Kano - Marine Bloomin'

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Lasse
can you not have pure white combo color in kiaia? it looks painful with non transparent (like default) hitcircles cause of kiai flashing stuff

bloomin
00:07:386 (2,3,4,5,6) - 00:08:757 (3,4,5,6,7) - these things are barely audible, I don't think a spaced stream fits there
00:12:014 (1) - some different sv on this would be great cause it stands you so much
00:28:986 (1,2) - 3 circles would make more sense with how you mapped other vocal around here
00:37:557 (3) - why is this suddenly such a huge jump? feels a bit too much looking at how you mapped similar things in this part
00:40:471 (1,2,3) - bit similar, suddenly it gets so much more spaced? also 3 would work better as 2 circles cause you made all other vocals clickable too here
01:14:757 (1) - think rhythm like http://i.imgur.com/QA5HTGu.jpg would be nicer for that vocal emphasis on 01:15:271 - // would also make it different from 03:16:814 (1,2,3,4,5,6) - where vocals are on both kicksliders
01:18:528 (1,2,1,2,3,4,1,2) - wow this is great, but 01:19:128 (4,1) - seems a bit too harsh :/
01:57:786 (1) - shouldnt the overlap pattern start from here? seems strange to have this stacked with 01:56:928 (1) -
02:02:586 (2,3,4) - why the higher spacing on this triple when it's like the same as others musically? // 02:05:328 (2,3,4) -
02:52:814 (1) - this is so undermapped, there are strong 1/2 sound you mapped all the time before and even 1/4 sound and it's not even following some held sound. if you want to keep difficulty lower just do 1/2 slider + circle, which would also make the strong voal on 02:53:157 - clickable
02:57:957 (1) - why is this suddenly a slider when it was a circle for both other kiais
03:17:500 (1,2,3,1,2,3,1,2) - hoyl can you make these jumps build up better? it's like instantly huge spacing. the overall difficulty is fine, just make it a bit more progressive, it feels way too sudden like this

seems pretty neat overall

hinsvar
tickrate 2 seems so weird in that slow part and on things like 01:49:386 - , but also fits other parts so whatever I guess
00:23:157 (7,1,2) - could be less linear movement wise to make the lowering spacing nicer to hit
01:01:728 (1,2) - vocal seem more like groups of 2 to me, so current rhythm feels a bit off. also doesn't really work with drums cause repeat is much weaker than tail // 01:03:100 (1) -
01:39:100 (2,3,1,2,3,4) - this is great

del
00:12:014 (4) - you use some jumps on this diff already anyways, so why not here? it's such an emphasized sound
00:55:557 (1,1,1) - autostacking breaks your intended pattern here a bit // 01:33:957 (2,3,4,5,6,1) - here too // 01:50:414 (1,1,1) -
01:02:243 (3) - stacking this with 2 instead would make more sense with the vocals and drums here I think // 01:56:928 (2,3,4) - 03:04:128 (2,3,4) -
01:34:557 (6) - you skip these sounds the whole time, so mapping it once here feels really random
Del05
Hi
thanks for the mod
http://puu.sh/tlHhw/68a23a51f3.zip

Xinying wrote:

Del's Hard

  1. 00:13:728 (1) - remove NC Fixed My bad
  2. 00:16:471 (1) - should remove NC too, they may be NC to suggest that rhythm has changed but I feel that it is not needed Fixed My bad
  3. 00:45:100 (5,1) - Since there is Finish sound, should have a jump between these notes to keep your consistency. Maybe try something like this. Fixed
  4. 00:45:786 - actually every diff has this problem, but I feel that this note should be clickable. Fixed
  5. 02:10:986 (3,4,5,6) - Feel that these notes are really hard to sight-read because of the overlap on 02:10:300 (1,2) . Because it is near break time, I suggest try a different placement that is more visible? Fixed
  6. 02:23:928 - Because there is guitar sound here, I suggest try this rhythm instead. Will consider it
  7. 02:26:414 (4,1) - ^ Will consider it
  8. Really good rhythm and consistency! Thanks

ProfessionalBox wrote:

Del's Hard


00:16:128 (1) - Consider removing NC Fixed
00:47:328 (3,4) - Consider spacing out more Fixed
00:54:528 (1) - Consider removing NC Fixed
01:49:385 (1) - ^ Fixed
02:12:700 (1) - ^ Fixed
02:23:928 - a circle here would follow the music better and be more fun to play Fixed
02:30:871 - repeat sliders would feel more natural here imo Will consider it
02:56:928 (1) - Consider removing NC Fixed

Kisses wrote:

Hard
00:16:128 (1) - why NC? Fixed
00:29:843 (5) - same slider as 4 would look better imo https://osu.ppy.sh/ss/7006964 Will consider it cause it looks good to me
00:47:328 (3,4) - can't you space these out a tiny bit? Use the same spacing as 00:50:071 (4,5) - Fixed

Little wrote:

