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Skytree - Duet

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Topic Starter
Deppyforce

Neutral wrote:

M4M post
[Insane]The circle at 00:16:996 seems like it's just not at the right spot. It sounds a lot better when placed here 00:16:951
I'm not sure if there is some bpm changes around this part of the map or not, but it just sounds like its off the way it is now. Kind of the same issue with the hard dif the slider just seems like it ends at the wrong time and maybe at 00:16:951 try listen with 25% playback, its obviously already correct

from 00:35:206 to 00:35:452 the two circles seem like it would fit better if it was just a slider
same deal from 01:53:895 to 01:54:141 the two circles seem like it should be just one slider theres 1/2 strong instruments in the background there so ye

The volume of the hitsounds are always at 100% I was thinking that in the beginning of the song up until after the spinner you could have it at a lower % because the beginning isn't as powerful as the rest of the song.
pretty sure i did said hitsound is wip in the map desc, well its finished now

I feel a bit bad for not being able to mod this as good as your mod but everything in your map seems clean and flows nicely and is fun to play
thanks anyway
Topic Starter
Deppyforce
doubleposted
woops
Ayyri
a
General:

Nice song.
All diffs are really easy. ;; But It fits for such a calming song. Good job.

Easy:

This flows nicely.

Normal:

This also flows nicely.

Hard:

This also flows nicely.

Insane:

This also flows nicely.

Please go get this ranked.
Topic Starter
Deppyforce
i will get it ranked for sure dont worry
thanks
Naxess
From Queue

Easy
SPOILER
  1. 00:36:190 (1) - This spinner is both short and makes the next measure empty. Plus the map has enough spinners as it is. I'd suggest doing something like this:
    00:37:665

    01:39:387 (1) - This one sort of does the same thing.
  2. Compare 00:22:420 with 01:41:108 , the beginning of these sections are inconsistent, consider removing the spinner like my previous suggestion did.
  3. Very well mapped, I can see this getting ranked.

Normal
SPOILER
  1. Considering that you have an easy difficulty, you should try making the normal difficulty at a decent step between easy and hard. I'd suggest aiming for a SR of 1.95, since it's the middle of 1.14 and 2.76.
  2. 00:10:702 (1,2) - Bad flow. Generally only combos should have these kinds of flow changes. Plus it's offbeat so a sharp turn like this wouldn't be justified either way imo. At least not in normal or easy.
  3. 01:05:207 (3) - Inconsistency with previous combo 01:03:240 (3)
  4. 01:11:601 (5) - I think this part has a lot more potential than just being a repeating slider. Try something like this:

    01:15:535 (4) - ^
  5. 01:19:469 (4) - How about this (there's a lot of repeats around here, so this would add to variety):

    01:31:272 (4) - ^
  6. 01:11:109 (4) - Make 1/2 slider
    01:17:010 (5) - ^
    01:30:289 (2,3) - ^
    01:34:715 (2) - ^
    01:44:552 (4) - ^
  7. 01:13:076 (6,7,1) - I would not recommend stacking this much because it makes things very easy, since there's no need to move your mouse cursor. Spreading even one of them out will increase the difficulty and differentiate normal from easy better. Right now they're quite similar, difficulty-wise.
    01:18:978 (2,3,4) - ^
    01:28:814 (4,5,1) - ^
  8. 01:14:551 (2,3) - This part could be done like this:

    01:24:388 (6,7) - ^
    01:35:207 (3) - ^
  9. 01:25:863 (2) - Do it like 01:10:125 (2,3,4) for consistency (with the 1/2 slider as well).
  10. 01:39:388 (1) - Like mentioned in easy, these spinners shouldn't be here. They're both sudden and cause an empty measure.
    01:41:847 (1) - Here, for example, this measure begins offbeat because of the spinner. It would be a lot better if it were to begin on the downbeat, which the spinner currently ends on, instead.
    01:38:158 (3,4,5) - Also I feel like the part before the spinner could use some work. 01:38:649 - should be clickable for example. It'll be even easier to map when the spinner isn't there, I'm sure.

The normal difficulty could use some work in my opinion, but the mapset is definitely ranking material. Good luck! :)
Topic Starter
Deppyforce

Naxess wrote:

From Queue

Easy
SPOILER
  1. 00:36:190 (1) - This spinner is both short and makes the next measure empty. Plus the map has enough spinners as it is. I'd suggest doing something like this: i'd say spinner prioritize more in that area since the instruments part is obviously stronger than the upcoming part
    00:37:665

    01:39:387 (1) - This one sort of does the same thing. blank kiai sucks so nop
  2. Compare 00:22:420 with 01:41:108 , the beginning of these sections are inconsistent, consider removing the spinner like my previous suggestion did. same
  3. Very well mapped, I can see this getting ranked.

Normal
SPOILER
  1. Considering that you have an easy difficulty, you should try making the normal difficulty at a decent step between easy and hard. I'd suggest aiming for a SR of 1.95, since it's the middle of 1.14 and 2.76. i understand that the sr here should be bigger, but i think its currently fine. since the normal here is a nice merge from easy -> hard in terms of rhythm imo, (like easy use no 1/2s, normal use some 1/2s, and hard use 1/2s the whole map.
    if its really the issue though i will DELETE THE EASY DIFF. since the normal is below 2 star, i actually dont have to have the easy diff. i just added it after the normal diff bcuz i think its good thing to have more diffs, so i could delete the easy to fix the gaps difference issue
  2. 00:10:702 (1,2) - Bad flow. Generally only combos should have these kinds of flow changes. Plus it's offbeat so a sharp turn like this wouldn't be justified either way imo. At least not in normal or easy. lol its fine
  3. 01:05:207 (3) - Inconsistency with previous combo 01:03:240 (3) kinda fixed
  4. 01:11:601 (5) - I think this part has a lot more potential than just being a repeating slider. Try something like this: that thing is in hard diff and im merging between ez / nm / hd here

    01:15:535 (4) - ^
  5. 01:19:469 (4) - How about this (there's a lot of repeats around here, so this would add to variety): made 1/1 + 1/2 instead

    01:31:272 (4) - ^
  6. 01:11:109 (4) - Make 1/2 slider maybe will do these later, but will keep for now bcuz the 1/2 train might be too long if do so
    01:17:010 (5) - ^
    01:30:289 (2,3) - ^
    01:34:715 (2) - ^
    01:44:552 (4) - ^
  7. 01:13:076 (6,7,1) - I would not recommend stacking this much because it makes things very easy, since there's no need to move your mouse cursor. Spreading even one of them out will increase the difficulty and differentiate normal from easy better. Right now they're quite similar, difficulty-wise. but stacking before the slider is too hard also ;; that patterns for advanced+ diffs
    01:18:978 (2,3,4) - ^
    01:28:814 (4,5,1) - ^
  8. 01:14:551 (2,3) - This part could be done like this: will keep for now cuz that thing look like a diff spike

    01:24:388 (6,7) - ^
    01:35:207 (3) - ^
  9. 01:25:863 (2) - Do it like 01:10:125 (2,3,4) for consistency (with the 1/2 slider as well). okay
  10. 01:39:388 (1) - Like mentioned in easy, these spinners shouldn't be here. They're both sudden and cause an empty measure. since these things repeats on 1/4 and you can only curve those slider once in normal diff, spinner would be best imo
    01:41:847 (1) - Here, for example, this measure begins offbeat because of the spinner. It would be a lot better if it were to begin on the downbeat, which the spinner currently ends on, instead.
    01:38:158 (3,4,5) - Also I feel like the part before the spinner could use some work. 01:38:649 - should be clickable for example. It'll be even easier to map when the spinner isn't there, I'm sure. will keep anyways since beginners can follow vocals better than cues in the background

The normal difficulty could use some work in my opinion, but the mapset is definitely ranking material. Good luck! :)
thanks for modding!!
pretty nice mod imo
Underforest


Hi, M4M from my queue~
Reminder: https://osu.ppy.sh/s/438919

General
  • Nothing
Easy
  1. 01:43:075 (1,1) - Blanket?
Normal
  1. 00:17:264 (1) - Unspanned start spinner
  2. 00:26:108 - Note here?
  3. 00:41:846 - Circle here, so it follows the vocal (て)
  4. 00:55:616 - Same (ぼ)
Hard
  1. HP:5
  2. 00:36:190 (1) - Not nice. Try (slider) (slider) (circle)
  3. 01:05:944 (1) - Same
  4. 01:39:387 (2) - Same
  5. 01:54:879 (1) - Same
Insane
  1. HP:7
  2. Seems okay!

