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Ceui - Finest Sky

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Total Posts
57
Topic Starter
BeatofIke
This beatmap was submitted using in-game submission on Thursday, June 23, 2016 at 10:48:27 AM

Artist: Ceui
Title: Finest Sky
Source: 見上げてごらん、夜空の星を FINE DAYS
Tags: pulltop opening eroge visual novel vn miagete goran yozora no hoshi o night sky full of stars vicksen twofive yow bekotarou yashima takahiro motoi ayumu taguchi makoto konno asuta takashima eiji hanai taro shiozawa yoshinori minao ohse ookuma kenichi momochikun kocari
BPM: 176
Filesize: 17224kb
Play Time: 01:36
Difficulties Available:
  1. Easy (1.46 stars, 111 notes)
  2. Koka-Senpai's Insane (4.58 stars, 387 notes)
  3. Light Insane (3.75 stars, 319 notes)
  4. Mochi's Hard (3.27 stars, 249 notes)
  5. Normal (2.04 stars, 171 notes)
Download: Ceui - Finest Sky
Download: Ceui - Finest Sky (no video)
Information: Scores/Beatmap Listing
---------------
My 16th future mapset. Please enjoy game >w<

Easy Difficulty: Done
Normal Difficulty: Done
Hard Difficulty: Done by Momochikun
Light Insane Difficulty: Done
Insane Difficulty: Done by Kocari
Topic Starter
BeatofIke
Map Changelog:

-> Map submitted! (March 24, 2016)
-> Added hitsound files. (March 24, 2016)
-> Finished Easy Difficulty! (March 26, 2016)
-> Added Mochi's Hard difficulty. (March 26, 2016)
-> Finished Normal Difficulty! (April 7, 2016)
-> Added Koka-Senpai's Insane Difficulty! (April 23, 2016)
-> Added Light Insane Difficulty! (April 23, 2016)
-> Finished Light Insane Difficulty! (April 24, 2016)
-> Added hitsounds to Light Insane Difficulty. (April 25, 2016)
-> Added Hitsounds to Mochi's Hard and Koka-Senpai's Insane via permission. (April 25, 2016)
-> Added "Momochikun" and "Kocari" into tags. (April 25, 2016)
-> Increased hitsound volume by +15% via kiai section for all difficulties. (April 25, 2016)
->Mapset moved to Pending. Ready for mods! (April 25, 2016)
-> Replaced old BG with new BG. (May 10, 2016)
Winnie
I'm finished time to add hitsounds I guess? Or how you want this http://puu.sh/oilEG/aaf44a8796.osz
Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63853
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Finest Sky
TitleUnicode:Finest Sky
Artist:Ceui
ArtistUnicode:Ceui
Creator:BeatofIke
Version:Koka-Senpai's Insane
Source:見上げてごらん、夜空の星を FINE DAYS
Tags:pulltop opening eroge visual novel vn miagete goran yozora no hoshi o night sky full of stars vicksen twofive yow bekotarou yashima takahiro motoi ayumu taguchi makoto konno asuta takashima eiji hanai taro shiozawa yoshinori minao ohse ookuma kenichi
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1126,340.909090909091,4,2,2,60,1,0
14762,-117.647058823529,4,2,2,60,0,0
20216,-133.333333333333,4,2,2,60,0,0
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63853,-100,4,2,2,60,0,0
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74762,-100,4,2,2,60,0,0
78853,-90.9090909090909,4,2,2,60,0,0
79194,-100,4,2,2,60,0,0


[Colours]
Combo1 : 212,212,212
Combo2 : 85,0,170
Combo3 : 0,0,170
Combo4 : 255,0,128

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68,271,65557,1,0,0:0:0:0:
280,198,65728,1,0,0:0:0:0:
137,170,65898,2,0,P|117:130|125:73,1,90
276,71,66239,2,0,P|239:103|186:110,1,90
372,216,66580,6,0,P|372:118|361:24,1,180
317,270,67091,1,0,0:0:0:0:
317,270,67177,1,0,0:0:0:0:
317,270,67262,2,0,P|358:293|404:286,1,90
487,121,67603,2,0,P|441:116|373:116,1,90
258,172,67944,5,0,0:0:0:0:
397,114,68114,1,0,0:0:0:0:
448,357,68285,2,0,P|474:316|422:210,1,135
435,200,68626,1,0,0:0:0:0:
356,81,68796,1,0,0:0:0:0:
217,233,68966,2,0,L|121:232,1,90
38,275,69222,1,0,0:0:0:0:
38,275,69307,6,0,P|47:213|54:139,1,135
57,96,69648,1,0,0:0:0:0:
219,322,69819,1,0,0:0:0:0:
219,322,69904,1,0,0:0:0:0:
219,322,69989,2,0,P|216:274|218:213,1,90
255,58,70330,1,0,0:0:0:0:
115,114,70501,1,0,0:0:0:0:
324,109,70671,6,0,P|340:67|326:11,1,90
154,185,71012,2,0,P|191:160|235:158,1,90
467,192,71353,2,0,P|420:188|349:185,1,90
142,263,71694,1,0,0:0:0:0:
158,226,71779,1,0,0:0:0:0:
154,185,71864,1,0,0:0:0:0:
139,147,71949,1,0,0:0:0:0:
113,112,72035,6,0,L|23:119,1,90
212,31,72376,1,0,0:0:0:0:
296,191,72546,1,0,0:0:0:0:
306,151,72631,1,0,0:0:0:0:
317,112,72716,2,0,P|402:97|476:168,1,180
261,293,73228,1,0,0:0:0:0:
261,293,73313,1,0,0:0:0:0:
261,293,73398,6,0,L|152:241,1,99.0000030212403
340,273,73739,1,0,0:0:0:0:
108,312,73910,1,0,0:0:0:0:
89,277,73995,1,0,0:0:0:0:
88,237,74080,1,0,0:0:0:0:
103,200,74165,1,0,0:0:0:0:
130,170,74251,2,0,L|188:162,1,49.5000015106202
220,243,74421,2,0,L|171:250,1,49.5000015106202
53,98,74591,2,0,L|103:92,1,49.5000015106202
416,124,74762,6,0,P|339:164|257:135,1,180
480,81,75273,1,0,0:0:0:0:
480,81,75358,1,0,0:0:0:0:
480,81,75444,2,0,P|494:123|484:167,1,90
349,267,75785,1,0,0:0:0:0:
162,70,75955,2,0,B|222:62|222:62|256:84|256:84|342:75,1,180
106,156,76466,2,0,P|150:152|195:148,1,90
158,244,76807,1,0,0:0:0:0:
64,72,76978,1,0,0:0:0:0:
64,72,77148,1,0,0:0:0:0:
252,81,77319,1,0,0:0:0:0:
57,260,77489,5,0,0:0:0:0:
157,118,77660,1,0,0:0:0:0:
304,270,77830,2,0,P|244:297|178:260,1,135
158,244,78171,2,0,P|158:291|159:338,1,90
372,319,78512,1,0,0:0:0:0:
388,287,78597,1,0,0:0:0:0:
388,251,78682,1,0,0:0:0:0:
375,216,78768,1,0,0:0:0:0:
355,185,78853,6,0,P|352:136|350:84,1,99.0000030212403
268,273,79194,6,0,P|266:228|264:168,1,90
189,138,79449,1,0,0:0:0:0:
189,138,79535,2,0,P|190:182|193:243,1,90
170,262,79790,1,0,0:0:0:0:
132,277,79876,1,0,0:0:0:0:
91,277,79961,1,0,0:0:0:0:
56,256,80046,2,0,L|54:191,1,45
127,88,80216,6,0,P|184:60|261:105,1,135
280,108,80557,1,0,0:0:0:0:
444,22,80728,1,0,0:0:0:0:
444,22,80898,2,0,P|441:64|438:116,1,90
429,258,81239,1,0,0:0:0:0:
280,108,81410,1,0,0:0:0:0:
312,290,81580,6,0,P|353:285|409:281,1,90
512,188,81921,1,0,0:0:0:0:
448,357,82091,1,0,0:0:0:0:
256,201,82262,6,0,P|301:197|346:193,1,90
121,123,82603,1,0,0:0:0:0:
257,202,82773,1,0,0:0:0:0:
56,171,82944,2,0,P|40:130|59:73,1,90
222,29,83285,1,0,0:0:0:0:
222,29,83455,1,0,0:0:0:0:
125,219,83626,2,0,P|83:205|50:154,1,90
222,29,83966,1,0,0:0:0:0:
214,225,84137,1,0,0:0:0:0:
214,225,84222,1,0,0:0:0:0:
214,225,84307,6,0,P|165:221|107:218,1,90
331,128,84648,1,0,0:0:0:0:
456,327,84989,1,0,0:0:0:0:
471,289,85074,1,0,0:0:0:0:
477,248,85160,1,0,0:0:0:0:
468,208,85245,1,0,0:0:0:0:
446,173,85330,2,0,L|383:174,1,45
431,74,85501,2,0,L|475:73,1,45
298,243,85671,6,0,B|302:201|255:173|255:173|237:135|260:83,1,180
132,252,86182,1,0,0:0:0:0:
132,252,86268,1,0,0:0:0:0:
132,252,86353,2,0,L|229:244,1,90
418,136,86694,2,0,P|374:132|321:128,1,90
114,151,87035,1,0,0:0:0:0:
231,23,87205,1,0,0:0:0:0:
231,217,87376,2,0,P|275:220|320:224,1,90
382,305,87631,1,0,0:0:0:0:
382,305,87716,2,0,P|337:301|292:297,1,90
169,265,88057,2,0,P|153:228|172:167,1,90
105,127,88313,1,0,0:0:0:0:
105,127,88398,6,0,P|101:219|99:306,1,180
26,172,88910,1,0,0:0:0:0:
26,172,88995,1,0,0:0:0:0:
26,172,89080,2,0,P|27:128|31:75,1,90
191,11,89421,2,0,P|189:54|186:108,1,90
246,199,89762,1,0,0:0:0:0:
30,82,89932,1,0,0:0:0:0:
304,150,90103,2,0,P|322:206|302:255,1,90
79,259,90444,5,0,0:0:0:0:
101,229,90529,1,0,0:0:0:0:
131,209,90614,1,0,0:0:0:0:
165,200,90699,1,0,0:0:0:0:
201,195,90785,2,0,L|251:199,1,45
171,323,90955,2,0,L|176:273,1,45
192,50,91126,1,0,0:0:0:0:
256,192,91211,12,0,96580,0:0:0:0:
Tsuma Madoka
хорошая)) мелодия приятная и карта не сложная))
Topic Starter
BeatofIke
Mapset moved to Pending. Ready for mods! :)
BranOtaku
Would love to see this map get ranked. I hope you can do that! Love the music and I love the Visual novel as well! : D
Nerova Riuz GX
ok so here's the thing p/5074590

cant do metadata but seems like you can handle that well obviously because of ur avatar...

