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Akiyama Uni - Bell of the Antipodes

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Endaris
Huhu, nur im vorbeigehen mal ein paar Anregungen zur Lunatic!

Prinzipiell gefällt mir dein Stil ganz gut, erinnert mich an Maps von Gabi.
Einige Sachen passen aber nicht so gut:

Du folgst nach dem Intro ja der Melodie, insgesamt erscheint die Map aber bis zur Kiai ziemlich leer und ein wenig langweilig, da du die Trommeln im Hintergrund mehr oder minder ignorierst und nur punktuell scheinbar wahllos einstreust. Beispiel:

00:33:638 (1,2,3,4,5,7,8,9,10,11) -
00:47:768 (2,3,4) -

Du machst das hier bei nem länger gehaltenen Ton.
Ich frage mich an der Stelle, warum du dann nicht auch an folgenden Stellen Triples einstreust:

00:10:377 - 00:10:486 -
00:14:290 - 00:14:399 -
00:17:442 -
00:38:312 -
00:39:181 -
00:40:921 -
00:41:790 -
um nur ein paar Beispielstellen zu nennen, die mir spontan in den Sinn kommen. Das würde die Map rhythmisch enorm auflockern, da momentan oft einzelne Noten ohne Melodie-Zuordnung derzeit relativ frei in der Luft rumhängen, die Trommeln aber oft Triples suggerieren!

Desweiteren empfinde ich einige deiner Jumppatterns eher unangemessen:
00:38:638 (4,1,2,3,4,5) - Wenn du hier der Melodie folgst, ergibt diese Anordnung nur wenig Sinn, da 00:39:073 (2) - überhaupt keinen Melodieton führt. Wenn du 2 für die Trommel eingesetzt hast, solltest du wie schon oben erwähnt, 2 und 3 zu einem Triple ergänzen. Als letzte Note des Triples bekommt 00:39:290 (3) - als Melodieton dann wieder die volle Aufmerksamkeit.
Außerdem ist 00:38:855 (1) - gefühlt der wichtigste Ton an dieser Stelle, dennoch ist der Sprung dahin im Vergleich zu allen anderen klein.
Ich hab mal etwas an der Stelle rumgepfuscht und bei mir sieht es jetzt so aus:

Der Sprung zur wichtigsten Note ist jetzt der größte, 2 erhält durch das Triple seine klare Zuordnung zu den Trommeln und auch der Sprung zur 6 ist wieder groß, da die 6 sich ebenfalls wichtiger anhört als die 5 auf dem Bild.
Das nur mal so als Beispiel, gibt es noch an vielen anderen Stellen, im wesentlichen hängt das Problem aber mit dem bereits oben genannten Problem der Trommeln zusammen.

Lange Rede, kurzer Sinn:
Guck dir an, wo Noten sind, die nicht der Melodie zugeordnet sind und prüfe, ob es sinnvoll wäre, sie zu einem Triple zu ergänzen. Da das in der Regel deine Symmetrien kaputtmachen wird, musst du dir entsprechend neue suchen, aber da scheinst du ja ziemlich gut drin zu sein. ;)

Achja und noch eine kleine Sache:
01:12:334 (3,4,5,6) -
Diese Patterns hier find ich ziemlich schwer mit guter Accuracy zu spielen, eventuell die ersten beiden Noten von dem Triple zu nem 1/4 Slider kombinieren, um das etwas zu vereinfachen. Ist aber auch so machbar.

Wenn du Fragen zu dem Mod hast, meld dich einfach ;)
Topic Starter
Parachute

Endaris wrote:

Huhu, nur im vorbeigehen mal ein paar Anregungen zur Lunatic!

Prinzipiell gefällt mir dein Stil ganz gut, erinnert mich an Maps von Gabi.
Einige Sachen passen aber nicht so gut:

Du folgst nach dem Intro ja der Melodie, insgesamt erscheint die Map aber bis zur Kiai ziemlich leer und ein wenig langweilig, da du die Trommeln im Hintergrund mehr oder minder ignorierst und nur punktuell scheinbar wahllos einstreust. Beispiel:

00:33:638 (1,2,3,4,5,7,8,9,10,11) - Nunja, hier hab ichs eher eingebaut wegen der weiterleitung zum nächsten teil des liedes und
00:47:768 (2,3,4) - Hier hab ich eig auf die trompeten gehört, die bei den notes 1/4 sind ^^, auf jeden fall hab ich insgesamt ein paar noten (triplets) hinzugefügt.

Du machst das hier bei nem länger gehaltenen Ton.
Ich frage mich an der Stelle, warum du dann nicht auch an folgenden Stellen Triples einstreust:

00:10:377 - 00:10:486 -
00:14:290 - 00:14:399 -
00:17:442 -
00:38:312 -
00:39:181 -
00:40:921 -
00:41:790 -
um nur ein paar Beispielstellen zu nennen, die mir spontan in den Sinn kommen. Das würde die Map rhythmisch enorm auflockern, da momentan oft einzelne Noten ohne Melodie-Zuordnung derzeit relativ frei in der Luft rumhängen, die Trommeln aber oft Triples suggerieren!

Desweiteren empfinde ich einige deiner Jumppatterns eher unangemessen: Naja, hab paar sachen geändert, bei denen ich triplets eingefügt habe(wie zb dieses beispiel von dir). Ansonsten hab ich die jumps jetz erstmal nicht geändert.
00:38:638 (4,1,2,3,4,5) - Wenn du hier der Melodie folgst, ergibt diese Anordnung nur wenig Sinn, da 00:39:073 (2) - überhaupt keinen Melodieton führt. Wenn du 2 für die Trommel eingesetzt hast, solltest du wie schon oben erwähnt, 2 und 3 zu einem Triple ergänzen. Als letzte Note des Triples bekommt 00:39:290 (3) - als Melodieton dann wieder die volle Aufmerksamkeit.
Außerdem ist 00:38:855 (1) - gefühlt der wichtigste Ton an dieser Stelle, dennoch ist der Sprung dahin im Vergleich zu allen anderen klein.
Ich hab mal etwas an der Stelle rumgepfuscht und bei mir sieht es jetzt so aus:

Der Sprung zur wichtigsten Note ist jetzt der größte, 2 erhält durch das Triple seine klare Zuordnung zu den Trommeln und auch der Sprung zur 6 ist wieder groß, da die 6 sich ebenfalls wichtiger anhört als die 5 auf dem Bild.
Das nur mal so als Beispiel, gibt es noch an vielen anderen Stellen, im wesentlichen hängt das Problem aber mit dem bereits oben genannten Problem der Trommeln zusammen.

Lange Rede, kurzer Sinn:
Guck dir an, wo Noten sind, die nicht der Melodie zugeordnet sind und prüfe, ob es sinnvoll wäre, sie zu einem Triple zu ergänzen. Da das in der Regel deine Symmetrien kaputtmachen wird, musst du dir entsprechend neue suchen, aber da scheinst du ja ziemlich gut drin zu sein. ;)

Achja und noch eine kleine Sache:
01:12:334 (3,4,5,6) -
Diese Patterns hier find ich ziemlich schwer mit guter Accuracy zu spielen, eventuell die ersten beiden Noten von dem Triple zu nem 1/4 Slider kombinieren, um das etwas zu vereinfachen. Ist aber auch so machbar. Okay.. ich denk jetz sind auch diese dinge besser.