Very nice PP map! GL :)
Narcissu
nice song ><
Topic Starter
Deppyforce

Underforest wrote:



Hi, M4M from my queue~
Reminder: https://osu.ppy.sh/s/438919

General
  • Nothing
Easy
  1. 01:43:075 (1,1) - Blanket? ok
Normal
  1. 00:17:264 (1) - Unspanned start spinner it supposed to start on blue cuz the vocals actually starts there
  2. 00:26:108 - Note here? ok
  3. 00:41:846 - Circle here, so it follows the vocal (て) ok
  4. 00:55:616 - Same (ぼ) ok
Hard
  1. HP:5 made it 5.5
  2. 00:36:190 (1) - Not nice. Try (slider) (slider) (circle) no change cuz trying to make gap between normal -> hard small since normal has kinda low sr
  3. 01:05:944 (1) - Same
  4. 01:39:387 (2) - Same
  5. 01:54:879 (1) - Same
Insane
  1. HP:7 will keep for now cuz the pp
  2. Seems okay!

Very nice PP map! GL :)
thanks!!

Narcissu wrote:

nice song ><
yeah ikr ><
Lumin
Ok Hidari got me to make m4m for you, lets get started

[Easy]
  1. why are you adding timing points to those ticks in sliders to silence them by 10%, useless imo and takes a lot of time + it has snare in song so why does it have to be silenced ad btw you don't do it on the tick that's coming when slider goes back
  2. 00:30:288 (1,2) - Blanket is not perfect
  3. 00:40:124 (1) - This is the only slider in the entire map that has an angle with two anchors. Maybe think about replacing it or adding more simular sliders throughout the map
  4. 01:05:698 (1) - this just doesn't feel good. Doesn't fit imo, because song doesn't have anything strong in that beat
  5. 01:15:534 (3,4,1) - this spacing between these notes looks a bit unequal (1 and 4 has bigger jump), I think you should move 1 a bit
  6. 01:25:370 (1) - looks bad here imo, I'd move a bit left explanation why it looks bad imo
  7. 01:54:879 (1) - I'd make this point to other way, it does out of the screen pretty much and pls make it end to that beat where spinner starts, feels random and doesn't fit if it ends at that red tick
[Normal]
  1. This is almost a same than easy with just a bit smaller circles, you could have done it like 2 star map (spread 1.14 -> 1.6 -> 2.76 -> 3.96) 2 star normal would fit better
  2. 00:10:567 (1) - imperfect blanket, last anchor to x:312 y:160
  3. 00:12:845 (3) - imperfecteness aplies to this too
  4. 00:39:142 (1) - if you're following vocals here, it doesn't I don't like this placement, placing it one beat earlier and making it repeat feels better imo
  5. 01:05:206 (3,4) - these feels pretty random, you're following vocals through the whole map and then suddenly instruments for 1.6 star map it might be confusing to beginner
  6. 01:17:379 (1) - a bit imperfect blanket
  7. 01:38:158 (3,4,5) - 5 and 4 just doesn't flow with 3, adapt out of the slider badly imo, I'd atleast put 4 on the same y-coordinate as 2
  8. 01:50:698 - why no note?? It needs one (01:52:666 (4) - here is note)
  9. 01:54:879 (1) - same here at the sliderending
[Hard]
  1. I didn't like the stacking all the time in this map
  2. 00:03:201 (3,4,5,6) - 00:07:487 (3,4,5,6) - stacking feels laaameee, please do something even to another one
  3. 00:08:290 (6,1) - really small imperfecteness in blanket
  4. 00:11:237 (2) - flipping vertically would look imo
  5. 00:12:308 (4,5,1,2,3,4) - staaacks
  6. 00:16:594 (4) - most random sliderend ever, please make it last till spinner start and put spinner after it
  7. 00:27:338 (3,4,5,6) - stacks drains the interenst in this map
  8. 00:33:485 (5) - too low imo
  9. 00:36:190 (1) - why is this white-blue-red-blue-white it should be white-red-white-red-white, that just sounds so random
  10. 00:52:420 (3,4,5,6,7) - if you're trying to make a square, it failed. Make a proper one (00:53:157 (6) - prev 1.23x next 1.41x tells me enough that it's imperfect)
  11. 00:59:674 (1) - bit imperfect blanket
  12. 01:05:944 (1) - okay here it follows song in the right way
  13. 01:05:944 (1) - I like this map from here on :)
  14. 01:54:879 (1) - same here as here 00:36:190 (1) -
  15. and same at the ending 00:36:190 (1) - what is this note following?!
[Insane]
  1. 00:16:996 (1) - what's the story of this note? It doesn't follow anything (atleast anything strong enough to map)
  2. 01:56:969 (1) - here atleast you put that note in that beat
  3. OKay that's all its a really great map and it flows nicely and I had fun playing it points for that!
That's my mod, gonna shoot one kudosu because that mod on Insane was a bit short :)
Good luck getting rank!
Topic Starter
Deppyforce

Lumin wrote:

Ok Hidari got me to make m4m for you, lets get started

[Easy]
  1. why are you adding timing points to those ticks in sliders to silence them by 10%, useless imo and takes a lot of time + it has snare in song so why does it have to be silenced ad btw you don't do it on the tick that's coming when slider goes back its changing slidertick sounds to snare sounds u
  2. 00:30:288 (1,2) - Blanket is not perfect it is
  3. 00:40:124 (1) - This is the only slider in the entire map that has an angle with two anchors. Maybe think about replacing it or adding more simular sliders throughout the mapnot necessary
  4. 01:05:698 (1) - this just doesn't feel good. Doesn't fit imo, because song doesn't have anything strong in that beat downbeat + enhance spinner impact
  5. 01:15:534 (3,4,1) - this spacing between these notes looks a bit unequal (1 and 4 has bigger jump), I think you should move 1 a bit doesnt matter cuz i use ds
  6. 01:25:370 (1) - looks bad here imo, I'd move a bit left explanation why it looks bad imo its straight flow its fine
  7. 01:54:879 (1) - I'd make this point to other way, it does out of the screen pretty much and pls make it end to that beat where spinner starts, feels random and doesn't fit if it ends at that red tick i made it so the spinners impact doesnt feelempty before spinner also theres sound on red tick
[Normal]
  1. This is almost a same than easy with just a bit smaller circles, you could have done it like 2 star map (spread 1.14 -> 1.6 -> 2.76 -> 3.96) 2 star normal would fit better like i replyed before, i'd delete easy if i have to
  2. 00:10:567 (1) - imperfect blanket, last anchor to x:312 y:160 changed to something else
  3. 00:12:845 (3) - imperfecteness aplies to this too ^
  4. 00:39:142 (1) - if you're following vocals here, it doesn't I don't like this placement, placing it one beat earlier and making it repeat feels better imo need 2 beat recovery time in normal
  5. 01:05:206 (3,4) - these feels pretty random, you're following vocals through the whole map and then suddenly instruments for 1.6 star map it might be confusing to beginner dominant
  6. 01:17:379 (1) - a bit imperfect blanket k
  7. 01:38:158 (3,4,5) - 5 and 4 just doesn't flow with 3, adapt out of the slider badly imo, I'd atleast put 4 on the same y-coordinate as 2 not necessary but fine
  8. 01:50:698 - why no note?? It needs one (01:52:666 (4) - here is note) too long 1/2 train
  9. 01:54:879 (1) - same here at the sliderending zxz
[Hard]
  1. I didn't like the stacking all the time in this map
  2. 00:03:201 (3,4,5,6) - 00:07:487 (3,4,5,6) - stacking feels laaameee, please do something even to another one u just dont know how stacking rhythm works
  3. 00:08:290 (6,1) - really small imperfecteness in blanket k
  4. 00:11:237 (2) - flipping vertically would look imo intentional
  5. 00:12:308 (4,5,1,2,3,4) - staaacks u just dont get my intention here. 6 1/2 jumps in a row is hard for such slow part
  6. 00:16:594 (4) - most random sliderend ever, please make it last till spinner start and put spinner after it do u have ears cuz theres no note on downbeat
  7. 00:27:338 (3,4,5,6) - stacks drains the interenst in this map the simpler the better
  8. 00:33:485 (5) - too low imo same ds + paralleling
  9. 00:36:190 (1) - why is this white-blue-red-blue-white it should be white-red-white-red-white, that just sounds so random listen to the song carefully before complaining next time
  10. 00:52:420 (3,4,5,6,7) - if you're trying to make a square, it failed. Make a proper one (00:53:157 (6) - prev 1.23x next 1.41x tells me enough that it's imperfect) k
  11. 00:59:674 (1) - bit imperfect blanket its blanketing 6
  12. 01:05:944 (1) - okay here it follows song in the right way
  13. 01:05:944 (1) - I like this map from here on :)
  14. 01:54:879 (1) - same here as here 00:36:190 (1) - zxcx
  15. and same at the ending 00:36:190 (1) - what is this note following?! zxzxxz
[Insane]
  1. 00:16:996 (1) - what's the story of this note? It doesn't follow anything (atleast anything strong enough to map) how is this not strong enough
  2. 01:56:969 (1) - here atleast you put that note in that beat zxcxz
  3. OKay that's all its a really great map and it flows nicely and I had fun playing it points for that!
That's my mod, gonna shoot one kudosu because that mod on Insane was a bit short :)
Good luck getting rank!
zxzx
_handholding
hi m4m

