so cute map~
star~! >w</
star~! >w</
Awesome, thx a lot aabc271 ^^aabc271 wrote:
My Taiko diff is finally done !
Sorry that I'm late
Thanks for your moddingYunacat wrote:
Personally I wouldn't have mapped the entire thing since at halfway it was the perfect point to cut off, and most of the time, a Taiko song isn't very long (but then again, I have one ranked that's an entire song...but mainly cuz there was no real good cut off point). I usually map the whole part of the song because I prefer full ver of a song~
The biggest thing I see and notice is the hit-sounds. Please turn it all the way up; it sounds a lot better that way. The part that slows down, I think, is ok to have quieter, but make it 1-3 notches below max (2 sounds fine). OK fixed ~
1:08:98~1:08:518 - You have a combo of kkkkd. I'd change that to ddddk or ddkdk (preferably the latter) simply because of the sound. It might just be me, but it sounds strange. x: I fixed it to ddkdk. btw this matches with 03:03:902, nice idea ~
And, after going over it about 5-6 times, I like how everything else sounds/plays, so I can't think of anything else. :3 Thanks
Never heard about SB images size limits, i'll ask BATs first.wmfchris wrote:
SB size exceeds 1024x768, resize them.
Thanks for your moddingwmfchris wrote:
taiko mod~
00:53:413 (3) - D OK~
01:08:098 (1~5) - refer to lyrics, start with k and ends with d sounds better, try kkkkd?
This is becoz the vocal turn from higher to lower sound, but anyway I respect Yuna's mod and just decide yourself OK I'll choose kkkkd ~
02:35:790 (3) - D OK~
overall pretty good Thanks~
thxJames2250 wrote:
Revived~
thx for checking and starHellzero wrote:
Hard
02:18:378 - add clap? okay
Awesome map \(≧▽≦)/
akrolsmir wrote:
Normal:
00:07:259 (1,2,3,1,2,3,4) - Can't seem to find a pattern here. Is it supposed to have the first (1,2,3) as equilateral triangle, next (3,1,2) as another, and 4 just randomly? If so, it's not spaced right. pretty intuitive pattern for me, didnt changed
02:03:483 (3) - 1 grid up? yup
02:18:797 (5) - Why not just start this at 02:19:007 to maintain the flow? no, its made on purpose..
Hard:
00:10:406- Add a note? yesss
00:49:007 (4,5,6,7,8,9) - Shape into a better pentagon. 9 should stack with 4. fixed
02:06:839 (4,5) - Not symmetric- move center node of both 1 or 2 grids right. fixed
02:36:629 (1) - Make symmetric and centered on y-axis pretty symmetric for me, got bored to make it more symmetric lol
Mel's Easy fixed some stuff aswell
Pretty good. Normal and hard seemed to lack patterns at times. i tryed to not overmap the song orz
Gonzvlo wrote:
[General]
- If you add a "Section-pass" then you must add a "Section-fail" too. (add the template one if you don't feel like making a custom one) done
[SB][Mel's Easy]
- The playground size is 640x480, so all these files should be resized to 640x480 to save some space. the max size of sb elements allowed by peppy is 800x600, also 640x480 jpg has much lower quality, 640x480 png much bigger size of file, thats why i ll stay with 800x600 jpg.
