Zytokine - Samayouyaiba

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Topic Starter
Yanganof
Wow... this is a really big mod :)
glad you like the music

thanks, i'll give this a close look tomorrow, since it's already evening here
but at a first glance... it looks like i gotta learn how to make curves o.O
Topic Starter
Yanganof

Annadine wrote:


Hello! NM from modding queue~!
I like the music

Normal[]
  1. 00:12:347 (5,1) - is too far like w h o a, Normal diff should have a consistent spacing.
  2. Like I said above, spacing. 00:13:991 (1,2,3) - & 00:14:813 (3,4,5) - 's spacing is not consistent.
  3. 00:22:210 (7,1) - this looks crumpled. What about... Ctrl+shift+R 00:23:443 (1) - by, say 40, then move it between 00:21:799 (6,7)
    done ~
  4. 00:25:498 (2,3,4,5,6) - not a perfect square. Move 00:26:320 (4) - down a little bit and 00:27:142 (6) - should be exactly where 00:25:498 (2) - was.
  5. 00:30:430 (1) - Greenline fix please.

    been trying 30 minutes now... still couldn't find out how lol
    this is supposed to be a green offset... right? can't remove it...

  6. And 00:30:430 (1,2,3) - not a nice beat there ^^" make it like this instead:
    http://puu.sh/nXaV3/9ccc01414c.jpg[/img:1337]
  7. 00:33:717 (1,2,3,4,5) - not a nice curve. What I did was, move 00:33:717 (1,2) - to make 00:33:717 (1,2,3) - a nice half an octagon shape.
  8. 00:55:087 (6,7,8,9) - Please make this a perfect curve ^^

    hmm... not perfect, but i think it's better now than it has been before
  9. 00:56:731 (1) - what I would do is, this, for flow's sake. You've used the top right bit of the screen just seconds ago ==
  10. 01:03:306 (1,2) - uneven spacing, move 01:05:361 (2) - a little bit to the left
  11. 01:07:827 (5,6,7,8) - not a nice curve. And eh, you just copied the same pattern.

    yeah... think curve is better now - patterns hmm
  12. 01:14:402 (7) - would be nice if moved a little bit up. 01:12:758 (3,4,5,6,7) - will be a nicer curve too.
  13. 01:19:334 (3) - not a neat slider. And I think these insanely long sliders 01:16:046 (1,2,3,4) - are not a good idea :/

    removed 2 sliders here and placed a few little ones ~
  14. And you've used a lot of 01:22:210 (5,1,1,2,3,4) - kind of pattern a lot of times already /:

    already getting bored of this pattern? :D
    removed and put a new one

  15. 01:22:210 (5) - NC (new combo) here and remove NC here 01:22:621 (1) - and 01:23:032 (1) -
  16. 01:24:265 (4) - NC
  17. 01:31:662 (7,8,1) - either make this a perfect curve or a straight line, there's no in-between.
  18. 01:39:060 (1) - move down to make it straight
  19. 01:42:347 (1,2) - just make the beat like this
    And there's an unnecessary slider point there btw (01:43:786 (2) - , the end of it)
  20. 03:01:868 (1) - move this to 03:01:662 (1) - (the white line). I know that the vocal starts at 03:01:868, but nobody will know/expect it.

    but...but the vocals :cry:
    done anyway

  21. 03:05:361 (3,4) - stack
  22. 03:44:402 (7,8,9,10) - this kind of positioning is very cumpled. What I did was,

    couldn't get this to look as nice as yours :/
  23. 03:44:402 (7) - NC btw
  24. 04:00:019 (1) - move to while line
  25. 04:37:827 (3) - one tip to make a neat slider: at least do an attempt to make the points symmetrical.

