forum

Electus - Whispers From The Sea

posted
Total Posts
35
show more
Topic Starter
ac8129464363
I should really finish this at some point
edit: done
Hollow Wings
m4m

water

  1. 00:39:732 (1,1) - don't overlap the arrow.
  2. 01:05:578 (1,2) - somehow i'd like to see these two notes swapped, and even with a bit larger distance.
  3. 01:34:193 (1,2,3) - these objects has nearly nothing to snap... listen to the song carefully and see if you can reduce those rhythm to another pattern.
  4. great map, 2 stars.

Insane

  1. 00:34:886 (6,1) - still think you can larger up this jump for that 1/1 gap, or just stack them like you've done other places. example like 00:43:424 (1,2,1) - or 00:49:655 (6,1) - is really good to me.
  2. 01:24:040 (1,2) - well, still recommend you avoid overlapping the arrow. same to 02:52:655 (2,1) - .
  3. i think i start to like your style for the way you place sliders and notes ww.
good with lower diffs... really nothing to say, great works! the only thing you should watch out in this map is that quiet part, ask more modders to see if those objects are snapped correctly or not.

and also, you mapping style fits my taste a lot, i'm considering if what can i deal with it www

good luck!
polunochnik
NM

Normal
01:27:732 (1, 2, 3)
02:26:809 (1, 2)
02:56:347 (1, 2, 3)
In these moments the music is much more dynamic than the buttons. With headphones on my ears I automatically try to press more quickly than necessary. How about put here slider with reverse arrow?

advanced
01:27:732 (1, 2, 3)
02:26:809 (1, 2)
02:56:347 (1, 2, 3)
As well as in the normal.

00:51:270 (6) - new combo here?
00:51:732 (1) remove new combo?
same combos here:
  1. 01:06:040 (6)
  2. 01:20:809 (6)
  3. 02:05:116 (6)
  4. 02:19:886 (6)
  5. 02:34:655 (6)
  6. 02:49:424 (6)
Hard
Nothing much here, just my opinion:
00:36:501 (1, 2) - how about replaced by three buttons?

Water
There are many combos consisting of a single element, like 00:29:578 (1) and 00:30:963 (1).
01:48:040 - 01:54:040 - at this point rhythm suddenly changes for a short time. I was confused by such changes even after several attempts. :o

Generally, your map is great!
I hope I could help.
Good luck! :)
Zero__wind
M4M from my queue

General
it's better to use .jpg for bg instead of .png, may make the file size smaller
there are some unused inherited points in lower diffs, better remove them
I don't know about this song but you can probably add some tags
the preview point is at a kinda weird spot imo, maybe reset it to 00:29:347 - or else
hitsound suggestions also apply to other diffs
it feels weird that only Insane diff satrts from 00:29:578 - instead of 00:27:732 - like the other ones
I generally don't know what minor rhythm you're mapping to from 01:32:347 (1) - till 01:37:886 (1) - . there don't seem to be any 1/2 beats at 01:35:116 (2,3) - or 01:36:963 (2,3) -

Normal
02:25:424 (3) - missing finish at end
02:41:578 (4) - probably missing some hitsounds on head
seems nothing wrong. some patterns like 02:06:501 (2,3,4) - and 02:32:809 (3,4,5,6) - don't flow really smooth imo though

Advanced
00:36:040 (5,1) - 00:40:655 (1,2) - it's not recommended to use both 1/1 and 1/2 stacks in a low level diff which is not yet 2 stars. new plaers can get confused seeing these stacked circles when they have different rhythm from time to time. in your case, I think unstack the 1/2 stacks like 00:40:655 (1,2) - will be the better choice as you have quite a lot 1/1 stacks throughout the diff
01:04:655 (4) - add NC to make the combo lengths even?
01:19:424 (4) - ^
02:12:040 (3) - missing some kind of hitsound here?
02:41:578 (3) - ^
02:30:963 (5,1) - spacing is inconsistent

