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Hashimoto Miyuki - L

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Topic Starter
regenz

backstep wrote:

ไม่ได้เข้านานละม๊อดหน่อยละกัน :)

ปล.ไม่มีเวลา เอาแค่เสียงพอนะ

[Normal sound mod.] (ส่วนตัวแล้วคิดว่ายากนะ)

02:27:090 (1) finish.< ok
02:29:964 (1) finish.< ok
03:12:899 (6) finish. (ลืมได้ไงตอนจบ - -) < eh ... oh i dumb
applied those to all my difficult. good mod tnx follower.

kudosu award!
Kasen
Star :)
Backstep
Shooting star 8-)
vincerio
เหมือนจะเห็นไฟล์ .osb แว้ปๆ ในโฟลเดอร์ อัพอีกทีอย่าลืมลบด้วย


้hitsound fixed~
Download: Hashimoto Miyuki - L (regenz) [vincerio's loliloli].osu
indyinyou
โทดที เป็นหวัดยาวๆ เลย :|

แก้ ap เป็น 7 ลบโน๊ตนิดหน่อย

edit โหลดอันบนนะ พอดีๆเมาๆ

Download: Hashimoto Miyuki - L (regenz) [indyinyou 's Hard].osu

Download: Hashimoto Miyuki - L (regenz) [indyinyou 's Hard].osu
artpiggo
Normal:

00 01 941 pls break slider when there' is vocal
00 11 641 no repeated slider decrease it and put note in 00 12 360
00 26 731 break slider apart the other is 00 27 270 (เปลี่ยนเป็น slider 1 ลูกศร สองตัวเเทน)
00 35 354 เเก้ให้เป็น slider ห่าง 1 เส้นขาว ไม่ทำไปกลับ เเละชุดสีฟ้า ทำให้ดูสมมาตร สวยงาม
เติม slider 00 38 767
00 43 617 เลื่อนจุดเริ่มไปเส้นเเดงที่เเ้ล้ว
00 47 929 ผมว่าให้เป็น slider ทางเดียวเเทนไปกลับดีกว่าครับ ลองเเก้ดู
01 38 048 ย้ายไปเส้นเเดงก่อนหน้า เเล้วเปลี่ยนเป็น slider mางเดียว ความยาว 1 เส้นเเดง
01 38 587 เติม note
01 38 767 เปลี่ยนเป็น slider 1/2 เส้นขาว
01 40 923 - 01 41 461 เปลี่ยนเป้น slider ทางเดียว
01 53 318 เลื่อนตัวสาม ไปเส้นเเดงซ้าย ตัวสี่ ลดไปกลับ 1 ขั้น เติม note 01 54 216
02 00 683 น่าจะเป็น slider ทางเดียวนะ
02 02 659 เอาตัวที่หนึ่งมา rotate clockwise -180 ให้ดูสมมาตร สวยๆ
02 09 845 เปลี่ยนเป็น slider จุดเริ่มที่เส้นเเดงก่อนหน้า จบที่เส้นขาว
02 38 048 เติมโน้ต
02 44 156 ตัดทิ้ง เติมที่ 02 44 336
เเล้วย้ายตัวที่ 6 ของชุด มาที่เส้นขาวด้านซ้าย
02 47 929 ไม่ควรเป็นตัวสั่น น่าจะเป็น slider ทางเดียว
02 52 779 เลื่อน 5 เเละ 6 มาทางซ้าย 1/2 เส้นขาว
ตอนจบเพลง ใส่ spinner หน่อยก็ดี

โดยรวมเเล้ว ดีครับ เเต่ใจจริงอยากให้ slider ยาวกว่านี้หน่อย เเต่ไม่เป็นไร เเต่ที่สำคัญ เราไม่อยากให้โน้ตชิดกันมากอ่ะ ดูเเล้วมันไม่สวย
เเล้วก็ kiai tome ดูยาวๆ เยอะๆไปมั้ยอ่ะ เราไม่เเน่ใจ

indyinyou hard เล่นได้ลื่นมากครับ เเต่ 00 38 587 ชุดเหลืองนี่ไปไม่เป็นเลยครับ miss กระจาย ถ้ายังไงน่าจะปรับให้เป็น normal sound นะ เผื่อจะจับจังหวะง่ายขึ้น เเหะๆ

For insane, vincerio's is very nice although I can't play it but it can be catched easily for pro player
regenz's is also nice but I want you to reduce HP drain for 2-3 (เเค่นี้ก็เล่นไม่ค่อยจะรอดเเล้ว กดรัวยิบเเบบนี้ - -")

ฝากไว้เท่านี้ละกันครับ ให้ดาวเป็นกำลังใจครับ
Topic Starter
regenz

artpiggo wrote:

Normal:

00 01 941 pls break slider when there' is vocal < ok
00 11 641 no repeated slider decrease it and put note in 00 12 360 < ok
00 26 731 break slider apart the other is 00 27 270 (เปลี่ยนเป็น slider 1 ลูกศร สองตัวเเทน) < like
00 35 354 เเก้ให้เป็น slider ห่าง 1 เส้นขาว ไม่ทำไปกลับ เเละชุดสีฟ้า ทำให้ดูสมมาตร สวยงาม < no i follow drum only fix symetric
เติม slider 00 38 767 < no
00 43 617 เลื่อนจุดเริ่มไปเส้นเเดงที่เเ้ล้ว < no i don't follow vocal
00 47 929 ผมว่าให้เป็น slider ทางเดียวเเทนไปกลับดีกว่าครับ ลองเเก้ดู < no it's hard than normal if i do that
01 38 048 ย้ายไปเส้นเเดงก่อนหน้า เเล้วเปลี่ยนเป็น slider mางเดียว ความยาว 1 เส้นเเดง < no follow drum
01 38 587 เติม note < no i don't follow vocal
01 38 767 เปลี่ยนเป็น slider 1/2 เส้นขาว < no i follow drum
01 40 923 - 01 41 461 เปลี่ยนเป้น slider ทางเดียว < no i follow drum
01 53 318 เลื่อนตัวสาม ไปเส้นเเดงซ้าย ตัวสี่ ลดไปกลับ 1 ขั้น เติม note 01 54 216 < no not vocal
02 00 683 น่าจะเป็น slider ทางเดียวนะ < no look above
02 02 659 เอาตัวที่หนึ่งมา rotate clockwise -180 ให้ดูสมมาตร สวยๆ < fix
02 09 845 เปลี่ยนเป็น slider จุดเริ่มที่เส้นเเดงก่อนหน้า จบที่เส้นขาว < good
02 38 048 เติมโน้ต < no not vocal
02 44 156 ตัดทิ้ง เติมที่ 02 44 336 < no
เเล้วย้ายตัวที่ 6 ของชุด มาที่เส้นขาวด้านซ้าย < no drum base
02 47 929 ไม่ควรเป็นตัวสั่น น่าจะเป็น slider ทางเดียว < no
02 52 779 เลื่อน 5 เเละ 6 มาทางซ้าย 1/2 เส้นขาว < no don't mod only base of vocal plz
ตอนจบเพลง ใส่ spinner หน่อยก็ดี < no

โดยรวมเเล้ว ดีครับ เเต่ใจจริงอยากให้ slider ยาวกว่านี้หน่อย เเต่ไม่เป็นไร เเต่ที่สำคัญ เราไม่อยากให้โน้ตชิดกันมากอ่ะ ดูเเล้วมันไม่สวย
เเล้วก็ kiai tome ดูยาวๆ เยอะๆไปมั้ยอ่ะ เราไม่เเน่ใจ < มันจะยากไปถ้าสไลเดอร์ยาวและมันจะเกินนอมอลขึ้นไปเป็น hard ทำให้แมปเซต ไม่เหมาะกับผู้เล่นทุกระดับ

For insane, vincerio's is very nice although I can't play it but it can be catched easily for pro player
regenz's is also nice but I want you to reduce HP drain for 2-3 (เเค่นี้ก็เล่นไม่ค่อยจะรอดเเล้ว กดรัวยิบเเบบนี้ - -") < no(คนทำยังไม่ผ่านอย่าเอาอะไรมาก :cry: )

ฝากไว้เท่านี้ละกันครับ ให้ดาวเป็นกำลังใจครับ
Kudosu Award!
Mapper 31
Topic Starter
regenz
Thank samiljul for nice taiko diff
indyinyou
Niva
Mod request via forum PM

[General]
-> No specific background for taiko diff? xD
-> On [Easy] and [Normal], please snap the inheriting sections to 1/4 (for example, move the inherit at 3,333 ms to 3,288 ms, 3,423 ms to 3,467 ms, and so on)
-> Tags: purple software vincerio indyinyou samiljul or Purple Software vincerio indyinyou samiljul

[Easy]
00:38:587 (2) - Adjust so it doesn't touch 00:36:791 (4)?
00:43:617 (1) - Rotate by around 150° anti-clockwise selection centre looks better to me ^_^
01:04:815 (5) - New combo
02:08:408 (4) - Four grids down and one grid right?

[Normal]
-> For me, 4.30 star rating is a Normal+. Rename it if you want.
00:24:755 (4) - Use grid snap, and place this in the center.
00:28:348 (5) - Hold [Shift] and adjust the note's placement
00:54:755 (4) - Curve it smoother?
01:35:533 (5) - One grid up (also one grid left for the next circle)
02:57:988 (3,4,5,6,7) - Create "slider fan" pattern? (something like this:)

[31's Taiko]
-> I can't mod Taiko diffs xD

[indyinyou 's Hard]
-> I think difficulty name should be [indyinyou's Hard]
00:17:929 (5,6) - The end is not perfectly stacked
01:04:096 (6,7) - Not perfectly stacked (use 0.0x distance snap and turn off grid snap)
02:06:072 (9) - One grid down for the endpoint (or it's intentional? xD)
03:00:503 (1) - Not perfectly stacked
I can't find any major problems on this diff, awesome xD

[vincerio's loliloli]
-> So many overlapping notes, so increase Approach Rate by 1 perhaps?
00:30:144 (4,5,6) - This jump surprises me (: I can barely see it's a jump
01:44:336 (10) - Make this encircle (11) perhaps?
03:12:719 (2) - Place this in the center? (and adjust (3) to keep it symmetrical)

[Insane]
00:45:054 (3) - Horizontal flip?
01:43:976 (3) - Why not copy-paste from (1) and adjust? xD
02:55:653 (2,3,4,5,6) - Make this stream curved? (not a stream in a straight line)

Good map :P Star!
Topic Starter
regenz
Thankyou for your suggestion Nivalis i'll show you what i fixed later.

