Triples are no different than single taps with an extra circle inserted every other one. xyx xyx xyx is the same number of taps on your primary finger as x x x x x x is. There are just some secondary finger taps.Drezi wrote:
Ehm, skimmed the thread, sorry if I didn't get the point right, but if by strict alternating we mean "starting streams triplets, whatever comes next with the other finger all the time", then this strictness is not really just an arbitrary decision.
You'll always be able to do triples, start consecutive bursts etc. at a higher bpm with xyx yxy xyx, but if you slip back into the xyx xyx habit or doubletap you're at your singletap limit there, and not getting the most out of alternating, so it makes sense if OP wants to get into the habit of cleanly alternating those parts aswell. (Yes, you can do whatever the hell you want on slow notes, but when your alternating is automatic it just feels natural to alternate everything anyway.)
What people seem to be unable to understand (seriously you all have shit reading comprehension skills or something), is that Narrill isn't saying alternating is bad. If you even look at his fucking scores you'd notice he is one of the few people putting out HDHR fc's on these "alternate" maps in the first place. All hes saying, and you'll see this in 99% of the HR replays on this map, is that strict alternating is not practical.
The real question here is, if strict alternating is so desirable, why does no one actually do it on the maps where it should be superior? Aside from edge cases like mugio/rucker (who rarely play HR on these maps anyways) or yame every "alternating player" plays with uneven keycounts. Rustbell, adamqs, elysion, WWW, Axarious, GN, Riviclia, Recia etc. don't bother keeping keycounts matching.