Wenn du Fragen zu dem Mod hast, meld dich einfach ;)
So, danke sehr für den mod und den star!!! <3
Hab eig alles geändert was in dem mod stand (bis auf das jumping ding eventuell aber okay.. das ist jetz auch anders :))
-NeBu-
hey, m4m/modreq:

Lunatic:

00:02:551 (2,3,4) - http://osu.ppy.sh/ss/5683770 (something like this If you want to keep 00:02:986 (5) without ctrl+g)
00:02:986 (5) - ctrl+g
00:03:855 (6) - NC
00:04:073 (1) - ^same combo
00:04:725 (4) - NC (i just don't like this way of combo, look weird - 00:01:681 (7) - same here, but its almost same rhythm so its fine i think)
00:25:812 (3) - ctrl+g, but im not sure of that, for me it just feels oddly :P
00:53:638 (3,4) - ctrl+g
00:54:290 (6) - move this somewhere here (https://osu.ppy.sh/ss/5683805)
01:12:551 (4) - shouldn't this supposed to be on the middle? c:
01:14:073 (2,3) - ^here it looks fine. on other ones too actually xd

cool diff, fun to play, theres like nothing to change, just some suggestions.

hard:
kinda clear and good diff, but:

00:45:160 (2) - missing note [?]
00:55:160 (2) - same
00:58:203 (4) - same
^it just feel empty without those notes with hitsounds like on this map

normal:

i didnt found anything that should've be changed, looks fine for me.



just a basic stuff, hope it'll help somehow. gl in ranking this one!
Topic Starter
Parachute
:)

NeBuSC2 wrote:

hey, m4m/modreq:

Lunatic:

00:02:551 (2,3,4) - http://osu.ppy.sh/ss/5683770 (something like this If you want to keep 00:02:986 (5) without ctrl+g)
00:02:986 (5) - ctrl+g
00:03:855 (6) - NC Hmmm i wont change the NC's yet
00:04:073 (1) - ^same combo ^
00:04:725 (4) - NC (i just don't like this way of combo, look weird - 00:01:681 (7) - same here, but its almost same rhythm so its fine i think) ^
00:25:812 (3) - ctrl+g, but im not sure of that, for me it just feels oddly :P Ill keep the symmetry here ^^
00:53:638 (3,4) - ctrl+g Idk changing this with the 6 from your next suggestion.. Hmm idk it will look so weird.. im gonna keep it how it is for now
00:54:290 (6) - move this somewhere here (https://osu.ppy.sh/ss/5683805) ^
01:12:551 (4) - shouldn't this supposed to be on the middle? c: Probably.. changed something else here too though. ^^
01:14:073 (2,3) - ^here it looks fine. on other ones too actually xd

cool diff, fun to play, theres like nothing to change, just some suggestions.

hard:
kinda clear and good diff, but:

00:45:160 (2) - missing note [?]
00:55:160 (2) - same
00:58:203 (4) - same
^it just feel empty without those notes with hitsounds like on this map Changed all of this, and I think I fixed Hitsounding...

normal:

i didnt found anything that should've be changed, looks fine for me.



just a basic stuff, hope it'll help somehow. gl in ranking this one!
Thanks a lot for this mod <3
Oh you even gave star.. thanks!! :3
Rizevim
mods ;)
Normal
00:04:290 - add notes here :D
00:05:160 - add notes here :D
00:06:029 - add notes here :D
00:41:247 - u can add notes here :D
00:46:899 - add notes here :D
01:06:899 - u can add notes here :D
01:07:768 - u can add notes here :D
01:10:377 - add notes here :D
01:13:855 - add notes here :D
01:19:508 - add notes here :D
01:40:160 - add notes here :D
01:40:594 - add notes here :D
01:40:812 - add notes here :D
01:41:029 - add notes here :D
01:41:681 - add notes here :D
01:42:551 - add notes here :D
Hard
00:36:138 - add notes here :D
00:36:573 - add notes here :D
00:39:834 - add notes here :D
00:40:486 - add notes here :D
00:43:529 - add notes here :D
01:39:942 - add notes here :D
01:40:812 - add notes here :D
01:41:681 - add notes here :D
01:43:094 - add notes here :D
Topic Starter
Parachute

Rizevim wrote:

mods ;)
Normal
00:04:290 - add notes here :D
00:05:160 - add notes here :D
00:06:029 - add notes here :D
00:41:247 - u can add notes here :D
00:46:899 - add notes here :D
01:06:899 - u can add notes here :D
01:07:768 - u can add notes here :D
01:10:377 - add notes here :D
01:13:855 - add notes here :D
01:19:508 - add notes here :D
01:40:160 - add notes here :D
01:40:594 - add notes here :D
01:40:812 - add notes here :D
01:41:029 - add notes here :D
01:41:681 - add notes here :D
01:42:551 - add notes here :D
Hard
00:36:138 - add notes here :D
00:36:573 - add notes here :D
00:39:834 - add notes here :D
00:40:486 - add notes here :D
00:43:529 - add notes here :D
01:39:942 - add notes here :D
01:40:812 - add notes here :D
01:41:681 - add notes here :D
01:43:094 - add notes here :D
Added notes on some parts suggested, thanks a lot fot the mod! :3
Yanterko
modmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmodmod




normal
the lead-in is less than 2000ms

consider adding a break before 01:30:595

hard
the lead-in is less than 2000ms

consider adding a break before 01:30:595

lunatic
the lead-in is less than 2000ms

consider adding a break before 01:30:595

general
you should change the background's resolution to 1024x768, because the bg is more than 1024x768


modmodmod
Topic Starter
Parachute
Thanks a lot for the mod, however i can not install osu here so it will take a while until i can actually do something again ^^ ill look at it as soon as i get a new laptop. Thank you :)
Bara-
Did you seriously give him kudosu?
It wasn't even a mod
He talked about adding AudioLeadIn, but that is unrankable nowadays
The BG should be 1366*768, not 1024*768
The only thing which might be worth looking after is the break, but that isn't a mod...
Topic Starter
Parachute

Bara- wrote:

Did you seriously give him kudosu?
It wasn't even a mod
He talked about adding AudioLeadIn, but that is unrankable nowadays
The BG should be 1366*768, not 1024*768
The only thing which might be worth looking after is the break, but that isn't a mod...
Yea i didnt look at what he wrote, i just saw he wrote something for every diff so i assumed it was a mod, didnt read it though because i cant look at the stuff anyways, sorry x.x
Bara-
Don't worry ^_^
Here's a small tip: wait with giving kudosu until you applied it. This way you can also see what you missed!
Atalanta
Hi Hi ! M4M :3

Well I don't really have time to read all the other mods, so if I say things you already denied I'm sorry :3

Lunatic
- 00:00:595 - I don't understand this Kai :o
- 00:54:508 (1) - Maybe put that slider a little bit to the right so it'll look symmetrical with the circle before that (Although I think 00:56:247 (1) is the slider that makes the symmetry with the circles)
- 01:14:290 (3) - Is the little "bump" here is intentional ? (looks like it is)
- 01:19:508 (3) - Maybe put the little bump on the other side like them 01:22:768 (3,4,5)
- 01:36:899 (5,6,7) - Maybe ctrl+G on them so it has the same type of mouvement then the other triplets after that

Hard
- 00:17:116 (5) - This slider doesn't really go with the curve of the circles before
- 00:56:138 (5) - Even if this is intentional, I feel like this one looks weird if it's not allign perfectly

