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Manoeuvres - Mad World (Station Earth Remix)

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Mystyk
Congrats! This is really nice! The jumps didn't feel too big at all, and I enjoyed playing this, nice song as well!
Sotarks
Grattttttttttttttttttz
-NanoRIPE-
Grats ~
_orange
its qualified!! :)
allein
nic
riffy
Hello there, I have a few things I'd love to mention as I believe this would improve the map.

[General]
  1. Paired colours (1-2),(3-4),(5-6) are way too similar this is confusing and should be avoided. Try adding red colours or using dimmed colours for the slower part and brighter ones for a faster one? this would work better.
    Just to name a few examples, 00:50:774 (5,6,1) - this on Apple's Insane.
    01:19:738 (6,1,2,3) - Normal
  2. Normal-hitfinish.wav is 5 seconds long. Isn't that a bit way too long? I would recommend to make it shorter, so that hitsounds wouldn't overlap.
    For example, the problem happens 01:39:393 (1) - here on Normal and the mix of hitsounds creates a noisy feel, that does not belong to the original song.
  3. Why not use Slider Tick Rate 2 for Hard, Insane and Divine? The difficulties use intense 1/2 rhythm and the song perfectly supports Tick Rate as it provides consistent 1/2 background beat.
[Easy]
  1. 01:48:014 (2) - 01:12:152 (2,2) - the sudden and agressive curves do not go well with the nature of the difficulty's rhythm. Please, try to avoid them by softening the curves? Example
    Note: this will also help you to get rid of a sudden and agressive angle, making things feel slightly more enjoyable to the player.
[HOS's Hard]
  1. 00:57:324 (7,8) - is there any reason why the sliders that are so similar is sound and rhythm are shaped completely differently? It's a very minor thing, but I'd prefer to have them curved in the same way.
[apple's Insane]
  1. 00:52:498 (1) - pretty sure that the slider here ignores the double on 00:52:498 - 00:52:582. It feels pretty forced and makes the following doubles and the transition to them feel unnatural.
Hope this helps!
Myxo
Hey! Taking this down as Bakari mentioned some pretty serious issues that need to be considered.

Personally I strongly recommend you to fix the combo color issue and the aggressive curves in Easy.

This song and mapset are pretty nice, btw :3 Good luck!
Mint

Bakari wrote:

Hello there, I have a few things I'd love to mention as I believe this would improve the map.

[General]
  1. Paired colours (1-2),(3-4),(5-6) are way too similar this is confusing and should be avoided. Try adding red colours or using dimmed colours for the slower part and brighter ones for a faster one? this would work better.
    Just to name a few examples, 00:50:774 (5,6,1) - this on Apple's Insane. :arrow: Regarding this issue, Bearizm did the combo colours on my difficulty, so I'll leave this to him instead.
    01:19:738 (6,1,2,3) - Normal
  2. Normal-hitfinish.wav is 5 seconds long. Isn't that a bit way too long? I would recommend to make it shorter, so that hitsounds wouldn't overlap.
    For example, the problem happens 01:39:393 (1) - here on Normal and the mix of hitsounds creates a noisy feel, that does not belong to the original song.
  3. Why not use Slider Tick Rate 2 for Hard, Insane and Divine? The difficulties use intense 1/2 rhythm and the song perfectly supports Tick Rate as it provides consistent 1/2 background beat. :arrow: I'm fine with either STR1 or 2. Though, you are right - STR2 seems to fit the song better. I'll leave this decision up to Bearizm as well, since I think it's best to have this consistent in all difficulties, regardless my Insane being a guest difficulty.
[apple's Insane]
  1. 00:52:498 (1) - pretty sure that the slider here ignores the double on 00:52:498 - 00:52:582. It feels pretty forced and makes the following doubles and the transition to them feel unnatural. :arrow: This issue has been brought up previously by Asonate. I'm aware that the first double has been skipped and it was done completely intentional. Rather than suddenly introducing doublets, I preferred to have a 3/4 slider + note at the end. This way, the player can immediately pick up the doublet-rhythm and will have no problem switching mindset (immediately being prepared without any confusion possible) and play the rest of the doublets. The slider is so much easier to pick-up and regular 3/4 patterns aren't hard, or uncommon in any type of beatmap these days, at all. Therefore having that to me is much smoother. However, if I were to map the first doublet already, the would be absolutely no time for the player to adjust to the new rhythm. I believe what I have currently is much smoother from a players' perspective, and if I can, I would like to keep it that way. For whether the slider fits here; there's a clear violin sound, and I have skipped <some> sounds to follow the violin before. Also, I think this is also more forgiving after some single-tapping at 00:51:636 (2,3,4,5,6) - .
Hope this helps!
Thanks for the check, but I would like to keep the pattern. I hope I provided a sufficient explanation behind the pattern :3
@Bearizm: Feel free to change the colors for me - also, if you're going to change to Slider Tick Rate 2, please change mine as well to be consistent with your difficulties. If you decide to keep STR1, leave mine as-is.
Secretpipe
holy fuck u mapped this? blblblblblblblblblbl
HootOwlStar
it might be a mad world indeed and i'm mad too t b h so it's kind of #relatable yee

