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Nekomata Master+ - Kung-Fu Empire

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Topic Starter
propasy
This beatmap was submitted using in-game submission on Friday, November 18, 2016 at 9:58:29 PM

Artist: Nekomata Master+
Title: Kung-Fu Empire
BPM: 177
Filesize: 5238kb
Play Time: 05:19
Difficulties Available:
  1. Insane (5.41 stars, 1217 notes)
Download: Nekomata Master+ - Kung-Fu Empire
Information: Scores/Beatmap Listing
---------------
First beatmap

Hope you enjoy it
Hueon
Please change the BPM and offset, then remapping to correct :)

Topic Starter
propasy

Hueon wrote:

Please change the BPM and offset, then remapping to correct :)


kk did it, anything else?
ariffleng
Hey there. From your queue

Since I'm relatively new to modding+mapping and am not a 5.5* song player myself, all stuff mentioned in the mod will only be a suggestion. Take it if you judge it to be a constructive suggestion.

Lets do this :D

00:03:898 - I think you missed a note here.
00:06:016 (3,4) - It'll be more interesting to split these 2 apart. To emphasis different music pitch imo.
00:09:322 - Missed a note here.
00:18:983 (1,2) - Instead of a return slider all the way up to note 2, this suits better to the music
00:21:694 (4,5) - Shorten the slider by a 'tick' (Is that what you call it? To clarify this, the suggested slider length is from 00:21:694 to 00:22:033) and add another note at 00:22:203.
00:23:559 - Maybe add another note here?
00:52:711 (1,2,3,4,5,1,2,3,4,5) - Nicely structured jumps, but adding a bit spice here would be nice aye? (I'm looking at jumps in Delo5's 5.47* map, Gate~Sore wa Akatsuki no You ni)
00:55:791 (1,2,3,4,5,6) - Jumps would be splendid here
01:09:322 (1,2,3) - I would change the note 3 to a slider (slider ends at 01:09:661)
01:35:423 (6,7) - I would put 7 a bit further apart so as to be consistent with the notes before it.
01:54:067 (1,2,3,1,2,3,4,5) - I would put the triplet as a separate unit apart from the next stream. To make it readable if you'd like. Mayble you can try to blanket the stream (1,2,3,4,5) around the triplet?
01:55:084 - ^
01:56:779 - ^
01:55:084 - ^
02:00:508 - ^ (Adding a variety of patterns would be great at these parts; your call)
02:05:248 (1,2,3,1,1,1,1,1) - The beats are pleasing to the ear, but honestly I think it's not playable. Well it is, but it'd sound awkward for others playing the map for the 1st time. Correct me if I'm wrong.
02:50:847 (1,2,3) - I would stack the slider-tail (1) to the slider-head (2), and do the same for (3)

I think I'll stop here. There you go, my 1st mod! :D :D Pm me if you need a clarification about stuff that Ive said here.
Good luck with the map man. All the best
Topic Starter
propasy

ariffleng wrote:

Hey there. From your queue

00:18:983 (1,2) - Instead of a return slider all the way up to note 2, this suits better to the music
Not sure what you mean by this

ariffleng wrote:

Hey there. From your queue

00:52:711 (1,2,3,4,5,1,2,3,4,5) - Nicely structured jumps, but adding a bit spice here would be nice aye? (I'm looking at jumps in Delo5's 5.47* map, Gate~Sore wa Akatsuki no You ni)
Can't find beatmap

ariffleng wrote:

Hey there. From your queue

01:09:322 (1,2,3) - I would change the note 3 to a slider (slider ends at 01:09:661)
Good suggestion but i think it wouldn't work due to the note afterwards

ariffleng wrote:

