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SAKURA*TRICK - Won(*3*)Chu KissMe!

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Total Posts
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Topic Starter
Kami-senpai
This beatmap was submitted using in-game submission on Tuesday, August 2, 2016 at 11:50:12 AM

Artist: SAKURA*TRICK
Title: Won(*3*)Chu KissMe!
Source: 桜Trick
Tags: sakura trick, opening, full, full size
BPM: 153
Filesize: 8253kb
Play Time: 04:38
Difficulties Available:
  1. Easy (1.36 stars, 280 notes)
  2. Hard (3.29 stars, 676 notes)
  3. Insane (4.55 stars, 1111 notes)
  4. Kisu~! (5.66 stars, 1186 notes)
  5. Normal (2 stars, 453 notes)
Download: SAKURA*TRICK - Won(*3*)Chu KissMe!
Information: Scores/Beatmap Listing
---------------
YURI FTW


Easy - Done & Hitsounded.
Normal - Done & Hitsounded.
Hard - Done & Hitsounded.
Insane - Done & Hitsounded.
Extra - Done & Hitsounded.

I AM READY FOR RANK!
DeletedUser_6181859
hey, m4m
small mod by me because i can't make normal mods xD
Song and beatmaps
Add "Full" to Tags
Easy
Check distance snap in AI-mod
00:06:250 (1,2) - don't overlap
00:15:661 (1,2,3) - don't stack
00:26:642 (1,1) - don't overlap
00:29:975 (1,2,3) - change to slider?
00:42:132 (2,3) - don't stack
00:50:171 (1,3) - don't overlap
01:04:093 (2) - make other end of slider
01:08:995 (1,2,3) - don't stack
01:14:485 (4,1) - don't overlap and align 1
01:18:407 (1,1) - ^
01:40:367 (1,2,3) - don't stack
01:41:936 (1,2) - change to spinner which end in 01:43:505
01:52:916 (1) - end in 01:55:269
01:56:054 (1,2) - don't overlap
01:59:191 (1,2) - ^ and align 2
02:03:701 (2,1) - ^
02:14:877 (1,2,3) - very strange overlap, fix it
02:28:799 (3) - align
02:36:446 (1,1) - don't stack or remove 1st
02:46:250 (1) - make other end of slider
02:55:661 (1,3) - don't overlap
03:05:073 (1,2,3) - don't stack
03:06:250 (3,1) - remove 1 or change to slider
03:20:956 (1) - remove, it's hard for easy
03:33:308 (1) - end in 03:36:054
03:40:563 (2,3) - don't stack
03:48:995 (1,2,3) - ^
03:51:740 (2,1) - ^
03:53:505 (3) - other end of slider
03:58:407 (1,1) - don't overlap
04:07:426 (2,1) - don't stack
04:20:367 (1,2,3) - ^
04:21:544 (3,1) - remove 1 or change to slider
Normal
Check distance snap in AI-mod
what about changing distance spacing to 1.1~1.2?
it's specific diff, i can't mod this;)
Hard
00:07:230 (4,5) - it's bad, fix
00:10:759 (5,7) - strange overlap
00:15:661 (1,1,1) - you really need to ncs?
00:27:034 (2,3,4) - very very strange stack
00:40:563 (9,1) - bad again, fix
00:42:132 (1) - remove nc
00:45:269 (1) - ^
00:48:308 (5) - ghost note
00:59:583 (1,2,3) - fix overlap and stack
01:01:152 (1,2,3,4) - remake this square with Ctrl+Shift+D
01:05:858 (1) - strange slider, remake or change to spinner
01:11:348 (1) - remove nc
01:21:152 (4) - make normal slider or remove
01:22:132 (2,3) - don't overlap
01:23:897 (4,5) - ^
01:29:191 (1) - remove nc
01:30:956 (1,2) - don't overlap
01:37:230 (1) - align
01:42:132 (1,2,3,4,5,6,7) - strange pattern
01:43:505 - add note
01:55:073 (1) - remove nc
02:00:171 (3,1) - fix
02:05:073 (5,1) - ^
02:07:622 (1) - ?
02:12:328 (2,3,4) - don't stack
02:44:289 (4,1) - fix
02:46:838 (2,3) - ^
02:48:603 (4,5) - ^
03:04:289 (4,1) - ^
03:26:642 (3,1) - don't stack
03:27:426 (2,4) - don't overlap
03:29:975 (1,1) - change to spinner
03:33:308 (1,2,3,4) - very strange pattern
03:47:426 (1,2) - make normal sliders
03:57:230 (2,3,4,5,6) - recheck jumps
04:10:367 (4,1) - don't overlap
04:13:701 (6,1) - ^
04:18:210 (3,1) - ^
04:22:132 (1,2,3,4,5,6) - very strange pattern
04:29:779 (1,2) - fix
P.S. Sorry, i had little time for modding :c
{end of mod}
Mer1L
M4M says hello from your Q! o/

Extra

01:35:270 (6) - doesn't need to be so close to slider, plus it doesn't look so good, I'd move it to X:88, Y:76
02:07:623 (1) - maybe stream instead of this? Just a suggestion.
02:29:388 (2) - I'd move it a little further from slider's end. Most of circles are further from sliders, so why not this one?
03:18:408 (7,8,9,10) - I would do them straight - http://puu.sh/ouadT/b1cbb50d29.jpg or at least kind of symmetrical - http://puu.sh/oua4E/c84a2264b6.jpg
04:21:937 (1) - I would delete slider and put that spinner in its place, leaving a short break right after spinner.

I'll tell this once again... this is my first modding, so I hope you understand ^^
Deadmadeon
Hi' from your M4M queue
Easy
00:06:250 (1,2) - Don't do overlap like this one in the easy difficulty :S
00:15:661 (1,2) - You can't put 2 at the same distance from 1, the distance must be different because is Easy and is for new players that haven't much experience and they probably fail that note
02:50:956 (1) - Extend until 02:51:740 - and ctrl + g to make It more easy
Nice sliders btw :3

Normal
01:17:818 (3,1) - Don't put 1 behind 3, It doesn't look very cute in my opinion
02:22:720 (1) - put between 02:21:740 (2,2) - for a pretty pattern :3
02:51:740 (2) - Put it in the direction of 02:52:524 (1) -
03:01:152 (4,1) - Bad overlap

Hard
00:29:583 (7,1) - put 1 further than 7, at the same distance that is 2 from 1 00:29:975 (1,2) -
00:50:171 (1,2) - 2 further than 1 to be more constant with distances
00:52:132 (2,3,4,5) - simetry? :'c
00:54:877 (1,2,3,4) - the distance between these is more than other circles at the same time interval
02:15:858 (3,1) - Stack 1 to 3 ( It sees better)
02:33:701 (1,2,1,2,1,2) - I don't like that figure :c ; put them a little bit closer
loved that ending n_n

GL with your beatmap!
Topic Starter
Kami-senpai
Green = fixed
Purple = noted, but won't fix yet
Red = disagree, won't fix

100bit wrote:

hey, m4m
small mod by me because i can't make normal mods xD
Song and beatmaps
Add "Full" to Tags Gotcha.
Easy
Check distance snap in AI-mod
00:06:250 (1,2) - don't overlap Fixed
00:15:661 (1,2,3) - don't stack Fixed.
00:26:642 (1,1) - don't overlap Fixed
00:29:975 (1,2,3) - change to slider? I want to emphasize with single notes
00:42:132 (2,3) - don't stack Fixed
00:50:171 (1,3) - don't overlap Fixed
01:04:093 (2) - make other end of slider Not sure what you mean.
01:08:995 (1,2,3) - don't stack Fixed
01:14:485 (4,1) - don't overlap and align 1 Changed slider shape while I was at it
01:18:407 (1,1) - ^ Fixed
01:40:367 (1,2,3) - don't stack Fixed
01:41:936 (1,2) - change to spinner which end in 01:43:505 Fixed
01:52:916 (1) - end in 01:55:269Fixed
01:56:054 (1,2) - don't overlap Fixed
01:59:191 (1,2) - ^ and align 2 Fixed
02:03:701 (2,1) - ^Fixed
02:14:877 (1,2,3) - very strange overlap, fix it Fixed
02:28:799 (3) - align Fixed
02:36:446 (1,1) - don't stack or remove 1st Removed first
02:46:250 (1) - make other end of slider Guessing you mean to fix the shape
02:55:661 (1,3) - don't overlap Done.
03:05:073 (1,2,3) - don't stack Done.
03:06:250 (3,1) - remove 1 or change to slider Made into slider
03:20:956 (1) - remove, it's hard for easy Done.
03:33:308 (1) - end in 03:36:054 Not completely positive, but doesn't there need to be at least a measure of space in between spinners and the next note for easy?
03:40:563 (2,3) - don't stack Fixed
03:48:995 (1,2,3) - ^Fixed
03:51:740 (2,1) - ^Fixed
03:53:505 (3) - other end of slider Fixed
03:58:407 (1,1) - don't overlap Done.
04:07:426 (2,1) - don't stack Done.
04:20:367 (1,2,3) - ^done
04:21:544 (3,1) - remove 1 or change to slider Done.

Lmao I really suck at mapping easy dont I
Normal
Check distance snap in AI-mod
what about changing distance spacing to 1.1~1.2? ehhhhh. thats a whole remap though ;-;
it's specific diff, i can't mod this;) Thanks anyways!
Hard
00:07:230 (4,5) - it's bad, fix Gotcha
00:10:759 (5,7) - strange overlap Changed
00:15:661 (1,1,1) - you really need to ncs? Nah. Removed nc
00:27:034 (2,3,4) - very very strange stack Changed
00:40:563 (9,1) - bad again, fix Fixed
00:42:132 (1) - remove nc Done.
00:45:269 (1) - ^ Done.
00:48:308 (5) - ghost note Removed
00:59:583 (1,2,3) - fix overlap and stack K.
01:01:152 (1,2,3,4) - remake this square with Ctrl+Shift+D Done
01:05:858 (1) - strange slider, remake or change to spinner Changed
01:11:348 (1) - remove nc Sure
01:21:152 (4) - make normal slider or remove Done.
01:22:132 (2,3) - don't overlap Done
01:23:897 (4,5) - ^ Done
01:29:191 (1) - remove nc Done
01:30:956 (1,2) - don't overlap Done.
01:37:230 (1) - align Yup
01:42:132 (1,2,3,4,5,6,7) - strange pattern Not gonna change it rn, just because idk what to change it to
01:43:505 - add note It feels super awkward with that note
01:55:073 (1) - remove nc Done
02:00:171 (3,1) - fix Done
02:05:073 (5,1) - ^ Done
02:07:622 (1) - ? ?
02:12:328 (2,3,4) - don't stack K.
02:44:289 (4,1) - fix K.
02:46:838 (2,3) - ^ Done.
02:48:603 (4,5) - ^Done.
03:04:289 (4,1) - ^ Not sure what there is to fix
03:26:642 (3,1) - don't stack K
03:27:426 (2,4) - don't overlap Can't find where to put it for now. It looks fine the way it is
03:29:975 (1,1) - change to spinner done
03:33:308 (1,2,3,4) - very strange pattern made to all 1/2 sliders
03:47:426 (1,2) - make normal sliders k
03:57:230 (2,3,4,5,6) - recheck jumps Made them all equal
04:10:367 (4,1) - don't overlap k
04:13:701 (6,1) - ^k
04:18:210 (3,1) - ^ i think this is ok
04:22:132 (1,2,3,4,5,6) - very strange pattern again not sure what to change this to
04:29:779 (1,2) - fixDone.
Thank you so much for your mod! It really helped a lot!
Topic Starter
Kami-senpai
Green = fixed
Purple = noted but not changed yet
Red = rejected

Mer1L wrote:

M4M says hello from your Q! o/

Extra

01:35:270 (6) - doesn't need to be so close to slider, plus it doesn't look so good, I'd move it to X:88, Y:76 Got it
02:07:623 (1) - maybe stream instead of this? Just a suggestion. Stream is too strong and too difficult for what the sound tells me
02:29:388 (2) - I'd move it a little further from slider's end. Most of circles are further from sliders, so why not this one? It's just a upbeat, so having it stacked at the end of slider is normal
03:18:408 (7,8,9,10) - I would do them straight - http://puu.sh/ouadT/b1cbb50d29.jpg or at least kind of symmetrical - http://puu.sh/oua4E/c84a2264b6.jpg I wanted it to be curved like a slope, but you did make me realize that it's indeed not that, so thanks
04:21:937 (1) - I would delete slider and put that spinner in its place, leaving a short break right after spinner. yea that would be better

I'll tell this once again... this is my first modding, so I hope you understand ^^
Thank you!
Topic Starter
Kami-senpai
Green = fixed
Purple = noted, but won't fix yet
Red = rejected

Deadmadeon wrote:

Hi' from your M4M queue
Easy
00:06:250 (1,2) - Don't do overlap like this one in the easy difficulty :S Done.
00:15:661 (1,2) - You can't put 2 at the same distance from 1, the distance must be different because is Easy and is for new players that haven't much experience and they probably fail that note Done
02:50:956 (1) - Extend until 02:51:740 - and ctrl + g to make It more easy Done
Nice sliders btw :3 Thanks :D

Normal
01:17:818 (3,1) - Don't put 1 behind 3, It doesn't look very cute in my opinion Noted, but as I'm not sure atm how I would fix it, I'll wait a bit
02:22:720 (1) - put between 02:21:740 (2,2) - for a pretty pattern :3 You're right, that does look better
02:51:740 (2) - Put it in the direction of 02:52:524 (1) - Done
03:01:152 (4,1) - Bad overlap Fixed

Hard
00:29:583 (7,1) - put 1 further than 7, at the same distance that is 2 from 1 00:29:975 (1,2) - Done
00:50:171 (1,2) - 2 further than 1 to be more constant with distances Got it
00:52:132 (2,3,4,5) - simetry? :'c I wanted the crisscross jump pattern. Sorry ;-; I'm usually a symmetry freak as well
00:54:877 (1,2,3,4) - the distance between these is more than other circles at the same time interval For musical emphasis. I think it's allowed in hard difficulty but with leniency
02:15:858 (3,1) - Stack 1 to 3 ( It sees better) Not sure where to stack it
02:33:701 (1,2,1,2,1,2) - I don't like that figure :c ; put them a little bit closer Got it
loved that ending n_n Thankssss :D

GL with your beatmap! Thank you so much!
Thanks for the mod!
Arusamour
Kisu~! (5.66 stars, 1182 notes)

  • Tags: anime, op, opening, sakura trick, won chu kissme, yuri
    take out anime, op, yuri, won chu kissme.