Easy
00:30:288 (1,2) - a bit nazi but the blanket could do with a bit of tweaking
01:05:698 (1) - Shouldnt this have a hitsound on it? It's really really quiet, almost inaudible

Normal
00:33:731 (6,7,1) - I think these would look nicer and flow better if you had these in a curve http://puu.sh/oejVQ/2535903aef.jpg
00:46:027 (1,2) - Make these the same shape..? they are similar sounds after all
01:05:452 (4) - , I think its better to delete this note because the sound is very minor and these nothing coming after it
01:09:387 (2) - If youre mapping this note shouldnt you map the note at 01:08:895 as well? How about turning 01:08:650 (1) - into a 1/2 reverse slider
01:43:322 (3,4,5,1) - I feel like the curve could be made to look better. What do you think? ---> http://puu.sh/oekiI/a9a969dfc3.jpg

Hard
01:56:600 (2) - The hitsound is very quiet as well as the beat its on.
01:54:879 (1) - I think having this as long slider like on your easy and normal diff would still work as you've mapped the same sound with the rhythm with these sliders 01:52:911 (1,2,3,4) -

Insane
00:16:996 (1) - Isnt this really misleading?
00:27:338 (3) - This should be 2 circles imo especially since you've made 00:27:829 (4,5) 2 circles
01:39:141 (1) - I know its on the downbeat but I think its better to delete this NC

I hope this mod was useful in anyway. GL!
Topic Starter
Deppyforce

Kisses wrote:

hi m4m

Easy
00:30:288 (1,2) - a bit nazi but the blanket could do with a bit of tweaking too nazi but moved a bit
01:05:698 (1) - Shouldnt this have a hitsound on it? It's really really quiet, almost inaudible no? not strong enough to add any hitsounds imo

Normal
00:33:731 (6,7,1) - I think these would look nicer and flow better if you had these in a curve http://puu.sh/oejVQ/2535903aef.jpg okay
00:46:027 (1,2) - Make these the same shape..? they are similar sounds after all ok
01:05:452 (4) - , I think its better to delete this note because the sound is very minor and these nothing coming after it nuu feels empty to have bigger than 1/1 gap before spinner imo
01:09:387 (2) - If youre mapping this note shouldnt you map the note at 01:08:895 as well? How about turning 01:08:650 (1) - into a 1/2 reverse slider oki
01:43:322 (3,4,5,1) - I feel like the curve could be made to look better. What do you think? ---> http://puu.sh/oekiI/a9a969dfc3.jpg tried


Hard
01:56:600 (2) - The hitsound is very quiet as well as the beat its on. its quiet so it shouldnt be loud? lol
01:54:879 (1) - I think having this as long slider like on your easy and normal diff would still work as you've mapped the same sound with the rhythm with these sliders 01:52:911 (1,2,3,4) - nah imo this should be a bit more intense than those diffs

Insane
00:16:996 (1) - Isnt this really misleading? made spacing a lil bit bigger xd
00:27:338 (3) - This should be 2 circles imo especially since you've made 00:27:829 (4,5) 2 circles okay
01:39:141 (1) - I know its on the downbeat but I think its better to delete this NC deleted the one on red tick instead

I hope this mod was useful in anyway. GL!
thanks!
-Atri-
Hachi Hachi :o
Topic Starter
Deppyforce

KuranteMelodii wrote:

Hachi Hachi :o
:o :o :o :o
kunka
Hi.
From my Q~
Insane

  1. 00:16:996 (1) - No problem. However, I think that the placement of sudden blue tick becomes the factor to provoke a mistake. Would you change the 00:16:593 (5) - to the 1/2 slider? It also becomes the vocal follow.
  2. 00:17:263 (1) - The sound does not break off. I recommend that I lengthen it to 00:22:219 -
  3. 00:25:739 - There is a sound. Would you add a circle?
  4. 00:53:895 (1) - finish (all diff)
  5. 01:04:960 (1) - I think that NC is not necessary.
  6. 01:13:444 - I recommend that I pick up a sound here. Would you add a circle?
  7. 01:14:674 - or 01:14:920 - ^
  8. 01:16:395 - or 01:16:641 - ^
  9. 01:29:182 - ^
  10. 01:32:624 - ^
  11. 01:35:083 - ^
  12. 01:36:067 - ^
  13. 01:37:051 - ^
  14. 01:37:542 - ^
  15. 01:48:484 (4) - unsnap error (end point)
  16. 01:51:190 (2,4) - I recommend curve (blanket).
  17. 01:56:969 (1) - finish?

    I think that notes of kiai time is easy to make rhythm of the triple. Please examine it.
    I think that the flow is good overall.
Hard

  1. 00:17:263 (1) - It is the same as insane diff. 00:21:951 - end point.
  2. 00:06:951 (2) - I recommend curve (blanket)
  3. 01:48:484 (4) - unsnap error (end point)
  4. 00:54:387 (3,4,5,6,1) - I think that you can make clean symmetry. http://puu.sh/ofUl8.jpg

    It is map of I preference. gj
Normal

  1. 00:17:264 (1) - It is the same as insane diff. 00:21:415 - end point.
  2. 00:55:616 (2,3) - It kinda flows are acute angles. Would you change to gentle it? For example http://puu.sh/ofVvT.jpg
  3. 01:13:076 (6,7,1) - I can't recommend stack of the triple. I recommend that I change the (6,7) to the 1/2 slider.
  4. 01:18:978 (2,3,4) - ^
  5. 01:20:206 (5) - When you adopt the above, I recommend that I change it to the 2circle. Such a feeling 01:10:125 (2,3,4) -
  6. 01:28:814 (6,7,1) - It's the same as the above.
  7. 01:36:683 (4,5,1) - ^
Easy


  1. fine.
nice song! I was healed lol GL ;)
B r o k e n
My Modding Queue

Normal
00:17:264 (1) - can go a bit longer, well not so sure actually, but I feel like it can haha
00:38:649 space here sounds weird, this is where vocal starts back up too, I suggest a fix here
01:05:452 (4) - not needed
01:39:387 (1) - spin should start on 5 instead, but you can keep this as it is to your liking


Hard
check ai mod for one snapping issue
00:16:594 (4) - you can end it on the white tap
00:17:263 (1) - spin seems like it can go a bit more vocal doesn't end yet
00:06:951 (2) - bend this slider?
00:36:190 (1) - this is....weird to me, I suggest change it to following piano, pretty much like 00:51:928 (1,2,3,4,5,6,7) -
01:05:944 (1) - weird too......change to follow vocal?
01:39:141 (1) - a long slower slider might be better....but if this is to your liking keep it as it is
01:51:437 (3) - even this out with 01:50:945 (1) - ?
01:54:879 (1) - weird....


