using sliders instead will solve this. secondly 00:23:145 - is a very strong point so I think we should have something clickable instead
  3. 00:25:957 (4,5) - you should put the whistle on the red tick instead, for consistency with before 00:03:342 (4) - 00:07:092 (5) - 00:10:842 (5) - etc. do this for the rest of the kiai as i noticed they are all off lol
  4. 00:26:426 (5) - not a good placement for this one considering the direction the previous note is coming from the flow is rather tricky. 00:23:613 (2,3,4,5,1,2) - also with all these notes up here in the corner it becomes cramped and difficult to read for players at this level. http://puu.sh/p8uRS/b2197da7d2.jpg like here would be much more natural flowing but yeah you have to redo some of the next patterns
  5. 00:31:582 (3,4) - flow is tricky! try not to use any flow breaking stuff like this on low level maps because people will misread and click the tail
  6. 00:32:988 (4,1) - they are touching
  7. 00:34:395 (1,2) - again try to use easier flow
  8. 00:40:957 (4,1) - ^
That's all from me, good luck! c:
Topic Starter
Mazziv

eeezzzeee wrote:

wao bg so lewd

[ Destiny's Embrace]

uhm shouldn't there be an apostrophe in Destiny's Embrace? i saw what the previous mods said about the name but "ys" triggers me hard it should be "ies" then but that doesn't make much sense anymore lel. Or alternatively you can remove the apostrophe from the GD and make that HighTec Normal 8-) I PUT AN APOSTROPHE IN IT NOW,FIGHT ME ALL YOU BN'S

About the high spacing and low SV, I think its fine because the bpm is low so it should be manageable. I do however recommend nerfing the spacing for 1/2 timing such as 00:04:280 (1) - 00:11:311 (6) - etc. because even though they are the same ds as the 1/4, the super slow sliders that are both before and after them puts a weird emphasis on it that doesn't really belong. so maybe 2.5-3.0 would be better i actually remapped the whole song with a smaller spacing but i didnt like it at all,so i decided to leave the big spacing :v
  1. 00:11:780 (1) - try not to use such a hard curve as the rest of the map is a very smooth aesthetic... idk it doesn't fit imo asjdias dunno D:
  2. 00:15:530 (1,4) - blanket is a little off http://puu.sh/p8tcD/08d705a409.jpg get blanketetetet!
  3. 00:28:535 (5,6) - kinda random stack considering the complete lack of stacking otherwise throughout the map. suggestion http://puu.sh/p8ttW/1d14bb5fba.jpg (move 00:26:895 (1) - to the left if you use this! )
yes!thanks for the mod!
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