Hard
OD6 recommended, Advanced is only with OD4, 4 -> 7 is really a big gap
00:33:270 (1,2,3,4,5) - hmm, this feels kinda unsmooth imo
00:36:501 (1) - this kind of NC seems unnecessary as you have many 1/1 stacks without NC like 00:47:578 (5) - and 01:02:347 (5) - ...
00:43:886 (1) - ^
00:40:655 (1,2) - you may want to make the spacing at these particular points more consistent. it's 1.4x here and 1.8x at 01:24:963 (1,2) - , 2x at 02:53:578 (1,2) - . they just make your map feel quite random
02:35:116 (3) - where's the NC 0.0
02:41:578 (1) - the NC is inconsistent with 02:12:040 (6) -

Insane
OD7 for this diff seems more fitting with the map's actual difficulty
01:02:809 (1) - CTRL+G flows better imo
01:12:501 (1) - I don't consider it necessary to have a comboset with only this one object, maybe move the NC to 01:11:578 (5) - instead, or remove the NC on 01:12:963 (1) -
01:57:270 (1) - you don't have NC here in Water diff
02:41:578 (1) - maybe CTRL+G

water
01:02:232 - you may want a circle here
01:17:001 - similar thing
01:07:424 (1) - why NC here while no NC on 01:07:886 (2) - ?
02:25:886 (1) - I think the sv is too high here which is unfitting with the music
not much

probabbly all that I've got
I felt sleepy every time I tried to mod this
sorry but I can't really get your flow in lower diffs. they feel so unnatural.
VINXIS
EZ
Topic Starter
ac8129464363

Hollow Wings wrote:

m4m

water

  1. 00:39:732 (1,1) - don't overlap the arrow.
  2. 01:05:578 (1,2) - somehow i'd like to see these two notes swapped, and even with a bit larger distance. i see your idea but i wanted to group these in two while playing. your idea would maximize emphasis on the next combo when I don't want to do that.
  3. 01:34:193 (1,2,3) - these objects has nearly nothing to snap... listen to the song carefully and see if you can reduce those rhythm to another pattern. [color=#FF0000]am I the only one who can hear these very clearly :(
  4. great map, 2 stars.[/color]

Insane

  1. 00:34:886 (6,1) - still think you can larger up this jump for that 1/1 gap, or just stack them like you've done other places. example like 00:43:424 (1,2,1) - or 00:49:655 (6,1) - is really good to me.
  2. 01:24:040 (1,2) - well, still recommend you avoid overlapping the arrow. same to 02:52:655 (2,1) - . this one's fine though, i think
  3. i think i start to like your style for the way you place sliders and notes ww. thank you!!
good with lower diffs... really nothing to say, great works! the only thing you should watch out in this map is that quiet part, ask more modders to see if those objects are snapped correctly or not.

and also, you mapping style fits my taste a lot, i'm considering if what can i deal with it www thanks :D

good luck!

polunochnik wrote:

NM

Normal
01:27:732 (1, 2, 3)
02:26:809 (1, 2)
02:56:347 (1, 2, 3)
In these moments the music is much more dynamic than the buttons. With headphones on my ears I automatically try to press more quickly than necessary. How about put here slider with reverse arrow? did something different

advanced
01:27:732 (1, 2, 3)
02:26:809 (1, 2)
02:56:347 (1, 2, 3)
As well as in the normal. did something different

00:51:270 (6) - new combo here? why
00:51:732 (1) remove new combo? why
same combos here:
  1. 01:06:040 (6)
  2. 01:20:809 (6)
  3. 02:05:116 (6)
  4. 02:19:886 (6)
  5. 02:34:655 (6)
  6. 02:49:424 (6)
Hard
Nothing much here, just my opinion:
00:36:501 (1, 2) - how about replaced by three buttons? that would be overmapping it, this just lets you click the two notes with more emphasis

