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Katakiri Rekka - Deep Blue Sky & Pure White Wings

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Total Posts
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Topic Starter
mjw5150
This beatmap was submitted using in-game submission on 2012年3月13日 at 22:17:34

Artist: Katakiri Rekka
Title: Deep Blue Sky & Pure White Wings
Source: Suiheisen Made Nan Mile?
Tags: ABHAR poor_98
BPM: 145
Filesize: 5392kb
Play Time: 04:40
Difficulties Available:
  1. Hard (4.22 stars, 418 notes)
  2. Insane (4.95 stars, 655 notes)
  3. Normal (2.97 stars, 298 notes)
Download: Katakiri Rekka - Deep Blue Sky & Pure White Wings
Information: Scores/Beatmap Listing
---------------
水平線まで何マイル? -Deep Blue Sky & Pure White Wings- OP
水平線まで何マイル?Fan Disk OP here
lorvd
lol :) key君
Royal Flare
STAR~
SayumiTW
希望這能rank ;)
有我的難度呀 :)
Colin Hou
[General]:
  1. Source: Suiheisen Made Nan Mile?
  2. tags: 加上poor_98
  3. stack leniency不要拉到最右 = = 而且拉到最右的目的是什么呢? 默认的0.7足够了
[poor_98's sky]:
  1. 02:22:963 (T) - KIAI这里开始
  2. 其他问题是没有的 总体说下感想... 1.7的SV 结果全部用了x0.8的spacing snap 结果就是打起来很奇怪 1/2的间距都像1/4连打了 最简单的解决办法是circle size+1 但是还是重新排一下的好
[Insane]:
  1. 01:10:136 (T) - KIAI这里开始
  2. 02:22:963 (T) - ^
  3. 02:07:239 (6) - new combo
  4. 04:20:791 (10) - ^
  5. 04:34:550 (10) - ^
[Hard]:
  1. 01:10:136 (T) - KIAI这里开始
  2. 02:22:963 (T) - ^
[Normal]:
  1. 有unsnapped存在
  2. 01:10:136 (T) - KIAI这里开始
  3. 02:22:963 (T) - ^
star~ 苍老师的信徒果然很强力
Topic Starter
mjw5150

Colin Hou wrote:

[General]:
  1. Source: Suiheisen Made Nan Mile?
  2. tags: 加上poor_98
  3. stack leniency不要拉到最右 = = 而且拉到最右的目的是什么呢? 默认的0.7足够了
[poor_98's sky]:
  1. 02:22:963 (T) - KIAI这里开始
  2. 其他问题是没有的 总体说下感想... 1.7的SV 结果全部用了x0.8的spacing snap 结果就是打起来很奇怪 1/2的间距都像1/4连打了 最简单的解决办法是circle size+1 但是还是重新排一下的好
[Insane]:
  1. 01:10:136 (T) - KIAI这里开始
  2. 02:22:963 (T) - ^
  3. 02:07:239 (6) - new combo
  4. 04:20:791 (10) - ^
  5. 04:34:550 (10) - ^
[Hard]:
  1. 01:10:136 (T) - KIAI这里开始
  2. 02:22:963 (T) - ^
[Normal]:
  1. 有unsnapped存在
  2. 01:10:136 (T) - KIAI这里开始
  3. 02:22:963 (T) - ^
star~ 苍老师的信徒果然很强力
fixed thx a lot
poor_98表示他周末再改。。。
xinhe
nice map :)
Cuuuuri
Star~★
senaya
Great song and map ;)
Just one suggestion: maybe in [poor_98's Sky] add 1 circle before 01:09:515 (1) at 01:09:308 and remove the small break before it?

Star :)
IceBeam
[Normal]
Why it’s the only difficulty with default name? Kinda weird.
Volume is maxed,whistles hurt my ears fairly.
Please,reduce it.
00:27:101 (9) –New combo.
00:29:584 (1) –And remove NC from here then.
02:52:756 (1) – Spinner should end at 02:56:067.