    No widescreen support, you don't have storyboard yet.
  1. 00:03:309 (2,3) - CTRL + G
  2. 00:07:623 (1) - for a line flow, i would rather have this anchor to anchor, meaning no curves. But what i think work better is to do something like http://i.imgur.com/0JLIsWS.jpg .
  3. 00:08:211 (2,3,4) - make perfect triangle, i dont find a reason to have 00:08:408 (3) on 1.74x DS
  4. 00:17:231 (1) - Just create a simple slider here.
  5. 00:26:055 (5,6,7) - don't see a reason why triangle is expressed here
  6. 00:50:760 (2,3) - random inconsistency in spacing
  7. 01:09:388 (1,2) - this is unexpected change in rhythm because you didn't delete 01:08:800 (9)
  8. 01:19:976 (1) - just make 1/2 slider


Your NM request from p/5040843/ is done
Topic Starter
Kami-senpai

Boobs wrote:

Kisu~! (5.66 stars, 1182 notes)

  • Tags: anime, op, opening, sakura trick, won chu kissme, yuri
    take out anime, op, yuri, won chu kissme.

    No widescreen support, you don't have storyboard yet.
  1. 00:03:309 (2,3) - CTRL + G Ah this is much better. Thanks
  2. 00:07:623 (1) - for a line flow, i would rather have this anchor to anchor, meaning no curves. But what i think work better is to do something like http://i.imgur.com/0JLIsWS.jpg . Looks better. Thanks
  3. 00:08:211 (2,3,4) - make perfect triangle, i dont find a reason to have 00:08:408 (3) on 1.74x DS Got it
  4. 00:17:231 (1) - Just create a simple slider here. Got rid of some anchor points
  5. 00:26:055 (5,6,7) - don't see a reason why triangle is expressed here Uh well I like triangle jumps (as you can probably tell XD), but I think you mean that it's a big jump on an unimportant part. I kept the triangle but made it smaller
  6. 00:50:760 (2,3) - random inconsistency in spacing Moved them farther
  7. 01:09:388 (1,2) - this is unexpected change in rhythm because you didn't delete 01:08:800 (9) If you listen closely to the music, there's a snare drum hit right at 01:09:388 (1) - which is why i added it
  8. 01:19:976 (1) - just make 1/2 slider Thanks!
    [/color]


Your NM request from p/5040843/ is done
Thank you for the mod!
Kei
M4Ming back~



  • General

    There are several problems that popped up in AiMod. Unsnapped kiai times, and inconsistent tags.

    [Kisu~!]

    • How about renaming this difficulty to Kissu~! instead? "Kisu" looks kinda weird to me since what you intend to use as the difficulty name is the english word "kiss" written as pronounced phonetically in Japanese /kissU/. Just adding an "u" to "Kiss" is enough. I don't think it should have only one S.
  1. 00:03:702 (4) - Why not placing this slider where 00:03:113 (1) was? looks kinda messy to me this way.
  2. 00:17:231 (1) - The sliderslide sound here is too loud imo. I suggest you to add a blank sliderslide.wav file for parts like these. Also, this slider shape looks sloppy. You can try something better here. Make these curves neater. Like this, for example.
  3. 00:23:113 (8) - Here you could place this circle where 00:22:329 (3) was.
  4. 00:24:682 (7) - Here's missing a NC according to your previous pattern 00:21:545 (1).
  5. 00:27:819 (10) - Here too!
  6. 00:28:408 (2) - I dislike this slider. I think doesn't play that well because it's 1/2. I'd rather replace it with circles but that's up to you.
  7. 00:31:349 (1) - A hitfinish here would sound perfect with the music. That strong cymbal sound asks for it.
  8. 00:38:211 (2) - This is kinda picky but, could you make the distance between these two equal? like, make them blanket smoothly like this:
  9. 00:38:800 (3) - This circle isn't being blanketed by the previous slider correctly and the flow it has with 00:38:996 (1) is poor in my opinion. I suggest you to try placing 00:38:800 (3) here and then place 00:39:584 (2) there too, aka where you placed 00:38:800 (3).
  10. 00:42:525 (1) - This hitfinish sounds out of place. Too loud for this part imo. I think you wanted to emphasize this part by adding that hifinish to the third circle but I don't think it sounds that good.
  11. 00:42:917 (1,2,3) - The spacing between these is too little, specially after 00:41:741 (1,1,1) antijump. How about increasing the spacing between them a bit?
  12. 00:52:917 (7,8) - This pattern would flow much better if you ctrl+g 00:52:917 (7) and then 00:53:113 (8) (separately). It increases the flow with 00:53:309 (1)'s curve.
  13. 00:55:270 (1) - This NC doesn't look that necessary to me. It'd fit the music better if you keep these notes as part of the same combo.
  • [Insane]

    • There are a lot of problems found by AiMod in this difficulty. You even have some unsnapped notes. Check AiMod and fix them all.
  1. 00:06:250 (1,2) - This overlap is quite ugly tbh because 00:06:838 (2)'s end is covered up by (1). I suggest you to avoid this, since it looks messy. Perhaps try moving (2)'s end over here.
  2. 00:17:230 (1) - Same about noisy silderslide sound. ><
  3. 00:21:544 (10) - How about adding a NC here to emphasize the melody change? that biribiri sound (lol) sounds higher in pitch here so a NC would fit nicely. It would also reduce that long combo.
  4. 00:24:681 (9) - Same here. (if you agree with these two NCs, you will have to add NC to 00:27:818 (10) and so on. I'll stop spamming you with these from here)
  5. 00:31:348 (1) - This slider is overextended to 1/4 unnecessarily. I suggest you to change it to 1/2. It sounds more accordingly to the music.
  6. 00:32:525 - Why did you ignore this beat so suddenly? It doesn't make sense imo. You made a pause to follow the vocals but you didn't ignore a beat at 00:35:662 as you should have for the sake of consistency. Better fill up that blank space.
  7. 00:32:720 (1) - Another overextended 1/4 slider. This would sound and play much better if 1/2. You ignored a strong beat by extending this slider like this. I think it shouldn't be ignored.
  8. 00:35:074 (3) - Same here.
  9. 01:00:956 (4,1) - The hitfinish sound you used on 01:01:152 (1) should actually be on 01:00:956 (4) instead, according to the music.
  10. 01:04:093 (1) - Missing hitfinish.
  11. 01:09:387 (1,2) - This pattern is not giving me. the feeling I'm getting from hearing the song itself. The music tells me that you should select both 01:09:387 (1,2) and press ctrl+g. That feels more like the music sounds. Sorry if this sounds confusing, I don't know how to explain myself.
  12. 01:10:956 (1) - Unnecessary NC imo. Would be better if you keep these 4 circles part of the same combo in order to follow the music.
  13. 01:13:505 (1) - Wrong rhythm again. Overextending sliders to 1/4 sounds good for certain songs and rhythms but not for this part. It would follow much better the music if you shorten this slider to 01:13:698 as it should be.
  14. 01:15:858 (3) - Ugly overlap, that also covers up the repeat arrow. 01:15:269 (1) disappears right when you have to click 01:15:858 (3) so I guess the repeat arrow covered up isn't a problem at all, but imo the pattern itself is messy and kinda ruins your map's aesthetic. Consider trying out a better pattern here.


    Damn those 1/4 sliders. They ruin the rhythm every time. I know most of times you use them to hold up and follow the vocals but it's misleading and not worth for what it is. It's better to follow the instrumental with the end of these sliders by making them 1/2. :(
  • [Hard]
  1. 00:03:112 (1,2,3,4) - Why circles here? The vocals ask for sliders here, like you did at 00:07:622 (5) and so on. Sounds nice.
  2. 00:11:740 (7) - Ugly overlap here. Better spread these out. If you really want to keep the blanket pattern you can place them like this but I'd still spread them out. :p
  3. 00:18:014 (3) - Replace this circle with a 1/2 slider instead to follow the music and instrumental at the same time? Sounds empty like this for a Hard diff.
  4. 00:29:780 - Here's a strong beat that should be clickable in my opinion. Why not adding a note here? It would also fit the music quite well.
  5. 00:31:936 (2,3) - These two should be a slider instead in order to follow the vocals properly.
  6. 00:34:485 (1) - And this circle would be better if it were a 1/2 slider instead to follow the vocals and instrumental at the same time. These pauses not only break the rhythm, but also make this part boring. The same obviously goes to 00:37:622 (1,2) and etc.
  7. 00:43:897 (1,2) - This blanket can be better :p move (2) a bit so it looks perfect. Same goes to 00:47:622 (2).
  8. 00:50:759 (3,4) - Another weird rhythm. This should be a slider instead, with a circle at 00:51:348.
  9. 00:52:524 (4,5,6) - Too many overlaps. Why not rearranging them in a way that they don't overlap themselves? It looks awful like this to me :(
    SPOILER


    (I stacked 00:52:720 (5) with 00:52:328 (3) and moved (6) where the picture above shows).
  10. 01:11:348 (5) - Place this slider exactly at the centre of these 4 circles? looks misplaced the way it is. Also a hitfinish at the end of this slider would sound nice with the music.
  11. 01:27:034 (2) - Hitfinish at the end here as well?


    The same rhythm issues keep repeating themselves all over the difficulty so if you agree with my suggestions make sure to look through the difficulty by yourself and fix them all. I don't want to spam with the same issue over and over again.
  • [Normal]
  1. 00:08:603 (3) - Why is this slider so straight? better make it curved so it fits with 00:07:622 (1)?
  2. 00:21:936 (1) - This should be a circle instead. Two short 1/2 sliders is a bit too much for this part imo. It doesn't sound that good either. A simple circle would do better than this imo.
  3. 00:29:975 (1,2) - These are lacking hitfinish hitsounds. How about adding some?
  4. 00:31:936 (2) - This pattern could look better if you make this slider similar to 00:31:348 (1), like this:
  5. 00:40:759 (1,2) - Not a good pattern choice imo. Instead of using two sliders curved exactly the same, try to change the flow a bit to make the map more interesting. It's boring to be always following the same direction when clicking two sliders in a row. I suggest you to change (2)'s curve like this:
  6. 00:42:916 (1,1) - Ugly overlap that shouldn't happen in a Normal difficulty. Avoid this by all means. Beginners are easily mislead by overlaps and cluttered patterns like this one.
  7. 00:47:034 (1) - Same thing about pattern and flow. Change a bit the things here. How about curving (1) down?
  8. 00:48:210 (3) - You were strictly following the music with 1/2 sliders and ignoring 1/1 beats like this one but now you suddenly follow it here. Better delete this note for consistency.
  9. 01:04:877 (2) - Try a different flow here as well by curving (2) down?
  10. 01:05:858 (1) - Strange slider shapes are nice to emphasize vocals like this one but they should give the player the feeling of the voice it's following. This shape looks too sharp and weird imo. It should be more curved and/or wavy in order to fit with the vocals. That's the feeling the vocals give me at that point. When I listen to this part, something wavy like this comes up to my mind:
  11. 01:13:505 (1) - This slider is touching 01:12:132 (1)'s border. It sounds picky but fixing these details is what helps polishing the map.
  12. 01:14:093 (2,3) - The density here increases a lot. This is too hard imo. Better delete 01:14:289 (3) to make this pattern easier.
  13. 01:17:230 (2,3) - This is also too hard. It's all cluttered up there and the fact of putting two 1/2 sliders with repeat so suddenly will take beginners off guard. I highly recommend you to delete 01:17:818 (3) and add a note at 01:18:015.
  14. 01:18:407 (1,2) - Wrong rhythm here. If you're following the vocals, (1) should be a slider that ends at 01:18:799, and then there should be a slider starting at 01:18:995 and ending at 01:19:388.
  • [Easy]

    I took a look at this difficulty and think it's too hard for an Easy. There are too many consecutive 1/2 notes. You need to use more long 1/1 sliders instead to make it more appropriate for beginners. There are also some patterns that are quite similar to some I pointed out in Normal and that could be better.