Insane
AI Mod for one snapping Issue
00:16:996 (1) - weird, I suggest remove, make 00:16:593 (5) - into a full beat slider
00:17:263 (1) - seems like it can go a bit longer, next white or red tab
01:04:960 (1) - NC not needed
01:32:010 (3,4,5) - bad flow, but may be fine because of slow BMP
01:53:895 (3,4) - 2 single isn't really needed, I suggest the slider instead

hope this helped :D
Topic Starter
Deppyforce

kunkakunkakunkakunka wrote:

Hi. hi
From my Q~
Insane

  1. 00:16:996 (1) - No problem. However, I think that the placement of sudden blue tick becomes the factor to provoke a mistake. Would you change the 00:16:593 (5) - to the 1/2 slider? It also becomes the vocal follow. ok
  2. 00:17:263 (1) - The sound does not break off. I recommend that I lengthen it to 00:22:219 - but im following vocals here cuz i think its clearer
  3. 00:25:739 - There is a sound. Would you add a circle? cant really hear it myself so no
  4. 00:53:895 (1) - finish (all diff) ok
  5. 01:04:960 (1) - I think that NC is not necessary. deleted
  6. 01:13:444 - I recommend that I pick up a sound here. Would you add a circle? but all 1/4 triplets sounds are almost inaudible imo, would be bad if i map them even though i cant really hear them
  7. 01:14:674 - or 01:14:920 - ^
  8. 01:16:395 - or 01:16:641 - ^
  9. 01:29:182 - ^
  10. 01:32:624 - ^
  11. 01:35:083 - ^
  12. 01:36:067 - ^
  13. 01:37:051 - ^
  14. 01:37:542 - ^
  15. 01:48:484 (4) - unsnap error (end point) ok
  16. 01:51:190 (2,4) - I recommend curve (blanket). ok
  17. 01:56:969 (1) - finish? ok

    I think that notes of kiai time is easy to make rhythm of the triple. Please examine it.
    I think that the flow is good overall.
Hard

  1. 00:17:263 (1) - It is the same as insane diff. 00:21:951 - end point. same
  2. 00:06:951 (2) - I recommend curve (blanket) ok
  3. 01:48:484 (4) - unsnap error (end point) fixed
  4. 00:54:387 (3,4,5,6,1) - I think that you can make clean symmetry. http://puu.sh/ofUl8.jpg ok

    It is map of I preference. gj
Normal

  1. 00:17:264 (1) - It is the same as insane diff. 00:21:415 - end point.same
  2. 00:55:616 (2,3) - It kinda flows are acute angles. Would you change to gentle it? For example http://puu.sh/ofVvT.jpg its straight i think its fine
  3. 01:13:076 (6,7,1) - I can't recommend stack of the triple. I recommend that I change the (6,7) to the 1/2 slider. i think its fine
  4. 01:18:978 (2,3,4) - ^
  5. 01:20:206 (5) - When you adopt the above, I recommend that I change it to the 2circle. Such a feeling 01:10:125 (2,3,4) -
  6. 01:28:814 (6,7,1) - It's the same as the above.
  7. 01:36:683 (4,5,1) - ^
Easy


  1. fine. :3
nice song! I was healed lol GL ;)

B r o k e n wrote:

My Modding Queue

Normal
00:17:264 (1) - can go a bit longer, well not so sure actually, but I feel like it can haha ended on next white
00:38:649 space here sounds weird, this is where vocal starts back up too, I suggest a fix here its fine its a gap like that cuz normal needs recovery after spinner
01:05:452 (4) - not needed ok
01:39:387 (1) - spin should start on 5 instead, but you can keep this as it is to your liking tis intentional


Hard
check ai mod for one snapping issue fixed in kunkas mod
00:16:594 (4) - you can end it on the white tap theres no sound on that
00:17:263 (1) - spin seems like it can go a bit more vocal doesn't end yet same
00:06:951 (2) - bend this slider? fixed in kunkas mod
00:36:190 (1) - this is....weird to me, I suggest change it to following piano, pretty much like 00:51:928 (1,2,3,4,5,6,7) - no piano is way weaker there
01:05:944 (1) - weird too......change to follow vocal? no ;w;
01:39:141 (1) - a long slower slider might be better....but if this is to your liking keep it as it is ;w;
01:51:437 (3) - even this out with 01:50:945 (1) - ? not necessary
01:54:879 (1) - weird.... zxzxzx


Insane
AI Mod for one snapping Issue fixed in kunkas mod
00:16:996 (1) - weird, I suggest remove, make 00:16:593 (5) - into a full beat slider no sound on downbeat pls
00:17:263 (1) - seems like it can go a bit longer, next white or red tab same
01:04:960 (1) - NC not needed fixed in kunkas mod
01:32:010 (3,4,5) - bad flow, but may be fine because of slow BMP its fine lol
01:53:895 (3,4) - 2 single isn't really needed, I suggest the slider instead yes it is to make rhythm more interesting cuz circles are following piano

hope this helped :D
thank you both for modding!
FCL
สวัสดี
  • [I]
  1. 00:13:380 (3) - suggest to add whistle since it good fit with vocal
  2. 00:16:996 (6) - ^ but now the bell sound may be good for that
  3. oh dude, I really don't like that you missed good places for whistles in all of 00:22:420 - 00:38:157 part, so I recommend add some whistles there:
    00:22:420 (1) - w
    00:23:157 (4) - w on head
    00:24:387 (1) - w
    00:24:633 (2) - w on head
    00:25:124 (3) - w on head
    00:26:354 (1) - w on head
    00:26:846 (2) - w on head
    00:28:321 (1,2,3,4) - w's on heads
    00:30:288 (1) - w
    00:31:026 (4) - w on head
    00:32:256 (1) - w
    00:32:993 (4) - w on head
    00:34:223 (1,2) - w's on heads
    00:35:206 (3) - w
    00:35:698 (5) - w on head
    00:37:665 (5) - w on tail
  4. 00:38:157 (1) - w on head
  5. 00:38:649 (2) - w on tail. You also can you this template throughout this section cuz the song has piaon at these beats
  6. 00:49:960 (1,5) - claps on these circles are feel good imo
  7. 01:04:960 (5,6) - the flow looks like shit since he straight. something like 335 195 maybe?
  8. 01:05:698 (1,2,3,4,5,6) - they feels hard, maybe increase spacing between? http://puu.sh/ogHgk/27aa09caf6.jpg
  9. 01:20:452 (5,6) - the flow a bit looks like pain ass, 88 248 placement looks a lot better
  10. 01:41:108 - same as before aout hs's

  • [H]
  1. 00:36:190 (1) - Looks too simple, try this rhythm instead lol http://puu.sh/ogHz7/0c48a2cc13.jpg
  2. 01:05:944 (1) - ^ try something similar

  • [N]
  1. 00:12:309 (2) - weird flow I guess, move to 255 248 pls
  2. 00:47:993 (2) - just don't like since they located too closer, also flow can be uncormfortable for beginners. maybe move 00:47:993 (2) - to 381 217?
  3. 01:24:388 (6,7) - maybe two 1/2 slider insted? I feel they will fit more correct with rhythm

  • [E]
  1. 00:17:263 (1) - end to 00:20:344?? Since needed 4 white tick to map next patterns in easy diffs

Good luck a thanks for pp!
Topic Starter
Deppyforce

FCL wrote:

สวัสดี hi
  • [I]
  1. 00:13:380 (3) - suggest to add whistle since it good fit with vocal no xd
  2. 00:16:996 (6) - ^ but now the bell sound may be good for that ok
  3. oh dude, I really don't like that you missed good places for whistles in all of 00:22:420 - 00:38:157 part, so I recommend add some whistles there: lol added all also add to the part ater the kiai and used hitsound copier to copy to all diffs xd
    00:22:420 (1) - w
    00:23:157 (4) - w on head
    00:24:387 (1) - w
    00:24:633 (2) - w on head
    00:25:124 (3) - w on head
    00:26:354 (1) - w on head
    00:26:846 (2) - w on head
    00:28:321 (1,2,3,4) - w's on heads
    00:30:288 (1) - w
    00:31:026 (4) - w on head
    00:32:256 (1) - w
    00:32:993 (4) - w on head
    00:34:223 (1,2) - w's on heads
    00:35:206 (3) - w
    00:35:698 (5) - w on head
    00:37:665 (5) - w on tail
  4. 00:38:157 (1) - w on head yes
  5. 00:38:649 (2) - w on tail. You also can you this template throughout this section cuz the song has piaon at these beats yes
  6. 00:49:960 (1,5) - claps on these circles are feel good imo ok + also added to next combo
  7. 01:04:960 (5,6) - the flow looks like shit since he straight. something like 335 195 maybe? idk i think its fine might change later
  8. 01:05:698 (1,2,3,4,5,6) - they feels hard, maybe increase spacing between? http://puu.sh/ogHgk/27aa09caf6.jpg no, at this ar ppl might think these are 1/2 like the previous 7 -> 1 jump imo
  9. 01:20:452 (5,6) - the flow a bit looks like pain ass, 88 248 placement looks a lot better no it destroy mai stacking concept here
  10. 01:41:108 - same as before aout hs's same

  • [H]
  1. 00:36:190 (1) - Looks too simple, try this rhythm instead lol http://puu.sh/ogHz7/0c48a2cc13.jpg teh simpler the better / also the
    instruments are equal this way
  2. 01:05:944 (1) - ^ try something similar zxzzxc

