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Sakurai Tomo - Tatta Ichido no Kiseki

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-saku-
good map star~
AYAPAN
Patchouli
star~ :)
Mercurius
8-)
ise77777
its cute >~<
star~ :D
James2250
Revived~
Topic Starter
h3k1ru

James2250 wrote:

Revived~
thx :oops:
Hellzero
Мой псевдо мод : D
Hard
02:18:378 - add clap?

Awesome map \(≧▽≦)/
Topic Starter
h3k1ru

Hellzero wrote:

Hard
02:18:378 - add clap? okay

Awesome map \(≧▽≦)/
thx for checking and star :oops:
swish
kaminomi :oops:
akrolsmir
I really ought to start watching this anime sometime. Maybe after second season's done.

Mel's Easy:
Protip: Use copy+paste+reflect to save time and make patterns identical.
Many of the short sliders are not symmetric. Take a look at this guide for some help.

00:17:329 (1,2,3,4) - Symmetry and spacing. Try making it like this:
00:20:685 (2) - Misshapen, just make this a copy of (3)
00:24:881 (2) - Move like below to make a square pattern?
00:25:720 (3) - not symmetric
00:30:755 (1,2) - Spacing
00:34:951 (3,4) - Make this a copy of (1,2)
01:10:196 (2) - Make this a copy of (3)?
01:23:622 (8) - Might as well place this exactly in the center
01:40:406 (4) - Misshapen slider
01:47:958 (5,6,7) - Move so 6 is on the Y-axis
01:52:993 (3) - Symmetry
02:45:021 (4) - It uses a node not on the grid... you can shape this without doing that. Make sure (6) is made the same way.
03:10:196 (4) - 1 grid right

Normal:
00:07:259 (1,2,3,1,2,3,4) - Can't seem to find a pattern here. Is it supposed to have the first (1,2,3) as equilateral triangle, next (3,1,2) as another, and 4 just randomly? If so, it's not spaced right.
02:03:483 (3) - 1 grid up?
02:18:797 (5) - Why not just start this at 02:19:007 to maintain the flow?

Hard:
00:10:406- Add a note?
00:49:007 (4,5,6,7,8,9) - Shape into a better pentagon. 9 should stack with 4.
02:06:839 (4,5) - Not symmetric- move center node of both 1 or 2 grids right.
02:36:629 (1) - Make symmetric and centered on y-axis

Pretty good. Normal and hard seemed to lack patterns at times. I really, really liked the non-intrusive storyboarding and skin.

Starred!
Topic Starter
h3k1ru
SPOILER

akrolsmir wrote:

Normal:
00:07:259 (1,2,3,1,2,3,4) - Can't seem to find a pattern here. Is it supposed to have the first (1,2,3) as equilateral triangle, next (3,1,2) as another, and 4 just randomly? If so, it's not spaced right. pretty intuitive pattern for me, didnt changed
02:03:483 (3) - 1 grid up? yup
02:18:797 (5) - Why not just start this at 02:19:007 to maintain the flow? no, its made on purpose..

Hard:
00:10:406- Add a note? yesss
00:49:007 (4,5,6,7,8,9) - Shape into a better pentagon. 9 should stack with 4. fixed
02:06:839 (4,5) - Not symmetric- move center node of both 1 or 2 grids right. fixed
02:36:629 (1) - Make symmetric and centered on y-axis pretty symmetric for me, got bored to make it more symmetric lol

Mel's Easy fixed some stuff aswell

Pretty good. Normal and hard seemed to lack patterns at times. i tryed to not overmap the song orz

