forum

Yoko Shimomura - Kairi I

posted
Total Posts
94
Topic Starter
Mazziv
This beatmap was submitted using in-game submission on Freitag, 10. Februar 2017 at 12:03:30

Artist: Yoko Shimomura
Title: Kairi I
Source: Kingdom Hearts
Tags: squaresoft squareenix disney ost kh PS2 HighTec
BPM: 64
Filesize: 1872kb
Play Time: 00:51
Difficulties Available:
  1. HighTec's Normal (1,5 stars, 56 notes)
  2. "You're home." (2,49 stars, 74 notes)
Download: Yoko Shimomura - Kairi I
Information: Scores/Beatmap Listing
---------------
I recently found this little gem again and felt like mapping it,since its p short i will try to rank it c:

Normal by HighTec

blame MrKenfully for that background :^) RIP



big thanks to Bonsai to help me out with the timing <3

thanks to zev for helping me out with the hitsounding!
Net0
Hello from the #modrequest . So I'll try to make a few suggestions, feel free to usem them the way you like.

1)So why is there 2 timing points if you didn't change the bpm or sound volume?

2)Are you sure you can rank this map with that BG? I think the staff will say it's NSFW content. I did like it tho.
3)Kinda obvious info but I guess it's ok just as reminder: you need more diff to rank this :3

Compose:
3)00:00:510 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - you made 3 sections starting from the same spot and making an anti-clock wise movement. Don't you think that's kinda of repetitive? Just a suggestion, but maybe you could keep the flow using this combo 00:04:260 (5,1,2,3,4) - clock-wise instead, like you did with this one 00:11:760 (1,2,3,4,5,6) - .
4)I would ctrol+g these hit circles; 00:09:181 (2,3) - 00:16:681 (2,3) - and I'd change the order of these 00:31:798 (2,3,4) - to this:

I really enjoyed playing this, relaxing calming and well mapped. Good luck o/
Topic Starter
Mazziv

Net0 wrote:

Hello from the #modrequest . So I'll try to make a few suggestions, feel free to usem them the way you like.

1)So why is there 2 timing points if you didn't change the bpm or sound volume?
if you take a look and remove the second timing point you will notice the melody starts on a blue tick,to prevent that i made a second timing point.
2)Are you sure you can rank this map with that BG? I think the staff will say it's NSFW content. I did like it tho. idk whats wrong about girls kissing each other? it would be the same thing if id use a picture of sora and kairi kissing
3)Kinda obvious info but I guess it's ok just as reminder: you need more diff to rank this :3 http://puu.sh/o0OoV.png

Compose:
3)00:00:510 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - you made 3 sections starting from the same spot and making an anti-clock wise movement. Don't you think that's kinda of repetitive? Just a suggestion, but maybe you could keep the flow using this combo 00:04:260 (5,1,2,3,4) - clock-wise instead, like you did with this one 00:11:760 (1,2,3,4,5,6) - . good point,i will save that for later on ;)
4)I would ctrol+g these hit circles; 00:09:181 (2,3) - 00:16:681 (2,3) - and I'd change the order of these 00:31:798 (2,3,4) - to this: flow>anything else :( no but seriously i like how most of the patterns flow,i dont like that jumpy movement you suggested :v

I really enjoyed playing this, relaxing calming and well mapped. Good luck o/
nice to hear that you enjoyed the map! and thanks for the mod!
Vivyanne
since i can't catch you online i'll just post the diff here.
note: unhitsounded

let me know if we have to talk things out first!

http://puu.sh/o2xXu/fec580a431.osu
Topic Starter
Mazziv

HighTec wrote:

since i can't catch you online i'll just post the diff here.
note: unhitsounded

let me know if we have to talk things out first!

http://puu.sh/o2xXu/fec580a431.osu
mind hitting me up online we need to talk about it,cuz it looks p random D:
Glasses
hab unwichtiges rausgelassen und abschnitte gemacht damit das nicht komplettes chaos is. hau rein o/

2016-04-04 17:25 jasdfhg: light is basically normal oder
2016-04-04 17:25 Mazziv: YA
2016-04-04 17:26 jasdfhg: also erstes

2016-04-04 17:26 jasdfhg: lieder die auf nem fadeout enden deserven es nicht ranked zu sein
2016-04-04 17:26 jasdfhg: sie sind eine schande

2016-04-04 17:27 jasdfhg: sonst:
2016-04-04 17:27 Mazziv: w h y
2016-04-04 17:27 jasdfhg: 00:02:385 (4,5) - 00:09:885 (5,6) - 00:13:635 (5,6) -
2016-04-04 17:27 jasdfhg: an den 3 stellen hast du ja immer nen vergleichsweise großen abstand, was auch irgendwo sinn macht
2016-04-04 17:28 Mazziv: ja?
2016-04-04 17:28 jasdfhg: 00:06:135 (4,1) - aber wieso sind die beiden so eng beieinander obwohl der abstand auch 2 notes is
2016-04-04 17:28 jasdfhg: und was haben die illuminaten damit zu tun?
2016-04-04 17:29 Mazziv: LOOL
2016-04-04 17:29 Mazziv: distance snap sagt aber ist korrekt
2016-04-04 17:29 jasdfhg: wenn distance snap dir da sagt dass es korrekt is
2016-04-04 17:29 jasdfhg: wieso sind die anderen dann so viel weiter außeinander
2016-04-04 17:30 Mazziv: fixed fam