  • [N]
  1. 00:12:309 (2) - weird flow I guess, move to 255 248 pls ok fine even tho it makes no different cuz there are both up and down pointing sliders
  2. 00:47:993 (2) - just don't like since they located too closer, also flow can be uncormfortable for beginners. maybe move 00:47:993 (2) - to 381 217? changed to parallel slider instead i hope its fine
  3. 01:24:388 (6,7) - maybe two 1/2 slider insted? I feel they will fit more correct with rhythm ok

  • [E]
  1. 00:17:263 (1) - end to 00:20:344?? Since needed 4 white tick to map next patterns in easy diffs fixed even tho i think its fine cuz this is low bpm

Good luck a thanks for pp!
thank mr fcl i never thought of hitsounding instruments before cuz lazy
ReneePrower
Like I told you IRC, really sorry I couldn't put together an effective mod. :cry: The map looks really good, from my PoV; I left two stars. GL on ranking! :)
Topic Starter
Deppyforce
thanks for the stars
Gaia
nice song O:

[Easy]
00:43:567 (2) - maybe change into 1/2 slider and move it 1/2 earlier
01:21:436 (1) - this is pretty sharp owo try this instead? http://puu.sh/om7zR/1014756078.jpg

[Normal]
00:25:863 (6,7) - slider would flow better
00:33:731 (6,7) - might as well change this if u did above
00:46:027 (1,2,3,4,5,6) - this is normal! o:
00:51:929 (3) - there really isnt a point in the slidertick anymore, u can make into 1/1 + circle
01:13:076 (6,7) - 01:18:978 (2,3) - i'd recommend changing this into a slider cuz its easier to play
01:41:847 (1) - might wanna check for gap rankablility if u havent already cuz this is cutting it close imo
01:44:552 (4,5) - slider?

theres no need for so many 3/2 slider repeats imo, easy is easy enough XD

[Hard]
00:16:594 (4) - i think timing is a bit off here, the piano is earlier
00:17:263 (1) - spinner can be extended to 00:21:951 -
00:38:649 (2) - so u can map the snare
00:40:124 (1) - 00:42:092 (1) - ^
and same on 01:08:403 (4) - 00:58:690 (4) - 00:59:797 (1) - etc.
01:08:403 (4) - clap

there are a lot of 1/2 continuous circles x...x

[Insane]
00:16:594 (5,6) - same as hard i think ur timing needs to be checked
01:08:403 (4) - clap

cs4 for pp farm pls
idrk but u might wana be careful of the accelerated spacings esp on ur circle jumps cuz sometimes they're hard to hit if u do it often
and u those vocal sliders that skip drums x...x
otherwise cool stuff

good luck have fun!
Topic Starter
Deppyforce

Gaia wrote:

nice song O:

[Easy]
00:43:567 (2) - maybe change into 1/2 slider and move it 1/2 earlier no 1/2 using here or it'll make gap between ez -> normal even smaller (its small already ;c
01:21:436 (1) - this is pretty sharp owo try this instead? http://puu.sh/om7zR/1014756078.jpg i think its fine ;;

[Normal]
00:25:863 (6,7) - slider would flow better ok
00:33:731 (6,7) - might as well change this if u did above ok
00:46:027 (1,2,3,4,5,6) - this is normal! o: might chnage later but will keep for now cuz lazy
00:51:929 (3) - there really isnt a point in the slidertick anymore, u can make into 1/1 + circle ok
01:13:076 (6,7) - 01:18:978 (2,3) - i'd recommend changing this into a slider cuz its easier to play nope stack on head should be fairly ez
01:41:847 (1) - might wanna check for gap rankablility if u havent already cuz this is cutting it close imo i hope its fine cuz the bpm
01:44:552 (4,5) - slider? nu too ez

theres no need for so many 3/2 slider repeats imo, easy is easy enough XD

[Hard]
00:16:594 (4) - i think timing is a bit off here, the piano is earlier its on 1/8 but im mepping vocals
00:17:263 (1) - spinner can be extended to 00:21:951 - no i end the thing at the end of vocals
00:38:649 (2) - so u can map the snare no should be easier than insaen
00:40:124 (1) - 00:42:092 (1) - ^
and same on 01:08:403 (4) - 00:58:690 (4) - 00:59:797 (1) - etc.
01:08:403 (4) - clap k

there are a lot of 1/2 continuous circles x...x

[Insane]
00:16:594 (5,6) - same as hard i think ur timing needs to be checked asfsa
01:08:403 (4) - clap k

cs4 for pp farm pls i can hddt fc with this cs asdf
idrk but u might wana be careful of the accelerated spacings esp on ur circle jumps cuz sometimes they're hard to hit if u do it often but this is insaen
and u those vocal sliders that skip drums x...x i think it sfine cuz mapping drum is boring
otherwise cool stuff

good luck have fun!
thanks!
Lily Bread
M4M from queue

[Easy]
fine

[Normal]
00:24:141 - try to replace - 00:23:896 (3) - with a 1/2 slider? here is a strong music.
00:31:765 (3) - ^
01:11:354 - ^ , and it's kiai part, it's highly recommended to map like this.

[Hard]
00:36:190 (1) - this is very weird. we can rarely see this pattern in recent maps because it's weird to play. a common method is something like this. sliders that end at blue tick is quite OK for a Hard diff.
01:05:944 (1) - ^
01:39:387 (2) - ^
01:54:879 (1) - ^

[Insane]
it's good to me.

a good mapset and good music.
good luck
Topic Starter
Deppyforce

Lily Bread wrote:

M4M from queue

[Easy]
fine

[Normal]
00:24:141 - try to replace - 00:23:896 (3) - with a 1/2 slider? here is a strong music. too long 1/2 train imoo
00:31:765 (3) - ^
01:11:354 - ^ , and it's kiai part, it's highly recommended to map like this. ok fine since kiai should be harder

[Hard]
00:36:190 (1) - this is very weird. we can rarely see this pattern in recent maps because it's weird to play. a common method is something like this. sliders that end at blue tick is quite OK for a Hard diff. i think its even harder bcuz of this gap http://puu.sh/oqvCb/8ded6390b9.jpg ppl that play this diff cant tell the difference imoo
01:05:944 (1) - ^
01:39:387 (2) - ^
01:54:879 (1) - ^

[Insane]
it's good to me.

a good mapset and good music.
good luck
thanks
- Frontier -


From my modding queue

blue text mean my comment :D


[Easy]
01:21:436 (1) - not perfectly blanket 01:20:944 (4). move to 184|56 for a perfectly blanket

[Normal]
Plzzzz 8-)

[Hard]
Why you use DS all map :cry:
00:10:701 (1,2,3) - kinda wierd pattern :o
00:28:321 (1) - IMO you should ctrl+g this note ;)

[Insane]
01:07:665 (1,2,3,4,5,6,7,8) - TOO HARD :cry: :cry: UNDTABLE 100%
01:41:846 (4) - imo ctrl+g is better flow

Very good map :cry: :cry: Take my star :D
Good luck !!
P A N
[Insane]
  1. 00:16:996 (6) - I actually knew what you did here but tbh, well I testplayed this and this note really plays weird. you follow vocal all the way but just only this circle. my suggestion is:
    1. remove it
    2. remove it and extended slider to end there because vocal still stretch to there. (I prefer this)
    argh now I can see why. you already did this on hard diff but it's fine if both diff the same tbh, as long as it's good to play.
  2. 00:02:665 (2) - I also suggest you to curve this to blanket with previous one if you have no good reason to make straight slider. for better flow ofc.
  3. 00:28:321 (1,2) - I would make this bigger spacing or 00:29:305 (3,4) shorter. please keep in mind that 3,4 is weaker than 1,2.
  4. 00:36:190 (1,2,3,4,5) - no finish on head? that's sad. if you think it's too loud, you could reduce volume. wait what? you added here 01:05:944 (2,3,4,5,6)
  5. 01:25:124 (4,1) - holy shit, so far. I don't mind that but I think 4 is not suppose to be that far because it's not that stronger than 2 to 3.
  6. 01:54:879 (1,2,3,4,5) - ok now you didn't add. damn
  7. beginning till first spinner, annoying sliderslide.
  8. 00:27:338 (3) - doesn't this supposed to have whistle?
[Hard]
  1. nothing to say, neat diff.
[Normal]
  1. 00:12:844 (1) - you add NC per two stanza so remove this one.
  2. 01:03:732 (1) - remove, damn.
  3. 01:50:944 (1) - aaa
  4. 01:52:911 (8,1) - switch NC.
  5. OD 4.5? so the spread will be 1.5 - 1.5 - 1.5 - 1.5
[Easy]
  1. 00:12:844 (3) - can't you just make it symmetry. around 112|33
  2. 00:47:993 (2,3) - red tick to white tick circle is so cruel to beginner. nvm.
  3. 01:19:468 (3) - again? it this intentional? around 187|339
  4. 01:23:403 (3,4) - 1/2 reverse slider? this diff lacks of 1/2 imo.
reminding: if you change hitsound or something that must apply to all diff, do it. good map good song good luck.
Topic Starter
Deppyforce