thx a lot for mod akrolsmir, fixed some stuff :oops:
Gonzvlo
[General]
  1. If you add a "Section-pass" then you must add a "Section-fail" too. (add the template one if you don't feel like making a custom one)
[SB]
  1. The playground size is 640x480, so all these files should be resized to 640x480 to save some space.
  2. After resizing all you have to do is delete the following lines from the "OSB" file:
    (Since the files will be the exact size of the playground there's no need to scale them)
[Mel's Easy]
  1. HP Drain seems a bit high, I suggest to reduce it 1 tick.
  2. 00:15:546 - I don't see why you decreased the volume here, the music didn't change. You should keep using 80% (or 70%) for the whole map. With "Soft Override" on, the standard hits can not be hear, remember than you must hear what you're hitting. This goes for all the sections where your used 40~45~50~60% ( 02:41:664 - Reducing volume for this part seems perfectly fine, but the other parts are not justified)
  3. 00:40:406 (1) - This spinner starts too early, the rhythm starts here: 00:40:825 - move it please.
  4. 00:59:287 (1,2,3,4,5) - I highly suggest to move this pattern closer to the center, spinners are hard for rookies so try to keep patterns near to the center after a spinner.
  5. 01:24:042 (1) - Same for this spinner, the place where it starts it's kinda odd. It should start here: 01:24:462 -
  6. 02:26:559 (1,2,3,4,5,6) - Apply the same suggestion about moving the patterns near the center after a spinner.
  7. 02:53:413 - I expected some inherited sections here to increase the volume gradually, consider adding them.
  8. 03:15:231 (1,2,3,4,5,6,7,8) - This combo is way too long, try to keep combos "short" for [Easy]. Use New Combo on (6)
[Normal]
  1. OD could be raised 1 tick while HP Drain could be decreased 1 tick, consider it~
  2. 00:12:713 (1) - This spinner's beginning seems a bit random, I suggest to start it here: 00:13:972 -
  3. 01:24:252 (1) - I think that this should start 1/2 later.
  4. 01:28:657 (1) - You should save these repeating sliders (1/4) for [Hard] or [Insane] IMO, I suggest to use this instead.
  5. 02:22:364 (1) - You should keep the consistency with the first verse, start this spinner here: 02:23:203 - and end it here:02:25:720 -
  6. 02:41:559 ~ 02:54:776 - I highly suggest to use "0.75x" instead of "0.50x", 0.50x is a bit execessive IMO with 0.75x you'll have the same effect but It won't cause any combo-break or stuff like that.
[Hard]
  1. 00:22:154 (4,5) - Sorry, this spacing doesn't make sense at all. All the objects are in 1/2 but you suddenly increased spacing for that circle, that's so unintuitive, fix the spacing please.
  2. 00:33:692 (4,5,6) - This spacing is so inconsistent and cofusing. This would play, look and flow better if you use something like this instead.
  3. 00:35:580 (1) - This circle was so unexpected, it's not following any noticeable rhythm or the vocals, remove it please.
  4. 00:42:504 (X) - I feel that something is missing here, consider adding a circle here.
  5. 00:47:119 (3,4,1) - Uneven spacing, please fix this. Try to keep spacing consistent and easy to read, place jump only where it's needed.
  6. 01:13:343 (1,2,3,4,5) - This is almost like the first pattern I pointed out, this spacing doesn't make sense at all. It's really important to keep spacing consistent, it's even more important if all the objects are in the same combo and placed in the timeline with the same spacing between them (1/1, 1/2, 1/4, etc). Fix spacing between (3) and (4) please.
  7. 01:17:539 (1,2,3,4,5,6,7,8,9) - I see the same issue here, try this.
  8. 01:24:357 (1) - Hmm this starts too early, it should start here: 01:24:462 - IMO.
  9. 01:28:657 (1,2,3,4,5,6,7) - I highly suggest to move this stream like this. The first time, I missed this stream because it got "kinda" covered by the previous spinner's hitburst so better be sure that it won't cause any problems.
  10. 01:49:636 (1,2,3) - Same issue about spacing here, try this.
  11. 01:51:315 (1,2,3) - ^
  12. 01:56:769 (1,2,3,4) - The spacing between (3)&(4) is not the same used between (1)&(2) or (2)&(3) while all the objects are placed in 1/1, fix the spacing between (3)&(4) please.
  13. 02:29:916 (5,6,7,8) - Well this jumps are intuitive enough, I won't complain about this one.
  14. 02:41:559 - Same suggestion about using 0.75x instead of 0.50x (Explained in [Normal])
  15. 02:53:413 (4) - Use a New Combo here to re-mark the music and spacing change.
  16. 02:59:497 (3,4,5,6,7,8) - Same issue about spacing, fix spacing between (5) and (6) please.
  17. 03:11:874 (1,2,3,4,5,6,7) - ^ between (2)&(3)
  18. 03:18:587 (1,2,3,4,5,6) - This whole pattern has uneven spacing, it's easy to hit because those are in 1/1 so you have to time to "guess" the spacing tho. Just try to make spacing even and everyone will be happy :P.
  19. Well, I see many spacing issues here that have to be fixed. (If you refuse to change any of those "no sense" spacing, at least add a New Combo when the spacing changes drastically)
The diffs are quite nice, the spread is great, the patterns are great too, but those spacing issues in [Hard] are stopping me from marking this with a "Star", sorry.
Topic Starter
h3k1ru
SPOILER