2016-04-04 17:31 jasdfhg: sonst halt kleinigkeiten von denen ich als noobmapper nicht weiß ob sie gemoddet werden sollen
2016-04-04 17:31 jasdfhg: 00:01:681 (2,4) - blanket nich 100% super perfecto
2016-04-04 17:31 jasdfhg: 00:09:416 (3,5) - ^
2016-04-04 17:32 jasdfhg: bzw wieso is der knick nich in der mitte (ich kotz mich gleich voll dass ich dir wegen so nem kleinscheiß schreibe aber idk was wichtig is was nich)
2016-04-04 17:32 jasdfhg: 00:13:635 (5) - wenn das punktsymmetrisch sein soll dann würde death the kid dich umbringen
2016-04-04 17:33 jasdfhg: 00:16:681 (2,3,4,5) - oh boy das is aber kein QUADRAT
2016-04-04 17:33 jasdfhg: ich geh mal einfach davon aus dass die ganzen großen abstände gleichseitige dreiecke sind
2016-04-04 17:34 Mazziv: was IST DAS SONGST
2016-04-04 17:34 Mazziv: 00:16:681 (2,3,4,5) -
2016-04-04 17:34 Mazziv: SQUARE
2016-04-04 17:35 jasdfhg: 00:21:135 (5) - NC vielleicht, aber das is geschmackssache. ich glaub das kann man bissi mehr exciting machen, weißt scho dass man wirklich hyped wird und sich denkt boah jz kommt der supertolle drop
2016-04-04 17:35 jasdfhg: wenn ich 2 und 3 nehme, 90° rotiere dann liegen sie nicht 100% auf 3 und 4 ! schande!
2016-04-04 17:36 jasdfhg: 00:45:627 (1,3) - auch kein ign 10/10 blanket
2016-04-04 17:36 Mazziv: too much blanket 1/10

2016-04-04 17:36 jasdfhg: sonst noch persönliches kommentar:
2016-04-04 17:36 jasdfhg: 1. fuck squares
2016-04-04 17:37 jasdfhg: 2. gehts nur mir so oder fühlen sich die slider in kiai langsamer an?
2016-04-04 17:37 jasdfhg: . /ende mod

2016-04-04 17:37 Mazziv: forum post pls
2016-04-04 17:37 Mazziv: die easy diff auch pls
2016-04-04 17:38 jasdfhg: WAIT WHAT DIE EASY AUCH?
2016-04-04 17:38 jasdfhg: du zahlst mir nicht genug

2016-04-04 17:39 jasdfhg: also zur easy: bei so ner easy diff wird dir safe jemand sagen dass stacking
2016-04-04 17:39 jasdfhg: 00:18:791 (4,1) -
2016-04-04 17:39 jasdfhg: n no go is
2016-04-04 17:39 jasdfhg: mir gefallen die stark gebogenen 4er slider nicht aber das is geschmackssache
2016-04-04 17:39 jasdfhg: ich kenn mich mit easy überhaupt nicht aus also bin ich mit dem meisten überfragt
2016-04-04 17:40 jasdfhg: 00:37:658 (5,1) - anyway hier is nochmal gestacked
2016-04-04 17:40 jasdfhg: 00:47:502 (7,1) - da sollt auch abstand rein.. deutlich mehr imo
2016-04-04 17:40 jasdfhg: also zeitlich

2016-04-04 17:41 jasdfhg: bevor kiai beginnt wird das lied glaub bissi langsamer, das korrigieren heißt 100s 50s und allgemein chaos. tu einfach so als ob da nix wäre
2016-04-04 17:42 jasdfhg: 00:22:072 (4) - was man wegen der länge von dem slider machen kann is mir n rätsel
edit: dat 7SP by mazziv
Vivyanne
mazziv was kind enough to translate the stuff, so here ya go irc stuff

logszzz
2016-04-04 19:15 Mazziv: you got a mod
2016-04-04 19:17 HighTec: o boi
2016-04-04 19:17 HighTec: tbhh my german sucks
2016-04-04 19:19 Mazziv: lemme translate
2016-04-04 19:19 HighTec: yesyes please
2016-04-04 19:19 Mazziv: 00:18:791 (4,1) - the stacking is most likely a no go
2016-04-04 19:20 Mazziv: 0:37:658 (5,1) same with stacking
2016-04-04 19:20 Mazziv: but personall i think the stacking is okay,dunno doe
2016-04-04 19:20 HighTec: hmm idk
2016-04-04 19:20 Mazziv: id wait with the stacking until someone else points it out
2016-04-04 19:20 HighTec: let me look into other easy diffs
2016-04-04 19:20 Mazziv: 00:47:502 (7,1) should have a bigger spacing
2016-04-04 19:21 HighTec: any more?
2016-04-04 19:21 HighTec: can agree tho, since it's an easy diff
2016-04-04 19:21 Mazziv: 00:22:072 (4) i dont really dont know what to do with the slider length here
2016-04-04 19:21 HighTec: so changed to the red tick
2016-04-04 19:22 HighTec: ye idkk about that slider too
2016-04-04 19:22 HighTec: but changing SV would be stupid as well
2016-04-04 19:22 Mazziv: you can also wait for a second opinion on it
2016-04-04 19:22 HighTec: so i'll leave that slider like that for now, if more complain i'll just change stuff
2016-04-04 19:23 HighTec: yeye exactly
2016-04-04 19:23 HighTec: idk changed the spinner tho, lemme just get that spicy .osu
UndeadCapulet
From your req:

General

  1. hm the finish spam is kind of weird to me, I think you should just stick to whistles for the most part and only use finishes on strong downbeats. And maybe add in a silent sliderslide sound, default is pretty loud for this song imo
  2. I'm assuming bg is temp? lol.. don't forget to add combo colours!

Light

  1. 00:08:010 (1) - slightly offscreen
  2. 00:23:127 (1) - Try flipping this horizontally. It will create a better effect with the shift in downbeat
Well, some sliders are really curved, I'm sure some people will complain about that but I think it's fine. It would be nice if you mixed some 1/2 stacking patterns in to diversify the movements more, but the diff seems fine.