Kudosu Award!

oh double post! sry.
Topic Starter
regenz

Nivalis wrote:

Mod request via forum PM

[General]
-> No specific background for taiko diff? xD <ok
-> On [Easy] and [Normal], please snap the inheriting sections to 1/4 (for example, move the inherit at 3,333 ms to 3,288 ms, 3,423 ms to 3,467 ms, and so on) < ah i'm too lazy XD and i think 1/8 is fine
-> Tags: purple software vincerio indyinyou samiljul or Purple Software vincerio indyinyou samiljul < thank you

[Easy]
00:38:587 (2) - Adjust so it doesn't touch 00:36:791 (4)? < ok
00:43:617 (1) - Rotate by around 150° anti-clockwise selection centre looks better to me ^_^ < i don't undestand this lol so made it same as next note
01:04:815 (5) - New combo < good
02:08:408 (4) - Four grids down and one grid right? < cool

[Normal]
-> For me, 4.30 star rating is a Normal+. Rename it if you want. < yah i think so
00:24:755 (4) - Use grid snap, and place this in the center. < wow this good
00:28:348 (5) - Hold [Shift] and adjust the note's placement < yeahhh
00:54:755 (4) - Curve it smoother? < done!
01:35:533 (5) - One grid up (also one grid left for the next circle) < superb
02:57:988 (3,4,5,6,7) - Create "slider fan" pattern? (something like this:) < superb
SPOILER
[attachment=0:7cdac]pmrav.png[/attachment:7cdac]

[Insane]
00:45:054 (3) - Horizontal flip? < thanks
01:43:976 (3) - Why not copy-paste from (1) and adjust? xD < thanks
02:55:653 (2,3,4,5,6) - Make this stream curved? (not a stream in a straight line) < superb

Good map :P Star!
SADLY i can't GIVE you more than 1 kudosu it's very very SUPERB modding

THank you verymuch Nivalis! :P
indyinyou
ไม่ชัวรนะดูให้ด้วย

Download: Hashimoto Miyuki - L (regenz) [indyinyou's Hard].osu
nimi
hello ^_^

Easy
00:19:186 (x) - add a note here
00:24:935 (x) - ^ (its the same rhythm situation, so only change this if you changed the last one)
00:58:348 (3) - start this slider at 00:57:988 ? Sounds better imo. If you change this, I suggest adding a note on 00:59:426 (4) ^-^
01:08:408 (1) - only if you did the last suggestion, start this one at 01:08:048. After this, I'd place a note at 01:09:126.
01:09:845 (3) - start it at 01:09:485 (3)? D:
01:10:923 (4) - new combo

Normal+
00:05:893 (5) - new combo
00:08:767 (10) - start new combo here instead of 00:09:485 (1)
00:33:737 (6) - new combo

vincerio's loliloli
00:09:845 (4,5,6,7,8,9,10,11,12) - this spacing is too confusing imo >_<
00:44:515 (5) - new combo
00:54:575 (6) - ^

Insane
00:05:893 (8) - new combo
01:38:318 (x) - add a note here
02:02:120 (4,5) - change this shapes to something like this http://osu.ppy.sh/ss/50520. Looks better imo

That's all. Star'd
aabc271
Hi ~
Here is my taiko mod ~
Mod request by wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[31's Taiko]

Basically there are nothing wrong in this map, but the patterns are quite repeative imo. Therefore I'll focus on pattern mods. See the box below.

Suggested patterns
These are all suggestions only. Change them if you want to~

01:49:725 ( 448 ~ 477 ) The patterns here are all dkdkdkdk.... which is too repeative and boring imo. Same thing also happens in 514 ~ 543 and 739 ~ 759. Try changing some hitsounds or add some ooo or ooo between them will work well

03:12:899 ( 867 ) Use k ( OOO ) ?

No errors found, nice job ~ :)

I think you can put more patterns to make the diff more fun to play ~

Anyway, star and good luck ~ ;)

No need to kds this post ~
Mapper 31
Topic Starter
regenz

Wiinter wrote:

hello ^_^

Easy
00:19:186 (x) - add a note here <ok
00:24:935 (x) - ^ (its the same rhythm situation, so only change this if you changed the last one) <ok
00:58:348 (3) - start this slider at 00:57:988 ? Sounds better imo. If you change this, I suggest adding a note on 00:59:426 (4) ^-^ <tnx
01:08:408 (1) - only if you did the last suggestion, start this one at 01:08:048. After this, I'd place a note at 01:09:126. <addnote instead
01:09:845 (3) - start it at 01:09:485 (3)? D: < addnote instead
01:10:923 (4) - new combo <ok

Normal+
00:05:893 (5) - new combo <fix
00:08:767 (10) - start new combo here instead of 00:09:485 (1) <fix
00:33:737 (6) - new combo <fix

Insane
00:05:893 (8) - new combo < no
01:38:318 (x) - add a note here <no
02:02:120 (4,5) - change this shapes to something like this http://osu.ppy.sh/ss/50520. Looks better imo < no

That's all. Star'd
GJ Wiinter

Kudosu Award!
theowest
Aaah.. Very good.
Reasons why I didn't mod it:

Too many diffs, too perfect, not much to mod here. : And It's soon getting ranked anyways right? 23 stars is a lot y'know. :)

