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ensou ft. GUMI - COMA

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Topic Starter
Strato

Namki wrote:

привет.
  1. Убери из тегов свой ник, Expert и shitmap. Добавь ник маппера, который делал диффу.
  2. Комбо1 и Комбо3 очень похожи, сделай их разными. Смысл в двух одинаковых цветах?
  3. Вайскрин саппорт убери во вкладке Design, ибо СБ я у тебя не вижу.
  4. Заснапь все зеленые линни во всех диффах, и в харде 01:05:450 (1) - вот тут конец слайдера не на тике.
  5. Мп3 какое-то странное, очень резко обрывается, я бы нашел другое.
  6. А ты знал, что мапсет Хард-Инс-Экстра не ранкабелен? Тебе нужны как минимум еще две диффы: Изик и Нормал.
  7. Размер бгшки должен быть либо 1024x768, либо 1366х768.
Вроде, всё. Удачи~
Очень полезный мод
Seijiro
Going to mod this after lunch =w=/

General
  • I find the cut a bit drastic. You should have used a slight fade out effect or something, since it is strange to have the song end like that

    Remove your name from tags

    Remove "shitmap", "Expert" and "TAGALOG" from tags, there is no meaning for them to be there

    Add your GD-er's name into tags

Revive
  • 00:12:450 (2,3) - This spacing is too big and it may be confused with 00:12:116 (1,2) -

    00:23:450 (5) - in general, when using an SV change for just one slider it is recommended to place a NC, to make it more visible

    00:45:116 (6,7) - this is out of rhythm: you should move them by 1/4 earlier (notice that the spacing is still big tho and I'd rather lower it)

    00:46:450 (4,5) - I know what pattern you're trying to emulate, but I ensure you it's overdone with this spacing. Make sure to reduce it for all the patterns like this

    00:47:116 (2,3) - spacing a bit short here, compared with the rest of the map

    00:48:783 (3) - Ctrl + G maybe?

    00:50:116 (3) - I would have used a triple made with circles instead, to resemble your other patterns. Like this

    00:54:783 (1,2) - this movement is really awkward and feels a bit too forced. Something like this maybe?

    00:55:450 (3,4) - Again, spacing way too big imo. Try to reduc it

    00:59:950 (7,8,1) - what's with this stack o.O?

    01:01:450 (1) - What about moving this to around 122;310? Just for the sake of the blanket

    01:06:783 (6) - I feel like there should be a NC here

    01:19:783 (10) - Ctrl + G?

    01:33:450 (7) - NC missing here too

    01:34:533 (1) - Do not start New Combos on red/blue ticks please

Insane
  • 00:16:783 (3) - This shape isn't so nice imo

    00:20:950 (4,1) - This spacing is awfully short, try increasing it a bit more

    00:23:450 (4) - Remove that waypoint, it isn't really necessary

    00:46:700 (1) - Do NOT start New Combos on blue/red ticks

    00:49:783 (2,3) - short spacing :/

    01:36:616 - Missing note?

As we already discussed in PM, you should increase the spacing overall and try to make more complex patterns here and there, since as it is now it really resembles a Normal, with just a high note density

Yora's Hard
  • This diff is using the wrong apostrophe: ` --> '

    00:00:117 (1) - Use the same length used for the other diffs: 00:00:616 - 00:02:450 -

    00:06:116 (5) - Sorry if I'm too nazi, but this slider isn't perfectly symmetrical x)

    00:32:116 (1,2) - this blanket can be improved

    00:34:783 (1) - there is no need to use 2 waypoints. The blanket is also a bit ugly like this

    00:39:450 (5,6,7,8) - better avoiding these overlaps. They just play bad. Stack 00:39:450 (5,8) - and it should be fine

    00:55:700 (7) - this object should start 1/4 earlier

    01:02:450 (4) - do NOT use an even number of repeats, unless you perfectly know what you're doing/trying to achieve

    01:07:950 (4,5) - same sliders in the same combo should have the same number of repeats. remove some repeats from the second one and place a couple of circles

    01:38:116 (6,1) - What's with the micro spacing lol. Please make it noticeable that there is a circle under that

Overall the mapset has a good basis, but the patterns and the slider shapes are telling me that you're still new at mapping.
You should try to give more meaning to your patterns (speaking above all for Insane and Hard). Also, take a look at some ranked maps and try to emulate their patterns/styles.
Good luck~
Topic Starter
Strato

MrSergio wrote:

Going to mod this after lunch =w=/

General
  • I find the cut a bit drastic. You should have used a slight fade out effect or something, since it is strange to have the song end like that

    Remove your name from tags

    Remove "shitmap", "Expert" and "TAGALOG" from tags, there is no meaning for them to be there

    Add your GD-er's name into tags

Revive
  • 00:12:450 (2,3) - This spacing is too big and it may be confused with 00:12:116 (1,2) -

    00:23:450 (5) - in general, when using an SV change for just one slider it is recommended to place a NC, to make it more visible

    00:45:116 (6,7) - this is out of rhythm: you should move them by 1/4 earlier (notice that the spacing is still big tho and I'd rather lower it)

    00:46:450 (4,5) - I know what pattern you're trying to emulate, but I ensure you it's overdone with this spacing. Make sure to reduce it for all the patterns like this

    00:47:116 (2,3) - spacing a bit short here, compared with the rest of the map

    00:48:783 (3) - Ctrl + G maybe?

