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toby fox - Start Menu

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Total Posts
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Topic Starter
DaxMasterix
This beatmap was submitted using in-game submission on miércoles, 06 de julio de 2016 at 17:53:29

Artist: toby fox
Title: Start Menu
Source: UNDERTALE
Tags: radiaton chiptune ferret
BPM: 90,08
Filesize: 2178kb
Play Time: 00:29
Difficulties Available:
  1. Easy (0,91 stars, 17 notes)
  2. Hard (2,88 stars, 91 notes)
  3. Normal (1,67 stars, 44 notes)
Download: toby fox - Start Menu
Information: Scores/Beatmap Listing
---------------
TRANS RIGHTS
002/100

--- Instruction --
[Z or ENTER] - Confirm
[X or SHIFT] - Cancel
[C or CTRL] - Menu (In-game)
[F4] - Fullscreen
[Hold ESC] - Quit
When HP is 0, you lose.

Name the fallen human.
Fallen Humans: TomArrow, MoodyRPG, YDoku, Nephroid, Ampharos Pure, sahuang, Mazziv, Reditum, Dino99, Stefan, Gero, Bonsai, Kuo Kyoka, Wafu,
Redownload: 05/02/2016 (mm/dd/yy)
Awesome SB by Ferret!
and by Gero
by Bonsai
RE by Bonsai
by Gero
by Deif
RERE by Kuo Kyoka
RE by Gero
RE by Fycho
RERERE by Bonsai
RERE by Gero
RERE by Okororatu Okonrantu Okosferatu Okimonoratu Krokoratu Karinoratu Okorin
RERERERE by Bonsai
RERERE by Gero
TomArrow
Timing needs to be checked (00:07:255 (3) - this is too late for example)
Tags ? Maybe add chiptune ?

[Easy]
Meh, I'm not a huge fan of those slider but that's just my opinion
00:29:735 (1,2) - A bit too complex for easy maybe ?

[Normal]
00:29:901 (2,3) - Slider should point to the circle
00:29:901 (2,3) - Too far from each other (1,85x)

[Hard]
00:02:426 (8,9,1,2,3) - 00:05:090 (8,9,1,2,3) - Those patterns are rather difficult to read (the fact they are stacked)
The last section is also hard to read
00:23:074 (6) - NC
00:25:738 (6) - ^
00:28:236 (6) - ^

yee undertale
Topic Starter
DaxMasterix

TomArrow wrote:

Timing needs to be checked (00:07:255 (3) - this is too late for example) Changed to 90
Tags ? Maybe add chiptune ? Added.

[Easy]
Meh, I'm not a huge fan of those slider but that's just my opinion Like an Easy it's hard to place other type of sliders, since I want a curve on the middle of it :c
00:29:735 (1,2) - A bit too complex for easy maybe ? Maybe, I don't think so that is just sliders

[Normal]
00:29:901 (2,3) - Slider should point to the circle Changed the triplet to a Slider
00:29:901 (2,3) - Too far from each other (1,85x) Whoops, Ctrl+G problem, Fixed.

[Hard]
00:02:426 (8,9,1,2,3) - 00:05:090 (8,9,1,2,3) - Those patterns are rather difficult to read (the fact they are stacked)
The last section is also hard to read I don't think so, It's a hard tho
00:23:074 (6) - NC Added.
00:25:738 (6) - ^ Added.
00:28:236 (6) - ^ Added.

yee undertale yeeee
Thanks you so much! Really! :D
MoodyRPG
A

General
  1. Piensas buscar otro BG?
Easy
  1. Solo sugerencias de hitsound, es tu desicion si las añades :)
  2. 00:01:255 (1) - Agregaria un whistle aqui ya que el pitch es alto
  3. 00:07:250 (2) - ^
  4. 00:11:912 (1) - ^
  5. 00:16:075 (2) - Porque repetir el patron?, podrias hacer algo mas interesante moviendolo en otra parte del map (en el centro estaria bien pero tendrias que crear un slider nuevo)
  6. 00:17:907 (2) - Whistle
Normal
  1. 00:08:082 (4) - Un new combo por aqui?
  2. 00:18:740 (4) - ^
  3. 00:24:401 (1,2) - Crea algo parecido a lo que hicistes en 00:21:737, el patron que esta rompe un poco el flow
Hard
  1. Muy buena diff, solo que no me gustan esas pausas que haces como estas 00:02:754, 00:05:418, 00:13:411 y asi sucesivamente, creo que se veria mejor si haces unstack a esas notas pero es solo mi opinion no es nada grave.
Eso seria, no te costara rankear esto