    If you agree with my advice try applying some of what I said in Normal in this difficulty and it will improve a lot!

    ____________

I didn't mod any difficulty entirely because the same problems repeat all over the difficulties and I honestly didn't want to spend too much time writing the same stuff all over again. That would be stressful for both you and I. :P


Good luck!! :D
Kagetsu
[General]
  1. sry for bad english xdxdxd
  2. there are someplaces where the jumps are overdone, like there's nothing in the music that calls for it (or maybe yes, but it shouldn't be that excessive as the current ones XD)
  3. i got your idea of those semi-stacks and it's cool, but you have to be careful in their usage, because it might make the map messier instead of neater
  4. visual distance in general could be also be improved, specially in the jump patterns
[Kisu~!]
  1. 00:03:113 (1,2,3) - tris triangle looks kinda messy because the notes aren't equally spaced
  2. 00:10:368 (3,1) - would be better if you move (1) slightly down, so it seems like if (3) were over 1
  3. 00:12:525 (1,2,3,4) - is there a pattern in this section or is it completely random? because it looks more like the second... maybe try this?
  4. 00:14:878 (5) - i would make the visual distance between this and 00:14:094 (1,3) - equal... it looks neater
  5. 00:17:231 (1) - dunno about this shape... i'd rather go for something more simple instead, also, i don't get why do you decided to decrease the volume here, it's a pretty strong beat
  6. 00:20:172 (10,1) - why stack here? it really kills the movement and it doesn't really fit the music because (1) is really strong
  7. 00:23:309 (9,1) - same idea here, i think you should listen carefully, the instrument clearly increases the pitch here
  8. 00:23:702 (2,4,5) - you could improve visual distance here
  9. 00:28:408 (2) - why do you start this slider in the red tick? 00:28:603 - is clearly a stronger beat so i think you should map that instead
  10. 00:40:564 (5,6,1) - i think this looks kinda messy, because the distance isn't equal
  11. 00:49:486 - add a note here maybe?
  12. 00:49:486 - same
  13. 00:55:270 (1,1) - needless nc?
  14. 00:59:976 (2,3) - the stack doesn't make sense here... i think i already explained this for 00:20:172 (10,1)
  15. 01:07:329 (9) - overmapped xd
  16. 01:08:113 (5) - ^
  17. 01:16:545 (6) - ^, also stacking 01:16:447 (5,1) - isn't a great idea
  18. 01:18:800 (3,4) - really loud voice, but you decided to stack... it doesn't play good imo xd
  19. 01:19:878 (7) - non-existent note
  20. 01:26:545 (2) - wouldn't be bad to add a NC to this, because of the blue tick
  21. 01:27:035 (1) - same here
  22. 01:27:427 (1) - remove this NC?
  23. 01:43:506 (2) - add nc
  24. 01:44:878 (10,1) - aaa the stack again
  25. 01:48:015 (8,1) - and again
  26. 01:49:192 (6,7,8,9,10,1) - the overlap makes it to look messy imo
  27. 02:26:251 (2,3) - you could actually replace these two for a slider instead, it follows the guitar in a better way imo
  28. 02:31:153 (4) - maybe move this to the left to have equal distance between the objects?
  29. 02:43:506 (2,3) - why stackkk :'( the voice is really strong
  30. 02:51:251 (2,3,4) - NC?
  31. 02:52:133 (1) - remove NC
  32. 03:22:525 (1,2,3,4,5) - you could just spam NC tbh, since the rhythm is really weird
  33. 03:25:957 (3,4,5) - same here
  34. 03:29:094 (3,4,5,6) - and here i guess you got the idea
  35. 03:33:113 (5,1) - stacking doesn't makes sense when the music changes imo
  36. 03:36:251 (1) - needless NC
  37. 03:54:682 (1) - same
  38. 03:56:741 (6) - overmapped?
  39. 03:58:309 (4) - ^
  40. 04:06:544 (2,2) - NC?
  41. 04:07:427 (1) - remove NC
  42. 04:15:564 (7) - overmapped? xd
  43. 04:26:447 (10,1) - stack :'(
  44. 04:29:584 (9,1) - oh, this is the first time i see that you didn't stack those, but you could space them even more
so yeahh... i don't know if i should mod the insane diff... as i said in my queue rules, i mod equivalent drain time... and the insane diff has the same "problems?" so i think it isn't worthy because it would be just myself repeating all of this again.
poke me through forum-pm ir ingame-pm if you still want, but i honestly think that an irc mod would be a better idea instead

good luuuuuuuuuck!
Topic Starter
Kami-senpai
No reply = fixed
Purple = noted but didn't fix yet
Red = disagree, didn't fix

Kagetsu wrote:

[General]
  1. sry for bad english xdxdxd
  2. there are someplaces where the jumps are overdone, like there's nothing in the music that calls for it (or maybe yes, but it shouldn't be that excessive as the current ones XD)
  3. i got your idea of those semi-stacks and it's cool, but you have to be careful in their usage, because it might make the map messier instead of neater
  4. visual distance in general could be also be improved, specially in the jump patterns
[Kisu~!]
  1. 00:03:113 (1,2,3) - tris triangle looks kinda messy because the notes aren't equally spaced
  2. 00:10:368 (3,1) - would be better if you move (1) slightly down, so it seems like if (3) were over 1
  3. 00:12:525 (1,2,3,4) - is there a pattern in this section or is it completely random? because it looks more like the second... maybe try this?
  4. 00:14:878 (5) - i would make the visual distance between this and 00:14:094 (1,3) - equal... it looks neater
  5. 00:17:231 (1) - dunno about this shape... i'd rather go for something more simple instead, also, i don't get why do you decided to decrease the volume here, it's a pretty strong beat
  6. 00:20:172 (10,1) - why stack here? it really kills the movement and it doesn't really fit the music because (1) is really strong
  7. 00:23:309 (9,1) - same idea here, i think you should listen carefully, the instrument clearly increases the pitch here
  8. 00:23:702 (2,4,5) - you could improve visual distance here
  9. 00:28:408 (2) - why do you start this slider in the red tick? 00:28:603 - is clearly a stronger beat so i think you should map that instead I was listening to the beeps(?) in the music. Gonna be a bit abstract here, but the noise of these three beats 00:28:211 (1,2) - goes "DUH DUH duh". The last one might have a snare hitsound, but I mapped the slider so the first part is emphasized based off the sound in music.
  10. 00:40:564 (5,6,1) - i think this looks kinda messy, because the distance isn't equal
  11. 00:49:486 - add a note here maybe?
  12. 00:49:486 - same added one for the first part, but I kept second one as is because I don't want two 5 circle streams in a row on such a quiet part
  13. 00:55:270 (1,1) - needless nc?
  14. 00:59:976 (2,3) - the stack doesn't make sense here... i think i already explained this for 00:20:172 (10,1)
  15. 01:07:329 (9) - overmapped xd
  16. 01:08:113 (5) - ^
  17. 01:16:545 (6) - ^, also stacking 01:16:447 (5,1) - isn't a great idea
  18. 01:18:800 (3,4) - really loud voice, but you decided to stack... it doesn't play good imo xd
  19. 01:19:878 (7) - non-existent note
  20. 01:26:545 (2) - wouldn't be bad to add a NC to this, because of the blue tick
  21. 01:27:035 (1) - same here
  22. 01:27:427 (1) - remove this NC?
  23. 01:43:506 (2) - add nc
  24. 01:44:878 (10,1) - aaa the stack again
  25. 01:48:015 (8,1) - and again
  26. 01:49:192 (6,7,8,9,10,1) - the overlap makes it to look messy imo
  27. 02:26:251 (2,3) - you could actually replace these two for a slider instead, it follows the guitar in a better way imo
  28. 02:31:153 (4) - maybe move this to the left to have equal distance between the objects?
  29. 02:43:506 (2,3) - why stackkk :'( the voice is really strong
  30. 02:51:251 (2,3,4) - NC?
  31. 02:52:133 (1) - remove NC
  32. 03:22:525 (1,2,3,4,5) - you could just spam NC tbh, since the rhythm is really weird
  33. 03:25:957 (3,4,5) - same here
  34. 03:29:094 (3,4,5,6) - and here i guess you got the idea
  35. 03:33:113 (5,1) - stacking doesn't makes sense when the music changes imo
  36. 03:36:251 (1) - needless NC
  37. 03:54:682 (1) - same
  38. 03:56:741 (6) - overmapped?
  39. 03:58:309 (4) - ^ I added snare hitsound to that so it makes it sound like a drumroll XD best part of hitsounding is allowing you to naturally overmap :D
  40. 04:06:544 (2,2) - NC?
  41. 04:07:427 (1) - remove NC
  42. 04:15:564 (7) - overmapped? xd
  43. 04:26:447 (10,1) - stack :'(
  44. 04:29:584 (9,1) - oh, this is the first time i see that you didn't stack those, but you could space them even more
so yeahh... i don't know if i should mod the insane diff... as i said in my queue rules, i mod equivalent drain time... and the insane diff has the same "problems?" so i think it isn't worthy because it would be just myself repeating all of this again.
poke me through forum-pm ir ingame-pm if you still want, but i honestly think that an irc mod would be a better idea instead

good luuuuuuuuuck!
I can tell you really hate stacks...

Thanks for the mod. I fixed most of what you said. Hopefully it flows a little better.

P.S. Glad I inspired you with my semi stacks XD
Topic Starter
Kami-senpai
No reply = fixed
Purple = Noted, but didn't fix yet
Red = disagree, didn't fix

Kei wrote:

M4Ming back~



  • General

    There are several problems that popped up in AiMod. Unsnapped kiai times, and inconsistent tags. Will look into those, though I'm really not sure what the problem is since I can't seem to fix the unsnapped kiai times for some reason.

    [Kisu~!]

    • How about renaming this difficulty to Kissu~! instead? "Kisu" looks kinda weird to me since what you intend to use as the difficulty name is the english word "kiss" written as pronounced phonetically in Japanese /kissU/. Just adding an "u" to "Kiss" is enough. I don't think it should have only one S. Kisu is romaji of kiss, since there aren't any double s in japanese.
  1. 00:03:702 (4) - Why not placing this slider where 00:03:113 (1) was? looks kinda messy to me this way. I hate actually stacking notes unless they are more than 2 beats apart. That's why there a lot of slightly unstacked notes in my maps.
  2. 00:17:231 (1) - The sliderslide sound here is too loud imo. I suggest you to add a blank sliderslide.wav file for parts like these. Also, this slider shape looks sloppy. You can try something better here. Make these curves neater. Like this, for example.
  3. 00:23:113 (8) - Here you could place this circle where 00:22:329 (3) was.
  4. 00:24:682 (7) - Here's missing a NC according to your previous pattern 00:21:545 (1). Previous pattern was to distinguish change in sound because it was all note stream. Since there are two short sliders before to help distinguish, nc is unneeded
  5. 00:27:819 (10) - Here too! ^
  6. 00:28:408 (2) - I dislike this slider. I think doesn't play that well because it's 1/2. I'd rather replace it with circles but that's up to you.
  7. 00:31:349 (1) - A hitfinish here would sound perfect with the music. That strong cymbal sound asks for it.
  8. 00:38:211 (2) - This is kinda picky but, could you make the distance between these two equal? like, make them blanket smoothly like this:
  9. 00:38:800 (3) - This circle isn't being blanketed by the previous slider correctly and the flow it has with 00:38:996 (1) is poor in my opinion. I suggest you to try placing 00:38:800 (3) here and then place 00:39:584 (2) there too, aka where you placed 00:38:800 (3).
  10. 00:42:525 (1) - This hitfinish sounds out of place. Too loud for this part imo. I think you wanted to emphasize this part by adding that hifinish to the third circle but I don't think it sounds that good.
  11. 00:42:917 (1,2,3) - The spacing between these is too little, specially after 00:41:741 (1,1,1) antijump. How about increasing the spacing between them a bit? The music is quiet, so I wanted to emphasize the quietness (hah, oxymoron) by making a small jump
  12. 00:52:917 (7,8) - This pattern would flow much better if you ctrl+g 00:52:917 (7) and then 00:53:113 (8) (separately). It increases the flow with 00:53:309 (1)'s curve.
  13. 00:55:270 (1) - This NC doesn't look that necessary to me. It'd fit the music better if you keep these notes as part of the same combo.
  • [Insane]

    • There are a lot of problems found by AiMod in this difficulty. You even have some unsnapped notes. Check AiMod and fix them all.