Sorry for not modding it. At least you get a star! ;D
Topic Starter
regenz
suggestion form shulin for indy diff.
SPOILER
04:06 <regenz> : can you point out indy diff?
04:06 <Shulin> : some advice?
04:06 <regenz> : yeah
04:06 <Shulin> : i'll play the hard ^^
04:07 <regenz> : ok
04:07 <Shulin> : 00:22:779 (2) -
04:08 <Shulin> : shouldn't this be at 00:22:599 (2) - ?
04:08 <Shulin> : listen to it, the rhythm sounds slightly strange xD
04:08 <regenz> : ah
04:09 <regenz> : 00:22:779 (2) - this should be go early 1/2
04:09 <Shulin> : yes
04:09 <Shulin> : imo
04:10 <Shulin> : 01:37:509 (3) - add a beat?
04:10 <regenz> : did you need a kudosu ?
04:11 <Shulin> : nope
04:11 <Shulin> : I'm just pointing things out quickly =P
04:11 <Shulin> : 02:11:461 (1,2,3,4,5) - spacing?
04:11 <Shulin> : 02:12:180 (3,4,5) - looks weird in game
04:11 <regenz> : is that a jump ?
04:12 <regenz> : ok i'll savelog
04:12 <Shulin> : I think it might be
04:12 <Shulin> : 02:34:635 (7) - beat?
04:12 <Shulin> : 02:35:174 (10) - beat?
04:13 <Shulin> : I think he was following the drum there, not sure
04:13 <regenz> : i think so
04:14 <Shulin> : rest is fine I think ^^
04:14 <regenz> : ok thank

it's ok theowest.
EvianBubble
Hi :)

General
Some green lines (inherited timing sections) aren't snapped, please snap them - the ones dealing with Kiai time are probably the more important ones to fix

Easy
You have some unneeded inherited timing sections (green lines) - like at 00:03:423, 00:04:680, etc. - you don't particularly need to change the volume back after the note hits since you don't have anything there until the next note, do you get what I'm saying?
00:03:378 (1) - Turn the volume up? I'm thinking about 5
00:06:252 (3,4) - Why did you switch to soft hitsounds? It doesn't sound WRONG particularly, just kind of odd
00:09:485 (2) - Move forward to the next white line (00:09:845) then delete (3)? I think that sounds better
00:17:030 (5,6) - Add whistle
00:19:545 (4) - Add whistle here and on the end, then add finish on (1)
00:22:779 (6,7) - Clap?
00:24:935 (end of 2) - Clap, whistle on (3, 4), add note on 00:26:372 and add finish?
00:37:869 - Too bad you can't do 0.5x without having all sorts of slider ticks >_<
00:46:132 (1) - This spinner feels kind of short to me. Maybe do something like this?
00:50:803 - Make sure Kiai starts here. Also add a note? It feels better that way
00:54:755 - Add slider here going to where (4) is and delete that? Or if not just change this combo ... it plays kind of awkward
00:58:348 (4) - Delete this and make (3) a slider instead, repeat once
Actually this whole section feels kind of funny. Consider doing this (look at timeline)?
01:34:276 (6) - New combo?
01:40:384 (5) - Extend for one more beat until 01:41:821 and delete 01:42:180 (1) (make (2) new combo after)
01:45:054 (1) - Again this feels a bit short but meh, your call I suppose :P
01:58:348 - Change to something like this (look at timeline)?
02:04:455 (3) - New combo?
02:08:408 (4) - Remove one repeat
02:24:216 - Why did you change to soft hitsounds? Furthermore, you just used whistle on like, everything. I don't think it really fits. Even if you keep the soft hitsounds, I strongly urge you to change and add more variety to them
02:42:899 (6) - New combo
02:44:336 (1) - Remove new combo
02:45:773 (6 if you did the above) - New combo
02:48:647 - Add note
02:54:755 (1) - Remove one repeat then bring (2 - 4) one beat closer (it'll look something like this)
03:01:940 (2) - Add whistle here and on the end, add note on 03:03:018
03:05:174 (4,5) - Whistle. Add finish on beginning of (1)
03:07:689 (3) - Clap here and on end, add note 03:08:767?
03:11:641 - I don't really think a spinner fits here. Consider this? If you do, use whistle on (2) and finish on the end of (2)

... For some reason that turned out REALLY LONG D;

Normal
00:17:030 (6,7) - Whistle? For the beginning hitsounds here just maybe use the suggestions I said in easy ... because I'm lazy, you understand right :P
00:29:605 (1 - 5) - Really? All same length sliders? Can you change few, please? For me? >_<
00:39:126 (4,5) - I get you're following the drum pattern but this plays really weird to me. Don't change it if you like it I guess ... >_<
00:42:539 (6, 9) - Add clap?
00:49:006 (3) - Remove last repeat, it doesn't fit at all O_O
00:54:755 (4) - This slider has too many repeats IMO ... can you find another way of doing this part?
00:57:988 (3,4) - Lolwat. Delete (4), add two repeats to (3), then 3 notes after. You have the same pattern but it plays much better :D
01:01:042 (1,2,3) - O_O
01:06:611 (7) - Delete this
01:41:821 (7) - Shorten to half then add a repeat instead? Same length but sounds better IMO
01:53:497 (4) - Remove last repeat. If you really want that beat where it was add a note I suppose
01:56:911 (3) - I would also recommend removing the last repeat, but this one doesn't sound that bad (AKA leave it if you want)
02:08:767 (5) - Remove all the repeats so it's just the half beat slider. Add slider at 02:09:126 for one beat
02:09:665 - This whole combo is O_O Can you change it please? :S It just feels so ... NOTEY to me D;
02:24:216 - This entire section up to the combo. Can you really think of nothing more interesting than something every half beat? REALLY? >_<
02:52:060 (3) - After this the combo is a bit odd. You kind of transition from lyrics to the background (?) and it flows funny. I recommend changing this
03:01:761 (6) - Yea, see easy for hitsound suggestions
See, the ending is way better IMO (as in like the last combo haha)