Buena suerte Dex
Topic Starter
DaxMasterix

MoodyRPG wrote:

A

General
  1. Piensas buscar otro BG? No lo creo, con el SB será más que suficiente
Easy
  1. Solo sugerencias de hitsound, es tu desicion si las añades :)
  2. 00:01:255 (1) - Agregaria un whistle aqui ya que el pitch es alto
  3. 00:07:250 (2) - ^
  4. 00:11:912 (1) - ^
  5. 00:16:075 (2) - Porque repetir el patron?, podrias hacer algo mas interesante moviendolo en otra parte del map (en el centro estaria bien pero tendrias que crear un slider nuevo) Because Easy.
  6. 00:17:907 (2) - Whistle
    Todo lo demás added. 8-)
Normal
  1. 00:08:082 (4) - Un new combo por aqui? Added.
  2. 00:18:740 (4) - ^ Added.
  3. 00:24:401 (1,2) - Crea algo parecido a lo que hicistes en 00:21:737, el patron que esta rompe un poco el flow pero si es parecido :C
Hard
  1. Muy buena diff, solo que no me gustan esas pausas que haces como estas 00:02:754, 00:05:418, 00:13:411 y asi sucesivamente, creo que se veria mejor si haces unstack a esas notas pero es solo mi opinion no es nada grave. IMO yo creo que estan bien, me gusta jugar Standard con those types of stacks
Eso seria, no te costara rankear esto Eso espero :c

Buena suerte Dex Gracias Woody
Gracias bro! Eres de gran ayuda :D
OzzyOzrock
now i make taikos
Topic Starter
DaxMasterix

OzzyOzrock wrote:

now i make taikos
If you want to, then go ahead ;)
youtune3
Easy
00:22:236 (Between 1 and 2) - I Think Adding A Repeater Here Wouldnt Sound Bad
00:24:901 (Between 1 and 2) - ^ Same
00:27:565 (Between 1 and 2) - ^ Same
Hard
00:27:565 (3) - I Think This Would Be Better As A Repeater
Topic Starter
DaxMasterix

YDoku wrote:

Easy
00:22:236 (Between 1 and 2) - I Think Adding A Repeater Here Wouldnt Sound Bad Like Easy, I cannot put object on blue sticks :c
00:24:901 (Between 1 and 2) - ^ Same
00:27:565 (Between 1 and 2) - ^ Same
Hard
00:27:565 (3) - I Think This Would Be Better As A Repeater I don't think so, that Normal has it and this have just circles to diference both
No changes! But thanks anyways!
Flowey
Hard:

00:21:737 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - For a rhythm game, I don't feel like this part is fun. Because there's pretty much only silence here, there's nothing to clue you in on the tempo or rhythm, so hitting these notes are really difficult.

Without changing the music itself, you can give the player a stronger sense of the tempo by creating a storyboard that changes with the tempo.
Topic Starter
DaxMasterix

Nephroid wrote:

Hard:

00:21:737 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - For a rhythm game, I don't feel like this part is fun. Because there's pretty much only silence here, there's nothing to clue you in on the tempo or rhythm, so hitting these notes are really difficult.