    Seriously. Screw this offset crap XD They need to make it so the inherited points move with the offset fml.
  1. 00:06:250 (1,2) - This overlap is quite ugly tbh because 00:06:838 (2)'s end is covered up by (1). I suggest you to avoid this, since it looks messy. Perhaps try moving (2)'s end over here.
  2. 00:17:230 (1) - Same about noisy silderslide sound. ><
  3. 00:21:544 (10) - How about adding a NC here to emphasize the melody change? that biribiri sound (lol) sounds higher in pitch here so a NC would fit nicely. It would also reduce that long combo.
  4. 00:24:681 (9) - Same here. (if you agree with these two NCs, you will have to add NC to 00:27:818 (10) and so on. I'll stop spamming you with these from here)
  5. 00:31:348 (1) - This slider is overextended to 1/4 unnecessarily. I suggest you to change it to 1/2. It sounds more accordingly to the music.
  6. 00:32:525 - Why did you ignore this beat so suddenly? It doesn't make sense imo. You made a pause to follow the vocals but you didn't ignore a beat at 00:35:662 as you should have for the sake of consistency. Better fill up that blank space.
  7. 00:32:720 (1) - Another overextended 1/4 slider. This would sound and play much better if 1/2. You ignored a strong beat by extending this slider like this. I think it shouldn't be ignored.
  8. 00:35:074 (3) - Same here.
  9. 01:00:956 (4,1) - The hitfinish sound you used on 01:01:152 (1) should actually be on 01:00:956 (4) instead, according to the music.
  10. 01:04:093 (1) - Missing hitfinish.
  11. 01:09:387 (1,2) - This pattern is not giving me. the feeling I'm getting from hearing the song itself. The music tells me that you should select both 01:09:387 (1,2) and press ctrl+g. That feels more like the music sounds. Sorry if this sounds confusing, I don't know how to explain myself.
  12. 01:10:956 (1) - Unnecessary NC imo. Would be better if you keep these 4 circles part of the same combo in order to follow the music.
  13. 01:13:505 (1) - Wrong rhythm again. Overextending sliders to 1/4 sounds good for certain songs and rhythms but not for this part. It would follow much better the music if you shorten this slider to 01:13:698 as it should be. I extended to the red tick after instead. I don't end sliders on downbeats.
  14. 01:15:858 (3) - Ugly overlap, that also covers up the repeat arrow. 01:15:269 (1) disappears right when you have to click 01:15:858 (3) so I guess the repeat arrow covered up isn't a problem at all, but imo the pattern itself is messy and kinda ruins your map's aesthetic. Consider trying out a better pattern here. Eh. Noted.


    Damn those 1/4 sliders. They ruin the rhythm every time. I know most of times you use them to hold up and follow the vocals but it's misleading and not worth for what it is. It's better to follow the instrumental with the end of these sliders by making them 1/2. :(
Sorry! I just realized that 1/4 sliders are horrible as well ;-; I'll try to fix them all one way or another.

  • [Hard]
  1. 00:03:112 (1,2,3,4) - Why circles here? The vocals ask for sliders here, like you did at 00:07:622 (5) and so on. Sounds nice. Vocals are pretty sharp, so I decided that circles are better fit
  2. 00:11:740 (7) - Ugly overlap here. Better spread these out. If you really want to keep the blanket pattern you can place them like this but I'd still spread them out. :p
  3. 00:18:014 (3) - Replace this circle with a 1/2 slider instead to follow the music and instrumental at the same time? Sounds empty like this for a Hard diff.
  4. 00:29:780 - Here's a strong beat that should be clickable in my opinion. Why not adding a note here? It would also fit the music quite well.
  5. 00:31:936 (2,3) - These two should be a slider instead in order to follow the vocals properly. Sorry, I like them better as circles
  6. 00:34:485 (1) - And this circle would be better if it were a 1/2 slider instead to follow the vocals and instrumental at the same time. These pauses not only break the rhythm, but also make this part boring. The same obviously goes to 00:37:622 (1,2) and etc.
  7. 00:43:897 (1,2) - This blanket can be better :p move (2) a bit so it looks perfect. Same goes to 00:47:622 (2).
  8. 00:50:759 (3,4) - Another weird rhythm. This should be a slider instead, with a circle at 00:51:348.
  9. 00:52:524 (4,5,6) - Too many overlaps. Why not rearranging them in a way that they don't overlap themselves? It looks awful like this to me :(
    SPOILER


    (I stacked 00:52:720 (5) with 00:52:328 (3) and moved (6) where the picture above shows).
  10. 01:11:348 (5) - Place this slider exactly at the centre of these 4 circles? looks misplaced the way it is. Also a hitfinish at the end of this slider would sound nice with the music.
  11. 01:27:034 (2) - Hitfinish at the end here as well?


    The same rhythm issues keep repeating themselves all over the difficulty so if you agree with my suggestions make sure to look through the difficulty by yourself and fix them all. I don't want to spam with the same issue over and over again.
  • [Normal]
  1. 00:08:603 (3) - Why is this slider so straight? better make it curved so it fits with 00:07:622 (1)?
  2. 00:21:936 (1) - This should be a circle instead. Two short 1/2 sliders is a bit too much for this part imo. It doesn't sound that good either. A simple circle would do better than this imo.
  3. 00:29:975 (1,2) - These are lacking hitfinish hitsounds. How about adding some?
  4. 00:31:936 (2) - This pattern could look better if you make this slider similar to 00:31:348 (1), like this:
  5. 00:40:759 (1,2) - Not a good pattern choice imo. Instead of using two sliders curved exactly the same, try to change the flow a bit to make the map more interesting. It's boring to be always following the same direction when clicking two sliders in a row. I suggest you to change (2)'s curve like this:
  6. 00:42:916 (1,1) - Ugly overlap that shouldn't happen in a Normal difficulty. Avoid this by all means. Beginners are easily mislead by overlaps and cluttered patterns like this one.
  7. 00:47:034 (1) - Same thing about pattern and flow. Change a bit the things here. How about curving (1) down?
  8. 00:48:210 (3) - You were strictly following the music with 1/2 sliders and ignoring 1/1 beats like this one but now you suddenly follow it here. Better delete this note for consistency.
  9. 01:04:877 (2) - Try a different flow here as well by curving (2) down? Because it overlapped with the next slider after I took your suggestion on the next step, I kept this one the way it is
  10. 01:05:858 (1) - Strange slider shapes are nice to emphasize vocals like this one but they should give the player the feeling of the voice it's following. This shape looks too sharp and weird imo. It should be more curved and/or wavy in order to fit with the vocals. That's the feeling the vocals give me at that point. When I listen to this part, something wavy like this comes up to my mind:
  11. 01:13:505 (1) - This slider is touching 01:12:132 (1)'s border. It sounds picky but fixing these details is what helps polishing the map.
  12. 01:14:093 (2,3) - The density here increases a lot. This is too hard imo. Better delete 01:14:289 (3) to make this pattern easier.
  13. 01:17:230 (2,3) - This is also too hard. It's all cluttered up there and the fact of putting two 1/2 sliders with repeat so suddenly will take beginners off guard. I highly recommend you to delete 01:17:818 (3) and add a note at 01:18:015.
  14. 01:18:407 (1,2) - Wrong rhythm here. If you're following the vocals, (1) should be a slider that ends at 01:18:799, and then there should be a slider starting at 01:18:995 and ending at 01:19:388.
  • [Easy]

    I took a look at this difficulty and think it's too hard for an Easy. There are too many consecutive 1/2 notes. You need to use more long 1/1 sliders instead to make it more appropriate for beginners. There are also some patterns that are quite similar to some I pointed out in Normal and that could be better.

    If you agree with my advice try applying some of what I said in Normal in this difficulty and it will improve a lot!

    ____________

I didn't mod any difficulty entirely because the same problems repeat all over the difficulties and I honestly didn't want to spend too much time writing the same stuff all over again. That would be stressful for both you and I. :P


Good luck!! :D
Thank you for the thorough mod! It helped a lot, seriously. I implemented most of what you suggested and it looks better already!
Metaku
From my queue :)

I really like the song btw and was planning on mapping it myself at one point heh ( I even have it as my applaud sound on my skin...)

Anyway here's my mod:

Easy
00:54:682 - I can't help but feel there should be a note here... Althogh to add it you'd need to change the following slider.
01:22:916 (3,4) - I feel like this blanket is a bit too close
02:58:800 (1,2,3) - The blanket is a bit too close from the right sight compared to the left side for it to be symmetrical
04:12:328 (3) - This should be curved a little less at the end of the slider

I'm not that good with easy diffs, meh

Normal
02:07:623 (1) - I'd feel like you could add a similar kickslider here as you did in 01:27:034 (2) -
02:22:720 (1) - This note shouldn't be stacked imo

Hard
00:08:603 (8) - Shouldn't this end on 00:08:799 instead of 00:08:995

Insane
Ehh... Couldn't find anything worth mentioning.

Kisu!~
00:49:780 (8,9,10,11) - I feel like you could add a snare drumroll with hitsounds here as the melodic part here is less powerful here than in 00:46:643 (6,7,8,9,1) -
01:18:015 (2,3,4,1) - I think you could just skip the jump on 2 and maket his whole thing a stream instead, would fit the melody better
01:26:545 (1) - This could be made into a 1/4 slider from the blue tick to the white tick
02:05:074 (6,7,8,9) - Same as 00:49:780 (8,9,10,11)
02:20:172 (4,1) - I'd say these two would work better the other way around, slider first then a hitcircle (Obviously with repositioning)
02:58:408 (7,8,1) - Instead of jump on 7 8 1 you could stack 7 and 8 or make it a short stream (with snareroll), would fit better imo
03:20:956 (1) - You could add a 1/2 slider here for the "suki"
03:26:839 (1,2) - I feel like this part would be better with a short stream or a kickslider like in 03:30:172 (1) -
04:21:937 (1) - This sounds a bit "empty" as you have added hitsounds on 04:20:368 (1,1,1) - I think you could add some sort of finish here
Not much but I hope this was helpful
I liked this mapset and I love the song so have a star, I really hope it will get ranked as there's no full version ranked afaik :)
anna apple
[Insane]
  1. AR 8.5?
  2. 02:21:153 (1,2) - 01:15:270 (1,3) - the arrow being overlapped might cause readability issues in a possibly unrankable way.
  3. 02:06:839 (1) -02:07:623 (1) - 02:42:525 (1) - 04:36:251 (1)(maybe) - remove NC
  4. 02:07:035 (2) - 01:55:662 (3) - 02:22:721 (3) - 04:36:055 (9)(maybe) - NC for consistency
  5. 02:35:662 (3) - 02:36:055 (5) - NC for readability
  6. 03:20:564 (5) - 04:22:133 (1) - insert break time after this bc why not?
  7. 01:26:251 (1,2,3) - might want to make these a bit closer. idk might be hard to read.

    looks pretty good over all.
Topic Starter
Kami-senpai
No reply = fixed
Purple = Noted, but didn't fix.
Red = disagree, didn't fix

Metaku wrote:

From my queue :)

I really like the song btw and was planning on mapping it myself at one point heh ( I even have it as my applaud sound on my skin...) It's a great song :D

Anyway here's my mod:

Easy
00:54:682 - I can't help but feel there should be a note here... Althogh to add it you'd need to change the following slider. I tried before, but it doesn't really sound right if I extend the slider to that point.
01:22:916 (3,4) - I feel like this blanket is a bit too close
02:58:800 (1,2,3) - The blanket is a bit too close from the right sight compared to the left side for it to be symmetrical
04:12:328 (3) - This should be curved a little less at the end of the slider

I'm not that good with easy diffs, meh

Normal
02:07:623 (1) - I'd feel like you could add a similar kickslider here as you did in 01:27:034 (2) - Since the kick slider would have to end on a blue tick (for the music), I believe it would up the difficulty a bit too much at that point for normal.
02:22:720 (1) - This note shouldn't be stacked imo

Hard
00:08:603 (8) - Shouldn't this end on 00:08:799 instead of 00:08:995 If I ended it on the red tick, I feel I would have to add a circle on the white tick to fill up an abnormally long space, when there's no sound there. I'd rather extend the slider a bit to cover for that.

Insane
Ehh... Couldn't find anything worth mentioning. Yay :)

Kisu!~
00:49:780 (8,9,10,11) - I feel like you could add a snare drumroll with hitsounds here as the melodic part here is less powerful here than in 00:46:643 (6,7,8,9,1) - I'm gonna refrain from doing strong hitsounds in the beginning parts simply because they would be too strong for the parts.
01:18:015 (2,3,4,1) - I think you could just skip the jump on 2 and maket his whole thing a stream instead, would fit the melody better There's not a sound on the blue tick, but noted.
01:26:545 (1) - This could be made into a 1/4 slider from the blue tick to the white tick That would make the jump from 01:26:545 (1,1) - Very unpredictable
02:05:074 (6,7,8,9) - Same as 00:49:780 (8,9,10,11) Same reason as above XD
02:20:172 (4,1) - I'd say these two would work better the other way around, slider first then a hitcircle (Obviously with repositioning)
02:58:408 (7,8,1) - Instead of jump on 7 8 1 you could stack 7 and 8 or make it a short stream (with snareroll), would fit better imo
03:20:956 (1) - You could add a 1/2 slider here for the "suki"
03:26:839 (1,2) - I feel like this part would be better with a short stream or a kickslider like in 03:30:172 (1) - There's no sound that would merit that.
04:21:937 (1) - This sounds a bit "empty" as you have added hitsounds on 04:20:368 (1,1,1) - I think you could add some sort of finish here
Not much but I hope this was helpful
I liked this mapset and I love the song so have a star, I really hope it will get ranked as there's no full version ranked afaik :)
Thank you so much for the mod and the star! I hope it gets ranked soon as well XD
Topic Starter
Kami-senpai
No Reply = fixed
Purple = noted, but didn't fix yet
Red = disagree, didn't fix

[alt][F4] wrote:

[Insane]
  1. AR 8.5? Uhh, it is indeed. Not sure what you want me to change
  2. 02:21:153 (1,2) - 01:15:270 (1,3) - the arrow being overlapped might cause readability issues in a possibly unrankable way.
  3. 02:06:839 (1) -02:07:623 (1) - 02:42:525 (1) - 04:36:251 (1)(maybe) - remove NC Agree with the 3rd one, but disagree first two and fourth. Those all have unique sounds and deserve their own nc
  4. 02:07:035 (2) - 01:55:662 (3) - 02:22:721 (3) - 04:36:055 (9)(maybe) - NC for consistency Those aren't emphasized so I see no reason to NC them
  5. 02:35:662 (3) - 02:36:055 (5) - NC for readability
  6. 03:20:564 (5) - 04:22:133 (1) - insert break time after this bc why not?
  7. 01:26:251 (1,2,3) - might want to make these a bit closer. idk might be hard to read. I think it's fine. Readable to me.

    looks pretty good over all.
Thank you for the mod!
just click
M4M from my queue.