Hey there. From your queue

02:05:248 (1,2,3,1,1,1,1,1) - The beats are pleasing to the ear, but honestly I think it's not playable. Well it is, but it'd sound awkward for others playing the map for the 1st time. Correct me if I'm wrong.
I think it would work, not sure, if more people say this bit doesn't work then i'll consider changing it.
(everything else i fixed)
Thanks for the mod man :D (also this is my first map too <3)
KiririnIchiban
So what you have right now is pretty unique and a good template to map off of. However I think you need to remap a good bit of it, because while it's pretty unique and creative it doesnt exactly play well and is a bit messy. Also I think you went too hard on the hitsounds.
Insane
Opening:For the first 12 seconds I think a slower slider velocity would fit better, if you want to keep it fast then you should map to the other sounds such as that thingy at 00:30:050
00:09:322 (2) - Silence this sliderend if you wanna make it like this, Id also redo this slider and the on after it so they look a bit neater
00:10:508 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Id lower the volume on this stream, After this you stop mapping but theres some music there, keep going!
00:17:118 (1,2,3) - I see what your trying to do here, however I don't think 1/8ths are they way to do it. If you map to many other sounds in the map you can use hitsounding and placement to make things like these stand out
Your actually doing the same thing for alot of the map, map to most sounds first, then either use slider velocity changes, spacing changes, hitsounding, or some unique patterns to make stronger beats stand out, dont only map to the strong stuff.
00:47:627 (1,2,3,4,5) - This is pretty nice btw
1min onwards: You get alot better here but there are still alot of sounds that you don't map too/ignore, which leaves alot of it seeming quite empty.
01:59:830 (1,2,3,4,5) - Example of a spot that feels empty, you could use a slider here (silenced end or not) to make the part feel more complete
02:04:915 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5) - I think the 1/6ths arnt needed here
Theres still sound at 2:06 so Id use a quasai break with slow sliders or something rather than just stop mapping
02:10:000 (6,7,1,2) - Gotta be consistent, even though its not the loudest thing now you should still map the same sound in the same style, so in this case reuse the 1/6ths or whatever you (hopefully) replace them with
02:21:695 (11) - Id use a silenced sliderend here, the note trails off into the next one so a slider fits nicely
Get rid of the break at 3:23 You can rest after the song is over
03:37:965 (1,2,3,4,5,6,7,8,9) - Overmapped
04:12:880 (4) - Another one of those times a silenced slider would be nice
04:23:050 (1) - Overmapped
04:29:152 (2) - Same as above
Good start so far, I think you should look at some of the other nekomata master maps such as https://osu.ppy.sh/b/277387 and https://osu.ppy.sh/b/248991 for some ideas on how to make the map flow better. https://osu.ppy.sh/b/915465 This map does a great job of making parts stand out using placement or slider velocity while mapping to most of the sounds. Once you fix some of the stuff here, tell me and I'll look more at the placement and stuff. I hope it was helpful.
Nondt
Hey there, M4M from your queue

it's my first time modding so I might not be as helpful:
(side note: Personal means what I would put in the map, you don't have to use it if you want)

Insane difficulty
00:03:898 - Add a note
00:05:508 (2,3,4) - Shift a tick to the right (1/4) to fit
00:06:779 (1) - Personal: replace repeated slider with long slider
00:13:898 (1) - make 1/3 slider to 1/2 to fit
00:18:135 - Add a note
00:19:322 (2) - extend slider from 1/4 to 1/2
00:22:881 (6) - Personal: maybe a long stream will fit
00:24:745 (2) - extend slider from 1/4 to 1/2
00:25:423 (1) - Reference: I think you should extend the 1/6 short slider to 1/4, You might not want the noise of the second tick so you can add a timing point on the second tick and adjust the volume so it cant be heard:
From https://osu.ppy.sh/ss/5151875 to https://osu.ppy.sh/ss/5151908
(I'm posting the Url because the images are huge, 2560X1440)

00:26:780 (1) - ^
00:28:983 (1,2,3,4) - ^
00:29:661 - Following on from 00:28:983 (1,2,3,4) - expecting a 1/4 slider to fit with the song
00:30:847 (1) - same as 00:25:423 (1)
00:32:203 (1) - ^
00:39:830 (1,1,1,1,1) - ^
00:43:050 (3) - replace slider with note
00:43:220 - move 00:43:050 (3) slider here but keep the slider end time the same
00:46:101 - Personal: Expected a note
00:46:610 - ^
00:49:152 (1) - Should be the same notes as 00:46:440 (1)
00:51:864 (1) - ^
01:09:661 - Add a note
01:11:016 - Personal: Expected a note
71765,-100,4,1,0,100,0,0 - shift this timing point back to 01:11:694
01:11:694 - Personal: Put triplets or 1/4 sliders at 01:11:694 , 01:12:033 , 01:12:372 , 01:12:711 to replace 01:11:864 (1,2,3,4)
01:13:050 - add a note
01:37:457 - Personal: Maybe add 2 1/4 notes before the long slider 01:37:627 (1)
01:40:338 (2) - Make slider longer to next 1/4 tick
01:41:016 (5) - ^
01:46:186 (6) - Remove beat, doesn't fit in with the rhythm
01:46:949 - Personal: triplet here to fit the melody
01:55:084 - add a note to finish triplet
01:55:338 (1,2,3,4,5) - shift 1 tick to the right to match rhythm (1/4)
02:01:524 (1,1,1) - same as 00:25:423 (1)
02:04:067 (1,1,1,1,1) - ^
02:04:915 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5) - Personal: I think maybe you should change from 1/6 to 1/8 sliders instead to be more uniform

Ill think ill end the mod here.

Tips for the entire song:
- Decrease the volume, Using 100% volume for the entire map is too loud and the noise of the notes blocks the sound of the music. Maybe use a lower volumes for the non-Kiai times and turn the volume up later for the Kiai times.
- Use the hit sounds more selectively, for instance, In your Kiai time at 03:58:305 - you used to many hitsounds for the majority of the notes. You should only use hitsounds when the beat matches to not overflow your map with too many unnecessary hitsounds.
- Your title should be just 'Kung-Fu Empire', without the 'full'.