---

HighTech's Easy

  1. 00:22:072 (4) - Sounds odd because the sound happens on the yellow tick and not the blue tick. I think something like this would be better, where you just use one circle, and then stack the next downbeat slider underneath. Or you can do this.
  2. 00:31:564 (3,4) - Arranges like this will confuse Easy level players, they are drawn to click 4's slidertail instead of the sliderhead. Same for 00:34:377 (6,1) - , and other similar arranges.
  3. 00:39:064 (2) - This slider seems too scrunched up for an Easy diff imo, you can barely see the sliderbody poking out.
Same sort of thing with Mazziv's diff, some people won't like how curved your sliders are, but most are fine for me.

---
Topic Starter
Mazziv

UndeadCapulet wrote:

From your req:
[notice]

General

  1. hm the finish spam is kind of weird to me, I think you should just stick to whistles for the most part and only use finishes on strong downbeats. And maybe add in a silent sliderslide sound, default is pretty loud for this song imo fixed fam
  2. I'm assuming bg is temp? lol.. don't forget to add combo colours! Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD)will stay. fight me you homophobic bn's

Light

  1. 00:08:010 (1) - slightly offscreen sdf
  2. 00:23:127 (1) - Try flipping this horizontally. It will create a better effect with the shift in downbeat meeeh D:
Well, some sliders are really curved, I'm sure some people will complain about that but I think it's fine. It would be nice if you mixed some 1/2 stacking patterns in to diversify the movements more, but the diff seems fine. no matter what you do,theres always this one person who doesnt like it :(
Vivyanne

UndeadCapulet wrote:

From your req:

General

  1. hm the finish spam is kind of weird to me, I think you should just stick to whistles for the most part and only use finishes on strong downbeats. And maybe add in a silent sliderslide sound, default is pretty loud for this song imo mazziv??? :^)
  2. I'm assuming bg is temp? lol.. don't forget to add combo colours!
---

HighTech's Easy

  1. 00:22:072 (4) - Sounds odd because the sound happens on the yellow tick and not the blue tick. I think something like this would be better, where you just use one circle, and then stack the next downbeat slider underneath. Or you can do this. returning slider now
  2. 00:31:564 (3,4) - Arranges like this will confuse Easy level players, they are drawn to click 4's slidertail instead of the sliderhead. Same for 00:34:377 (6,1) - , and other similar arranges. changed several curves on some sliders to make it fit better
  3. 00:39:064 (2) - This slider seems too scrunched up for an Easy diff imo, you can barely see the sliderbody poking out. okdad
Same sort of thing with Mazziv's diff, some people won't like how curved your sliders are, but most are fine for me.

---
okdad, thanks for mod

diff
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Easy
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:939978
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
510,468.75,4,2,0,10,1,0
23127,468.75,4,2,0,10,1,1
23127,-100,4,2,0,10,0,1
38127,-100,4,2,0,10,0,0
45627,-100,4,2,0,8,0,0
46798,-100,4,2,0,6,0,0
47619,-100,4,2,0,5,0,0


[HitObjects]
176,296,510,6,0,P|140:272|128:252,1,60,2|0,0:0|0:0,0:0:0:0:
76,152,1447,2,0,P|76:104|88:84,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
196,168,2853,1,0,0:0:0:0:
292,240,3322,2,0,P|324:244|352:228,1,60,0|2,0:0|0:0,0:0:0:0:
456,184,4260,1,0,0:0:0:0:
360,112,4728,5,2,0:0:0:0:
347,231,5197,2,0,P|363:255|399:275,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
308,116,6603,1,0,0:0:0:0:
232,208,7072,2,0,P|188:204|168:192,1,60,0|2,0:0|0:0,0:0:0:0:
76,128,8010,5,4,0:0:0:0:
56,248,8478,1,0,0:0:0:0:
136,336,8947,2,0,P|193:342|236:302,1,120,4|4,0:0|0:0,0:0:0:0:
268,188,10353,2,0,P|296:152|308:144,1,60,0|4,0:0|0:0,0:0:0:0:
416,92,11291,1,0,0:0:0:0:
432,212,11760,6,0,P|423:240|404:268,1,60,4|0,0:0|0:0,0:0:0:0:
284,292,12697,2,0,P|252:240|304:220,1,120,4|4,0:0|0:0,0:0:0:0:
412,216,14103,2,0,P|384:172|380:152,1,60,0|4,0:0|0:0,0:0:0:0:
352,48,15041,1,0,0:0:0:0:
264,132,15510,6,0,L|209:107,1,60,4|0,0:0|0:0,0:0:0:0:
96,68,16447,2,0,P|32:100|48:128,1,120,4|4,0:0|0:0,0:0:0:0:
128,208,17853,2,0,L|172:248,1,60,0|4,0:0|0:0,0:0:0:0:
264,324,18791,1,0,0:0:0:0:
264,324,19260,6,0,L|300:268,1,60,4|0,0:0|0:0,0:0:0:0:
360,172,20197,2,0,P|356:100|316:84,1,120,4|0,0:0|0:0,0:0:0:0:
200,96,21603,1,0,0:0:0:0:
260,200,22072,2,0,P|240:236|216:252,2,67.5
340,108,23595,5,0,0:0:0:0:
212,120,24064,1,0,0:0:0:0:
244,236,24533,2,0,P|252:264|284:284,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
284,124,25939,1,2,0:0:0:0:
384,192,26408,2,0,L|424:148,1,60,0|0,0:0|0:0,0:0:0:0:
464,36,27345,6,0,P|435:44|392:40,1,60,2|0,0:0|0:0,0:0:0:0:
300,100,28283,2,0,P|308:128|300:164,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
216,16,29689,2,0,L|168:68,1,60,2|0,0:0|0:0,0:0:0:0:
96,152,30627,5,2,0:0:0:0:
208,192,31095,1,0,0:0:0:0:
324,224,31564,2,0,P|328:260|308:288,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
296,108,32970,2,0,L|264:168,1,60,0|2,0:0|0:0,0:0:0:0:
216,260,33908,1,0,0:0:0:0:
164,152,34377,1,0,0:0:0:0:
88,244,34845,6,0,P|80:212|88:184,1,60,2|2,0:0|0:0,0:0:0:0:
36,80,35783,2,0,L|100:88,1,60,0|2,0:0|0:0,0:0:0:0:
216,104,36720,1,0,0:0:0:0:
140,196,37189,1,2,0:0:0:0:
260,216,37658,1,0,0:0:0:0:
260,216,38127,6,0,L|246:274,1,60,2|0,0:0|0:0,0:0:0:0:
156,352,39064,2,0,B|124:352|92:324,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
276,348,40470,1,0,0:0:0:0:
396,344,40939,2,0,L|396:272,1,60,2|0,0:0|0:0,0:0:0:0:
396,164,41877,6,0,P|371:180|356:206,1,60,4|0,0:0|0:0,0:0:0:0:
288,304,42814,2,0,P|271:279|245:264,2,60,4|0|4,0:0|0:0|0:0,0:0:0:0:
176,340,44220,1,0,0:0:0:0:
72,280,44689,2,0,P|36:240|36:232,1,60,4|0,0:0|0:0,0:0:0:0:
40,116,45627,2,0,P|64:76|80:68,2,60,4|0|4,0:0|0:0|0:0,0:0:0:0:
96,220,47033,1,0,0:0:0:0:
208,196,47502,1,4,0:0:0:0:
256,192,47736,12,0,53127,0:0:0:0:
Incise
Mod for my fam