[Del's Hard]
  1. You have some unsnapped inheriting sections. Please check. Fixed
  2. 00:55:900 (1,1) - Maybe space it similar to previous notes instead of stacking? I think it will read better that way because change in spacing will suggest to the player that there is a rhythm change, when there isn't one. Same suggestion for 01:50:757 (1,1) Fixed
  3. 01:19:557 (1,2) - Maybe use some special slider shapes to show off the lazer sound effect. Fixed
  4. 03:18:528 (5,6) - Swap these objects? I think it will be more intuitive to play because the player sees the higher circle first, and the lower circle after the slider disappears. Fixed

CSLM wrote:

Del's Hard

  1. 00:13:214 (1) - Why the NC? An stack 1/1 it's enough for Hard-diff players and there's no need of NC. 00:16:128 (1) - Same Fixed
  2. 00:35:328 (5,3,5,3) - Due that those beats are really big, why don't you make a little jump on them? Makes more emphasis will consider it
  3. 00:51:100 (2) - Ctrl-G. The emphasis is on 00:51:443 (3) - not in 00:51:100 - Same with 01:45:957 (2) - and 03:04:128 (2) - Fixed
  4. 01:01:386 (4,2) - Stack (2) with the head of (4). As I said before, the intensity is bigger in 01:01:728 (1) - (Which makes reason on that distance) but not in (2), so that jump it's kinda unnecesary will consider it
  5. 01:13:728 (4,5) - *nazi* x107 y330? Same in 03:15:785 (4,5) - Fixed
  6. 01:20:071 (2) - Turn this into a 1/2 slider, and add a circle in 01:20:414 - Undermapping 01:20:243 - sound strange because that beat it feels to be emphatizated imo Nope, i emphasize it with the slider shape since the sound is only laser sound
  7. 01:20:586 (3) - Make it 3/4. The slider 1/2 feels strange due of the buzz sound. will consider it
  8. 01:38:586 (1) - Little jump? The intensity it's kinda big Nope will use jump for the next part since the next rhythm is build up
  9. 01:40:128 (1) - Unnecessary circle, because that beat is silent. Deleting it make a better sensation imho. ?? there is still a sound
  10. 02:10:986 (3,4) - Ctrl-G. 02:10:643 (2) - It's going down, on (4) direction, so makes a better readbility. Fixed but i change the direction
  11. 02:54:528 (2,3) - Swap them. 02:54:700 - Has to be emphatizated due that it's a big drum i think it is okay like now since the big drum (build up rhythm) start on 3 not 2 and 2 have already big jump with 1
  12. 02:55:557 (1,2,3,4) - Unnecesary overuse of claps. Only with whistles it's fine. nope it claps, whistle is drum kick and the sound is not drum kick so use clap instead the whistle but i will make the volume lower for now
  13. 03:25:386 (4,3) - Stack? Fixed
  14. 03:30:700 (1) - I think you can improve this blanket a little bit already good to me

Lasse wrote:

del
00:12:014 (4) - you use some jumps on this diff already anyways, so why not here? it's such an emphasized sound Fixed
00:55:557 (1,1,1) - autostacking breaks your intended pattern here a bit Fixed// 01:33:957 (2,3,4,5,6,1) - here too it is different rhythm and i emphasize the vocal // 01:50:414 (1,1,1) - Fixed
01:02:243 (3) - stacking this with 2 instead would make more sense with the vocals and drums here I think // 01:56:928 (2,3,4) - 03:04:128 (2,3,4) - Fixed
01:34:557 (6) - you skip these sounds the whole time, so mapping it once here feels really random i think there is no such that sound again from the song i use it for emphaze the vocal actually
Hinsvar

ProfessionalBox wrote:

Hinsvar's Insane

00:06:528 (4) - Why not make this a 1/3 repeat since it follows the music better? Oh yes; didn't realize this one.
01:40:128 (1) - You should consider placing this closer to 01:39:957 (4) - in order to make it easier to adjust to the slow velocity of the slider. Right now people might expect it to be faster than other sliders because of the increasing spacing before it. I believe making the spacing consistent here will make the pattern play better; placing this slider closer to (4) just feels... wrong. Sorry; I wish I knew how to explain it, but when I tried it, it just feels off.
01:41:328 (1,1) - Consider removing these 2 NCs Did someting close enough to this.
02:49:300 - Should be a circle here to be consistent with the triples before There is no instrument nor any kind of "extending" (?; not really sure about the term, tbh) vocal like 02:47:928, so I decided against a triplet here.
02:56:243 (8) - Maybe add a NC here I see no necessity to add one here.

Little wrote:

[Hinsvar's Insane]
  1. 03:18:014 (1,2,3,4,1) - It's probably just me, but I feel that the flow of this pattern makes (4,1) jump angle feel awkward. I think the pattern would be more comfortable to play if (1) or (4) was somewhere to the right side so that (3,4,1) makes a tighter angle. I actually placed (1) more to the left instead; it feels more comfortable for me.