    dunno if my new attempt can be called a neat slider, but it's way better now
  26. 04:40:293 (2,1,2,3) - not straight
  27. 04:49:745 (1,2,3,4,5) - ^, move 04:50:567 (3) - down
  28. 05:02:484 (8,1,2,3) - it would be nice to make a curve here too
    []
Ok this is a whole lot of mods already, and it's dinner time and I'm starving, so I won't mod Easy diff =="
I think you just did the same tapping pattern like e.g 00:37:005 (1,2,3,4,5) - , I suppose it's because you don't know what else to put? I know, because I've been there =w=
But don't worry, as the time pass, you'll learn new patterns that you could apply to your diff. As a first map, this is completely normal.
everything that didn't get a comment is done... more or less
Electoz
01:41 Electoz: gimme a few mins
01:42 Yanganof: don't stress yourself xD
01:48 Electoz: I'll go with
01:48 Electoz: general ideas
01:48 Electoz: rather than pointing specific stuff
01:48 Yanganof: okay
01:49 Electoz: first off
01:49 Electoz: sv is too low
01:49 Electoz: like, really low
01:49 Electoz: try finding ranked maps with a similar bpm
01:50 Electoz: and see how much they put for sv in each difficulty
01:52 Yanganof: hmm sv?
01:52 Electoz: sry
01:52 Electoz: my internet got cut off
01:52 Electoz: anyways
01:52 Yanganof: ah k
01:52 Electoz: https://osu.ppy.sh/wiki/Glossary
01:53 Electoz: ^your dictionary
01:53 Electoz: sv basically means
01:53 Yanganof: ah
01:53 Electoz: slider velocity
01:53 Yanganof: yeah thanks
01:53 Electoz: to sum it up
01:53 Electoz: your sliders are too slow
01:53 Electoz: not sure what I had left off so I gotta say this again
01:53 Electoz: find ranked maps with a similar bpm
01:54 Electoz: see how much they put in sv for each difficulty
01:54 Yanganof: ok
01:54 Electoz: well that's basically a remap
01:54 Electoz: I'm talking about this btw
01:54 *Electoz is editing [http://osu.ppy.sh/b/935370 Zytokine - Samayouyaiba [Easy]]
01:54 Yanganof: ok
01:54 Yanganof: the same in normal?
01:55 Yanganof: or is it better there?
01:55 Electoz: normal is a bit fast for me
01:55 Electoz: well you should try measure that with other ranked songs
01:55 Electoz: as I said before
01:56 Electoz: secondly
01:56 Electoz: your
01:56 Electoz: difficulty setting choices are like, really low for some reason
01:56 Electoz: there are barely any songs with 0.5 ar od hp nowadays
01:56 Electoz: even in Easy
01:57 Electoz: ar depends on how density your objects is, bpm is also one of the factors
01:57 Electoz: basically an appropriate ar gives an appropriate information to players while they're playing
01:57 Yanganof: ok
01:57 Electoz: giving them too much by using too low ar will cause them to see many objects in the screen
01:57 Electoz: so they won't know where to go
01:58 Electoz: od is like
01:58 Electoz: the higher od is, the more preciseness required to hit the object
01:58 Electoz: not sure how to describle properly
01:59 Electoz: but in short, higher od = harder to get 300
01:59 Electoz: in return, too low od will cause players to get
01:59 Electoz: 300 too easily
01:59 Yanganof: mhm
01:59 Electoz: giving a good amount of od will make the player feel the rhythm of the song
02:00 Electoz: as for hp, well it's easier to understand compared to those two I explained before
02:00 Electoz: so I'll skip it
02:01 Electoz: as for Easy
02:02 Electoz: the rhythm can be improved a lot
02:02 Electoz: let's see
02:03 Electoz: when you're mapping something
02:03 Electoz: you will be following "something"
02:04 Electoz: this "something" depends on mappers
02:04 Electoz: and songs
02:04 Electoz: some will be following vocal
02:04 Electoz: while some will be following instruments
02:04 Electoz: and when we're following something
02:04 Electoz: we'll stick with it
02:04 Electoz: at least for a certain part in the song
02:05 Electoz: 00:50:207 (1,2,3,4) - this for example
02:05 Electoz: you can see there's vocal landed on 00:50:207 (1,2,3) - but not 00:51:850 (4) -
02:05 Electoz: so if you decided to follow vocal, you have to know where it lands
02:06 Electoz: and make those beats where vocal lands clickable
02:06 Electoz: is it too complicated?
02:06 Yanganof: na i get what you mean
02:07 Electoz: alright then I'll continue
02:08 Electoz: However
02:08 Electoz: when you're following vocal, there is a beat where you shouldn't ignore it
02:08 Electoz: it is called a "downbeat" aka as a big white tick
02:08 Electoz: Like
02:09 Electoz: 00:56:782 - 01:00:070 - 01:01:713 - for example
02:09 Electoz: downbeats will keep everyone stick with the rhythm
02:09 Electoz: and also can be an introduction
02:09 Electoz: into a different rhythm, like 00:56:782 -
02:09 Electoz: you can see the rhythm is a bit changed after that one
02:10 Electoz: those downbeats where there is a sound landed on it shouldn't be ignored
02:11 Electoz: 00:41:987 - 00:45:275 - in terms of music sense, these are the example which can be ignored
02:11 Electoz: it's kinda like it needs a rhythm sense a bit
02:12 Electoz: the first one has only vocal landed on it, while the second one doesn't have anything landed on
02:12 Electoz: of course if you're following the instruments, you can ignore the first one I mentioned
02:12 Electoz: if you're following the vocal, then it should be mapped
02:12 Electoz: simple
02:12 Electoz: as for the second one
02:12 Electoz: the beat is not important as nothing has landed on it