- Frontier - wrote:



From my modding queue

blue text mean my comment :D


[Easy]
01:21:436 (1) - not perfectly blanket 01:20:944 (4). move to 184|56 for a perfectly blanket x:181 cuz 184 is off

[Normal]
Plzzzz 8-)

[Hard]
Why you use DS all map :cry: lazy
00:10:701 (1,2,3) - kinda wierd pattern :o pls
00:28:321 (1) - IMO you should ctrl+g this note ;) no rip ds cuz if i do that then i have to do jump on similar things the whole map

[Insane]
01:07:665 (1,2,3,4,5,6,7,8) - TOO HARD :cry: :cry: UNDTABLE 100% yes it is dtable
01:41:846 (4) - imo ctrl+g is better flow its acutally intentional to flow with NEXT notes instead of 123

Very good map :cry: :cry: Take my star :D ;d
Good luck !!

P A N wrote:

[Insane]
  1. 00:16:996 (6) - I actually knew what you did here but tbh, well I testplayed this and this note really plays weird. you follow vocal all the way but just only this circle. my suggestion is:
    1. remove it
    2. remove it and extended slider to end there because vocal still stretch to there. (I prefer this)
    argh now I can see why. you already did this on hard diff but it's fine if both diff the same tbh, as long as it's good to play. kk changed to 2
  2. 00:02:665 (2) - I also suggest you to curve this to blanket with previous one if you have no good reason to make straight slider. for better flow ofc. yes
  3. 00:28:321 (1,2) - I would make this bigger spacing or 00:29:305 (3,4) shorter. please keep in mind that 3,4 is weaker than 1,2. i think it plays better if its same like this idk
  4. 00:36:190 (1,2,3,4,5) - no finish on head? that's sad. if you think it's too loud, you could reduce volume. wait what? you added here 01:05:944 (2,3,4,5,6) lol fixed
  5. 01:25:124 (4,1) - holy shit, so far. I don't mind that but I think 4 is not suppose to be that far because it's not that stronger than 2 to 3. 4 -> 1 is same ds (well 0.03x bigger) as the start of first kiai i think its fine
  6. 01:54:879 (1,2,3,4,5) - ok now you didn't add. damn added
  7. beginning till first spinner, annoying sliderslide. might fix later but i dont think its that necessary and lazy so not now
  8. 00:27:338 (3) - doesn't this supposed to have whistle? k
[Hard]
  1. nothing to say, neat diff.
thank mr pan

[Normal]
  1. 00:12:844 (1) - you add NC per two stanza so remove this one. ok
  2. 01:03:732 (1) - remove, damn. ok
  3. 01:50:944 (1) - aaa ok
  4. 01:52:911 (8,1) - switch NC. wat i dont see any 8
  5. OD 4.5? so the spread will be 1.5 - 1.5 - 1.5 - 1.5 ok
[Easy]
  1. 00:12:844 (3) - can't you just make it symmetry. around 112|33 k
  2. 00:47:993 (2,3) - red tick to white tick circle is so cruel to beginner. nvm. should b fine ive seen it before
  3. 01:19:468 (3) - again? it this intentional? around 187|339 will keep this cuz looks fine to me
  4. 01:23:403 (3,4) - 1/2 reverse slider? this diff lacks of 1/2 imo. yes its lack of 1/2 cuz normal is too ez
reminding: if you change hitsound or something that must apply to all diff, do it. good map good song good luck.
thanks for modding xd
Lily Bread
OD7.5 is too high for a 112-122 BPM's song imo...
Topic Starter
Deppyforce
i think its fine cuz the spread is 1.5 + 1.5 + 1.5 + 1.5 also keeping for pp aswell
Lasse
m

[general]
00:16:594 - idk if it's just the vocals and piano being weird, but piano is really late here and also seems a bit before 00:16:996 -
might require another timing section around 00:16:058 - until the second section. not really sure though
at 00:17:531 - then it seems really off, and even if it's only a spinner, if you map a section it needs proper timing

00:36:559 (2,3,4,5) - hol y my ears. you might want to use a weaker finish for those, even if they all ahve strong cymbals the current hitsounding is extremely noisy => keep current default soft finish on 1 and put weaker ones (just replace the normal finish with a custom one or sth) on the others
01:05:944 (2) - same here, might also add some soft whistle or sth for piano here ------ 01:39:387 - 01:54:879 -

why does the chorus use no whistles at all, feels a bit empty to only have claps
clap usage seems a bit weird in general http://i.imgur.com/1j4clot.jpg same color = mostly same drums in the song
but you put claps 2-3-4 and then nothing on 1 for most parts

[insane]
why ar8.5 lo, circles are already smaller which makes it less cluttered, song is slow and paterns are simple. I'd go with 8-8.2
00:05:344 (2,3) - no vocal on 3, so according to how you structure this part it should be a sliderend, you did it right on 00:09:630 (2) - xd
also having all ticks of 00:04:272 (1) - clickable would make sense, but since that makes the rhythm harder (and a bit weird to play due to piano on 1/2 ticks) that one is fine
00:15:522 (2) - similar here, for consistency in structure/emphasis http://i.imgur.com/lLtWrMA.jpg

00:38:157 - part is musically completely different from the last part yes uses same sv and spacing etc. making them play pretty much the same
00:52:911 - triple here plays really weid cause it starts on a strong snare, could go for kickslider+note instead

00:53:895 - noteable change in vocals for this part but still no changes in how the map feels at all. especially those big jumps on rather calm vocals like 00:54:633 (4) - seem really out of place
01:05:206 (6) - nearly straight line rip emphasis on snare and vocal
01:08:649 (5) - would work so much better with nc and a change in pattern/movement cause vocals, for example to keep current visuals and spacing just ctrl-g 01:08:895 (6,8) - so the pattern changes a bit for the introduction of those vocals


nor really liking those really high spacing, that sometimes even feels excessive (and that means something coming from me lol), especially with low sv


[hard]
00:05:344 - here you actually used the right clicking rhythm xd
00:36:190 (1) - this is so extremely undermapped for a hard diff -same for other times you use this
01:37:665 (2,3) - spacing this would make more sense comparing it with patterns like 01:11:108 (5,6) -

the gap in actual difficulty between this and insane is huge. rhythmically the progression is fine, but spacing is a different story. This diff is fully distance snapped with rather low spacing, while insane is basically a jump training map

[normal]
00:46:026 (1,2) - really undermapped considering you also have and easy and the overall density you used for this diff. also could make the finish clickable
01:39:387 - would remove spinner and map sth here so you can get the start of the new section clickable

yeah diff yould use less of those repeating 3/2 sliders lol

[easy]
seems okay
Topic Starter
Deppyforce

Lasse wrote:

m

[general]
00:16:594 - idk if it's just the vocals and piano being weird, but piano is really late here and also seems a bit before 00:16:996 -
might require another timing section around 00:16:058 - until the second section. not really sure though
at 00:17:531 - then it seems really off, and even if it's only a spinner, if you map a section it needs proper timing
i noticed that the pianos are actually on 1/8 (not off) while i was mapping extra, timing point should be already correct lo

00:36:559 (2,3,4,5) - hol y my ears. you might want to use a weaker finish for those, even if they all ahve strong cymbals the current hitsounding is extremely noisy => keep current default soft finish on 1 and put weaker ones (just replace the normal finish with a custom one or sth) on the others
01:05:944 (2) - same here, might also add some soft whistle or sth for piano here ------ 01:39:387 - 01:54:879 - g i lowered the volume on those parts instead cuz lazy, about the piano idk i dont think ppl will actually focus on piano on kiai so no change for now

why does the chorus use no whistles at all, feels a bit empty to only have claps k added w on white every 2 beats just like ze beginning of ze map
clap usage seems a bit weird in general http://i.imgur.com/1j4clot.jpg same color = mostly same drums in the song
but you put claps 2-3-4 and then nothing on 1 for most parts wut i just put claps on upbeats