edit: @Akali it's fine as it is though

edit2: made (7) flat and tick rate to 2, but if tickrate of other diffs remain as 1 then should change it back t o 1

ayy
osu file format v14

[General]
AudioFilename: Mad World (Station Earth Remix).mp3
AudioLeadIn: 0
PreviewTime: 54222
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 90600
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Mad World (Station Earth Remix)
TitleUnicode:Mad World (Station Earth Remix)
Artist:Manoeuvres
ArtistUnicode:Manoeuvres
Creator:Bearizm
Version:HOS' Hard
Source:
Tags:Liquid Drum and Bass DnB Liquicity appleeaterx HootOwlStar
BeatmapID:953435
BeatmapSetID:434391

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Cold Green Eyes v2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 136,136,255
Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 128,255,255
Combo5 : 6,255,255
Combo6 : 192,192,255

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316,196,88359,70,0,L|432:208,2,92.6249975266457,0|2|2,3:3|0:0|0:0,0:0:0:0:
228,148,89049,2,0,L|112:160,2,92.6249975266457,2|2|2,0:0|0:0|0:0,0:0:0:0:
316,100,89738,2,0,B|360:108|360:108|396:100|396:100|440:108,1,123.499996702194,0|8,3:0|0:3,0:0:0:0:
508,180,90256,2,0,L|498:303,1,123.499996702194,2|0,0:0|3:0,0:0:0:0:
432,376,90773,2,0,P|408:340|400:308,1,61.7499983510972,8|2,0:3|0:0,0:0:0:0:
316,272,91118,6,0,P|256:288|244:300,1,61.7499983510972,0|0,3:0|0:0,0:0:0:0:
212,376,91462,2,0,B|172:360|172:360|128:372|128:372|80:348|28:376,1,185.249995053291,8|0,0:3|3:0,0:0:0:0:
4,276,92152,2,0,L|16:192,1,61.7499983510972,8|2,0:3|0:0,0:0:0:0:
56,124,92497,2,0,L|44:40,1,61.7499983510972,0|0,3:0|0:0,0:0:0:0:
128,8,92842,2,0,P|164:68|268:36,1,185.249995053291,8|0,0:3|3:0,0:0:0:0:
352,8,93531,2,0,L|420:20,1,61.7499983510972,10|0,0:3|0:0,0:0:0:0:
476,96,93876,70,0,P|440:96|408:108,1,61.7499983510972,0|0,3:0|0:0,0:0:0:0:
364,188,94221,2,0,B|388:308|388:308|364:372,1,185.249995053291,8|0,0:3|3:0,0:0:0:0:
276,324,94911,2,0,L|204:316,1,61.7499983510972,8|0,0:3|0:0,0:0:0:0:
116,324,95256,2,0,P|88:344|64:392,1,61.7499983510972,0|2,3:0|0:0,0:0:0:0:
8,292,95600,2,0,L|0:224,1,61.7499983510972,8|2,0:3|0:0,0:0:0:0:
44,140,95945,2,0,P|104:144|156:92,1,123.499996702194,2|8,0:0|0:3,0:0:0:0:
164,8,96462,1,2,0:0:0:0:
240,72,96635,5,0,3:3:0:0:
324,20,96807,2,0,L|432:32,1,92.6249975266457,2|2,0:0|0:0,0:0:0:0:
480,164,97324,2,0,L|372:176,2,92.6249975266457,2|2|2,0:0|0:0|0:0,0:0:0:0:
512,256,98014,38,0,P|496:292|488:324,1,61.7499983510972,8|8,3:0|3:0,0:0:0:0:
416,380,98359,2,0,P|407:350|394:322,1,61.7499983510972,8|8,3:0|3:0,0:0:0:0:
304,284,98704,6,0,L|232:280,1,61.7499983510972,4|4,3:0|3:0,0:0:0:0:
134,371,99049,2,0,L|196:368,1,61.7499983510972,6|4,3:0|3:0,0:0:0:0:
316,268,99393,38,0,L|160:260,1,130,4|8,3:2|0:3,0:0:0:0:
88,296,99911,1,2,0:0:0:0:
16,220,100083,2,0,P|4:184|0:136,1,65,0|0,0:0|3:0,0:0:0:0:
111,29,100428,2,0,P|106:61|96:92,1,65,8|2,0:3|0:0,0:0:0:0:
180,156,100773,2,0,L|336:148,1,130,0|8,3:0|0:3,0:0:0:0:
388,80,101290,1,2,0:0:0:0:
448,164,101462,2,0,L|432:252,1,65,2|0,0:0|3:0,0:0:0:0:
371,359,101807,2,0,L|360:296,1,65,8|2,0:3|0:0,0:0:0:0:
260,268,102152,6,0,B|204:280|204:280|120:268,1,130,0|8,3:0|0:3,0:0:0:0:
32,299,102669,2,0,P|22:330|20:363,1,65,2|0,0:0|0:0,0:0:0:0:
64,200,103014,2,0,P|60:160|52:136,1,65,0|8,3:0|0:3,0:0:0:0:
64,32,103359,1,2,0:0:0:0:
148,96,103531,2,0,P|220:92|260:28,1,130,0|8,3:0|0:3,0:0:0:0:
340,116,104049,1,0,0:0:0:0:
276,196,104221,2,0,B|264:232|264:232|272:276,1,65,2|0,0:0|3:0,0:0:0:0:
320,348,104566,2,0,L|396:341,1,65,10|2,0:3|0:0,0:0:0:0:
501,250,104911,70,0,L|372:240,1,130,0|8,3:0|0:3,0:0:0:0:
268,258,105428,2,0,P|252:234|240:194,1,65,2|0,0:0|0:0,0:0:0:0:
140,168,105773,2,0,P|157:140|167:109,1,65,0|8,3:0|0:3,0:0:0:0:
140,8,106118,1,2,0:0:0:0:
240,36,106290,2,0,B|308:56|308:16|376:36,1,130,0|8,3:0|0:3,0:0:0:0:
464,76,106807,1,0,0:0:0:0:
380,136,106980,2,0,L|392:216,1,65,2|0,0:0|3:0,0:0:0:0:
440,292,107324,2,0,L|428:372,1,65,8|0,0:3|0:0,0:0:0:0:
332,316,107669,6,0,P|264:324|224:380,1,130,0|8,3:0|0:3,0:0:0:0:
132,328,108187,2,0,L|-4:320,1,130,2|0,0:0|3:0,0:0:0:0:
40,224,108704,2,0,P|84:204|100:180,1,65,8|0,0:3|0:0,0:0:0:0:
176,128,109049,2,0,L|196:280,1,130,0|8,3:0|0:3,0:0:0:0:
116,328,109566,1,0,0:0:0:0:
212,364,109738,2,0,P|244:349|300:345,1,65,2|0,0:0|3:0,0:0:0:0:
429,320,110083,2,0,P|397:314|368:300,1,65,10|2,0:3|0:0,0:0:0:0:
312,212,110428,70,0,B|296:164|296:164|310:85,1,130,0|8,3:0|0:3,0:0:0:0:
240,8,110945,1,2,0:0:0:0:
152,64,111118,2,0,P|116:56|80:24,1,65,0|0,0:0|3:0,0:0:0:0:
4,96,111462,2,0,L|20:184,1,65,8|2,0:3|0:0,0:0:0:0:
64,252,111807,2,0,P|56:304|4:364,1,130,0|8,3:0|0:3,0:0:0:0:
112,380,112324,1,0,0:0:0:0:
212,356,112497,2,0,L|276:348,1,65,2|0,0:0|3:0,0:0:0:0:
384,264,112842,2,0,P|351:263|320:256,1,65,8|2,0:3|0:0,0:0:0:0:
251,175,113187,6,0,P|254:112|305:74,1,130,0|8,3:0|0:3,0:0:0:0:
220,16,113704,2,0,B|175:28|175:28|80:16,1,130,2|0,0:0|3:0,0:0:0:0:
8,76,114221,2,0,L|20:144,1,65,8|2,0:3|0:0,0:0:0:0:
8,244,114566,2,0,P|80:228|132:280,1,130,0|8,3:0|0:3,0:0:0:0:
168,352,115083,1,0,0:0:0:0:
236,271,115256,2,0,P|234:239|226:208,1,65,2|0,0:0|3:0,0:0:0:0:
326,356,115600,2,0,L|336:292,1,65,10|0,0:3|0:0,0:0:0:0:
372,192,115945,70,0,P|432:200|480:252,1,130,0|8,3:0|0:3,0:0:0:0:
504,148,116462,2,0,P|496:112|496:80,1,65,2|0,0:0|0:0,0:0:0:0:
411,23,116807,2,0,P|411:56|403:88,1,65,0|8,3:0|0:3,0:0:0:0:
320,148,117152,1,2,0:0:0:0:
236,88,117324,2,0,L|92:80,1,130,0|8,3:0|0:3,0:0:0:0:
28,152,117842,1,2,0:0:0:0:
92,232,118014,2,0,P|105:260|108:304,1,65,0|0,0:0|3:0,0:0:0:0:
194,361,118359,2,0,P|198:329|212:300,1,65,10|2,0:3|0:0,0:0:0:0:
304,252,118704,5,0,0:0:0:0:
256,192,118790,12,4,121462,0:3:0:0:
Secretpipe
when are we going to do some dnb together fk

