11:27 MokouSmoke: hey uhh... do you have time for irc mod?
11:27 *MokouSmoke is editing [https://osu.ppy.sh/b/935370 Zytokine - Samayouyaiba [Easy]]
11:27 Yanganof: hmm
11:27 Yanganof: why not
11:27 Yanganof: just let me look if i changed something before you begin ^^
11:28 MokouSmoke: yeah, why don't you update and i'll redl
11:28 Yanganof: k, easy is the newest one, just changed normal ~
11:28 MokouSmoke: k
11:28 Yanganof: cuz i wanna update after i finished hard ^^
11:28 MokouSmoke: mmm ok
11:28 MokouSmoke: so first thing is that diffs should start at the same time
11:29 MokouSmoke: so you should map out the first part in easy or remove the beginning in normal
11:29 Yanganof: ok
11:29 MokouSmoke: also, try to keep your hitsounding consistent
11:30 Yanganof: hm
11:30 MokouSmoke: for example: 00:32:124 - has no clap
11:30 Yanganof: i thought it is?
11:30 MokouSmoke: but 00:35:412 - does
11:30 Yanganof: ahh y
11:30 MokouSmoke: so I think better to remove clap at 00:35:412 -
11:31 MokouSmoke: same thing with 00:35:412 - and 00:36:234 -
11:31 MokouSmoke: one has finish but the other has clap
11:31 Yanganof: i thought for 2 tick slider clap at start and end and for 1 tick slider only at start
11:31 MokouSmoke: mmm, well up to you, but I think following music is better
11:31 MokouSmoke: since in both places the music is identical
11:32 Yanganof: ok
11:32 Yanganof: then i'll chnge it
11:32 MokouSmoke: other thing I notice is flow
11:33 MokouSmoke: 00:30:892 (2,3) - the slider don't point toward next note, which makes it harder for beginners to figure out where the next note is
11:33 MokouSmoke: especially for easy maps, it's better to stick to smooth flow
11:33 Yanganof: ok
11:34 MokouSmoke: uhh.. I don't know how to explain well, but you can read
11:34 MokouSmoke:
t/8632911:34 MokouSmoke:
https://osu.ppy.sh/news/6133426694111:34 MokouSmoke: if you haven't already
11:34 Yanganof: i'll do that, thanks
11:34 MokouSmoke: 00:46:919 - this should have something clickable
11:35 MokouSmoke: because it has a strong vocal sound and it's the start of new phrase
11:37 MokouSmoke: 01:44:453 (4,1,2) - so slider (4) points towards (2) instead of (1), so new players might think (2) comes right after (4)
11:38 MokouSmoke: maybe try to move (1,2) around
11:38 Yanganof: ok
11:39 MokouSmoke: do you know about blankets?
11:39 MokouSmoke: 01:58:426 (3,1) - this one could be fixed
11:40 Yanganof: blankets?
11:40 MokouSmoke: basically where a slider perfectly surrounds a note
11:40 MokouSmoke:
t/20859611:40 MokouSmoke: it makes your map look much nicer visually
11:41 Yanganof: ah
11:41 MokouSmoke: you already kinda do it, it's just some of them can be improved
11:42 Yanganof: ok
11:42 MokouSmoke: 02:05:823 - 02:09:111 - in general, downbeats (big white ticks) are strong beats in the song and should have something clickable
11:43 Yanganof: mhmm
11:43 Yanganof: i thought it was a good idea to end my sliders there
11:44 MokouSmoke: well, it's just a suggestion, so if you think vocals are strong enough to skip it's up to you
11:44 Yanganof: i'll think about it once again
11:44 MokouSmoke: 02:55:138 - well, this one I feel pretty strongly about
11:45 MokouSmoke: there's a finish sound in the song as well you can hitsound
11:45 MokouSmoke: 03:24:727 (2,3) - try to avoid overlaps
11:46 MokouSmoke: 03:29:248 (3) - curve less so slider head and tail don't touch
11:46 Yanganof: ok
11:46 MokouSmoke: 03:33:357 (4,1) - another overlap
11:47 MokouSmoke: well, the spacing is good
11:48 MokouSmoke: I think next step is improving flow in a few spots and adding more patterns/blankets to make map look nicer
11:48 *MokouSmoke is editing [https://osu.ppy.sh/b/934587 Zytokine - Samayouyaiba [Normal]]
11:49 MokouSmoke: slider velocity feels a little fast
11:49 MokouSmoke: for normal
11:49 Yanganof: ok
11:49 MokouSmoke: i think 1.1sv would be good
11:49 MokouSmoke: and a hard diff could use something around 1.4 SV
11:49 Yanganof: hmm
11:49 MokouSmoke: since i saw you were working on it
11:50 Yanganof: hard diff has exactly 1.4 xD
11:50 MokouSmoke: haha
11:51 Yanganof: changing sv means another remap..
11:51 Yanganof: k
11:51 MokouSmoke: other thing is if you do change SV for normal, I would recommend using 1.0 DS
11:51 MokouSmoke: sorry lol
11:51 MokouSmoke: it's just that the community has a set of standard in order to rank a mapset
11:51 MokouSmoke: and stuff like 1.4 SV for normal makes it very hard to get it approved
11:51 Yanganof: yeah i know
11:52 Yanganof: it's better to do this now than having to do it after everything else is fine xD
11:52 MokouSmoke: it's also your first beatmap?