Sorry if I may be a little petty on this mod. If you need any clarifications, please reply.
If anything wasn't helpful or you disagreed with, please include that in the reply, any feedback is helpful!

Anyways, Good luck with the map! :^)
Topic Starter
propasy

Bukkake Blast wrote:

00:17:118 (1,2,3)- I see what your trying to do here, however I don't think 1/8ths are they way to do it. If you map to many other sounds in the map you can use hitsounding and placement to make things like these stand out
Your actually doing the same thing for alot of the map, map to most sounds first, then either use slider velocity changes, spacing changes, hitsounding, or some unique patterns to make stronger beats stand out, dont only map to the strong stuff.
I’m not sure what you mean here

Bukkake Blast wrote:

01:59:830 (1,2,3,4,5)- Example of a spot that feels empty, you could use a slider here (silenced end or not) to make the part feel more complete
I’ve incorporated the slider end. However I felt that it didn’t work with all of the stream things so I didn’t put a slider at the end of all of them

Everything else i fixed

Anyway, thanks for the mod man, the suggestions were also helpful :D
Topic Starter
propasy
Stuff i didn't fix

kayiedee wrote:

00:05:508 (2,3,4)- Shift a tick to the right (1/4) to fit
What?

kayiedee wrote:

00:06:779 (1)- Personal: replace repeated slider with long slider
I personally think it creates variety in the beatmap

kayiedee wrote:

00:13:898 (1)- make 1/3 slider to 1/2 to fit
I think setting it in ¼ would be a better option

kayiedee wrote:

00:19:322 (2)- extend slider from 1/4 to ½
I personally chose this to create fast paced movement (not sure how to describe it but I’ll ignore this suggestion)

kayiedee wrote:

00:22:881 (6)- Personal: maybe a long stream will fit
My approach is the make the beatmap slowly growing harder overtime (with exceptions)

kayiedee wrote:

00:43:050 (3)- replace slider with note
I chose this slider to create variety for the map

kayiedee wrote:

00:43:220- move 00:43:050 (3)slider here but keep the slider end time the same
I don’t think the flow of the mapping will work well here

kayiedee wrote:

01:09:661- Add a note
Instead I made circle 3 a slider

kayiedee wrote:

01:11:016- Personal: Expected a note
I’ll ignore this because of 01:11:186 (1,2,3,4) – which I think will create symmetry in the rhythm

kayiedee wrote:

71765,-100,4,1,0,100,0,0 - shift this timing point back to 01:11:694
What?

kayiedee wrote:

01:11:694- Personal: Put triplets or 1/4 sliders at 01:11:694 , 0112:033 , 01:12:372 , 0112:711 to replace 01:11:864 (1,2,3,4)
I think it looks fine here

kayiedee wrote:

01:13:050- add a note

I think a slider would be a better alternative

kayiedee wrote:

01:37:457- Personal: Maybe add 2 1/4 notes before the long slider 01:37:627 (1)
I think that would ruin the momentum


kayiedee wrote:

01:40:338 (2)- Make slider longer to next 1/4 tick

I think shortening it would be better


kayiedee wrote:

01:55:084- add a note to finish triplet

What?

kayiedee wrote:

01:55:338 (1,2,3,4,5)- shift 1 tick to the right to match rhythm (1/4)
I don’t see whats wrong with it

Everything else i fixed

Also, i'm pretty new to modding as well xD. only started recently, your modding was a great help too
Nondt

propasy wrote:

kayiedee wrote:
00:05:508 (2,3,4)- Shift a tick to the right (1/4) to fit

What?
The beat starts at the red tick rather than the blue tick in front of it so I think you should shift those three notes a tick to the right

propasy wrote:

kayiedee wrote:
71765,-100,4,1,0,100,0,0 - shift this timing point back to 01:11:694

What?

kayiedee wrote:
01:11:694- Personal: Put triplets or 1/4 sliders at 01:11:694 , 0112:033 , 01:12:372 , 0112:711 to replace 01:11:864 (1,2,3,4)

I think it looks fine here
I didnt know yet that your approach to the map was to increase in difficulty over time, you can scratch these.

propasy wrote:

kayiedee wrote:
01:55:084- add a note to finish triplet

What?
You already had the triplet there, I think I might have accidentally messed up the notes while modding sorry :P

Thanks for the feedback :^)
KiririnIchiban

propasy wrote:

Bukkake Blast wrote:

00:17:118 (1,2,3)- I see what your trying to do here, however I don't think 1/8ths are they way to do it. If you map to many other sounds in the map you can use hitsounding and placement to make things like these stand out
Your actually doing the same thing for alot of the map, map to most sounds first, then either use slider velocity changes, spacing changes, hitsounding, or some unique patterns to make stronger beats stand out, dont only map to the strong stuff.
I’m not sure what you mean here

I mean you only map to the foreground of the music for the most part (Most obvious sounds) you should incorporate the background(everything else=drums, bass, etc.) So your map doesnt have huge gaps in stuff. ex. 12 seconds. You ignore the drums sounds in between the end of the stream and the red 1. Putting stuff here (and in places like it) would make the map play much better and give it more flow.