Easy


00:07:623 (2) - The slider shape for this is weird looking at the white ticks, but the main reason I'm pointing this out is because you could angle it better so that it directly faces the next note instead of slightly away.

00:19:584 (2,1) - Blanket for this is slightly uneven.

00:22:721 (2) - Curve can be improved on this for a smoother blanket.

00:32:721 (2) - You could improve this shape, the curves are both uneven.

00:49:388 (4,1) - The spacing between this is larger compared to the spacing throughout the map.

01:10:564 (1) - Curve on this is uneven, forming an uneven blanket.

01:29:192 (3,4) - Blanket with these looks slightly uneven as well.

01:30:956 (1,2,3) - DS looks uneven.

01:36:446 (4) - You could make a better curve for a more even blanket.

01:57:427 (2,1) - Overlap with these look bad, I would adjust the slider shape in (1).

02:05:466 (1) - Uneven curve provides an uneven blanket.

02:15:858 (2,3) - Uneven blanket.

03:01:152 (4) - I would adjust this curve so that it's symmetrical with the blanket at (3).

03:47:623 (2) - I would change this slider shape to something else, it doesn't really look too good and the blanket it forms with the next note is uneven.

03:59:388 (2,1) - Uneven blanket.

04:04:682 (1,2) - ^

04:36:250 (1,2,3,4) - Maybe use sliders for these? The rhythm may be hard to catch for a beginner.

Normal


00:03:701 (2,1) - Slightly uneven blanket.

00:38:995 (1) - Curve on this is really weird, I would adjust it so that you can form an even blanket with the slider before this.

01:12:721 (2,1) - Blanket looks slightly uneven.

01:37:231 (1) You could curve this slightly less in order to blanket with the previous slider.

02:01:544 (3,1) - Slightly uneven blanket.

02:05:074 (3,1) - Noticeably uneven blanket.

02:30:564 (2) - You could adjust the bottom of this shape with a curve that blankets with the upcoming note.

02:39:192 (4,1) - Uneven blanket.

02:40:564 (2) - Adjust the curve for a more better blanket.

03:34:878 (1,2,3,4) - Equilateral triangle here?

03:57:623 (3) - Tilt this so it faced the next slider more? It's more comfortable for beginners.

04:36:250 - Not a fan with the pattern you have with these last remaining notes. You could probably create a much more creative shape with these, such as a star.

Hard


00:09:780 (2,3) - You could stack these to stay consistent with the stacking pattern you have in this section.

00:10:760 (5) - The tail of this slider isn't perfectly stacked with the (1) in this combo.

00:20:564 (2) - Improve the curve on this for an even blanket.

00:42:133 (4) - You could create a more symmetrical shape with this slider. The curves on both ends of this slider are uneven.

00:43:897 (1,2) - Uneven blanket.

00:46:250 (7) - Improve the curve for a more even blanket.

00:50:172 (1) - ^

00:51:152 (4) - ^

00:52:721 (5) - I know that your intention is to make this more readable, but it looks really weird with this note nearly overlapping the (2), providing an uneven shape. I don't think players will have difficulty reading a perfect stack.

00:55:858 (1,2) - Make the slope of these more even.

01:02:329 (4,5,1) - Blanket is uneven if you look at the approach circles.

01:10:564 (1,2,3,4,5) - I would adjust this over the y-axis for a mirror effect and for symmetry.

01:21:152 (4) - Adjust the curve more evenly.

01:28:799 (3) - Smooth the curve for an even blanket.

01:43:505 - Add a note here for the finish?

01:59:192 (1) - Curve on this looks slightly too sharp towards the end, lessen it for an even blanket.

02:09:192 (3) - Lessen the curve for an even blanket.

02:11:741 (1) - You could create a better curve towards the end of this slider for blanket.

02:15:466 (2) - Make this the same slider shape as (3) for a symmetrical look and so that this slider can form an even blanket with the previous slider.

02:20:956 (3) - Position this better for an even blanket with the (1) and (2) in the next combo? Either that, or adjust the (2) so that it forms a more even blanket.

02:30:564 (1) - Personally, I find this slider shape to be rather boring, I would make something more interesting.

02:48:995 (5) - The curve on this is really weird which creates an uneven blanket with the (4). I would adjust it so that both the sliders are symmetrical.

02:58:211 (5) - You could tilt this this to create a blanket with the (4), it looks uneven.

03:13:113 (1,2,3,4,5) - The shape looks irregular and random, you could create a star out of this.

03:25:270 (1) - You could tilt this slider to form a blanket with the (2) in the previous combo.

03:29:976 - This spinner seems very random, I would remove it and go with the current rhythm you had previously.

03:32:329 (1) - This slider doesn't sound right in the song at all, I would remove it and do the suggestion I had above. ^

03:33:701 (2) - Curve to form a blanket with the (1)?

03:34:486 (4) - Similar to the above.

03:59:780 (1,2) - Uneven blanket.

04:01:152 (5) - Rotate slightly for better flow towards the next note?

04:02:133 (2,3) - Uneven blanket.

04:15:466 (3) - You could move this a little bit to form a better blanket with the head of (2) in the previous combo.

04:18:211 (3) - CTRL + G flows better to me because it leads into the curve better on the slider afterwards.

Insane


00:21:741 (2) - CTRL + G flows better to me.

00:54:682 (7) - You could place this more evenly between the two notes.

01:08:995 (1,1) - I think a perfect stack with these looks better.

01:23:309 (2,3,4,5,6,7) - Not sure why the spacing is the largest here, this would fit in better at 01:24:878

01:27:427 (5) - I would add NC here since you did it to a part this is similar to 00:18:407 (1)

01:31:348 (2) - You could adjust this to form a blanket with the previous slider.

01:33:309 (4,1) - I don't agree with how you spaced this because the song doesn't really emphasize it. I would move it closer. Maybe you heard something in the song to do this, but I don't really think it fits in.

01:38:995 (2,3,4,5,6,7) - Spacing is too large in my opinion. The song isn't as emphasized here as in the other similar sections.

01:43:505 (1,2) - You could make a more even blanket with this.

02:05:467 (1,2) - Curve is too sharp on (1) making the blanket uneven.

02:14:878 (1) - Smooth the curve on this for an even blanket with the (3).

02:26:643 (1) - Lessen the curve on this to form a blanket. If you do this, then make the (2) the same shape as this slider afterwards.

02:49:584 (2,3,4,5,6,7,8) - Not sure why you're decreasing the spacing here, it's the most emphasized compared to the section previously.

02:52:133 (5) - You could probably add a NC here since you do it for similar portions.

03:30:956 (3,4,5,6) - I don't think these kicksliders are necessary here.

03:36:839 - I think a note here would fit in well.

03:51:741 (5) - NC with this?

04:04:878 (2,3,4,5,6,7,8) - Same thing with this, I'm not sure why you decrease the spacing here even though it's the most emphasized.

04:07:427 (5) - NC?

04:16:446 (4,5) - The spacing between these is too large and seems random. I would adjust this.

Kisu~!


Without me looking at this yet, I'm not really sure why a nearly 5.7 star difficulty is really needed for this song. It seems rather forced. With that being said, I'm not going to mention anything about the spacing in the mod for this particular difficulty.

00:06:250 (1,2) - Uneven blanket.

00:37:623 (1,2) - You could adjust the (2) to form a better blanket with the (1).

00:38:995 (1) - The curve towards the end of this slider doesn't really look that good, I would adjust it to look better and possibly form a blanket.

01:27:427 (5) - Not sure if you want these here at all, but you could add NC's to this note similar to the other difficulties. I've mentioned this before a lot, so if you decide not to do this then just ignore these.

02:07:623 (1) - I think you meant to end this repeat slider on the white tick, not the blue one.

02:56:839 (5,1) - Better blanket with this.

03:06:643 (1) - This is spaced much closer compared to 01:41:937 (1)

03:26:839 (1,2) - This sounds really weird rhythmically, but I guess it works in a way with the guitar.

03:51:348 (1,2,3,4,5) - Even though I wasn't going to mention anything spacing related, I wanted to point this stream out because I think you should stick with the regular DS you have for all of these sections, such as 01:11:348. This doesn't sound any different compared to the other ones, so I would just make it the same.

03:58:015 (7,1) - Neater blanket here.

04:07:035 (1,2,3,4,5) - Similar to what I mentioned with the stream.

04:14:094 (1,2) - More even blanket, possibly with the other notes in the previous combos as well, but it would ruin the stacking patterns you use.

In general, I didn't point out every single thing aesthetics-wise because it would have made this mod much longer than it should be. Some things need polishing a little bit still from Easy-Insane. The Extra difficulty doesn't really need too much polishing, but you should be prepared for the future with this difficulty because a lot of people are going to question the spacing if you're intending to rank this.

Good luck with this mapset!
Topic Starter
Kami-senpai
No reply = fixed
Purple = noted, didn't fix yet
Red = disagree, didn't fix

Breezy wrote:

M4M from my queue.


Easy


00:07:623 (2) - The slider shape for this is weird looking at the white ticks, but the main reason I'm pointing this out is because you could angle it better so that it directly faces the next note instead of slightly away.

00:19:584 (2,1) - Blanket for this is slightly uneven.

00:22:721 (2) - Curve can be improved on this for a smoother blanket.

00:32:721 (2) - You could improve this shape, the curves are both uneven.

00:49:388 (4,1) - The spacing between this is larger compared to the spacing throughout the map.

01:10:564 (1) - Curve on this is uneven, forming an uneven blanket.

01:29:192 (3,4) - Blanket with these looks slightly uneven as well.

01:30:956 (1,2,3) - DS looks uneven.

01:36:446 (4) - You could make a better curve for a more even blanket.

01:57:427 (2,1) - Overlap with these look bad, I would adjust the slider shape in (1).

02:05:466 (1) - Uneven curve provides an uneven blanket.

02:15:858 (2,3) - Uneven blanket.

03:01:152 (4) - I would adjust this curve so that it's symmetrical with the blanket at (3).

03:47:623 (2) - I would change this slider shape to something else, it doesn't really look too good and the blanket it forms with the next note is uneven.

03:59:388 (2,1) - Uneven blanket.

04:04:682 (1,2) - ^

04:36:250 (1,2,3,4) - Maybe use sliders for these? The rhythm may be hard to catch for a beginner.

Normal


00:03:701 (2,1) - Slightly uneven blanket.

00:38:995 (1) - Curve on this is really weird, I would adjust it so that you can form an even blanket with the slider before this.

01:12:721 (2,1) - Blanket looks slightly uneven.

01:37:231 (1) You could curve this slightly less in order to blanket with the previous slider.

02:01:544 (3,1) - Slightly uneven blanket.

02:05:074 (3,1) - Noticeably uneven blanket.

02:30:564 (2) - You could adjust the bottom of this shape with a curve that blankets with the upcoming note.

02:39:192 (4,1) - Uneven blanket.

02:40:564 (2) - Adjust the curve for a more better blanket.

03:34:878 (1,2,3,4) - Equilateral triangle here?

03:57:623 (3) - Tilt this so it faced the next slider more? It's more comfortable for beginners.

04:36:250 - Not a fan with the pattern you have with these last remaining notes. You could probably create a much more creative shape with these, such as a star.

Hard


00:09:780 (2,3) - You could stack these to stay consistent with the stacking pattern you have in this section.

00:10:760 (5) - The tail of this slider isn't perfectly stacked with the (1) in this combo. Not supposed to stack

00:20:564 (2) - Improve the curve on this for an even blanket.

00:42:133 (4) - You could create a more symmetrical shape with this slider. The curves on both ends of this slider are uneven.

00:43:897 (1,2) - Uneven blanket.

00:46:250 (7) - Improve the curve for a more even blanket.

00:50:172 (1) - ^

00:51:152 (4) - ^

00:52:721 (5) - I know that your intention is to make this more readable, but it looks really weird with this note nearly overlapping the (2), providing an uneven shape. I don't think players will have difficulty reading a perfect stack.

