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Gregory Semenov - Fly Theme 12

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josh1024
From the queue:

I don't agree with your aesthetic style, but the rest of the map is ok I guess.
btw gonna mod E and N anyways they look like they need modding.

Easy
  1. 00:19:857 (2,1) 1 could've blanketed 2 better.
  2. 00:24:057 (3,6) overlap.
  3. 00:33:657 (4,5,1) these are slightly too far apart.
  4. 01:00:057 (1,2) slightly too close together.
  5. 01:16:857 (1) if this were 1 beat longer it would fit ranking criteria better.
  6. 01:31:257 (4,1) now 4 is just nah. improve the curve of 4, at least make it blanket 1.
  7. 02:14:457 (1) make this 1/2 beat longer, ending on a white tick. I don't see the point of emphasizing that red tick.
Normal
  1. 00:32:457 (4,1) make 4 blanket 1 better.
  2. 01:03:057 (2,4) overlap.
  3. 01:09:657 (1,2,3,4) just make them parallel.
  4. 01:32:457 (5,6,7) fix the gap size.
  5. 02:11:757 (6,1) too far apart.
  6. 02:16:257 (4) extend 1 beat or add a circle after. it's best to end a song on a white tick.
Hard
Not gonna mention newcombos cuz you probably haven't read the previous mod yet.
  1. 00:10:557 (1,1) - 00:15:657 (3,4) - 00:17:457 (2,3) large gap but 00:13:257 (3,4) no large gap. keep it consistent.
  2. 01:02:457 (1,2,3,4,5,6,7,8,9,10) you DO know you could just use ctrl+Shift+F right?
  3. 01:03:807 (10) it's best to change things (ex. directions) on a white tick so make 9 on the corner instead.
  4. 01:04:857 (1,2,3,4,5,6,7,8,9) just saying this kind of use of variation is close to unrankable.
  5. 01:21:057 (4,1) map the blank.
  6. 01:37:857 (7,1,2) 2 should be emphasized but 1 has larger gap before it.
  7. 02:16:257 (1,2,3) same as in Normal.
Insane
You basicly made this a Hard except higher CS. Similar visuals, similar stream in kiai, etc., these's no point going over once more.
Same things apply: consider improving the aesthetics and check for unintended emphasis (ex. gap size, new combo).
Topic Starter
Rubiha
[Normal]
01:16:257 (7,8) - Maybe these should follow the path the other circles are going in, it might be confusing for new players
Looks pretty good to me!
- Looks pretty good to me! ;-)

[Hard]
00:55:257 (6) - NC
01:03:507 (8) - NC
01:08:307 (8) - NC
01:13:107 (8) - NC
02:01:407 (10) - NC
02:03:657 (7) - NC
02:05:907 (8) - NC
02:10:707 (8) - NC
Just large chunks of combos that should be reduced
- fix all
[Hyper]
The background seems a bit hard to look at.
00:21:507 (1,2,3,4) - Move this selection a bit so it stacks better with the slider at 00:20:757 (4)
01:00:957 (7) - NC
01:03:507 (8) - NC
01:05:907 (8) - NC
01:08:307 (8) - NC
01:10:707 (8) - NC
01:13:107 (8) - NC
01:15:507 (8) - NC
01:35:457 (1,2,3) - If this isn't intentionally curved - intentionally curved
01:58:707 (8) - NC
02:01:107 (8) - NC
02:03:507 (8) - NC
02:05:907 (8) - NC
02:08:307 (8) - NC
02:10:707 (8) - NC
02:13:107 (8) - NC
- fix all NC

Great map! Feels like it can be ranked soon.[/quote] - TY for mod <3
Topic Starter
Rubiha
josh1024

josh1024 wrote:

From the queue:

I don't agree with your aesthetic style, but the rest of the map is ok I guess.
btw gonna mod E and N anyways they look like they need modding.