I have nothing to say about the Normal and Easy diff, to perfect for my to find stuff to say ;-;
I hope this little mod was usefull, anyway, have a Nice Day and Godd Luck :3
Topic Starter
Parachute

Toshino Kyoko wrote:

Hi Hi ! M4M :3

Well I don't really have time to read all the other mods, so if I say things you already denied I'm sorry :3

Lunatic
- 00:00:595 - I don't understand this Kai :o Oh i was finally able to remove it.. it was kinda bugged but i guess its gone finally
- 00:54:508 (1) - Maybe put that slider a little bit to the right so it'll look symmetrical with the circle before that (Although I think 00:56:247 (1) is the slider that makes the symmetry with the circles) Fixed it a biiiit but yea i have symmetry with the next slider so i wont change this one too much because i think its fine like this ^^
- 01:14:290 (3) - Is the little "bump" here is intentional ? (looks like it is) Yes it is intentional here ^^
- 01:19:508 (3) - Maybe put the little bump on the other side like them 01:22:768 (3,4,5) Did that
- 01:36:899 (5,6,7) - Maybe ctrl+G on them so it has the same type of mouvement then the other triplets after that Humm i fixed that, though idk because it creates a big jump here but ill keep it for now

Hard
- 00:17:116 (5) - This slider doesn't really go with the curve of the circles before
- 00:56:138 (5) - Even if this is intentional, I feel like this one looks weird if it's not allign perfectly Not gonna change that one. Tried some stuff here but i kinda like it better how it is now so ill keep that

I have nothing to say about the Normal and Easy diff, to perfect for my to find stuff to say ;-;
I hope this little mod was usefull, anyway, have a Nice Day and Godd Luck :3

Thanks a lot for the mod! It was usefull for sure :)
Sakurauchi Riko
Helloo, my end of the M4M :)

Normal
in general i think your normal can be buffed a little bit because the gap between Normal-Hard is really high compared to the gap between Easy-Normal. i give u a couple of examples down below on how to buff it (basically just make the rhythm density higher by adding some 1/2 rhythms)

00:03:203 (2) - has 2 finish sounds on sliderhead and tail, but the slidertail gives less emphasis than the sliderhead so this doesnt fit really well imo. mapping 2 circles instead of the slider would be appropriate because that way you seperate this part (which is emphasized by the finish sounds) with the neutral part before, so you get the right emphasis. And for 00:04:073 (1,2) - id to 1/1 slider because on 00:04:073 (1) - you have the emphasized sound (finish and beginning of new section) on the sliderhead then (sliderhead has most emphasis so perfect).

00:07:551 (4,1) - swap NCs because 00:07:551 (4) - is beginning of new section

00:10:594 (3) - 1/2 slider to buff the normal bit? fits pretty well imo because you get the sound on red tick and you emphasize the following downbeat
00:11:681 - 00:12:551 - 00:13:421 - circle
especially circle here 00:16:029 - because its very loud sound. basically at that spot you can make http://puu.sh/u1sd5/dbcd99fc7e.jpg this for higher density.
00:32:768 (2,3,1) - yeah you basically did it here. add more things like that to buff it :3
00:20:160 (2) - 1/2 slider to get the sound on red tick
I think you get it now how you can buff the normal diff :D

00:27:551 (2,2) - the slider follows to circle (2) but the palyer has to move up and click circle (1). this is confusing flow for newer players

00:34:073 (2,4) - believe it or not but newbies have a hard struggle reading this stacking pattern because its not straightforward and really sudden

00:35:377 (1) - i think skipping so many beats is rather something for an Easy diff. At least make sure you dont have to hitsound sliderticks, the rhythm density is way too low

00:44:073 (3,1) - this is really bad flow because especially out of a reverse slider you follow the shape of the slider accurately but the next object is far away from being in a pleasant position.
00:38:855 (1,2) - same here

if you map 01:05:160 - this sound then you should also map the same sound at 01:06:029 - 01:09:508 - 01:12:986 -
01:19:942 - here you did it

01:27:551 (2,3) - kinda bad aesthetic if they touch each other imo

hard
00:09:290 (1,2) - bad flow because slidershape doesnt flow into next object
00:22:334 (3,4) - same but even worse, id definetly fix that
00:42:334 (1,2) - yeah im really not a fan of these because its just soooo awkward to play... feels so unpleasant
there are more of them but you get my problem with these

00:24:942 (1,2) - dont know why you stack this suddenly o.o
00:29:290 (3,4) - same
01:07:986 (4,1) - i tihnk these stacks fit very well

00:36:029 (2,3,4) - i really dont know about this spacing here... i think spaced triples in hard are very hard (lol) to hit. it be more friendly to just stack them or make a very small spacing between them. i think a ahrd player gets suddenly overwhelmed with this spacing tbh

lunatic
00:01:464 (6) - NC maybe to avoid 10+ combo
00:34:508 (7) - also NC, would make sense because you have NC first note of previous stream too

00:51:319 (2) - you can easily miss this slider because it stands out that far
00:58:276 (2) - here its better, you dont miss that easily as above

01:04:508 (7,1) - way too far distance here 4.0x + is way too much especially for 1/4

Im bad modding higher difficulties especially with this concept you chose. i dont really know what to mentioned without destroying the mapper's concept here. i like the symmetry you mapped

Okay thats it for me, I hope i could help you a bit c:
Best of Luck with your map!
Topic Starter
Parachute

Phyloukz wrote:

Helloo, my end of the M4M :)

Normal
in general i think your normal can be buffed a little bit because the gap between Normal-Hard is really high compared to the gap between Easy-Normal. i give u a couple of examples down below on how to buff it (basically just make the rhythm density higher by adding some 1/2 rhythms)

00:03:203 (2) - has 2 finish sounds on sliderhead and tail, but the slidertail gives less emphasis than the sliderhead so this doesnt fit really well imo. mapping 2 circles instead of the slider would be appropriate because that way you seperate this part (which is emphasized by the finish sounds) with the neutral part before, so you get the right emphasis. And for 00:04:073 (1,2) - id to 1/1 slider because on 00:04:073 (1) - you have the emphasized sound (finish and beginning of new section) on the sliderhead then (sliderhead has most emphasis so perfect). Im not gonna change this because 1: it will destroy the pattern and i dont really think the pattern is unfitting because the beginning is pretty much the same so yea idk about that. And i dont really think i have to change the slider into 2 circles especially because of the finishes on it. Id rather have it with some pretty patterns that fit the music and emphesize it already enough imo.

00:07:551 (4,1) - swap NCs because 00:07:551 (4) - is beginning of new section Dont know why i did this.. fixed the ncs.

00:10:594 (3) - 1/2 slider to buff the normal bit? fits pretty well imo because you get the sound on red tick and you emphasize the following downbeat
00:11:681 - 00:12:551 - 00:13:421 - circle
especially circle here 00:16:029 - because its very loud sound. basically at that spot you can make http://puu.sh/u1sd5/dbcd99fc7e.jpg this for higher density.
00:32:768 (2,3,1) - yeah you basically did it here. add more things like that to buff it :3
00:20:160 (2) - 1/2 slider to get the sound on red tick
I think you get it now how you can buff the normal diff :D

00:27:551 (2,2) - the slider follows to circle (2) but the palyer has to move up and click circle (1). this is confusing flow for newer players I dont really know what you mean here tbh.. i added a circle before that anyways i think the flow here is good now

00:34:073 (2,4) - believe it or not but newbies have a hard struggle reading this stacking pattern because its not straightforward and really sudden Fixed

00:35:377 (1) - i think skipping so many beats is rather something for an Easy diff. At least make sure you dont have to hitsound sliderticks, the rhythm density is way too low Not gonna change these. I want to keep the symmetry in the map and i dont really think that i skipped too much because here i mapped a bit the background noises, which may not be optimal but i dont think its a bad thing to do.