02:12 Electoz: so you could either make it a sliderend there or just simply ignore it
02:13 Electoz: also it would be better to having a break after the downbeat
02:13 Yanganof: hm
02:13 Electoz: like
02:14 Electoz: 01:09:933 - 01:49:385 - can be mapped
02:14 Electoz: well there are the other breaks too
02:14 Electoz: but I just mentioned a few of them
02:14 Yanganof: ok
02:14 Electoz: 03:47:330 (1) - this spinner too, should end on 03:51:028
02:14 Electoz: 03:51:028 -
02:15 Electoz: ending things on downbeats gives a fulfilling feel
02:15 Electoz: which is better, to most people
02:16 Electoz: alright
02:16 Electoz: that's one issue down
02:16 Electoz: any questions?
02:16 Yanganof: atm not
02:17 Yanganof: gotta look this over and see what i'll change first
02:17 Electoz: alright
02:17 Electoz: then I'll continue
02:17 Yanganof: questions will come then xD
02:17 Electoz: ok
02:17 Electoz: some of your sliders are too long
02:17 Electoz: in terms of rhythm
02:17 Electoz: 00:43:631 (1) - this for example
02:17 Electoz: in Easy or whatever diff it is
02:17 Electoz: try not to make a slider longer than 2 white ticks
02:17 Electoz: unless you're doing a sliderart
02:18 Electoz: or there is a really significant sound
02:18 Electoz: that it's worth doing a long slider
02:18 Electoz: something like 00:47:330 (4) - 00:58:426 (4) - is not good at all
02:18 Electoz: these sliders are too long
02:18 Electoz: indicating that
02:18 Electoz: you ignored quite a number of beats, regardless of what you're following
02:19 Electoz: try not to ignore beats, try to map them all
02:19 Electoz: well it's not necessary need to be "all", but
02:19 Electoz: make it appropriate for each difficulties
02:19 Electoz: in Easy most objects will always have 1/1 spacing
02:19 Electoz: while Normal can have 1/2
02:19 Electoz: and Hard will occasionally have 1/4 aka as triplets
02:20 Yanganof: ok
02:20 Electoz: to sum it up for this map, don't ignore beats with those long sliders
02:21 Electoz: let's see
02:21 Electoz: you know hitsounding?
02:21 Electoz: *do you
02:22 Yanganof: i know what it is and i've always disabled it xD
02:22 Electoz: welp
02:22 Electoz: alright then, I'll skip it
02:23 Electoz: well that's all major issues for now
02:23 Electoz: the rest are like
02:23 Electoz: aesthetic stuff which I'm pretty much weak at
02:23 Electoz: well I'll go with some quick ones
02:23 Electoz: 00:57:193 (1,2,3,4) - In Easy and Normal
02:24 Electoz: you shouldn't have players clicking objects many times continuously
02:24 Electoz: if you look at ranked Easy and Normal maps in terms of numbers of objects
02:24 Electoz: you'll see that they will have a lot of sliders, compared to circles
02:24 Electoz: because the slider gives a player moment to "rest"
02:24 Electoz: and it doesn't require much sense of rhythm compared to circle
02:25 Yanganof: ok
02:25 Electoz: cuz no matter how late or early you hit the slider, you still got 300
02:25 Electoz: in Easy, clicking objects 3 or more times in a row
02:25 Electoz: can cause the map to become harder
02:25 Electoz: both in terms of gameplay and star rating
02:26 Electoz: 01:03:768 (1,2,3,4,5,6,7) -
02:26 Electoz: ^so obvious that
02:26 Electoz: you're trying to do a square
02:26 Electoz: thing is, something like square pattern is really old nowadays
02:26 Electoz: no one use things like that anymore
02:27 Electoz: rather than "patterns", these days map styles are emphasising on "flows"
02:27 Electoz: It's already hard to make a pattern in Easy and Normal
02:27 Electoz: mainly because DS
02:28 Electoz: so people go with flowy map style, because it's more comfortable that way
02:28 Electoz: you'll see that there are square or more patterns in older maps
02:28 Electoz: older maps are like,
02:28 Electoz: made for a challenge for player's skills
02:29 Electoz: so they have some unique patterns and mapstyle
02:29 Electoz: s
02:29 Electoz: to sum it up
02:29 Electoz: try going for the "flow" instead of "pattern"
02:29 Electoz: it's not that pattern is bad
02:30 Electoz: but you shouldn't emphasising it too much when you're mapping
02:31 Electoz: alright then
02:31 Electoz: that would cover up in Easy for now
02:31 Electoz: I'll go with this then
02:31 *Electoz is editing [http://osu.ppy.sh/b/934587 Zytokine - Samayouyaiba [Normal]]
02:43 Yanganof: ah you're back xD
02:43 Electoz: sry
02:43 Electoz: where did I left off again?
02:43 Yanganof: na np
02:44 Yanganof: you wanted to do normal
02:44 Electoz: ah
02:44 Electoz: right
02:44 Yanganof: but i gottago now so it would be better if you wait a bit xD
02:44 Yanganof: i think i'll be back in about 30 - 40 minutes
02:44 Electoz: nah
02:44 Electoz: just gonna say that
02:45 Electoz: normal has similar problems with Easy
02:45 Electoz: so probably that's it
02:45 Electoz: cuz
02:45 Yanganof: ok
02:45 Electoz: I hope you understand the concept of what I said
02:45 Yanganof: yeah
02:45 Electoz: well that didn't cover everything but
02:45 Electoz: probably the most major issues for now
02:45 Electoz: yeah, hope it helped
02:46 Yanganof: yes i think it will help me a lot :)
02:46 Yanganof: thanks
02:46 Electoz: alright then, good luck
Did an IRC mod with a mapper on how rhythm works, how difficulties should be played and difficulty settings.
Good luck~
VEZOK
Easy - Mod (1st official omg so excited)