Light
00:01:916 (3) - That slider I feel is shaped and scaled to slight upward, It feels to linear of flow
00:18:791 (6,1) - These are scaled way to far apart, for this kind of difficulty your making, keep it consistent
00:30:158 (5,1) - Same Here
00:33:908 (6,7,1) - Use distance snap! Srsly....
00:37:658 (6,1) - ^

That's all I have, keep mapping consistent, and use distance snap fam!

Good luck on rank!
Topic Starter
Mazziv

HaloMaster96 wrote:

Mod for my fam

Light
00:01:916 (3) - That slider I feel is shaped and scaled to slight upward, It feels to linear of flow i think that slider is simple enough for the beginning D:
00:18:791 (6,1) - These are scaled way to far apart, for this kind of difficulty your making, keep it consistent
00:30:158 (5,1) - Same Here
00:33:908 (6,7,1) - Use distance snap! Srsly....
00:37:658 (6,1) - ^
the spacing is done with ds,the reason why the spacing is increasing is because i have a tick inbetween some notes

That's all I have, keep mapping consistent, and use distance snap fam!

Good luck on rank!
-Lemons
no formatting because I hate you



Hightechs easy
nice combo colors
your sliders are so scrunched up they feel so cramped, with such a low SV i don't think you should have them be so curved
00:01:447 (2) - Idk what this actually starts on or what its mapping, since the flute is 1/2 later, having the slider end on the downbeat is also pretty bland
00:03:322 (4,2) - stacking like this is kinda confusing
I'll berate mazziv about the finish spam don't worry
00:12:697 (2) - this is actually a confusing slider for an easy
00:14:103 (3) - this curves into itself flow wise so ctrl-h it\
00:16:447 (2) - same as other, newbies are gonna fly right through this thing
00:18:791 (4,1) - you don't use this stack anywhere else so it's confusing
00:30:627 (1,2,3) - not completely straight
00:34:377 (6,1,2) - so cramped and so misleading pls make more obvious
00:41:877 (1) - also confusing since the head leads downward right after 4 leads you upward so it's harsh to play
00:42:814 (2,3,4) - ^ the flow is poor here as well because you follow the repeats but then you have to move in a really different way

mazzivs light
the beginning bothers me more than it should and I have no idea why so we'll talk about it later lol
Nerf your jumps you're the normal diff lmao

mydiff you wanted
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8010,18791,42814,47502
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:Lemons' Hard
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Mazziv

-Lemons wrote:

no formatting because I hate you

fight me over that bg name fag


mazzivs light
the beginning bothers me more than it should and I have no idea why so we'll talk about it later lol
Nerf your jumps you're the normal diff lmao

i dont nerf the big spacing because thats the point of the diff,like can you NOT USE THE SAME RHYTHM LIKE MY DIFF AND JUST REPLACE LOL 2,5HARD DIFF MORE LIKE MAKE A 3,6 DIFF U FUCKSDJKFNSDSDAFÅASDFKMOSDF
Vivyanne

-Lemons wrote:

no formatting because I hate you



Hightechs easy
nice combo colors
your sliders are so scrunched up they feel so cramped, with such a low SV i don't think you should have them be so curved nah if more complain maybe ill change some, i dont see the problem with it
00:01:447 (2) - Idk what this actually starts on or what its mapping, since the flute is 1/2 later, having the slider end on the downbeat is also pretty bland tbh not mapping to the flute but just gotta get that 1/1 going, yes it does suit the song
00:03:322 (4,2) - stacking like this is kinda confusing tbh stacking not visible, again if more complain change will happen
I'll berate mazziv about the finish spam don't worry ;D
00:12:697 (2) - this is actually a confusing slider for an easy haven't seen people having problems so far, even my friends who never play osu before were able to hit it
00:14:103 (3) - this curves into itself flow wise so ctrl-h it\ idk do you mean ctrl+g because otherwise everything will get broken
00:16:447 (2) - same as other, newbies are gonna fly right through this thing testplays have shown me otherwise
00:18:791 (4,1) - you don't use this stack anywhere else so it's confusing
00:30:627 (1,2,3) - not completely straight okdad
00:34:377 (6,1,2) - so cramped and so misleading pls make more obvious okdad
00:41:877 (1) - also confusing since the head leads downward right after 4 leads you upward so it's harsh to play curved 4 a little
00:42:814 (2,3,4) - ^ the flow is poor here as well because you follow the repeats but then you have to move in a really different way yesyes if more complain only i really am not sure tbhhhh
thanks for mod
mazziv give this man a kd

diff
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Easy
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:939978
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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-Tochi