[insane]
why ar8.5 lo, circles are already smaller which makes it less cluttered, song is slow and paterns are simple. I'd go with 8-8.2 but ar is high bcuz its simple and it'll be a bit too ez if lower it lo
00:05:344 (2,3) - no vocal on 3, so according to how you structure this part it should be a sliderend, you did it right on 00:09:630 (2) - xd xd
also having all ticks of 00:04:272 (1) - clickable would make sense, but since that makes the rhythm harder (and a bit weird to play due to piano on 1/2 ticks) that one is fine i think its fine to follow vocals like thsi
00:15:522 (2) - similar here, for consistency in structure/emphasis http://i.imgur.com/lLtWrMA.jpg kk

00:38:157 - part is musically completely different from the last part yes uses same sv and spacing etc. making them play pretty much the same i only change sv on kiai cuz im simple person
00:52:911 - triple here plays really weid cause it starts on a strong snare, could go for kickslider+note instead snare shouldnt matter imo cuz im mostly focusing on instrument buildup thing on that part

00:53:895 - noteable change in vocals for this part but still no changes in how the map feels at all. especially those big jumps on rather calm vocals like 00:54:633 (4) - seem really out of place sounds pretty similar to me pls
01:05:206 (6) - nearly straight line rip emphasis on snare and vocal kinda fix
01:08:649 (5) - would work so much better with nc and a change in pattern/movement cause vocals, for example to keep current visuals and spacing just ctrl-g 01:08:895 (6,8) - so the pattern changes a bit for the introduction of those vocals ok


nor really liking those really high spacing, that sometimes even feels excessive (and that means something coming from me lol), especially with low sv the pp


[hard]
00:05:344 - here you actually used the right clicking rhythm xd xd
00:36:190 (1) - this is so extremely undermapped for a hard diff -same for other times you use this pls this is 2* hard lo
01:37:665 (2,3) - spacing this would make more sense comparing it with patterns like 01:11:108 (5,6) - no?

the gap in actual difficulty between this and insane is huge. rhythmically the progression is fine, but spacing is a different story. This diff is fully distance snapped with rather low spacing, while insane is basically a jump training map well since the rhythm between 2 diffs are pretty similar so how ze fuk can u make spread not like dat

[normal]
00:46:026 (1,2) - really undermapped considering you also have and easy and the overall density you used for this diff. also could make the finish clickable it fits with piano thing fk u
01:39:387 - would remove spinner and map sth here so you can get the start of the new section clickable idk i think its constant with other 1/4 repeating thing this way

yeah diff yould use less of those repeating 3/2 sliders lol idk

[easy]
seems okay
thanks for mod!
Hpocks
Happy birthday its a M4M!

My map: t/442464

[General]
00:17:263 - This spinner gets slower as it progresses and NEEDS TO BE TIMED RIGHT for the love of gosh. Why? Because rules. Sucks right?
01:56:846 - ^ Kinda but not as much

[Insane]
Im going to assume that your other diffs are fine and dandy and get right into the juicy meat of funtimes.
Note, not all of these are bad things. Some things are just compliments :P

If you are going to do a low CS, why 4.8? I suggest 4.5 or 5.
7.5 Is a high HP and will annoy people. Especially with the small CS
AR could be lowered to 8 just because of the low BPM nature of the song

00:01:058 - What reason do you have for not starting mapping here? (Goes for all diffs). That iis definately something people will question as they go over it, and you should mull up a good answer or they will just tell you to do stuff. (Saying that the timing point is later ahead wont work)
00:11:237 (2,3) - Should be congruent sliders
00:12:308 (4,5,1,2,3,4) - I have to compliment you for making this nice pattern perfectly aligned, but it looks a bit off with the new combo inbetween. I have no suggestion on how to fix it, but im just pointing out that it looks a bit 0dd
00:47:256 - ^
00:50:452 (3,4,6) - Should be able to form a straight line (or at least a line that looks kinda straight but actually isnt), but it doesnt. Try to make it form a straight line while properly altering the triangle.
01:02:256 - Should have the same DS for prev and next.
01:05:944 (2,3,4,5) - Beautiful slider placement
01:07:665 (1,2,3,4,5) - For these, you decide to go for an outwards overlapping circle thingy, but for 01:08:649 (5,6,7,8) -, you go for an N shape AND you make 8 closer to the center of the whole pattern than 6. How come? Shouldnt you keep the pattern consistant?
01:09:633 (1,2) - The difference from this jump and these jumps 01:10:616 (3,4,5,6) - are quite massive. Consider shortening 01:09:633 (1,2) -. Try moving 01:09:633 - to (81, 276) coordinates.
01:11:354 (6,1) - Strangely large jump like above. Consdering moving pattern 01:11:600 - to left.
01:25:124 (4,1) - Again, strangely large jump.
01:34:223 (3,1) - Could be moved for blanketing purposes
01:45:042 (1,2,4) - Try to make these form a triangular pattern in heads like you did with 01:17:501 (1,2,3) - and etc.
01:46:026 (3,4,6) - This is asking for alot of struggling geometrics going against the above request, but this would look better in an even triangle


This Insane is nice. The big things (yes, the other ones are quite minor lol) would be
01:07:665 - Make this pattern nice
00:16:594 - 01:57:092 - Get these timed better
Some strangely large DS fixes throughout.

Good luck!
Topic Starter
Deppyforce
all red

Hpocks wrote:

Happy birthday its a M4M!

My map: t/442464

[General]
00:17:263 - This spinner gets slower as it progresses and NEEDS TO BE TIMED RIGHT for the love of gosh. Why? Because rules. Sucks right?
01:56:846 - ^ Kinda but not as much
it already correct it lands on a beat

[Insane]
Im going to assume that your other diffs are fine and dandy and get right into the juicy meat of funtimes.
Note, not all of these are bad things. Some things are just compliments :P

If you are going to do a low CS, why 4.8? I suggest 4.5 or 5. i dontlike mainstream cs
7.5 Is a high HP and will annoy people. Especially with the small CS this is last diff
AR could be lowered to 8 just because of the low BPM nature of the song explaind in lasse's mod

00:01:058 - What reason do you have for not starting mapping here? (Goes for all diffs). That iis definately something people will question as they go over it, and you should mull up a good answer or they will just tell you to do stuff. (Saying that the timing point is later ahead wont work) cant map earlier than offset, i know what is unrankable and what is not
00:11:237 (2,3) - Should be congruent sliders not necessary
00:12:308 (4,5,1,2,3,4) - I have to compliment you for making this nice pattern perfectly aligned, but it looks a bit off with the new combo inbetween. I have no suggestion on how to fix it, but im just pointing out that it looks a bit 0dd
00:47:256 - ^ i use math to make shapes it cant be off
00:50:452 (3,4,6) - Should be able to form a straight line (or at least a line that looks kinda straight but actually isnt), but it doesnt. Try to make it form a straight line while properly altering the triangle. not supposed to be straight it supposed to be like pillow shape
01:02:256 - Should have the same DS for prev and next. its triangle dont assume ds is always right
01:05:944 (2,3,4,5) - Beautiful slider placement
01:07:665 (1,2,3,4,5) - For these, you decide to go for an outwards overlapping circle thingy, but for 01:08:649 (5,6,7,8) -, you go for an N shape AND you make 8 closer to the center of the whole pattern than 6. How come? Shouldnt you keep the pattern consistant? it was lasse's suggestion and i think its nice
01:09:633 (1,2) - The difference from this jump and these jumps 01:10:616 (3,4,5,6) - are quite massive. Consider shortening 01:09:633 (1,2) -. Try moving 01:09:633 - to (81, 276) coordinates.sudden anti jump after build up plays bad
01:11:354 (6,1) - Strangely large jump like above. Consdering moving pattern 01:11:600 - to left.
01:25:124 (4,1) - Again, strangely large jump.
01:34:223 (3,1) - Could be moved for blanketing purposes http://puu.sh/oysQp/6a41c5f73b.jpg
01:45:042 (1,2,4) - Try to make these form a triangular pattern in heads like you did with 01:17:501 (1,2,3) - and etc. its diamond shape with 1234
01:46:026 (3,4,6) - This is asking for alot of struggling geometrics going against the above request, but this would look better in an even triangle u cant see other shape than a triangle??