> Nice looking/ relaxing Map, Timing is great, no errors in AI-Mod and i like ur mapping-style very much^^


Important:

- Offset: @ 00:30:481 (1)
- Hitsound-Additions: use them! (vital for ranking and more fun to play)
- Kiai-Time: i recommend from 01:36:234 (1) - 02:02:535 (4) also 03:21:439 (1) - 03:47:330 (1) and 04:00:892 (1) - 04:40:344 (4)
- Timing Sections: Use the Kiai-Time-Sections to alternate the Slider-Velocity and the Volume of the Hitsounds
- Break-Times: Way too many in my opinion (interrupts the flow of the song more than giving time to take a break), even for an Easy-Map this long. I recommend having 2 total maybe 03:08:289 (5) - 03:21:439 (1) and from 03:47:330 (1) - 04:00:892 (1)
- Patterns: need consistency, map similar/ repeating Beat-Sections the same way; e.g. 01:06:234 should be like 00:59:659


Suggestions:

- Considering the Editor rates ur Map for Normal u could lower the Distance Spacing and Slider-Velocity
- Give those noobs some spinners - noobs love spinners!
- Move Objects like 01:24:316 (2) a bit away from the edge of the screen (looks better, more comfy to play)
- You may wanna consider reducing Intro and Outro by placing some more Hit-Objects


that's all for now, guess i will mod normal as well, but not now
hope this helps :P
Topic Starter
Yanganof

VEZOK wrote:

Easy - Mod (1st official omg so excited)

> Nice looking/ relaxing Map, Timing is great, no errors in AI-Mod and i like ur mapping-style very much^^


Important:

- Offset: @ 00:30:481 (1)

This would change... what exactly?

- Hitsound-Additions: use them! (vital for ranking and more fun to play)

Gonna add them soon

- Kiai-Time: i recommend from 01:36:234 (1) - 02:02:535 (4) also 03:21:439 (1) - 03:47:330 (1) and 04:00:892 (1) - 04:40:344 (4)

Added Kiai from 01:35:412 - 02:02:535, 03:21:439 - 03:51:028 and 04:00:069 - 04:28:014

- Timing Sections: Use the Kiai-Time-Sections to alternate the Slider-Velocity and the Volume of the Hitsounds

There aren't any speed changes in the Song, so i don't think a change in velocity would fit. especially not in easy.

- Break-Times: Way too many in my opinion (interrupts the flow of the song more than giving time to take a break), even for an Easy-Map this long. I recommend having 2 total maybe 03:08:289 (5) - 03:21:439 (1) and from 03:47:330 (1) - 04:00:892 (1)

Removed one. The others are still as they've been. Would get too hard for an easy map

- Patterns: need consistency, map similar/ repeating Beat-Sections the same way; e.g. 01:06:234 should be like 00:59:659

#BoringMapsftw

Suggestions:

- Considering the Editor rates ur Map for Normal u could lower the Distance Spacing and Slider-Velocity

SV would get to low, increased it some time ago

- Give those noobs some spinners - noobs love spinners!