  • General

  1. This bg o.o


  • Light

  1. Useless green line over red (no SV changes): 00:23:127
  2. 00:26:408 (1) - This NC is unnecessary tbh.


  • HighTec's Easy

  1. Useless green line over red (no SV changes): 00:23:127


  • Feedback


    Well, not much to say on this, good luck!
Vivyanne

-Tochi wrote:


  • General

  1. This bg o.o


  • HighTec's Easy

  1. Useless green line over red (no SV changes): 00:23:127
fixed


  • Feedback


    Well, not much to say on this, good luck!
code
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Easy
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:939978
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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_handholding
hi, m4m
[easy]
00:14:103 (3) - Curve the other way for better flow. Alternatively, keep it straight, looks neater imo http://puu.sh/ob9gN/fa2684a6d2.jpg
00:18:791 (4,1) - Because this is your only stack in the map I recommend just deleting it
00:23:595 (1,2,3) - I feel like moving 00:24:064 (2) up a bit and stacking 00:22:072 (4,3) would create a better pattern
00:28:283 (2) - reduce the curve a bit
00:42:814 (2,3) - blanket these 2?
00:47:736 (1) - end spinner at 00:51:252 . The last sound stops here

I also suggest using the same colours from the other diff. Default colours arent pretty imo

[Light]
00:01:681 (2,3) - the flow from 2 to 3 is kinda awkward
00:13:635 (5) - U think having this slider curved like all your other sliders would fit your map better
00:46:798 (2,3) - I think the flow is pretty awkward here too. How about this? http://puu.sh/ob9NN/2435b74b8d.jpg

Well thats all from me, GL!
Topic Starter
Mazziv

Kisses wrote:

hi, m4m


[Light]
00:01:681 (2,3) - the flow from 2 to 3 is kinda awkward i think its fine v:
00:13:635 (5) - U think having this slider curved like all your other sliders would fit your map better i agree!
00:46:798 (2,3) - I think the flow is pretty awkward here too. How about this? http://puu.sh/ob9NN/2435b74b8d.jpg fixed!

Well thats all from me, GL!
thanks for the mod!:>
Vivyanne

Kisses wrote:

hi, m4m
[easy]
00:14:103 (3) - Curve the other way for better flow. Alternatively, keep it straight, looks neater imo http://puu.sh/ob9gN/fa2684a6d2.jpg made straight
00:18:791 (4,1) - Because this is your only stack in the map I recommend just deleting it there is more, but again most testplayers have shown me that it's fine to play, eventhou it's an easy diff. only if it ruins the rankability (which i believe is not the case atm) i will change it
00:23:595 (1,2,3) - I feel like moving 00:24:064 (2) up a bit and stacking 00:22:072 (4,3) would create a better pattern okdad
00:28:283 (2) - reduce the curve a bit why do people hate my sliders so much
00:42:814 (2,3) - blanket these 2? nazi blanket
00:47:736 (1) - end spinner at 00:51:252 . The last sound stops here discussing with Mazziv, not gonna want to end my spinner sooner than his tbh

I also suggest using the same colours from the other diff. Default colours arent pretty imo I'll let Mazziv do this :^)

Well thats all from me, GL!
ayy thanks for le mod!

diff
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Easy
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:939978
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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6th
Hi

SPOILER
[Easy]
00:02:385 - Make it clickable ?
00:23:595 (1,2) - I suggest replacing them by a slider to make them easier because they are right after a red line
00:25:002 - Make it clickable
00:32:970 (4,5) - That direction change feels weird

[Light]
00:01:681 (2,3) - This is clearly too sudden... increase SV or decrease spacing
00:24:064 (2,3,4) - ^
00:04:260 (5) - Again, it just feels like a jump and is really weird to play
00:05:197 - I couldn't even read that D:
00:22:072 (2) - End it on yellow tick

Good luck !
Vivyanne

6th wrote:

Hi

[spoilerbox][Easy]
00:02:385 - Make it clickable ? nah it's not really needed, I put the reverse slider here on purpose
00:23:595 (1,2) - I suggest replacing them by a slider to make them easier because they are right after a red line okdad
00:25:002 - Make it clickable same situation as before
00:32:970 (4,5) - That direction change feels weird idk i don't see what's wrong with it

Good luck ! thanks fam
ayy yo thanks for le mod

diff
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Easy
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Sound Samples

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Topic Starter
Mazziv

6th wrote:

Hi


[Light]
00:01:681 (2,3) - This is clearly too sudden... increase SV or decrease spacing i cant really find out to what youre refering to :v
00:24:064 (2,3,4) - ^
00:04:260 (5) - Again, it just feels like a jump and is really weird to play thats what its supposed to be,a jump
00:05:197 - I couldn't even read that D: come on :(
00:22:072 (2) - End it on yellow tick fixed

Good luck !

thanks for the mod c:
Milan-
-Source: Kingdom Hearts II but yuri bg okokokokokkkkkkkkkkkkkko
-I'm without headphones but can clearly hear how off your timing is right now ;( Maybe +20 to the offsets?
-The use of default finishes is killing the pace of the song in my opinion. Maybe try something like http://puu.sh/oip5C/ac10d4d510.wav or http://puu.sh/oip7u/85bd6fb108.wav ?
-Ending the spinner at 00:51:252 - fits the most i think. Right now it's ending on nothing but on the said point there's a clear end.
-Add a silenced sliderslide please. It's very annoying on this kind of maps.