Easy
  1. 00:19:857 (2,1) 1 could've blanketed 2 better. - did
  2. 00:24:057 (3,6) overlap. - fix
  3. 00:33:657 (4,5,1) these are slightly too far apart. - DAMN! Fixex. TY!
  4. 01:00:057 (1,2) slightly too close together. - thats why need more mods for maps. I really bliend. ty dude
  5. 01:16:857 (1) if this were 1 beat longer it would fit ranking criteria better. - fix here and in normal
  6. 01:31:257 (4,1) now 4 is just nah. improve the curve of 4, at least make it blanket 1. - little fix
  7. 02:14:457 (1) make this 1/2 beat longer, ending on a white tick. I don't see the point of emphasizing that red tick.
Normal
  1. 00:32:457 (4,1) make 4 blanket 1 better. - wont change this slider :)
  2. 01:03:057 (2,4) overlap. - fix
  3. 01:09:657 (1,2,3,4) just make them parallel. - nope
  4. 01:32:457 (5,6,7) fix the gap size. - fix
  5. 02:11:757 (6,1) too far apart. - man i want give you 1 more kudosu =) fix
  6. 02:16:257 (4) extend 1 beat or add a circle after. it's best to end a song on a white tick.
fix
Hard
Not gonna mention newcombos cuz you probably haven't read the previous mod yet.
  1. 00:10:557 (1,1) - 00:15:657 (3,4) - 00:17:457 (2,3) large gap but 00:13:257 (3,4) no large gap. keep it consistent. - |00:13:257 (3,4) no large gap| fix
  2. 01:02:457 (1,2,3,4,5,6,7,8,9,10) you DO know you could just use ctrl+Shift+F right? - yep. Little fix
  3. 01:03:807 (10) it's best to change things (ex. directions) on a white tick so make 9 on the corner instead. - change
  4. 01:04:857 (1,2,3,4,5,6,7,8,9) just saying this kind of use of variation is close to unrankable. - i try dont change it
  5. 01:21:057 (4,1) map the blank. - fix - FIX
  6. 01:37:857 (7,1,2) 2 should be emphasized but 1 has larger gap before it.
  7. 02:16:257 (1,2,3) same as in Normal.
fix
Insane
You basicly made this a Hard except higher CS. Similar visuals, similar stream in kiai, etc., these's no point going over once more.
Same things apply: consider improving the aesthetics and check for unintended emphasis (ex. gap size, new combo).- I try change this dif
GREAT mod! Really ty. <3 <3 <3
Shiratori
hard
00:22:107 (4,5) - i think is not easy to read if you laid them at the slidsr's end
00:33:657 (1,2,3) - PLZ lay 1 to the 00:32:457 (5) - slider's end
00:38:457 (1) - ^
00:41:307 (2,3) - i think is not easy to read if you laid them at the slidsr's end
00:43:857 (5) - ^^
01:02:457 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - too diffiucult
01:09:357 (8,2) - overlap
01:21:642 - why break here?
01:33:057 (7,2) - overlap

short mod
Topic Starter
Rubiha
Amamiya Kanade

Amamiya Kanade wrote:

hard
00:22:107 (4,5) - i think is not easy to read if you laid them at the slidsr's end - its fine :)
00:33:657 (1,2,3) - PLZ lay 1 to the 00:32:457 (5) - slider's end - fix
00:38:457 (1) - ^ fix
00:41:307 (2,3) - i think is not easy to read if you laid them at the slidsr's end its fine
00:43:857 (5) - ^^ - change place
01:02:457 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - too diffiucult - its okay =)
01:09:357 (8,2) - overlap - fix
01:21:642 - why break here? - coz little break - its good
01:33:057 (7,2) - overlap fix

short mod

ty for mod <3
Petal
This is for Hyper

SPOILER
00:18:507 - if you listen closer there is still a sound played on the blue tick , maybe blank it with this 00:16:857 (1,2,3,4,5) - but with slider at 00:18:657 (1) -

00:30:957 (1) - instead of placing NC here maybe here 00:31:257 (2) - on the stronger sound

00:35:457 (1) - instead of NC here try 00:36:057 (2) - here , on the stronger beat again

00:57:057 (6) - maybe just a normal slider and then stack the circle after it will be nicer, since the sound right now is played on the slider end


01:02:307 - there is still a sound on the blue tick , maybe you could link the streams together

01:03:507 (1) - instead of NC there , maybe on the white tick here 01:03:657 (2) - ( the same as 01:05:907 (1) - ) 8-)

01:04:707 - Again there is still a sound on the blue tick ( 01:07:107 - 01:09:507 - 01:11:907 - 01:14:307 - 01:16:707 - here aswell , maybe try to add slider so at least the slider end would blanket [there were also these on the other kiai parts just find them and take a look])

01:25:857 (1) - if you use NC there , you should use it here aswell 00:33:657 (1) -

01:33:657 (5) - NC

The map itself is OK!
Good luck!!~
I'll mod other diff if I have the time !
ShinodaYuu
Hi, from my queue

[Keller(Easy)]
00:33:657 (4) - Nc
00:49:257 (2) - Can be confiusing, rotate it or move closer to corner
00:50:457 (1) - Strong sounds here are on white ticks so you should change it to 1/1 slider and add a circle
01:43:257 (1) - Too much circles in a row
02:04:857 (1) - Change its shape
Really good diff imo
[Keller(Easy)]