What I mean with the 2nd part is use unique patterns or changes to make the special things in the song stand out, rather than only mapping to the special things and leaving the rest blank. I hope that made it more clear.
Topic Starter
propasy

Bukkake Blast wrote:

I mean you only map to the foreground of the music for the most part (Most obvious sounds) you should incorporate the background(everything else=drums, bass, etc.) So your map doesnt have huge gaps in stuff. ex. 12 seconds. You ignore the drums sounds in between the end of the stream and the red 1. Putting stuff here (and in places like it) would make the map play much better and give it more flow.

What I mean with the 2nd part is use unique patterns or changes to make the special things in the song stand out, rather than only mapping to the special things and leaving the rest blank. I hope that made it more clear.

I see, i added it. I originally intended to create a short sense of break at that area but perhaps that idea was rendered to be out of place
LeQuack
Hey, here is a mod for you :)

General Comments

  1. I don't think the SV should ever go above 1.5x in this map as the song doesn't justify it
  2. The wavey sliders need to be re-worked (Try and find other maps that have these types of sliders for inspiration)
  3. You should used the Distance snap tool so that notes are evenly spaced from each other making them easier to read and follow to the music, the only time you don't need to use distance snap is if you are making a jump pattern (but even then i still like to use DS). I picked up a few cases in my mod but it should be used for basically the whole map
  4. Re-do the timing sections so they fit with the new timing you are using
  5. A few issues were detected in AiMod (such as notes not being snapped) be sure to check and fix them
  6. Change the volumes of your timing sections to match the song. Right now the hitsounds overpower the song
Insane
00:09:322 (2) - Reduce by 1 tick
00:13:559 (1) - I wouldn't have a NC here
00:51:186 (1,2,3,4,5) - Spaced the same as the notes before it but are different timing wise. Either make these notes closer together or extend the other group before it
01:09:321 (1,2,3) - The way this pattern is set up makes it look like there should be 3 notes and then a slider, change it in a way so the notes and slider are easy to read
02:04:915 (1,2,3) - This whole section is ridiculous, i would recommend changing to 1/4 repeat sliders
02:19:831 (1,2,3) - Make these stack correctly
02:22:372 (1,2,3) - Make the spacing between these note even
02:31:864 (1,2) - Delete the note and extend the slider to where it was
02:37:288 (5) - Maybe only have the hitsound on the start of this
02:48:135 (7) - Make this repeat once more
03:06:779 (1,2,3,4,5) - The distance between (3) and (4) is off
03:43:898 (2) - Remove 1 repeat
04:01:355 (5,6) - Delete the note and end the slider where it was
04:33:898 (9,1) - Replace the repeat slider with two notes on the blue and white tick after the first slider
04:35:763 (1,2,3,4,5,6,7,8,9,10) - Fix the distance between notes
04:52:796 (1) - Have this start on the next white tick but end where it currently does

GL :D
Topic Starter
propasy
Stuff i didn't fix

LeQuack wrote:

00:51:186 (1,2,3,4,5)- Spaced the same as the notes before it but are different timing wise. Either make these notes closer together or extend the other group before it
I think it works well with the music

LeQuack wrote:

02:04:915 (1,2,3)- This whole section is ridiculous, i would recommend changing to 1/4 repeat sliders
Seems fine to me.

LeQuack wrote:

02:31:864 (1,2)- Delete the note and extend the slider to where it was
I find have this as a second slider is a better alternative

LeQuack wrote:

04:01:355 (5,6)- Delete the note and end the slider where it was
Same with this
Anyway thanks for the mod xD
headphonewearer
random mod for kd XDDD

general
maybe add some tags
background?
some alot of sliders are a little complicated

insane
02:23:474 replace the 1/8 slider to three circles
02:24:322 (2,3) move them up so they dont look connected to slider
02:28:983 (1,2) make the circles connected to the slider, like this
02:35:932 - 02:37:118 remove claps from circles here
02:40:000 place circle here and move spinner to blue tick
02:56:271 move slider to the right a little bit, so its not too close to the last circle of the stream (10)
03:04:745 shouldnt be a slider, change to normal circle
03:07:457 make the slider one tick longer so it ends at the red tick
03:19:322 unsnapped slider, fix it
03:36:440 (1,2,3,1) too fast sliders, make them land on blue tick
03:58:644 kiai should start here, not 03:58:305
04:07:457 change to circle
04:20:338 (BLAZE IT) place circle here and move spinner to blue tick
04:25:762 ^
04:34:491 move to white tick
04:47:203 (12) remove circle
04:52:881 make the slider end on white tick
04:55:593 too fast slider, make it 1/4
04:56:949 (1,2,3,1,2,3) change sliders to circles
05:00:338 (1,2,3,4) ^
05:14:576 place circle here and move spinner to blue tick

nice for being first map! good luck ^^
Topic Starter
propasy
Stuff i didn't fix

havkz wrote:

02:40:000place circle here and move spinner to blue tick
Won’t really fit well with the map

havkz wrote:

03:04:745shouldnt be a slider, change to normal circle
I think its fine the way it is. And since I’ve done it previously in the song, it makes it more appropriate for me to do it

havkz wrote:

03:07:457make the slider one tick longer so it ends at the red tick
I think it’ll ruin the fast paced flow of the map

havkz wrote:

03:58:644kiai should start here, not 03:58:305
I changed it to 03:58:728 and I personally think the introduction of the instrument is an appropriate location to start kiai mode

havkz wrote:

04:20:338 (BLAZE IT) place circle here and move spinner to blue tick
This is fine

havkz wrote:

04:25:762^
And this ^ :3

havkz wrote:

04:47:203 (12)remove circle
I think its fine

havkz wrote:

04:56:949 (1,2,3,1,2,3)change sliders to circles
I think it adds variety in patterns

havkz wrote:

05:00:338 (1,2,3,4)^
Same with this

havkz wrote:

05:14:576place circle here and move spinner to blue tick
Instruments are different so I won’t do this

havkz wrote:

nice for being first map! good luck
Thank you and thanks for the mod :D
N0thingSpecial
treat this as a random ass NM I'm gonna detail mod for a small section of the map and put some general stuff that definitely need to improve on

General
Please learn to hitsound and at least lower the volume cause the normal hit is killing my ear when looking at this in editor

also put offset at -20, I think at putting it at 0 caused you to make some really interesting timing choices, but for the purpose of the mod I will use the offset you have right now for time stamps

after that snap all your inherited points, your preview point
here comes dat mod
00:01:355 (1) - this should be snapped to 1/2

00:02:711 (3,4) - usually these botherline overlaps are considered untidy unless it is heavily complimented by a pattern or a style, yours right now is just untidy, either space it or over lap it more, same could be said for 00:03:369 (4,1) -

00:03:898 (1) - this slider shape itself again is usually considered to be ugly unless it is heavily complimented by a pattern or a style, a slider alone after it doesn't justify the shape, also why is there a completely pointless anchor point in it? something like this should do.

00:01:694 (2,2,3) - you probably didn't put much thought into your curvature of the slider and you just did it randomly, which in result make things look untidy, either make them have some sort of relationship, or completely alter the slider shape to so they don't need to justify each other

00:05:508 (3) - this slider should start at 00:05:593 -

00:06:016 (4) - this note belongs here 00:06:101 -

00:06:355 (5) - this note belongs to 00:06:440 -

00:06:779 (1) - interesting, when literally nothing is happening at the blue ticks you decided to map 1/4 reverse sider, it would make more sense to have a 1/2 slider for the same length of time, either way you're making players hold at a calm section which has fairly consistent intensity that would suggest a similar note density as before, and when I say note density I mean the amount of notes players can click

00:08:135 (1) - no. at least not with today's standard, aesthetics are subjective I know but firstly it is boarder line unrankable due to it using anchor point to manipulate the SV of the slider different to what it actually is, Secondly have you considered whether or not these weird sliders fit the music, I usually see these type of sliders in death metal and maybe in a val0108 maps, which tbh I don't think it fits the music your mapping to, it's a calm and melodic remix, I would probably expect more smoothness in slider art

00:09:322 (2,1) - consider what I said before about style and consistency in pattern.

00:09:661 (1,1) - more consistent overlapping? if you're gonna manual overlap it do it consistently

00:10:508 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - go to compose, there's a convert slider to stream tool, use it. Fix all the streams in the map using that

00:12:542 (1) - that sound you're trying to map isn't as dense as you think buddy

00:13:559 (6) - starting from this to 00:46:101 (1) - there should be a noticeable change in intensity of the map as more melody and instruments are being introduced, but your note density is nearly unchanged, even if it did it wasn't noticeable, which makes it undermapped, where note enough notes are there to represent the melody or the instruments that are pretty obvious in the music. also what I did notice was the the big difference in SV, this is still a relatively calm section despite I said it is more intense, 2x SV is overboard, also consider what would you do if you use such a high SV now, what would your actual intense part's SV would be, also 2x ? that would be severely undermapped if the clam sections are mapped with 2x SV, severely misrepresenting the intensity of the song

00:46:440 (1) - to 00:56:610 (6) - continuing, why did you map this build up to have more intensity then the intro which I highlighted above this? it clearly has less melodic and less instruments in the music

Final comments
I'll mod to here cause your basic understanding on the intensity of the song is flawed, which caused you to have inconsistent spacings and note density, which I don't even know where to begin when it comes to spacing, pray that you get detalied mods on spacing cause I can't do it. you really need to learn how to visually structure your map CONSISTENTLY, and do your spacing and timing according to the intensity of the song, copy other maps if you need to, I learn a lot just from copying timing and style of other mappers. Also I suggest not to put so much kudosu stars on your map cause you don't get to decide whether you map gets ranked or not, the community does, even if a map has 200 kudosu star it can still be bad
Topic Starter
propasy
Stuff i didn't fix