    00:50:116 (3) - I would have used a triple made with circles instead, to resemble your other patterns. Like this

    00:54:783 (1,2) - this movement is really awkward and feels a bit too forced. Something like this maybe?

    00:55:450 (3,4) - Again, spacing way too big imo. Try to reduc it

    00:59:950 (7,8,1) - what's with this stack o.O?

    01:01:450 (1) - What about moving this to around 122;310? Just for the sake of the blanket

    01:06:783 (6) - I feel like there should be a NC here

    01:19:783 (10) - Ctrl + G?

    01:33:450 (7) - NC missing here too

    01:34:533 (1) - Do not start New Combos on red/blue ticks please

Insane
  • 00:16:783 (3) - This shape isn't so nice imo

    00:20:950 (4,1) - This spacing is awfully short, try increasing it a bit more

    00:23:450 (4) - Remove that waypoint, it isn't really necessary

    00:46:700 (1) - Do NOT start New Combos on blue/red ticks

    00:49:783 (2,3) - short spacing :/

    01:36:616 - Missing note?

As we already discussed in PM, you should increase the spacing overall and try to make more complex patterns here and there, since as it is now it really resembles a Normal, with just a high note density

Yora's Hard
  • This diff is using the wrong apostrophe: ` --> '

    00:00:117 (1) - Use the same length used for the other diffs: 00:00:616 - 00:02:450 -

    00:06:116 (5) - Sorry if I'm too nazi, but this slider isn't perfectly symmetrical x)

    00:32:116 (1,2) - this blanket can be improved

    00:34:783 (1) - there is no need to use 2 waypoints. The blanket is also a bit ugly like this

    00:39:450 (5,6,7,8) - better avoiding these overlaps. They just play bad. Stack 00:39:450 (5,8) - and it should be fine

    00:55:700 (7) - this object should start 1/4 earlier

    01:02:450 (4) - do NOT use an even number of repeats, unless you perfectly know what you're doing/trying to achieve

    01:07:950 (4,5) - same sliders in the same combo should have the same number of repeats. remove some repeats from the second one and place a couple of circles

    01:38:116 (6,1) - What's with the micro spacing lol. Please make it noticeable that there is a circle under that

Overall the mapset has a good basis, but the patterns and the slider shapes are telling me that you're still new at mapping.
You should try to give more meaning to your patterns (speaking above all for Insane and Hard). Also, take a look at some ranked maps and try to emulate their patterns/styles.
Good luck~
Thank you!
Yoratama

Melancholy Haze wrote:

So I'm here. So for taking it too long but I was busy during the week.

General:
- There are some snapping issues with kiai and objects. Make sure to fix them.

Hard:
- 00:12:783 (2,3,4) - I recommend to stack these three notes together for better gameplay.
- 00:16:116 (1,2,3) - ^
- 00:34:783 (1,2) - Map a better blanket here.
- 00:39:450 (5,8) - Stack these two together for better flow.
- 00:44:116 (1,2) - Make these sliders identical.
- 00:45:116 (4,5,1) - I kind of don't like the spacing here. Use bigger DS. Changed To long slider
- 00:55:700 (7) - It's hard to catch the slider on a blue note. Start this note at white tick for better emphasis with music.
- 01:11:450 (2,3,4) - Stack them together as mentioned before in the first two suggestions.
- 01:16:283 (4,5) - Unstack these two and put them next to 01:15:783 (2,3) - .
- 01:34:950 (5,6) - Stack maybe?
[quote="MrSergio"]

Yora's Hard
  • This diff is using the wrong apostrophe: ` --> '

    00:00:117 (1) - Use the same length used for the other diffs: 00:00:616 - 00:02:450 -

    00:06:116 (5) - Sorry if I'm too nazi, but this slider isn't perfectly symmetrical x)

    00:32:116 (1,2) - this blanket can be improved

    00:34:783 (1) - there is no need to use 2 waypoints. The blanket is also a bit ugly like this Mentioned before

    00:39:450 (5,6,7,8) - better avoiding these overlaps. They just play bad. Stack 00:39:450 (5,8) - and it should be fine Mentioned before

    00:55:700 (7) - this object should start 1/4 earlier Mentioned before

    01:02:450 (4) - do NOT use an even number of repeats, unless you perfectly know what you're doing/trying to achieve Changed To slider - slider

    01:07:950 (4,5) - same sliders in the same combo should have the same number of repeats. remove some repeats from the second one and place a couple of circles

    01:38:116 (6,1) - What's with the micro spacing lol. Please make it noticeable that there is a circle under that
All thinks that aren'nt mentioned above = Fixed
Thanks For Modding

osu file format v14

[General]
AudioFilename: Cytus - Coma.mp3
AudioLeadIn: 2000
PreviewTime: 76670
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 46670,98753,154753
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:COMA
TitleUnicode:COMA
Artist:ensou ft. GUMI
ArtistUnicode:ensou ft. GUMI
Creator:mamka322
Version:Yora's Hard
Source:Cytus
Tags:mamka322 Expert shitmap Vocaloid TAGALOG Dasu ダス
BeatmapID:939680
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,164,0
Combo3 : 255,128,0

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reanik
Hi there, M4M!

00:18:116 (2,3) - Fix Blanket

00:39:450 (5,6,7,8) - Is it supposed to be a weird shaped Triangle? I just think it'd look better as a more regular Triangle

01:02:450 (4,5,6,1,2,3) - 4,5,6: Flow is weird, 1,2,3: feels a little too linear

01:30:783 (4,1) - Fix Blanket

Besides what I've said here, check AIMod in case it's noticed anything I haven't looked at ALSO have a look at all the blankets in this map as some of them are a little off. It's not a lot usually they're out by but it is noticeable!