... The other diffs are too hard for me, apologies D;

Soo ... yea. I don't really know how it got this long O_O Uh ... I hope I was helpful >_< There's nothing really WRONG I think, just sometimes it flows kind of weird and stuff ... hehe :P

+1 star for you
lovhin456
Hi! Here's my mod >w<

General;
- Use these colors ??
Combo1 : 251,233,132
Combo2 : 250,150,165
Combo3 : 137,205,245
- I don't think the audio lead-in in vincerio's diff is necessary

Easy;
- 00:37:869 >> Add finish
- 00:50:803 >> Add a note with finish and start kiai time here
- 01:13:797 >> Finish the kiai time exactly on the tick
- 02:03:018 >> Add a repeat
- 02:29:964 >> Make this finish louder or it'll be better if you changed it to a normal finish and made it louder
- 03:08:767 >> Add a note with finish
- Please check your timing points for the kiai time, they need to be on the tick exactly

Normal;
- 00:20:623 >> Add a finish
- 02:13:078 >> Maybe a spinner would be good here
- 03:10:384 >> New combo

indyinyou's Hard;
- Good ~

vincerio's loliloli;
- 01:39:126 (1,2,3,4) >> I don't understand why these notes are so close
- 01:46:851 (1~7) >> This pattern looks messy
- Overall, this map looks messy to me, the patterns you use in some parts are not looking good and the changes of distance are not equal in patterns also, there are too many changes of distance
- Check kiai time timing sections, they need to be exactly on the tick.

Insane;
- I don't like this diff, so many distance changes, you know ... a good insane is not purely made out of jumps. Create fun patterns, don't just fill the map with jumps.
- Check kiai time timing sections, they need to be exactly on the tick.

* Needs work, star
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
only vincerio's loliloli diff has a 3000 ms lead-in, but other diffs not. for this song, a 1000ms lead-in is enough imo. make it the same in every diffs plz.

[Easy]
00:17:030 (5,6) - finish?
00:19:545 (4) - ^ (same place)
00:22:779 (6,7) - ^
00:25:653 (3,4) - ^

this series of finishs could be used to every diffs, i won't list them again, too long = = also, the finishs could be used to the last part of the song.
00:58:348 (4) - clap at the beginning and 2nd reverse
01:34:276 (6) - new combo
02:24:216 (1) - don't whistle all the way for this part, remove all whistles on 1st and 3rd white line, also all sliderwhistles.
02:51:881 (1) - clap at the reverse
03:10:563 (2,3,4) - make them like this. looks better


[Normal+]
00:39:126 (4) - personally i'm not a supporter of using 1/4 in a Normal(+)
00:50:623 - add a note?
01:01:042 (1,2,3) - no plz. i think i usually make hard [Normal]s... but this one = =|||
01:38:048 (3,4) - easier than before... well
01:59:964 (4,5,6) - ...
02:11:282 (6) - man, to be honest it's more like a hard.
02:44:156 (4) - finish at the end if you want to keep the 1/4s
02:45:414 (1,2) - finish at the end.

[31's Taiko]
first play fcable. and fine.

[indyinyou's Hard]
00:52:779 (1) - stack with (2) would be better imo. well after checked the whole diff it seems to be a kind of style, so nvm
02:39:126 (8) - remove whistle
02:47:210 (7) - new combo
03:12:539 (5) - use a group of notes that symmetry to 03:11:821 (2,3,4) ?

[vincerio's loliloli]
00:09:485 (2) - why jumps at this part? don't have that feeling since it's really slow
00:21:881 (1,2) - ^
00:24:755 (8) - miss a whistle?
00:36:791 (6,7,8) - 1 grid left nazi.
00:48:288 (1,2,3,4,5,6,7) - ...can you try a better shape?
01:08:048 (12,1) - switch new combo
01:59:875 (6) - add a circle there, reduce 1 repeat and move the slider 1/4 later.
sorry but the notes placement looks random to me.

[Insane]
02:05:174 - add a note to keep the clap pace
02:49:725 - ^
03:12:539 (1,2,3) - a suggestion


tired. next time if you give me map like this, i'll kill you. that's all.

indyinyou
ok fix :arrow:

เอาอันบนดีกว่า แก้ตอนท้าย

Download: Hashimoto Miyuki - L (regenz) [indyinyou's Hard].osu

Download: Hashimoto Miyuki - L (regenz) [indyinyou's Hard].osu
roflninja
Just some suggestions. Good Luck

[easy]
00:46:132 (1) - spinner seems a little short for a easy to me with notes that soon after
00:50:803 (x) - feels like there should be a note there
01:45:054 (1) - same as the other spinner
02:01:222 (3) - new combo?

[normal+]
00:39:126 (4) - maybe make this a single note or two?
01:01:042 (1,2,3) - to hard for a normal imo
01:38:048 (3) - make this a signle note or two?
01:59:964 (4,5,6) - to hard for a normal imo
02:11:282 (6,7,8) - ^
02:47:210 (4,5,6) - ^
02:58:527 (4,5,6) - ^

[indyinyou's hard]
00:08:767 (8) - finish instead of whistle?
00:36:252 (6,7) - a little low imo
00:39:845 (10) - new combo?
02:12:539 (5) - 1 grid left. Maybe a few grids up to make the curve a bit smoother to

[vincerio's loliloli]
00:09:485 (2-12) - jumps don't fit the song imo
00:54:036 (4) - new combo maybe?