00:55:858 (1,2) - Make the slope of these more even.

01:02:329 (4,5,1) - Blanket is uneven if you look at the approach circles.

01:10:564 (1,2,3,4,5) - I would adjust this over the y-axis for a mirror effect and for symmetry.

01:21:152 (4) - Adjust the curve more evenly.

01:28:799 (3) - Smooth the curve for an even blanket.

01:43:505 - Add a note here for the finish? It would be too long of single tap spam for hard

01:59:192 (1) - Curve on this looks slightly too sharp towards the end, lessen it for an even blanket.

02:09:192 (3) - Lessen the curve for an even blanket.

02:11:741 (1) - You could create a better curve towards the end of this slider for blanket.

02:15:466 (2) - Make this the same slider shape as (3) for a symmetrical look and so that this slider can form an even blanket with the previous slider.

02:20:956 (3) - Position this better for an even blanket with the (1) and (2) in the next combo? Either that, or adjust the (2) so that it forms a more even blanket.

02:30:564 (1) - Personally, I find this slider shape to be rather boring, I would make something more interesting.

02:48:995 (5) - The curve on this is really weird which creates an uneven blanket with the (4). I would adjust it so that both the sliders are symmetrical.

02:58:211 (5) - You could tilt this this to create a blanket with the (4), it looks uneven.

03:13:113 (1,2,3,4,5) - The shape looks irregular and random, you could create a star out of this.

03:25:270 (1) - You could tilt this slider to form a blanket with the (2) in the previous combo.

03:29:976 - This spinner seems very random, I would remove it and go with the current rhythm you had previously. The pattern is too irregular at this part to map to a Hard diff. However, I did take your next suggestion and removed the slider, extending the spinner

03:32:329 (1) - This slider doesn't sound right in the song at all, I would remove it and do the suggestion I had above. ^

03:33:701 (2) - Curve to form a blanket with the (1)? I like the curve straight alternating pattern

03:34:486 (4) - Similar to the above.

03:59:780 (1,2) - Uneven blanket.

04:01:152 (5) - Rotate slightly for better flow towards the next note?

04:02:133 (2,3) - Uneven blanket.

04:15:466 (3) - You could move this a little bit to form a better blanket with the head of (2) in the previous combo.

04:18:211 (3) - CTRL + G flows better to me because it leads into the curve better on the slider afterwards.

Insane


00:21:741 (2) - CTRL + G flows better to me. I like it better the way it is

00:54:682 (7) - You could place this more evenly between the two notes. I'm not too picky about the jump aesthetics with Insane and above difficulties. I think imperfection in jump shapes are much more fun.

01:08:995 (1,1) - I think a perfect stack with these looks better. I want to keep them aligned

01:23:309 (2,3,4,5,6,7) - Not sure why the spacing is the largest here, this would fit in better at 01:24:878 It increases in DS then decreases, like a bell curve

01:27:427 (5) - I would add NC here since you did it to a part this is similar to 00:18:407 (1)

01:31:348 (2) - You could adjust this to form a blanket with the previous slider.

01:33:309 (4,1) - I don't agree with how you spaced this because the song doesn't really emphasize it. I would move it closer. Maybe you heard something in the song to do this, but I don't really think it fits in.

01:38:995 (2,3,4,5,6,7) - Spacing is too large in my opinion. The song isn't as emphasized here as in the other similar sections. I like to vary jump distances. If I made all parts that sound the same the same flow, then that would be boring in my opinion

01:43:505 (1,2) - You could make a more even blanket with this.

02:05:467 (1,2) - Curve is too sharp on (1) making the blanket uneven.

02:14:878 (1) - Smooth the curve on this for an even blanket with the (3).

02:26:643 (1) - Lessen the curve on this to form a blanket. If you do this, then make the (2) the same shape as this slider afterwards.

02:49:584 (2,3,4,5,6,7,8) - Not sure why you're decreasing the spacing here, it's the most emphasized compared to the section previously. Same reason as mentioned above

02:52:133 (5) - You could probably add a NC here since you do it for similar portions.

03:30:956 (3,4,5,6) - I don't think these kicksliders are necessary here. They fit the song

03:36:839 - I think a note here would fit in well. There's no sound

03:51:741 (5) - NC with this?

04:04:878 (2,3,4,5,6,7,8) - Same thing with this, I'm not sure why you decrease the spacing here even though it's the most emphasized. Same as above, lol

04:07:427 (5) - NC?

04:16:446 (4,5) - The spacing between these is too large and seems random. I would adjust this.

Kisu~!


Without me looking at this yet, I'm not really sure why a nearly 5.7 star difficulty is really needed for this song. It seems rather forced. With that being said, I'm not going to mention anything about the spacing in the mod for this particular difficulty. This was the first difficulty I made for this song. I think this song is perfect for large jumps, which is why I created this with high AR and DS

00:06:250 (1,2) - Uneven blanket.

00:37:623 (1,2) - You could adjust the (2) to form a better blanket with the (1).

00:38:995 (1) - The curve towards the end of this slider doesn't really look that good, I would adjust it to look better and possibly form a blanket.

01:27:427 (5) - Not sure if you want these here at all, but you could add NC's to this note similar to the other difficulties. I've mentioned this before a lot, so if you decide not to do this then just ignore these.

02:07:623 (1) - I think you meant to end this repeat slider on the white tick, not the blue one. Listen to it in 25%. The sound ends on blue tick

02:56:839 (5,1) - Better blanket with this.

03:06:643 (1) - This is spaced much closer compared to 01:41:937 (1)

03:26:839 (1,2) - This sounds really weird rhythmically, but I guess it works in a way with the guitar.

03:51:348 (1,2,3,4,5) - Even though I wasn't going to mention anything spacing related, I wanted to point this stream out because I think you should stick with the regular DS you have for all of these sections, such as 01:11:348. This doesn't sound any different compared to the other ones, so I would just make it the same. That stream is actually much more emphasized since it is leading into the last chorus, the climax, of the song. That's why it is spaced more

03:58:015 (7,1) - Neater blanket here.

04:07:035 (1,2,3,4,5) - Similar to what I mentioned with the stream.

04:14:094 (1,2) - More even blanket, possibly with the other notes in the previous combos as well, but it would ruin the stacking patterns you use.

In general, I didn't point out every single thing aesthetics-wise because it would have made this mod much longer than it should be. Some things need polishing a little bit still from Easy-Insane. The Extra difficulty doesn't really need too much polishing, but you should be prepared for the future with this difficulty because a lot of people are going to question the spacing if you're intending to rank this.

Good luck with this mapset!
Thank you for the mod! It helped a lot. While I will take into consideration the spacing, I believe that my way of spacing it makes a bit more interesting than just following similar patterns for all the jumps. Thanks for the advice though!
Jonarwhal
I bet you thought your m4m queue was dead

***=unrankable
*=strongly suggested
strikes mean ignore unless you strongly agree
General~
  1. No video ;_;
  2. This is a long map. Almost too long. Maybe you should stop mapping around 04:23:309 - here.
Easy~
  1. Some of your NC are significantly longer/shorter than each other, but this should be fine assuming that's how you want it to play.
  2. 00:16:838 (3) - Ctrl+g and readjust this. It would flow better. (Don't worry about the DS with what comes after it. DS becomes very hard to follow when objects are full measures apart, so it doesn't matter.)
  3. *00:21:936 (1,2,1) - Fix the overlap.
  4. *00:35:858 (2,3,1) - ^
  5. 00:37:622 (1,2) - Fix blanket.
  6. 00:48:407 (3) - The flow here doesn't really work. 00:47:034 (1,2,3) - This is a straight motion, 00:48:407 (3) - but this is a curved slider. Usually straight patterns of circles make straight sliders easier, and vice versa. Either straighten the slider or curve the whole motion. And don't forget to add the hitsounds back if you change the slider.
  7. 00:53:308 (1) - This is soooo close to going off-screen but it technically doesn't so I shouldn't say anything about it.
  8. 01:05:858 (1,2) - Fix Blanket.
  9. *01:08:995 (1,2,3,1) - I'm sure there's something you can do here to avoid the overlap. It's really noticeable.
  10. 01:30:956 (1) - Stacking after just 1 object isn't easy enough for Easy. My suggestion.
  11. 01:58:799 (3) - Spacing.
  12. *02:00:563 (2,3,1) - The overlap. Fix it.
  13. ***02:02:328 (1,2) - Follow DS.
  14. ***02:05:073 (3) - ^
  15. 02:06:446 - So you don't miss this strong note, I suggest this rhythm.
  16. *02:09:976 (3,4) - Fix blanket, if it is, 02:11:740 (1) - and also fix the overlap.
  17. 02:29:780 (4) - They're so close to each other. >.>
  18. 02:43:112 (1) - Same thing about stacking, my suggestion.
  19. 02:46:250 (1,2,3) - Same thing about flow. Here, the only good solution is to curve the flow like this. When dealing with flow, ask yourself, "what arrangement will make the next slider most comfy?"
  20. *03:09:975 (1) - Easy players don't have the experience to know when to stop. Sadly, then best option here is this boring rhythm. Do this for every repeating slider in the section.
  21. 03:40:563 (2) - Fix overlap, I suggest something like this.
  22. 03:44:093 (3) - Same thing about flow, all you really have to do to fix is make (3) blanket with (2) not (4).
  23. 04:00:759 (2) - Fix Remove stack.
  24. 04:36:250 (1,2,1) - Improve the flow.
Normal~
  1. (I'll be a bit nicer on this diff. :p It has some similar errors and I'll try not to be redundant and mention them.)
  2. 00:14:093 (1,2,3,4) - It looks like you were going for symmetry, if so, 00:14:877 (3) - move this left by 1 pixel #nazi
  3. 00:29:976 (1,2) - Fix blanket.
  4. *01:17:230 (2) - Not only is this stacking after 1 object, which is hard, but the object overlaps the next one so much that it's hard to read. This is too much overlap for Normal.
  5. 01:36:446 (3,1) - Fix blanket.
  6. 01:56:642 (2,1) - ^
  7. 02:14:094 (3) - Do something to improve the flow here.
  8. ***02:16:250 (1) - This goes off-screen when playing.
  9. 02:17:622 (3,1) - Fix blanket.
  10. 02:43:701 (2,3) - Use the white tick to start the slider.
  11. 03:24:681 (2,1) - Normal players will freak out when they don't see where (1) starts.
On Hard, just consider what I've mentioned about flow and overlaps. I can't play your Insane and giving it a nazi mod wouldn't really be helpful now.
Good Luck~!! :D
Topic Starter
Kami-senpai
No reply = fixed
Purple = Noted, didn't fix yet.
Red = Disagree, didn't fix

Jonawaga wrote:

I bet you thought your m4m queue was dead

***=unrankable
*=strongly suggested
strikes mean ignore unless you strongly agree
General~
  1. No video ;_;
  2. This is a long map. Almost too long. Maybe you should stop mapping around 04:23:309 - here. Too late for that. Plus there are longer maps anyways.
Easy~
  1. Some of your NC are significantly longer/shorter than each other, but this should be fine assuming that's how you want it to play.
  2. 00:16:838 (3) - Ctrl+g and readjust this. It would flow better. (Don't worry about the DS with what comes after it. DS becomes very hard to follow when objects are full measures apart, so it doesn't matter.)
  3. *00:21:936 (1,2,1) - Fix the overlap.
  4. *00:35:858 (2,3,1) - ^
  5. 00:37:622 (1,2) - Fix blanket.
  6. 00:48:407 (3) - The flow here doesn't really work. 00:47:034 (1,2,3) - This is a straight motion, 00:48:407 (3) - but this is a curved slider. Usually straight patterns of circles make straight sliders easier, and vice versa. Either straighten the slider or curve the whole motion. And don't forget to add the hitsounds back if you change the slider.
  7. 00:53:308 (1) - This is soooo close to going off-screen but it technically doesn't so I shouldn't say anything about it.
  8. 01:05:858 (1,2) - Fix Blanket.
  9. *01:08:995 (1,2,3,1) - I'm sure there's something you can do here to avoid the overlap. It's really noticeable.
  10. 01:30:956 (1) - Stacking after just 1 object isn't easy enough for Easy. My suggestion.
  11. 01:58:799 (3) - Spacing.
  12. *02:00:563 (2,3,1) - The overlap. Fix it.
  13. ***02:02:328 (1,2) - Follow DS.
  14. ***02:05:073 (3) - ^
  15. 02:06:446 - So you don't miss this strong note, I suggest this rhythm.
  16. *02:09:976 (3,4) - Fix blanket, if it is, 02:11:740 (1) - and also fix the overlap.
  17. 02:29:780 (4) - They're so close to each other. >.>
  18. 02:43:112 (1) - Same thing about stacking, my suggestion.
  19. 02:46:250 (1,2,3) - Same thing about flow. Here, the only good solution is to curve the flow like this. When dealing with flow, ask yourself, "what arrangement will make the next slider most comfy?"
  20. *03:09:975 (1) - Easy players don't have the experience to know when to stop. Sadly, then best option here is this boring rhythm. Do this for every repeating slider in the section.
  21. 03:40:563 (2) - Fix overlap, I suggest something like this.
  22. 03:44:093 (3) - Same thing about flow, all you really have to do to fix is make (3) blanket with (2) not (4).
  23. 04:00:759 (2) - Fix Remove stack.
  24. 04:36:250 (1,2,1) - Improve the flow.
Normal~
  1. (I'll be a bit nicer on this diff. :p It has some similar errors and I'll try not to be redundant and mention them.)
  2. 00:14:093 (1,2,3,4) - It looks like you were going for symmetry, if so, 00:14:877 (3) - move this left by 1 pixel #nazi
  3. 00:29:976 (1,2) - Fix blanket.
  4. *01:17:230 (2) - Not only is this stacking after 1 object, which is hard, but the object overlaps the next one so much that it's hard to read. This is too much overlap for Normal.
  5. 01:36:446 (3,1) - Fix blanket.
  6. 01:56:642 (2,1) - ^
  7. 02:14:094 (3) - Do something to improve the flow here.
  8. ***02:16:250 (1) - This goes off-screen when playing.
  9. 02:17:622 (3,1) - Fix blanket.
  10. 02:43:701 (2,3) - Use the white tick to start the slider. Vocals emphasize red tick
  11. 03:24:681 (2,1) - Normal players will freak out when they don't see where (1) starts.
On Hard, just consider what I've mentioned about flow and overlaps. I can't play your Insane and giving it a nazi mod wouldn't really be helpful now.
Good Luck~!! :D
Thanks for the mod!
Vivyanne
goddammit you didnt remember me


without further or do let's get in this stuff rn before i fall asleep because im legit tired