Fun map though for playing! Quite enjoyed this
AR 9 would probably be better, map is quite fast, and 8.5 is quite hard to read.

00:20:950 (4) - Feels like it could be a stream, very strong drum fill.

00:55:450 (3,4,5) - Looks messy

Just keep your eye on this one, there are some bits that could be looked at just for tidying up! Other than that, good map, good luck getting it ranked!

I don't usually mod Extra/Custom diffs as I can't really play them to know what I'm looking for xD
Bluekrait
mamka322's M4M request

[Yora's Hard]

  • For difficulties hard and below, blankets tend to be more of a focus than mapper creativity. Try to focus on your blankets and spacing.
  1. 00:12:116 (4,1) - Fix Blanket
  2. 00:13:450 (1,2,4,5) - I think you can make it so that these 4 sliders blanket 00:14:116 (3) better.
  3. 00:17:616 (1) - Rotate ~-82 degrees on center
  4. 00:19:116 (2,5) - So these are the same slider mirrored, but the spacing is very different.
  5. 00:23:450 (1) - Currently ends on a strong beat. Generally you want to start notes off on these like you did here 00:26:783 (4)
  6. 00:28:283 (4,5) - Fix Blanket
  7. 00:34:783 (1) - Blanket (only need one white grip to make it perfect semi-circle.
  8. 00:37:450 (1,2) - Blanket
  9. 00:39:450 (5,6,7,8,1) - This can be a tough pattern for hard because of the overlap and spacing of 8.
  10. 00:42:783 (1,2) - Blanket
  11. 00:45:450 (1,2,3,4) vs 00:48:450 (1,2,3) - Watch the spacing.
  12. 00:56:449 (1) - Spacing increase here is fine because the music picks up.
  13. 01:01:450 (1,2,3) - Turn all these into 1/2 sliders and keep the starting position.
  14. Aside from some blanket issues that I think you can spot with a closer look, the kiai part is very well done compared to the rest of the map.


[Insane]
  1. 00:02:783 (1,2) - Blanket these around 3.
  2. 00:03:783 (1,2) - ^
  3. 00:45:450 (1,2,3) - Blanket these around their respective sliders.
  4. 01:08:283 (2) - I don't think this reverse slider should be so long.


[Revive]
  1. The pointing of having a map spread is to have evenly distributed difficulties for the song. Your Revive difficulty is dramatically harder than your Insane. Consider nerfing some of the jumps and lowering hp to 6.
  2. 00:02:783 (1,2,3,1,2,3,4,1,2,3,4,5,6) - What's going on with the combos here?
  3. 00:06:783 (3,4,5,6) - This spacing is HUGE compared to preceding notes that represent the same sounds in the music.
  4. 00:16:116 (8) - NC
  5. 00:17:283 (2,3) - These should be a triple.
  6. 00:17:450 (3) - NC
  7. 00:24:116 (2) - Watch your spacing.
  8. 01:08:116 (5) - NC
  9. 01:09:116 (1) - Move this closer to 01:08:783 (11) and don't make it NC
  10. 01:29:283 (1) - Make this blanket 01:29:950 (3) better
  11. 01:34:616 (6) - NC
  12. Drum hitsounds at the end sound tacky because that's the only spot you used them and they don't really fit the song. It would be safer to stick with what you were using before.


I didn't cover all the blankets, see if you can spot the ones I didn't mention; there are quite a few. Working on spacing and blankets is what I think you should focus on.
Yoratama

reanik wrote:

Hi there, M4M!

00:18:116 (2,3) - Fix Blanket

00:39:450 (5,6,7,8) - Is it supposed to be a weird shaped Triangle? I just think it'd look better as a more regular Triangle I Like the triangle shape, if i change to other than trangle i must remap the other note too, so i keep it.

01:02:450 (4,5,6,1,2,3) - 4,5,6: Flow is weird, 1,2,3: feels a little too linear I intentional to make that linear

01:30:783 (4,1) - Fix Blanket

Besides what I've said here, check AIMod in case it's noticed anything I haven't looked at ALSO have a look at all the blankets in this map as some of them are a little off. It's not a lot usually they're out by but it is noticeable!

Fun map though for playing! Quite enjoyed this Thanks

I don't usually mod Extra/Custom diffs as I can't really play them to know what I'm looking for xD

Bluekrait wrote:

mamka322's M4M request

[Yora's Hard]

  • For difficulties hard and below, blankets tend to be more of a focus than mapper creativity. Try to focus on your blankets and spacing.
  1. 00:12:116 (4,1) - Fix Blanket
  2. 00:13:450 (1,2,4,5) - I think you can make it so that these 4 sliders blanket 00:14:116 (3) better.
  3. 00:17:616 (1) - Rotate ~-82 degrees on center
  4. 00:19:116 (2,5) - So these are the same slider mirrored, but the spacing is very different.
  5. 00:23:450 (1) - Currently ends on a strong beat. Generally you want to start notes off on these like you did here 00:26:783 (4) Cant Do anything about this
  6. 00:28:283 (4,5) - Fix Blanket
  7. 00:34:783 (1) - Blanket (only need one white grip to make it perfect semi-circle. Still with 3 anchor
  8. 00:37:450 (1,2) - Blanket
  9. 00:39:450 (5,6,7,8,1) - This can be a tough pattern for hard because of the overlap and spacing of 8. I can play that easily, so i keep that, note that i can't pass insane yet
  10. 00:42:783 (1,2) - Blanket
  11. 00:45:450 (1,2,3,4) vs 00:48:450 (1,2,3) - Watch the spacing. Oh my mistake, Fixed
  12. 00:56:449 (1) - Spacing increase here is fine because the music picks up.
  13. 01:01:450 (1,2,3) - Turn all these into 1/2 sliders and keep the starting position. I Keep this, too monotonous.
  14. Aside from some blanket issues that I think you can spot with a closer look, the kiai part is very well done compared to the rest of the map. Thanks