Without changing the music itself, you can give the player a stronger sense of the tempo by creating a storyboard that changes with the tempo.
Yeah I know, but the point is the song just have those sounds, Would be unrankeable if I do something else :(
And yes, I will put a SB. ;)
Edit: Change the pattern!
Ampharos Pure
hello! returning mod for your queue's m4m :)

Easy
00:05:418 (1,2) + 00:16:075 (1,2) -
change

to

doing it this way is much easier for a new player to read, since the circle's timing the way plays on an awkward beat that's rarely used, so it might take them by surprise. i'd imagine many new players would trip up on that. the second way still allows you to play that new beat, but lets the player play it through a familiar rhythm (the third note that's always played). it'll also add some variety to the map.
Normal
00:01:755 (3,4) - i personally would change these two circles to one slider, but the way it currently is still works. apply it to all of the 3 note phrases, some of them, or none of them. if anything, it'll add some object variation to an otherwise repetitive song.

00:07:250 (3) - to make this wonky beat easier to read, you could place it directly on top of 00:05:418 (1) since the timing between 00:05:418 (1,2) is the same as the space between the slider and 00:07:250 (3).

if you choose to do any of these changes, remember to apply it to the second time these rhythms are played.
Hard
00:00:090 (1,2) + 00:02:754 (1,2) + 00:05:418 (1,2) + 00:08:082 (1,2) etc - add some space between these 2 circles that indicates in some way that the time between 00:00:090 (1,2) is longer than the time between 00:00:423 (2,3,4). the confusion of the timing can really be seen in 00:02:421 (8,9,1,2) since the time between 00:02:421 (8,9,1) is shorter than 00:02:754 (1,2) but they're currently all in the same stack, which makes it less readable.

00:21:737 (1,2,3,4,5,1,2) + 00:24:401 (1,2,3,4,5,1,2) etc - i think that adding larger space between 00:21:903 (2,3) and 00:22:570 (5,1) would be better than stacking the patterns. it'll make the map flow better instead of having to wait in one spot for the next set of circles.
again, thanks for modding my map. good luck with yours! :)
sahuang
M4M

Easy
00:29:730 (1,2) - actually i suggest remap using DS 1.1 cuz here if you use 1.0 then they will overlap

Hard
00:02:421 (8,9,1,2) - stack them will look bad and hard for players to play
00:05:085 (8,9,1,2) - same
00:06:084 (4,5) - blanket maybe
00:07:083 (6,8,1,2) - hard to read
same for many other places afterwards

well..it's such a short map so i guess nothing big :)
Topic Starter
DaxMasterix

Ampharos Pure wrote:

hello! returning mod for your queue's m4m :)

Easy
00:05:418 (1,2) + 00:16:075 (1,2) -
change

to

doing it this way is much easier for a new player to read, since the circle's timing the way plays on an awkward beat that's rarely used, so it might take them by surprise. i'd imagine many new players would trip up on that. the second way still allows you to play that new beat, but lets the player play it through a familiar rhythm (the third note that's always played). it'll also add some variety to the map. Done but in Normal
Normal
00:01:755 (3,4) - i personally would change these two circles to one slider, but the way it currently is still works. apply it to all of the 3 note phrases, some of them, or none of them. if anything, it'll add some object variation to an otherwise repetitive song.

00:07:250 (3) - to make this wonky beat easier to read, you could place it directly on top of 00:05:418 (1) since the timing between 00:05:418 (1,2) is the same as the space between the slider and 00:07:250 (3). Changed patterns.

if you choose to do any of these changes, remember to apply it to the second time these rhythms are played.
Hard
00:00:090 (1,2) + 00:02:754 (1,2) + 00:05:418 (1,2) + 00:08:082 (1,2) etc - add some space between these 2 circles that indicates in some way that the time between 00:00:090 (1,2) is longer than the time between 00:00:423 (2,3,4). the confusion of the timing can really be seen in 00:02:421 (8,9,1,2) since the time between 00:02:421 (8,9,1) is shorter than 00:02:754 (1,2) but they're currently all in the same stack, which makes it less readable. Fixed a lot

00:21:737 (1,2,3,4,5,1,2) + 00:24:401 (1,2,3,4,5,1,2) etc - i think that adding larger space between 00:21:903 (2,3) and 00:22:570 (5,1) would be better than stacking the patterns. it'll make the map flow better instead of having to wait in one spot for the next set of circles Changed
again, thanks for modding my map. good luck with yours! :)
Thanks you so much! :D

sahuang wrote:

M4M

Easy
00:29:730 (1,2) - actually i suggest remap using DS 1.1 cuz here if you use 1.0 then they will overlap I don't think so, I don't wanna sacrifice the DS for a simple pattern but thanks!

