Hi! M4M from my queue (per HootOwlStar's request)! Sorry for being so late :<
Divine
apple's Insane (hi apple!!!!)
HOS' Hard
Normal
Easy
Hope this mod was useful! Good luck!!
- Combo colors 1 & 5 and 3 & 4 are very similar. Try picking colors that are a little different. Or... just remove those colors (you really don't need that many, I personally only use 3 or 4). Make sure to make this change in all the diffs.
- 00:53:853 (1,2,3,4) - I know this is an insane, but this part will be misread quite badly because of the bpm changes. Try to give at least some sort of cue using change of combo colors and maybe even varying the distance according to the bpm change a little
- 00:55:773 (3,4,5) - you increase the distance so much from 3 to 4, but the distance is quite small from 4 to 5 when there's a stronger beat on 5. Consider changing this. Also at 01:01:290 (2,3,4) - (and wherever else you might have done so) This is just kinda picky but it can make a worthwhile difference. Normally, it wouldn't be a problem, but I feel the distance between the three objects is drastically different.
- 00:59:911 (2,3,4) - slider 3 starts with a weak sound on the head and a strong sound on the base, which is unwarranted especially since there's no other instrument that you are following. Try this rhythm: http://puu.sh/peSN1/20cc6bb526.jpg
- 00:59:049 (5,2) - Personally, I think these two overlap unappealingly. Maybe overlap a bit more or don't overlap at all? Also 01:00:428 (4,1) - those two come kinda close a little, maybe move 1 a little bit to the right. 01:07:324 (4,1) - overlap these two a bit more maybe?
- 01:22:497 (4) - I think ctrl+G on this slider would have a better flow as the player comes off the previous slider.
- 01:25:600 (1) - the 3/4 slider here ... ehh just doesn't fit... maybe because of the sound at 01:25:773 - ? Also the vocals kinda end a little early? Plus, it's kinda out of place since you don't use it again in this part of the song besides in the beginning of it. Try a 1/2 slider. It won't really make much of a difficulty difference either way, but it's something to consider.
- 01:47:324 (5) - I think this should also be changed to a 1/2 slider for similar reasons as above. The guitarish instruments starts kinda early at 01:47:497 - so it's off-putting.
- 01:54:049 (5,6,7,1,2,3,4,5,6) - Really? You don't really do circle jumps any where else in this section besides this one, and it's not even warranted because there isn't any other special sound that you could be emphasizing. This just comes off as you trying to make this map harder. If you wanna keep these jumps, don't make them so extensive. Maybe up to 4 maybe even 5 circles...
- 00:39:998 (4,1) - Since this is the calmer part of the song, why not bring the circle+slider closer to the previous slider. We don't need to get crazy just yet Although I know this pattern isn't that hard lol. (I mean Bearizm doesn't even have such a pattern in the beginning part in his diff, and his is supposed to be harder lol).
- 01:03:531 (1) - maybe continue that circular flow magic by doing ctrl+G on this slider?
- 01:05:600 (4) - passive slider - stronger beat on the end of the slider feels weird especially since you are not following any other instrument. How about turning 01:05:428 (3) - into a 1/2 slider and adding a circle at 01:05:773 - instead?
- 01:05:945 (5) - 3/4 slider here kinda feels weird. Maybe because of the sound kinda around 01:06:118 - . Try making it into a 1/2 slider? It won't make much of a difference, so it's up to you. 01:25:600 (1) - same here prob because the vocals start ending a bit earlier and because of a similar sound...
- 01:32:152 (4,5,1,2,3) - very picky but you could maybe a perfect square by going to compose > create polygon circles then replacing some circles with sliders... up to you.
- 01:37:324 (3) - Oh come on... There's a clear kick on the red tick. Don't put a 3/4 slider here ... :<
- 00:44:740 (2,4) - Maybe move 4 a bit away because it overlaps badly with 2... 00:46:981 (1,3) - similarly here...
- 01:14:221 (7,3) - Try to see if you can overlap the tail of 3 with the head of 7? Would look nice :>
- 01:16:118 - Why did you skip the snare here? You didn't do it before, and it really caught me off guard. Try a different rhythm here so you can incorporate that snare.
- 01:18:014 (3) - hmm instead of doing this and skipping the kick and snare, try this rhythm (which is still fine for a hard diff): http://puu.sh/peUY2/0a77dfe16e.jpg Do something similar at 01:28:359 (1) - and 01:29:049 (2) - and 01:37:324 (3) - To be honest, I don't know you do this when you are not even consistent with it like at places such as 01:18:704 (6) - where you could do something similar.
- 01:19:221 (7) - 01:21:807 (6) - 01:23:876 (3) - (etc. etc.) I think you are simplifying the rhythm too much for a hard difficulty by trying to follow the vocals. It would be better if you followed the instrument. It would provide the right complexity of a hard diff.
- 01:20:773 (3) - How about one of the following rhythms instead: http://puu.sh/peVcU/d3cad3e380.jpg or http://puu.sh/peVe9/18dd4cc20b.jpg 01:35:945 (6) - something similar here too
- 01:21:807 (6,2) - Places like these... you can just do 1/1 sliders plus a circle and it would be good for a hard diff.
- 01:44:221 (7,2) - Try stacking 7's tail with 2's head?
IMPT: If you really wanna follow the vocals and there is an important beat that's not being hitsounded because of it (like a kick or snare within a slider), maybe add custom sliderticks to capture the hitsounds for those. That'll at least provide consistency in the hitsounding. I highly recommend it.
- standard normal - no complaints :>
- I don't really have any complaints here, pretty good easy
Hope this mod was useful! Good luck!!