[easy]
quite solid and pattern-ish, good

00:21:580 (3,4) - I'm actually wondering why they are not 3/2 + 1/1 sliders for the vocal, especially you did 00:32:489 (3,4) - after that point
00:43:057 (2,3) - I kinda understand what you're doing here, but those pianos (or bells? w/e) on 00:43:910 (3) - is not that clear. maybe considering make (2) reverse for once and add a note after that is a good idea.

[normal]
00:14:080 (6,7) - the only thing i want to mention. imo 00:14:421 - is much more important than 00:14:591 - (especially you didnt start a click-able note on 00:14:762 - ), so using two 1/2 sliders might be better here.

[momochikun]
flows well

00:50:046 (4,1) - I'll recommend you to switch the NC here, so the stack on (4) can be clearer.
01:30:699 (2) - why don't you add a note on 01:30:699 - and make it become a triplet? starting this hold on a blue tick might be confusing. unlike the previous slider, the actual drums starts on red tick, not the blue one after that.

[light insane]
00:36:069 (10) - it feels weird imo. as a note which can represent a piano sound, it will be great with a slider. BUT, if you're going to specify the drums, maybe you can move (11) to 00:35:046 (6) - 's end, so it wont be like a 1/2 gap with longer spacing (this kind of misreading is possible because you did 00:25:160 (1,2,3) - this pattern).
01:25:671 (1) - the best slider i've ever seen in this week, good

[kocari]
please, that gder name...
nothing else should be specifically mentioned tbh

[]
There's something that I should point out: HP drain.
HP7 seems too high on both Insane and Light Insane. you can easily drop over 90% health by missing 3 notes, but after that you have to recover by hitting around 50 combos. that doesn't really make sense here.
you two might need to lower the HP or increase the amount of your NCs, they can both help balance the HP drain.
[]

this is the end of my mod. hope it can get ranked soon.
cheers.
sahuang
M4M

[Easy]
  1. i notice you follow both music(00:21:580 (3,4) - ) and vocal(00:24:307 (3,4) - ) and it's kinda weird. if u want to follow vocal here then should start slider 00:32:319 - but u already have 00:32:148 (2) -
  2. 00:35:216 (3,4) - same
  3. 00:34:194 (1,2,3,4) - u can try this if u wanna follow vocal: http://puu.sh/oxKZV/e123356e14.jpg
  4. 00:46:466 - clickable,end slider 00:46:126 -
  5. 00:45:785 (2,3,4,1) - and adjust flow here,use a curve maybe
  6. 01:36:580 - can mute spinner end if u want

[Normal]
  1. 00:29:080 (2,3,4,5) - this is way too hard. try to use a slider instead of 2 circles

[Hard]
  1. pls delete all useless green lines such as 00:29:080 - 00:51:921 -
  2. 00:10:160 - add a note to be consistent with 00:04:705 (2) -
  3. 00:46:466 - should be sth clickable here imo
  4. 01:01:126 (5) - NC
  5. 01:10:671 (1,3) - the slider head overlaps,imo not very nice
  6. 01:29:762 (4) - NC
  7. 01:30:358 (1) - remove NC

[Light Insane]
  1. HP-1?
  2. 00:05:557 (7) - same issue,make sliderend earlier on red tick and clickable 00:06:580 (1) - can be better
  3. imo NC every 4 white ticks can be better
  4. 00:35:557 (8,9) - 00:36:069 (10,11) - the space can be confusing,same space but different length
  5. 00:52:944 (1) - from here the reverse slider...u use too many imo
  6. 01:02:830 (2) - too long break,so NC

[Insane]
  1. HP 6.5?
  2. 00:05:216 (6) - NC
  3. same suggestion for NC as above...
  4. 00:39:307 (1,2) - this overlap looks bad
  5. 00:45:614 (9,1) - blanket if u want
  6. 01:01:126 (4) - NC
  7. 01:16:978 (9,10) - why stack,it ruins flow
  8. also NC inconsistency at the end,imo you can recheck NC(although currently may be mostly fine^^)

GL :)
You can find my map in queue
p/5074749#p5074749
Kei
Hi Ike :D m4m from your q

  • General
  1. The mp3 sounds really quiet compared to other mapsets I have. It might be just me but I think the volume of the audio file is a bit too low.
  • [Koka-Senpai's Insane]
  1. 00:05:216 (6) - How about a NC here? The combo is too long and it's a new stanza so it sounds about right to add NC here. Also, you added NC at 00:07:944 (1) so you should add it here anyway for consistency.
  2. 00:13:057 (5,1) - This looks ugly. I'd rather rotate (1) or something to prevent these from overlapping themselves. Well it's just my opinion though. I'm not a fan of overlaps like this one. ;_;
  3. 00:14:762 (1) - This slider looks off imo. I'd rather change its shape into a simple curve. After that neat curved stream (00:14:080 (3,4,5,6,7,8)) this slider feels plain weird to me. :p
  4. 00:18:853 (6) - This slider isn't following any clear sound at all. I think it'd sound much better if it was a short 1/2 slider instead. Like this (sorry puush isn't working again so I had to take screenshots ingame. Ah btw I also suggest you to add NC to (6). Same reasoning as always. Long combo, and important beat ask for it):
  5. 01:07:091 (2,3) - I played this difficulty myself and felt like these triplets were overmapped. Like, I had to stream but I didn't know why because there's no audible sound at 01:07:177 (3) so it just feels wrong. I suggest you to get rid of that circle in order to avoid this.
  6. 01:11:779 (5,6,7) - Same as above. These just don't feel right. They're forced just to make things more difficult. So with that said, my suggestion is to delete 01:11:779 (5) and 01:11:949 (7).
  7. 01:18:597 (6) - Same with this circle here.
  • [Light Insane]
  1. 00:06:580 (1) - I'm always picky so I can't let this go. This blanket can be improved. ;p
  2. 00:36:069 (10,11) - This part sounds exactly like 00:25:160 (1,2,3,4) yet it's mapped differently in terms of rhythm. I suggest you to map it 1/2 because I think it sounds better that way and also for consistency.
  3. 00:50:898 (6,7,8) - Hmmm how about replacing some of these with a short 1/2 slider with repeat? at least only one of these triplets. I feel like the density is a bit too high at this part for a "Light" insane.

    I really like this difficulty. The only thing I personally disliked is the comboing. I know you're following the vocals but some combos are too long. ;_;
  • [Mochi's Hard]
  1. 00:07:944 (1,2) - These are barely curved and look weird that way. Why not making them straight? it looks better that way imo.
  2. 00:09:307 (1) - In this diff I actually liked the previous overlap patterns but not this one. I suggest you to try some other pattern aesthetically better. I rearranged it like this. Maybe you like it so I'll show it to you. :D
  3. 00:23:626 (3) - You were following the vocals perfectly until this slider came up. You're ignoring the vocals at 00:23:796 so I suggest you to shorten this slider there and add a circle at 00:23:966.
  4. 00:41:608 (4) - This feels like a bit too much for a hard diff actually. I'd rather delete 00:41:608 (4) and keep the next triplet. I think that would be better for a hard diff.
  5. 01:21:410 (1,2) - The important beat is at 01:21:580 (2) not at 01:21:410 (1) so I suggest you to move the NC there.
  6. 01:24:137 (1,3) - Same here. Try removing NC of 01:24:137 (1) and add it to 01:24:307 (3).
  7. 01:25:586 (2,3) - Here as well. :D
  8. 01:26:864 (1) - Here this NC doesn't seem to be necessary at all imo.
  9. 01:30:699 (7) - Add finish at the end of this slider?
  • [Normal]
  1. 00:14:591 (7) - The density increases here imo, and the pattern itself looks too clustered. I suggest you to delete this circle to decrease it and also to give some time to beginners to prepare to spin.
  2. 00:52:944 (1,2,3,4) - Add some claps at this part? it sounds dull and lacking without any imo. :(
  3. 01:30:614 (5) - To give beginners some time before spinning I suggest you to delete this slider and add a circle at 01:30:785 instead. Sounds better imo.

    This difficulty is good but the only thing that (personally) concerns me is the density from 00:20:557 (2) to 00:49:705 (7). It feels too hard for a normal diff. Even the kiai is easier than the rest of the map although it's the most important and (also emphasized) part of the song. :(
  • [Easy]
  1. 00:14:422 (4) - Delete to give beginners more time before spinning? so they can see it coming?
  2. 00:24:307 (3) - Sudden 1/2 end that will probably mislead beginners imo. I'd better try keeping this pattern 1/1 to make it easy to read for those not so experienced at the game. The same goes to the rest of 1/2 rhythm patterns you made through the difficulty. :D
  3. 01:22:944 (1) - Too short spinner for an easy diff. Beginners will be probably taken off guard and not spin at all so I think mapping this part instead is a good idea. :o
  4. 01:30:785 (4) - Delete this to give newbies time before spinning so they can see it coming?
    _____________
Nice mapset overall. Very clean patterns in every diff. Just had few concerns about very specific things but that's all.

