Just on a side note, the whole rebubble-over-veto-thing has already been brought up to the people in charge, so try to keep the discussion about the map instead!
I don't agree with you on a point, the intro rhythm. (let's ignore the map design for this time, because I think that's something pretty personnal)Zero__wind wrote:
- I don't think the rhythm in intro part being problematic, the mapper has been consistently presenting the strongest notes with highest pitch in the whole part.
- Non-mainstream never directly makes a map bad.
I didn't hitsound this map, Naitoshi did (which you can see if you read the map description), so I suppose that's your issue with the hitsounding feeling separate from the beatmap. But that's a common and unavoidable thing among all collaborative efforts, and I've had enough positive opinions about the hitsounding to not be bothered by it. Will edit this post later after I get Naitoshi's comments on your specific hitsound modding.Natsu wrote:
DiffReply to my mod, suggestion by suggestion, btw I'm also online in game if you want to discuss with me there.
- 00:06:171 (3,4) - things like this are super weird, I feels like your rhythm choices are arbitrary made, without much consistency, for example why 00:06:814 (4) - deserves to be mapped, while other similar ones are mapped as slider tails or just ignored? I think you really should be more consistent with your own rhythms and make an agreement with modders, because this is the main issue that people have with your map. your example is clearly a distinct and important highpitched note that only shows up here and 00:20:529 (4) - , please pay closer attention to the song before complaining about rhythm issues
- 00:12:171 (1) - The NC seems unnecessary to me, it doesn't highlight any big change in the music or a new measure dunno how that got there, fixed
- 00:29:100 (3) - are you really mapping her breath instead of the piano at the white tick? if your argument is that you're following vocals, then why this 00:53:100 (4) - isn't a 1/2 slider second timestamp is transitioning into the next section so i dont think extending the weak ending vocal is a good idea there
- 00:41:957 (2) - would you consider to use a 1/4 slider and then a circle at the red tick? to represent the vocals better as the other sliders do. If you notice the hold sound of the vocals stops at 00:42:171 - prefer mine to chain the vocal line together better, your suggested rhythm is too much clicking for me
- 01:35:529 (6,7,8,1) - 8 should be stacked and 1 should be the jump, I really don't understand why 6 and 7 are stacked and 8 doesn't (8 is the weaker beat there), just adding that this doesn't represent the song at all. this is just a special arrange to fit this point of the song that doesn't come up anywhere else, it emphasizes the 01:36:171 (1) - beat in a really nice way for me
- 01:56:727 (1,2,3) - The other thing that I really dislike about this map is the spacing being the same for different snaps in the same combos, I get that you want to make a tricky map, but I think your ways aren't the best, 02:07:013 (1,2,3,1,2,3) - 02:09:584 (1,2,1,2,3,1) - 02:53:084 (3,4,5) - i dont try to make a map tricky or anything like that, i just map to the song and then players with poor reading skill complain ww, the arranges you linked are simple enough to read with approach circles and are needed for cursor pacing for me so i won't be changing them
- 02:14:727 (2,3,4) - there are more examples, even at this one 3 is the stronger beat, but somehow you decide to make the jump at 4 i think the waiting of the cursor to click 3 is enough emphasis, and the snap to 4 fits well with the guitar vocals and drums for me
- 02:29:941 (5,6,7) - 02:34:013 (1,2,3) - you also should consider mapping the 1/3s in a different way than the 1/8s. not necessary, basic rhythm sense makes the 1/3 easy to expect bc it appears in the same parts of the song over and over
- 04:00:183 (1) - I love slider art, but let's be honest, musically talking this is not justified by anything in the song. This one 05:18:598 (1) - works well see p/5815260 and p/5937014 for explanation of that slider, i will never ever change this for any reason ever ;-;
- 04:23:754 (1) - I don't like how this sounds, the change in the music starts at 04:23:968 - not before it clearly starts on the red tick, check at 25% speed if you must
- 00:46:243 (3) - why is this 1/4 repeat slider compared to 00:32:529 (2) - (from xexxar's mod) I also think you are being super inconsistent without a logic reason was originally to lead into the change in vocal rhythming, but either way seems to work well, so i'll change this
You're just trying to find things to point out his alleged incompetence. At least be observant about it...Xexxar wrote:
wait, naotoshi bubbled a map he hitsounded?
"Do not nominate your own map, a collab map you participated in or a map you made a storyboard for. The entire modding process is focused around others ensuring that your map is ready for ranking, so doing this counteracts common sense."
that includes hitsounds lol
Natsu wrote:
DiffReply to my mod, suggestion by suggestion, btw I'm also online in game if you want to discuss with me there.
- 01:25:029 (3) - The finish hitsound doesn't fit the song or your rhythm at all. To be honest I didn't notice the nice change in the music at 01:25:457 (4) - because of the previous unfitting hitsound. I disagree, it's quiet enough so I'm not sure how it correlates at all with the next part.
- 05:03:384 (3) - I really don't like your hitsounds, mainly because I feel they aren't done according to the map. For example why 05:03:384 (3) - have a super strong cymbal in the repeat? because there is a cymbal finish? and what make it sounds worst is the fact that these strong hitsounds aren't active beats in your map.I don't know, I really have this feeling with the hitsounds, map and song, like they don't act like a whole, but as a different things merged into a beatmap
Personally I don't think the hitsounds work well with your rhythms choices (sometimes). I believe it doesn't matter as long as they're consistent with the timestamps given by the rhythms
seriously guys,focus on helping the mapperMrSergio wrote:
when will you guys learn that memes are not welcome?
^ definitely agreeMazziv wrote:
seriously guys,focus on helping the mapperMrSergio wrote:
when will you guys learn that memes are not welcome?
are posts like this really necessary? there's almost nothing constructive here.Shiirn wrote:
that big slider is still one massive pussy copout.
no amount of bullshitting or whining or ranting will change these two facts. why can't you just man up and make these minor changes, UC?
Thank you for the check!emmy wrote:
00:16:457 (5) - i like this sound here, but have you tried shortening this slider to the red tick? the spacing to the next note would be a little more uniform, but i'm not sure if it'd play better. prefer to map the ending beat here
00:32:529 (3) - i like how this plays when ctrl+g'd; it flows into the following sliders a little better imo. really want the small spacing at 00:32:314 (2,3) - and the direction change at 00:32:529 (3,4) - to separate the lead into the next measure from the previous vocal line
02:56:727 (4) - aaa, please add a note here, it's so strong there used to be note here but a bunch of people convinced me it'd be better to just stick to the strong drumbeats, tho i am going to revise the note placements here and use a trick to show off the cymbal w/out making it clickable