CSLM wrote:

Hinsvar's Insane

  1. Desactivate letterbox Done.
  2. 00:14:243 (3) - Change this slider to 2 circles, in the slider's actual snap. With 00:14:414 - clickeable, making a doublet with 00:14:500 (4) - Make the players prepare more for 00:14:671 (5,6) - Same with 00:16:986 (3) - I prefer to simplify the rhythm and make this consistent with 00:13:728 (1,2). Players should be prepared enough with the rhythm being similar enough to (5,6).
  3. 00:32:243 (3,4,5,2) - Stack maybe? Doesn't matter; they don't appear together in the same time window.
  4. 00:35:500 (6) - x220 y171? In the centre of the triangle would look better imo I'm not sure why, but after I tried this, it actually looks a little too low compared to the current position, so I won't do this for now.
  5. 00:37:043 (1) - Make this slider closer with 00:36:700 (3) -. 00:36:700 (3) - Have a jump because of the song that have a big sound that imo emphatizated is good, but 00:37:043 (1) - with the same distance removes some of 00:36:700 (3) - intensity. And all those parts who have a equal distance or aren't emphatizated enough (00:40:814 (5) - and 00:42:186 (3) -) do the same. I'm emphasizing the drums there, and I believe that while they're admittedly not as strong as those with the cymbals (?), I still feel that they need to be emphasized with a jump.
  6. Since 00:45:271 (1) - to 00:50:757 (1) - The song it's clearly calm, but you make those jumps like if they were not. Why? Reducing them a little would fit quite better that part This part is indeed less intense, and I made sure that the slider velocity here is slower to keep up with the relative calmness of the part. The spacing is made consistent with more intense parts because I believe the lower velocity has done its job in emphasizing the lesser intensity of the music.
  7. 00:54:528 (1) - Not such a big deal, but would you try to move this slider a little bit down? It's doesn't bother the HP bar, but I think that it would look better a little bit down Sure.
  8. 01:02:586 (4,2) - Stack? No; same reason as 00:32:243 (3,4,5,2)
  9. 02:25:214 (1) - Ctrl-G? Since 02:24:014 (1) - it's already going up. So again going up it's kinda flow breaking imho Done.
  10. 02:26:071 (4) - Make a bigger jump. For emphatizate better the guitar like 02:25:728 (2) - Not notable enough to make a jump, IMO.
  11. 02:33:443 (1) - You should change it into a slider art. A 3-time-reverse slider for a noisy sound that could be cover by sliderticks (btw, why 2 sliderticks? uwu) seems kinda overmapped imo. I'm emphasizing the instruments at each reverse. They're there so technically it isn't overmapping, and using a long slider here is weird due to the instruments being skipped. But yeah, maybe tick rate 2 wasn't a really good idea. Reduced to 1.
  12. 03:30:700 (1) - Just a circular slider? That doesn't fit at all with the guitar (even with that SV change), and playing it it's kinda unfitting. Maybe with a more elaborated slider with nodes at the beginning and cuves at the end would fit a bunch better. I... tried my best.

Lasse wrote:

hinsvar
tickrate 2 seems so weird in that slow part and on things like 01:49:386 - , but also fits other parts so whatever I guess Reduced to 1.
00:23:157 (7,1,2) - could be less linear movement wise to make the lowering spacing nicer to hit Placed (1) a bit lower.
01:01:728 (1,2) - vocal seem more like groups of 2 to me, so current rhythm feels a bit off. also doesn't really work with drums cause repeat is much weaker than tail // 01:03:100 (1) - Changed to two 1/2 sliders.
01:39:100 (2,3,1,2,3,4) - this is great thanks fam

Pachiru wrote:

I'm a big fan of Hinsvar! Thanks!
Thanks for the mod, everyone!