Gonzvlo wrote:

[General]
  1. If you add a "Section-pass" then you must add a "Section-fail" too. (add the template one if you don't feel like making a custom one) done


[SB]
  1. The playground size is 640x480, so all these files should be resized to 640x480 to save some space. the max size of sb elements allowed by peppy is 800x600, also 640x480 jpg has much lower quality, 640x480 png much bigger size of file, thats why i ll stay with 800x600 jpg.
  2. After resizing all you have to do is delete the following lines from the "OSB" file: http://puu.sh/29Lu
    (Since the files will be the exact size of the playground there's no need to scale them)
[Mel's Easy]
  1. HP Drain seems a bit high, I suggest to reduce it 1 tick. no, iam fine with current settings
  2. 00:15:546 - I don't see why you decreased the volume here, the music didn't change. You should keep using 80% (or 70%) for the whole map. With "Soft Override" on, the standard hits can not be hear, remember than you must hear what you're hitting. This goes for all the sections where your used 40~45~50~60% ( 02:41:664 - Reducing volume for this part seems perfectly fine, but the other parts are not justified) no, current volume spread is pretty good for me
  3. 00:40:406 (1) - This spinner starts too early, the rhythm starts here: 00:40:825 - move it please. okay
  4. 00:59:287 (1,2,3,4,5) - I highly suggest to move this pattern closer to the center, spinners are hard for rookies so try to keep patterns near to the center after a spinner. fixed
  5. 01:24:042 (1) - Same for this spinner, the place where it starts it's kinda odd. It should start here: 01:24:462 - okay
  6. 02:26:559 (1,2,3,4,5,6) - Apply the same suggestion about moving the patterns near the center after a spinner. fixed
  7. 02:53:413 - I expected some inherited sections here to increase the volume gradually, consider adding them. huh, there 100% already, but well, fixed a bit
  8. 03:15:231 (1,2,3,4,5,6,7,8) - This combo is way too long, try to keep combos "short" for [Easy]. Use New Combo on (6) okay, good idea
[Normal]
  1. OD could be raised 1 tick while HP Drain could be decreased 1 tick, consider it~ no, iam fine with current settings
  2. 00:12:713 (1) - This spinner's beginning seems a bit random, I suggest to start it here: 00:13:972 - no, its good for me
  3. 01:24:252 (1) - I think that this should start 1/2 later. no, current pattern follows the vocal
  4. 01:28:657 (1) - You should save these repeating sliders (1/4) for [Hard] or [Insane] IMO, I suggest to use this instead. nothing wrong here, u just press and hold, also 1/2 sounds ugly
  5. 02:22:364 (1) - You should keep the consistency with the first verse, start this spinner here: 02:23:203 - and end it here:02:25:720 - ^ no, orz
  6. 02:41:559 ~ 02:54:776 - I highly suggest to use "0.75x" instead of "0.50x", 0.50x is a bit execessive IMO with 0.75x you'll have the same effect but It won't cause any combo-break or stuff like that. no, i prefer 0.5x over here
[Hard]
  1. 00:22:154 (4,5) - Sorry, this spacing doesn't make sense at all. All the objects are in 1/2 but you suddenly increased spacing for that circle, that's so unintuitive, fix the spacing please. no, its made on purpose jump
  2. 00:33:692 (4,5,6) - This spacing is so inconsistent and cofusing. This would play, look and flow better if you use something like this instead. no, its made on purpose jump
  3. 00:35:580 (1) - This circle was so unexpected, it's not following any noticeable rhythm or the vocals, remove it please. no, but fixed combo a bit
  4. 00:42:504 (X) - I feel that something is missing here, consider adding a circle here. yesss
  5. 00:47:119 (3,4,1) - Uneven spacing, please fix this. Try to keep spacing consistent and easy to read, place jump only where it's needed. i found this jump easy to read and its also follows the vocal
  6. 01:13:343 (1,2,3,4,5) - This is almost like the first pattern I pointed out, this spacing doesn't make sense at all. It's really important to keep spacing consistent, it's even more important if all the objects are in the same combo and placed in the timeline with the same spacing between them (1/1, 1/2, 1/4, etc). Fix spacing between (3) and (4) please. no, its made on purpose jump
  7. 01:17:539 (1,2,3,4,5,6,7,8,9) - I see the same issue here, try this. no, its made on purpose jump
  8. 01:24:357 (1) - Hmm this starts too early, it should start here: 01:24:462 - IMO. ok
  9. 01:28:657 (1,2,3,4,5,6,7) - I highly suggest to move this stream like this. The first time, I missed this stream because it got "kinda" covered by the previous spinner's hitburst so better be sure that it won't cause any problems. changed a bit
  10. 01:49:636 (1,2,3) - Same issue about spacing here, try this. no, its made on purpose jump
  11. 01:51:315 (1,2,3) - ^ ^
  12. 01:56:769 (1,2,3,4) - The spacing between (3)&(4) is not the same used between (1)&(2) or (2)&(3) while all the objects are placed in 1/1, fix the spacing between (3)&(4) please. its the same 1.40x
  13. 02:29:916 (5,6,7,8) - Well this jumps are intuitive enough, I won't complain about this one. thx
  14. 02:41:559 - Same suggestion about using 0.75x instead of 0.50x (Explained in [Normal]) i prefer 0.5x over here
  15. 02:53:413 (4) - Use a New Combo here to re-mark the music and spacing change. no, new combo here cases miss
  16. 02:59:497 (3,4,5,6,7,8) - Same issue about spacing, fix spacing between (5) and (6) please. no, its made on purpose jump
  17. 03:11:874 (1,2,3,4,5,6,7) - ^ between (2)&(3) no, its made on purpose jump
  18. 03:18:587 (1,2,3,4,5,6) - This whole pattern has uneven spacing, it's easy to hit because those are in 1/1 so you have to time to "guess" the spacing tho. Just try to make spacing even and everyone will be happy :P. Just try to make spacing even and enjoy the boring map? this spacing changes pretty intuitive and fun to play
  19. Well, I see many spacing issues here that have to be fixed. (If you refuse to change any of those "no sense" spacing, at least add a New Combo when the spacing changes drastically) orz