[Blazer(Hard)]
00:10:557 (1,1) - Remove Nc
00:11:757 (6) - Add a finish hitsound here
00:13:257 (3,4) - Snap it as everything
00:13:557 (4) - Remove hitsound and add one on the end of 00:13:857 (5) (add a finish on the end of every combo, you can also add whistle on 2 before the last one as you did here 00:11:157 (4,5) )
00:15:057 (2) - https://osu.ppy.sh/ss/8742367
00:15:657 (3) - Snap it more from 2
00:19:257 (5) - Nc
00:20:457 (1) - Rewmove nc
00:21:357 (1) - Remove nc and add 00:21:657 (3)
00:22:857 (7) - Rotete it
00:23:757 (1,2,3,4,5,6,7) - This whole pattern should be changed
00:23:757 (1) - Remove nc and add 00:24:057 (2)
00:28:857 (7) - Nc
00:32:457 (5) - Too symetrical
00:42:657 (1) - Remove nc and add 00:43:257 (2)
00:47:457 (1) - ^ and add 00:48:057 (3)
00:51:957 (1) - ^ and add 00:52:857 (8)
00:53:757 (1) - Just remove this nc
01:03:507 (1) - Move nc to white tick (here and on other like this)
01:14:457 (1,2,3,4,5,6,7,8,9,10) - Also very unplayable
01:04:857 (1,2,3,4,5,6,7,8,9) - This pattern is very hard to read

I'm gonna stop here cause in the rest there are same mistakes. I did not write much about estethics but it also needs improvement
[Blazer(Hard)]

Good luck with your map :)
Topic Starter
Rubiha
Matha

- Matha - wrote:

This is for Hyper

00:18:507 - if you listen closer there is still a sound played on the blue tick , maybe blank it with this 00:16:857 (1,2,3,4,5) - but with slider at 00:18:657 (1) - wont change it

00:30:957 (1) - instead of placing NC here maybe here 00:31:257 (2) - on the stronger sound - fix

00:35:457 (1) - instead of NC here try 00:36:057 (2) - here , on the stronger beat again - fix

00:57:057 (6) - maybe just a normal slider and then stack the circle after it will be nicer, since the sound right now is played on the slider end
- its fine yep , but i wont change it

01:02:307 - there is still a sound on the blue tick , maybe you could link the streams together - long stream - bad idea

01:03:507 (1) - instead of NC there , maybe on the white tick here 01:03:657 (2) - ( the same as 01:05:907 (1) - ) 8-) - i pref use Mashed mod for NC The background seems a bit hard to look at.
00:21:507 (1,2,3,4) - Move this selection a bit so it stacks better with the slider at 00:20:757 (4)
01:00:957 (7) - NC
01:03:507 (8) - NC
01:05:907 (8) - NC
01:08:307 (8) - NC
01:10:707 (8) - NC
01:13:107 (8) - NC
01:15:507 (8) - NC
01:35:457 (1,2,3) - If this isn't intentionally curved, you can make it straight
01:58:707 (8) - NC
02:01:107 (8) - NC
02:03:507 (8) - NC
02:05:907 (8) - NC
02:08:307 (8) - NC
02:10:707 (8) - NC
02:13:107 (8) - NC


01:04:707 - Again there is still a sound on the blue tick ( 01:07:107 - 01:09:507 - 01:11:907 - 01:14:307 - 01:16:707 - here aswell , maybe try to add slider so at least the slider end would blanket [there were also these on the other kiai parts just find them and take a look]) - pref use little jumps

01:25:857 (1) - if you use NC there , you should use it here aswell 00:33:657 (1) - fix. ty :)

01:33:657 (5) - NC fix

The map itself is OK!
Good luck!!~
I'll mod other diff if I have the time !
ty for mod =)
Topic Starter
Rubiha
Milar001

Milar001 wrote:

Hi, from my queue

[Keller(Easy)]
00:33:657 (4) - Nc - fix
00:49:257 (2) - Can be confiusing, rotate it or move closer to corner - its fine
00:50:457 (1) - Strong sounds here are on white ticks so you should change it to 1/1 slider and add a circle - i really love my reverse slider :P
01:43:257 (1) - Too much circles in a row - fix
02:04:857 (1) - Change its shape - never
Really good diff imo
[Keller(Easy)]

[Blazer(Hard)]
00:10:557 (1,1) - Remove Nc - fix
00:11:757 (6) - Add a finish hitsound here - fix
00:13:257 (3,4) - Snap it as everything nope
00:13:557 (4) - Remove hitsound and add one on the end of 00:13:857 (5) (add a finish on the end of every combo, you can also add whistle on 2 before the last one as you did here 00:11:157 (4,5) ) - i anyway want rework HS later
00:15:057 (2) - https://osu.ppy.sh/ss/8742367 - really good. fix
00:15:657 (3) - Snap it more from 2 - nope
00:19:257 (5) - Nc - fix
00:20:457 (1) - Rewmove nc - fix
00:21:357 (1) - Remove nc and add 00:21:657 (3) - fix
00:22:857 (7) - Rotete it - did
00:23:757 (1,2,3,4,5,6,7) - This whole pattern should be changed - its my slyle :P
00:23:757 (1) - Remove nc and add 00:24:057 (2) - fix -
00:28:857 (7) - Nc - fix
00:32:457 (5) - Too symetrical - Bleep bloop, I am a robot. Eh, just kidding.
00:42:657 (1) - Remove nc and add 00:43:257 (2) - fix
00:47:457 (1) - ^ and add 00:48:057 (3) - fix
00:51:957 (1) - ^ and add 00:52:857 (8) - fix
00:53:757 (1) - Just remove this nc - fix
01:03:507 (1) - Move nc to white tick (here and on other like this) - read last mod
01:14:457 (1,2,3,4,5,6,7,8,9,10) - Also very unplayable - its fine
01:04:857 (1,2,3,4,5,6,7,8,9) - This pattern is very hard to read - i really want did it for me