osu file format v14

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[Metadata]
Title:Marine Bloomin'
TitleUnicode:Marine Bloomin'
Artist:Kano
ArtistUnicode:鹿乃
Creator:chucentry
Version:Hinsvar's Insane
Source:アイマリンプロジェクト
Tags:imarine project Marty friedman 八王子P Hachioji P del05 hinsvar gaia Dailycare
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75,331,185671,2,0,B|117:349|148:334|148:334|180:318|224:336,1,152,0|0,3:0|3:0,0:0:0:0:
397,320,186186,2,0,P|414:285|403:251,1,76,8|0,0:0|0:0,0:0:0:0:
322,100,186528,6,0,P|354:35|427:17,1,152,0|8,3:0|0:0,0:0:0:0:
472,122,187043,2,0,P|452:155|418:171,1,76
246,141,187386,1,0,3:0:0:0:
359,273,187557,1,8,0:0:0:0:
187,242,187728,6,0,B|141:236|141:236|86:265|86:265|41:263,1,152,0|0,3:0|3:0,0:0:0:0:
174,146,188243,1,8,0:0:0:0:
271,290,188414,2,0,P|341:317|410:281,1,152,0|0,3:0|3:0,3:0:0:0:
337,123,188928,1,8,0:0:0:0:
245,191,189100,1,0,0:0:0:0:
245,191,189186,1,0,0:0:0:0:
245,191,189271,6,0,P|170:206|97:167,1,152,4|8,3:2|0:0,0:0:0:0:
187,95,189786,2,0,L|176:18,1,76
315,124,190128,1,0,3:0:0:0:
462,28,190300,1,8,0:0:0:0:
408,193,190471,6,0,P|388:267|428:333,1,152,0|0,3:0|3:0,0:0:0:0:
291,212,190986,1,8,0:0:0:0:
203,363,191157,1,0,3:0:0:0:
117,287,191328,1,0,0:0:0:0:
291,305,191500,1,0,3:0:0:0:
154,196,191671,2,0,P|146:158|154:121,1,76,8|0,0:0|0:0,0:0:0:0:
323,80,192014,6,0,P|348:151|332:224,1,152,0|8,3:0|0:0,0:0:0:0:
233,282,192528,1,0,0:0:0:0:
330,341,192700,1,0,0:0:0:0:
246,188,192871,1,0,3:0:0:0:
142,329,193043,1,8,0:0:0:0:
43,185,193214,6,0,P|51:108|84:41,1,152,0|0,3:0|3:0,0:0:0:0:
256,70,193728,1,8,0:0:0:0:
355,214,193900,2,0,P|347:291|314:358,1,152,0|0,3:0|3:0,0:0:0:0:
142,329,194414,1,8,0:0:0:0:
234,262,194586,1,0,0:0:0:0:
52,167,194757,5,12,3:2:0:0:
147,21,194928,1,0,3:0:0:0:
168,195,195100,1,8,3:2:0:0:
225,31,195271,1,0,3:0:0:0:
301,201,195443,1,8,3:2:0:0:
301,201,195528,1,0,0:0:0:0:
301,201,195614,1,0,3:0:0:0:
304,25,195786,1,8,3:2:0:0:
412,161,195957,1,0,3:0:0:0:
212,116,196128,6,0,P|174:122|140:137,1,76,12|0,3:2|3:0,0:0:0:0:
38,279,196471,1,8,3:2:0:0:
38,279,196557,1,0,0:0:0:0:
38,279,196643,1,0,3:0:0:0:
196,206,196814,1,8,3:2:0:0:
282,358,196986,1,0,3:0:0:0:
331,190,197157,1,8,3:2:0:0:
491,257,197328,1,0,3:0:0:0:
429,60,197500,5,12,3:2:0:0:
266,124,197671,1,0,3:0:0:0:
429,60,197843,1,0,3:0:0:0:
332,240,198014,5,12,3:2:0:0:
163,192,198186,1,0,3:0:0:0:
274,325,198357,1,0,3:0:0:0:
103,361,198528,1,0,3:0:0:0:
13,150,198700,5,4,3:2:0:0:
13,150,199900,1,12,0:0:0:0:
425,207,200243,6,0,P|450:138|416:67,1,152,4|8,3:2|0:0,0:0:0:0:
326,16,200757,1,0,0:0:0:0:
326,16,200843,1,0,0:0:0:0:
326,16,200928,1,0,0:0:0:0:
163,81,201100,1,0,3:0:0:0:
328,137,201271,1,8,0:0:0:0:
239,288,201443,6,0,B|195:286|195:286|135:262|135:262|92:258,1,152,0|0,3:0|3:0,0:0:0:0:
242,167,201957,1,8,0:0:0:0:
353,301,202128,1,0,3:0:0:0:
442,229,202300,2,0,P|453:190|443:157,1,76,0|0,0:0|3:0,0:0:0:0:
315,36,202643,1,8,0:0:0:0:
228,109,202814,1,0,0:0:0:0:
228,109,202900,1,0,0:0:0:0:
228,109,202986,6,0,B|214:158|214:158|218:209|218:209|201:262,1,152,0|8,3:0|0:0,0:0:0:0:
133,347,203500,1,0,0:0:0:0:
95,239,203671,1,0,0:0:0:0:
235,344,203843,1,0,3:0:0:0:
273,173,204014,1,8,0:0:0:0:
422,264,204186,6,0,P|453:201|458:116,1,152,0|0,3:0|3:0,0:0:0:0:
301,43,204700,1,8,0:0:0:0:
353,209,204871,1,0,3:0:0:0:
254,150,205043,1,0,0:0:0:0:
189,311,205214,1,0,3:0:0:0:
61,189,205386,2,0,P|50:153|60:118,1,76,8|0,0:0|0:0,0:0:0:0:
254,50,205728,5,4,3:2:0:0:
254,50,205814,1,0,0:0:0:0:
254,50,205900,1,0,0:0:0:0:
367,182,206071,2,0,P|363:223|349:259,1,76,8|0,0:0|0:0,0:0:0:0:
254,315,206414,1,0,0:0:0:0:
138,183,206586,1,0,3:0:0:0:
305,120,206757,1,8,0:0:0:0:
305,120,206843,1,0,0:0:0:0:
305,120,206928,6,0,P|380:109|454:130,1,152,0|0,3:0|3:0,0:0:0:0:
457,305,207443,1,8,0:0:0:0:
421,318,207528,1,0,0:0:0:0:
383,321,207614,1,0,0:0:0:0:
345,315,207700,1,0,0:0:0:0:
309,302,207786,2,0,P|293:294|276:277,3,38,0|0|0|0,0:0|0:0|3:0|0:0,0:0:0:0:
219,233,208128,2,0,P|180:220|145:218,1,76,8|0,0:0|0:0,0:0:0:0:
304,144,208471,6,0,P|334:116|353:87,1,76,0|0,3:0|0:0,0:0:0:0:
348,263,208814,2,0,P|356:303|372:334,1,76,8|0,0:0|0:0,0:0:0:0:
480,371,209157,1,0,0:0:0:0:
510,199,209328,1,0,3:0:0:0:
348,263,209500,1,8,0:0:0:0:
256,80,209671,6,0,B|209:76|209:76|154:99|154:99|105:96,1,152,4|0,3:2|0:0,0:0:0:0:
203,245,210186,1,8,0:0:0:0:
332,127,210357,1,0,0:0:0:0:
272,322,210528,1,8,0:0:0:0:
42,193,210700,6,2,B|-1:162|7:125|31:107|31:107|20:65|45:34|99:21|99:21|88:61|115:95|166:96,1,342.000013046265,12|0,0:0|0:0,1:0:0:0:
Topic Starter
chucentry
[quote="Lasse"]can you not have pure white combo color in kiaia? it looks painful with non transparent (like default) hitcircles cause of kiai flashing stuff