00:44:073 (3,1) - this is really bad flow because especially out of a reverse slider you follow the shape of the slider accurately but the next object is far away from being in a pleasant position.
00:38:855 (1,2) - same here I dont really think these are bad to play. The flow may not be perfect but the music is kinda different in these parts and i really dont think its bad to play or something so no change for this one

if you map 01:05:160 - this sound then you should also map the same sound at 01:06:029 - 01:09:508 - 01:12:986 -
01:19:942 - here you did it Not changing this because i have the first part of that section without these notes intentionally and i dont think they are toooo necessary here because its not the loudest notes. I added them in the second part to make it a bit more for the second half of it

01:27:551 (2,3) - kinda bad aesthetic if they touch each other imo I think it looks fine :)

Though i added some notes in the beginning to match the song a bit better and higher the sr a bit. I dont really do too much though because as i said it will ruin the style i went with the map, and i honestly think its mapped alright with the music already. Skipping some notes isnt that bad in the normal imo as long as it keeps the rhythm or melody that the song has. (also i have to say that i did tried the things you said and with some changes it even made the sr less than 2 so i think the 2* right now are fine)

hard
00:09:290 (1,2) - bad flow because slidershape doesnt flow into next object Fixed that one a bit
00:22:334 (3,4) - same but even worse, id definetly fix that Changed this section
00:42:334 (1,2) - yeah im really not a fan of these because its just soooo awkward to play... feels so unpleasant I dont really think this one has a bad flow anyways, it just changes direction and i dont think its bad to play or something. I changed the 2 sections mentioned above but i wont really change the rest because it fits the music sometimes
there are more of them but you get my problem with these

00:24:942 (1,2) - dont know why you stack this suddenly o.o I did it here because of the 2 next sliders i did. I really think it fits here actually.
00:29:290 (3,4) - same Changed that one
01:07:986 (4,1) - i tihnk these stacks fit very well

00:36:029 (2,3,4) - i really dont know about this spacing here... i think spaced triples in hard are very hard (lol) to hit. it be more friendly to just stack them or make a very small spacing between them. i think a ahrd player gets suddenly overwhelmed with this spacing tbh Fixed spacing for the triplets.

lunatic
00:01:464 (6) - NC maybe to avoid 10+ combo Nah its insane so its not a problem, and i want to keep the consistency with the ncs at the beginning
00:34:508 (7) - also NC, would make sense because you have NC first note of previous stream too Done that

00:51:319 (2) - you can easily miss this slider because it stands out that far Changed
00:58:276 (2) - here its better, you dont miss that easily as above

01:04:508 (7,1) - way too far distance here 4.0x + is way too much especially for 1/4 Changed a bit

Im bad modding higher difficulties especially with this concept you chose. i dont really know what to mentioned without destroying the mapper's concept here. i like the symmetry you mapped

Okay thats it for me, I hope i could help you a bit c:
Best of Luck with your map!
Thank you a lot for the mod!! definitely helped :)
Lorkee
Hello, here's my mod! :D
Your maps are very interesting, they are very symmetrical, so I can't really write about overlaping notes, because they should be on their spot lol.

Lunatic
  1. I can't talk about overlaps and spacing, this map it's just very well organized! Nice!
  2. 00:08:421 (3,1) - These are weird to me, ok it follows the violin's sound, but then you should do the same at 00:10:160 (3,4,5,6).
  3. The music is very intense here I feel like it's kinda an undermap, and you can map jumps here.
  4. 00:14:834 and 00:15:268 missing a note.
  5. 00:16:029 (4,1,2,3,4) - Ok, again you want to emphasize the violin, just mentioning, there are sounds here: 00:16:138 , 00:16:573 and 00:17:008.
  6. 00:18:312 - A circle!
  7. 00:18:421 (2,3,4,5,6,7) - Again with the violin thing.
  8. 00:20:051 - A note again!
Hard
  1. 00:08:203 (4,5,1) - Blanket the note with the sliders.
  2. 00:09:942 (2,3,4,5) - ^
  3. 00:09:942 (2,2) - Overlap.
  4. 01:12:334 (3,5) - Blanket!
  5. 01:13:421 (6,3) - ^
  6. 01:15:594 (2,2) - Fix this!
Normal
  1. 00:21:464 (1,2,3) - You should make these circular.
  2. 00:57:986 (1,2,3) - That's ok, and here 00:58:855 (3,4,1) you can do the same or ^
  3. 01:05:377 (2,1) - Blanket.
  4. 01:17:986 (6,1) - ^
Topic Starter
Parachute

Lorkee wrote:

Hello, here's my mod! :D
Your maps are very interesting, they are very symmetrical, so I can't really write about overlaping notes, because they should be on their spot lol.

Lunatic
  1. I can't talk about overlaps and spacing, this map it's just very well organized! Nice! <3 thank you
  2. 00:08:421 (3,1) - These are weird to me, ok it follows the violin's sound, but then you should do the same at 00:10:160 (3,4,5,6). Hmm idk i think its fine here because even if its not a slider its still kinda emphasizing the violin like this
  3. The music is very intense here I feel like it's kinda an undermap, and you can map jumps here.
  4. 00:14:834 and 00:15:268 missing a note.
  5. 00:16:029 (4,1,2,3,4) - Ok, again you want to emphasize the violin, just mentioning, there are sounds here: 00:16:138 , 00:16:573 and 00:17:008.
  6. 00:18:312 - A circle!
  7. 00:18:421 (2,3,4,5,6,7) - Again with the violin thing.
  8. 00:20:051 - A note again!
    Fixed some notes, but about some im not gonna add them cuz as you said i try to map the violin at the beginning and i dont want this section to be "streamy" ^^
Hard
  1. 00:08:203 (4,5,1) - Blanket the note with the sliders. Actually i wanted it to be like a "circle" there but you know this is actually better so fixed
  2. 00:09:942 (2,3,4,5) - ^Not here, cuz it will mess up the symmetry. I dont really think it has to be blanket here
  3. 00:09:942 (2,2) - Overlap. You dont really see this while playing so not gonna change it
  4. 01:12:334 (3,5) - Blanket!
  5. 01:13:421 (6,3) - ^
  6. 01:15:594 (2,2) - Fix this!
Normal
  1. 00:21:464 (1,2,3) - You should make these circular.
  2. 00:57:986 (1,2,3) - That's ok, and here 00:58:855 (3,4,1) you can do the same or ^ Not gonna change this one because.. well imo its not really gonna look that good here because the sliders are so near so ill keep that how it is
  3. 01:05:377 (2,1) - Blanket.
  4. 01:17:986 (6,1) - ^
Fixed most stuff, thanks a lot for the mod! <3
Rin Desu
Hey Mausebärchen ;)