Water water*
There are many combos consisting of a single element, like 00:29:578 (1) and 00:30:963 (1). to help readability
01:48:040 - 01:54:040 - at this point rhythm suddenly changes for a short time. I was confused by such changes even after several attempts. :o increased spacing a bit

Generally, your map is great!
I hope I could help.
Good luck! :)

Zero__wind wrote:

M4M from my queue

General
it's better to use .jpg for bg instead of .png, may make the file size smaller dunno if this is necessary
there are some unused inherited points in lower diffs, better remove them they dont cause any problems
I don't know about this song but you can probably add some tags will do
the preview point is at a kinda weird spot imo, maybe reset it to 00:29:347 - or else nah
hitsound suggestions also apply to other diffs
it feels weird that only Insane diff satrts from 00:29:578 - instead of 00:27:732 - like the other ones
I generally don't know what minor rhythm you're mapping to from 01:32:347 (1) - till 01:37:886 (1) - . there don't seem to be any 1/2 beats at 01:35:116 (2,3) - or 01:36:963 (2,3) - i must be crazy cuz i can distinctly hear the notes. try listening more carefully or with a higher volume

Normal
02:25:424 (3) - missing finish at end
02:41:578 (4) - probably missing some hitsounds on head
seems nothing wrong. some patterns like 02:06:501 (2,3,4) - and 02:32:809 (3,4,5,6) - don't flow really smooth imo though it's my style i guess

Advanced
00:36:040 (5,1) - 00:40:655 (1,2) - it's not recommended to use both 1/1 and 1/2 stacks in a low level diff which is not yet 2 stars. new plaers can get confused seeing these stacked circles when they have different rhythm from time to time. in your case, I think unstack the 1/2 stacks like 00:40:655 (1,2) - will be the better choice as you have quite a lot 1/1 stacks throughout the diff AR is high enough to do this imo
01:04:655 (4) - add NC to make the combo lengths even?
01:19:424 (4) - ^
02:12:040 (3) - missing some kind of hitsound here?
02:41:578 (3) - ^
02:30:963 (5,1) - spacing is inconsistent

Hard
OD6 recommended, Advanced is only with OD4, 4 -> 7 is really a big gap
00:33:270 (1,2,3,4,5) - hmm, this feels kinda unsmooth imo intentional antiflow
00:36:501 (1) - this kind of NC seems unnecessary as you have many 1/1 stacks without NC like 00:47:578 (5) - and 01:02:347 (5) - ...
00:43:886 (1) - ^
00:40:655 (1,2) - you may want to make the spacing at these particular points more consistent. it's 1.4x here and 1.8x at 01:24:963 (1,2) - , 2x at 02:53:578 (1,2) - . they just make your map feel quite random
02:35:116 (3) - where's the NC 0.0
02:41:578 (1) - the NC is inconsistent with 02:12:040 (6) -

Insane
OD7 for this diff seems more fitting with the map's actual difficulty
01:02:809 (1) - CTRL+G flows better imo flows better yes, fits better no
01:12:501 (1) - I don't consider it necessary to have a comboset with only this one object, maybe move the NC to 01:11:578 (5) - instead, or remove the NC on 01:12:963 (1) -
01:57:270 (1) - you don't have NC here in Water diff
02:41:578 (1) - maybe CTRL+G no that breaks the idea lol

water
01:02:232 - you may want a circle here no, i wanted to make a difference between this and the second half (i made it different there)
01:17:001 - similar thing g
01:07:424 (1) - why NC here while no NC on 01:07:886 (2) - ? why would i place an nc there
02:25:886 (1) - I think the sv is too high here which is unfitting with the music there's a new sound in the background now, i wanted to highlight that
not much

probabbly all that I've got
I felt sleepy every time I tried to mod this
sorry but I can't really get your flow in lower diffs. they feel so unnatural. yea this is just the way i do things
thanks everyone!