There are spinners (at least one xD)

- Move Objects like 01:24:316 (2) a bit away from the edge of the screen (looks better, more comfy to play)

Gonna think about his once again

- You may wanna consider reducing Intro and Outro by placing some more Hit-Objects


that's all for now, guess i will mod normal as well, but not now
hope this helps :P
Thanks!
MokouSmoke
some irc stuff
11:27 MokouSmoke: hey uhh... do you have time for irc mod?
11:27 *MokouSmoke is editing [https://osu.ppy.sh/b/935370 Zytokine - Samayouyaiba [Easy]]
11:27 Yanganof: hmm
11:27 Yanganof: why not
11:27 Yanganof: just let me look if i changed something before you begin ^^
11:28 MokouSmoke: yeah, why don't you update and i'll redl
11:28 Yanganof: k, easy is the newest one, just changed normal ~
11:28 MokouSmoke: k
11:28 Yanganof: cuz i wanna update after i finished hard ^^
11:28 MokouSmoke: mmm ok
11:28 MokouSmoke: so first thing is that diffs should start at the same time
11:29 MokouSmoke: so you should map out the first part in easy or remove the beginning in normal
11:29 Yanganof: ok
11:29 MokouSmoke: also, try to keep your hitsounding consistent
11:30 Yanganof: hm
11:30 MokouSmoke: for example: 00:32:124 - has no clap
11:30 Yanganof: i thought it is?
11:30 MokouSmoke: but 00:35:412 - does
11:30 Yanganof: ahh y
11:30 MokouSmoke: so I think better to remove clap at 00:35:412 -
11:31 MokouSmoke: same thing with 00:35:412 - and 00:36:234 -
11:31 MokouSmoke: one has finish but the other has clap
11:31 Yanganof: i thought for 2 tick slider clap at start and end and for 1 tick slider only at start
11:31 MokouSmoke: mmm, well up to you, but I think following music is better
11:31 MokouSmoke: since in both places the music is identical
11:32 Yanganof: ok
11:32 Yanganof: then i'll chnge it
11:32 MokouSmoke: other thing I notice is flow
11:33 MokouSmoke: 00:30:892 (2,3) - the slider don't point toward next note, which makes it harder for beginners to figure out where the next note is
11:33 MokouSmoke: especially for easy maps, it's better to stick to smooth flow
11:33 Yanganof: ok
11:34 MokouSmoke: uhh.. I don't know how to explain well, but you can read
11:34 MokouSmoke: t/86329
11:34 MokouSmoke: https://osu.ppy.sh/news/61334266941
11:34 MokouSmoke: if you haven't already
11:34 Yanganof: i'll do that, thanks
11:34 MokouSmoke: 00:46:919 - this should have something clickable
11:35 MokouSmoke: because it has a strong vocal sound and it's the start of new phrase
11:37 MokouSmoke: 01:44:453 (4,1,2) - so slider (4) points towards (2) instead of (1), so new players might think (2) comes right after (4)
11:38 MokouSmoke: maybe try to move (1,2) around
11:38 Yanganof: ok
11:39 MokouSmoke: do you know about blankets?
11:39 MokouSmoke: 01:58:426 (3,1) - this one could be fixed
11:40 Yanganof: blankets?
11:40 MokouSmoke: basically where a slider perfectly surrounds a note
11:40 MokouSmoke: t/208596
11:40 MokouSmoke: it makes your map look much nicer visually
11:41 Yanganof: ah
11:41 MokouSmoke: you already kinda do it, it's just some of them can be improved
11:42 Yanganof: ok
11:42 MokouSmoke: 02:05:823 - 02:09:111 - in general, downbeats (big white ticks) are strong beats in the song and should have something clickable
11:43 Yanganof: mhmm
11:43 Yanganof: i thought it was a good idea to end my sliders there :(
11:44 MokouSmoke: well, it's just a suggestion, so if you think vocals are strong enough to skip it's up to you
11:44 Yanganof: i'll think about it once again
11:44 MokouSmoke: 02:55:138 - well, this one I feel pretty strongly about
11:45 MokouSmoke: there's a finish sound in the song as well you can hitsound
11:45 MokouSmoke: 03:24:727 (2,3) - try to avoid overlaps
11:46 MokouSmoke: 03:29:248 (3) - curve less so slider head and tail don't touch
11:46 Yanganof: ok
11:46 MokouSmoke: 03:33:357 (4,1) - another overlap
11:47 MokouSmoke: well, the spacing is good
11:48 MokouSmoke: I think next step is improving flow in a few spots and adding more patterns/blankets to make map look nicer
11:48 *MokouSmoke is editing [https://osu.ppy.sh/b/934587 Zytokine - Samayouyaiba [Normal]]
11:49 MokouSmoke: slider velocity feels a little fast
11:49 MokouSmoke: for normal
11:49 Yanganof: ok
11:49 MokouSmoke: i think 1.1sv would be good
11:49 MokouSmoke: and a hard diff could use something around 1.4 SV
11:49 Yanganof: hmm
11:49 MokouSmoke: since i saw you were working on it
11:50 Yanganof: hard diff has exactly 1.4 xD
11:50 MokouSmoke: haha
11:51 Yanganof: changing sv means another remap..
11:51 Yanganof: k
11:51 MokouSmoke: other thing is if you do change SV for normal, I would recommend using 1.0 DS
11:51 MokouSmoke: sorry lol
11:51 MokouSmoke: it's just that the community has a set of standard in order to rank a mapset