I'm gonna stop here cause in the rest there are same mistakes. I did not write much about estethics but it also needs improvement
[Blazer(Hard)]

Good luck with your map :)

ty for mod! <3
Jonis221
Easy:
00:28:257 (3,1) - Blanket isn't perfect. 00:28:857 (1,2) - also blanket these sliders, if you don't know what mean, so it should look like this http://i.imgur.com/EsPnVzz.png
00:48:057 (1,2) - Parallel isn't perfect.
00:50:457 (1) - You could improve this slider.
00:54:057 (1) - Don't see point to do NC here I can suggest you to NC here 00:55:857 (3) -
01:04:857 (1,2,3,4) - To make this neater you can copy paste 1,2 into 3,4.
01:31:257 (4) - Again, make it symmetrical.
01:57:657 (1,2,1) - You can try to make this pattern symmetrical. Something like this http://i.imgur.com/Gyr5HC9.png
02:02:457 (1,1) - These sliders doesn't really symmetrical too, here's a guide on sliderwaves t/208596

Normal:
00:10:857 (4,5) - Same problem, improve this parallel.
00:12:057 (1,3) - ^
00:25:257 (6,7,8) - you can flow these notes somewhere else instead of stacking under previous slider end and it's a bit hard to read.
00:43:257 - I think you can make here repeat slider, just like you did here 00:48:057 (3) -
01:40:857 - ^
02:09:657 - ^
00:52:857 (6) - I don't think it's a good idea to put more than one time repeatable slider, plus it also hard to read. how about this rhythm http://i.imgur.com/A7sbUfu.png
01:50:457 (7) - ^
01:14:457 (1,2,3,4,5,6,7,8) - Try to add some variety here, not only circles.
01:33:657 (1) - Try to change positioning, to avoid overlap.
01:35:757 (4,5) - You can try blanket these, like you did here 00:41:757 (3,4) -
Ok, I hope this is was a bit helpful. :)
Topic Starter
Rubiha
EggsGone
Easy:
00:28:257 (3,1) - Blanket isn't perfect. 00:28:857 (1,2) - also blanket these sliders, if you don't know what mean, so it should look like this http://i.imgur.com/EsPnVzz.png - fix
00:48:057 (1,2) - Parallel isn't perfect. - fix
00:50:457 (1) - You could improve this slider. - hmm... fix?
00:54:057 (1) - Don't see point to do NC here I can suggest you to NC here 00:55:857 (3) - (fix did NC 00:54:657 (1) - here) :)
01:04:857 (1,2,3,4) - To make this neater you can copy paste 1,2 into 3,4. - did
01:31:257 (4) - Again, make it symmetrical. - little fix
01:57:657 (1,2,1) - You can try to make this pattern symmetrical. Something like this http://i.imgur.com/Gyr5HC9.png - nah. wont change it
02:02:457 (1,1) - These sliders doesn't really symmetrical too, here's a guide on sliderwaves t/208596 - i dont need symmetrical :)

Normal:
00:10:857 (4,5) - Same problem, improve this parallel. - same, i dont need parallel
00:12:057 (1,3) - ^ same, i dont need parallel
00:25:257 (6,7,8) - you can flow these notes somewhere else instead of stacking under previous slider end and it's a bit hard to read. - wont change it
00:43:257 - I think you can make here repeat slider, just like you did here 00:48:057 (3) - fix
01:40:857 - ^ - nope
02:09:657 - ^ - nope
00:52:857 (6) - I don't think it's a good idea to put more than one time repeatable slider, plus it also hard to read. how about this rhythm http://i.imgur.com/A7sbUfu.png - i really love my slider :(
01:50:457 (7) - ^ - ^
01:14:457 (1,2,3,4,5,6,7,8) - Try to add some variety here, not only circles. - i need 1 part like this on my map
01:33:657 (1) - Try to change positioning, to avoid overlap. - little fix :D
01:35:757 (4,5) - You can try blanket these, like you did here 00:41:757 (3,4) - i dont love blankets :D
Ok, I hope this is was a bit helpful. :)