Gonzvlo wrote:

The diffs are quite nice, the spread is great, the patterns are great too, but those spacing issues in [Hard] are stopping me from marking this with a "Star", sorry.
Thx for checking, i got fixed some stuff, all the "spacing errors" u told on [Hard] - are jumps and not changed.
Reiji-RJ
gaww :oops:
James2250
Mel's Easy:
Looks good

Normal:
00:12:713 (1) - I would expect this to end at 00:15:650 as it seems to fit more there
00:50:895 (5,1) - switch new combo?
01:09:357 (1,2,3,4,1,2,3,4,5) - why stop your clap pattern here?
01:12:713 (5,1) - switch new combo (same for the rest like this)
01:17:748 (1) - remove new combo to follow your previous patterns
02:14:811 (3) - did you forget a clap on the repeat here?
02:51:734 (4,1) - switch new combo to follow the ones before this
03:13:552 (1) - remove new combo

Hard:
00:21:944 (3,4,5) - I know you mentioned patterns like these were jumps but they don't really fit with the song and seem odd while playing, I recommend you keep the spacing equal on the several parts like this
01:13:552 (2,3) - ^
01:17:748 (3,4) - ^ etc
01:39:566 (1,2,3,4) - spacing like this would look better staying consistent
02:53:413 (4) - new combo
02:53:832 (1) - remove new combo

I am generally ok with the entire mapset but as Gonzvlo pointed out there are several spacing incosistencies on Hard. It is fine to have some jumps but I would try and limit the places you have them on the map so players do not get confused while playing
Deserves a star~
Topic Starter
h3k1ru
SPOILER

James2250 wrote:

Mel's Easy:
Looks good

Normal:
00:12:713 (1) - I would expect this to end at 00:15:650 as it seems to fit more there yup
00:50:895 (5,1) - switch new combo? okay
01:09:357 (1,2,3,4,1,2,3,4,5) - why stop your clap pattern here? because i feel i dont want to hear clap at this part of song ><
01:12:713 (5,1) - switch new combo (same for the rest like this) okay
01:17:748 (1) - remove new combo to follow your previous patterns okay
02:14:811 (3) - did you forget a clap on the repeat here? same.. i dont feel clap here ><
02:51:734 (4,1) - switch new combo to follow the ones before this okay
03:13:552 (1) - remove new combo okay

Hard:
00:21:944 (3,4,5) - I know you mentioned patterns like these were jumps but they don't really fit with the song and seem odd while playing, I recommend you keep the spacing equal on the several parts like this
01:13:552 (2,3) - ^
01:17:748 (3,4) - ^ etc
01:39:566 (1,2,3,4) - spacing like this would look better staying consistent
02:53:413 (4) - new combo okay
02:53:832 (1) - remove new combo okay

James2250 wrote:

I am generally ok with the entire mapset but as Gonzvlo pointed out there are several spacing incosistencies on Hard. It is fine to have some jumps but I would try and limit the places you have them on the map so players do not get confused while playing
Deserves a star~
Thx a lot for ur mod James2250. :oops:
Fixed all, except jumps.
Sharp
ikeike :arrow:
abalee
agree with 2250's jumps' comment.
and if you are lazy to find a customed normal hitwhistle, it is still fine in current state.
Topic Starter
h3k1ru

abalee wrote:

agree with 2250's jumps' comment.
fixed 2250's jumps comments

SPOILER

James2250 wrote:

Hard:
00:21:944 (3,4,5) - I know you mentioned patterns like these were jumps but they don't really fit with the song and seem odd while playing, I recommend you keep the spacing equal on the several parts like this remapped
01:13:552 (2,3) - ^ fixed
01:17:748 (3,4) - ^ etc fixed
01:39:566 (1,2,3,4) - spacing like this would look better staying consistent fixed

abalee wrote:

and if you are lazy to find a customed normal hitwhistle, it is still fine in current state.
iam not lazy but i like how normal hitwhistles sounds here >~<
also i reduced normal volume by 10% and found it sounds better

thx for mod :oops:
abalee
bubbled.
Topic Starter
h3k1ru

abalee wrote:

bubbled.
thx for recheck abalee :oops:
Sakura
[Hard]
01:24:252 - I would suggest snapping the timing section here, since it's a spinner, the hitsound will appear snapped to the end of the spinner, so there's no need to have the change in advance.
01:29:287 (7) - I'd recommend a finish hitsound here.

[Normal]
00:59:287 (1) - Combo bug, set a new combo to this note, so that the spinner displays the proper end of combo hitburst
01:28:657 (1) - I suggest you add a finish at the end of the slider like i recommended on [Hard] up to you tho
02:26:559 (1) - Combo bug
02:41:664 (1) - here as well

[Mel's Easy]
01:21:105 (4) - New combo, 8 notes is a combo too long for an Easy.
01:23:622 (8) - It's really hard to hit this note accurately since you lose track of the rythm during the wait.
02:45:021 (4) - New combo

Pretty good map, sorry i have to pop it over the combo bugs, but that should be an easy fix, the rest is suggestions, so take care of the bold stuff and should be enough for rebubble Good Luck!~
Topic Starter
h3k1ru

Sakura Hana wrote:

[Hard]
01:24:252 - I would suggest snapping the timing section here, since it's a spinner, the hitsound will appear snapped to the end of the spinner, so there's no need to have the change in advance. okay
01:29:287 (7) - I'd recommend a finish hitsound here. okay

[Normal]
00:59:287 (1) - Combo bug, set a new combo to this note, so that the spinner displays the proper end of combo hitburst fixed
01:28:657 (1) - I suggest you add a finish at the end of the slider like i recommended on [Hard] up to you tho but.. there already a finish
02:26:559 (1) - Combo bug fixed
02:41:664 (1) - here as well fixed


[Mel's Easy]
01:21:105 (4) - New combo, 8 notes is a combo too long for an Easy. fixed
01:23:622 (8) - It's really hard to hit this note accurately since you lose track of the rythm during the wait. remapped
02:45:021 (4) - New combo yup

Pretty good map, sorry i have to pop it over the combo bugs, but that should be an easy fix, the rest is suggestions, so take care of the bold stuff and should be enough for rebubble Good Luck!~
thx ^^
thx a lot for mod Sakurasama ^^
Sakura
Alright then Rebubbled~
Topic Starter
h3k1ru

Sakura Hana wrote:

Alright then Rebubbled~
thx for recheck >///<
Cat
:333 .
Shiro
Random bubble check time !