I didn't cover all the blankets, see if you can spot the ones I didn't mention; there are quite a few. Working on spacing and blankets is what I think you should focus on.
Thanks For Modding

osu file format v14

[General]
AudioFilename: Cytus - Coma.mp3
AudioLeadIn: 2000
PreviewTime: 76670
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 46670,98753,154753
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:COMA
TitleUnicode:COMA
Artist:ensou ft. GUMI
ArtistUnicode:ensou ft. GUMI
Creator:mamka322
Version:Yora's Hard
Source:Cytus
Tags:mamka322 Expert shitmap Vocaloid TAGALOG Dasu ダス
BeatmapID:939680
BeatmapSetID:435186

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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Combo2 : 0,164,0
Combo3 : 255,128,0

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96,296,91950,1,0,0:0:0:0:
176,328,92116,2,0,P|244:352|340:312,1,160,2|8,0:0|0:0,0:0:0:0:
392,268,92616,6,2,P|412:220|400:180,1,80,0|2,0:0|0:0,0:0:0:0:
368,116,92950,1,0,0:0:0:0:
296,68,93116,2,0,L|296:24,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
296,140,93450,6,0,P|272:192|140:236,1,192,6|0,0:0|0:0,0:0:0:0:
120,228,94033,1,0,0:0:0:0:
92,208,94116,1,8,0:0:0:0:
96,68,94450,2,0,L|96:16,2,32
92,208,94950,1,0,0:0:0:0:
92,208,95116,2,0,B|12:260|12:260|12:296,2,128,0|8|0,0:0|0:0|0:0,0:0:0:0:
216,276,96116,6,6,B|312:276|312:276|344:244,1,128,6|0,0:0|0:0,0:0:0:0:
388,208,96616,2,0,L|436:240,2,32,0|0|8,0:0|0:0|0:0,0:0:0:0:
272,128,97116,1,0,0:0:0:0:
148,60,97450,2,0,P|108:104|112:176,1,128
148,228,97950,1,0,0:0:0:0:
192,280,98116,2,0,L|244:252,6,32,8|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
164,296,98700,5,6,0:0:0:0:
Mercusheigan
Hi, from my modding queue

Mapset

> Insert generic speech about missing normal difficulty

The mp3 cut is kinda weird IMO lol it's not bad its just weird how it ends

Obviously, remove shitmap from your tags

Preview time should be 01:16:783 - IMO

I'm also kinda triggered by the fact that hard has CS 4,3; Insane 4 and Revive 4,5

Revive



Feel like OD should be increased a bit

00:06:116 (4) - Shape suggestion:
00:06:616 (1,2,3,6,7,8) - I understand what you want to map but this shape for triples isn't good and don't play well. If you want to keep this kind of pattern, I suggest you to change from triple to reverse
00:16:783 (1) - Shape suggestion:
00:26:116 (3,4,1) - I see what sound you want to map, but soon after we have these two little fellas 00:28:783 (3,1) - with a gap between them;. So, my suggestion is something like this:

Scrapped slider 4, moved slider 3 upwards and to the right, stacked hitcircle 4 with 00:26:950 (2) - and moved 00:26:783 (1) - elsewhere

00:37:450 (1) - consider the same shape as in 00:16:783 (1) - or something along these lines

00:46:450 (4) - copy and paste 3, rotate by 180º and place in the same place as 4 is now

00:47:116 (2) - stack with 00:46:450 (4) -

01:16:783 (1) - increase by 1/4 of a beat and stack 01:17:116 (2) - with slider 1 end.

01:17:116 (2) - stack end with 01:17:783 (2) - start

01:21:700 - add note

01:38:783 -I feel like there's a note here, but because of the mp3 cut it's hard for me to tell correctly

Insane

00:02:783 (1,2,1,2) - Make this til they are all properly spaced from 00:03:450 (3) -

00:11:450 (5) - other shape suggestion

00:23:450 (4) - shape suggestion

01:07:450 (7) - shape suggestion

01:16:783 (1) - suggest to increase by 1/4th in this diff as well

01:26:283 (6) - add slider here and here 01:26:783 (8) - this section has too many hit circles, using sliders will help alleviate the pressure

01:38:783 - Same as revive

this diff needs some more polishment, dear mapper! curved sliders are kinda weirdly shaped all around and not very balanced

Yora's Hard


HP down to 5 or 5.5 (*5 is better IMO) and maybe AR down to 7,7

00:00:616 (1) - gotta snap 'em all, snapémon

00:11:450 (3) - mid point to 262, 155 end point to 191, 245

00:12:116 (4) - move to 113,254 (not perfect DS but you get the idea)