- After resizing all you have to do is delete the following lines from the "OSB" file: http://puu.sh/29Lu
(Since the files will be the exact size of the playground there's no need to scale them)[Normal]
- HP Drain seems a bit high, I suggest to reduce it 1 tick. no, iam fine with current settings
- 00:15:546 - I don't see why you decreased the volume here, the music didn't change. You should keep using 80% (or 70%) for the whole map. With "Soft Override" on, the standard hits can not be hear, remember than you must hear what you're hitting. This goes for all the sections where your used 40~45~50~60% ( 02:41:664 - Reducing volume for this part seems perfectly fine, but the other parts are not justified) no, current volume spread is pretty good for me
- 00:40:406 (1) - This spinner starts too early, the rhythm starts here: 00:40:825 - move it please. okay
- 00:59:287 (1,2,3,4,5) - I highly suggest to move this pattern closer to the center, spinners are hard for rookies so try to keep patterns near to the center after a spinner. fixed
- 01:24:042 (1) - Same for this spinner, the place where it starts it's kinda odd. It should start here: 01:24:462 - okay
- 02:26:559 (1,2,3,4,5,6) - Apply the same suggestion about moving the patterns near the center after a spinner. fixed
- 02:53:413 - I expected some inherited sections here to increase the volume gradually, consider adding them. huh, there 100% already, but well, fixed a bit
- 03:15:231 (1,2,3,4,5,6,7,8) - This combo is way too long, try to keep combos "short" for [Easy]. Use New Combo on (6) okay, good idea
[Hard]
- OD could be raised 1 tick while HP Drain could be decreased 1 tick, consider it~ no, iam fine with current settings
- 00:12:713 (1) - This spinner's beginning seems a bit random, I suggest to start it here: 00:13:972 - no, its good for me
- 01:24:252 (1) - I think that this should start 1/2 later. no, current pattern follows the vocal
- 01:28:657 (1) - You should save these repeating sliders (1/4) for [Hard] or [Insane] IMO, I suggest to use this instead. nothing wrong here, u just press and hold, also 1/2 sounds ugly
- 02:22:364 (1) - You should keep the consistency with the first verse, start this spinner here: 02:23:203 - and end it here:02:25:720 - ^ no, orz
- 02:41:559 ~ 02:54:776 - I highly suggest to use "0.75x" instead of "0.50x", 0.50x is a bit execessive IMO with 0.75x you'll have the same effect but It won't cause any combo-break or stuff like that. no, i prefer 0.5x over here
- 00:22:154 (4,5) - Sorry, this spacing doesn't make sense at all. All the objects are in 1/2 but you suddenly increased spacing for that circle, that's so unintuitive, fix the spacing please. no, its made on purpose jump
- 00:33:692 (4,5,6) - This spacing is so inconsistent and cofusing. This would play, look and flow better if you use something like this instead. no, its made on purpose jump
- 00:35:580 (1) - This circle was so unexpected, it's not following any noticeable rhythm or the vocals, remove it please. no, but fixed combo a bit
- 00:42:504 (X) - I feel that something is missing here, consider adding a circle here. yesss
- 00:47:119 (3,4,1) - Uneven spacing, please fix this. Try to keep spacing consistent and easy to read, place jump only where it's needed. i found this jump easy to read and its also follows the vocal
- 01:13:343 (1,2,3,4,5) - This is almost like the first pattern I pointed out, this spacing doesn't make sense at all. It's really important to keep spacing consistent, it's even more important if all the objects are in the same combo and placed in the timeline with the same spacing between them (1/1, 1/2, 1/4, etc). Fix spacing between (3) and (4) please. no, its made on purpose jump
- 01:17:539 (1,2,3,4,5,6,7,8,9) - I see the same issue here, try this. no, its made on purpose jump
- 01:24:357 (1) - Hmm this starts too early, it should start here: 01:24:462 - IMO. ok
- 01:28:657 (1,2,3,4,5,6,7) - I highly suggest to move this stream like this. The first time, I missed this stream because it got "kinda" covered by the previous spinner's hitburst so better be sure that it won't cause any problems. changed a bit
- 01:49:636 (1,2,3) - Same issue about spacing here, try this. no, its made on purpose jump
- 01:51:315 (1,2,3) - ^ ^
- 01:56:769 (1,2,3,4) - The spacing between (3)&(4) is not the same used between (1)&(2) or (2)&(3) while all the objects are placed in 1/1, fix the spacing between (3)&(4) please. its the same 1.40x
- 02:29:916 (5,6,7,8) - Well this jumps are intuitive enough, I won't complain about this one. thx
- 02:41:559 - Same suggestion about using 0.75x instead of 0.50x (Explained in [Normal]) i prefer 0.5x over here
- 02:53:413 (4) - Use a New Combo here to re-mark the music and spacing change. no, new combo here cases miss
- 02:59:497 (3,4,5,6,7,8) - Same issue about spacing, fix spacing between (5) and (6) please. no, its made on purpose jump
- 03:11:874 (1,2,3,4,5,6,7) - ^ between (2)&(3) no, its made on purpose jump
- 03:18:587 (1,2,3,4,5,6) - This whole pattern has uneven spacing, it's easy to hit because those are in 1/1 so you have to time to "guess" the spacing tho. Just try to make spacing even and everyone will be happy . Just try to make spacing even and enjoy the boring map? this spacing changes pretty intuitive and fun to play
- Well, I see many spacing issues here that have to be fixed. (If you refuse to change any of those "no sense" spacing, at least add a New Combo when the spacing changes drastically) orz
Thx for checking, i got fixed some stuff, all the "spacing errors" u told on [Hard] - are jumps and not changed.Gonzvlo wrote:
The diffs are quite nice, the spread is great, the patterns are great too, but those spacing issues in [Hard] are stopping me from marking this with a "Star", sorry.