bloomin
00:07:386 (2,3,4,5,6) - 00:08:757 (3,4,5,6,7) - these things are barely audible, I don't think a spaced stream fits there Fixed
00:12:014 (1) - some different sv on this would be great cause it stands you so much ok
01:57:786 (1) - shouldnt the overlap pattern start from here? seems strange to have this stacked with 01:56:928 (1) - Yeah fixed
02:02:586 (2,3,4) - why the higher spacing on this triple when it's like the same as others musically? // 02:05:328 (2,3,4) - yeah idk why this was maked wi h1.2 snap tee hee
02:52:814 (1) - this is so undermapped, there are strong 1/2 sound you mapped all the time before and even 1/4 sound and it's not even following some held sound. if you want to keep difficulty lower just do 1/2 slider + circle, which would also make the strong voal on 02:53:157 - clickable oko fixed
02:57:957 (1) - why is this suddenly a slider when it was a circle for both other kiais Bcuz is the last kiai. And i put it bcvcuz i think this can make the feel that comes the end stronger

seems pretty neat overall Thanks!

Thanks a lot for modding!!!!!!!
Lecana
Fight (๑•̀ㅂ•́)و✧
CSLM
Antes de una posible burbujita owo

Thing that a flower does

  • Chu
  1. 00:02:071 (2) - x261 y272? Da una mejor consistencia con respecto a la distancia ya que 00:02:243 (3,1) - tiene una distancia mas corta y se nota mas el blanket
  2. 00:10:814 (1,1) - Apilar? Aparte de que se veria un poco mas atractivo, da una mejor intensidad imo
  3. 00:12:357 (1,1,1) - Quitale el whistle a la cola de estos sliders. En la canción como tal no suena un drum asi en sus colas y le quita intensidad a las cabezas. Igual con 00:15:100 (1,1,1) -
  4. 02:13:557 (2,3,4) - Blanket con 02:13:043 (1) - ? Allí se ve un tanto forzoso imo
  5. 02:24:871 (5) - x260 y130. Allí es un lugar mejor, porque hace un mejor overlap con 02:24:014 (1) - y este en medio de 02:23:328 (4,5) - . Se ve mas elegante imho
  6. 02:27:271 (2,3,4) - Ctrl-G? Ya que 02:26:757 (1) - va hacia arriba, este triplet yendo tambien arriba fluiría mejor
  7. 02:49:900 (7,2) - Hay alguna razón en específico para dejar este overlap? La intensidad es la misma como para disminuir la distancia.
  8. 02:57:271 (1,1) - Como le dije a Dailycare, estos circulos son innecesarios y le restan enfasis a 02:57:957 (1) -
  9. 03:01:043 (1) - Cambiale la curvatura, por favor uwu. Fluiría mucho mejor
  10. 03:29:671 (2) - Ctrl-G. Ya que 03:29:500 (1) - hace que el mouse se vaya a la derecha, creo que seria mejor para este slider que también inicie por la derecha
  • Dai
  1. 00:26:586 (1,3) - (3) shouldn't be stacked with (1)?
  2. 00:35:328 - This has to be emphatizated, it's too strong for leave it undermapped
  3. 00:55:214 (1,2) - This circles are unnecesary, and rest emphasis to 02:57:957 (1) - . I suggest to delete them and leave the NC in 00:55:900 (3) - . Same with 01:50:071 (1,2) -
  4. 01:11:157 (1) - What if you change the curvature? I think would make a better flow with 01:10:814 (5) - . Also with 01:12:186 (1,2,3) - due that it would make a better flow with 01:11:843 (3) -
  5. 01:33:100 (1,2) - This 1/1 space could be confusing, due that this same spacing you used in this part a lot of times
  6. 01:37:900 (2) - Don't you think 01:38:071 - should be emphatizated? Sound kinda strange undermapped imo. How about a circle in 01:37:900 - and a 1/2 slider in 01:38:071 - ? Of that way that beat it's better emphatizated
  7. 01:39:957 (2) - What if you make this in a circle and leave 01:40:128 - without map? Because 01:40:128 - it's a sound kinda empty

Enseñame a hacer esos jumps uwu

I hope it helps
No kd
GL with rank :33
Topic Starter
chucentry

Lecana wrote:

Fight (๑•̀ㅂ•́)و✧
I love you lecana and you know it!!!!