11:52 MokouSmoke: so don't be discouraged if you have to remap a couple times
11:52 Yanganof: yeah its my first one
11:52 MokouSmoke: my first map, I remapped every diff 4-5 times and it still wasn't very good afterwards
11:53 Yanganof: o.O
11:53 MokouSmoke: just map a lot of stuff and you naturally get better
11:54 MokouSmoke: 00:05:823 (1,2,3,4) - linear flow isn't really comfortable to play
11:54 Yanganof: ok
11:54 MokouSmoke: maybe make slight angles to each one, so it's easier to snap to notes
11:55 MokouSmoke:
http://puu.sh/oKN76/01db156272.jpg11:55 MokouSmoke: something like that
11:55 Yanganof: ok
11:55 MokouSmoke: same with all your other linear patterns, you should only use that pattern to emphasize a series of beats, since linear flow is harder to play
11:55 Yanganof: You're using you're own skin?
11:55 MokouSmoke: yeah
11:55 Yanganof: ok
11:55 MokouSmoke: default one looks ugly lol
11:56 Yanganof: because i'd like to get some opinions on the skin of the map too ^^
11:56 MokouSmoke: oh, does it have a skin?
11:56 Yanganof: mostly
11:56 MokouSmoke: err... I don't see it
11:56 MokouSmoke: let me try to redl
11:57 Yanganof:
https://osu.ppy.sh/s/43358611:58 MokouSmoke: yeah, i downloaded this a couple weeks ago when you posted in my queue, so I might be missing some stuff
11:58 Yanganof: ^.^
11:59 MokouSmoke: looks pretty nice
12:00 MokouSmoke: you could also add a skin for the spinner
12:00 Yanganof: i was thinking about it but didn't find an image yet
12:01 Yanganof: the things i tried were ugly and really irritating when spinning
12:01 MokouSmoke: hmm...
12:03 MokouSmoke: if you're going to remap normal
12:03 MokouSmoke: i would also recommend you try to include more 1/2 rhythms
12:03 Yanganof: hmm
12:03 Yanganof: i wanted to use those in hard
12:04 Yanganof: 1/4 doesn'T really fit this map
12:04 MokouSmoke: yeah, so easy typically uses all 1/1
12:04 MokouSmoke: normal uses a mix of 1/1 and 1/2
12:04 MokouSmoke: and hard is mostly 1/2
12:04 Yanganof: ok
12:04 MokouSmoke: actually stuff like 03:26:371 (6,7,8,9) - in normal is hard to play
12:04 MokouSmoke: cuz every 1/2 rhythm is a clickable object
12:05 Yanganof: ok
12:05 MokouSmoke: that's considered "true" 1/2 rhythm
12:06 MokouSmoke: there's also "fake" rhythm that relies on slider ends
12:06 MokouSmoke: 01:38:905 -
12:07 MokouSmoke: could try something like
12:07 MokouSmoke:
http://puu.sh/oKNSY/af81077f6b.jpg12:07 MokouSmoke: those kinds of rhythms are appropriate for normal
12:08 MokouSmoke: i think that's about it
12:08 Yanganof: ok
12:08 MokouSmoke: i'll post a log of this on the forum, but PM me in-game if you ever have questions
12:08 Yanganof: thanks then
12:08 MokouSmoke: good luck~
12:08 Yanganof: yup
12:09 Yanganof: atm i have just one
12:09 Yanganof: what ds would be good for hard?
12:09 Yanganof: sth like 1.4?
12:09 MokouSmoke: kinda depends
12:10 MokouSmoke: with hard there's more flexibility depending on mapping style
12:10 MokouSmoke: I personally like 1.4 SV, 1.1-1.3 DS
12:10 Yanganof: lots of jumps and stacks xD
12:10 MokouSmoke: and then use some 1.6-1.7 DS for some jumps
12:10 MokouSmoke: for strong parts of music
12:10 Yanganof: ok
12:10 MokouSmoke: you can look at ranked maps with similar bpm
12:11 MokouSmoke: and find songs you like and copy their diff settings
12:11 Yanganof: yeah
12:11 MokouSmoke: but hard should still mostly use consistent spacing imo
12:11 MokouSmoke: only a few parts where jumps should be used
12:12 Yanganof: hmm
12:12 Yanganof:
https://osu.ppy.sh/s/23711612:12 MokouSmoke: otherwise, map needs to be very structured with lots of patterns, so players can still predict where the next note will be
12:13 Yanganof: this one has quite a lot of jumps though
12:13 Yanganof: ok
12:14 MokouSmoke: well, in that case, there's also and advanced diff
12:14 MokouSmoke: so the hard can be "harder"
12:14 Yanganof: ah
12:14 MokouSmoke: also the mapper of that set is very experienced
12:15 MokouSmoke: so he knows when jumps will feel natural to match with song
12:15 Yanganof: so if i want to make a lot of jumps i'd have to do an isane
12:15 MokouSmoke: for newer mappers, it's easier to stick with DS until you figure out what works imo
12:15 MokouSmoke: yeah insane can have plenty of jumps
12:15 Yanganof: ok
12:15 MokouSmoke: just make sure jumps follow the song though
12:16 MokouSmoke: strong beat/important sound = jump