Ty for mod! Gl mate <3
Yugu
hi from my q

Machpella (Hyper)
00:15:357 (3,3) - fix the stack
00:36:657 (2,3) - blanket
01:02:307 - miss sound
01:04:707 - ^
01:07:107 - ^
01:07:257 (4,5,6,7,8,9,10) - make them(slider's starting point) same ds , cuz player will not drag all slider to the end , the important thing is the starting point
01:09:507 - miss sound
01:09:657 (11) - NC
01:09:657 (11,12,13,14,15,16,17) - the sound same as ^^ but they almost stay in place not like ^^
01:11:907 - ^^^
01:12:057 (18) - NC
01:14:457 (25) - NC
01:14:307 - ^^^
01:16:707 - ^
01:59:907 - ^
02:00:057 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - i think you can use ctrl+shift+d or ctrl+shift+f to make a Circle
02:02:307 - ^^
02:04:707 - ^
02:07:107 - ^
02:09:507 - ^
02:11:907 - ^
02:14:307 - ^

Blazer (Hard)
pls fix the miss sound

why 00:13:557 (4,5) - 's ds is different from 00:13:257 (3,4) - , they are same rhythm
00:17:457 (2,3,4) - ^
00:16:557 (6,1) - 's ds same as 00:19:257 (1,2) - but 00:19:257 (1,2) - is 1/1
00:20:757 (5,1) - bad overlap
00:27:957 (5,6) - blanket
00:28:257 (6,2) - nazi overlap
00:30:957 (5,2,4) - you can try to make them become a equilateral triangle
00:40:857 (1,4) - nazi overlap
01:02:457 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - the long 100bpm's circle is not good in hard diff , cuz new player hard to hold it
01:04:857 (1,2,3,4,5,6,7,8,9) - pls , it s not suitable for new player . new player will hard to distinguish it
01:07:257 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - ^
01:35:457 (5,2,3) - nazi overlap
01:36:657 (3,4) - fix the blanket
01:55:557 (3,4,5,6) - make them like a rhombus

overall your map have so much meaningless overlap if you change them or make them meaningful and if your flow softer, your map will become very bueatiful :)

gl
Sharkie
[Terron]
Well, the first thing I see is that the map is really all mushed together. You really don't use a whole lot of the play field and that really make the structure and visuals really weird.
  1. 00:10:857 (4,5) - In my opinion, it would look better if these two were parallel.
  2. 00:16:857 (1,2,3,4,5,6) - Stuff like this... It's kinda hard to read for beginner players and makes for poor structure.
  3. 00:52:857 (6) - This could be really confusing for players. I would use this rhythm instead.
    01:50:457 (7) - Here as well.
  4. 01:15:657 (5,6,7,8) - Because the AR is so low, which it should be because its a Normal, this is really confusing to read.

[Blazer]
  1. 00:40:857 (1,4) - This overlap doesn't look good. I would move it down more.
  2. 00:50:157 (8,1) - This is great emphasis on the downbeat, however, it plays really weird. I would move 00:50:457 (1) - to x:81 y:196. I think that plays better while keeping the same idea you had.
  3. 01:04:857 (1,2,3,4,5,6,7,8,9) - This rhythm is super confusing, especially when you have the slider tail on snare hits 01:05:457 - like here.
  4. 01:21:657 - I don't think a break should be here, it doesn't really sound like there should be a break here. In addition, because this is a Hard diff, players don't really need a break for a relatively short song.
  5. 01:57:057 (8) - I would use this rhythm because of the percussion part.
Topic Starter
Rubiha
Yugu

Yugu wrote:

hi from my q

Machpella (Hyper)

00:15:357 (3,3) - fix the stack - fix
00:36:657 (2,3) - blanket - little fix?
01:02:307 - miss sound - i did it special (for all miss sounds)
01:04:707 - ^
01:07:107 - ^
01:07:257 (4,5,6,7,8,9,10) - make them(slider's starting point) same ds , cuz player will not drag all slider to the end , the important thing is the starting point - why not? I like how i did, but ty, mb i change it later
01:09:507 - miss sound
01:09:657 (11) - NC - fix
01:09:657 (11,12,13,14,15,16,17) - the sound same as ^^ but they almost stay in place not like ^^ - nut sure what you want, but i want rework all HS anyway.
01:11:907 - ^^^
01:12:057 (18) - NC - fix
01:14:457 (25) - NC - fix
01:14:307 - ^^^
01:16:707 - ^
01:59:907 - ^
02:00:057 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - i think you can use ctrl+shift+d or ctrl+shift+f to make a Circle - fix
02:02:307 - ^^
02:04:707 - ^
02:07:107 - ^
02:09:507 - ^
02:11:907 - ^
02:14:307 - ^