I hope this helps! Good luck! :D
Shmiklak
Hi M4M from your queue o/ p/5074584/


General

  1. Imo last spin should be husher.


Easy

  1. 00:12:034 (1,3) - Why to not do like u did here 00:06:580 (1,3) - ?
  2. 00:36:580 - idk what to suggest but ignoring of this sound :/


Normal

  1. 00:24:648 (5,6) - Maybe replace to 1/1 slider?


Hard

  1. Unused lines http://puu.sh/oxNSM/0dd3e16794.jpg
  2. 01:15:444 (2,1) - fix blanket
  3. imo here should be stream from 01:03:427 - to 01:03:768 - or any other 1/4 pattern


Light Insane

  1. Combo is a bit long imo.
  2. 00:50:387 (2,3,4) - 00:50:898 (6,7,8) - 00:51:410 (10,11,12) - Maybe sliders? It's not Insane or Extra so imo should be easier
  3. 00:52:944 (1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,1,1,1,2,1) - Imo better map like hard because so many reverse sliders is easy way to break combo lol.
Can't mod last diff, plus it looks very cool. Best of luck!
Shyotamaze
Hi, from your queue

Easy
  1. 00:09:307 (1,2,3,4,1,2,3,4) - What year is this pls I don't find it really creative and pretty :(
Mochi's Hard
  1. Unused green lines
  2. 00:13:057 (4,1) - Nazi blanket
  3. 00:33:001 (3,4) - ^
  4. 00:40:330 (3,1) - ^
  5. 00:49:364 (2,3) - ^
  6. 00:51:751 (1) - Maybe just a straight slider instead since you're not making a blanket so it would look better with 00:51:410 (4) -
Light Insane
  1. 00:04:535 (3,4) - Not the same shape? Nazi blanket too
Koka-Senpai's Insane
  1. I don't really know why you put odd dots on straight sliders, some curves are a bit noticeable but when it doesn't change anything like that 00:06:921 (2,1) - https://osu.ppy.sh/ss/5026469 it's useless imo
  2. 00:07:944 (1) - Maybe copy/paste this slider 00:07:603 (5) - and CTRL + J and rotate it a bit for better flow?
  3. 00:25:330 (10,1) - The end of the slider looks a bit weird, try to put the anchor dot more in the middle of the slider and make the dots symmetrical maybe it would look prettier
  4. 01:02:830 (1,2,3,4,5,6) - Fix blanket
  5. 01:25:671 (1,4) - Nazi blanket, the shape of 1's start could be improved
Okay my mod was really shitty lol, couldn't find anything in Normal it's so nice already so yea don't mod my map if you feel that I don't deserve it :?
Good luck!
Lasse
m4m
my map: https://osu.ppy.sh/s/428052 (5min map, but two long parts that are basically only sliderart lol)

[general]
fade out that spinner or sth xd

[kocari]
00:03:256 (2) - I'm pretty sure there is actually no sound here, so splitting it would work better and also go nicer with the introduction of the piano
00:39:989 (3,6,7) - autostack breaks the pattern and makes it look a bit weird during gameplay
00:44:591 - rip melody and finish 2007-2016 killed by slidertail
00:50:472 (2,3) - with how you spaced patterns around here like 00:48:512 (4,5) - this is really easy to mistake for 1/2
01:03:001 (2,3,4,5,6,7,8,9) - some additions to follow progression of the drums would really imrpove how this sounds
01:29:932 (7) - this is really huge considering 7 barely offers anything
01:30:529 (2) - no drum here, so consider starting the stream fro mthe red tick, there is some sound here, kickslider might work too

[light insane]
hp drain is really brutal together with your 8/1 comboing, consider 6.5 or sth
there are some patterns like 01:14:762 (1,4,5) - where autostacking makes it look a bit weird during gameplay, would be nice to take 5min and go over it with stacking enabled in the editor
00:03:341 (2,3,4) - curved slider doesnt really work that well visually with the stack imo, could manually stack bottom-left or chaneg the slider to make it look nicer. considering you used some custom stacks already it shouldfit
00:16:978 (7,8) - now suddenly jumps on the finishes when you ignored them on all downbeats before?
00:30:614 (9) - judging from the music and patterns around this putting a jump on this would fit better,
00:30:785 (10) - rip hitsounds :(
00:44:251 (8,9) - sure about giving the cymbals such low emphasis?nvm it's done pretty consistently xd
00:59:762 (1,1) - even if they are symmetrical they look a bit out of place between all those perfectly horizontal/vertical ones
01:31:126 - so impactful yet not clickable :(

[mochi]
sure about using perfect 1/1 stacks on hard :d
01:17:830 (3) - slider feels a bit off since it's on a rather weak sound but ends on cymbal+vocal

[normal]
00:29:080 (2,3,4,5) - sudden switch from spaced to stacked 1/2 might be a bit hard to read for a normal, replacing 00:29:080 (2,3) - with a slider would work
rhythm from 00:44:251 - to 00:50:216 - is extremely dense, wouldnt hurt tu put a 1/2 break somewhere in there
01:31:126 - clickable like suggested fpr light insane would be nice here too

[easy]
00:34:194 (1,2,3) - bit easy to misread for beginners with thise equal distance 1-3 and 1-2
01:03:853 (1,2,3) - too
kunka
Hi.
From your Q~
General

  1. Size of BG is mystery.
Koka-Senpai's Insane

  1. HP and the OD are the same as Light Insane. Would you switch to one or both 7.5?
  2. Please remove widescreen support.
  3. 00:03:256 (2) - Because there is not a sound here, it is unnatural. I recommend that I remove it.
  4. 00:05:216 (6) - I think that nc is necessary. Reference00:07:944 (1) -
  5. 00:14:762 (1) - A red anchor is strange. I think that the normal curve is good.
  6. 00:21:580 (6) - I think that nc is necessary in each 1beat. nc each 2beat is long. I recommend a correction overall because there is much nc of 2beat.
  7. 01:01:126 (4) - Because there is a long blank next, I recommend nc.
  8. 01:02:830 (1,2,3,4,5,6,7,8,9,10) - I felt the rhythm oddly. The 01:03:001 (2) - and 01:03:256 (5) - does not have a sound. I recommend that I remove it. try this plz http://puu.sh/oxViM.jpg
  9. 01:13:398 (1) - Because the sound of the 01:13:569 - has an impact, I recommend a circle.
  10. 01:22:262 (1,4) - nc is reverse.
Light Insane

  1. 00:16:466 (5,6) - I felt a sense of incongruity by stack. Wpild you remove stack?
  2. 00:18:682 (6) - ^ I recommend stack to 00:17:660 (1,2,3) -
  3. 00:27:887 (11) - Would you switch to triple? You perform it in 00:26:182 (2,3,4) - and 00:28:910 (2,3,4) - .
  4. 00:29:677 - Would you add a circle?
  5. 00:36:069 (10,11) - fmm,,try this plz http://puu.sh/oxYKU.jpg
  6. 00:37:091 (2,3,4) - I recommend stack according to consistency.
  7. 00:41:523 (9,10,11) - ^
  8. 01:20:216 (1,2,3,4,5,6,7,8) - I like this flow very much lol
  9. 01:23:626 (3,4) - I kinda felt a sense of incongruity. I recommend ctrl+G.
Mochi's Hard

  1. 00:44:080 (5) - I recommend placement to perform hit about cymbals sound as much as possible. Would you switch to a circle and 1/2 slider?
  2. 01:01:126 (5) - Because there is a long blank next, I recommend nc.
  3. 01:20:898 (3,4) - I kinda felt a sense of incongruity. I recommend ctrl+G. 01:23:626 (3,4) - same
  4. 01:22:603 (1,2) - A end point of slider feels a sense of incongruity in being 1beat start. try this plz http://puu.sh/oy0Ja.jpg
Normal

  1. 00:57:205 (4) - Form is strange tbh. Would you switch to a normal curve?
Easy

  1. 00:49:364 (3,4) - fmm,,I felt a sense of incongruity. I recommend that I pick it up because the snare sound here is strong. try this plz http://puu.sh/oy264.jpg
GL ;)
Jonarwhal
M4M on your queue~

General~
  1. Your bg is so colorful that I feel having a white combo color is missing out on other colors.
Easy~
  1. 00:49:364 (3) - I dislike the flow here. Move it to 256|84 for a more circular motion. I did test this part to make sure.
  2. That's all I could find.
Normal~
  1. 00:29:080 (2,3,4,5,6) - So much 1/2 tapping. I don't think it's that strong here. Maybe make 00:29:080 (2,3) - these two a slider or something similar.
  2. 00:43:569 (4,5) - Fix blankets.
  3. 01:03:853 - Your kiai feels less active than the rest of the map, add some more stuff to the kiai or nerf the stuff that's earlier.
  4. That's all I could find.
Hard~
  1. 00:03:171 (1,2,3) - This is a sudden start. Change it.
  2. 00:28:910 (2,3) - Fix blanket.
  3. 00:33:001 (3,4) - ^
  4. 01:21:580 (2) - ^
  5. Mostly blankets. Srry about that.
Light Insane~
  1. 00:52:944 - Rhythm here isn't that exciting imo.
  2. 00:59:762 (1) - I don't think this is a good place for a 1 note combo.
  3. 01:07:944 (5,6) - Fix blanket.
Insane~
  1. 00:11:694 (5) - The stack is off.
  2. 00:18:682 (5) - Maybe stack this on (6) for easier reading and emphasis.
  3. 00:25:501 (11) - Stack objects like this under objects like (9). OR 00:49:023 (5,6,7) - Unstack patterns like this. I think it should be consistent
  4. 01:11:949 (7) - The spacing is different.
  5. 01:15:444 (4) - Fix blanket with 01:14:762 (1) - this.
  6. 01:18:853 (1) - The spacing is different.
Good Luck with this! :D
Shohei Ohtani
reaping the benefits of that mod4mod queue ;)

Note that I haven't realistically modded anything in like 2 months so this is more garbage than a Reditum mod usually is lol

Overall:
00:14:762 (1,2,3,4,5,6,7) - Would be nice to get some soft tom drum hitsounds here. Even if they're not the default one, I feel it's more important to accent those. Apply to all similar patterns.