Easy
-Lower hp would be better spread-wise and even AR 3 would fit this very slow SV.
-Seeing the other diff is named "Light", you could come with a more creative diff name i guess. Although this diff being called Light and the next one something else would make more sense but ok.

Light
-Your NC'ng is sometimes messy, like why would you use NC on this 00:26:408 (1) - note if 00:33:908 (6) - isn't? Or why 00:04:260 (5) - isn't NC'd?
-You could have used more variety of rhythms. The song is so short that it's noticeable.

Not sure what to say in this kind of maps aaaa
Vivyanne

Milan- wrote:

-Source: Kingdom Hearts II but yuri bg okokokokokkkkkkkkkkkkkko as far as I know the bg is relevant because of the characters :^)
-I'm without headphones but can clearly hear how off your timing is right now ;( Maybe +20 to the offsets? mazziv? :^)
-The use of default finishes is killing the pace of the song in my opinion. Maybe try something like http://puu.sh/oip5C/ac10d4d510.wav or http://puu.sh/oip7u/85bd6fb108.wav ? discussing with Mazziv ????
-Ending the spinner at 00:51:252 - fits the most i think. Right now it's ending on nothing but on the said point there's a clear end. hmm ok more people actually said this
-Add a silenced sliderslide please. It's very annoying on this kind of maps. I legit don't know how to do that xd

Easy
-Lower hp would be better spread-wise and even AR 3 would fit this very slow SV. okdad
-Seeing the other diff is named "Light", you could come with a more creative diff name i guess. Although this diff being called Light and the next one something else would make more sense but ok. discussing with Mazziv

Not sure what to say in this kind of maps aaaa at least you didn't say it was bad xd
time to hit up mazziv about all of this!

diff for now
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Easy
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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416,92,11291,1,0,0:0:0:0:
432,212,11760,6,0,P|423:240|404:268,1,60,4|0,0:0|0:0,0:0:0:0:
284,292,12697,2,0,P|252:240|304:220,1,120,4|4,0:0|0:0,0:0:0:0:
412,216,14103,2,0,L|388:160,1,60,0|4,0:0|0:0,0:0:0:0:
352,48,15041,1,0,0:0:0:0:
264,132,15510,6,0,L|209:107,1,60,4|0,0:0|0:0,0:0:0:0:
96,68,16447,2,0,P|32:100|48:128,1,120,4|4,0:0|0:0,0:0:0:0:
128,208,17853,2,0,L|172:248,1,60,0|4,0:0|0:0,0:0:0:0:
264,324,18791,1,0,0:0:0:0:
264,324,19260,6,0,L|300:268,1,60,4|0,0:0|0:0,0:0:0:0:
360,172,20197,2,0,P|356:100|316:84,1,120,4|0,0:0|0:0,0:0:0:0:
200,96,21603,1,0,0:0:0:0:
260,200,22072,2,0,P|240:236|216:252,2,67.5
340,108,23595,6,0,P|328:88|288:76,1,60
260,200,24533,2,0,P|268:228|300:248,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
300,88,25939,1,2,0:0:0:0:
368,188,26408,2,0,L|408:144,1,60
464,36,27345,6,0,P|435:44|392:40,1,60,2|0,0:0|0:0,0:0:0:0:
300,100,28283,2,0,P|304:128|300:164,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
216,16,29689,2,0,L|168:68,1,60,2|0,0:0|0:0,0:0:0:0:
96,152,30627,5,2,0:0:0:0:
212,188,31095,1,0,0:0:0:0:
328,224,31564,2,0,P|332:260|312:288,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
296,108,32970,2,0,L|264:168,1,60,0|2,0:0|0:0,0:0:0:0:
216,260,33908,1,0,0:0:0:0:
164,152,34377,1,0,0:0:0:0:
88,244,34845,6,0,P|80:212|88:184,1,60,2|2,0:0|0:0,0:0:0:0:
36,80,35783,2,0,L|100:88,1,60,0|2,0:0|0:0,0:0:0:0:
216,104,36720,1,0,0:0:0:0:
140,196,37189,1,2,0:0:0:0:
260,216,37658,1,0,0:0:0:0:
260,216,38127,6,0,L|246:274,1,60,2|0,0:0|0:0,0:0:0:0:
156,352,39064,2,0,B|124:352|92:324,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
276,348,40470,1,0,0:0:0:0:
396,344,40939,2,0,L|412:280,1,60,2|0,0:0|0:0,0:0:0:0:
396,164,41877,6,0,P|371:180|356:206,1,60,4|0,0:0|0:0,0:0:0:0:
288,304,42814,2,0,P|271:279|245:264,2,60,4|0|4,0:0|0:0|0:0,0:0:0:0:
180,352,44220,1,0,0:0:0:0:
80,288,44689,2,0,P|44:248|44:240,1,60,4|0,0:0|0:0,0:0:0:0:
40,116,45627,6,0,P|64:76|80:68,2,60,4|0|4,0:0|0:0|0:0,0:0:0:0:
96,220,47033,1,0,0:0:0:0:
208,196,47502,1,4,0:0:0:0:
256,192,47736,12,0,51252,0:0:0:0:
Topic Starter
Mazziv

Milan- wrote:

-Source: Kingdom Hearts II but yuri bg okokokokokkkkkkkkkkkkkko thats namine and kairi,2 characters of the game :^)
-I'm without headphones but can clearly hear how off your timing is right now ;( Maybe +20 to the offsets?
-The use of default finishes is killing the pace of the song in my opinion. Maybe try something like http://puu.sh/oip5C/ac10d4d510.wav or http://puu.sh/oip7u/85bd6fb108.wav ?
-Ending the spinner at 00:51:252 - fits the most i think. Right now it's ending on nothing but on the said point there's a clear end.
-Add a silenced sliderslide please. It's very annoying on this kind of maps.