11:51 MokouSmoke: and stuff like 1.4 SV for normal makes it very hard to get it approved
11:51 Yanganof: yeah i know
11:52 Yanganof: it's better to do this now than having to do it after everything else is fine xD
11:52 MokouSmoke: it's also your first beatmap?
11:52 MokouSmoke: so don't be discouraged if you have to remap a couple times
11:52 Yanganof: yeah its my first one
11:52 MokouSmoke: my first map, I remapped every diff 4-5 times and it still wasn't very good afterwards
11:53 Yanganof: o.O
11:53 MokouSmoke: just map a lot of stuff and you naturally get better
11:54 MokouSmoke: 00:05:823 (1,2,3,4) - linear flow isn't really comfortable to play
11:54 Yanganof: ok
11:54 MokouSmoke: maybe make slight angles to each one, so it's easier to snap to notes
11:55 MokouSmoke: http://puu.sh/oKN76/01db156272.jpg
11:55 MokouSmoke: something like that
11:55 Yanganof: ok
11:55 MokouSmoke: same with all your other linear patterns, you should only use that pattern to emphasize a series of beats, since linear flow is harder to play
11:55 Yanganof: You're using you're own skin?
11:55 MokouSmoke: yeah
11:55 Yanganof: ok
11:55 MokouSmoke: default one looks ugly lol
11:56 Yanganof: because i'd like to get some opinions on the skin of the map too ^^
11:56 MokouSmoke: oh, does it have a skin?
11:56 Yanganof: mostly
11:56 MokouSmoke: err... I don't see it
11:56 MokouSmoke: let me try to redl
11:57 Yanganof: https://osu.ppy.sh/s/433586
11:58 MokouSmoke: yeah, i downloaded this a couple weeks ago when you posted in my queue, so I might be missing some stuff
11:58 Yanganof: ^.^
11:59 MokouSmoke: looks pretty nice
12:00 MokouSmoke: you could also add a skin for the spinner
12:00 Yanganof: i was thinking about it but didn't find an image yet
12:01 Yanganof: the things i tried were ugly and really irritating when spinning
12:01 MokouSmoke: hmm...
12:03 MokouSmoke: if you're going to remap normal
12:03 MokouSmoke: i would also recommend you try to include more 1/2 rhythms
12:03 Yanganof: hmm
12:03 Yanganof: i wanted to use those in hard
12:04 Yanganof: 1/4 doesn'T really fit this map
12:04 MokouSmoke: yeah, so easy typically uses all 1/1
12:04 MokouSmoke: normal uses a mix of 1/1 and 1/2
12:04 MokouSmoke: and hard is mostly 1/2
12:04 Yanganof: ok
12:04 MokouSmoke: actually stuff like 03:26:371 (6,7,8,9) - in normal is hard to play
12:04 MokouSmoke: cuz every 1/2 rhythm is a clickable object
12:05 Yanganof: ok
12:05 MokouSmoke: that's considered "true" 1/2 rhythm
12:06 MokouSmoke: there's also "fake" rhythm that relies on slider ends
12:06 MokouSmoke: 01:38:905 -
12:07 MokouSmoke: could try something like
12:07 MokouSmoke: http://puu.sh/oKNSY/af81077f6b.jpg
12:07 MokouSmoke: those kinds of rhythms are appropriate for normal
12:08 MokouSmoke: i think that's about it
12:08 Yanganof: ok
12:08 MokouSmoke: i'll post a log of this on the forum, but PM me in-game if you ever have questions
12:08 Yanganof: thanks then
12:08 MokouSmoke: good luck~
12:08 Yanganof: yup
12:09 Yanganof: atm i have just one
12:09 Yanganof: what ds would be good for hard?
12:09 Yanganof: sth like 1.4?
12:09 MokouSmoke: kinda depends
12:10 MokouSmoke: with hard there's more flexibility depending on mapping style
12:10 MokouSmoke: I personally like 1.4 SV, 1.1-1.3 DS
12:10 Yanganof: lots of jumps and stacks xD
12:10 MokouSmoke: and then use some 1.6-1.7 DS for some jumps
12:10 MokouSmoke: for strong parts of music
12:10 Yanganof: ok
12:10 MokouSmoke: you can look at ranked maps with similar bpm
12:11 MokouSmoke: and find songs you like and copy their diff settings
12:11 Yanganof: yeah
12:11 MokouSmoke: but hard should still mostly use consistent spacing imo
12:11 MokouSmoke: only a few parts where jumps should be used
12:12 Yanganof: hmm
12:12 Yanganof: https://osu.ppy.sh/s/237116
12:12 MokouSmoke: otherwise, map needs to be very structured with lots of patterns, so players can still predict where the next note will be
12:13 Yanganof: this one has quite a lot of jumps though
12:13 Yanganof: ok
12:14 MokouSmoke: well, in that case, there's also and advanced diff
12:14 MokouSmoke: so the hard can be "harder"
12:14 Yanganof: ah
12:14 MokouSmoke: also the mapper of that set is very experienced
12:15 MokouSmoke: so he knows when jumps will feel natural to match with song
12:15 Yanganof: so if i want to make a lot of jumps i'd have to do an isane
12:15 MokouSmoke: for newer mappers, it's easier to stick with DS until you figure out what works imo
12:15 MokouSmoke: yeah insane can have plenty of jumps
12:15 Yanganof: ok
12:15 MokouSmoke: just make sure jumps follow the song though
12:16 MokouSmoke: strong beat/important sound = jump
VEZOK
here's some skinning-stuff:
http://puu.sh/oMabN/3b73334f95.zip