Insane:
00:05:728 (7,8,9) - Because of the video, it was a little hard to see this at first. It might not be a bad idea to set a custom combocolor here just in case (especially accomodating for people who don't have super bright screens)
01:01:126 (4) - softwhistle pls? ;)
01:07:603 (5) - would be cool if this was the same shape as (4)
01:17:148 (10) - this fucked me up because generally you're having a lot of movement in the map, and this stack without any solid purpose really messes up the flow of the map. If you had used more stacks before, that wouldn't really be an issue, but yah.
01:18:853 (1,1) - why comboing (honestly I didn't even notice the +0.1x SV)

Light Insane:
same combo thing that I said abotu insane
same with the tom drum things lol
00:35:728 (9) - this jump set-up seems kinda random, especially since the rest of the map is having consistent spacing. I know why you're having the jumps there, but it may be better to craft a pattern that makes the jump not look so out-of-place.
01:01:126 (1) - softwhistle? ;)

Hard:
AR +1 or at least +0.5??? It feels REALLY slow atm.
00:08:966 (4,1,2) - The way this is made, it looks SUPER cramped. I know you kinda worked yourself in a corner, but still.
00:50:046 (4) - oh fuck
00:52:944 - Would be cool if you used hitnormals or something to emphasize the snare drum accents

Normal:
00:20:557 (2,3,4,5,6,7,8) - this is kind of what I don't really like in normals, this "Let's just reduce the main melody into sliders and circles", because it really confuses normal players because there's so much shit on the screen. It feels more like an advanced diff rather than a proper normal. The Kiai section is a LOT better at this, by devolving the rhythm of the melody into an achievable level, but the beginning just feels SUPER cramped. Not gonna point out all the specifics because that would make this mod post longer than it is, but look through the map and try to find sections similar to this.

Easy:
its not shit

yay
Lily Bread
M4M from queue
[Easy]
nothing found.

[Normal]
nothing found.

[Hard]
00:03:341 - the drum is something like this imo.
00:41:779 - where is this drum?
00:49:705 (3,4) - this pattern is not so suitable in hard diff imo.

[Light Insane]
01:26:182 (2,3,4) - this triple is not necessary, because there is no obvious triple in music . and, see your - 00:04:535 (3,4) - . if you want a triple at - 01:26:182 (2,3,4) -, - 00:04:535 (3,4) - should be a triple, too.

[Koka-Senpai's Insane]
00:03:256 - overmap. try this.

good luck.
Winnie

sahuang wrote:

M4M

[Insane]
  1. HP 6.5? Changed it around
  2. 00:05:216 (6) - NC Sure
  3. same suggestion for NC as above...
  4. 00:39:307 (1,2) - this overlap looks bad I would like to consider this as something I want, I'll here it out and see what others thing
  5. 00:45:614 (9,1) - blanket if u want Yeah I guess that works, I understand your point of view
  6. 01:01:126 (4) - NC Ok I'll NC it for now
  7. 01:16:978 (9,10) - why stack,it ruins flow You're definitely right, I was thinking about where to put this, moved it around to a different location
  8. also NC inconsistency at the end,imo you can recheck NC(although currently may be mostly fine^^)

Kei wrote:

Hi Ike :D m4m from your q

  • [Koka-Senpai's Insane]
  1. 00:05:216 (6) - How about a NC here? The combo is too long and it's a new stanza so it sounds about right to add NC here. Also, you added NC at 00:07:944 (1) so you should add it here anyway for consistency. Fixed already
  2. 00:13:057 (5,1) - This looks ugly. I'd rather rotate (1) or something to prevent these from overlapping themselves. Well it's just my opinion though. I'm not a fan of overlaps like this one. ;_; yeah I feel you, I changed the the slider location, rather I stacked it
  3. 00:14:762 (1) - This slider looks off imo. I'd rather change its shape into a simple curve. After that neat curved stream (00:14:080 (3,4,5,6,7,8)) this slider feels plain weird to me. :p I was also thinking that myself, made it simpler
  4. 00:18:853 (6) - This slider isn't following any clear sound at all. I think it'd sound much better if it was a short 1/2 slider instead. Hmm I see what you mean, made a the 1/2 so the piano sound can be in there as well
  5. 01:07:091 (2,3) - I played this difficulty myself and felt like these triplets were overmapped. Like, I had to stream but I didn't know why because there's no audible sound at 01:07:177 (3) so it just feels wrong. I would agree with you but if you slowed it down to 25% you can here 2 subsequential drum beats that can be put out. Sure I guess you can call it "overmapped" but it's what the song provides and I just make it that way
  6. 01:11:779 (5,6,7) - Same as above. These just don't feel right. They're forced just to make things more difficult. So with that said, my suggestion is to delete 01:11:779 (5) and 01:11:949 (7). Ok this I completely agree with, I didn't know what I was thinking
  7. 01:18:597 (6) - Same with this circle here. Yeah I believe you're correct, I'll just remove this not specifically


Shyotamaze wrote:

Hi, from your queue

Koka-Senpai's Insane
  1. I don't really know why you put odd dots on straight sliders, some curves are a bit noticeable but when it doesn't change anything like that 00:06:921 (2,1) - https://osu.ppy.sh/ss/5026469 it's useless imo LOL woops
  2. 00:07:944 (1) - Maybe copy/paste this slider 00:07:603 (5) - and CTRL + J and rotate it a bit for better flow? I'll keep it what it is for now
  3. 00:25:330 (10,1) - The end of the slider looks a bit weird, try to put the anchor dot more in the middle of the slider and make the dots symmetrical maybe it would look prettier Cleaned it up a bit
  4. 01:02:830 (1,2,3,4,5,6) - Fix blanket Fixed slightly
  5. 01:25:671 (1,4) - Nazi blanket, the shape of 1's start could be improved It is a nazi blanket but I like to be a nazi so it's ok

Lasse wrote:

m4m

[kocari]
00:03:256 (2) - I'm pretty sure there is actually no sound here, so splitting it would work better and also go nicer with the introduction of the piano Yeah removed and changed things around to work with it
00:39:989 (3,6,7) - autostack breaks the pattern and makes it look a bit weird during gameplay Worked around it and moved it down a bit
00:44:591 - rip melody and finish 2007-2016 killed by slidertail Feels bad man
00:50:472 (2,3) - with how you spaced patterns around here like 00:48:512 (4,5) - this is really easy to mistake for 1/2 I see what you mean
01:03:001 (2,3,4,5,6,7,8,9) - some additions to follow progression of the drums would really imrpove how this sounds works Noted I will add hitsounds in soon
01:29:932 (7) - this is really huge considering 7 barely offers anything brought it closer
01:30:529 (2) - no drum here, so consider starting the stream fro mthe red tick, there is some sound here, kickslider might work too Changed this around

kunkakunkakunkakunka wrote:

Hi.
From your Q~
General

  1. Size of BG is mystery.
Koka-Senpai's Insane

  1. HP and the OD are the same as Light Insane. Would you switch to one or both 7.5?
  2. Please remove widescreen support.
  3. 00:03:256 (2) - Because there is not a sound here, it is unnatural. I recommend that I remove it. Already fixed
  4. 00:05:216 (6) - I think that nc is necessary. Reference00:07:944 (1) - Same
  5. 00:14:762 (1) - A red anchor is strange. I think that the normal curve is good. Same
  6. 00:21:580 (6) - I think that nc is necessary in each 1beat. nc each 2beat is long. I recommend a correction overall because there is much nc of 2beat.
  7. 01:01:126 (4) - Because there is a long blank next, I recommend nc. I'll make my changes around
  8. 01:02:830 (1,2,3,4,5,6,7,8,9,10) - I felt the rhythm oddly. The 01:03:001 (2) - and 01:03:256 (5) - does not have a sound. I recommend that I remove it. try this plz i changed it to my own thing and your idea
  9. 01:13:398 (1) - Because the sound of the 01:13:569 - has an impact, I recommend a circle. Changed
  10. 01:22:262 (1,4) - nc is reverse. ok I see
Others were slightly the same. Thanks for mod everybody >:(

I will hitsound later
osu file format v14

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AudioLeadIn: 0
PreviewTime: 63853
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:Finest Sky
TitleUnicode:Finest Sky
Artist:Ceui
ArtistUnicode:Ceui
Creator:BeatofIke
Version:Koka-Senpai's Insane
Source:見上げてごらん、夜空の星を FINE DAYS
Tags:pulltop opening eroge visual novel vn miagete goran yozora no hoshi o night sky full of stars vicksen twofive yow bekotarou yashima takahiro motoi ayumu taguchi makoto konno asuta takashima eiji hanai taro shiozawa yoshinori minao ohse ookuma kenichi
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BeatmapSetID:433506