SPOILER
Easy
  • Distance snap 00:36:247 (2,3) -
    and 00:37:551 (4,5) -

    i like this type of stacks like:
    00:14:508 (1,2) -
    but in that case: 00:37:116 (3,4) - i would space them cause that part is more energetic.
    A cursor that stands still breaks that flow there.
    00:35:594 (1,2,3,4,5,1) - that part should flow better to match the music maybe u make a it more circular?

    the other parts are fine and i like them a lot
    good work :)
Normal
  • 00:07:551 (1,2,3) - that doesnt flow that good
    same here : 00:17:116 (3,1) -
    blanket: 00:51:464 (2) -
Hard
  • Why u stack there?^^ 00:19:725 (1,2) -
    00:44:073 (1,2,3) - maybe u do a STRG G and J on (3)
    00:45:160 (2,3) - why that jump xD?
    01:13:203 (5,6,1,2) - looks good but plays rly bad in my opinion
    such a strong sounds like 01:15:377 (1,2) - shouldnt be on slider ends like u did on 01:15:812 (3,1) - or 01:16:681 (2,1) - (my opinion)

    i love the ending part :)
Topic Starter
Parachute

Rin Desu wrote:

Hey Mausebärchen ;)

SPOILER
Easy
  • Distance snap 00:36:247 (2,3) -
    and 00:37:551 (4,5) -

    i like this type of stacks like:
    00:14:508 (1,2) -
    but in that case: 00:37:116 (3,4) - i would space them cause that part is more energetic.
    A cursor that stands still breaks that flow there.
    00:35:594 (1,2,3,4,5,1) - that part should flow better to match the music maybe u make a it more circular?

    the other parts are fine and i like them a lot
    good work :)
Normal
  • 00:07:551 (1,2,3) - that doesnt flow that good changed a bit.
    same here : 00:17:116 (3,1) - this is intentional though because of the music here
    blanket: 00:51:464 (2) - fix
Hard
  • Why u stack there?^^ 00:19:725 (1,2) - I think it fits the violin here and its good to play so no change
    00:44:073 (1,2,3) - maybe u do a STRG G and J on (3)
    00:45:160 (2,3) - why that jump xD?
    01:13:203 (5,6,1,2) - looks good but plays rly bad in my opinion Did strg+j and changed 4 a bit. now it should be totally fine to play.
    such a strong sounds like 01:15:377 (1,2) - shouldnt be on slider ends like u did on 01:15:812 (3,1) - or 01:16:681 (2,1) - (my opinion) think its fine because of the jumps and the harder to play stuff i made here. That emphasizes these things a lot imo. ^^

    i love the ending part :)
Thanks a lot for the mod <3
aetwuns
Chat

tahC
12:06 Smolboi: alright
12:06 Smolboi: starting from lunatic
12:07 Parachute: sure
12:07 Smolboi: 00:00:595 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,1,2,3,4,5) - i would try to conpress these 1/4ths into stacks or smaller streams
12:07 Smolboi: too much for someone to handle right at the start of the map
12:08 Parachute: hmm idk besides 00:02:986 (5,1,2,3,4,5) - i dont think this is hard at all
12:08 Smolboi: i'm a 50k and it was tricky
12:09 Smolboi: just a bit much to throw at someone in the first 5 seconds
12:09 Smolboi: save it for when the player has already gotten into a rythym
12:09 Smolboi: 00:00:812 (2,3,4,5,6) - i would just stack the 1/4ths on the slider head and tail
12:11 Smolboi: 00:01:681 (7,8,9) - i would scale these down by about .8
12:11 Parachute: hmmm no :/ i like these 2 stacks but i decreased overall spacing for this section
12:11 Parachute: yea i did that already
12:11 Smolboi: just so that it's not overwhelming right at the start
12:11 Smolboi: 00:03:203 (1,2,3,4,5) - this was really hard to read
12:11 Smolboi: i'd experiment with some other patterns
12:12 Parachute: hmm idk i kinda like it ^^
12:12 Parachute: i mean i decreased the spacing for this already
12:12 Parachute: i think the problem with this pattern it might be kinda weird to play it
12:12 Parachute: but with lower spacing it should be better now
12:13 Smolboi: just keep these things in mind
12:13 Smolboi: don't be too hesitant to change
12:13 Parachute: yea xD
12:13 Smolboi: 00:30:594 (3,4) - this is too spaced
12:13 Smolboi: it would make sense if the jumps streched two ticks further
12:13 Smolboi: where the music actually gets more intense
12:14 Smolboi: but these happen just before that
12:14 Parachute: hmm but its like the part where it already gets kinda strong so increasing spacing here is kinda fitting imo ^^
12:14 Smolboi: 00:42:986 (2,3,4,5,6) - in general, i would watch your spacing
12:14 Smolboi: 2-3 vs 4-5
12:15 Smolboi: look at how different the spacing is
12:15 Parachute: idk .. i always made a jump when theres a melody part
12:15 Parachute: and for non melodic parts its low spacing
12:15 Smolboi: just try too keep the spacing between jumps more consistant
12:16 Smolboi: i noticed you're prioritizing keeping everything symetrical over keeping spacing consistant
12:17 Smolboi: 00:51:319 (2) - this slider feels kind of off puting
12:17 Smolboi: i understand the sound your emphasizing but i would just simplify it
12:18 Parachute: idk tbh xD
12:18 Parachute: i think its really fine to play there
12:19 Smolboi: remember who is going to be playing this
12:19 Parachute: i can understand the spacing thing you mentioned before, i didnt even realize it because i just did the pattern and then did the jumps with ctrl g
12:19 Smolboi: 75K-50k
12:19 Smolboi: not 6k
12:19 Parachute: well its not a map for pp farm.
12:19 Smolboi: of course
12:20 Smolboi: but that doesn't mean you should put more complex elements into a lower * level map
12:20 Smolboi: not saying you shouldn't get creative
12:20 Smolboi: but just try to remember who your audience is
12:20 Smolboi: 01:08:855 (2,3,4) - i would space these out a little more to keep it readable
12:20 Parachute: yea but its like a normal stream, and not really easy to fail because its a slider. if it was like circles i could understand it but that slider.. it might be kinda confusing if your not too good but i really think its fine there ^^
12:21 Parachute: yea did that :o
12:22 Smolboi: 01:43:203 - i would take the mp3 into audacity and add a fade out here
12:22 Smolboi: the one already in the song take a while to kick in
12:22 Smolboi: maybe add a spinner
12:22 Parachute: well 20% of the song can be unused xD
12:22 Smolboi: but that comes up to preference
12:22 Parachute: i actually made the fade out right now myself
12:23 Smolboi: alright, thats about it for lunatic
12:23 Smolboi: hard now i guess
12:23 Parachute: alright ^^
12:24 Smolboi: 00:06:029 (2,3) - i'd change this to a stack like the rest of the 1/4 sounds in the measure
12:24 Smolboi: you have a thing going where in the first measure it's repeating slider
12:24 Smolboi: then stacks
12:24 Smolboi: but you kinda give up on the idea here for some reason
12:25 Smolboi: 00:06:681 (1) - long slider feels out of place
12:25 Parachute: yea i stack it
12:26 Parachute: hmm mapped that after the "bell" sound
12:27 Smolboi: 00:49:290 (1) - another long slider
12:27 Parachute: well its the violin here ^^
12:28 Smolboi: 01:01:681 (2,3) - sliders shouldn't start on red ticks
12:29 Smolboi: thats about all i got for the hard
12:29 Smolboi: normal time
12:32 Parachute: alright, gonna look at the sliders later and think about changing them or not xD
12:32 Smolboi: emphasis on this one confuses me
12:32 Smolboi: seems like you chose at random what 1/2 sounds you were going to emphasize
12:32 Smolboi: 00:07:986 (2) - here you did it with a 1/2 slider
12:33 Smolboi: 00:09:073 - then you ignore the one on the red tick
12:33 Smolboi: 00:10:812 - and this one
12:33 Smolboi: 00:11:681 (2) - but you do express this one
12:34 Smolboi: i'm just kinda confused what the justification behind the rythym
12:34 Parachute: well ill change it. i just did it kinda like the same beat for this section but oh well ^^
12:35 Smolboi: yeah
12:35 Smolboi: it seems like you were trying to undermap it but you just kinda forgot at some points
12:35 Smolboi: that my only complain so on to the easy
12:35 Parachute: well it was originally the "easy" diff
12:35 Parachute: thats why i had less beats
12:36 Parachute: but ill change it
12:36 Parachute: well the easy diff isnt mine :o
12:36 Smolboi: yeah, you just have to make up your mind about weather you're going to express the 1/2 sounds or not
12:36 Parachute: ill add some beats
12:37 Parachute: because the gap is still kinda big for normal-hard
12:37 Smolboi: i don't even have any complaints about the easy anyway
12:37 Smolboi: :p
12:37 Smolboi: oh
12:37 Smolboi: wait
12:37 Parachute: alright ^^
12:37 Smolboi: mm
12:37 Smolboi: actually
12:38 Smolboi: i can't really blame him for it
12:38 Smolboi: alright\
12:38 Smolboi: that it really
12:38 Smolboi: luck to you friend
Martungo