N0thingSpecial wrote:

00:02:711 (3,4)- usually these botherline overlaps are considered untidy unless it is heavily complimented by a pattern or a style, yours right now is just untidy, either space it or over lap it more, same could be said for 00:03:369 (4,1)-
Can you give me an example of whats tidy and whats not (sorry, as said in the description of my beatmap, this is my first so I’m inexperienced)

N0thingSpecial wrote:

00:01:694 (2,2,3)- you probably didn't put much thought into your curvature of the slider and you just did it randomly, which in result make things look untidy, either make them have some sort of relationship, or completely alter the slider shape to so they don't need to justify each other
I don’t seem to understand what is considered as tidy or visually appealing in a beatmap for your standards, if you could provide examples such as a link to another beatmap (including time of the beatmap) then perhaps I can have a better understanding on how to improve what you believe is untidy.

N0thingSpecial wrote:

00:06:779 (1)- interesting, when literally nothing is happening at the blue ticks you decided to map 1/4 reverse sider, it would make more sense to have a 1/2 slider for the same length of time, either way you're making players hold at a calm section which has fairly consistent intensity that would suggest a similar note density as before, and when I say note density I mean the amount of notes players can click
I understand what you mean, I will follow your advice in not having such sudden increase in clicks, however, after testing out repeating sliders in ½, I’ve found that the flow of the beatmap for that section became downright awful, so instead I’ll just have a single slow slider as an alternative

N0thingSpecial wrote:

00:12:542 (1)- that sound you're trying to map isn't as dense as you think buddy
So lower volume or straight out change?

N0thingSpecial wrote:

00:46:440 (1)- to 00:56:610 (6)- continuing, why did you map this build up to have more intensity then the intro which I highlighted above this? it clearly has less melodic and less instruments in the music
I’ve been a musician for quite some time and have composed a few songs during my experience, usually when I compose a song, I simply carry the movements of what comes in mind onto the instrument and it usually works for composing, but I see that it is not nearly as effective when creating a beatmap on osu, thank you for your feedback on the artistic view of mapping and I’ll be sure to be more self-aware on my next beatmap project

Response to final comments

N0thingSpecial wrote:

Also I suggest not to put so much kudosu stars on your map cause you don't get to decide whether you map gets ranked or not, the community does, even if a map has 200 kudosu star it can still be bad
Good point, i'll be sure to do this in future projects

Everything else i didn't mention is fixed.


Thank you for the mod and the helpful advice <3

Btw, i'm intrigued to ask, if you don't do detail moddings, how did you find my map?
polka
Everyone's gotta start somewhere! Welcome to the world of mapping.

My suggestions are assertive almost to the point of aggressive, but note that these are all, nonetheless, still suggestions and you are not forced to take anything.

mod
This needs a background to be ranked.

Lots of timing points are unsnapped..

Beginning would do better better with soft sound samples.

00:01:335 (1,1) - These two slider lengths map the same noise in the song yet are inconsistent in length.

00:12:522 (1) - Hit circle would do fine here. This is not called for by the music.

13:030 beat missed here.

00:13:539 (6) - After this circle, you've got a lot of spacing issues that take away from the flow and play factor. I heavily consider you distance snap all of this.

00:15:912 (1) - Shorten this slider and add a hit circle on the end, so the noise is clickable.

00:17:098 (1,3) - Not called for by music.

NOTE: Constant SV changes make a map hard to read and follow. Pick a speed for this section and stick with it.

00:25:403 (1,1) - Hit circles would do these parts some justice.

00:28:963 (1,2,3,4) - Hit circles would do better.

29:641 you mapped every sound up to this. Don't skip it.

00:34:895 (5) - Repeat this once more.

00:39:810 (1,1,1,1,1) - Circles would do fine here. Also, fix the combo system.

00:46:420 (1) - Not called for by music.

00:49:132 (1) - ^

54:386 - Missed a beat.

00:54:556 (1) - Not called for by music.

00:59:302 (1,2) - Confusing. Adjust SV so sliders length in time is better understood by players.

00:59:471 (2,3) - You spaced 1/2 the same way you spaced 1/4. This takes away from the flow of the map.

1:02:383 - Missed a beat.

01:03:708 (1,2,3) - You spaced these 1/2 patterns the way you spaced your tiplets. Confusing.

01:10:149 (5) - This slider skips and lands on two beats that should be clickable. Consider shortening it and placing a circle afterward.

1:11:674 beat missed.

1:11:759 ^

01:16:929 (1,2,3) - 1/2 patterns paced like the 1/4 pattern right after it. Confusing and hard to understand.

01:18:454 (1,2) - You're better off stacking these.

01:38:623 (1) - Not called for music.