[insane]
maybe hp -1 ?
indyinyou
Topic Starter
regenz

EvianBubble wrote:

Hi :)

General
Some green lines (inherited timing sections) aren't snapped, please snap them - the ones dealing with Kiai time are probably the more important ones to fix

Easy
You have some unneeded inherited timing sections (green lines) - like at 00:03:423, 00:04:680, etc. - you don't particularly need to change the volume back after the note hits since you don't have anything there until the next note, do you get what I'm saying? < may be some one want mod me to add note at that zone later but i think it's ok now i'll delete.
00:03:378 (1) - Turn the volume up? I'm thinking about 5 < good
00:06:252 (3,4) - Why did you switch to soft hitsounds? It doesn't sound WRONG particularly, just kind of odd < no
00:09:485 (2) - Move forward to the next white line (00:09:845) then delete (3)? I think that sounds better < good
00:17:030 (5,6) - Add whistle < no
00:19:545 (4) - Add whistle here and on the end, then add finish on (1) < no
00:22:779 (6,7) - Clap? <no
00:24:935 (end of 2) - Clap, whistle on (3, 4), add note on 00:26:372 and add finish? < only note and fin
00:37:869 - Too bad you can't do 0.5x without having all sorts of slider ticks >_< < ??
00:46:132 (1) - This spinner feels kind of short to me. Maybe do something like this? < delete and add slider instead

00:50:803 - Make sure Kiai starts here. Also add a note? It feels better that way < fix
00:54:755 - Add slider here going to where (4) is and delete that? Or if not just change this combo ... it plays kind of awkward < add slider
00:58:348 (4) - Delete this and make (3) a slider instead, repeat once < no
Actually this whole section feels kind of funny. Consider doing this (look at timeline)? < no

01:34:276 (6) - New combo? < good
01:40:384 (5) - Extend for one more beat until 01:41:821 and delete 01:42:180 (1) (make (2) new combo after) <superb
01:45:054 (1) - Again this feels a bit short but meh, your call I suppose :P < fixed same previous
01:58:348 - Change to something like this (look at timeline)? < only note at redline
02:04:455 (3) - New combo? < good
02:08:408 (4) - Remove one repeat < ok
02:24:216 - Why did you change to soft hitsounds? Furthermore, you just used whistle on like, everything. I don't think it really fits. Even if you keep the soft hitsounds, I strongly urge you to change and add more variety to them < no
02:42:899 (6) - New combo < good
02:44:336 (1) - Remove new combo < good
02:45:773 (6 if you did the above) - New combo < good
02:48:647 - Add note < good
02:54:755 (1) - Remove one repeat then bring (2 - 4) one beat closer (it'll look something like this) < no
03:01:940 (2) - Add whistle here and on the end, add note on 03:03:018 < only note
03:05:174 (4,5) - Whistle. Add finish on beginning of (1) < no
03:07:689 (3) - Clap here and on end, add note 03:08:767? < only add note
03:11:641 - I don't really think a spinner fits here. Consider this? If you do, use whistle on (2) and finish on the end of (2) < superb


... For some reason that turned out REALLY LONG D;

Normal
00:17:030 (6,7) - Whistle? For the beginning hitsounds here just maybe use the suggestions I said in easy ... because I'm lazy, you understand right :P < no
00:29:605 (1 - 5) - Really? All same length sliders? Can you change few, please? For me? >_< < :C sorry no
00:39:126 (4,5) - I get you're following the drum pattern but this plays really weird to me. Don't change it if you like it I guess ... >_< < change note a bit may be easier ( yeah maybe XD )
00:42:539 (6, 9) - Add clap? <no
00:49:006 (3) - Remove last repeat, it doesn't fit at all O_O < good
00:54:755 (4) - This slider has too many repeats IMO ... can you find another way of doing this part? < no
00:57:988 (3,4) - Lolwat. Delete (4), add two repeats to (3), then 3 notes after. You have the same pattern but it plays much better :D <ok
01:01:042 (1,2,3) - O_O < XD
01:06:611 (7) - Delete this < no
01:41:821 (7) - Shorten to half then add a repeat instead? Same length but sounds better IMO < superb
01:53:497 (4) - Remove last repeat. If you really want that beat where it was add a note I suppose < no
01:56:911 (3) - I would also recommend removing the last repeat, but this one doesn't sound that bad (AKA leave it if you want) < no
02:08:767 (5) - Remove all the repeats so it's just the half beat slider. Add slider at 02:09:126 for one beat < change a bit
02:09:665 - This whole combo is O_O Can you change it please? :S It just feels so ... NOTEY to me D; < ah thanks
02:24:216 - This entire section up to the combo. Can you really think of nothing more interesting than something every half beat? REALLY? >_< < no sorry
02:52:060 (3) - After this the combo is a bit odd. You kind of transition from lyrics to the background (?) and it flows funny. I recommend changing this < no
03:01:761 (6) - Yea, see easy for hitsound suggestions < no
See, the ending is way better IMO (as in like the last combo haha)

... The other diffs are too hard for me, apologies D;

Soo ... yea. I don't really know how it got this long O_O Uh ... I hope I was helpful >_< There's nothing really WRONG I think, just sometimes it flows kind of weird and stuff ... hehe :P

+1 star for you
Kudosu Award!
vincerio

roflninja wrote:

Just some suggestions. Good Luck

[vincerio's loliloli]
00:09:485 (2-12) - jumps don't fit the song imo > kay fix~
00:54:036 (4) - new combo maybe?
^ fix this

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
only vincerio's loliloli diff has a 3000 ms lead-in, but other diffs not. for this song, a 1000ms lead-in is enough imo. make it the same in every diffs plz.
^ fix


[vincerio's loliloli]
00:09:485 (2) - why jumps at this part? don't have that feeling since it's really slow -> fix
00:21:881 (1,2) - ^
00:24:755 (8) - miss a whistle? -> fix
00:36:791 (6,7,8) - 1 grid left nazi. -> fix
00:48:288 (1,2,3,4,5,6,7) - ...can you try a better shape?
01:08:048 (12,1) - switch new combo -> fix
01:59:875 (6) - add a circle there, reduce 1 repeat and move the slider 1/4 later. -> change into something
sorry but the notes placement looks random to me.
^
Yesss... I'm intentionally place it randomly... just for notes placement(some jumping notes)... all of each combo share the same pattern and spacing.

lovhin456 wrote:

Hi! Here's my mod >w<


vincerio's loliloli;
- 01:39:126 (1,2,3,4) >> I don't understand why these notes are so close
- 01:46:851 (1~7) >> This pattern looks messy
- Overall, this map looks messy to me, the patterns you use in some parts are not looking good and the changes of distance are not equal in patterns also, there are too many changes of distance
- Check kiai time timing sections, they need to be exactly on the tick. -> fix


* Needs work, star

Wiinter wrote:

hello ^_^


vincerio's loliloli
00:09:845 (4,5,6,7,8,9,10,11,12) - this spacing is too confusing imo >_< -> fix
00:44:515 (5) - new combo -> fix
00:54:575 (6) - ^ -> fix
Thanks all of you guy <3
helpful... :3

Download: Hashimoto Miyuki - L (regenz) [vincerio's loliloli].osu
swish
good~ star :P
Topic Starter
regenz

swish wrote:

good~ star :P
☆  :)  ありがとう。
Topic Starter
regenz

lovhin456 wrote:

Hi! Here's my mod >w<

General;
- Use these colors ??
Combo1 : 251,233,132
Combo2 : 250,150,165
Combo3 : 137,205,245
< I love pink sorry. yeah PINK
- I don't think the audio lead-in in vincerio's diff is necessary

Easy;
- 00:37:869 >> Add finish < wow thank i forgot
- 00:50:803 >> Add a note with finish and start kiai time here < ok
- 01:13:797 >> Finish the kiai time exactly on the tick <ok
- 02:03:018 >> Add a repeat < ok
- 02:29:964 >> Make this finish louder or it'll be better if you changed it to a normal finish and made it louder < cool
- 03:08:767 >> Add a note with finish < ok
- Please check your timing points for the kiai time, they need to be on the tick exactly < sure

Normal;
- 00:20:623 >> Add a finish < no
- 02:13:078 >> Maybe a spinner would be good here < no change to note instead
- 03:10:384 >> New combo <no


Insane;
- I don't like this diff, so many distance changes, you know ... a good insane is not purely made out of jumps. Create fun patterns, don't just fill the map with jumps. < can't help much it's my mapping style sorry.
- Check kiai time timing sections, they need to be exactly on the tick. < ok

* Needs work, star
Kudosu Award!
Topic Starter
regenz

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
only vincerio's loliloli diff has a 3000 ms lead-in, but other diffs not. for this song, a 1000ms lead-in is enough imo. make it the same in every diffs plz.

[Easy]
00:17:030 (5,6) - finish? <no
00:19:545 (4) - ^ (same place) <no
00:22:779 (6,7) - ^ <no
00:25:653 (3,4) - ^[/color] <no
this series of finishs could be used to every diffs, i won't list them again, too long = = also, the finishs could be used to the last part of the song. <no
00:58:348 (4) - clap at the beginning and 2nd reverse < thank i forgot it
01:34:276 (6) - new combo < ok
02:24:216 (1) - don't whistle all the way for this part, remove all whistles on 1st and 3rd white line, also all sliderwhistles. < superb
02:51:881 (1) - clap at the reverse < thank i forgot
03:10:563 (2,3,4) - make them like this. looks better <no
[attachment=1:bd667]41.png[/attachment:bd667]

[Normal+]
00:39:126 (4) - personally i'm not a supporter of using 1/4 in a Normal(+)
00:50:623 - add a note?
01:01:042 (1,2,3) - no plz. i think i usually make hard [Normal]s... but this one = =|||
01:38:048 (3,4) - easier than before... well
01:59:964 (4,5,6) - ...
02:11:282 (6) - man, to be honest it's more like a hard.
02:44:156 (4) - finish at the end if you want to keep the 1/4s
02:45:414 (1,2) - finish at the end.
^ No fix at all in this diff

[Insane]
02:05:174 - add a note to keep the clap pace < no strict with vocal jump
02:49:725 - ^ < same as above
03:12:539 (1,2,3) - a suggestion <no
[attachment=0:bd667]42.png[/attachment:bd667]

tired. next time if you give me map like this, i'll kill you. that's all.< noooo! :(


Kudosu Award
Topic Starter
regenz

roflninja wrote:

Just some suggestions. Good Luck < Thanks

[easy]
00:46:132 (1) - spinner seems a little short for a easy to me with notes that soon after < change to slider
00:50:803 (x) - feels like there should be a note there <add
01:45:054 (1) - same as the other spinner < add slider instead
02:01:222 (3) - new combo? < no