this is one of my fav song actually :(
Topic Starter
Bearizm
I'll check on this soon, i'll make a new post once everything's sorted out.

Thanks Bakari! X)
Milan-
;(
Secretpipe

Milan- wrote:

;(
allein

Secretpipe wrote:

Milan- wrote:

;(
Topic Starter
Bearizm

Bakari wrote:

Hello there, I have a few things I'd love to mention as I believe this would improve the map.

[General]
  1. Paired colours (1-2),(3-4),(5-6) are way too similar this is confusing and should be avoided. Try adding red colours or using dimmed colours for the slower part and brighter ones for a faster one? this would work better. I'll make them easier to differentiate. I'm kinda bad with colors.
    Just to name a few examples, 00:50:774 (5,6,1) - this on Apple's Insane.
    01:19:738 (6,1,2,3) - Normal
  2. Normal-hitfinish.wav is 5 seconds long. Isn't that a bit way too long? I would recommend to make it shorter, so that hitsounds wouldn't overlap.
    For example, the problem happens 01:39:393 (1) - here on Normal and the mix of hitsounds creates a noisy feel, that does not belong to the original song. I think it fits the song really well, and it doesn't feel noisy or anything. I thought it kinda blends in with it. It just feels smooth imo so i'm going to keep the hitsound..
  3. Why not use Slider Tick Rate 2 for Hard, Insane and Divine? The difficulties use intense 1/2 rhythm and the song perfectly supports Tick Rate as it provides consistent 1/2 background beat. ok all difficulties set to 2 except easy.
[Easy]
  1. 01:48:014 (2) - 01:12:152 (2,2) - the sudden and agressive curves do not go well with the nature of the difficulty's rhythm. Please, try to avoid them by softening the curves? Example all sharp curves changed.
    Note: this will also help you to get rid of a sudden and agressive angle, making things feel slightly more enjoyable to the player.
[HOS's Hard]
  1. 00:57:324 (7,8) - is there any reason why the sliders that are so similar is sound and rhythm are shaped completely differently? It's a very minor thing, but I'd prefer to have them curved in the same way. his answer (he said ok)
Hope this helps! it did hehe xd sorry it took so long
thanks Bakari, Desp. Also, thanks for the sad faces emote guys hehe xd
allein
YESSSSSSSSSSSSSsssSs5SsSSs5S5s5SSSSSSs5S55
pishifat