01:39:301 (3,4) - 1/4 spaced the same as 1/2. Very hard to play. Beatmaps should flow naturally.

01:42:946 (4) - Not snapped and does nothing for the map in terms of following the rhythm.

01:50:827 (1,2,3,1,2,3) - Space the tweo triangles out so players know there is a beat of space in between them.

01:54:047 (1,2,3,1,2,3,4,5) - Players will confuse this as one big stream. Space the triplet and stream apart.

01:55:064 (1,2,3,1,2,3,4,5) - ^

01:56:082 (1,2,3,1) - Overmapped. 1/2 sliders or circles would be fine.

01:56:759 (1,2,3,1,2,3,4,5) - Triplet and stream need space.

01:57:945 (1,1,1) - Why NCs? Also, this is spaced the same way you spaced your 1/4 sliders. Respace this so players can tell a difference.

01:59:471 (1,2,3,1,2,3,4) - Space between the triplet and stream is needed.

02:00:488 (1,2,3,1,2,3,4,5) - ^

02:03:200 (1,2,3,1,2,3,4,5) - ^

02:04:895 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5) - Overmapped. The streams and triplets were just fine. This is really unnecessary.

02:14:895 (3,4) - Stacking these would be better.

02:18:879 (5,6,7) - Why would you put these next to each other if they are a whole beat apart?

2:20:149 - You missed a triplet.

02:20:827 (7,8) - Space these out.

02:23:708 (1) - Slider tail is not snapped.

02:30:149 (7,1,2) - Something a whole beat away is closer together than something a half a beat away. Respacing is needed here.

02:42:352 (5,6,7) - Space these apart.

02:44:555 (1,2,3,4,5,6,7,8,9,10) - The pairs in this stream are useless. A nice, consistent stream would do better here.

02:45:403 (1) - Shapes that hinder the speed of the slider are unrankable. Consider adjusting this.

03:02:013 (2,3) - A triplet is not necessary.

03:02:522 (4,1) - Space these apart more.

03:04:725 (1,2) - Triplet is not called for.

03:05:234 (3,4) - Move these apart.

03:06:590 (8,1,2,3,4,5) - ^

03:07:437 (1) - What is this here for? Move this out or use to circles instead.

3:08:115 - Skipped a beat.

03:09:471 (8,1) - Space these apart.

Since you only modded Normal and Hard for my map, which total up to be 3:10 (1:35 each), I will mod that amount in return.

Good luck on you first map!

P.S. A little advice
It's polite to go through a mod and respond to each suggestion separately so the modder knows what you did and didn't do.

Example:

Change this Okay.

Move that No thanks.

Fix this I'll think about that.

Modders love when mappers do that. A lot.)
Arutsuki
m4m from q

click me
•why no bg
•can't read ar8 I cri, consider something higher?
•some sv changes are hard to read here, for example 00:25:403 (1) - looks almost the same as 00:24:725 (2) -
•not exactly sure how to describe but the map feels kinda empty at times, ofc it's good not to overmap but why map only one instrument almost the whole song when other instruments do cooler things at times
•00:50:488 (5,6,7,8,1,2,3,4,5) - almost the same spacing here for all notes, hard to read
•try putting long sliders on longer sounds instead of spinners? some are okay but I personally don't like too many spinners in a map
•01:40:318 (2) - lul dick shaped slider
•01:54:047 (1,2,3) - I don't like how this overlaps with the next burst, try moving it farther, same for all of those
•03:27:183 (5) - delete this
was actually pretty fun for a first map, gl
Topic Starter
propasy

Arutsuki wrote:

m4m from q

Bacon
•why no bg I don't like the idea of my first map having a bg taken from someone so i'm working on my own, still working on it xD
•can't read ar8 I cri, consider something higher? I'm still kinda undecided on what ar i should have on my map, i personally can play both EZ and HR pretty easily in terms of AR
•some sv changes are hard to read here, for example 00:25:403 (1) - looks almost the same as 00:24:725 (2) -
•not exactly sure how to describe but the map feels kinda empty at times, ofc it's good not to overmap but why map only one instrument almost the whole song when other instruments do cooler things at times Mind showing any examples?
•00:50:488 (5,6,7,8,1,2,3,4,5) - almost the same spacing here for all notes, hard to read K, I added more spacing between the stream
•try putting long sliders on longer sounds instead of spinners? some are okay but I personally don't like too many spinners in a map K, I removed 4 spinners. Spinners should be a more calming part in terms of complexity and I agree that I have overused it. Just didn’t realise.
•01:40:318 (2) - lul dick shaped slider And now my map is ruined xD
•01:54:047 (1,2,3) - I don't like how this overlaps with the next burst, try moving it farther, same for all of thoseK, fixed
•03:27:183 (5) - delete this Well, I tried that before, but it felt empty without it, this time, i deleted
was actually pretty fun for a first map, gl Thanks!!! worked alot on it :D
Topic Starter
propasy

PolkaMocha wrote:

Everyone's gotta start somewhere! Welcome to the world of mapping.