[normal+]
00:39:126 (4) - maybe make this a single note or two? < no
01:01:042 (1,2,3) - to hard for a normal imo < it 's normal +
01:38:048 (3) - make this a signle note or two? < it 's normal +
01:59:964 (4,5,6) - to hard for a normal imo < it 's normal +
02:11:282 (6,7,8) - ^ .....
02:47:210 (4,5,6) - ^ .....
02:58:527 (4,5,6) - ^ .....
^ it 's normal +
[insane]
maybe hp -1 ?< still considering
Thanks, Kudosu Award!
Topic Starter
regenz
Ahhh to tired.. :| Thank everyone for moding.
modder list pete2528,Tenshi-nyan,0OoMickeyoO0,backstep,artpiggo,Nivalis
Wiinter,aabc271,EvianBubble,lovhin456,NatsumeRin, roflninja
bmin11
[Insane]
00:24:036 (4) - 1 grid to the right. It really does look different from 1,2
00:24:575 (6) - 1 grid down. Same reason
00:33:018 (4) - Move this so it doesn't overlap with 2. You don't have to fix it though
00:59:066 (9) - a bit confusing.... you might want to move that somewhere else
02:35:713 (1) - Place the timing section right on the end of the spinner.
02:38:408 (5) - Change it to Soft Finish or change other Soft finishs into Normal Finish

[vincerio]
00:01:940 (1,2,3,4,5,6,7,8,9) - with such low AC, it's quite hard to read the pattern. Might want to fix that issue
00:10:204 (1) - This jump feels disconnected with the song. It doesn't follow it. I highly recommend you to fix it
00:50:443 (1) - Spacing. It's confusing and hard to predict
01:25:294 (1) - Please don't place any timing section right on top a note
01:39:126 (1,2,3,4) - uh..... ya, nvm. Keep it if you like that pattern

[indyinyou]
00:52:060 (4) - it would be nice if you move it so it doesn't overlap with 2
00:53:677 (4) - finish at the start? your choice
02:50:623 (3) - it would be nice if you move it so it doesn't overlap with 1

[Normal+]
00:59:426 (1) - Spacing. This could be confusing with the previous note

[Easy]
00:09:845 (2) - Spacing
02:37:150 (1,2) - Change it to Soft Finish or change other Soft finishs into Normal Finish
03:00:503 (1) - this could be hard for new players. You may want to fix that

three [I] could be a problem for a map set. I'm not too sure about this issue so ask a MAT or a BAT
Topic Starter
regenz

bmin11 wrote:

[Insane]
00:24:036 (4) - 1 grid to the right. It really does look different from 1,2 <thanks
00:24:575 (6) - 1 grid down. Same reason < thanks
00:33:018 (4) - Move this so it doesn't overlap with 2. You don't have to fix it though < ah no fix it's only a little and can see most of slider
00:59:066 (9) - a bit confusing.... you might want to move that somewhere else <no it's not hard at all for insane lv player
02:35:713 (1) - Place the timing section right on the end of the spinner. < i want end of the spinner volume low a bit that's why
02:38:408 (5) - Change it to Soft Finish or change other Soft finishs into Normal Finish < no

[Normal+]
00:59:426 (1) - Spacing. This could be confusing with the previous note < thanks

[Easy]
00:09:845 (2) - Spacing < thankyou
02:37:150 (1,2) - Change it to Soft Finish or change other Soft finishs into Normal Finish < no
03:00:503 (1) - this could be hard for new players. You may want to fix that < move closer to center

three [I] could be a problem for a map set. I'm not too sure about this issue so ask a MAT or a BAT < judge form feeling while play not star rating i think indyinyou diff is hard but that's must still need MAT or BAT to check Thankyou verymuch
Kudosu Award! :P
holygai
Star ~
vincerio
hi hi

bmin11 wrote:

[Insane]

[vincerio]
00:01:940 (1,2,3,4,5,6,7,8,9) - with such low AC, it's quite hard to read the pattern. Might want to fix that issue
00:10:204 (1) - This jump feels disconnected with the song. It doesn't follow it. I highly recommend you to fix it
00:50:443 (1) - Spacing. It's confusing and hard to predict -> no need to predict with this low AR...
01:25:294 (1) - Please don't place any timing section right on top a note -> fix
01:39:126 (1,2,3,4) - uh..... ya, nvm. Keep it if you like that pattern
thanks~

Download: Hashimoto Miyuki - L (regenz) [vincerio's loliloli].osu
Topic Starter
regenz
Done! ;) MAT BAT Request now 8-)
bmin11

vincerio wrote:

hi hi

bmin11 wrote:

[Insane]

[vincerio]
00:01:940 (1,2,3,4,5,6,7,8,9) - with such low AC, it's quite hard to read the pattern. Might want to fix that issue
00:10:204 (1) - This jump feels disconnected with the song. It doesn't follow it. I highly recommend you to fix it
00:50:443 (1) - Spacing. It's confusing and hard to predict -> no need to predict with this low AR...
01:25:294 (1) - Please don't place any timing section right on top a note -> fix
01:39:126 (1,2,3,4) - uh..... ya, nvm. Keep it if you like that pattern
thanks~

[attachment=0:f402c]Hashimoto Miyuki - L (regenz) [vincerio's loliloli].osu[/attachment:f402c]
That low AR is what makes it hard to predict though...
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