Light
-Your NC'ng is sometimes messy, like why would you use NC on this 00:26:408 (1) - note if 00:33:908 (6) - isn't? Or why 00:04:260 (5) - isn't NC'd?
-You could have used more variety of rhythms. The song is so short that it's noticeable. i think the rhythm is okay,since i went with a bigger spacing

Not sure what to say in this kind of maps aaaa
you can like,icon them ;))))
Bonsai
irc about halfing the BPM, timing the slowdown, making a slider symmetrical and killing an offbeat-slider
14:27 Bonsai: [http://puu.sh/okiQd/f0b7d55302.png für die map die du in #modreqs gepostet hast]
14:29 Bonsai: slidertick und sliderslide darf man übrigens nicht beide gleichzeitig silencen
14:29 Bonsai: lifehack:
14:29 Bonsai: BPM halbieren
14:29 Bonsai: sollte nämlich wirklich nur 64 sein ^^
14:30 Bonsai: und da du eh immer nur SV=1 hast machste dann einfach überall SV=2 und boom done
14:33 Bonsai: und für den wave slider bei dingsbums empfehle ich den zuerst [http://puu.sh/okj68/c7b8cfb6ae.jpg mit GridSnap symmetrisch zu machen] und dann runter/rauf zu skalieren damit er die richtige Länge is und noch symmetrisch is und dann zu rotaten
14:33 Bonsai: 00:13:655 (5) -
14:34 Bonsai: wanna get some rad star priority by me posting this chatlog in the thread? B))))
14:34 *Bonsai totally doesn't want to farm kds
14:46 Mazziv: wa
14:46 Mazziv: wait
14:46 Mazziv: slow
14:46 Mazziv: chatlog post
14:47 Mazziv: please
14:47 Mazziv: xD
14:47 Bonsai: kek
14:47 Mazziv: wenn ich slidertick und sliderslide nicht beides silenced darf
14:47 Mazziv: silencen*
14:47 Mazziv: was soll ich dann silencen um den slider lautlos zu machen?
14:47 Bonsai: halbier die BPM
14:48 Bonsai: dann hast du keine ticks mehr
14:48 Bonsai: und kannst bedenkenlos die slider silencen
14:48 Mazziv: oh okay
14:48 Mazziv: also die bpm von den timing stamps auch halbieren?
14:49 Bonsai: ye
14:49 Mazziv: ist der bpm wechsel wirklich notwendig?
14:49 Bonsai: ye
14:49 Mazziv: also von 128 auf 118 und dann auf 110 und dann wieder auf 128
14:50 Bonsai: 1/8 is einfach falsches snapping lol
14:50 Bonsai: also der 110er wäre theoretisch nimmer notwendig aber so schauts besser aus :D
14:50 *Bonsai wartet mim log-posten damit er immer größer wird :^)
14:52 Mazziv: Ja aber das muss ich sowieso alles halbieren NotLikeThis
14:53 Mazziv: das mit dem timing halbieren und sv erhöhen klappt nicht
14:53 Bonsai: whynot
14:54 Mazziv: gute frage
14:54 Bonsai: soll ichs machen und dir die diffs schicken ^^
14:55 Mazziv: bitte
14:56 Mazziv: ich komm damit nicht klar D:
14:56 Bonsai: [http://puu.sh/okkwx/436b43dcc3.jpg very good slider anchors yes]
14:57 Mazziv: der war mal curbed
14:57 Mazziv: will fix
14:57 Mazziv: cuved*
14:57 Mazziv: CURVED*
14:57 Bonsai: OH
14:57 Bonsai: RIP
14:57 Bonsai: 00:22:092 (4) - in der lower diff
14:58 Bonsai: is hiermit unmachbar
14:58 Bonsai: kek
14:58 Bonsai: also wegen dem timing change
14:58 Mazziv: willst du nicht beide diffs das timing machen und ich sag ihm er soll es einfach anpassen xD
14:59 Bonsai: ja gerade getan
14:59 Bonsai: moment
14:59 Bonsai: [http://puu.sh/okkJ9/a36f9c6bda.osu light]
14:59 Bonsai: [http://puu.sh/okkJy/67f2c25530.osu higher diff]
14:59 Mazziv: danke mann :D
15:00 Bonsai: nice bg-name
15:00 Bonsai: 1365x768
15:00 Bonsai: triggered
15:00 Mazziv: bist der zweite der es bemerkt hat :D
15:00 Mazziv: sollte 1280x720 sein iirc D:
15:00 Bonsai: rip
15:01 Mazziv: werd ich asap fixen
15:02 Mazziv: aber welche silence datei muss ich dann benutzen
15:02 Mazziv: silence sliderslide
15:02 Bonsai: ja
15:02 Mazziv: oder slidertick?
15:02 Bonsai: die lässt du
15:02 Bonsai: und tick löscht du
15:02 Bonsai: weil du keine ticks mehr hast
15:02 Bonsai: hurrdurr
15:03 Mazziv: bei light klappt das mim timing irgendwie nicht D:
15:03 Bonsai: you sure about not putting GDer-name ind GD-diffname?
15:03 Bonsai: huh
15:03 Bonsai: was klappt nicht
15:03 Mazziv: es ist immer noch 128bpm
15:03 Mazziv: mit dem .osu von dir
15:03 Bonsai: wat
15:03 Bonsai: o hab ich nicht gespeichert
15:03 Bonsai: moment
15:03 Bonsai: ya lol
15:03 Mazziv: ich kann doch einfach die timing poinst 1:1 kopieren von der hard diff?
15:03 Bonsai: [http://puu.sh/okkYP/c79f41d04a.osu g]
15:04 Bonsai: ja und aber das letzte offset is -2 heißt die hab ich auch gleich resnapped
15:04 Bonsai: aber ansosnten ja ^^
15:04 Mazziv: 00:22:092 (4) - sollte halt jetzt noch angepasst werden in der light diff_?
15:04 Bonsai: jo, also reverse is halt nimmer meglich
15:05 Bonsai: den major downbeat auf ner tail zu haben is eh behidnert tbh
15:05 Mazziv: sliderwhistle kann ich drin lassen oder raus?
15:05 Bonsai: also start der Kiai
15:05 Bonsai: wieso solltest du die rausnehmen?
15:05 Bonsai: uh
15:05 Bonsai: wat wozu brauchst du die
15:05 Mazziv: eben D:
15:05 Bonsai: lol
15:06 Bonsai: wozu hast du die jemals reingegeben ^^
15:06 Bonsai: "hey ich will dass slider silenced sind also hitsounde ich sie und silence den hitsound amirite"
15:06 Bonsai: :^)
15:06 Mazziv: ich hatte am anfang alle 3 slider sachen gesilenced um sicher zu sein das es auch klappt(hatte am anfang nur sliderslide silenced und da ging es irgendwie nicht)
15:06 Bonsai: lol
15:07 Mazziv: bin voll der profi mit hitsounding wie du siehst
15:07 Bonsai: yes
15:08 Mazziv: uhm bei
15:08 Bonsai: btw der offbeat slider bei 00:24:316 (3) - bei deiner diff is ew
15:08 Mazziv: 00:13:655 (5) -
15:09 Bonsai: hm?
15:09 Mazziv: wieso D:
15:09 Bonsai: weil er offbeat is
15:09 Bonsai: und ich keinen grund dafür seh
15:09 Mazziv: wenn ich da nen geraden waveslider mach
15:09 Mazziv: dann ist wieder das problem mit DS
15:10 Mazziv: soll ich den offbeat slider einfach entfernen?
15:10 Bonsai: hast auch nirgendwo anders nen offbeat slider gemacht
15:10 Bonsai: die tail von 00:23:145 (1) - is sowieso overmapped lol
15:10 Bonsai: also mach den entweder 1/2 oder 1/1
15:10 Mazziv: findest du?
15:11 Bonsai: ich finde es nicht, es is so ^^
15:11 Bonsai: kannst ja einfach [http://puu.sh/oklqW/687713ff2a.jpg den hier] machen, wie dus auch sonst fast immer gemacht hast
15:12 Bonsai: fast immer = immer
15:12 Mazziv: [http://puu.sh/oklsc.jpg was damit]
15:12 Bonsai: what happened
15:12 Mazziv: das ist das pattern mit dem offbeat slider
15:12 Mazziv: ist es so besser?
15:12 Bonsai: wieso hat das auf einmal ne andre color bei dir ^^
15:13 Bonsai: ich check den screen nicht aber w/e lol
15:13 Bonsai: ôh
15:14 Mazziv: das war die stelle wo du meintest ich soll den offbeat slider wegmachen
15:14 Mazziv: weil er nicht passt
15:14 Bonsai: (2) is aber schon bei 00:24:316 - oder?
15:14 Bonsai: jaja
15:14 Bonsai: hab nur den (1) nicht gesehen und war verwirrt lol
15:14 Mazziv: xD
15:15 Mazziv: das pattern an sich sollte nicht allzu schwer sein oder?
15:15 Bonsai: jojo
15:15 Mazziv: gut dann war das alles was es zu fixen gab hue
15:15 Mazziv: thanks for the mod bonsai \:D/
15:15 Bonsai: \:D/
15:16 Bonsai: jetzt is mein kds sogar verdient kek
VINXIS
light diff