This Insane is nice. The big things (yes, the other ones are quite minor lol) would be
01:07:665 - Make this pattern nice
00:16:594 - 01:57:092 - Get these timed better
Some strangely large DS fixes throughout. ds doesnt matter much this is insane diff

Good luck!

eeezzzeee
ayy bb take a free mod

curious why its called duet when its only 1 singer lol

[Insane]
mostly aesthetic suggestions

yo 7.5 hp is pretty high for an insane
00:11:237 (2,3) - try using the same curve for these http://puu.sh/oyusY/80b0d6cf98.jpg
00:16:594 (4) - maybe try adding a .67 sv and like this? http://puu.sh/oyuKc/41aa252316.jpg idk curved slider looks weird here lol
00:44:551 (3,4) - try to make it flow better. maybe you can use the slider to blanket 00:43:321 (5) - instead of stack under it http://puu.sh/oyuUY/19d8342a59.jpg
00:46:764 (4) - add whistle on the head? idk why its skipped
00:48:731 (4) - ^
00:52:911 (6,7,8) - why not also make it curved like 00:52:174 (2,3,4) -
01:15:288 (6,1,2,3) - kinda awkward flow compared to how the rest of the map is structured with the slider going against the direction of the jump. try putting it somewhere on the right side cuz everything is clumped on the left here anyway
01:21:928 (2,3,4,5) - instead of 2-and-2 pattern i think the music should be 1-and-3? So try using some ctrl+g's like this http://puu.sh/oyvCg/177dca27bb.jpg
01:46:026 (3) - add whistle cuz you have one here 01:47:993 (3) - and here 01:53:895 (3) -
01:56:600 (6,1) - uhhh hmm this confusing. poeple will be mistiming that because theres nothing to tell the correct timing (since thats the typical place for a NC anyway NC doesnt really help) maybe try turning 6 into a 1/2 slider and silence the tail?

[Hard]
nice ds hards are the best

00:12:308 (4,5,1,2,3,4) - hmm so many stacks? theres an obvious difference between the first 2 and next 4 so i recommend using something different
00:56:600 (4,6) - not using the same shape for these?
01:46:026 (3) - whistle

ya thats it if i can barely find anything on hard im sure the others are fine

good luck! c:
Topic Starter
Deppyforce

eeezzzeee wrote:

ayy bb take a free mod yee

curious why its called duet when its only 1 singer lol i agree!

[Insane]
mostly aesthetic suggestions

yo 7.5 hp is pretty high for an insane fine changed to 7
00:11:237 (2,3) - try using the same curve for these http://puu.sh/oyusY/80b0d6cf98.jpg its same already comeon
00:16:594 (4) - maybe try adding a .67 sv and like this? http://puu.sh/oyuKc/41aa252316.jpg idk curved slider looks weird here lol ok lol
00:44:551 (3,4) - try to make it flow better. maybe you can use the slider to blanket 00:43:321 (5) - instead of stack under it http://puu.sh/oyuUY/19d8342a59.jpg ok
00:46:764 (4) - add whistle on the head? idk why its skipped
00:48:731 (4) - ^ ok
00:52:911 (6,7,8) - why not also make it curved like 00:52:174 (2,3,4) - trying to make 2nd one harder cuz its a bit stronger and i dont wanna change ds xd
01:15:288 (6,1,2,3) - kinda awkward flow compared to how the rest of the map is structured with the slider going against the direction of the jump. try putting it somewhere on the right side cuz everything is clumped on the left here anyway stacked 01:15:288 (6,4) - ]insted
01:21:928 (2,3,4,5) - instead of 2-and-2 pattern i think the music should be 1-and-3? So try using some ctrl+g's like this http://puu.sh/oyvCg/177dca27bb.jpg ok
01:46:026 (3) - add whistle cuz you have one here 01:47:993 (3) - and here 01:53:895 (3) - ok
01:56:600 (6,1) - uhhh hmm this confusing. poeple will be mistiming that because theres nothing to tell the correct timing (since thats the typical place for a NC anyway NC doesnt really help) maybe try turning 6 into a 1/2 slider and silence the tail? i think its fine ;; i made 1 a bit farther away i hopt that works cuz i dont like sliders at end cuz it has bad impact

[Hard]
nice ds hards are the best i agree!

00:12:308 (4,5,1,2,3,4) - hmm so many stacks? theres an obvious difference between the first 2 and next 4 so i recommend using something different pls there are 6 notes here and i think its too much note to use pattern like 00:23:649 (5,6,7,1,2) -
00:56:600 (4,6) - not using the same shape for these? no, sory that i cant really find a valid reason but i like the flow this way ;;
01:46:026 (3) - whistle yes

ya thats it if i can barely find anything on hard im sure the others are fine

good luck! c:
thanks!!
Topic Starter
Deppyforce
hi i added tags
Momochikun
hi

maybe swapping tags with source ? i think it's better with original language on the source bar
also consider adding silent sliderslide, the sound is pretty disturbing on the calm part of the song

[Insane]
00:05:344 (2) - pretty weird transition imo, its better to place this upwards. so you could make circular flow on the next note http://osu.ppy.sh/ss/5133236
00:36:190 - volume on this section is too high considered that you spammed finish. try reducing it
00:45:534 (6) - might slightly touch hp bar
00:47:993 (1,2,3) - jump is too big when there're no special things on the bgm, move it closer
01:07:665 (1,2,3,4,5,6,7,8) - add some NC's for more forgiving hp drain and easier readability ?
01:56:600 (6,1) - well i missread this as 1/2 jumps, add note 01:56:846 - since you could hear a beat there. also its easier to follow imo

[Hard]
00:08:558 (1,2) - really nazi stuff, but blanket this better pls ;-;
00:36:190 (1) - same volume stuff as insane diff
00:39:018 (3) - tbh i feel this slider is bad for transition, try this arrangement http://osu.ppy.sh/ss/5133263
01:11:108 (5,6) - hmm the movement could be smoother if you swap the position, like going zigzag from (5) on the right side, (6) on the left. then 01:11:600 (1) -, just imo though

[Normal]
00:24:634 (5,6,1) - this looks cramped, move them farther by rotating the 1/2 slider. for example : http://osu.ppy.sh/ss/5135613
00:44:798 (5) - missing whistle, since you did add one at 00:42:830 (2) -
01:15:535 (4,1) - well, you get that weird feeling when playing (4) which actually should represent 3/4 pattern. then you hit 01:17:501 (1) - which is a proper 1/1 pattern when they're using same slider
01:39:387 (1,1) - recovery time is not enough, the minimum recovery for normal is 2 beats. either make it farther or change spinner with sliders

gl~
Topic Starter
Deppyforce

Momochikun wrote:

hi

maybe swapping tags with source ? i think it's better with original language on the source bar actual meta is in romaji idk http://www.hachihachi.skytree.com.hk/
also consider adding silent sliderslide, the sound is pretty disturbing on the calm part of the song ok

[Insane]
00:05:344 (2) - pretty weird transition imo, its better to place this upwards. so you could make circular flow on the next note http://osu.ppy.sh/ss/5133236
i think it plays fine it should flow like if u do this http://puu.sh/oPbsn/1a437fa697.jpg and this is fine!
00:36:190 - volume on this section is too high considered that you spammed finish. try reducing it 50% now
00:45:534 (6) - might slightly touch hp bar nop
00:47:993 (1,2,3) - jump is too big when there're no special things on the bgm, move it closer but vocals is obviously stronger there
01:07:665 (1,2,3,4,5,6,7,8) - add some NC's for more forgiving hp drain and easier readability ? added nc on 5 cuz pattern changed there
01:56:600 (6,1) - well i missread this as 1/2 jumps, add note 01:56:846 - since you could hear a beat there. also its easier to follow imochanged 6 to 1/2 slider

[Hard]
00:08:558 (1,2) - really nazi stuff, but blanket this better pls ;-; ok
00:36:190 (1) - same volume stuff as insane diffok
00:39:018 (3) - tbh i feel this slider is bad for transition, try this arrangement http://osu.ppy.sh/ss/5133263 i think that flows bad for 2* beginners ;;
01:11:108 (5,6) - hmm the movement could be smoother if you swap the position, like going zigzag from (5) on the right side, (6) on the left. then 01:11:600 (1) -, just imo though my thing is also zigzag and it plays fine imo

[Normal]
00:24:634 (5,6,1) - this looks cramped, move them farther by rotating the 1/2 slider. for example : http://osu.ppy.sh/ss/5135613 kidna fixed
00:44:798 (5) - missing whistle, since you did add one at 00:42:830 (2) - ok
01:15:535 (4,1) - well, you get that weird feeling when playing (4) which actually should represent 3/4 pattern. then you hit 01:17:501 (1) - which is a proper 1/1 pattern when they're using same slider it follows vocal better this way imoo
01:39:387 (1,1) - recovery time is not enough, the minimum recovery for normal is 2 beats. either make it farther or change spinner with sliders well it would play extremely weird then, also this is only 122 bpm i hope its an exception!

gl~
thanks!
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