My suggestions are assertive almost to the point of aggressive, but note that these are all, nonetheless, still suggestions and you are not forced to take anything.

mod
This needs a background to be ranked.

Lots of timing points are unsnapped..

Beginning would do better better with soft sound samples.

00:01:335 (1,1) - These two slider lengths map the same noise in the song yet are inconsistent in length.

00:12:522 (1) - Hit circle would do fine here. This is not called for by the music.

13:030 beat missed here.

00:13:539 (6) - After this circle, you've got a lot of spacing issues that take away from the flow and play factor. I heavily consider you distance snap all of this.

00:15:912 (1) - Shorten this slider and add a hit circle on the end, so the noise is clickable.

00:17:098 (1,3) - Not called for by music.

NOTE: Constant SV changes make a map hard to read and follow. Pick a speed for this section and stick with it.

00:25:403 (1,1) - Hit circles would do these parts some justice.

00:28:963 (1,2,3,4) - Hit circles would do better.

29:641 you mapped every sound up to this. Don't skip it.

00:34:895 (5) - Repeat this once more.

00:39:810 (1,1,1,1,1) - Circles would do fine here. Also, fix the combo system.

00:46:420 (1) - Not called for by music.

00:49:132 (1) - ^

54:386 - Missed a beat.

00:54:556 (1) - Not called for by music.

00:59:302 (1,2) - Confusing. Adjust SV so sliders length in time is better understood by players.

00:59:471 (2,3) - You spaced 1/2 the same way you spaced 1/4. This takes away from the flow of the map.

1:02:383 - Missed a beat.

01:03:708 (1,2,3) - You spaced these 1/2 patterns the way you spaced your tiplets. Confusing.

01:10:149 (5) - This slider skips and lands on two beats that should be clickable. Consider shortening it and placing a circle afterward.

1:11:674 beat missed.

1:11:759 ^

01:16:929 (1,2,3) - 1/2 patterns paced like the 1/4 pattern right after it. Confusing and hard to understand.

01:18:454 (1,2) - You're better off stacking these.

01:38:623 (1) - Not called for music.

01:39:301 (3,4) - 1/4 spaced the same as 1/2. Very hard to play. Beatmaps should flow naturally.

01:42:946 (4) - Not snapped and does nothing for the map in terms of following the rhythm.

01:50:827 (1,2,3,1,2,3) - Space the tweo triangles out so players know there is a beat of space in between them.

01:54:047 (1,2,3,1,2,3,4,5) - Players will confuse this as one big stream. Space the triplet and stream apart.

01:55:064 (1,2,3,1,2,3,4,5) - ^

01:56:082 (1,2,3,1) - Overmapped. 1/2 sliders or circles would be fine.

01:56:759 (1,2,3,1,2,3,4,5) - Triplet and stream need space.

01:57:945 (1,1,1) - Why NCs? Also, this is spaced the same way you spaced your 1/4 sliders. Respace this so players can tell a difference.

01:59:471 (1,2,3,1,2,3,4) - Space between the triplet and stream is needed.

02:00:488 (1,2,3,1,2,3,4,5) - ^

02:03:200 (1,2,3,1,2,3,4,5) - ^

02:04:895 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5) - Overmapped. The streams and triplets were just fine. This is really unnecessary.

02:14:895 (3,4) - Stacking these would be better.

02:18:879 (5,6,7) - Why would you put these next to each other if they are a whole beat apart?

2:20:149 - You missed a triplet.

02:20:827 (7,8) - Space these out.

02:23:708 (1) - Slider tail is not snapped.

02:30:149 (7,1,2) - Something a whole beat away is closer together than something a half a beat away. Respacing is needed here.

02:42:352 (5,6,7) - Space these apart.

02:44:555 (1,2,3,4,5,6,7,8,9,10) - The pairs in this stream are useless. A nice, consistent stream would do better here.

02:45:403 (1) - Shapes that hinder the speed of the slider are unrankable. Consider adjusting this.

03:02:013 (2,3) - A triplet is not necessary.

03:02:522 (4,1) - Space these apart more.

03:04:725 (1,2) - Triplet is not called for.

03:05:234 (3,4) - Move these apart.

03:06:590 (8,1,2,3,4,5) - ^

03:07:437 (1) - What is this here for? Move this out or use to circles instead.

3:08:115 - Skipped a beat.

03:09:471 (8,1) - Space these apart.

Since you only modded Normal and Hard for my map, which total up to be 3:10 (1:35 each), I will mod that amount in return.

Good luck on you first map!

P.S. A little advice
It's polite to go through a mod and respond to each suggestion separately so the modder knows what you did and didn't do.

Example:

Change this Okay.

Move that No thanks.

Fix this I'll think about that.

Modders love when mappers do that. A lot.)
Shit, i forgot to respond to your mod at the time, really sorry about that, I was really busy at the time and could only spare to actually incorporate your mod.
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