00:23:450 - snap inherits

00:28:283 (4) - end point to 423, 293

00:28:783 (5) - start 345, 276; mid point to 316, 203; end to 368, 151

00:29:450 (1) - move to 496, 57



00:32:116 (1) - start at 54, 108; mid point to 81, 38; and ending at 172, 31

00:37:450 (1) - mid point to 130, 80; end at 146, 171 -- you might also want to move next note a bit to match DS properly (remember the point is to make is as well centered as possible. 00:37:950 (2) - to 74, 140 (suggestion)

00:42:783 (1) - mid point to 319, 80; end at 274, 165

00:43:283 (2) - move to 353, 154

00:45:450 - snap inherit

00:56:116 - snap inherit

01:05:450 - snap inherit

01:06:283 - snap inherit

01:06:783 - snap inherit

01:16:783 - snap inherit

01:17:450 - snap inherit

01:17:450 (1) - ending to 377, 145

01:18:283 (3) - move to 204, 140

01:19:283 (1) - end to 250, 219

01:23:616 (3) - copy and paste previous slider, reverse select it, place it by the same spot is currently is (both 2 and 3 will have the same angle now)

01:27:450 - snap inherit

01:28:116 - snap inherit

01:33:450 - snap inherit

01:38:783 - snap inherit

Needs some polishment in the mapset overall, but the flow is decent, at least.
Topic Starter
Strato

Mercusheigan wrote:

Hi, from my modding queue

Mapset

> Insert generic speech about missing normal difficulty Soon...

The mp3 cut is kinda weird IMO lol it's not bad its just weird how it ends My cutting skills OP

Obviously, remove shitmap from your tags Maybe

Preview time should be 01:16:783 - IMO That will be during the vocal already. Will sound wierd

I'm also kinda triggered by the fact that hard has CS 4,3; Insane 4 and Revive 4,5
Why not?

Revive



Feel like OD should be increased a bit

00:06:116 (4) - Shape suggestion: Oh thank god someone will help me with patterns
00:06:616 (1,2,3,6,7,8) - I understand what you want to map but this shape for triples isn't good and don't play well. If you want to keep this kind of pattern, I suggest you to change from triple to reverse Fk, forgot to delete this
00:16:783 (1) - Shape suggestion: Fixed
00:26:116 (3,4,1) - I see what sound you want to map, but soon after we have these two little fellas 00:28:783 (3,1) - with a gap between them;. So, my suggestion is something like this: U can clearly here a beat at 00:26:616 -

Scrapped slider 4, moved slider 3 upwards and to the right, stacked hitcircle 4 with 00:26:950 (2) - and moved 00:26:783 (1) - elsewhere

00:37:450 (1) - consider the same shape as in 00:16:783 (1) - or something along these lines Almost fixed

00:46:450 (4) - copy and paste 3, rotate by 180º and place in the same place as 4 is now Didn`t get it

00:47:116 (2) - stack with 00:46:450 (4) - It was already stacked

01:16:783 (1) - increase by 1/4 of a beat and stack 01:17:116 (2) - with slider 1 end. Nah

01:17:116 (2) - stack end with 01:17:783 (2) - start

01:21:700 - add note Where do u hear beat there lol

01:38:783 -I feel like there's a note here, but because of the mp3 cut it's hard for me to tell correctly

Insane

00:02:783 (1,2,1,2) - Make this til they are all properly spaced from 00:03:450 (3) -

00:11:450 (5) - other shape suggestion

00:23:450 (4) - shape suggestion

01:07:450 (7) - shape suggestion

01:16:783 (1) - suggest to increase by 1/4th in this diff as well

01:26:283 (6) - add slider here and here 01:26:783 (8) - this section has too many hit circles, using sliders will help alleviate the pressure

01:38:783 - Same as revive
Checked that all^ too lazy to write my comments

this diff needs some more polishment, dear mapper! curved sliders are kinda weirdly shaped all around and not very balanced

Yora's Hard
Yoratama will check that

HP down to 5 or 5.5 (*5 is better IMO) and maybe AR down to 7,7

00:00:616 (1) - gotta snap 'em all, snapémon

00:11:450 (3) - mid point to 262, 155 end point to 191, 245

00:12:116 (4) - move to 113,254 (not perfect DS but you get the idea)

00:23:450 - snap inherits

00:28:283 (4) - end point to 423, 293

00:28:783 (5) - start 345, 276; mid point to 316, 203; end to 368, 151

00:29:450 (1) - move to 496, 57



00:32:116 (1) - start at 54, 108; mid point to 81, 38; and ending at 172, 31

00:37:450 (1) - mid point to 130, 80; end at 146, 171 -- you might also want to move next note a bit to match DS properly (remember the point is to make is as well centered as possible. 00:37:950 (2) - to 74, 140 (suggestion)

00:42:783 (1) - mid point to 319, 80; end at 274, 165

00:43:283 (2) - move to 353, 154

00:45:450 - snap inherit

00:56:116 - snap inherit

01:05:450 - snap inherit

01:06:283 - snap inherit

01:06:783 - snap inherit

01:16:783 - snap inherit

01:17:450 - snap inherit

01:17:450 (1) - ending to 377, 145

01:18:283 (3) - move to 204, 140

01:19:283 (1) - end to 250, 219

01:23:616 (3) - copy and paste previous slider, reverse select it, place it by the same spot is currently is (both 2 and 3 will have the same angle now)