*just don't overdo it :P
Topic Starter
Yanganof
thanks!
spinner and scorebar look really nice (o///o)
MokouSmoke
talked some more with the mapper
13:01 MokouSmoke: hmm, i guess i can start w/ normal then
13:03 MokouSmoke: yeah, it's much nicer now
13:04 MokouSmoke: i think it could still be buffed a little bit with some more 1/2 rhythms
13:04 Yanganof: ok
13:05 MokouSmoke: visuals are nicer too
13:05 MokouSmoke: one thing is like at 00:18:974 (1,2,3) -
13:05 MokouSmoke: even though you use DS, space between (1,2) looks smaller than at (2,3)
13:06 MokouSmoke: so you can adjust to make more even to improve visuals
13:06 Yanganof: yeah you're right
13:06 MokouSmoke: let me show you example if i can get my internet to work
13:06 Yanganof: it's a bit off
13:07 MokouSmoke: http://puu.sh/oRSh0/705bee56ee.jpg
13:07 MokouSmoke: 00:22:672 (5) - could flatten this for better flow
13:07 MokouSmoke: or blanket
13:08 Yanganof: ok
13:08 MokouSmoke: 00:27:604 (1,1,2) - i would delete these
13:08 MokouSmoke: song get suddenly quiet, so it's a good spot for small break
13:09 MokouSmoke: 00:31:302 (2) -
13:10 MokouSmoke: try something like this http://puu.sh/oRSs7/0c2dc8ce57.jpg
13:10 MokouSmoke: simple 1/2 rhythm and follows both drum and vocals
13:10 MokouSmoke: you can apply rhythm to similar spots as well
13:11 MokouSmoke: 01:11:576 (4,1,2) - careful with your pattern
13:11 Yanganof: ?
13:11 MokouSmoke: strong beat is on (2),
13:11 MokouSmoke: but way you pattern it looks like its on (1)
13:12 Yanganof: ah
13:12 MokouSmoke: actually you could just switch NC
13:12 MokouSmoke: keep it on downbeat
13:12 Yanganof: ok
13:12 MokouSmoke: 01:16:097 (1,2) - same here switch NC
13:13 MokouSmoke: 01:51:439 (5,1) - careful with spacing
13:13 Yanganof: k ~
13:14 Yanganof: o.O
13:14 MokouSmoke: 01:58:837 (4,5,6) - maybe move these a little to avoid overlaps
13:14 MokouSmoke: 02:16:919 (2) - ^
13:16 MokouSmoke: 03:34:385 (1) - make the dowbeat clickable
13:17 Yanganof: ok
13:17 MokouSmoke: 04:20:207 (1) - move this to 04:20:001 -
13:17 MokouSmoke: mistake I think
13:17 MokouSmoke: add add note on downbeat
13:18 MokouSmoke: 04:26:371 (4,1) - fix stack
13:18 MokouSmoke: 04:48:974 (3,3) - ^
13:19 MokouSmoke: it's improved since last time i saw it
13:19 MokouSmoke: i think next step is to doublecheck some of your rhythms and make sure it follows song
13:20 MokouSmoke: especially in kiai, since it's normal diff, you can follow vocals/drums more instead of sticking to 1/1 rhythm
13:20 Yanganof: okay
13:20 Yanganof: thanks :)
13:20 MokouSmoke: np
13:21 MokouSmoke: you want me to post this on forum?
13:21 Yanganof: since it's been quite a lot... xeah ^^
13:21 MokouSmoke: ok
13:21 MokouSmoke: don't give me kudo though since I already received before
13:21 MokouSmoke: gl
CaffeAmericano
Hi~