00:04:280 (5) - nc cuz downbeat
00:22:092 (4) - nc for bpm changes
00:34:395 (6) - nc on downbeat
Topic Starter
Mazziv

VINXIS wrote:

light diff

00:04:280 (5) - nc cuz downbeat
00:22:092 (4) - nc for bpm changes
00:34:395 (6) - nc on downbeat
thanks for teh mod!!!!!!!!!! i think that this mod made the map ready for rank! vinxis for bn!
Vivyanne

Mazziv wrote:

VINXIS wrote:

light diff

00:04:280 (5) - nc cuz downbeat
00:22:092 (4) - nc for bpm changes
00:34:395 (6) - nc on downbeat
thanks for teh mod!!!!!!!!!! i think that this mod made the map ready for rank! vinxis for bn!
hey i should've solved these :^(
Topic Starter
Mazziv

HighTec wrote:

Mazziv wrote:

hey i should've solved these :^(
2lazy2copy/paste new code xDDDDDDDD
DaxMasterix
Hi! M4M From my Queue!
GENERAL:
  1. You should use Custom Combo Colours.. maybe some light colours like pink, bluesky, u know
  2. You cannot have 2 custom name diff, I recommend you change Light to Easy, but, You can fight against the BN to rank it anyways. Good luck with your choose
  3. Is the BG directly Relationated with the song/artist/game? Because if not, You must change it
Light
  1. 00:03:342 (4) - This looks so forced, I would preffer something more "curved"
  2. 00:05:217 (2) - This isn't perfect stacked with the end of 00:03:342 (4) -
  3. 00:12:717 (2) - You can do something better on this, Likethis maybe, IMO slider with forced sence change is bad, almost for Easiest diffs (If you make this change make sure to fix the Distance between the next objects)
  4. 00:16:467 (2) - Same with it, But it's just my opinion so, feel free to ignore me
  5. 00:19:280 (1) - Ohh wowo wowow wowowo This is so bad, really, you cannot have Stacked notes on easy (or the easiest diffs in other maps) So please change it, this is pretty unrankeable
  6. 00:38:145 (1) - Same with this
Destiny's Embrace
  1. 00:24:785 (4) - This isn't perfect stacked with the end of 00:23:145 (1) -
  2. 00:32:520 (5) - This breask so bad the flow.. I think is better like this
  3. 00:47:520 (4) - Move this 1 grid to the left
That's all Good luck with your map! :)
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