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Since this is the full version of the ending of the anime, you should rename the map to "Tatta Ichido no Kiseki (Full Ver.)" for consistency with the other ranked maps and add "ending" (and "ed") to the tags. Might as well ad "world god only knows" since it is the english name of the anime.
Mel's Easy
  1. Having such a huge gap between OD and AR doesn't really make sense imo. The AR itself is high for an Easy anyway, so I'd recommend to lower it to 2.
  2. 00:26:559 (1,2,3,4,5,6,7) - This combo is rather long. Adding a new combo on (4) would make sense and cut it. I'd just suggest to change it a bit though, as 1/1 rhythms are quite plain, and you've been trying to follow the lyrics so far, so why change ? I'd just focus on the lyrics more than on the claps to stay consistent through the diff, which would lead to a timeline like this:
  3. 00:47:958 (2) - Missing clap.
  4. 00:51:315 (2,5) - Add claps ? I think it would sound better and it would be more consistent anyway.
  5. 00:56:350 (1) - The very end of this spinner becomes abruptly silent, which sounds rather meh. Move the first timing section right on top of the spinner's end to fix that (and if you want to silence it, use the soft sampleset, as it is less loud than the normal one).
  6. 01:00:965 (5,4,4) - This is just a suggestion, but remove the timing sections around the end of these sliders and make their ends a clap ? It would sound better imo, and offer a hitsound pattern different from the usual normal-clap-normal-clap, which would break the monotony of this pattern and make the diff more varied.
  7. 01:11:874 (4) - I don't think a finish fits here, because the tone goes down (the pitch of the notes goes down, and their volume decreases slightly as well), and this beat is on the end of the sentence in the vocals, so it shouldn't be highlighted.
  8. 01:14:392 (4,5) - Same suggestion.
  9. 01:19:846 (2,3,5,6) - Add claps (on the end of (3) only, not its beginning) ? It would sound better because the absence of any clap here sounds weird, wouldn't break the clap pattern you were using (it would actually complete it), and add some rhythm to that pattern.
  10. 01:22:364 (1) - Add a finish on its end (which higher volume if you want, I think it would sound better) ? You need to make this slider's end somehow different from the three next notes, since it's mapped on the vocals, while the three next notes are just an echo.
  11. 01:36:210 (1,2,3,4,1,2,3,4,5,6) - Adding a few finishes to that part would sound better and highlight some notes to follow the rhythm in the background. If you want to add them, add them on (1), (4), (1), (3) and (4)'s beginning, and (5).
  12. 01:46:280 (3) - Add a new combo to stay consistent with the pattern just before.
  13. 01:52:993 (3,2) - For (3)'s end and (2), why didn't you change their sampleset to soft like you did before ?
  14. 02:29:916 (1,2,3,4) - Claps are missing here.
  15. 02:48:797 (2) - Add a whistle here to keep the whistle on second beat pattern ?
  16. 02:56:769 (5,5,3) - Same suggestion as 01:11:874 -
  17. 03:10:196 (4) - If you applied ^this suggestion, add a clap on the last beat for consistency.
  18. 03:13:552 (4) - Add a clap on its end if you fixed ^
  19. 03:23:622 (1) - This spinner becomes abruptly silent... Move the timing section right on top of its end ?
Normal
  1. 00:50:056 (1,2,3,4,1) - This is way too confusing to be put in a Normal. The spacing looks like 1/4 spacing, and I don't think any kind of anti-jump (fits in a Normal) is justified here.
  2. 01:01:804 (4,5,6) - Same.
  3. 01:11:874 (1,2,3,4,1) - Same.
  4. 01:17:748 (4,5,6,7,8,9,1) - Same. Also, I don't think such a heavy stream of 1/2 is a good idea - the song is pretty calm here, so try doing something less heavy ?
  5. 01:28:657 (1) - I tend to think that kick sliders like this are unfitting in a Normal. They are confusing, since the number of repeat can't be expected nor guessed, and the cursor hides the repeat arrow, making it impossible to sightread the number of repeats. On top of this, this slider is entirely covered by the hitburst from the spinner. It's possible to hit the slider because it appears before the spinner ends, but it is impossible to see that it repeats.
  6. 01:55:511 (1,2,3,4,1) - Same as 00:50:056 -
  7. 01:58:867 (1,2,3,4,1) - Same.
  8. 02:14:811 (3) - Missing clap on the middle beat.
  9. 02:18:168 (4,5) - This souds wrong with the lyrics, because (4) should be the 3/2 slider, not (5). I suggest to make (5) start 1/2 later and add a beat where it started. Also, space the 1/2 regularly.
  10. 02:32:434 (1,2,3,4,1) - Same as 00:50:056 -
  11. 02:41:664 (1) - This note comes too soon after the spinner. New players need some time to readjust their aim after the spinner. Making the spinner end 1/1 earlier would make sense since there's a note in the song there - while there's nothing at the point the spinner currently ends at.
  12. 02:41:664 (1) - I'd like it if you moved this slider away - the hitburst from the spinner hides the tick, and the slowdown is surprising as a result.
  13. 03:07:678 (1,2,3,4,1) - Same as 00:50:056 -
  14. 03:23:622 (1) - This spinner becomes abruptly silent... Move the timing section right on top of its end ?
Hard
  • This is too hard for a Hard. The difficulty settings themselves are too high, and there are too many 1/4s in streams.
aabc's Taiko
  • nice <3
If you want to change the title, this guide will help you do so without duplicating your map.
Popping for the bold stuff. Ask me for a recheck when you're done.
The mapset was quite sweet.
Topic Starter
h3k1ru

