didn't blizzard state that everyone who buys the game will get free access to every hero and every map released? new game modes would imply new maps to me
Just disallow abilities when you have a flag. That being said Lucio would be OP on a CtF map because of that. Just running along side a character to cap the flag.Moon Dancer wrote:
I'd say capture the flag would be nice to have, but then I remember Tracer exists.
Stefan wrote:
https://twitter.com/FlyingSlowpoke/status/739632107618701312
I'm sorry.
It lacks Mei punsStefan wrote:
https://twitter.com/FlyingSlowpoke/status/739632107618701312
I'm sorry.
And suddenly I feel like vomitting. I really hope they remove this from competitive games and limit that to "custom games".Liiraye wrote:
4 torbjörn
It's easy enough to counter if your team is even slightly good/aware. I just hate how it changes the way you play the game. It's a flow and fun killer. Same with bastion despite him being so easy to counter.Stefan wrote:
And suddenly I feel like vomitting. I really hope they remove this from competitive games and limit that to "custom games".Liiraye wrote:
4 torbjörn
Six winstons and NO ESCAPEOzzyOzrock wrote:
One day you'll face 6 Zaryas and get fucked.
I speak from experience.
two winstons is bad enough oh godAutoMedic wrote:
Six winstons and NO ESCAPEOzzyOzrock wrote:
One day you'll face 6 Zaryas and get fucked.
I speak from experience.
I had a game yesterday where we saw the enemy team camping our spawn point (Hanamura). So we went 5 D.vas and a Lucio and just rushed the capture points. Game was a little over a minute long. The only guy that was defending was a lone Roadhog that died twice.FuZ wrote:
IF YOU'RE IN ATTACK AND THE ENEMY TEAM ISNT ON THE CAPTURE POINT, INSTEAD OF TURTLING IN BASE TRYING TO KILL THEM (WHICH YOU CAN'T BECAUSE YOU'RE OBVIOUSLY TOO FUCKING BAD TO DEAL WITH A WIDOW OR TORBJORN) PLEASE TAKE FAST HEROES AND JUMP ON THE FUCKING POINT STOP BEING RETARDED
thanks
Still doesnt seem to work on Temple of Anubis.FuZ wrote:
IF YOU'RE IN ATTACK AND THE ENEMY TEAM ISNT ON THE CAPTURE POINT, INSTEAD OF TURTLING IN BASE TRYING TO KILL THEM (WHICH YOU CAN'T BECAUSE YOU'RE OBVIOUSLY TOO FUCKING BAD TO DEAL WITH A WIDOW OR TORBJORN) PLEASE TAKE FAST HEROES AND JUMP ON THE FUCKING POINT STOP BEING RETARDED
IT WILL SPLIT THEM AND MAKE YOUR TEAM ADVANCE MORE EASILY, AND WHEN THEY COME TO YOU AND YOU'RE ALONE ON THE POINT JUST GO IN A BUILDING OR SOMETHING, THEY WILL FOLLOW YOU BECAUSE THEY'RE FUCKING RETARDED AND THAT'S THE POINT OF THIS STRATEGY AND HOW YOU CARRY SOLOQ WHEN YOUR TEAM IS A BUNCH OF AUTIST
thanks
Note: Only works on HollywoodFuZ wrote:
IF YOU'RE IN ATTACK AND THE ENEMY TEAM ISNT ON THE CAPTURE POINT, INSTEAD OF TURTLING IN BASE TRYING TO KILL THEM (WHICH YOU CAN'T BECAUSE YOU'RE OBVIOUSLY TOO FUCKING BAD TO DEAL WITH A WIDOW OR TORBJORN) PLEASE TAKE FAST HEROES AND JUMP ON THE FUCKING POINT STOP BEING RETARDED
IT WILL SPLIT THEM AND MAKE YOUR TEAM ADVANCE MORE EASILY, AND WHEN THEY COME TO YOU AND YOU'RE ALONE ON THE POINT JUST GO IN A BUILDING OR SOMETHING, THEY WILL FOLLOW YOU BECAUSE THEY'RE FUCKING RETARDED AND THAT'S THE POINT OF THIS STRATEGY AND HOW YOU CARRY SOLOQ WHEN YOUR TEAM IS A BUNCH OF AUTIST
thanks
works on all first control points (assault and hybrid maps), but it's harder on numbani because the defenders tend to actually defend the point for some reasonAutoMedic wrote:
Note: Only works on Hollywood
winston, anubis is a hard map for that because the defender team can defend the point from a distance and from height, but it can work if you use the stairs at the left you will probably get the attention of their tank, if you don't get their attention on the first jump, just play hide and seek from the point to the stairs and they will come, there is also a small health kit down the stairs in the building on the point and a big health kit down the other side of the stairs so it's easy to stay full hp after getting hitMoon Dancer wrote:
Still doesnt seem to work on Temple of Anubis.
Also, fast heroes = fast deaths.
RISE OF THE WINSTONSAutoMedic wrote:
winstons and NO ESCAPE
D.Va may be able to take more damage in the future.<3 bae
I think she needs a higher rate of fire or a smaller hit box for her cannons. I mainly think people only play her because of her ultimate.Liiraye wrote:
most importantD.Va may be able to take more damage in the future.<3 bae
Im super happy about itMoon Dancer wrote:
http://www.gamespot.com/articles/overwatchs-mccree-will-be-nerfed-soon-blizzard-say/1100-6440548/
Kinda happy about this, incredibly stupid how fast he can kill tanks.
Effectiveness aside, it's incredibly fun to shoot your mech high into the air and have a nuke come out from the sky.OzzyOzrock wrote:
D.Va could use more quality of life on her ult tbh. Right now it can be blocked by a fucking POLE and there's a lot of situations where it won't kill when it logically should. Her ult charge is the longest in the game yet it's the least likely to kill anyone. Of course it's meant to be a strong zoning tool but so are so many other ults and they are way easier to charge.
they said the flashbang - fan combo is still going to be viable post nerf but his output on tanks will be significantly reduced. i'm fine with thisMoon Dancer wrote:
http://www.gamespot.com/articles/overwatchs-mccree-will-be-nerfed-soon-blizzard-say/1100-6440548/
Kinda happy about this, incredibly stupid how fast he can kill tanks.