♥♥♥♥♥♥♥
Wishkey
Heyo!

General
  1. drum-hitwhistle2.wav isn't used so best to delete that


Easy
  1. intro until 00:12:014 (1) - 50% volume for this part seems a bit too much with how chill this part is compared to after 00:12:014 (1) - I'd consider starting with a lower volume like 30-40%
  2. intro until 00:06:871 (1) - you sure you wanna hitsound that, the song is still really weak here and those hitsounds don't really fit that well imo with it, the other diffs didn't hitsound this part either so I'd consider leaving it now or maybe soft whistles for some feedback but the current ones are a bit too loud imo
  3. 00:33:957 (3,1) - minor ds stuff
  4. 00:38:243 (3) - would be cool to have that knick on the siidertick so you change the shape when the vocals change and I dunno this slider shape looks a bit out of place in this diff with the 'tricky' end
  5. 00:44:586 (4,1) - minor ds stuff
  6. 01:20:928 (1) - can you move this a bit more downright, 01:19:557 (4,5,1) - doesnt flow that nice into the sliderbody since its linear into minor adjustment for the sliderbody, like at 288/268 it'd play smoother for instance
  7. 01:26:414 (1) -, 02:33:614 (1) - some cymbals on the end here so you could consider adding a something like fininsh since its the end of a section aswell
  8. 01:28:814 (1) - add a finish here? its a bit similar to 01:17:843 (1) - for instance and its pretty strong aswell


Blooming
  1. 00:06:528 (4) - guitar goes 1/3 here and since it seems your following that mainly I'd consider using like a 1/3 here instead since its the top diff so no need for simplification (also just noticed insane does the 1/3 aswell so might be good for spread thingy aswell)
  2. 00:12:614 (2,3) - 00:15:357 (2,3) - I don't really see the need to NC these, well I kinda expected sv changes while playing for each individual bc of it but yeah might be just me eather works since they're not superfast sliders
  3. 00:32:757 (1) - would unNC this, lonely slider combo when theres nothing special going on with it just looks a bit off
  4. 00:40:471 (1,2,3) - damn that spacing angle increase felt a bit like it came out of nowhere in this section, would reduce this a bit like this is basicly indentical to 00:28:986 (1,2,1,2,3,4) - in the music but you used so a more difficult pattern for it that it feels out of touch with the rest of this section
  5. 01:11:671 (2,3) - would spread these a bit these of stacking so you still have a bit of flow, stacking this makes you kinda lose alot of the impact of 01:12:186 (1,2,3) - where the real strong change in the kiai and music, can be small stuff like this for example
  6. 01:18:186 (1,2,1,2,1,2,3,4,1,2) - awesome stuff
  7. 01:33:100 (1,2,3) - not really a fan of the rythm choice here, mainly 01:33:786 (2,3,4) - you can hear by the vocal and drums that this is the most intense part in this calm section in the music so having a bit denser rythm here would represent that better imo, now its one of the easiest so maybe change 01:33:957 (3) - into 2 circles and optional 01:33:100 (1) - into 2 sliders goes well with the vocal and the background blubs are most intense during this section here aswell
  8. 01:57:957 (2) - feel like 2 circles would fit better here since it has a strong vocal on the tail unlike all your other sliders in this section, same for first and last kiai
  9. 02:02:586 (2,3,4) - 02:05:328 (2,3,4) - just wondering during this kiai why you decide to use higher spacing for these trips then the other 2, mainly 3rd kiai on stuff like 03:12:528 (2,3,4) - where its a bit more intenser then the other 2 kiai so I think some higher ds for the trips there aswell couldn't hurt to represent that


del's hard
  1. 01:15:443 (1) - and similar like 03:17:500 (1) - could consider control + g this to emphasize it a bit more and change the flow on that beat since 01:13:900 (5,1) - was quite a jump and this part is even more intense, or not control + g just a bit more emphasises in this part
  2. 01:39:957 (5,1) - would consider making this a trip, right now (1) is kinda weak in the music and (5) is the finish of those powerfull beats and sounds like better place to finish the section, right now that jump from 5 to 1 feels kinda off since its that much weaker then the other beats so with trips you'd still have it mapped but emphasis shifts more towards 5 then 1
  3. 02:13:214 (1) - whisle? ends on a beat that you'd otherwise have whistled judging from your pattern
  4. 02:33:100 (4) - missing clap
  5. 03:18:528 (5,6) - would consinder swapping these from place, you've esthabilshed this pattern throughout the map in a lot of places like 01:06:186 (2,3,4,5,6,7,1) - , 01:15:786 (2,3,4,5,6) - 01:38:586 (1,2,3,4,5) - etc and this seems the be the only one were you shift and its kinda a dick move so late in the song imo since it changes the flow of the pattern quite a bit


nice set! gl!
Yogurtt
m4m from my q!