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CircleSize:4
OverallDifficulty:7
ApproachRate:9
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418,89,37944,2,0,L|339:83,1,67.5000025749208
200,130,38285,2,0,L|267:135,1,67.5000025749208
300,220,38626,1,0,0:0:0:0:
121,116,38796,1,0,0:0:0:0:
277,51,38966,1,0,0:0:0:0:
64,170,39137,1,0,0:0:0:0:
64,170,39222,1,0,0:0:0:0:
64,170,39307,6,0,P|42:119|62:66,1,101.250003862381
121,116,39648,2,0,L|113:243,1,101.250003862381
115,259,39989,1,0,0:0:0:0:
202,173,40160,1,0,0:0:0:0:
131,338,40330,2,0,P|100:340|64:325,1,67.5000025749208
120,264,40586,1,0,0:0:0:0:
120,264,40671,2,0,L|208:267,1,67.5000025749208
277,190,41012,2,0,P|277:156|264:126,1,67.5000025749208
323,278,41353,5,0,0:0:0:0:
323,278,41438,1,0,0:0:0:0:
323,278,41523,1,0,0:0:0:0:
353,304,41608,1,0,0:0:0:0:
393,311,41694,1,0,0:0:0:0:
431,298,41779,1,0,0:0:0:0:
457,267,41864,2,0,L|467:222,1,33.7500012874604
382,100,42035,6,0,B|391:149|391:149|381:182|381:182|389:239,1,135.000005149842
444,53,42546,2,0,P|389:22|310:68,1,135.000005149842
191,91,43057,2,0,L|259:93,1,67.5000025749208
132,157,43398,1,0,0:0:0:0:
58,39,43569,1,0,0:0:0:0:
58,39,43654,1,0,0:0:0:0:
58,39,43739,6,0,L|61:121,1,67.5000025749208
60,267,44080,1,0,0:0:0:0:
2,157,44251,1,0,0:0:0:0:
14,344,44421,1,0,0:0:0:0:
118,192,44591,1,0,0:0:0:0:
210,292,44762,2,0,L|142:290,1,67.5000025749208
381,231,45103,1,0,0:0:0:0:
210,292,45273,1,0,0:0:0:0:
312,358,45444,1,0,0:0:0:0:
270,200,45614,1,0,0:0:0:0:
431,296,45785,6,0,P|460:237|412:158,1,135.000005149842
321,48,46296,1,0,0:0:0:0:
321,48,46381,1,0,0:0:0:0:
321,48,46466,2,0,L|401:41,1,67.5000025749208
253,127,46807,1,0,0:0:0:0:
192,40,46978,1,0,0:0:0:0:
111,188,47148,2,0,L|119:118,1,67.5000025749208
192,40,47489,5,0,0:0:0:0:
15,188,47660,2,0,L|28:283,1,67.5000025749208
135,94,48001,2,0,P|129:161|123:228,1,135.000005149842
184,382,48512,2,0,P|237:343|304:347,1,135.000005149842
448,251,49023,1,0,0:0:0:0:
392,379,49194,1,0,0:0:0:0:
392,379,49364,1,0,0:0:0:0:
381,179,49535,2,0,L|308:171,1,67.5000025749208
454,91,49876,1,0,0:0:0:0:
451,282,50046,1,0,0:0:0:0:
380,142,50216,6,0,L|307:134,1,67.5000025749208
280,109,50472,1,0,0:0:0:0:
280,109,50557,2,0,P|245:114|209:111,1,67.5000025749208
338,220,50898,1,0,0:0:0:0:
338,220,50983,1,0,0:0:0:0:
338,220,51069,1,0,0:0:0:0:
219,315,51239,2,0,P|252:253|243:181,1,135.000005149842
177,22,51751,1,0,0:0:0:0:
63,119,51921,1,0,0:0:0:0:
257,72,52091,1,0,0:0:0:0:
63,119,52262,1,0,0:0:0:0:
273,159,52432,1,0,0:0:0:0:
273,159,52518,1,0,0:0:0:0:
273,159,52603,1,0,0:0:0:0:
161,204,52773,1,0,0:0:0:0:
262,279,52944,6,0,L|268:246,5,33.7500012874604
355,170,53455,2,0,L|351:123,5,33.7500012874604
432,254,53966,2,0,L|477:237,5,33.7500012874604
353,347,54478,6,0,L|357:313,1,33.7500012874604
262,279,54648,2,0,L|266:245,1,33.7500012874604
176,337,54819,2,0,L|170:293,1,33.7500012874604
109,230,54989,6,0,L|64:204,3,33.7500012874604
125,135,55330,2,0,L|95:118,1,33.7500012874604
141,46,55501,2,0,L|111:29,1,33.7500012874604
234,114,55671,6,0,L|227:160,5,33.7500012874604
312,237,56182,2,0,L|309:203,5,33.7500012874604
328,166,56694,1,0,0:0:0:0:
364,148,56779,1,0,0:0:0:0:
404,148,56864,1,0,0:0:0:0:
442,160,56949,1,0,0:0:0:0:
472,186,57035,2,0,L|472:221,1,33.7500012874604
409,286,57205,6,0,L|379:301,5,33.7500012874604
290,357,57716,2,0,L|295:324,1,33.7500012874604
220,262,57887,2,0,L|220:229,1,33.7500012874604
144,157,58057,2,0,L|185:146,3,33.7500012874604
19,229,58398,6,0,L|13:272,5,33.7500012874604
56,130,58910,2,0,L|51:96,5,33.7500012874604
62,57,59421,1,0,0:0:0:0:
96,36,59506,1,0,0:0:0:0:
136,32,59591,1,0,0:0:0:0:
174,44,59677,1,0,0:0:0:0:
208,64,59762,6,0,L|258:57,1,33.7500012874604
158,151,59932,2,0,L|208:144,1,33.7500012874604
96,234,60103,2,0,L|146:227,3,33.7500012874604
173,336,60444,6,0,L|183:273,1,33.7500012874604
248,247,60614,2,0,L|258:184,1,33.7500012874604
327,162,60785,2,0,L|334:101,3,33.7500012874604
385,34,61126,5,0,0:0:0:0:
109,311,62830,2,0,L|223:310,1,114.750002188683
255,299,63171,1,0,0:0:0:0:
307,227,63341,1,0,0:0:0:0:
293,195,63427,1,0,0:0:0:0:
294,160,63512,1,0,0:0:0:0:
309,129,63597,1,0,0:0:0:0:
327,100,63682,2,0,L|382:94,1,38.2500007295609
254,49,63853,6,0,P|193:33|113:80,1,135
97,86,64194,1,0,0:0:0:0:
185,209,64364,1,0,0:0:0:0:
185,209,64449,1,0,0:0:0:0:
185,209,64535,2,0,P|191:164|199:115,1,90
18,47,64876,2,0,L|23:163,1,90
68,271,65216,5,0,0:0:0:0:
200,112,65387,1,0,0:0:0:0:
68,271,65557,1,0,0:0:0:0:
280,198,65728,1,0,0:0:0:0:
137,170,65898,2,0,P|117:130|125:73,1,90
276,71,66239,2,0,P|239:103|186:110,1,90
372,216,66580,6,0,P|372:118|361:24,1,180
317,270,67091,1,0,0:0:0:0:
317,270,67177,1,0,0:0:0:0:
317,270,67262,2,0,P|358:293|404:286,1,90
479,132,67603,2,0,P|438:109|392:116,1,90
258,172,67944,5,0,0:0:0:0:
397,114,68114,1,0,0:0:0:0:
448,357,68285,2,0,P|474:316|422:210,1,135
435,200,68626,1,0,0:0:0:0:
356,81,68796,1,0,0:0:0:0:
217,233,68966,2,0,L|121:232,1,90
38,275,69222,1,0,0:0:0:0:
38,275,69307,6,0,P|47:213|54:139,1,135
57,96,69648,1,0,0:0:0:0:
219,322,69819,1,0,0:0:0:0:
219,322,69904,1,0,0:0:0:0:
219,322,69989,2,0,L|218:213,1,90
255,58,70330,1,0,0:0:0:0:
115,114,70501,1,0,0:0:0:0:
324,109,70671,6,0,P|340:67|326:11,1,90
154,185,71012,2,0,P|191:160|235:158,1,90
467,192,71353,2,0,L|349:185,1,90
142,263,71694,1,0,0:0:0:0:
212,31,71864,1,0,0:0:0:0:
113,112,72035,6,0,L|23:119,1,90
212,31,72376,1,0,0:0:0:0:
296,191,72546,1,0,0:0:0:0:
306,151,72631,1,0,0:0:0:0:
317,112,72716,2,0,P|402:97|476:168,1,180
261,293,73228,1,0,0:0:0:0:
261,293,73313,1,0,0:0:0:0:
261,293,73398,5,0,0:0:0:0:
170,250,73569,1,0,0:0:0:0:
307,208,73739,1,0,0:0:0:0:
108,312,73910,1,0,0:0:0:0:
89,277,73995,1,0,0:0:0:0:
88,237,74080,1,0,0:0:0:0:
103,200,74165,1,0,0:0:0:0:
130,170,74251,2,0,L|188:162,1,49.5000015106202
220,243,74421,2,0,L|171:250,1,49.5000015106202
53,98,74591,2,0,L|103:92,1,49.5000015106202
416,124,74762,6,0,P|339:164|257:135,1,180
479,78,75273,1,0,0:0:0:0:
479,78,75358,1,0,0:0:0:0:
479,78,75444,2,0,P|493:120|483:164,1,90
349,267,75785,1,0,0:0:0:0:
162,70,75955,2,0,B|222:62|222:62|256:84|256:84|342:75,1,180
106,156,76466,2,0,P|150:152|195:148,1,90
158,244,76807,1,0,0:0:0:0:
64,72,76978,1,0,0:0:0:0:
260,201,77148,1,0,0:0:0:0:
252,81,77319,1,0,0:0:0:0:
57,260,77489,5,0,0:0:0:0:
157,118,77660,1,0,0:0:0:0:
304,270,77830,2,0,P|244:297|178:260,1,135
158,244,78171,2,0,P|158:291|159:338,2,90
350,86,78682,1,0,0:0:0:0:
350,86,78768,1,0,0:0:0:0:
350,86,78853,2,0,L|355:185,1,99.0000030212403
280,288,79194,2,0,L|276:198,1,90
189,138,79449,1,0,0:0:0:0:
189,138,79535,6,0,L|193:243,1,90
170,262,79790,1,0,0:0:0:0:
132,277,79876,1,0,0:0:0:0:
91,277,79961,1,0,0:0:0:0:
56,256,80046,2,0,L|54:191,1,45
127,88,80216,6,0,P|184:60|261:105,1,135
280,108,80557,1,0,0:0:0:0:
444,22,80728,1,0,0:0:0:0:
444,22,80898,2,0,L|438:116,1,90
429,258,81239,1,0,0:0:0:0:
280,108,81410,1,0,0:0:0:0:
312,290,81580,6,0,L|409:281,1,90
512,188,81921,1,0,0:0:0:0:
448,357,82091,1,0,0:0:0:0:
256,201,82262,2,0,L|346:193,1,90
121,123,82603,1,0,0:0:0:0:
257,202,82773,1,0,0:0:0:0:
56,171,82944,6,0,P|40:130|59:73,1,90
222,29,83285,1,0,0:0:0:0:
222,29,83455,1,0,0:0:0:0:
125,219,83626,2,0,P|83:205|50:154,1,90
222,29,83966,1,0,0:0:0:0:
214,225,84137,1,0,0:0:0:0:
214,225,84222,1,0,0:0:0:0:
214,225,84307,6,0,L|107:218,1,90
331,128,84648,1,0,0:0:0:0:
456,327,84989,1,0,0:0:0:0:
471,289,85074,1,0,0:0:0:0:
477,248,85160,1,0,0:0:0:0:
468,208,85245,1,0,0:0:0:0:
446,173,85330,2,0,L|383:174,1,45
431,74,85501,2,0,L|475:73,1,45
298,243,85671,6,0,B|302:201|255:173|255:173|237:135|260:83,1,180
131,250,86182,1,0,0:0:0:0:
131,250,86268,1,0,0:0:0:0:
131,250,86353,2,0,L|228:242,1,90
418,136,86694,2,0,L|321:128,1,90
114,151,87035,1,0,0:0:0:0:
231,23,87205,1,0,0:0:0:0:
231,217,87376,2,0,L|320:224,1,90
382,305,87631,1,0,0:0:0:0:
382,305,87716,2,0,L|292:297,1,90
169,265,88057,2,0,P|153:228|172:167,1,90
105,127,88313,1,0,0:0:0:0:
105,127,88398,6,0,L|99:306,1,180
26,172,88910,1,0,0:0:0:0:
26,172,88995,1,0,0:0:0:0:
26,172,89080,2,0,L|31:75,1,90
191,11,89421,2,0,L|186:108,1,90
246,199,89762,1,0,0:0:0:0:
112,135,89932,1,0,0:0:0:0:
304,150,90103,2,0,P|322:206|302:255,1,90
213,321,90444,5,0,0:0:0:0:
135,235,90614,1,0,0:0:0:0:
135,235,90699,1,0,0:0:0:0:
135,235,90785,2,0,L|82:233,1,45
213,321,90955,2,0,L|160:319,1,45
202,155,91126,1,0,0:0:0:0:
256,192,91211,12,0,96580,0:0:0:0:
Topic Starter
BeatofIke
Too lazy to reply to every mod, so I'm just make a checklist that is worth fixing:

->General: I will consider replacing video (improve quality), Replacing audio (too quiet), 5% spinner end for all difficulties (self-explanatory), and replace BG (due to weird size).

->Easy: I might do some minor adjustments. Not sure which ones to consider though :/

->Normal: I pretty much fixed Nerova Riuz GX's mod and fixed sahuang's mod, so I updated my Normal from those mods. The rest are basically reduce notes and other suggestions so....I will consider reducing note density on this difficulty (except the kiai section + end, since that was good), especially on this section of the map: 00:20:216 - 00:41:353.

->Light Insane: I fixed quite a lot of suggestions here. Also, I made my combos to be 1/1 instead of 2/1 and reduced the drain rate lol.

->Hard and Insane difficulties are Guest Difficulties (GD), so I won't touch those difficulties.
:P
Janpai
M4M from your Queue

General
  1. Seems fine

Easy
  1. 00:31:126 (1) - Ctrl+J?
  2. 01:29:762 (3,4) - ^
  3. Everything on this diff seems good

Normal
  1. 00:22:091 (7,8) - Why not make this rhythm same as 00:25:160 (7,8) - ?
  2. 00:29:080 (2,3) - Make this slider? too much tapping on this part
  3. 00:44:251 (5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - Don't you think this is dense for new players? you almost fill all the red ticks on this part

Mochi's Hard
  1. 00:13:057 (4,1) - Fix blanket?
  2. 00:22:603 (4,1) - try this? http://puu.sh/oyxeT/e8b1de8ef0.jpg
  3. 00:35:557 (2,3) - Blanket them? like this http://puu.sh/oyxl1/76531cae2d.jpg
  4. 00:36:410 (1) - Remove NC and NC here 00:36:580 (3) -
  5. 01:13:313 (1) - Remove NC and NC here 01:13:398 (2) -
  6. 01:14:421 (6) - Make it linear with the direction of circles?

Light Insane
  1. 00:07:944 (5) - NC
  2. 00:13:398 (5) - ^
  3. 00:14:762 (1,2) - How about blanket it this way? http://puu.sh/oyxFl/456ada1277.jpg
  4. 00:18:853 (7) - NC
  5. 00:24:819 (11) - Add NC here instead at 00:25:160 (1) - since you were NCing base on the music
  6. 00:25:501 (3) - Make this white tick clickable
  7. 00:59:762 (1) - Why placing a sudden NC?
  8. 01:09:307 (1,2,3,4,5,6,7,8) - Fill those red ticks since this is a light insane, theres no reason to do a undermap here especially this is the kiai

Koka-Senpai's Insane
  1. 01:31:126 (1) - Make them symmetrical?
I guess that's all! goodluck!
Topic Starter
BeatofIke
Thanks for the mod fest guys. I owe you guys/gals. Anyways, Updated.
Waiting for Mochi o3o
KaedekaShizuru
Hi~ Sorry for late. You get mods so fast~!
just a few suggests:
Maybe 00:52:944 - 01:01:126 here, kicksliders and streams are not appropriate in you two insane. I'm really don't recommend these. Sorry
I think this part just like 00:42:035 - 00:52:773 is fine. :o

[Light Insane]
00:02:660 - why not start at here?
01:16:807 (3) - CTRL+G ?
01:31:126 (1) - circle here and start spinner at 01:31:211 looks better

[Koka-senpai]
00:02:660 - same with ike
00:27:546 (8) - better to stack on 00:28:398 (1) slider tail
00:39:989 (3) - nazi again, stack on 00:40:586 (6) , but I suggest move 00:40:586 (6,7) to below 00:39:989 (3)

others all fine, good luck~
I want to see this set ranked as soon as possible :)
BOUYAAA
as promised, M4M from your queue p/5074693

Easy :

sliderticks are very loud atm, if i'm not mistaken their sound is just as loud as other snares, it doesnt really sound good. this might also distract newer players from the real rythm, especially in places like these 00:24:307 (3) - where you switch focus to go away from the 1/1 rythm. Lowering the volume of the audio file or lowerign the volume manually would be better tbh

00:22:944 (1,2,3,4) - this might be just me but it feels like you switch to red ticks at the wrong place lol. To me it should be done here 00:23:796 - maybe by doing stuff like that : http://puu.sh/oAsst/895b51776c.jpg . Probably not a good idea because of the 1/2 slider but 00:24:307 (3) - sounds really weird to me due to the focus switch on the sliderend. you do that several times

00:41:353 (3,2) - that overlap makes everything very cluttered. Beginners have a very hard time distinguishing stacked objects like that

00:50:557 - remove the snare here, there is no snare in the song

00:53:966 (2,3,1) - this is unnessesarely difficult to predict. Opposing sliders point at each other, beginners will think the next object following 2 is 1

01:21:580 (3,4) - mirror it so it's symmetrical to 01:20:216 (1,2) -

Normal :

00:27:887 (5) - this slider is offbeat, sliderend is noticeably stronger than it's head

01:30:444 (4,6) - i'm pretty sure this is way too hard to read for beginners

Hard :

00:13:910 (2,3,4,5,6,7,1) - double triple is harder than what ike did in insane lol, idk if this works spread wise

00:18:853 (4,5) - if you're gonna put a jump, please do it on the note that actually deserves emphasis. In this case you jump to a beat with almost no sound on it, making a jump from 3 to 4 makes much more sense.

00:41:608 (4,5,1,2) - idk triple spam in hard is a bit eee especially when ike does it in an easier way

00:49:705 (3) - 00:51:751 (1) - there are finishes on your sliderends ;( emphasizing these notes individually makes much more sense. Or at least not going offbeat so that it at least feels correct

01:17:489 (1,2,3,4,5) - mapping to what your hitsounds are emphasizing probably makes much more sense here

01:21:410 (1) - remove nc and put it here 01:21:580 (2) -

01:22:603 (1) - pls why isn't that sliderend clickable...

light insane

00:05:216 (1,2,3) - putting a jump where the strong sound is makes much more sense. Here stacking 1 and 2 instead of 2 and 3 makes the jump go to the snare on 3. 00:07:944 (1,2,3) - 00:13:398 (1,2,3) - Etc.. Basically jumping to a strong sound akes more sense than jumping to a weak sound cuz thats how muic works

00:51:751 (1,2) - if there are 4 beats that should be mapped with 4 circles in your diff it's those lol

Insane


your ncing feels kinda inconsistend sometimes i thought you were following some logic at first but there are places where i don't really get it. like here 00:21:580 (1) - you nc every measure without anything special happening to the music, but here you don't 00:24:307 (6) - although it's the same thing.
00:27:035 (6) - here you don't but here you do 00:29:762 (1) - xd
idk i'd say go over them rly quick and check cuz some feellike thay're too much or missing

00:16:807 (5,6,7) - problem with linear jumps like that is that you lose all emphasis on all the notes following the first one because it all comes down at how well you can control your speed while going fast. In this case there is a crash sound on 2 and 3 that get totally ignored by gameplay. Having a snap to that note by doing something more angular would probably feel better

00:17:148 (7,1) - it's also weird that these are so close together when 1 is the strongest beat of the measure
01:11:864 (5,1) - ^didn't mention all of them but some feel kinda weird like this one too

00:39:307 (1) - i don't quite get the extended slider here, vocals are not held it feels kinda weird