  • kisu~!
    general:
  1. flow is a flaw (see what i did there) I tried explaining wrist movement a bit. if more questions ask me right away so i can describe situations with lines etc
  2. found repetitive errors so mostly named them ones, i trust you on finding them yourself and changing them

    specific notes
  3. 00:05:074 (2,3,4) - seems like some inconsistent spacing, tryna fix the looks at least of it ;;
  4. 00:06:839 (2,3) - these things trigger me badly. i suggest something more like this or a normal overlap, now the pixel is just disturbing
  5. 00:14:094 (1,2,3,4,5,6,7,8,1) - song isnt even intense yet because of a lack of instruments playing and you're already making pp jumps? plz no ;;
    but also then why does 00:15:466 (8,1) - have a way smaller spacing than the rest
  6. 00:17:231 (1) - would make this a note and then a note on 00:17:623 - and then a spinner after on blue tick that ends on 00:18:407 - , fits the music way better imo
  7. 00:24:290 (5,6) - try to put these better in a line, a bit like this. make it point towards 00:24:682 (7) - . do this because it'd play better
  8. 00:29:780 (10,1) - aaaaaaa please put (1) in the direction (10) is heading
  9. 00:29:976 (1,1,1) - try making a figure out of this, a triangle perhaps. it's for aesthetics
  10. 00:36:643 (4,5,6) - maybe make this into a triangle of some sort? makes it look less random t b h
  11. 00:37:623 (1) - slider doesnt follow the curve of the quint, fix that please ;;
  12. 00:37:623 (1,2) - blanket oppertunity, i suggest you do it
  13. 00:44:682 (5,6,7) - try to make this movement with your wrist; it doesnt work. I'd suggest placing (6) a little more to a posistion like x:300 y:288 so the wrist movement is present (yes this is a very very important factor
  14. 00:50:172 (1,2) - try the wrist thing again; nope! you can ctrl+g 00:50:760 (2) - , yes it'll still connect well to the slider after it
  15. 00:52:133 (3,5,7) - this could be made into a pattern like shown here, makes it look more fun
  16. 00:56:055 (2,3,4,1) - blanket please
  17. 01:25:074 (3,4,5,6) - aaaaaaa i get the mixup but please, just keep the rotating jumps going to make the player NOT confused
  18. 01:26:251 (1,1,1) - would work better as a returning slider because this kind of timing after jumps kills people
  19. 01:37:231 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2,1) - to make this better to play, you could do an increase of spacing after 4 notes. it's creative, people love it, it's ez to make and makes the section better!
  20. 01:41:937 (1,1) - dont agree on these being at the same place, is boring tbh. make a fun overlap
  21. 01:44:094 (3,4,5,6,7,8) - yes, this too can be blanketed
  22. 01:52:525 (1,2,1) - place the second (1) in such a way it creates again sort of a consistent triangle, since i can find NO reason for the jumps to expand randomly
  23. 02:06:447 (4,1) - NO PLEASE FIX THIS DS AAAAAAAAAaaaaaaaaaaa (further away yeseyesyeysyes)
  24. 02:07:623 (1) - nah make this a stream, you're mapping the hardest diff anyways so who caresssssssss
  25. 02:17:819 (7,1) - closer please!!!!!!
  26. 02:19:780 (2,3) - ctrl+g these to create a more fun pattern
  27. 02:28:800 (1,2) - since it's not a 1/4 beat make this a jump q.q
  28. 02:35:270 (1,2,3,4,5,6) - i promise, 3 return sliders would make this less awkward to play
  29. 02:56:251 (3) - oh HELLLL NO CTRL+H THIS SLIDER AND PUT IT BACK RIGHT HERE RIGHT NOW
  30. 03:12:133 (5,6,7,8,9) - more jumps more fun! (basically increase DS moving in a line for such a long time is not good)
  31. 03:30:172 (1,2) - these generally feel awkward. MORE TAPPING LESS SLIDERS WOOOO
  32. 03:48:996 (1,1,1) - aaaaaa not on the same y coordinate fix that right now plsssssss
  33. 03:51:349 (1,2,3,4,5) - should be curved more to fit the jumps
  34. 03:56:643 (5,1) - NO small random DS please okthanks
  35. 04:05:662 (6,7,8) - NO SLOWING DOWN SO NO DECREASE HIGHER SR WOOOO
  36. 04:22:035 (1) - singing actually stops at the blue tick after this red one you finish on now
  37. 04:38:996 (1,1) - may be put closer together because highest difficulty
gl with map! if questions again spam me ingame so i can reply :>
cya im out back to sleep
Topic Starter
Kami-senpai
No reply = fixed
Purple = Noted. Didn't fix yet
Red = disagree, didn't fox

HighTec wrote:

goddammit you didnt remember me XD


without further or do let's get in this stuff rn before i fall asleep because im legit tired

  • kisu~!
    general:
  1. flow is a flaw (see what i did there) I tried explaining wrist movement a bit. if more questions ask me right away so i can describe situations with lines etc
  2. found repetitive errors so mostly named them ones, i trust you on finding them yourself and changing them

    specific notes
  3. 00:05:074 (2,3,4) - seems like some inconsistent spacing, tryna fix the looks at least of it ;;
  4. 00:06:839 (2,3) - these things trigger me badly. i suggest something more like this or a normal overlap, now the pixel is just disturbing
  5. 00:14:094 (1,2,3,4,5,6,7,8,1) - song isnt even intense yet because of a lack of instruments playing and you're already making pp jumps? plz no ;;
    but also then why does 00:15:466 (8,1) - have a way smaller spacing than the rest feels better to me .-.
  6. 00:17:231 (1) - would make this a note and then a note on 00:17:623 - and then a spinner after on blue tick that ends on 00:18:407 - , fits the music way better imo I want to map the stream, so no
  7. 00:24:290 (5,6) - try to put these better in a line, a bit like this. make it point towards 00:24:682 (7) - . do this because it'd play better
  8. 00:29:780 (10,1) - aaaaaaa please put (1) in the direction (10) is heading
  9. 00:29:976 (1,1,1) - try making a figure out of this, a triangle perhaps. it's for aesthetics
  10. 00:36:643 (4,5,6) - maybe make this into a triangle of some sort? makes it look less random t b h
  11. 00:37:623 (1) - slider doesnt follow the curve of the quint, fix that please ;;
  12. 00:37:623 (1,2) - blanket oppertunity, i suggest you do it That's what I was going for
  13. 00:44:682 (5,6,7) - try to make this movement with your wrist; it doesnt work. I'd suggest placing (6) a little more to a posistion like x:300 y:288 so the wrist movement is present (yes this is a very very important factor
  14. 00:50:172 (1,2) - try the wrist thing again; nope! you can ctrl+g 00:50:760 (2) - , yes it'll still connect well to the slider after it
  15. 00:52:133 (3,5,7) - this could be made into a pattern like shown here, makes it look more fun
  16. 00:56:055 (2,3,4,1) - blanket please
  17. 01:25:074 (3,4,5,6) - aaaaaaa i get the mixup but please, just keep the rotating jumps going to make the player NOT confused
  18. 01:26:251 (1,1,1) - would work better as a returning slider because this kind of timing after jumps kills people That's what the NC is for
  19. 01:37:231 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2,1) - to make this better to play, you could do an increase of spacing after 4 notes. it's creative, people love it, it's ez to make and makes the section better!
  20. 01:41:937 (1,1) - dont agree on these being at the same place, is boring tbh. make a fun overlap Lol not sure how an overlap could be fun. I think it looks neater this way
  21. 01:44:094 (3,4,5,6,7,8) - yes, this too can be blanketed
  22. 01:52:525 (1,2,1) - place the second (1) in such a way it creates again sort of a consistent triangle, since i can find NO reason for the jumps to expand randomly
  23. 02:06:447 (4,1) - NO PLEASE FIX THIS DS AAAAAAAAAaaaaaaaaaaa (further away yeseyesyeysyes)
  24. 02:07:623 (1) - nah make this a stream, you're mapping the hardest diff anyways so who caresssssssss
  25. 02:17:819 (7,1) - closer please!!!!!!
  26. 02:19:780 (2,3) - ctrl+g these to create a more fun pattern
  27. 02:28:800 (1,2) - since it's not a 1/4 beat make this a jump q.q
  28. 02:35:270 (1,2,3,4,5,6) - i promise, 3 return sliders would make this less awkward to play I don't really find it awkward to play right now either.
  29. 02:56:251 (3) - oh HELLLL NO CTRL+H THIS SLIDER AND PUT IT BACK RIGHT HERE RIGHT NOW
  30. 03:12:133 (5,6,7,8,9) - more jumps more fun! (basically increase DS moving in a line for such a long time is not good)
  31. 03:30:172 (1,2) - these generally feel awkward. MORE TAPPING LESS SLIDERS WOOOO
  32. 03:48:996 (1,1,1) - aaaaaa not on the same y coordinate fix that right now plsssssss
  33. 03:51:349 (1,2,3,4,5) - should be curved more to fit the jumps
  34. 03:56:643 (5,1) - NO small random DS please okthanks
  35. 04:05:662 (6,7,8) - NO SLOWING DOWN SO NO DECREASE HIGHER SR WOOOO
  36. 04:22:035 (1) - singing actually stops at the blue tick after this red one you finish on now
  37. 04:38:996 (1,1) - may be put closer together because highest difficulty
gl with map! if questions again spam me ingame so i can reply :>
cya im out back to sleep
Thanks for the mod! It really helped get me thinking a bit about the wrist thing. If I ever catch you in game, I will ask you more about that since you piqued my interest xD
Zyl
From my queue




*=Important

*1st of all I love the BGs but you need to search others because the quality of them is really poor, so try to search other BGs

[Easy]

Easy diff
00:06:250 (1,2) - Fix blanket is a bit off
00:12:524 (1,2,1,2) - this doesn't look good try to remap that part
00:15:661 (1,2,3) - doesn't look really good
00:20:367 (1,2) - blanket?
00:21:544 (2,2) - really bad overlap, please fix it
00:23:505 (1,1) - Horrible overlap
00:51:152 (2,3) - weird flow
00:54:878 (1) - doesn't fit with the song
01:01:152 (1,2) - fix blanket
01:01:152 (1,1) - Evade the stacking in easy/normal diffs
01:04:094 (2,1) - Horrible overlap
01:07:622 (2) - Why this slider have so much points?
01:18:407 (1,2) - Blanket?
01:23:897 (4,1) - Fix blanket
01:25:661 (2,1) - really sudden change of flow
01:30:956 (1,2) - Fix blanket

Ok i'm gonna stop here you have lots of overlaps and blanket errors
blanket guide
Flow tutorial 1
Flow tutorial 2

and the extreme diff is really good BTW

Sorry if is a short mod but you have some mistakes (that are really big...) so please read the forums
Topic Starter
Kami-senpai

Trent83 wrote:

From my queue




*=Important

*1st of all I love the BGs but you need to search others because the quality of them is really poor, so try to search other BGs

[Easy]

Easy diff
00:06:250 (1,2) - Fix blanket is a bit off
00:12:524 (1,2,1,2) - this doesn't look good try to remap that part
00:15:661 (1,2,3) - doesn't look really good Not sure how you would change it so just leaving
00:20:367 (1,2) - blanket?
00:21:544 (2,2) - really bad overlap, please fix it
00:23:505 (1,1) - Horrible overlap
00:51:152 (2,3) - weird flow
00:54:878 (1) - doesn't fit with the song Sure it does
01:01:152 (1,2) - fix blanket
01:01:152 (1,1) - Evade the stacking in easy/normal diffs
01:04:094 (2,1) - Horrible overlap
01:07:622 (2) - Why this slider have so much points? To make it blanket smoothly
01:18:407 (1,2) - Blanket? eh imma refrain from making anymore new blankets unless the pattern really needs to be changed
01:23:897 (4,1) - Fix blanket
01:25:661 (2,1) - really sudden change of flow it's a big change in the song
01:30:956 (1,2) - Fix blanket

Ok i'm gonna stop here you have lots of overlaps and blanket errors
blanket guide
Flow tutorial 1
Flow tutorial 2

and the extreme diff is really good BTW Thank you

Sorry if is a short mod but you have some mistakes (that are really big...) so please read the forums
Thanks for the mod
DaxMasterix
SORRY FOR BIG DELAY ;-; 21 DAYS, I WAS SO FUCKING BUSY WITH EVERYTHING
Hi! M4M From my Queue! Make sure to select one of my maps!