Blazer (Hard)pls fix the miss sound

why 00:13:557 (4,5) - 's ds is different from 00:13:257 (3,4) - , they are same rhythm
00:17:457 (2,3,4) - ^
00:16:557 (6,1) - 's ds same as 00:19:257 (1,2) - but 00:19:257 (1,2) - is 1/1
00:20:757 (5,1) - bad overlap - fix all first 21 sek on map
00:27:957 (5,6) - blanket - fix little
00:28:257 (6,2) - nazi overlap - fix =)
00:30:957 (5,2,4) - you can try to make them become a equilateral triangle - good idea, i like it, fix
00:40:857 (1,4) - nazi overlap - fix
01:02:457 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - the long 100bpm's circle is not good in hard diff , cuz new player hard to hold it - i try dont change it
01:04:857 (1,2,3,4,5,6,7,8,9) - pls , it s not suitable for new player . new player will hard to distinguish it - i will fight for this part
01:07:257 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - ^ i try dont change it
01:35:457 (5,2,3) - nazi overlap - fix
01:36:657 (3,4) - fix the blanket - fix
01:55:557 (3,4,5,6) - make them like a rhombus fix

overall your map have so much meaningless overlap if you change them or make them meaningful and if your flow softer, your map will become very bueatiful :)

gl

ty for mod (great hard mod btw <3), gl mate ;)
Topic Starter
Rubiha
Sharkie

Sharkie wrote:

[Terron]
Well, the first thing I see is that the map is really all mushed together. You really don't use a whole lot of the play field and that really make the structure and visuals really weird. - or great GachiGasm 8-)
  1. 00:10:857 (4,5) - In my opinion, it would look better if these two were parallel. - and again, i dont like parallel
  2. 00:16:857 (1,2,3,4,5,6) - Stuff like this... It's kinda hard to read for beginner players and makes for poor structure. - fix
  3. 00:52:857 (6) - This could be really confusing for players. I would use this rhythm instead. - wont change it
    01:50:457 (7) - Here as well. - ty :D
  4. 01:15:657 (5,6,7,8) - Because the AR is so low, which it should be because its a Normal, this is really confusing to read.
- i love add 1-2 hard part, in everydiff


[Blazer]
  1. 00:40:857 (1,4) - This overlap doesn't look good. I would move it down more. - fix in last mod
  2. 00:50:157 (8,1) - This is great emphasis on the downbeat, however, it plays really weird. I would move 00:50:457 (1) - to x:81 y:196. I think that plays better while keeping the same idea you had. - yes, its really good, ty. Fix
  3. 01:04:857 (1,2,3,4,5,6,7,8,9) - This rhythm is super confusing, especially when you have the slider tail on snare hits 01:05:457 - like here. i will fight for this part
  4. 01:21:657 - I don't think a break should be here, it doesn't really sound like there should be a break here. In addition, because this is a Hard diff, players don't really need a break for a relatively short song. - After a difficult battle, the pilot deserved little break ;-)
  5. 01:57:057 (8) - I would use this rhythm because of the percussion part. - hmm... hmm,,, yep i like it, i did it

ty for mod and thanks for the detailed explanations <3
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Blazer (Hard)]
Object at 00:16:557 - should be placed at: [188, 145] currently at: [189, 144] to move in line with slider at time 00:16:857 -
Object at 00:41:307 - should be placed at: [152, 290] currently at: [153, 291] to move in line with slider at time 00:40:857 -
Object at 00:41:457 - should be placed at: [152, 290] currently at: [153, 291] to move in line with slider at time 00:40:857 -
Object at 00:46:257 - should be placed at: [326, 155] currently at: [327, 156] to move in line with slider at time 00:46:857 -
Object at 01:56:157 - should be placed at: [99, 130] currently at: [96, 127] to blanket slider body at time 01:56:457 -

[Keller (Easy)]
Object at 00:57:657 - should be placed at: [114, 96] currently at: [115, 95] to move in line with slider at time 00:58:857 -
Object at 01:38:457 - should be placed at: [362, 138] currently at: [363, 139] to move in line with slider at time 01:37:257 -
Object at 01:54:657 - should be placed at: [361, 303] currently at: [360, 302] to move in line with slider at time 01:55:257 -

[Machpella (Hyper)]
Object at 00:29:457 - should be placed at: [281, 138] currently at: [280, 137] to move in line with slider at time 00:30:057 -
Object at 01:15:357 - should be placed at: [176, 115] currently at: [177, 116] to move in line with slider at time 01:14:757 -
Object at 01:15:657 - should be placed at: [126, 213] currently at: [127, 214] to move in line with slider at time 01:15:957 -
Object at 02:11:157 - should be placed at: [227, 95] currently at: [226, 94] to move in line with slider at time 02:10:857 -

[Terron (Normal)]
Object at 00:10:257 - should be placed at: [198, 99] currently at: [199, 98] to move in line with slider at time 00:09:657 -
Object at 00:12:057 - should be placed at: [241, 159] currently at: [240, 160] to move in line with slider at time 00:11:457 -
Object at 00:43:257 - should be placed at: [385, 161] currently at: [382, 161] to blanket slider body at time 00:42:357 -
Object at 01:40:557 - should be placed at: [453, 199] currently at: [455, 202] to blanket slider body at time 01:39:957 -
Object at 01:48:057 - should be placed at: [303, 173] currently at: [304, 174] to move in line with slider at time 01:48:357 -
Object at 02:10:557 - should be placed at: [120, 228] currently at: [121, 229] to move in line with slider at time 02:10:857 -