01:27:450 - snap inherit

01:28:116 - snap inherit

01:33:450 - snap inherit

01:38:783 - snap inherit

Needs some polishment in the mapset overall, but the flow is decent, at least.
Chiyuyu
хеллоу

ай хоуп ю лайк зис

http://puu.sh/o5Xse/489c56ef17.rar

енджои
Topic Starter
Strato

Chiyuyu wrote:

хеллоу

ай хоуп ю лайк зис

http://puu.sh/o5Xse/489c56ef17.rar

енджои
^
SnowNiNo_
From my queue
you mod 1 diff so ill mod i diff lol
  • [Revive]
  1. 00:04:283 (6,1) - if you are making the spacing 6>1 big then you should add a hs on 00:04:450 (1) - since this need to be more emphasized
  2. 00:19:116 (2,3,4) - avoid linear flow, is boring and hard to play
  3. 00:23:450 - x0.5 sv will be nicer
  4. 00:24:116 (2) - NC
  5. 00:24:283 (3,4) - inconsistent spacing with 00:24:783 (4,5,6) -
  6. 00:26:116 (3,4) - make the spacing bigger if you are keeping the spacing 2>3
  7. 00:26:450 (4,1) - this is bad flow imo
  8. 00:33:283 (6,1,2) - same 00:19:116 (2,3,4) -
  9. 00:36:616 (4,5) - inconsistent spacing with 00:36:116 (1,2,3,4) -
  10. 00:37:450 (7) - NC
  11. 00:43:116 (3,4) - the spacing 3>4 should be same as 1>2 since the drum sound the same, so the spacing shouldnt be changed
  12. 00:45:116 (7) - overmapped, delete and 00:45:200 (8) - move to 00:45:116 -
  13. 00:46:700 (5) - i cant hear a sound here lol, delete?
  14. 00:50:783 (1) - is that red node necessary?
  15. 00:57:116 (5,6) - same as 00:36:616 (4,5) -
  16. 01:22:283 (5,6,7) - triplet here arent fit to the music imo
  17. 01:25:616 (2,3) - awkward spacing lol, make the spacing more consistent


GL~
Topic Starter
Strato

SnowNiNo_ wrote:

From my queue
you mod 1 diff so ill mod i diff lol
  • [Revive]
  1. 00:04:283 (6,1) - if you are making the spacing 6>1 big then you should add a hs on 00:04:450 (1) - since this need to be more emphasized
  2. 00:19:116 (2,3,4) - avoid linear flow, is boring and hard to play
  3. 00:23:450 - x0.5 sv will be nicer
  4. 00:24:116 (2) - NC
  5. 00:24:283 (3,4) - inconsistent spacing with 00:24:783 (4,5,6) -
  6. 00:26:116 (3,4) - make the spacing bigger if you are keeping the spacing 2>3
  7. 00:26:450 (4,1) - this is bad flow imo
  8. 00:33:283 (6,1,2) - same 00:19:116 (2,3,4) -
  9. 00:36:616 (4,5) - inconsistent spacing with 00:36:116 (1,2,3,4) -
  10. 00:37:450 (7) - NC
  11. 00:43:116 (3,4) - the spacing 3>4 should be same as 1>2 since the drum sound the same, so the spacing shouldnt be changed
  12. 00:45:116 (7) - overmapped, delete and 00:45:200 (8) - move to 00:45:116 -
  13. 00:46:700 (5) - i cant hear a sound here lol, delete?
  14. 00:50:783 (1) - is that red node necessary?
  15. 00:57:116 (5,6) - same as 00:36:616 (4,5) -
  16. 01:22:283 (5,6,7) - triplet here arent fit to the music imo
  17. 01:25:616 (2,3) - awkward spacing lol, make the spacing more consistent


GL~
Thanks
__Hatsune_Miku
  1. Use other This BPM:180 Offset:2713
  2. Aimod
  3. Need Normal Diff
Topic Starter
Strato

_ Hatsune Miku wrote:

  1. Use other This BPM:180 Offset:2713 Ofc, I'm already running to remap everything
  2. Aimod ...
  3. Need Normal DiffThank u captain obvious
Ayyri
I started working on an easy difficulty for this map yesterday. Hopefully I will finish it today or tomorrow. But I wanted to also look at the difficulties that you already had.

General:

Good song.
Fix timing points to match timing. (Yora's Hard)
Fix preview time to match timing. (Yora's Hard)

NC = New Combo.

Yora's Hard:

00:28:116 - Add a note, it feels empty without it.
Add notes after the tail of 00:53:450 (3) - (Two circles at 00:54:200 - and 00:54:283 - )
00:55:950 - Add note.
Consider moving 01:04:783 (5) - further away from 01:04:116 (4) - this slow down feels weird to play.

Insane:

Consider adding notes at 01:04:116 (4) - and 00:05:033 - (Make it a stream) Sounds better with them.
00:56:116 - Why change to soft here? Why not when she starts singing?
01:06:283 (5) - NC.
01:06:783 (6) - NC.
Consider making 01:08:283 (2) - shorter and having a new reverse slider at 01:08:533 (3) - ending at 01:08:950 - (Because of the new sound in the background.)
01:28:116 (1) - Remove finish.
01:38:783 - Add note.