Odaril wrote:

Random bubble check time !

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Since this is the full version of the ending of the anime, you should rename the map to "Tatta Ichido no Kiseki (Full Ver.)" for consistency with the other ranked maps and add "ending" (and "ed") to the tags. Might as well ad "world god only knows" since it is the english name of the anime.
added tags no changes at title

Mel's Easy
  1. Having such a huge gap between OD and AR doesn't really make sense imo. The AR itself is high for an Easy anyway, so I'd recommend to lower it to 2. no
  2. 00:26:559 (1,2,3,4,5,6,7) - This combo is rather long. Adding a new combo on (4) would make sense and cut it. I'd just suggest to change it a bit though, as 1/1 rhythms are quite plain, and you've been trying to follow the lyrics so far, so why change ? I'd just focus on the lyrics more than on the claps to stay consistent through the diff, which would lead to a timeline like this: added nc at (4)
  3. 00:47:958 (2) - Missing clap. its not
  4. 00:51:315 (2,5) - Add claps ? I think it would sound better and it would be more consistent anyway. okay
  5. 00:56:350 (1) - The very end of this spinner becomes abruptly silent, which sounds rather meh. Move the first timing section right on top of the spinner's end to fix that (and if you want to silence it, use the soft sampleset, as it is less loud than the normal one). ok
  6. 01:00:965 (5,4,4) - This is just a suggestion, but remove the timing sections around the end of these sliders and make their ends a clap ? It would sound better imo, and offer a hitsound pattern different from the usual normal-clap-normal-clap, which would break the monotony of this pattern and make the diff more varied. no
  7. 01:11:874 (4) - I don't think a finish fits here, because the tone goes down (the pitch of the notes goes down, and their volume decreases slightly as well), and this beat is on the end of the sentence in the vocals, so it shouldn't be highlighted. deleted
  8. 01:14:392 (4,5) - Same suggestion. no
  9. 01:19:846 (2,3,5,6) - Add claps (on the end of (3) only, not its beginning) ? It would sound better because the absence of any clap here sounds weird, wouldn't break the clap pattern you were using (it would actually complete it), and add some rhythm to that pattern. okay
  10. 01:22:364 (1) - Add a finish on its end (which higher volume if you want, I think it would sound better) ? You need to make this slider's end somehow different from the three next notes, since it's mapped on the vocals, while the three next notes are just an echo. added clap instead
  11. 01:36:210 (1,2,3,4,1,2,3,4,5,6) - Adding a few finishes to that part would sound better and highlight some notes to follow the rhythm in the background. If you want to add them, add them on (1), (4), (1), (3) and (4)'s beginning, and (5). added some of the rest of part
  12. 01:46:280 (3) - Add a new combo to stay consistent with the pattern just before. ok
  13. 01:52:993 (3,2) - For (3)'s end and (2), why didn't you change their sampleset to soft like you did before ? no
  14. 02:29:916 (1,2,3,4) - Claps are missing here. its not
  15. 02:48:797 (2) - Add a whistle here to keep the whistle on second beat pattern ? okay
  16. 02:56:769 (5,5,3) - Same suggestion as 01:11:874 - no
  17. 03:10:196 (4) - If you applied ^this suggestion, add a clap on the last beat for consistency. no
  18. 03:13:552 (4) - Add a clap on its end if you fixed ^ no