  • Easy
  1. In general: I think short sliders don't look good when they are curved too much. I think you can go easier on curving 1/1 sliders.
  2. 00:05:823 (1,2,1) - flow suggestion: http://puu.sh/paswR/c2d1663120.jpg
  3. 00:08:700 (2,2) - They are not stacked properly. Twist one of them a little to make them stack purrfectly
  4. 00:11:576 (2,2) - This kind of overlap doesn't look very good
  5. 00:11:576 (2,2) - I think break should start here. I strongly recommend against leaving 00:25:549 - blank.
  6. 00:30:892 (2,3,4) - flow suggestion: http://puu.sh/pasPJ/29657f09f0.jpg
  7. 00:37:056 (1,2,3) - flow recommendation: http://puu.sh/pasRB/8646fd519c.jpg
  8. 01:15:686 - I don't think you should put a break here.
  9. 01:47:330 (1,2) - flow suggestion: http://puu.sh/pasWL/3d8fbc38a4.jpg
  10. 02:16:097 (1,2) - this kind of short reverse sliders are difficult to read for beginners and not recommended for easy. (and they are too short to look good)
  11. 02:22:261 - I think the break that starts here should be filled
  12. 02:45:686 (2) - It's good that you're using variation in slider shape, but hopefully they should follow the music. This to me looks like a change just for the sake of change.
  13. 03:08:289 - This break also looks bit awkward to me
  14. 03:26:371 (4,2) - You could make 4 blanket 2
  15. 04:09:111 - it's usually not a good idea to put slider tail on the upbeat. The vocal kicks here too.
  16. 04:07:467 (2,3,4) - Rhythm suggestion: http://puu.sh/patg9/7552645a2d.jpg
  17. 04:22:261 (3,4) - Maybe a blanket here? http://puu.sh/patm2/c3214aa0ed.jpg

Best of luck!!
Topic Starter
Yanganof

CaffeAmericano wrote:

Hi~

  • Easy
  1. In general: I think short sliders don't look good when they are curved too much. I think you can go easier on curving 1/1 sliders.

    Yes, you're rght. Changed them
  2. 00:05:823 (1,2,1) - flow suggestion: http://puu.sh/paswR/c2d1663120.jpg

    Fixed
  3. 00:08:700 (2,2) - They are not stacked properly. Twist one of them a little to make them stack purrfectly

    I'll see what I can do
  4. 00:11:576 (2,2) - This kind of overlap doesn't look very good

    Fixed
  5. 00:11:576 (2,2) - I think break should start here. I strongly recommend against leaving 00:25:549 - blank.

    Na, that would be to early. but yeah, duuno why i left 00:25:549 unmapped. Now it's mapped up to 00:27:193
  6. 00:30:892 (2,3,4) - flow suggestion: http://puu.sh/pasPJ/29657f09f0.jpg

    Fixed
  7. 00:37:056 (1,2,3) - flow recommendation: http://puu.sh/pasRB/8646fd519c.jpg

    Fixed
  8. 01:15:686 - I don't think you should put a break here.

    Is now Mapped
  9. 01:47:330 (1,2) - flow suggestion: http://puu.sh/pasWL/3d8fbc38a4.jpg

    Did something similar
  10. 02:16:097 (1,2) - this kind of short reverse sliders are difficult to read for beginners and not recommended for easy. (and they are too short to look good)

    Fixed
  11. 02:22:261 - I think the break that starts here should be filled

    Fixed
  12. 02:45:686 (2) - It's good that you're using variation in slider shape, but hopefully they should follow the music. This to me looks like a change just for the sake of change.

    Changed it
  13. 03:08:289 - This break also looks bit awkward to me

    Now mapped
  14. 03:26:371 (4,2) - You could make 4 blanket 2

    Fixed
  15. 04:09:111 - it's usually not a good idea to put slider tail on the upbeat. The vocal kicks here too.

    Fixed
  16. 04:07:467 (2,3,4) - Rhythm suggestion: http://puu.sh/patg9/7552645a2d.jpg

    Fixed
  17. 04:22:261 (3,4) - Maybe a blanket here? http://puu.sh/patm2/c3214aa0ed.jpg


Fixed
Best of luck!!
Thanks!
BanchoBot
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