Revive:

(I don't want to make this whole mod about hitsounds, so I'll only point out ones that really bother me.)
00:17:116 - Remove finish.
00:19:783 (5) - Remove finish.
01:13:950 - Remove whistle.
01:00:783 (4,5) - Consider changing to a triplet. (Triplet being at 01:00:783 - 01:00:866 - and 01:00:950 - )
01:28:283 - Remove finish.
Have 01:34:616 (1) - end at 01:34:950 - and change 01:34:950 (2) - to a circle at 01:35:116 -
Topic Starter
Strato

Ayyri wrote:

I started working on an easy difficulty for this map yesterday. Hopefully I will finish it today or tomorrow. But I wanted to also look at the difficulties that you already had.

General:

Good song.
Fix timing points to match timing. (Yora's Hard)
Fix preview time to match timing. (Yora's Hard)

NC = New Combo.

Yora's Hard:

00:28:116 - Add a note, it feels empty without it.
Add notes after the tail of 00:53:450 (3) - (Two circles at 00:54:200 - and 00:54:283 - )
00:55:950 - Add note.
Consider moving 01:04:783 (5) - further away from 01:04:116 (4) - this slow down feels weird to play.

Insane:

Consider adding notes at 01:04:116 (4) - and 00:05:033 - (Make it a stream) Sounds better with them.
00:56:116 - Why change to soft here? Why not when she starts singing?
01:06:283 (5) - NC.
01:06:783 (6) - NC.
Consider making 01:08:283 (2) - shorter and having a new reverse slider at 01:08:533 (3) - ending at 01:08:950 - (Because of the new sound in the background.)
01:28:116 (1) - Remove finish.
01:38:783 - Add note.

Revive:

(I don't want to make this whole mod about hitsounds, so I'll only point out ones that really bother me.)
00:17:116 - Remove finish.
00:19:783 (5) - Remove finish.
01:13:950 - Remove whistle.
01:00:783 (4,5) - Consider changing to a triplet. (Triplet being at 01:00:783 - 01:00:866 - and 01:00:950 - )
01:28:283 - Remove finish.
Have 01:34:616 (1) - end at 01:34:950 - and change 01:34:950 (2) - to a circle at 01:35:116 -
Ill check everything. Btw, add me ingame
Yoratama

Mercusheigan wrote:

Hi, from my modding queue

Mapset


Yora's Hard You Mod the NOT UPDATED version of my diff bro, so there's some bug with snap. and about your blanket fix, it's has been fixed in updated version (Post above your Mod Post) .
also your timing is incorrect in updated version.
It's correct

HP down to 5 or 5.5 (*5 is better IMO) and maybe AR down to 7,7 Fixed

00:00:616 (1) - gotta snap 'em all, snapémon No error

00:11:450 (3) - mid point to 262, 155 end point to 191, 245 ** Already fixed with my position

00:12:116 (4) - move to 113,254 (not perfect DS but you get the idea)**

00:23:450 - snap inherits Fixed

00:28:283 (4) - end point to 423, 293 **

00:28:783 (5) - start 345, 276; mid point to 316, 203; end to 368, 151 **

00:29:450 (1) - move to 496, 57 Fixed



00:32:116 (1) - start at 54, 108; mid point to 81, 38; and ending at 172, 31 **

00:37:450 (1) - mid point to 130, 80; end at 146, 171 -- you might also want to move next note a bit to match DS properly (remember the point is to make is as well centered as possible. 00:37:950 (2) - to 74, 140 (suggestion) Feel Weird, i keep that.

00:42:783 (1) - mid point to 319, 80; end at 274, 165 **

00:43:283 (2) - move to 353, 154 Not Fit with DS, i keep it.

00:45:450 - snap inherit No Error

00:56:116 - snap inherit ^^

01:05:450 - snap inherit ^^

01:06:283 - snap inherit ^^

01:06:783 - snap inherit ^^

01:16:783 - snap inherit ^^

01:17:450 - snap inherit ^^

01:17:450 (1) - ending to 377, 145 Fixed

01:18:283 (3) - move to 204, 140 Fixed

01:19:283 (1) - end to 250, 219 ?

01:23:616 (3) - copy and paste previous slider, reverse select it, place it by the same spot is currently is (both 2 and 3 will have the same angle now) **

01:27:450 - snap inherit ^^

01:28:116 - snap inherit ^^

01:33:450 - snap inherit ^^

01:38:783 - snap inherit ^^

Needs some polishment in the mapset overall, but the flow is decent, at least. Thanks
Thanks For Modding
Yoratama

Yoratama wrote:

Mercusheigan wrote:

Hi, from my modding queue

Mapset


Yora's Hard You Mod the NOT UPDATED version of my diff bro, so there's some bug with snap. and about your blanket fix, it's has been fixed in updated version (Post above your Mod Post) .
also your timing is incorrect in updated version.
It's correct

HP down to 5 or 5.5 (*5 is better IMO) and maybe AR down to 7,7 Fixed

00:00:616 (1) - gotta snap 'em all, snapémon No error

00:11:450 (3) - mid point to 262, 155 end point to 191, 245 ** Already fixed with my position

00:12:116 (4) - move to 113,254 (not perfect DS but you get the idea)**

00:23:450 - snap inherits Fixed

00:28:283 (4) - end point to 423, 293 **

00:28:783 (5) - start 345, 276; mid point to 316, 203; end to 368, 151 **

00:29:450 (1) - move to 496, 57 Fixed



00:32:116 (1) - start at 54, 108; mid point to 81, 38; and ending at 172, 31 **

00:37:450 (1) - mid point to 130, 80; end at 146, 171 -- you might also want to move next note a bit to match DS properly (remember the point is to make is as well centered as possible. 00:37:950 (2) - to 74, 140 (suggestion) Feel Weird, i keep that.

