Easy00:06:018 (4) - Listen to this sound and then look at how you've mapped it throughout the song. You'll probably notice that you often use circles at these parts in specific, which I think is a great idea. Consider doing something like this to keep the pattern going:
AddedOr, for more variety, if you don't like repeating things:
01:14:384 (2) - Same here
Unchanged00:34:019 (2) - Considering that you've used the finish hit sound effect on circles before it and even after it, I believe this should also have one. It doesn't really make sense to suddenly remove it.
Added00:45:656 (1) - It is generally recommended to always have something clickable on large white ticks (so called
downbeats). They usually represent loud sounds in the song. It wouldn't make sense to lift your finger. How about something like this instead?
Added00:47:110 (1) - Again, another downbeat which isn't clickable. I'd recommend using the same pattern here, because it'll add to the consistency. For example like this:
00:57:292 (1) - Here's another downbeat that isn't clickable. You'll notice it actually makes a lot of sense to have them be clickable.
01:19:475 (1) - This sounds a lot like a repeat, don't you think?
01:22:384 - This part is a little confusing as the music suggests notes, but none are there. Consider doing something like this:
ChangedThe
circle (4) in the image starts on a downbeat, so remember to make this a new combo as well.
Looking at the image again, I'd prefer it if the
end of slider (2) was clickable, but it'd be quite sudden to suddenly have to click on a red tick, since you haven't mapped any other notes on them.
About your combos:
Start your combos on downbeats, because that is usually where a new measure of a song begins. You've actually done it correctly most of the song, but I've noticed some exceptions:
00:46:019 (2) - Blue combo should start here
Changed00:47:474 (2) - Purple combo should start here
Changed00:56:201 (3) - Blue combo should start here
Changed00:57:292 (1) - Once you've made this clickable, have the blue combo start here.
Changed00:59:110 (1) - I think this should be a part of the purple combo. (Even though it's on a downbeat, so this is an exception)
Exceptions are allowed, but try to have them make sense. There might be a pause in the song, for example.
Well, I think you get the idea.
NormalFirst of all, the difficulty stars on this map is literally less than a fifth higher than the easy difficulty... not even sure how this is possible considering all the notes you've added
00:07:473 (2) - Some of the hit sounds around this part are very quiet to the point where I can't even hear some of them. You might've reduced their sounds on a time inheritance point or something. Consider making the hit sounds audible.
Changed00:27:837 (3) - The hit sounds on this is quite sudden. I'd recommend adding the same hit sounds on objects on the same beats in the vicinity, for example: 00:26:382 (1) - or you could simply remove the hit sound instead. That's just my opinion though, it sort of feels out of place like it is at the moment.
ChangedNow that we also need to bring up the difficulty, I'll make some suggestions.
Added00:29:110 - you could add notes between spaces like this at timed intervals. You've already done it in some places, but to quite a small degree. If it gets repetitive, consider making a repeat out of it using the previous slider (as long as it doesn't break the clickable downbeat rule I mentioned earlier) or simply dividing them up into two sliders, etc. Just as long as you include the note that you're adding. Well, you can experiment with it. I'll give some examples:
etc. If you do something like this across the map, I'm certain it'll have a higher, as well as more preferable, difficulty star rating. Just make sure you don't do it too much, wouldn't want it to reach all the way to the hard difficulty
I may have mentioned some things in easy that apply here as well, so don't forget to double check.
HardNot going to check too much here. I'll share what I know about jumps, though.
In general jumps are not this common in a hard difficulty, I'd recommend simply keeping spacing throughout most of the song. The suggestion I made for normal about adding more notes should be used here as well, but to a higher degree.
In hard you could also map blue ticks if you notice that it makes sense, just try not to do it too much or too dense, you wouldn't want the map to become insane. Red ticks are usually fine though. In slower places you could map white ticks, though it'll both get boring and reduce your difficulty star rating if you do it for an extended period of time.
Here, I'll give some examples.
The spacing and frequency of notes should look something like this for hard difficulties (avoid jumps as much as possible except where it makes sense):
You should also try to make nice patterns out of it on the screen as well. The tolerance for overlapping, stacking and slight spacing inconsistencies are significantly higher on hard maps than on normal and easy, which makes it easier to map and freely place notes as you wish.
Here I've stacked the beginning of a slider with the beginning of another slider, though it may be hard to see.
I'd generally recommend to keep distance spacing on for when placing new notes and then turn it off, in case you need to move the notes so they'd look better or stack, for example.