no reply = fix
Topic Starter
ac8129464363
asdf
Skystar
checked and map looks good, bubbled!
Topic Starter
ac8129464363

Skystar wrote:

checked and map looks good, bubbled!
no change, thanks for mod!
Nathan

Skystar wrote:

checked and map looks good, bubbled!
Topic Starter
ac8129464363
w a t e r
a
t
e
r
Voxnola
Water's pretty cool tbh. I like the ones with the phosphorus.
saiyuri
hi deetz big fan m4m

normal
idk if 1.5 spacing is too much or nah
also you have a lot of this 00:36:963 (1,2) - which i'm not sure if its ok for normals nowadays b/c it might be too hard for players who are still trying to get good at the game. probably should ask others for input about this tho

advanced
ok

hard
ok

insane
cs 2.9 maybe

water
cs 3.2 maybe
00:43:886 (1) - ctrl+j b/c imo more impact
01:13:424 (1) - ^
Kyubey
Not sure why you didn't add any tags, using those from soundcloud would work well. Add "future bass chillstep dubstep" there.
00:27:847 (1) - this spinner in every difficulty starting from hard could be more quiet, like 20%. also due to ending on nothing, it sounds kinda weird. i suggest using blank hitnormal (link) for this spinner
[hard]
00:57:270 (1) - making it slower would feel good. also shape looks boring too, something wavy as in last diff would look better, even if you place it vertical
01:36:963 (2,2) - i'm personally against short doublerepeated sliders, second repeat always appears way too sudden and confuses player, especially because these sliders are visually short too so sliderball covers the second repeat partially, making it harder to notice. two 1/2 sliders would be better
02:05:116 (1) - you didn't place nc in places like this before
02:18:501 (7) - and placed nc in places like this
02:33:270 (7) - and this
02:36:501 (3) - and this
02:43:886 (4) - and this
02:48:040 (7) - and this
so basically you forgot the nc pattern you used before i guess and due to this my mod turned into nc mod
[insane]
00:31:193 (1) - 00:38:578 (1) - 00:45:963 (1) - 00:53:347 (1) - what the point of those ncs? you didn't use them later and they don't seem like something necessary
00:39:270 (1,2,1) - 00:54:040 (4,5,1) - 01:08:809 (1,2,3) - 01:23:578 (5,1,2) - 02:07:886 (1,2,1) - 02:22:655 (1,2,3) - 02:37:424 (1,2,1) - 02:52:193 (1,2,1) - inconsistency in ncs
01:58:655 (2,1) - broken stack? if it's custom one, it looks bad and i suggest using default stacking here
[water]
diffname sounds boring but w/e
nc fest again, but w/e again, i guess it can work

Mapset itself is kinda neat. I generously allow you to call me back after applying.
Topic Starter
ac8129464363
Harrharrqi:
the stuff in normal should be fine, cuz the map is 130 bpm and it's labelled as a normal
I'd rather not mess with CS at this point cuz the maps were designed as those circle sizes
and I also prefer to not have movement for the drop sound; the movement after is more important for me in this diff

thanks!

Kyubey:
fixed everything, except for making a wavy slider in hard cuz I couldn't think of a good way to do it :s

thank you!
Kyubey
Good, enjoy this divine gift now.
Topic Starter
ac8129464363
i thank he who is above for blessing me so
BoberOfDarkness
I wonder why diff names are wrote without capital letters on the beginning of each

DQ pls
Topic Starter
ac8129464363
aesthetic

B)
Okoratu
congrats
hyouri
whispers from the deetz
Topic Starter
ac8129464363
oh ranked

thanks everyone :d
Natteke desu
you're welcome
Topic Starter
ac8129464363
brown uncle
Keiger
really good beatmap. Water difficulty is hard but fun to play, great mapping.
Topic Starter
ac8129464363
thanks <3
Please sign in to reply.

New reply