Hard
00:02:421 (8,9,1,2) - stack them will look bad and hard for players to play Fixed.
00:05:085 (8,9,1,2) - same Fixed.
00:06:084 (4,5) - blanket maybe No thanks
00:07:083 (6,8,1,2) - hard to read Imo is funny
same for many other places afterwards yeah fixed a lot of stacked notes xD

well..it's such a short map so i guess nothing big :)
Thanks you so much! :)
Mazziv
ayy m4m stuff

[Easy]
00:00:090 (1) - make the first part of the slider straight?
00:02:754 (1) - ^ + why nc here
00:05:418 (1) -
i dont want to mention any other nc things because it looks like you nc'd after every slider
00:13:411 (1) - ctrl+g here so you got that circluar motion?
00:21:737 (1,2,1,2,1,2,1,2) - you just mapped this to get the 30seconds drain time,because i think this part adds no value at all to this diff
besides that,kicksliders shouldnt be a thing in easy diffs,atleast make the sliders longer


[Normal]
00:00:090 (1,2) - the spacing here is 1
00:00:756 (2,3) - the spacing here is 1 too even doe its not as far away in the timeline as the previous note was.

check aimod please.
00:05:418 (1,2) - also doesnt look symmetric

[Hard]
00:30:396 (3) - move this one up a bit so its in a line with 4


idk i dont think this song is designed to map,as it give you little to no things to map on(as i said about the easy diff,the outro adds no value at all)
anyways,good luck!
Topic Starter
DaxMasterix

Mazziv wrote:

ayy m4m stuff

[Easy]
00:00:090 (1) - make the first part of the slider straight? Fine
00:02:754 (1) - ^ + why nc here Dunno Fixed.
00:05:418 (1) -
i dont want to mention any other nc things because it looks like you nc'd after every slider Changed those NC
00:13:411 (1) - ctrl+g here so you got that circluar motion? cannot bcz the ds
00:21:737 (1,2,1,2,1,2,1,2) - you just mapped this to get the 30seconds drain time,because i think this part adds no value at all to this diff
besides that,kicksliders shouldnt be a thing in easy diffs,atleast make the sliders longer Changed.


[Normal]
00:00:090 (1,2) - the spacing here is 1
00:00:756 (2,3) - the spacing here is 1 too even doe its not as far away in the timeline as the previous note was.

check aimod please. ?
00:05:418 (1,2) - also doesnt look symmetric didn't wanted to be face to face, maybe a pseudo-open shape

[Hard]
00:30:396 (3) - move this one up a bit so its in a line with 4 sure


idk i dont think this song is designed to map,as it give you little to no things to map on(as i said about the easy diff,the outro adds no value at all)
anyways,good luck! I know, but, Undertale
Thansk you so much! :D
Mazziv

DaxMasterix wrote:

Mazziv wrote:

ayy m4m stuff


[Normal]
00:00:090 (1,2) - the spacing here is 1
00:00:756 (2,3) - the spacing here is 1 too even doe its not as far away in the timeline as the previous note was.

check aimod please. ? click on check distance snap...




Thansk you so much! :D
Shohei Ohtani
cuck me in the ass daddy

ok so before I fucking start like who the fuck makes maps out of shit like this like what the fuck who is going to play this

Hard:
So I'm not sure what to make of the AR. Like I tried finding an AR that works and right now with the combination of note density as well as the low SV, it's really hard to get something that allows me to not clog the screen as well as match the SV. 6.5 AR works okay but I'm honestly not sure lol
00:22:236 (2,3,4,1,2) - But why this difference though. There's literally nothing different about these. It's kind of stupid here but at parts like 00:28:231 (1,2,3,4,5) - it just kind of REALLY throws me off. pls make something consistent to match the consistency of the music.