Bloomin
00:02:071 (2,3) - tidy up the blanket
00:13:900 (2,3,4,5,6,7,8,9) - i think NC on every double kick slider would look cool
00:16:471 (1,2,3,4,5,6,7,8,9,10) - ^^
01:37:386 (1,2) - line up the tail with the slider body
02:10:300 (1,2,3,1,2,3,1,2) - make these jumps more intense to match music
03:00:700 (4,1) - line these up more cleanly imo

i only have time to mod one diff sorry!! ^^ good map though, good luck on rank
Kibbleru
nic mep
Topic Starter
chucentry

Yogurtt wrote:

m4m from my q!

Bloomin
00:02:071 (2,3) - tidy up the blanket
00:13:900 (2,3,4,5,6,7,8,9) - i think NC on every double kick slider would look cool
00:16:471 (1,2,3,4,5,6,7,8,9,10) - ^^
01:37:386 (1,2) - line up the tail with the slider body
02:10:300 (1,2,3,1,2,3,1,2) - make these jumps more intense to match music
03:00:700 (4,1) - line these up more cleanly imo

i only have time to mod one diff sorry!! ^^ good map though, good luck on rank
Topic Starter
chucentry

Wishkey wrote:

Heyo!

General
  1. drum-hitwhistle2.wav isn't used so best to delete that fix


Easy
  1. intro until 00:12:014 (1) - 50% volume for this part seems a bit too much with how chill this part is compared to after 00:12:014 (1) - I'd consider starting with a lower volume like 30-40% Fixed
  2. intro until 00:06:871 (1) - you sure you wanna hitsound that, the song is still really weak here and those hitsounds don't really fit that well imo with it, the other diffs didn't hitsound this part either so I'd consider leaving it now or maybe soft whistles for some feedback but the current ones are a bit too loud imo for me its ok this HS
  3. 00:33:957 (3,1) - minor ds stuff Fixed
  4. 00:38:243 (3) - would be cool to have that knick on the siidertick so you change the shape when the vocals change and I dunno this slider shape looks a bit out of place in this diff with the 'tricky' end sry i didnt understand T.T
  5. 00:44:586 (4,1) - minor ds stuff Fixed
  6. 01:20:928 (1) - can you move this a bit more downright, 01:19:557 (4,5,1) - doesnt flow that nice into the sliderbody since its linear into minor adjustment for the sliderbody, like at 288/268 it'd play smoother for instance For me its ok the flow now
  7. 01:26:414 (1) -, 02:33:614 (1) - some cymbals on the end here so you could consider adding a something like fininsh since its the end of a section aswell Fixed
  8. 01:28:814 (1) - add a finish here? its a bit similar to 01:17:843 (1) - for instance and its pretty strong aswell Fixed


Blooming
  1. 00:06:528 (4) - guitar goes 1/3 here and since it seems your following that mainly I'd consider using like a 1/3 here instead since its the top diff so no need for simplification (also just noticed insane does the 1/3 aswell so might be good for spread thingy aswell) I listen 1/4 part i never thought on 1/3 so continue with this.
  2. 00:12:614 (2,3) - 00:15:357 (2,3) - I don't really see the need to NC these, well I kinda expected sv changes while playing for each individual bc of it but yeah might be just me eather works since they're not superfast sliders I think its ok the NC there bcuz the pattern and song are changing
  3. 00:32:757 (1) - would unNC this, lonely slider combo when theres nothing special going on with it just looks a bit off
  4. 00:40:471 (1,2,3) - damn that spacing angle increase felt a bit like it came out of nowhere in this section, would reduce this a bit like this is basicly indentical to 00:28:986 (1,2,1,2,3,4) - in the music but you used so a more difficult pattern for it that it feels out of touch with the rest of this section
  5. 01:11:671 (2,3) - would spread these a bit these of stacking so you still have a bit of flow, stacking this makes you kinda lose alot of the impact of 01:12:186 (1,2,3) - where the real strong change in the kiai and music, can be small stuff like this for example
  6. 01:18:186 (1,2,1,2,1,2,3,4,1,2) - awesome stuff
  7. 01:33:100 (1,2,3) - not really a fan of the rythm choice here, mainly 01:33:786 (2,3,4) - you can hear by the vocal and drums that this is the most intense part in this calm section in the music so having a bit denser rythm here would represent that better imo, now its one of the easiest so maybe change 01:33:957 (3) - into 2 circles and optional 01:33:100 (1) - into 2 sliders goes well with the vocal and the background blubs are most intense during this section here aswell
  8. 01:57:957 (2) - feel like 2 circles would fit better here since it has a strong vocal on the tail unlike all your other sliders in this section, same for first and last kiai Need think about that bcuz need change a lot of parts if i follow it
  9. 02:02:586 (2,3,4) - 02:05:328 (2,3,4) - just wondering during this kiai why you decide to use higher spacing for these trips then the other 2, mainly 3rd kiai on stuff like 03:12:528 (2,3,4) - where its a bit more intenser then the other 2 kiai so I think some higher ds for the trips there aswell couldn't hurt to represent that


nice set! gl!
Thanks for modding!!!!!!!!!!!
Topic Starter
chucentry

CSLM wrote:

Antes de una posible burbujita owo

Thing that a flower does

  • Chu
  1. 00:02:071 (2) - x261 y272? Da una mejor consistencia con respecto a la distancia ya que 00:02:243 (3,1) - tiene una distancia mas corta y se nota mas el blanket
  2. 00:10:814 (1,1) - Apilar? Aparte de que se veria un poco mas atractivo, da una mejor intensidad imo
  3. 00:12:357 (1,1,1) - Quitale el whistle a la cola de estos sliders. En la canción como tal no suena un drum asi en sus colas y le quita intensidad a las cabezas. Igual con 00:15:100 (1,1,1) -
  4. 02:13:557 (2,3,4) - Blanket con 02:13:043 (1) - ? Allí se ve un tanto forzoso imo
  5. 02:24:871 (5) - x260 y130. Allí es un lugar mejor, porque hace un mejor overlap con 02:24:014 (1) - y este en medio de 02:23:328 (4,5) - . Se ve mas elegante imho
  6. 02:27:271 (2,3,4) - Ctrl-G? Ya que 02:26:757 (1) - va hacia arriba, este triplet yendo tambien arriba fluiría mejor
  7. 02:49:900 (7,2) - Hay alguna razón en específico para dejar este overlap? La intensidad es la misma como para disminuir la distancia.
  8. 02:57:271 (1,1) - Como le dije a Dailycare, estos circulos son innecesarios y le restan enfasis a 02:57:957 (1) -
  9. 03:01:043 (1) - Cambiale la curvatura, por favor uwu. Fluiría mucho mejor
  10. 03:29:671 (2) - Ctrl-G. Ya que 03:29:500 (1) - hace que el mouse se vaya a la derecha, creo que seria mejor para este slider que también inicie por la derecha
  • Dai
  1. 00:26:586 (1,3) - (3) shouldn't be stacked with (1)?
  2. 00:35:328 - This has to be emphatizated, it's too strong for leave it undermapped
  3. 00:55:214 (1,2) - This circles are unnecesary, and rest emphasis to 02:57:957 (1) - . I suggest to delete them and leave the NC in 00:55:900 (3) - . Same with 01:50:071 (1,2) -
  4. 01:11:157 (1) - What if you change the curvature? I think would make a better flow with 01:10:814 (5) - . Also with 01:12:186 (1,2,3) - due that it would make a better flow with 01:11:843 (3) -
  5. 01:33:100 (1,2) - This 1/1 space could be confusing, due that this same spacing you used in this part a lot of times
  6. 01:37:900 (2) - Don't you think 01:38:071 - should be emphatizated? Sound kinda strange undermapped imo. How about a circle in 01:37:900 - and a 1/2 slider in 01:38:071 - ? Of that way that beat it's better emphatizated
  7. 01:39:957 (2) - What if you make this in a circle and leave 01:40:128 - without map? Because 01:40:128 - it's a sound kinda empty

Enseñame a hacer esos jumps uwu

I hope it helps
No kd
GL with rank :33
Shad0w1and
xc wip
not quite agree your mapping, let's start with some basic problem.
=================================================
Bloomin
at the beginning, the most identical track is the piano(?)
heavy beats are on 00:01:386 - 00:02:243 - 00:02:757 - 00:04:128 - 00:04:471 - 00:04:643 - 00:04:643 - 00:05:500 -
so, your problem is 00:03:271 (2,3,4,5) - these cannot have higher spaces than the heavy beats.
same idea, 00:08:757 (3,4,5) - should have a lower DS than 00:08:586 (2) - ,this is not a really a big problem and you do not really need to remap them, but this shows you have not yet get used to assigning DS according to the rhythm intensity. which might affect your map quality.

00:40:471 (1,2,3) - this jump is too big, music intensity does not increase at this point.
00:53:500 (1) - this one is really up to you

00:53:843 (3) - this nc is unnecessary, that will make the nc on 00:54:186 (1) - less useful for player to understand the rhythm change
01:00:871 - this beat deserve a jump

01:19:557 (1) - this jump is a overkill
==============================
insane is fine
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Del's Hard
00:14:157 - I think this is the actual rhythm and it plays better.

00:16:814 - same
00:21:100 (4) - nc perferred
00:34:300 - try this

00:39:786 - same
00:52:814 -

02:23:671 (3,4,5) - this rhythm should apply to 02:26:071 (3,4) - as well
02:30:786 (7) - better delete
i think that is it
========================
easy
http://puu.sh/u8qIH/4e16bedbb9.7z
remapped part of it. please do a complete remap according to this.

=====================================
https://osu.ppy.sh/s/563850
mainly insane and normal, mod other diffs with nazi mod plz xc
chainpullz

01:18:528 (1,2,1,2,3,4,1,2) - This pattern is pretty awkward to play tbh. I'd say both the jump to and from the stream portion of this pattern are two points where it really feels the most awkward but it might actually just be the jump at the end of the stream.

To further break it down 01:19:043 (3) - there is a loud emphasis on this circle that you do not map which can lead to the expectation that 01:19:214 (1) - this emphasis won't be mapped either. Have you considered something more like this where not only do you pick up that additional emphasis but you also change flow so that the cursor is naturally heading towards that slider? I'm not sure if this suggestion would actually play better in practice but I feel it provides a more consistent musical interpretation without breaking the visual pattern you were going for.
Dailycare
Sorry I didn't notice what happens on the thread.... I'll check all mods asap
BanchoBot
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