I hope I didn't malfunction!
Topic Starter
Rubiha
Arphimigon

Arphimigon wrote:

Results given in [x, y] formats

[Blazer (Hard)]
Object at 00:16:557 - should be placed at: [188, 145] currently at: [189, 144] to move in line with slider at time 00:16:857 - fix
Object at 00:41:307 - should be placed at: [152, 290] currently at: [153, 291] to move in line with slider at time 00:40:857 - fix
Object at 00:41:457 - should be placed at: [152, 290] currently at: [153, 291] to move in line with slider at time 00:40:857 - fix
Object at 00:46:257 - should be placed at: [326, 155] currently at: [327, 156] to move in line with slider at time 00:46:857 - fix
Object at 01:56:157 - should be placed at: [99, 130] currently at: [96, 127] to blanket slider body at time 01:56:457 - fix

[Keller (Easy)]
Object at 00:57:657 - should be placed at: [114, 96] currently at: [115, 95] to move in line with slider at time 00:58:857 - fix
Object at 01:38:457 - should be placed at: [362, 138] currently at: [363, 139] to move in line with slider at time 01:37:257 - fix
Object at 01:54:657 - should be placed at: [361, 303] currently at: [360, 302] to move in line with slider at time 01:55:257 - fix

[Machpella (Hyper)]
Object at 00:29:457 - should be placed at: [281, 138] currently at: [280, 137] to move in line with slider at time 00:30:057 - fix
Object at 01:15:357 - should be placed at: [176, 115] currently at: [177, 116] to move in line with slider at time 01:14:757 - fix
Object at 01:15:657 - should be placed at: [126, 213] currently at: [127, 214] to move in line with slider at time 01:15:957 - fix
Object at 02:11:157 - should be placed at: [227, 95] currently at: [226, 94] to move in line with slider at time 02:10:857 - fix

[Terron (Normal)]
Object at 00:10:257 - should be placed at: [198, 99] currently at: [199, 98] to move in line with slider at time 00:09:657 - fix
Object at 00:12:057 - should be placed at: [241, 159] currently at: [240, 160] to move in line with slider at time 00:11:457 - fix
Object at 00:43:257 - should be placed at: [385, 161] currently at: [382, 161] to blanket slider body at time 00:42:357 - fix
Object at 01:40:557 - should be placed at: [453, 199] currently at: [455, 202] to blanket slider body at time 01:39:957 - fix
Object at 01:48:057 - should be placed at: [303, 173] currently at: [304, 174] to move in line with slider at time 01:48:357 - fix
Object at 02:10:557 - should be placed at: [120, 228] currently at: [121, 229] to move in line with slider at time 02:10:857 - fix

I hope I didn't malfunction!

ty for great mode! Really ty mate <3
- titan
hi, nm from my queue

easy

SPOILER
00:14:457 (1,2) - make the curve on these stronger for better blanket
00:24:057 (1) - move this more to the right. the slider body is really close to the circle and compared to the rest of the map it's out of place
00:25:257 (2,1) - imperfect blanket
01:10:857 (3,1) - bad blanket
01:46:257 (2,3) - slightly off
02:07:257 (1,2) - same thing as at the start
normal

SPOILER
00:10:857 (4,5) - these aren't parallel
00:39:057 (2,3) - blanket
00:51:657 (4,5) - ^
01:39:957 (4,1) - ^

cool map. good luck!
Topic Starter
Rubiha
titan

- titan wrote:

hi, nm from my queue

easy

00:14:457 (1,2) - make the curve on these stronger for better blanket - fix
00:24:057 (1) - move this more to the right. the slider body is really close to the circle and compared to the rest of the map it's out of place - fix
00:25:257 (2,1) - imperfect blanket - fix
01:10:857 (3,1) - bad blanket - little fix
01:46:257 (2,3) - slightly off - little fix
02:07:257 (1,2) - same thing as at the start - idk why, but wont change it
normal

00:10:857 (4,5) - these aren't parallel - wont parallel
00:39:057 (2,3) - blanket - i try change it, but after 5m, i back 2 first version
00:51:657 (4,5) - ^ - fix
01:39:957 (4,1) - ^ - fix

cool map. good luck!

ty for mode. Gl dude :)
CucumberCuc
Привет

[Easy]
00:15:657 (2,1,2) может стоить поменять слайдер и круги местами? просто на слайдере нет тех звуков что на 00:09:657 (1) - 00:12:057 (1) - 00:14:457 (1), а вот на кругах они уже есть
00:24:057 (1,1) исправить их стак?
01:56:457 (4,1) проверь дистанцию