00:42:783 (1) - mid point to 319, 80; end at 274, 165 **

00:43:283 (2) - move to 353, 154 Not Fit with DS, i keep it.

00:45:450 - snap inherit No Error

00:56:116 - snap inherit ^^

01:05:450 - snap inherit ^^

01:06:283 - snap inherit ^^

01:06:783 - snap inherit ^^

01:16:783 - snap inherit ^^

01:17:450 - snap inherit ^^

01:17:450 (1) - ending to 377, 145 Fixed

01:18:283 (3) - move to 204, 140 Fixed

01:19:283 (1) - end to 250, 219 ?

01:23:616 (3) - copy and paste previous slider, reverse select it, place it by the same spot is currently is (both 2 and 3 will have the same angle now) **

01:27:450 - snap inherit ^^

01:28:116 - snap inherit ^^

01:33:450 - snap inherit ^^

01:38:783 - snap inherit ^^

Needs some polishment in the mapset overall, but the flow is decent, at least. Thanks

Ayyri wrote:

I started working on an easy difficulty for this map yesterday. Hopefully I will finish it today or tomorrow. But I wanted to also look at the difficulties that you already had.

MikasaSerket
zzzzzzzzzzzz

General n' stuff

Get rid of shitmap in the tags lulll, That is not really necessary in the final version > Unless you want to keep it there as a joke, just remove it when you are about to call a BN

Check aimod, the tags for Chi's Extra are inconsistent> In general if you have GD's and the GD mappers have nicknames, all of their nicknames should be included in each of the difficulties tags,
Chiyuyu Yoratama Expert shitmap Vocaloid TAGALOG  Dasu  ダス
Just delete, then copy and paste this into each of the difficulties tags. Should fix the inconsistent tag problem

The difficulty spread has no easy or normal : o As of right now, I am open to GD's, if you wish I could create an easy or normal of your choice> Just forum PM me or use IRC

Source: Ranking Criteria
Yora's Hard

00:05:450 (1,2,3,4,5) - With the slider art and the ziggy zaggy pattern, it reminded me of old symmetry maps xd (Nothing wrong with that)

00:10:783 (1,2) - It would do you some bidding to blanket these sliders instead of just having them straight, creates more patterns

00:13:116 (5) - Maybe not have a jump especially after a triple >00:12:783 (2,3,4) - >on a hard difficulty, most likely will cause the player to loose combo> Have a get rid of that and have a rhythm similar to the one below; this way the player will know what it is like experiencing a triple even though it is not a full triple (worst explanation)


00:13:450 (1,2,3,4,5) - The way this entire section has each slider underlapping each other's slider ends just make the flow incredibly bad to play and would make it hard to read
Example> ?


Do a pattern that is a lot easier for the player to read and have it so that the sliderends don't underlap eachother

00:18:783 (1,2,3,1,2) - This is okay>...? Not very particularly fond of that pattern but it works. You could have easily done a pattern such as the introverted flow

Taken from the osu! wiki


00:19:950 (2,1) - Flow wise, the transition from two to one is not very well put together, flip #1 Upside down so it contrasts #2

00:22:116 (2) - that's not really a good idea to underlap the slider after something like 00:20:950 (3) - very confusing for the player to read

00:45:450 (1,2,3,4,5) -




just a suggestion for a pattern ^

00:49:283 (3) - Maybe not curve this upwards and stick to how >00:48:783 (2) - was

00:54:200 (4,5) - wo ah slow down on the triples fam, this is the triple police calling weeee yoooo weeee yooo
No need for a small double xd, it doesn't really map to the music well

00:56:450 (1,2,3) - Insert I'm you but upgraded joke here
Blanketing would really help out

01:02:450 (4,5) - did you just forget the clap hitsound or sth? where did it goooo~~ it mysteriously disappeared ~~~~

01:04:116 (4,5,1) - you had a thing going on with how the sliders underlapped with eachother then you just forgot about it on 01:06:283 (1) - underlap this

01:06:283 (1) - i was about to say something on how this ended really late but I am assuming you'll figure out why 01:07:033 (1) - awkwardly starts on a blue tick
Insane

00:08:116 (1,2,3,4,5,6) - are the whistles really that necessary? They give my ears headaches. It really doesn't relate to any part of the song and is not really needed
00:12:033 (2) - ^
00:14:283 (4,5) - ^
00:17:450 (1,2,3,4,5,6,7,8) - nice coconut shape you got there buddy, maybe add in some sliders so that the hitcircles do not kill the players stamina xd

00:25:283 (1) - the whistle here is okay i guess. 00:25:366 (2) - just remove this one though

00:39:116 (2,3,5,6,7,1,2,3) - nice, maybe have a variety instead of just hitcircles>

00:41:450 (1,2,3,4,5) - ^ what is this, taiko

00:47:450 (8) - uneeded whistle

00:46:783 (6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - like, this entire section, the whistles are absolutely unnecessary because the song is rather soft and it kinda ruins the music

01:02:116 (3) - no need for the clap

01:05:116 (5) - you missed a clap

01:08:283 (2) - not really the best idea to have this long repeating slider right underneath a short repeating slider because the player might release too early

01:17:450 (1) - Did you just forget a finish or something
Sorry if I sound like an asshole lol, I have no motivation to mod today and the mod is incomplete. I might get back to it later though, GL.
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