Easy:
  1. 00:48:014 (2) - Why this have clap, since the rest of the simmilar notes doesn't
  2. 01:05:858 (1) - I don't feel soo good with this slider :S Also can be a little confusing for the newest players
  3. 01:07:622 (2) - This Slider isn't correctly.. Blanket I guess
  4. 02:29:780 (4) - Wow, I know this is dangerous (so close with the top) but It's also so closed with the previous object, Bad overlap, try moving it somewhere else
  5. 03:36:446 (1) - This object is placed too suddenly after the spinner, please,I think the solution is easy, make the spinner ends in 03:35:662
Normal:
  1. 00:25:465 (2,3,4,1,2) - Stacked objects are bad for Normal or Easy, but, Since you have an Easy this won't be a big problem, at least for me, try ask to someone else to know. (red guys)
  2. 00:41:348 (2) - This Slider breaks the flow with the next object, maybe you can do something like this
  3. 01:21:544 (1,2,3,1,2,3,4,5,1,2,3,4,1,2) - Whoahwaohahwaohwoawhao This pattern is out of difficulty in comparation with the diff,... Just my opinion but, This surely will be a rank problem.. or DQ'd reason....
  4. 02:19:583 (1) - 2 Repeats in a 1/2 Slider are pretty unredeable for new players, please do something else, like 2 sliders
  5. 02:48:210 (2,3) - This objects aren't correctly stacked.
  6. 03:50:563 (1) - Same as before (about the slider)
Hard:
  1. 00:52:132 (2,3,4,5,6) - This pattern is a bit outplaced IMO
  2. 01:40:956 (1) - Ctrl+G Maybe (?
  3. 03:05:661 (1) - Ctrl+G Mayyyyybeee (?
  4. 04:02:524 (3) - Missed clap at the end of the slider, add it
  5. 04:03:505 (2) - this too
Insane:
  1. 02:07:623 (1) - Maybe this would be better like 3 sliders.
  2. 03:25:270 (5) - You Should silence the end of this slider
  3. 03:28:408 (5) - This too
Kisu~!
  1. 01:01:153 (1) - Move the last sliderpoint 1 grid to the right
  2. 03:23:898 (1) - Yeah, silence the end of every slider please, (like this slider obviously)
Well, that's all! Good luck with your map :D
Also, sorry one more time for the big delay, take 3 stars!
Topic Starter
Kami-senpai

DaxMasterix wrote:

SORRY FOR BIG DELAY ;-; 21 DAYS, I WAS SO FUCKING BUSY WITH EVERYTHING
Hi! M4M From my Queue! Make sure to select one of my maps!

Easy:
  1. 00:48:014 (2) - Why this have clap, since the rest of the simmilar notes doesn't
  2. 01:05:858 (1) - I don't feel soo good with this slider :S Also can be a little confusing for the newest players It's not that hard to follow .-.
  3. 01:07:622 (2) - This Slider isn't correctly.. Blanket I guess
  4. 02:29:780 (4) - Wow, I know this is dangerous (so close with the top) but It's also so closed with the previous object, Bad overlap, try moving it somewhere else
  5. 03:36:446 (1) - This object is placed too suddenly after the spinner, please,I think the solution is easy, make the spinner ends in 03:35:662
Normal:
  1. 00:25:465 (2,3,4,1,2) - Stacked objects are bad for Normal or Easy, but, Since you have an Easy this won't be a big problem, at least for me, try ask to someone else to know. (red guys) Lol, red guys. The other mods haven't said anything about it, so I'll leave it for now
  2. 00:41:348 (2) - This Slider breaks the flow with the next object, maybe you can do something like this Too boring. The shape is to spice it up, since the only real difference between this and easy is the change in flow
  3. 01:21:544 (1,2,3,1,2,3,4,5,1,2,3,4,1,2) - Whoahwaohahwaohwoawhao This pattern is out of difficulty in comparation with the diff,... Just my opinion but, This surely will be a rank problem.. or DQ'd reason.... I'll wait for more mods to say the same thing before changing
  4. 02:19:583 (1) - 2 Repeats in a 1/2 Slider are pretty unredeable for new players, please do something else, like 2 sliders Since the DS is there to help, I don't think it'll be a problem
  5. 02:48:210 (2,3) - This objects aren't correctly stacked.
  6. 03:50:563 (1) - Same as before (about the slider) Same as before
Hard:
  1. 00:52:132 (2,3,4,5,6) - This pattern is a bit outplaced IMO
  2. 01:40:956 (1) - Ctrl+G Maybe (? But symmetry ;-;
  3. 03:05:661 (1) - Ctrl+G Mayyyyybeee (? ^
  4. 04:02:524 (3) - Missed clap at the end of the slider, add it
  5. 04:03:505 (2) - this too
Insane:
  1. 02:07:623 (1) - Maybe this would be better like 3 sliders. No because there aren't three separate emphases within the sound
  2. 03:25:270 (5) - You Should silence the end of this slider
  3. 03:28:408 (5) - This too
Kisu~!
  1. 01:01:153 (1) - Move the last sliderpoint 1 grid to the right
  2. 03:23:898 (1) - Yeah, silence the end of every slider please, (like this slider obviously)
Well, that's all! Good luck with your map :D
Also, sorry one more time for the big delay, take 3 stars! Wah sugoi~! Thank you so much >.<
Thanks for the mod!
PatZar
wow another of me mapped this too :'(
Topic Starter
Kami-senpai

PatZar wrote:

wow another of me mapped this too :'(
Full size tho 0~0
Kayano

PatZar wrote:

wow another of me mapped this too :'(
Go and rank your tv size taiko plz, nice map i think

I've also mapped full size for about 2 mins (std), but didn't upload and would not be able to finish in months. Good luck on ranking this Kami-senpai

And tags don't need comma (,) should be removed
DaxMasterix
don't forget to kudosu :V
DeRandom Otaku
wow u mapped 5 diffs of 4 and a half minute song ;3; pliz teach me how to not be lazy

Btw the word "full" comes twice in tags , remove one ~
Topic Starter
Kami-senpai

DeRandom Otaku wrote:

wow u mapped 5 diffs of 4 and a half minute song ;3; pliz teach me how to not be lazy

Btw the word "full" comes twice in tags , remove one ~
I have no idea how i did it myself to be perfectly honest. Maybe I was possessed

And thank you! removed
neonat
Easy

00:03:113 (1,1,1) - maybe use drum whistle at the end of the sliders
00:32:720 (2) - this slider could look better? Especially that second curve
00:37:622 (1,2) - blanket?
00:54:878 (1,2,1,2,3) - this rhythm here in Easy is sorta out of place, I'd suggest something like this to make it more consistent (zoomed out to show the whole portion):
Could use some finishes on the start of some new combos like 01:21:545 (1) - 01:24:681 (1) - for example, too add more impact in the kiai
02:08:603 (1) - finish on slider start
03:33:308 (1,1) - in Easy give 4 beats of break between a spinner and the next object

Could use more consistency in NC

Some rhythms seems like it's there but kinda weird (kinda complex as it mostly follows vocals?) Might want to get more opinions of it

Good Luck
Topic Starter
Kami-senpai

neonat wrote:

Easy

00:03:113 (1,1,1) - maybe use drum whistle at the end of the sliders
00:32:720 (2) - this slider could look better? Especially that second curve
00:37:622 (1,2) - blanket?
00:54:878 (1,2,1,2,3) - this rhythm here in Easy is sorta out of place, I'd suggest something like this to make it more consistent (zoomed out to show the whole portion):
Could use some finishes on the start of some new combos like 01:21:545 (1) - 01:24:681 (1) - for example, too add more impact in the kiai
02:08:603 (1) - finish on slider start
03:33:308 (1,1) - in Easy give 4 beats of break between a spinner and the next object

Could use more consistency in NC

Some rhythms seems like it's there but kinda weird (kinda complex as it mostly follows vocals?) Might want to get more opinions of it

Good Luck
All fixed! Thank you!
Natsu
placeholder

General

  1. Unused hitsound drum-hitclap.wav
Extra

  1. 00:18:113 (2,3,4,1) - stream spacing its not equal, also it doesn't looks nice. Oh btw, there is not need for NC at 00:18:407 (1) -
  2. 00:38:996 (1) - the slider shape doesn't looks nice, also you're trying to do some blankets with 00:39:584 (2,3) -, the best is to do a 3 points S slider tho
  3. 01:02:721 (1,2) - blanket? this a regular problem in this map, try to use the approach circles of the previous or next object to archive a decent blanket.
  4. 01:15:270 (1,2,3,4,5) - other problem in this map is that some objects don't looks placed on purpose, but randomly, for example 01:15:270 (1,2,3,4,5) - I can't tell what kind of pattern it is, or what the pattern is doing to represent the music, it looks like random objects around, try to work more on patterning.
  5. 02:00:760 (5) - missing NC, I suppose
  6. 03:08:211 (1,2,3,4,5,6,7,8,9,10,11,12) - following the main melody of the song would fit better this calm part, the 1/4s even if they are in the music feels a bit out of place, you can try 1/4 sliders tho.
  7. Try to work in patterning, organization and visuals, actually the rhythm is mostly nice, but the map design isn't that great, also the organization of objects is lost at several place.
Insane

  1. all its going nice until 00:10:760 (1,2,3,4) - it looks like you got out of space in the editor and then you forced the objects like that.
  2. 00:19:388 (3,4,5,6,7,9) - try to blanket this?
  3. 00:29:780 (1) - ending sliders on strong beats when you are following the instruments isn't nice, .
  4. 01:03:309 (3,1) - This looks super bad compared to the rest of the map, overlapping things is fine, but be sure to overlap them in a way that looks intended, for example you should stack the body and tail perfectly 01:03:309 (3,1) - to make them looks kinda nice.
  5. 01:15:270 (1,3) - again overlaps like this one basically kill the design of your map, try to clean up them a bit, a good way of doing this is by checking the map with lower AR.
  6. 01:24:682 - your NC should be here according to the music, basically you have a wrong rhythm there
  7. 01:24:682 (1) - you are separating this the same, but the gaps in the time line are different, this is really confuse to play
  8. 01:54:486 (1) - 04:02:917 (1) - 04:04:486 (1) - same as 00:29:780 (1) -
  9. 03:02:133 (2,3,4,6) - they are too close each other and doesn't looks nice, visually talking
  10. 03:53:506 (1,3) - overlap again, it doesnt look intended and that's why it looks bad
  11. 04:01:544 (1,2,3,4,5,6,7) - when you trying to do polygon patterns use the tool to make them perfect
Hard

  1. spacing is too short and make objects looks almost overlapped 00:05:073 (6,7,8,9) -
  2. 00:42:133 (4,1) - be careful with overlaps, in this case the stack leniency in 00:42:916 (1,2,3) - make 1 to overlap 00:42:133 (4) -
  3. 00:56:838 (2,3) - again the spacing is too shoort
  4. 01:04:094 (1,3) - the overlap doesn't looks nice, I strongly suggest you to try something else here.
  5. 01:18:995 (3,1) - this one looks better, but stack the tail and body properly
  6. 01:21:545 (1,2) - blanket is a bit off, if you care about design go and check them around every diff.
  7. 01:59:191 (1,3) - again a overlap, I think your diffs really need some cleanse from this tiny things
  8. 02:11:740 (1) - this slider shape looks bad, I suggest you to try something else that looks better.
  9. 03:23:898 (1,2) - overlap

Normal

  1. 02:44:489 (1) - unsnapped
  2. 02:44:486 (1) - ^
  3. 04:14:100 (1) - ^
  4. 04:14:100 (1) - ^
  5. 02:16:250 (1) - offscreen
  6. 00:12:524 (1,2,3,4,1,2,3,4,1,1,1) - 1. too much circles 2. the straigh patterns are not easy to aim 3. the combo spams + antijumps is not something that you usually see in a normal diff, usually I'd agree with this things in different patterns, but all this in the same pattern make this part so hard to play for a normal diff.
  7. 01:08:995 (1,1,1,1) - combo spam doesn't work that nice on normal diffs
  8. 01:40:367 (1,1,1) - ^
  9. 02:27:426 (1,2,3,1) - try to avoid some overlaps? I mean the ones due to the spacing are fine, but all this slider bodys overlapped doesn't looks nice, also can be confused for a normal diff, there are more similar in this diff
Easy

  1. 04:15:073 (2,3) - spacing
  2. 01:04:094 (2,1) - overlap, be careful since its an easy diff.
I think you still can work on this, anyways GL
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