Rin Desu wrote:

Hey Mausebärchen ;)

SPOILER
Easy
  • Distance snap 00:36:247 (2,3) -
    and 00:37:551 (4,5) - Fixed

    i like this type of stacks like:
    00:14:508 (1,2) -
    but in that case: 00:37:116 (3,4) - i would space them cause that part is more energetic. If I change this i would have to change so much things in the rest of the map so... I won't gonna do it.
    A cursor that stands still breaks that flow there.
    00:35:594 (1,2,3,4,5,1) - that part should flow better to match the music maybe u make a it more circular? I think it's okay just like this

    the other parts are fine and i like them a lot ty
    good work :) ty ty
Thanks for the mod


~
osu file format v14

[General]
AudioFilename: [10] Bell of the Antipodes.mp3
AudioLeadIn: 0
PreviewTime: 595
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Bell of the Antipodes
TitleUnicode:対蹠地の鐘
Artist:Akiyama Uni
ArtistUnicode:あきやまうに
Creator:Parachute
Version:Martin's Easy
Source:東方Project
Tags:Touhou Urban Legend in Limbo Shinpiroku th14.5 A Deeply Mystic Music Collection ~ Sumireko Usami and the Clubroom of Secrets Martinchooo
BeatmapID:1106791
BeatmapSetID:433836

[Difficulty]
HPDrainRate:3
CircleSize:3.2
OverallDifficulty:2
ApproachRate:3.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"stretched-1600-900-558885.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Crissa
Hey! M4M from #modreqs

598 offset is better imo

Martin's Easy
overall, i think putting 2 or more circles at the same place on ez diffs isn't that good because it requires a bit of reading skill, skill that new players don't have.
i think it's better to stick to the distance consistency

00:08:855 (2,3,1,2) - this pattern is too monotonous imo

00:17:116 (6,1) - maybe make this a perfect blanket?

00:19:725 (3) - try to make these curves smoother so it blanket better with 00:20:594 (4) -

00:21:464 (1) - maybe a slider like 00:20:594 (4) - could fit better, just for the blanket

00:29:725 (2,3) - make it perfect?
00:37:986 (5,1) - ^

00:40:594 (3,4,1) - blankets are different, 4 is more curved than 3

00:47:551 (4) - i think this is too out of the play area, maybe too nazi
01:25:377 (6) - ^

00:49:725 (1,2) - make it perfect?
00:59:725 (1,2) - ^

01:03:638 - here and 01:04:073 - i think you should map them, a slider should fit

01:04:508 (1) - i think this should start on next white tick, it's a big sound for a slider tail, and kiai starts here too

01:09:290 (2,3) - perfect?

Normal
00:09:290 (1) - this should be a slider imo, just how you did 00:11:029 (1) - here
00:10:160 (4) - ^
00:20:594 (4) - ^
00:41:464 (3) - ^


00:33:638 (1,2,3,4) - imo you should map the song here, not the rhythm
00:35:377 (1) - same here
00:49:290 (1) - ^

00:51:247 (2) - this doesn't fit here imo, just stick to the regular rhythm you're using through the map

01:07:986 (5) - slider fits better imo
01:11:464 (5) - ^

Hard

00:06:029 (2) - just use a triple like you did before, it could fit better

00:09:942 (2,4) - snap them maybe?

00:08:421 (5,1,3,1,3) - i don't like these sliders spam, this is a very personal opinion but if you use other shapes could be better

00:21:899 (2) - i don't see a reason to put this shape here, this should be just another slider like 00:21:464 (1) - this

00:33:638 - volume up?

00:49:290 (1) - too extended imo

01:04:508 (4) - kickslider fits better imo

01:06:247 (5) - 2 circles are better, like you did 01:09:508 (3,4,5) - here
01:07:551 (3) - ^

01:10:594 (2) - maybe cut this to red tick
01:14:073 (3) - ^

01:23:094 (3) - nono blue tick, find another way to fill this, maybe extend last slider or make it 2 kicksliders and a circle
01:26:573 (3) - the same, they are uncomfortable

01:43:203 (3) - overspaced imo

Lunatic

00:00:812 (2,3,4) - you always use this spacing here, consider make it 00:01:681 (7,8,9) - like this

00:21:464 (1) - move this up just a bit so it looks smoother

00:33:638 - again this, i don't see a reason to low volume here

00:41:681 (6,7,8) - make this the same as 00:40:812 (2,3) - here maybe?

00:43:638 (5) - this is too spaced imo, try nerfing a bit

00:51:319 (2) - i don't think this fits on the map, too confusing, maybe put nc here instead of last slider if you cant to keep it
00:58:276 (2) - ^

01:04:508 (7) - NC
01:04:942 (1) - move it closer to last slider, it's a bit confusing

01:08:855 (2,3,4) - i think you should keep using the same pattern as 01:05:377 (3,4,5) - here

01:09:290 - a slider should be here
01:12:768 - ^

01:17:768 (4) - a triple could fit better

01:19:725 - slider

01:24:725 (3,4) - this is a bit ugly

01:25:377 - slider here

01:26:247 (3,4) - this is fine imo, it's not confusing as the other one i pointed above

01:39:942 (2,3,4) - just continue using the other triples pattern

Sorry for my mod on Easy diff, almost just blankets:p
GL!
Topic Starter
Parachute

[-Crissaegrim-] wrote:

Hey! M4M from #modreqs

598 offset is better imo

Martin's Easy
overall, i think putting 2 or more circles at the same place on ez diffs isn't that good because it requires a bit of reading skill, skill that new players don't have.
i think it's better to stick to the distance consistency

00:08:855 (2,3,1,2) - this pattern is too monotonous imo

00:17:116 (6,1) - maybe make this a perfect blanket?