call me back !!
Topic Starter
Bearizm
dunzo
pishifat
zor
Topic Starter
Bearizm
Hey, I was doing just fine before I met you
I drink too much and that's an issue
But I'm OK
Yuii-
apple

01:38:689 (1,4) - not sure if you intended this or what but... is that a non-stacked object or it is a variation of an overlap from the previous patterns?

you

01:05:930 (4) - could you not stack it with 01:05:413 (2) - so it's consistent along with 01:10:930 (2,4) - ? looks sick without the stack, y'know
01:20:241 (2,3) - this is some sick anti-jump compared to (1,2) and (3,4). in case you wanna keep it, you could try nc'ing the current (4) so it's some cool nc'ing b)
01:36:965 (2,3,4,5) - rhythm is quite vague here, not because of your 1/2 placement of course, but in the bgm. i'd suggest you some sort of slider to follow the vocals or smth similar. to be hoenst, the current pattern is just too poor
01:38:689 (1,2,1,2) - do you remember the doubles at the very beginning of the map? imo, players (yehaaa, this happened to me while playing the map!!!) can misread these as 1/4s, so making them different from the ones on the beginning would be something cool!

call me back !!
Mint
Yes, they were intentional ^^'

Thanks for modding!
Topic Starter
Bearizm
A Wild Yuii Appears!

Yuii- wrote:

you

01:05:930 (4) - could you not stack it with 01:05:413 (2) - so it's consistent along with 01:10:930 (2,4) - ? looks sick without the stack, y'know yes
01:20:241 (2,3) - this is some sick anti-jump compared to (1,2) and (3,4). in case you wanna keep it, you could try nc'ing the current (4) so it's some cool nc'ing b) it doesn't call for it enough imo. it's not a 123 pattern type of deal even if it might seem like it.
01:36:965 (2,3,4,5) - rhythm is quite vague here, not because of your 1/2 placement of course, but in the bgm. i'd suggest you some sort of slider to follow the vocals or smth similar. to be hoenst, the current pattern is just too poor sure
01:38:689 (1,2,1,2) - do you remember the doubles at the very beginning of the map? imo, players (yehaaa, this happened to me while playing the map!!!) can misread these as 1/4s, so making them different from the ones on the beginning would be something cool! ehh i'll just stack em.

call me back !!
thank <3
Yuii-
allein
NICE!
Topic Starter
Bearizm
Anime in 2016 LUL
Shiranai
Grats kak🎉
Battle
nic 👌🏻
Haruto
Grats Bearizm~
Spork Lover
Nice job Bearizm, and gratz :D
Topic Starter
Bearizm
Thank you everyone! esp. pishi & Yuii :) Modded on their own accord hOly

Spork Lover wrote:

Nice job Bearizm, and gratz :D
DENMARK

edit: I see you Milan <3
Yohanes
Congratz!!
Ascendance
boosted animal
Enon
Doesn't it matter if this mapset still using background that never related to the song even though it's in qualified section?
-NanoRIPE-
Grats!! ~
vick
wo congrats !! ♥
Winnie
I thought you'd map better than this rofl.
Topic Starter
Bearizm

iWinnie wrote:

I thought you'd map better than this rofl.
sorry I never claimed to be a good mapper.
Secretpipe
noice
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