00:52:944 (1) - considering how strong the sond on here is i think spacing is pretty underwhelming

That's it,

GL with the map!
Topic Starter
BeatofIke
Thanks BOUYAAA
Updated Mochi's and my difficulties. Waiting for Kocari :3
Irohas
hi m4m from your queue
sorry for the late D: sorry for poor english

[Normal]
  1. 00:57:887 (5,6) - remove (6) to be consistent with 00:54:478 (4,5) -

[Mochi's Hard]
  1. 00:03:597 - 00:03:768 - map these blue ticks (heard that on 25% rate)
  2. 00:14:762 (1,2) - make a 1/1 slider instead of this ?
  3. 00:17:489 (1,2) - ^
  4. 00:40:330 (3) - 1/2 sliders instead ?
[Light Insane]
  1. What about change AR 8 to 8.5 or 9 ?
  2. 00:18:853 (7) - NC ?
  3. 00:27:887 (5) - triplet instead ?
  4. 00:40:671 (6) - NC ?
  5. 01:09:307 (1,2,3,4,5,6,1,2,3,4,5,6) - emphasis are weird imo
  6. 01:18:853 (1) - Emphasize more ?
  7. 01:26:182 (2,3,4) - nothing to make a triplet, remove to be consistent imo
  8. 01:28:910 (2,3,4) - ^
[Koka-Senpai's Insane]
  1. What about hitsounds ? D:
  2. This diff feels overmapped, sorry I don't able to mod it
So.. Sorry again for the late and best of luck with it !
My map: https://osu.ppy.sh/s/390807
Dino99
Hello~ M4M :3

<Easy>

  1. 00:42:035 (1) - Maybe end at 00:42:546 - to follow the sound~
  2. 00:48:512 (2,3,4) - Sounds a bit weird to me, you miss the drum sound~ try this!
  3. 01:01:126 (1) - Reduce the volume fits the music better~ add a 20% green line here?? owo
<Normal>

  1. 00:28:398 (1,2) - Wrong DS~ (too big) plz fix it!
  2. 00:29:421 (3,4) - ^
  3. 00:48:512 (3,4,5,6,1) - I think it's too dense here as a Normal... o.o" (1/2) Hmm maybe delete 00:49:364 -
  4. 01:01:126 (1) - Same as Easy~
  5. 01:30:614 (5) - Not that good to use 3 reverse arrow as a Normal... >.>
<Mochi's Hard>

  1. 00:13:057 (4,1) - Could blanket better definitely!
  2. 00:24:648 (2) - Maybe can stack on 00:24:819 (3) -
  3. 00:50:046 (4,1) - Try this rhythm: http://puu.sh/oRBNa/f02255543b.jpg
  4. 01:01:126 (5) - Maybe move to [X:8 Y:204]??
  5. 01:25:415 - Maybe add a note here for a better connection~
  6. 01:01:126 (5) - Same as I said in Easy~
<Light Insane>

  1. 00:25:671 (1) - Isn't snapped, plz fix it~ (I find it by AIMod)
  2. 00:36:580 (1,2,3,4) - Maybe seperate them a bit??
  3. 00:40:330 (5,6,7) - Make them same DS looks better to me~
  4. 01:01:126 (1) - Same as Easy.
  5. 01:03:853 (1,2,3) - Could blanket better??
  6. 01:23:455 (2,3) - How about Ctrl + G??
<Koka-Senpai's Insane>

  1. Add Kiai Time plz~ Becasue the other Diff have Kiai Time!
  2. 00:17:830 (3,4,5) - Anti-Jump is better than stack here?? (DS 0.1) like this: http://puu.sh/oRCsT/654a06e970.jpg
  3. 01:01:126 (1) - Same as I said in Easy.
  4. 01:02:830 (2) - Too straight?? Curve it a bit or rotate it a bit~
  5. 01:08:626 (4,5,6) - Make them same DS?
  6. 01:27:376 (8) - Ctrl + G for better flow~
  7. 01:30:358 - Add a note here to follow the drum sound is better IMO!
That's all, hope it's helpful~~~