I can’t really suggest on hitsounds,cause they’re so loud and sound bad.
But if you’ll reduce volume,consider adding some finishes.
They can be clearly heard in the song.
00:20:482,00:30:412,00:37:032,00:43:653– only few examples.

[Sayoko]
Same stuff about volume and hitsounds.
Also, have to say that I can’t really hear custom whistles.Yeah,they fit,but..
02:56:067 – Finish your spinner here.
Break is incredibly long.
I’ve heard the maximum allowed time is 20sec.
And then after few mapping goes another long break.They cut the map,really bad..

[Tomoka]
02:04:550 (2) –Don’t jump here,fix distance.
Still fix hitsounds and you’ll be good.

[poor 98’s Sky]
It is the hardest diff,but it’s cutted?
At least hitsounds are pretty nice.

Well,not much technical mistakes,but such a pretty song could sound much adorable.
Good luck~
Topic Starter
mjw5150

IceBeam wrote:

[Normal]
Why it’s the only difficulty with default name? Kinda weird.
Volume is maxed,whistles hurt my ears fairly.
Please,reduce it.
00:27:101 (9) –New combo.
00:29:584 (1) –And remove NC from here then.
02:52:756 (1) – Spinner should end at 02:56:067.

I can’t really suggest on hitsounds,cause they’re so loud and sound bad.
But if you’ll reduce volume,consider adding some finishes.
They can be clearly heard in the song.
00:20:482,00:30:412,00:37:032,00:43:653– only few examples.

[Sayoko]
Same stuff about volume and hitsounds.
Also, have to say that I can’t really hear custom whistles.Yeah,they fit,but..
02:56:067 – Finish your spinner here.
Break is incredibly long.
I’ve heard the maximum allowed time is 20sec.
And then after few mapping goes another long break.They cut the map,really bad..

[Tomoka]
02:04:550 (2) –Don’t jump here,fix distance.
Still fix hitsounds and you’ll be good.

[poor 98’s Sky]
It is the hardest diff,but it’s cutted?
At least hitsounds are pretty nice.

Well,not much technical mistakes,but such a pretty song could sound much adorable.
Good luck~
hitsound improved,thx for your modding :)
and the name of the normal diff has not been decided :(
senaya
why did you remove poor_98's sky? :(
Topic Starter
mjw5150

senaya wrote:

why did you remove poor_98's sky? :(
Alace said it is overmapped(unrankable),and i can't tell him to fix(i couldn't see poor_98 for a long time
)
so i think he gave up,so i removed it
thx for understanding :(

he gave up
swish
片霧烈火 :oops:
James2250
-Your offset sounds pretty early at the moment, I get approx 637 for it but it might need double checking (don't forget to resnap all notes/timing sections)
-The custom whistles are pretty hard to hear on this map, increase the volume on them slightly?
-25 seconds is way too long for a break, try and cut it down to 15 or less

Hinata:
AR -1 for the easiest difficulty?
00:07:239 (1,2) - separate from each other slightly more
02:39:515 (3,4) - try and avoid overlaps like this

Sayoko:
00:54:412 (2,3) - don't overlap if possible
01:05:377 (4,7,8,1) - ^
01:57:101 (3,5,6) - ^
02:46:136 (1,2) - ^
04:40:343 (1) - fade out or add a hitsound to the end of this?

Tomoka:
00:50:914 (2,3) - stack?
01:20:087 (2,3) - there are a few overlaps like this around the map if you want to clean them up slightly
02:09:515 (11,1) - ^
02:55:860 (9) - sounds better extended to the white tick
04:40:343 (1) - fade out or add a hitsound to the end of this?

Not too bad, just a few design issues to check over
Deserves a star~
Topic Starter
mjw5150

James2250 wrote:

-Your offset sounds pretty early at the moment, I get approx 637 for it but it might need double checking (don't forget to resnap all notes/timing sections)
-The custom whistles are pretty hard to hear on this map, increase the volume on them slightly?
-25 seconds is way too long for a break, try and cut it down to 15 or less

Hinata:
AR -1 for the easiest difficulty?
00:07:239 (1,2) - separate from each other slightly more
02:39:515 (3,4) - try and avoid overlaps like this

Sayoko:
00:54:412 (2,3) - don't overlap if possible
01:05:377 (4,7,8,1) - ^
01:57:101 (3,5,6) - ^
02:46:136 (1,2) - ^
04:40:343 (1) - fade out or add a hitsound to the end of this?

