ByBy13 wrote:
Here is the log:
14:15 *ByBy13 is editing [https://osu.ppy.sh/b/938627 Mishovy silenosti - CESKY LEAGUE OF LEGENDS SONG!!! [Easy]]
14:15 ByBy13: I hope the metadata is fine
14:16 ByBy13: since czech language it's your native language ^^'
14:16 Wafu: Yeah, it should be :)
14:16 ByBy13: :3
14:16 ByBy13: alrighty
14:18 *ByBy13 is editing [https://osu.ppy.sh/b/938627 Mishovy silenosti - CESKY LEAGUE OF LEGENDS SONG!!! [Easy]]
14:19 ByBy13: 00:25:646 (4)- This note can be a 1/1 slider because on 00:26:146 - is a strong pitch which it's ignored.The tail of the slider will reflect it well instead leaving it empty
14:21 Wafu: I already stated that I should ignore these places to make few pauses in Easy.
14:21 ByBy13: oh alrighty
14:21 Wafu: But if you feel it's critical, then I can add it, but then the map will have no pauses at all
14:21 ByBy13: hmm
14:22 ByBy13: you can add
I will continue here.
Easy:
- 00:58:146- You can add a note here because there is a high pitch of the vocal and a note will reflect it but it's up to you if you are going to add it or not
- 01:01:646(4,1)- Minor spacing.It can be fixed
Normal:
- 01:01:396(2)- Spacing o.o?
Neat map but I think you can get more opinions about the patterns from Hard like 00:03:646(3,4)- for example if they're fine or not.I'm just worried about them and that's why they need some opinions before pushing it forward.
Call me back I suppose ^^
Thank you. After all, fixed everything, but I still don't think the 1/8 slider is any game-breaking.
I'll get some opinions, but I don't think it's going to change my mind on these patterns. There are like 5 of these, that means 5 parts are not just a poor 1/1 slider and it follows the song well, so that's first reason I don't see issue in it. Second argument was that it will be too hard to hit. What is hard to hit is just the circle, which fits to the constant rhythm whole map is providing, so if you don't hit accurately the first circle, it's not problem of 1/8 slider, the problem is you just didn't hit a regular 1/1 rhythm the 1/8 isn't hard to hit because it's a slider which doesn't require that much of accuracy to hit. Third argument was that it will be confusing with 1/4 - well, firstly the difference is clearly visible thanks to approach circle, but anyway, I only used it in circle-slider pattern, that means it can be only confused when playing on a slider, that confusion wouldn't even matter, because you can hit that slider same way as you hit 1/4 and vice versa, sliders are more tolerant than circles and this is not going to brick your accuracy in that case. So basically, I gave my reasons and I don't think there's anything bad about it. There are still things people didn't consider - the BPM of 120 makes these pretty easy, you don't have to be extra fast to hit that. Last thing I'd consider, I am not talking about any concrete mapper, but some Hard difficulties use those 3/4+circle/slider patterns, which I agree are fun to play, if they make sense, but many of people overuse them in places they don't belong. For example ending the slider on nothing, just to give that the swingy effect. That going to a circle is often much harder than hitting a slider that starts on 1/8 and in addition, the 1/8 slider in this case musically makes sense. I'm not saying "hehe, rank my map, because others have this and that", absolutely no, but I feel like people are afraid of anything that's not 1/4, no matter whether it makes sense or not, but often don't give a damn about other types of things that barely belong to a rhythm game.
So basically, keep giving opinions on this, I'll be glad about the, but try to thing about above first, in my conclusion - it isn't that confusing and if is, you won't notice difference when hitting that, it fits to the song so what's wrong and the BPM is so low so it doesn't require any special skill than when playing other hards with 1/4 notes. Thanks everyone!
Edit: So, I got an opinion from Sieg, he made up some cool argument but also somewhat agreed with some of above arguments, however, it made me rethink about the pattern and I realized that jump from 1/2s to 1/8s from normal to hard would not make that much sense, so if I'd want to map that, I'd probably choose one more diff and this hard as some filler. Removing the 1/8s for this reason, so now we can roll!