Normal:
00:17:241 (2) - Would be cool if this could be a coherent pattern with (1) instead of a random slider

Easy:
00:29:730 (3,4) - you made the map so easy that this literally technically is inconsistent spread, since nothing preceding this in the map has this amount of difficulty. Make it easier or allow for this rhythm to be experienced earlier in the map so it isn't as shocking to players later.

It's like ok but why
Topic Starter
DaxMasterix

Mazziv wrote:

click on check distance snap...
Don't believe on it, It's all on 1,0x o.o

Reditum wrote:

cuck me in the ass daddy invite me a bamboobeer first

ok so before I fucking start like who the fuck makes maps out of shit like this like what the fuck who is going to play this I would play it for sure

Hard:
So I'm not sure what to make of the AR. Like I tried finding an AR that works and right now with the combination of note density as well as the low SV, it's really hard to get something that allows me to not clog the screen as well as match the SV. 6.5 AR works okay but I'm honestly not sure lol Me too but 6.5 looks so similar to 7 so..
00:22:236 (2,3,4,1,2) - But why this difference though. There's literally nothing different about these. It's kind of stupid here but at parts like 00:28:231 (1,2,3,4,5) - it just kind of REALLY throws me off. pls make something consistent to match the consistency of the music. It was mapped originally ACCORDING to the map, but, Some people say it's kinda bored, so I changed it 2 times, now the 3st, I'm so flexible so Fixed.

Normal:
00:17:241 (2) - Would be cool if this could be a coherent pattern with (1) instead of a random slider Changed. the (1)

Easy:
00:29:730 (3,4) - you made the map so easy that this literally technically is inconsistent spread, since nothing preceding this in the map has this amount of difficulty. Make it easier or allow for this rhythm to be experienced earlier in the map so it isn't as shocking to players later. Fixed. Now is more easy than rank anime

It's like ok but why and why not
Fixed thanks for the mod! 8-)
Dino99
Hey M4M~ ;)

<General>

  1. I think you need a sliderslide to mute the slider sound lol
<Easy>

  1. 00:27:066 (1,2,3) - Curve them?? Try this! http://puu.sh/osGhb/2078aa5e0f.jpg
<Normal>

  1. 00:11:413 (2,3,4,1) - This could be a triangle~
<Hard>

  1. 00:01:255 (5,7) - Try to blanket it, looks better~
  2. 00:11:912 (5,7) - ^
  3. 00:14:077 (4) - Hmm not a good flow, how about this? http://puu.sh/osGzZ/ee8bc0b8c6.jpg
  4. 00:19:406 (4,5) - It flows better: http://puu.sh/osGDj/641adef99f.jpg
  5. 00:30:229 (2,3,4) - Make the DS larger?? we need a jump~

Hmm that's all!
Good Luck~~ :D
Topic Starter
DaxMasterix

Dino99 wrote:

Hey M4M~ ;)

<General>

  1. I think you need a sliderslide to mute the slider sound lol You think so?
<Easy>

  1. 00:27:066 (1,2,3) - Curve them?? Try this! http://puu.sh/osGhb/2078aa5e0f.jpg Changed.
<Normal>

  1. 00:11:413 (2,3,4,1) - This could be a triangle~ Cannot since it's not in the same rythm :c
<Hard>

  1. 00:01:255 (5,7) - Try to blanket it, looks better~ dunno what is blanket Is fine like that
  2. 00:11:912 (5,7) - ^
  3. 00:14:077 (4) - Hmm not a good flow, how about this? http://puu.sh/osGzZ/ee8bc0b8c6.jpg Ok.
  4. 00:19:406 (4,5) - It flows better: http://puu.sh/osGDj/641adef99f.jpg Changed a little
  5. 00:30:229 (2,3,4) - Make the DS larger?? we need a jump~ Added

Hmm that's all!
Good Luck~~ :D Thanks! :D
Thanks you so much for the mod! Very appreciated! :D
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