00:19:725 (3) - try to make these curves smoother so it blanket better with 00:20:594 (4) -

00:21:464 (1) - maybe a slider like 00:20:594 (4) - could fit better, just for the blanket

00:29:725 (2,3) - make it perfect?
00:37:986 (5,1) - ^

00:40:594 (3,4,1) - blankets are different, 4 is more curved than 3

00:47:551 (4) - i think this is too out of the play area, maybe too nazi
01:25:377 (6) - ^

00:49:725 (1,2) - make it perfect?
00:59:725 (1,2) - ^

01:03:638 - here and 01:04:073 - i think you should map them, a slider should fit

01:04:508 (1) - i think this should start on next white tick, it's a big sound for a slider tail, and kiai starts here too

01:09:290 (2,3) - perfect?

Normal
00:09:290 (1) - this should be a slider imo, just how you did 00:11:029 (1) - here
00:10:160 (4) - ^
00:20:594 (4) - ^ Doesnt really fit here imo
00:41:464 (3) - ^


00:33:638 (1,2,3,4) - imo you should map the song here, not the rhythm I think this is better like this to make a change for the next section that starts after this
00:35:377 (1) - same here And for here i used the violin actually and not the rhythm and i kinda like this so no change
00:49:290 (1) - ^ ^

00:51:247 (2) - this doesn't fit here imo, just stick to the regular rhythm you're using through the map

01:07:986 (5) - slider fits better imo I kinda like this, not changing that
01:11:464 (5) - ^ ^

Hard

00:06:029 (2) - just use a triple like you did before, it could fit better

00:09:942 (2,4) - snap them maybe? You mean stack? xD I did something else here though

00:08:421 (5,1,3,1,3) - i don't like these sliders spam, this is a very personal opinion but if you use other shapes could be better

00:21:899 (2) - i don't see a reason to put this shape here, this should be just another slider like 00:21:464 (1) - this

00:33:638 - volume up?

00:49:290 (1) - too extended imo

01:04:508 (4) - kickslider fits better imo dont really like that :/

01:06:247 (5) - 2 circles are better, like you did 01:09:508 (3,4,5) - here
01:07:551 (3) - ^ Not here though it will destroy the pattern and it will be bad to play here. Maybe some day

01:10:594 (2) - maybe cut this to red tick Dont think i will do this i like these sliders
01:14:073 (3) - ^ ^

01:23:094 (3) - nono blue tick, find another way to fill this, maybe extend last slider or make it 2 kicksliders and a circle
01:26:573 (3) - the same, they are uncomfortable

01:43:203 (3) - overspaced imo Changed a bit, though i think its okay

Lunatic

00:00:812 (2,3,4) - you always use this spacing here, consider make it 00:01:681 (7,8,9) - like this No i like it better now

00:21:464 (1) - move this up just a bit so it looks smoother

00:33:638 - again this, i don't see a reason to low volume here Well its because its normal hitsounding here, but yea it was prob a bit too low so i did it a bit louder

00:41:681 (6,7,8) - make this the same as 00:40:812 (2,3) - here maybe?

00:43:638 (5) - this is too spaced imo, try nerfing a bit

00:51:319 (2) - i don't think this fits on the map, too confusing, maybe put nc here instead of last slider if you cant to keep it Ill keep it for now since you play it like 1/4 and i dont think its really hard, and i want to map the music instead of just putting a circle there which wouldnt be mapped after the music anymore.
00:58:276 (2) - ^ ^

01:04:508 (7) - NC
01:04:942 (1) - move it closer to last slider, it's a bit confusing

01:08:855 (2,3,4) - i think you should keep using the same pattern as 01:05:377 (3,4,5) - here Nah i think its fine like this

01:09:290 - a slider should be here Not really necessary imo
01:12:768 - ^ ^

01:17:768 (4) - a triple could fit better Will keep slider for now cuz its no big change imo and i like it more like this

01:19:725 - slider Dont really want to have a slider here

01:24:725 (3,4) - this is a bit ugly

01:25:377 - slider here

01:26:247 (3,4) - this is fine imo, it's not confusing as the other one i pointed above

01:39:942 (2,3,4) - just continue using the other triples pattern Actually i made this a slider cuz the next part is full of sliders and i think it fits like this better, so thanks for pointing that out xD

Sorry for my mod on Easy diff, almost just blankets:p
GL!
Where i wrote nothing is what i change, thanks a lot for the mod :3
Martungo

[-Crissaegrim-] wrote:

Hey! M4M from #modreqs Hi

598 offset is better imo

Martin's Easy
overall, i think putting 2 or more circles at the same place on ez diffs isn't that good because it requires a bit of reading skill, skill that new players don't have.
i think it's better to stick to the distance consistency
"If stacks are used, Stack Leniency must be set high enough for 1/1 hitobjects to stack." -Ranking Criteria
Still follows the rules so i'm not gonna move all the stacks, honestly, I don't want to remap everything

00:08:855 (2,3,1,2) - this pattern is too monotonous imo It is not, I tried not to make it so repetitive by changing the shape of some sliders but ¯\_(ツ)_/¯. The song is a bit monotonous too, so there is not much to do in a easy

00:17:116 (6,1) - maybe make this a perfect blanket? Yes, sir

00:19:725 (3) - try to make these curves smoother so it blanket better with 00:20:594 (4) - But It fits well :?

00:21:464 (1) - maybe a slider like 00:20:594 (4) - could fit better, just for the blanket Sure

00:29:725 (2,3) - make it perfect? How? blanket? Explain
00:37:986 (5,1) - ^ ;)

00:40:594 (3,4,1) - blankets are different, 4 is more curved than 3 Fixed

00:47:551 (4) - i think this is too out of the play area, maybe too nazi I was hoping you didn't realize that :lol: I'll move it later
01:25:377 (6) - ^ Fixed, I think

00:49:725 (1,2) - make it perfect? Perfect
00:59:725 (1,2) - ^ ^

01:03:638 - here and 01:04:073 - i think you should map them, a slider should fit I think that too, but it's gonna be very close to the spinner :/

01:04:508 (1) - i think this should start on next white tick, it's a big sound for a slider tail, and kiai starts here too I will see what I can do

01:09:290 (2,3) - perfect? Perfect

Sorry for my mod on Easy diff, almost just blankets:p Np, any help is good
GL! TY!


Thanks for mod!