James2250 wrote:
Mel's Easy:
Looks good
Normal:
00:12:713 (1) - I would expect this to end at 00:15:650 as it seems to fit more there yup
00:50:895 (5,1) - switch new combo? okay
01:09:357 (1,2,3,4,1,2,3,4,5) - why stop your clap pattern here? because i feel i dont want to hear clap at this part of song ><
01:12:713 (5,1) - switch new combo (same for the rest like this) okay
01:17:748 (1) - remove new combo to follow your previous patterns okay
02:14:811 (3) - did you forget a clap on the repeat here? same.. i dont feel clap here ><
02:51:734 (4,1) - switch new combo to follow the ones before this okay
03:13:552 (1) - remove new combo okay
Hard:
00:21:944 (3,4,5) - I know you mentioned patterns like these were jumps but they don't really fit with the song and seem odd while playing, I recommend you keep the spacing equal on the several parts like this
01:13:552 (2,3) - ^
01:17:748 (3,4) - ^ etc
01:39:566 (1,2,3,4) - spacing like this would look better staying consistent
02:53:413 (4) - new combo okay
02:53:832 (1) - remove new combo okay
Thx a lot for ur mod James2250.James2250 wrote:
I am generally ok with the entire mapset but as Gonzvlo pointed out there are several spacing incosistencies on Hard. It is fine to have some jumps but I would try and limit the places you have them on the map so players do not get confused while playing
Deserves a star~
fixed 2250's jumps commentsabalee wrote:
agree with 2250's jumps' comment.
James2250 wrote:
Hard:
00:21:944 (3,4,5) - I know you mentioned patterns like these were jumps but they don't really fit with the song and seem odd while playing, I recommend you keep the spacing equal on the several parts like this remapped
01:13:552 (2,3) - ^ fixed
01:17:748 (3,4) - ^ etc fixed
01:39:566 (1,2,3,4) - spacing like this would look better staying consistent fixed
iam not lazy but i like how normal hitwhistles sounds here >~<abalee wrote:
and if you are lazy to find a customed normal hitwhistle, it is still fine in current state.
thx for recheck abaleeabalee wrote:
bubbled.
thx a lot for mod Sakurasama ^^Sakura Hana wrote:
[Hard]
01:24:252 - I would suggest snapping the timing section here, since it's a spinner, the hitsound will appear snapped to the end of the spinner, so there's no need to have the change in advance. okay
01:29:287 (7) - I'd recommend a finish hitsound here. okay
[Normal]
00:59:287 (1) - Combo bug, set a new combo to this note, so that the spinner displays the proper end of combo hitburst fixed
01:28:657 (1) - I suggest you add a finish at the end of the slider like i recommended on [Hard] up to you tho but.. there already a finish
02:26:559 (1) - Combo bug fixed
02:41:664 (1) - here as well fixed
[Mel's Easy]
01:21:105 (4) - New combo, 8 notes is a combo too long for an Easy. fixed
01:23:622 (8) - It's really hard to hit this note accurately since you lose track of the rythm during the wait. remapped
02:45:021 (4) - New combo yup
Pretty good map, sorry i have to pop it over the combo bugs, but that should be an easy fix, the rest is suggestions, so take care of the bold stuff and should be enough for rebubble Good Luck!~
thx ^^