[Normal]
00:19:857 (1,2,3) немного странно что ты расположил тут стак, правда ты можешь это и оставить, но мне кажется можно заменить например круги на такой слайдер
00:24:657 (4,5,7,8) можно попробовать заменить на это
00:38:157 (1) подвинь немного направо и вниз для лучшей дистанции
01:09:657 (1) может слайдер передвинуть на x:334 y:328 чтобы у него была дистанция как у следующих слайдеров его цвета?
01:14:457 (1,2,3,4,5,6,7,8) я думаю играющим на normal ну или почти новичкам будет немного трудно нажимать столько кругов подряд
01:31:257 (1,2,3,4) что и выше, можно попробовать сделать это:
01:33:057 (6,7) из-за стака у них не лучшая дистанция
01:43:257 (1,2,3,4,5) что и двумя секциями выше, можно так-же сделать это:
01:55:257 (1,2,1) проверь дистанцию
02:02:457 (1,2,3,4,5,6,7,8) не, ну столько кругов для normal - это чересчур и даже сложно для этой сложности

[Hard]
00:10:257 (2,3,4) вроде разницы между тиками нет и музыка не изменилась сильно, но почему тогда 3 и 4 стоят далеко? мне кажется такое подходит если только прошлый и новый объекты будут с разными цветами комбо ну или можно сделать как следующие объекты и первый слайдер отдалить от второго объекта
00:27:357 (3,4,5) может сделать немного дугу?
00:41:457 (3,4,5) проверь дистанцию
00:51:057 (3,4,5) странная дистанция

[Hyper]
01:21:357 я не до конца понял, но что тут делает этот звук? он, как по мне, очень тут неуместен
01:59:457 (6) подвинь немного вниз чтобы было лучше flow и можно сделать круги 5 и 7 + 4 и 8 на одном уровне
02:00:057 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) проверь перекрытия и дальность между кругами
Topic Starter
Rubiha
CucumberCuc
[quote="CucumberCuc"]Привет

[Easy]
00:15:657 (2,1,2) может стоить поменять слайдер и круги местами? просто на слайдере нет тех звуков что на 00:09:657 (1) - 00:12:057 (1) - 00:14:457 (1), а вот на кругах они уже есть - сделал
00:24:057 (1,1) исправить их стак? - исправил
01:56:457 (4,1) проверь дистанцию - как по мне с такой паузой 1.4 дистанс снапа вместо 0.9 это норм, но все таки изи дифа, так что я переделал на 0.9

[Normal]
00:19:857 (1,2,3) немного странно что ты расположил тут стак, правда ты можешь это и оставить, но мне кажется можно заменить например круги на такой слайдер - попробовал сделать слайдер, но мне больше нравится как играется стак в том месте.
00:24:657 (4,5,7,8) можно попробовать заменить на это - Взял на заметку, может быть поменяю, нужно будет дома посмотреть.
00:38:157 (1) подвинь немного направо и вниз для лучшей дистанции - сделал
01:09:657 (1) может слайдер передвинуть на x:334 y:328 чтобы у него была дистанция как у следующих слайдеров его цвета? - сделал
01:14:457 (1,2,3,4,5,6,7,8) я думаю играющим на normal ну или почти новичкам будет немного трудно нажимать столько кругов подряд - знаю, но как и 1 паттерн в хард дифе, я попробую не менять его, по личный причинам.
01:31:257 (1,2,3,4) что и выше, можно попробовать сделать это: - сделал
01:33:057 (6,7) из-за стака у них не лучшая дистанция - поменял место
01:43:257 (1,2,3,4,5) что и двумя секциями выше, можно так-же сделать это: - не буду менять
01:55:257 (1,2,1) проверь дистанцию - проверил, поменял
02:02:457 (1,2,3,4,5,6,7,8) не, ну столько кругов для normal - это чересчур и даже сложно для этой сложности - учту

[Hard]
00:10:257 (2,3,4) вроде разницы между тиками нет и музыка не изменилась сильно, но почему тогда 3 и 4 стоят далеко? мне кажется такое подходит если только прошлый и новый объекты будут с разными цветами комбо ну или можно сделать как следующие объекты и первый слайдер отдалить от второго объекта - начало мапы, я подумал так проще в темп войти, да и просто нравится. Возможно поменяю
00:27:357 (3,4,5) может сделать немного дугу? - не :)
00:41:457 (3,4,5) проверь дистанцию - пофиксил
00:51:057 (3,4,5) странная дистанция - да тут вообще косяк страшный, спс, исправил

[Hyper]
01:21:357 я не до конца понял, но что тут делает этот звук? он, как по мне, очень тут неуместен - Кто не понял, тот поймет (с)
01:59:457 (6) подвинь немного вниз чтобы было лучше flow и можно сделать круги 5 и 7 + 4 и 8 на одном уровне - пофиксил
02:00:057 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) проверь перекрытия и дальность между кругами - пофиксил

Огромное спасибо, за мод. Думаю я потом еще пересмотрю много вещей в hard дифе
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