~
osu file format v14

[General]
AudioFilename: [10] Bell of the Antipodes.mp3
AudioLeadIn: 0
PreviewTime: 595
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 16
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Bell of the Antipodes
TitleUnicode:対蹠地の鐘
Artist:Akiyama Uni
ArtistUnicode:あきやまうに
Creator:Parachute
Version:Martin's Easy
Source:東方Project
Tags:Touhou Urban Legend in Limbo Shinpiroku th14.5 A Deeply Mystic Music Collection ~ Sumireko Usami and the Clubroom of Secrets Martinchooo
BeatmapID:1106791
BeatmapSetID:433836

[Difficulty]
HPDrainRate:3
CircleSize:3.2
OverallDifficulty:2
ApproachRate:3.5
SliderMultiplier:1.2
SliderTickRate:1

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280,92,32768,6,0,B|340:80|340:80|397:92,2,120,0|8|2,0:0|0:0|1:2,0:0:0:0:
340,168,34073,1,2,0:2:0:0:
424,212,34508,2,0,P|343:263|247:173,1,240,4|4,0:2|0:0,0:0:0:0:
208,148,35594,6,0,B|150:168|150:128|90:144,1,120,8|8,0:0|0:0,0:0:0:0:
56,180,36247,2,0,B|44:240|44:240|56:297,1,120,0|8,0:0|0:0,0:0:0:0:
136,240,37116,1,2,0:0:0:0:
136,240,37551,1,10,0:2:0:0:
212,300,37986,2,0,B|224:240|224:240|212:183,1,120,0|8,0:0|0:0,0:0:0:0:
157,103,38855,6,0,P|213:85|269:105,1,120,2|10,0:0|0:2,0:0:0:0:
329,180,39725,2,0,P|385:197|441:177,1,120,2|10,0:0|0:2,0:0:0:0:
496,98,40594,2,0,P|439:80|383:100,2,120,2|10|0,0:0|0:2|0:0,0:0:0:0:
441,177,41899,1,8,0:0:0:0:
501,255,42334,6,0,B|449:291|388:259|388:259|329:291|273:255,1,240,2|0,0:0|0:0,0:0:0:0:
216,177,43638,1,8,0:0:0:0:
156,253,44073,2,0,P|98:268|41:252,2,120,2|10|2,0:0|0:2|0:0,0:0:0:0:
216,177,45377,6,0,B|204:120|204:120|216:60,1,120,8|2,0:0|0:0,0:0:0:0:
296,117,46247,2,0,B|308:174|308:174|296:234,1,120,8|2,0:0|0:0,0:0:0:0:
352,313,47116,1,8,0:0:0:0:
408,234,47551,2,0,B|446:182|513:209|513:209|485:148|514:93|514:93|458:65|444:-2|444:-2|406:60|340:40,1,480,2|6,0:2|0:0,0:0:0:0:
268,97,49725,5,8,0:0:0:0:
189,41,50160,2,0,P|174:99|190:156,1,120,2|8,0:0|0:0,0:0:0:0:
268,211,51029,2,0,P|283:153|267:96,2,120,2|10|2,0:2|0:2|0:0,0:0:0:0:
200,277,52334,1,8,0:0:0:0:
268,345,52768,6,0,B|325:357|325:357|385:345,1,120,2|8,0:0|0:0,0:0:0:0:
444,269,53638,2,0,B|387:257|387:257|327:269,1,120,2|8,0:0|0:0,0:0:0:0:
268,193,54508,2,0,P|252:135|268:78,2,120,2|10|2,0:2|0:2|0:0,0:0:0:0:
326,269,55812,1,8,0:0:0:0:
404,213,56247,6,0,P|419:270|403:327,1,120,2|8,0:0|0:0,0:0:0:0:
326,269,57116,2,0,B|269:257|269:257|209:269,1,120,2|8,0:0|0:0,0:0:0:0:
132,325,57986,2,0,B|75:337|75:337|15:325,2,120,2|10|2,0:0|0:2|0:0,0:0:0:0:
76,245,59290,1,8,0:0:0:0:
136,169,59725,6,0,P|193:153|250:169,1,120,2|8,0:0|0:0,0:0:0:0:
327,226,60594,2,0,P|342:168|326:111,1,120,2|8,0:0|0:0,0:0:0:0:
256,192,61464,12,4,63203,0:0:0:0:
244,178,64508,6,0,B|224:236|264:236|248:296,2,120,8|4|8,0:0|0:2|0:0,0:0:0:0:
328,132,65812,1,0,0:0:0:0:
248,76,66247,2,0,P|190:59|133:75,1,120,12|2,0:2|0:0,0:0:0:0:
192,152,67116,1,8,0:0:0:0:
192,152,67551,1,0,0:0:0:0:
248,232,67986,2,0,B|305:244|305:244|365:232,1,120,8|6,0:0|0:0,0:0:0:0:
444,176,68855,5,8,0:0:0:0:
444,176,69290,1,0,0:0:0:0:
366,117,69725,2,0,P|350:174|365:231,1,120,12|2,0:2|0:0,0:0:0:0:
290,289,70594,1,8,0:0:0:0:
290,289,71029,1,0,0:0:0:0:
214,229,71464,2,0,B|157:217|157:217|97:229,1,120,8|6,0:0|0:0,0:0:0:0:
22,289,72334,5,8,0:0:0:0:
22,289,72768,1,0,0:0:0:0:
98,345,73203,2,0,P|113:287|98:230,1,120,12|2,0:2|0:0,0:0:0:0:
22,173,74073,1,8,0:0:0:0:
22,173,74508,1,0,0:0:0:0:
98,113,74942,2,0,B|155:101|155:101|215:113,1,120,8|6,0:0|0:0,0:0:0:0:
282,45,75812,5,8,0:0:0:0:
350,113,76247,2,0,B|362:170|362:170|350:230,1,120,6|8,0:0|0:0,0:0:0:0:
274,289,77116,2,0,B|262:232|262:232|274:172,1,120,6|8,0:0|0:0,0:0:0:0:
350,230,77986,2,0,B|407:242|407:242|467:230,2,120,14|14|6,0:2|0:2|0:2,0:0:0:0:
406,153,79290,5,8,0:0:0:0:
406,153,79725,1,0,0:0:0:0:
350,73,80160,2,0,P|292:57|235:73,1,120,12|2,0:2|0:0,0:0:0:0:
182,153,81029,1,8,0:0:0:0:
182,153,81464,1,0,0:0:0:0:
234,233,81899,2,0,B|246:290|246:290|234:350,1,120,8|6,0:0|0:2,0:0:0:0:
158,293,82768,5,8,0:0:0:0:
158,293,83203,1,0,0:0:0:0:
234,233,83638,2,0,P|292:217|349:233,1,120,12|2,0:2|0:0,0:0:0:0:
418,297,84508,1,8,0:0:0:0:
418,297,84942,1,0,0:0:0:0:
490,233,85377,2,0,B|502:176|502:176|490:116,1,120,8|6,0:0|0:2,0:0:0:0:
418,53,86247,5,8,0:0:0:0:
418,53,86681,1,0,0:0:0:0:
346,117,87116,2,0,P|288:133|231:117,1,120,12|2,0:2|0:0,0:0:0:0:
158,53,87986,1,8,0:0:0:0:
158,53,88421,1,0,0:0:0:0:
231,117,88855,2,0,B|243:174|243:174|231:234,1,120,8|6,0:0|0:2,0:0:0:0:
146,285,89725,5,8,0:0:0:0:
230,333,90160,2,0,B|287:345|287:345|347:333,1,120,6|8,0:0|0:0,0:0:0:0:
406,257,91029,2,0,B|349:245|349:245|289:257,1,120,6|8,0:0|0:0,0:0:0:0:
214,197,91899,2,0,P|198:139|214:82,1,120,14|14,0:2|0:2,0:0:0:0:
290,141,92768,6,0,P|306:199|290:256,1,120,4|2,0:2|0:0,0:0:0:0:
214,311,93638,2,0,P|198:253|214:196,1,120,4|0,0:0|0:0,0:0:0:0:
290,255,94508,2,0,P|348:271|405:255,1,120,4|2,0:0|0:0,0:0:0:0:
466,181,95377,2,0,P|408:165|351:181,1,120,4|0,0:0|0:0,0:0:0:0:
290,255,96247,5,4,0:0:0:0:
256,192,96464,12,6,99725,0:0:0:0:
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