Tomoka:
00:50:914 (2,3) - stack?
01:20:087 (2,3) - there are a few overlaps like this around the map if you want to clean them up slightly
02:09:515 (11,1) - ^
02:55:860 (9) - sounds better extended to the white tick
04:40:343 (1) - fade out or add a hitsound to the end of this?

Not too bad, just a few design issues to check over
Deserves a star~
fixed,thx for your modding :)
and after double checking,we think the offset has no problem
Topic Starter
mjw5150
手滑了~
Sakura
[General]
These diff names make no sense at all to me in regards of difficulty of the maps.
Copy/Paste from the FAQ


[All diffs]
Use 2 seconds audio lead-in
Set slider tick rate to 2.
I dont like 2:54 playtime without breaks, add another break in between the 1st and the start of the song please, or better yet, move the 1st break back so that there's less playtime before the 1st break, and more playtime in between both breaks.

[Tomoka]
Offset is different than in the other diffs.
04:35:368 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You should probably split this combo every 3 notes.
Song length and max score are pretty high so i'm wondering if this diff is going for approval.

[Sayoko]
01:39:929 (1) - "Kaaaa~ Te!" the "Te!" feels like an accented vocal and your spinner is going over that i recommend shortening it to 01:41:584
02:25:032 (5) - New combo here and then new combo here 02:25:860 (2) since you're switching between instrument and vocal.
02:27:515 (4) - New combo here again for the same reason.
02:36:205 (6) - New combo coz ur switching back to vocal.
02:40:756 (5) - New combo here again.
Well by now you get the picture, so keep that in mind when going through your map, also if any of these happened before, change it there as well.
03:15:101 (7,8) - Use a 1/1 slider instead for consistence with the rest of the combo?.
03:20:894 (1,1) - Switch new combo.

[Hinata]
00:23:791 (1,2,3,4,5,6,7,8) - This might be too fast for newbies.
01:39:929 (1) - Same comment as on [Sayoko]
Finish the map please...
Topic Starter
mjw5150

Sakura Hana wrote:

[General]
These diff names make no sense at all to me in regards of difficulty of the maps.
Copy/Paste from the FAQ


[All diffs]
Use 2 seconds audio lead-in
Set slider tick rate to 2.
I dont like 2:54 playtime without breaks, add another break in between the 1st and the start of the song please, or better yet, move the 1st break back so that there's less playtime before the 1st break, and more playtime in between both breaks.

[Tomoka]
Offset is different than in the other diffs.
04:35:368 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You should probably split this combo every 3 notes.
Song length and max score are pretty high so i'm wondering if this diff is going for approval.

[Sayoko]
01:39:929 (1) - "Kaaaa~ Te!" the "Te!" feels like an accented vocal and your spinner is going over that i recommend shortening it to 01:41:584
02:25:032 (5) - New combo here and then new combo here 02:25:860 (2) since you're switching between instrument and vocal.
02:27:515 (4) - New combo here again for the same reason.
02:36:205 (6) - New combo coz ur switching back to vocal.
02:40:756 (5) - New combo here again.
Well by now you get the picture, so keep that in mind when going through your map, also if any of these happened before, change it there as well.
03:15:101 (7,8) - Use a 1/1 slider instead for consistence with the rest of the combo?.
03:20:894 (1,1) - Switch new combo.

[Hinata]
00:23:791 (1,2,3,4,5,6,7,8) - This might be too fast for newbies.
01:39:929 (1) - Same comment as on [Sayoko]
Finish the map please...
all fixed except "Set slider tick rate to 2"
i think it is unnecessary

thx for your modding
Alace
revived
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