Good Luck!! ^w^/
Winnie
Here ya go
Insane
osu file format v14

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AudioLeadIn: 0
PreviewTime: 63853
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:Finest Sky
TitleUnicode:Finest Sky
Artist:Ceui
ArtistUnicode:Ceui
Creator:BeatofIke
Version:Koka-Senpai's Insane
Source:見上げてごらん、夜空の星を FINE DAYS
Tags:pulltop opening eroge visual novel vn miagete goran yozora no hoshi o night sky full of stars vicksen twofive yow bekotarou yashima takahiro motoi ayumu taguchi makoto konno asuta takashima eiji hanai taro shiozawa yoshinori minao ohse ookuma kenichi momochikun kocari
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CircleSize:4
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15,188,47660,2,0,L|28:283,1,67.5000025749208,8|8,0:0|0:0,0:0:0:0:
135,94,48001,2,0,P|129:161|123:228,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
184,382,48512,2,0,P|237:343|304:347,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
448,251,49023,5,2,0:0:0:0:
392,379,49194,1,8,0:0:0:0:
392,379,49364,1,8,0:0:0:0:
381,179,49535,2,0,L|308:171,1,67.5000025749208,2|4,0:0|0:0,0:0:0:0:
454,91,49876,1,4,0:0:0:0:
451,282,50046,1,4,0:0:0:0:
380,142,50216,6,0,L|307:134,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
280,109,50472,1,0,0:0:0:0:
280,109,50557,2,0,P|245:114|209:111,1,67.5000025749208
338,220,50898,1,2,0:0:0:0:
338,220,50983,1,2,0:0:0:0:
338,220,51069,1,2,0:0:0:0:
219,315,51239,6,0,P|252:253|243:181,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
177,22,51751,1,4,0:0:0:0:
63,119,51921,1,0,0:0:0:0:
257,72,52091,1,4,0:0:0:0:
63,119,52262,5,0,0:0:0:0:
273,159,52432,1,8,0:0:0:0:
273,159,52518,1,8,0:0:0:0:
273,159,52603,1,8,0:0:0:0:
161,204,52773,1,8,0:0:0:0:
262,279,52944,6,8,L|268:246,5,33.7500012874604
355,170,53455,2,8,L|351:123,5,33.7500012874604
432,254,53966,2,8,L|477:237,5,33.7500012874604
353,347,54478,6,8,L|357:313,1,33.7500012874604
262,279,54648,2,8,L|266:245,1,33.7500012874604
176,337,54819,2,0,L|170:293,1,33.7500012874604,8|8,0:0|0:0,0:0:0:0:
109,230,54989,2,8,L|64:204,3,33.7500012874604
125,135,55330,2,8,L|95:118,1,33.7500012874604
141,46,55501,2,8,L|111:29,1,33.7500012874604
234,114,55671,6,8,L|227:160,5,33.7500012874604
312,237,56182,2,8,L|309:203,5,33.7500012874604
328,166,56694,1,8,0:0:0:0:
364,148,56779,1,8,0:0:0:0:
404,148,56864,1,8,0:0:0:0:
442,160,56949,1,8,0:0:0:0:
472,186,57035,2,8,L|472:221,1,33.7500012874604
409,286,57205,2,8,L|379:301,5,33.7500012874604
290,357,57716,6,8,L|295:324,1,33.7500012874604
220,262,57887,2,8,L|220:229,1,33.7500012874604
144,157,58057,2,8,L|185:146,3,33.7500012874604
19,229,58398,2,8,L|13:272,5,33.7500012874604
56,130,58910,2,8,L|51:96,5,33.7500012874604
62,57,59421,1,8,0:0:0:0:
96,36,59506,1,8,0:0:0:0:
136,32,59591,1,8,0:0:0:0:
174,44,59677,1,8,0:0:0:0:
208,64,59762,6,8,L|258:57,1,33.7500012874604
158,151,59932,2,8,L|208:144,1,33.7500012874604
96,234,60103,2,8,L|146:227,3,33.7500012874604
173,336,60444,2,8,L|183:273,1,33.7500012874604
248,247,60614,2,8,L|258:184,1,33.7500012874604
327,162,60785,2,8,L|334:101,3,33.7500012874604
385,34,61126,5,0,0:0:0:0:
109,311,62830,2,0,B|154:304|154:304|182:314|182:314|223:310,1,114.750002188683,8|0,0:0|0:0,0:0:0:0:
258,298,63171,1,8,0:0:0:0:
307,227,63341,1,8,0:0:0:0:
293,195,63427,1,0,0:0:0:0:
294,160,63512,1,8,0:0:0:0:
309,129,63597,1,8,0:0:0:0:
327,100,63682,2,8,L|382:94,1,38.2500007295609
254,49,63853,6,0,P|193:33|113:80,1,135,4|0,0:0|0:0,0:0:0:0:
97,86,64194,1,8,0:0:0:0:
185,209,64364,1,0,0:0:0:0:
185,209,64449,1,0,0:0:0:0:
185,209,64535,2,0,P|191:164|199:115,1,90,2|0,0:0|0:0,0:0:0:0:
18,47,64876,2,0,L|23:163,1,90,8|0,0:0|0:0,0:0:0:0:
68,271,65216,5,2,0:0:0:0:
200,112,65387,1,0,0:0:0:0:
68,271,65557,1,8,0:0:0:0:
280,198,65728,1,0,0:0:0:0:
137,170,65898,2,0,P|117:130|125:73,1,90,2|0,0:0|0:0,0:0:0:0:
276,71,66239,2,0,P|239:103|186:110,1,90,8|0,0:0|0:0,0:0:0:0:
372,216,66580,6,0,P|372:118|361:24,1,180,2|8,0:0|0:0,0:0:0:0:
317,270,67091,1,0,0:0:0:0:
317,270,67177,1,0,0:0:0:0:
317,270,67262,2,0,P|358:293|404:286,1,90,2|0,0:0|0:0,0:0:0:0:
479,132,67603,2,0,P|438:109|392:116,1,90,8|0,0:0|0:0,0:0:0:0:
258,172,67944,5,2,0:0:0:0:
397,114,68114,1,0,0:0:0:0:
448,357,68285,2,0,P|474:316|422:210,1,135,8|0,0:0|0:0,0:0:0:0:
435,200,68626,1,2,0:0:0:0:
306,88,68796,1,2,0:0:0:0:
217,233,68966,2,0,L|121:232,1,90,8|0,0:0|0:0,0:0:0:0:
38,275,69222,1,0,0:0:0:0:
38,275,69307,6,0,P|47:213|54:139,1,135,2|0,0:0|0:0,0:0:0:0:
57,96,69648,1,8,0:0:0:0:
219,322,69819,1,0,0:0:0:0:
219,322,69904,1,0,0:0:0:0:
219,322,69989,2,0,L|218:213,1,90,2|0,0:0|0:0,0:0:0:0:
255,58,70330,1,8,0:0:0:0:
115,114,70501,1,0,0:0:0:0:
324,109,70671,6,0,P|340:67|326:11,1,90,2|0,0:0|0:0,0:0:0:0:
154,185,71012,2,0,P|191:160|235:158,1,90,8|0,0:0|0:0,0:0:0:0:
467,192,71353,2,0,L|349:185,1,90,2|0,0:0|0:0,0:0:0:0:
142,263,71694,1,8,0:0:0:0:
212,31,71864,1,0,0:0:0:0:
113,112,72035,6,0,L|23:119,1,90,2|0,0:0|0:0,0:0:0:0:
212,31,72376,1,8,0:0:0:0:
296,191,72546,1,0,0:0:0:0:
306,151,72631,1,0,0:0:0:0:
317,112,72716,2,0,P|402:97|476:168,1,180,2|8,0:0|0:0,0:0:0:0:
261,293,73228,1,0,0:0:0:0:
261,293,73313,1,0,0:0:0:0:
261,293,73398,5,8,0:0:0:0:
170,250,73569,1,8,0:0:0:0:
307,208,73739,1,8,0:0:0:0:
108,312,73910,5,0,0:0:0:0:
89,277,73995,1,8,0:0:0:0:
88,237,74080,1,8,0:0:0:0:
103,200,74165,1,8,0:0:0:0:
130,170,74251,2,0,L|188:162,1,49.5000015106202,8|8,0:0|0:0,0:0:0:0:
220,243,74421,2,8,L|171:250,1,49.5000015106202
53,98,74591,2,8,L|103:92,1,49.5000015106202
416,124,74762,6,0,P|339:164|257:135,1,180,4|8,0:0|0:0,0:0:0:0:
479,78,75273,1,0,0:0:0:0:
479,78,75358,1,0,0:0:0:0:
479,78,75444,2,0,P|493:120|483:164,1,90,2|0,0:0|0:0,0:0:0:0:
349,267,75785,1,8,0:0:0:0:
162,70,75955,2,0,B|222:62|222:62|256:84|256:84|342:75,1,180,2|0,0:0|0:0,0:0:0:0:
106,156,76466,2,0,P|150:152|195:148,1,90,10|0,0:0|0:0,0:0:0:0:
158,244,76807,5,0,0:0:0:0:
64,72,76978,1,2,0:0:0:0:
260,201,77148,1,10,0:0:0:0:
252,81,77319,1,2,0:0:0:0:
57,260,77489,1,0,0:0:0:0:
157,118,77660,1,0,0:0:0:0:
304,270,77830,2,0,P|244:297|178:260,1,135,8|0,0:0|0:0,0:0:0:0:
158,244,78171,6,0,P|158:291|159:338,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
350,86,78682,1,0,0:0:0:0:
350,86,78768,1,0,0:0:0:0:
350,86,78853,2,0,L|355:185,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
280,288,79194,2,0,L|276:198,1,90,8|0,0:0|0:0,0:0:0:0:
189,138,79449,1,0,0:0:0:0:
189,138,79535,6,0,L|193:243,1,90,2|8,0:0|0:0,0:0:0:0:
170,262,79790,1,8,0:0:0:0:
132,277,79876,1,8,0:0:0:0:
91,277,79961,1,8,0:0:0:0:
56,256,80046,2,8,L|54:191,1,45
127,88,80216,6,0,P|184:60|261:105,1,135,4|0,0:0|0:0,0:0:0:0:
280,108,80557,1,8,0:0:0:0:
444,22,80728,1,0,0:0:0:0:
444,22,80898,2,0,L|438:116,1,90,8|0,0:0|0:0,0:0:0:0:
429,258,81239,1,8,0:0:0:0:
280,108,81410,1,0,0:0:0:0:
312,290,81580,6,0,L|409:281,1,90,8|0,0:0|0:0,0:0:0:0:
512,188,81921,1,8,0:0:0:0:
448,357,82091,1,0,0:0:0:0:
256,201,82262,2,0,L|346:193,1,90,8|0,0:0|0:0,0:0:0:0:
121,123,82603,1,8,0:0:0:0:
257,202,82773,1,0,0:0:0:0:
56,171,82944,6,0,P|40:130|59:73,1,90,4|0,0:0|0:0,0:0:0:0:
222,29,83285,1,8,0:0:0:0:
222,29,83455,1,0,0:0:0:0:
125,219,83626,6,0,P|83:205|50:154,1,90,8|0,0:0|0:0,0:0:0:0:
222,29,83966,1,8,0:0:0:0:
214,225,84137,1,0,0:0:0:0:
214,225,84222,1,0,0:0:0:0:
214,225,84307,6,0,L|107:218,1,90,8|0,0:0|0:0,0:0:0:0:
331,128,84648,1,2,0:0:0:0:
456,327,84989,1,8,0:0:0:0:
471,289,85074,1,8,0:0:0:0:
477,248,85160,1,8,0:0:0:0:
468,208,85245,1,8,0:0:0:0:
446,173,85330,2,8,L|383:174,1,45
431,74,85501,2,8,L|475:73,1,45
298,243,85671,6,0,B|302:201|255:173|255:173|237:135|260:83,1,180,4|8,0:0|0:0,0:0:0:0:
131,250,86182,1,0,0:0:0:0:
131,250,86268,1,0,0:0:0:0:
131,250,86353,2,0,L|228:242,1,90,2|0,0:0|0:0,0:0:0:0:
418,136,86694,2,0,L|321:128,1,90,8|0,0:0|0:0,0:0:0:0:
114,151,87035,5,2,0:0:0:0:
231,23,87205,1,0,0:0:0:0:
231,217,87376,2,0,L|320:224,1,90,8|0,0:0|0:0,0:0:0:0:
382,305,87631,1,0,0:0:0:0:
382,305,87716,2,0,L|292:297,1,90,2|2,0:0|0:0,0:0:0:0:
169,265,88057,2,0,P|153:228|172:167,1,90,8|0,0:0|0:0,0:0:0:0:
105,127,88313,1,0,0:0:0:0:
105,127,88398,6,0,L|99:306,1,180,4|8,0:0|0:0,0:0:0:0:
26,172,88910,1,0,0:0:0:0:
26,172,88995,1,0,0:0:0:0:
26,172,89080,2,0,L|31:75,1,90,2|0,0:0|0:0,0:0:0:0:
191,11,89421,2,0,L|186:108,1,90,8|0,0:0|0:0,0:0:0:0:
246,199,89762,5,2,0:0:0:0:
112,135,89932,1,0,0:0:0:0:
304,150,90103,2,0,P|322:206|302:255,1,90,8|0,0:0|0:0,0:0:0:0:
213,321,90444,1,2,0:0:0:0:
135,235,90614,5,8,0:0:0:0:
135,235,90699,1,8,0:0:0:0:
135,235,90785,2,8,L|82:233,1,45
213,321,90955,2,8,L|160:319,1,45
202,155,91126,1,4,0:0:0:0:
256,192,91211,8,0,96580,0:0:0:0:
_handholding
hey m4m

  • Easy
  1. 00:34:194 (1,2,3) - The flow between these notes looks a bit awkward since (3) curves downwards
  2. 01:02:830 (2) - having this as a 2/1 slider would play better imo as it compliments the trumpet sound better. Also longer sliders are more fun in easy diffs imo :333
  • Normal
  1. 00:14:762 (1) - End slider here at 00:17:319 with a finish at the end ? The sound at 00:17:489 is almost non existent to me
  2. 00:39:307 (1) - curving this upwards would look better imo http://puu.sh/oSDnV/6a7f680374.jpg espicially since all the other 1/1 sliders in the section are curved, it jakes makes this one kinda stick out like a sore thumb
  3. 00:57:887 (5) - how about simplifying the rhythm to this http://puu.sh/oSDuR/ab2f81c142.jpg ? This would creak a pause and break up the big train of objects from 00:55:671 (1) to 01:00:444 (5) -
  4. 01:02:830 (2) - I feel like you should just have this as a 2/1 slider since you started it on the trumpet. The half slider at 01:03:512 (3) feels like a forced rhythm
  • Mochi
  1. 00:29:080 (3) - The overlap would look better if this was raised higher
  • Light Insane
  1. 00:28:398 (1) - because of the angle between (6) & (1) it feels like it would flow better if you have slider (1) go leftwards. a bit like this ---> http://puu.sh/oSE3U/77191da99f.jpg
  2. 00:41:523 (9,10,11) - space out a tiny bit pls. like 0.2 or 0.3 would be ideal
  3. 00:59:762 (1) - I dont get the purpose of this slider :/
  • Senpai''s Insane
  1. 00:49:194 (6,7) - The stack breaks down flow
  2. 01:31:126 (1) - NC
    No kiai time? Using the same as the other diffs would be nice
    No hitsounds? Oo
That's all I could find, I hope this mod was useful at all. GL!
Topic Starter
BeatofIke
Thanks for the mods everyone. I fixed some of your suggestions (i.e. simply some notes, changed some combos/patterns, etc.). I also updated Kocari's difficulty.

Updated ^-^

Waiting for moe mochi :3
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