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Abecky - Vampire Edge [CatchTheBeat]

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Topic Starter
ursa
This beatmap was submitted using in-game submission on Wednesday, June 8, 2016 at 3:11:23 PM

Artist: Abecky
Title: Vampire Edge
Tags: Touhou Metal CTB
BPM: 250
Filesize: 10360kb
Play Time: 04:30
Difficulties Available:
  1. Aneantissement (6.32 stars, 1878 notes)
  2. Platter (3.7 stars, 1374 notes)
  3. Rain (4.56 stars, 1619 notes)
  4. Salad (2.58 stars, 1008 notes)
Download: Abecky - Vampire Edge
Information: Scores/Beatmap Listing
---------------
*Ready to mod
Colin
another great map ursa
Bunnrei
placeholder to make sure that i work my ass off this map
[aneaantatnaisnme]
i suggest ar9.6 (also i think od shouldn't be 10)
00:00:250 - feels odd that you didn't map the opening beat here
00:01:930 (4,1) - make this a hyper to emphazise the new beat
00:13:210 (1,2,3,4,5,6,7,8) - this could be made a bit smoother and have more movement by moving 00:13:270 (2,3,4,5) - 1 medium grid to the right, moving 00:13:570 (7) - 1 medium grid to the left and 00:13:630 (8) - 3 medium grids to the left
00:24:730 (6,7) - there's an audible triplet here, map it, then move 00:24:730 (6,7,8) - to the right to turn the jump from 00:24:610 (5) - to this as a hyper
00:36:730 (1) - i think it would be nicer if the spinner ended at 00:38:650 then the space left would be mapped
00:40:450 (1) - replace this with a 1/1 slider, since a beat is audible at 00:40:690
00:44:050 (4,5,6) - i think that the hyper should be from (5,6) instead of (4,5) since the cymbal clash (if that's what it is lol) is at (6) and should be emphasized more
00:47:290 (1,2,3,4,5,6) - a musically correct placement (i.e. one that follows the song more) is to remove (2) and to add a 5-note stream from 00:47:650 to 00:47:890 (change current playfield positions when necessary)
01:09:970 (6,7) - make this a hyper (or just a bigger jump)
01:25:690 (3,4,5,6,7,8,9,10,11) - i feel like this part should have a bit of a higher spacing overall
02:34:330 (5,6) - make this a hyper
02:37:090 (4,5) - ^
02:40:450 (8,1) - ^

holy crap the stream is good

02:52:570 (5,6) - (5) should end at 02:52:990 and (6) should start at 02:53:050
02:59:470 (4,5) - make this a hyper
03:00:910 (4,5) - ^
03:02:590 (8,1) - ^
04:24:250 (3,4) - (3) should end at 04:24:670 and (4) should start at 04:24:730 and end at 04:25:150

somewhat unpolished but overall good ^w^

idk if i can mod other diffs xd
Topic Starter
ursa

Chara wrote:

placeholder to make sure that i work my ass off this map
[aneaantatnaisnme]
i suggest ar9.6 (also i think od shouldn't be 10)fixed OD but i right now i want to keep it on ar 9.4 since I need more opinion about the AR
00:00:250 - feels odd that you didn't map the opening beat hereThe reason why I don't map that part are because I'm making a complete mapset on this songs. Mapping the beginning part on overdose are fine , but when it's on lower diff it'll become very weird
00:01:930 (4,1) - make this a hyper to emphazise the new beatyap, added
00:13:210 (1,2,3,4,5,6,7,8) - this could be made a bit smoother and have more movement by moving 00:13:270 (2,3,4,5) - 1 medium grid to the right, moving 00:13:570 (7) - 1 medium grid to the left and 00:13:630 (8) - 3 medium grids to the leftmodifined
00:24:730 (6,7) - there's an audible triplet here, map it, then move 00:24:730 (6,7,8) - to the right to turn the jump from 00:24:610 (5) - to this as a hyperyap
00:36:730 (1) - i think it would be nicer if the spinner ended at 00:38:650 then the space left would be mappedI'm sorry but i want to bbe safe for mapping the good potential part ,
00:40:450 (1) - replace this with a 1/1 slider, since a beat is audible at 00:40:690I'll try to think another option too instead , so I'll keep the current one first
00:44:050 (4,5,6) - i think that the hyper should be from (5,6) instead of (4,5) since the cymbal clash (if that's what it is lol) is at (6) and should be emphasized morefixed
00:47:290 (1,2,3,4,5,6) - a musically correct placement (i.e. one that follows the song more) is to remove (2) and to add a 5-note stream from 00:47:650 to 00:47:890 (change current playfield positions when necessary)yap
01:09:970 (6,7) - make this a hyper (or just a bigger jump)added
01:25:690 (3,4,5,6,7,8,9,10,11) - i feel like this part should have a bit of a higher spacing overall )added

02:34:330 (5,6) - make this a hyper)added
02:37:090 (4,5) - ^)added
02:40:450 (8,1) - ^)added


holy crap the stream is good

02:52:570 (5,6) - (5) should end at 02:52:990 and (6) should start at 02:53:050)added
02:59:470 (4,5) - make this a hyper)added
03:00:910 (4,5) - ^)added
03:02:590 (8,1) - ^)added
04:24:250 (3,4) - (3) should end at 04:24:670 and (4) should start at 04:24:730 and end at 04:25:150)added


somewhat unpolished but overall good ^w^

idk if i can mod other diffs xd
thanks alot for your mod , * Also I'm waiting for the remaining one
BanchoBot
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