  19. 03:23:622 (1) - This spinner becomes abruptly silent... Move the timing section right on top of its end ? fixed
Normal
  1. 00:50:056 (1,2,3,4,1) - This is way too confusing to be put in a Normal. The spacing looks like 1/4 spacing, and I don't think any kind of anti-jump (fits in a Normal) is justified here. discussed in irc, i didnt changed anything coz its not antijumps (spacing stay the same during all diff) and i think its not confusing, even all "newbie" players will know how to hit it right after first pattern
  2. 01:01:804 (4,5,6) - Same.
  3. 01:11:874 (1,2,3,4,1) - Same.
  4. 01:17:748 (4,5,6,7,8,9,1) - Same. Also, I don't think such a heavy stream of 1/2 is a good idea - the song is pretty calm here, so try doing something less heavy ?
  5. 01:28:657 (1) - I tend to think that kick sliders like this are unfitting in a Normal. They are confusing, since the number of repeat can't be expected nor guessed, and the cursor hides the repeat arrow, making it impossible to sightread the number of repeats. On top of this, this slider is entirely covered by the hitburst from the spinner. It's possible to hit the slider because it appears before the spinner ends, but it is impossible to see that it repeats. fixed
  6. 01:55:511 (1,2,3,4,1) - Same as 00:50:056 -
  7. 01:58:867 (1,2,3,4,1) - Same.
  8. 02:14:811 (3) - Missing clap on the middle beat. its not
  9. 02:18:168 (4,5) - This souds wrong with the lyrics, because (4) should be the 3/2 slider, not (5). I suggest to make (5) start 1/2 later and add a beat where it started. Also, space the 1/2 regularly. sorry but no
  10. 02:32:434 (1,2,3,4,1) - Same as 00:50:056 -
  11. 02:41:664 (1) - This note comes too soon after the spinner. New players need some time to readjust their aim after the spinner. Making the spinner end 1/1 earlier would make sense since there's a note in the song there - while there's nothing at the point the spinner currently ends at. its ok for me
  12. 02:41:664 (1) - I'd like it if you moved this slider away - the hitburst from the spinner hides the tick, and the slowdown is surprising as a result. moved a bit
  13. 03:07:678 (1,2,3,4,1) - Same as 00:50:056 -
  14. 03:23:622 (1) - This spinner becomes abruptly silent... Move the timing section right on top of its end ? okay
Hard
  • This is too hard for a Hard. The difficulty settings themselves are too high, and there are too many 1/4s in streams.
aabc's Taiko
  • nice <3
If you want to change the title, this guide will help you do so without duplicating your map.
Popping for the bold stuff. Ask me for a recheck when you're done.
The mapset was quite sweet.
Shiro
I would very honestly never bubble a Normal with that kind of 1/2 spacing and that kick slider. But seeing I popped the bubble, I have to return it after the fixes were made. The only real issue was the kick slider being hidden, which was fixed, so... Here's the bubble back.

Sad you didn't apply my hitsounding suggestions. =(
James2250
-Looks much better without so many of the out of place jumps on Hard, discussed a few more but h3k1ru wants to keep the remaining ones so that's fine
-I don't mind the overall difficulty of Normal too much especially seeing as it has a nice Easy to go along with it :P

All checks out
Ranked~
Topic Starter
h3k1ru
thx a lot James, and all who participated in modding
Aleks719
наконец-то, поздравляю ~
всё, теперь можно ранкать остальные :D
Reiji-RJ
Yaaay~
Наконец-то, да
Поздравляю! Ждем новых мапок :3
dNextGen
gratz <3
senaya
ну вот, а ты волновался :)
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