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posted
wooooooshhhhh shooting stars bark-bark! rank this pls!!!!!
posted
Hi!

May I ask why the diff name is muffled voice?
01:28:441 (5) - change it into two 1/4 sliders will give better transition towards the next pattern imo http://puu.sh/oJkPz/dd78abfbe2.jpg
You can either start the spinner here 01:39:798 - or here 01:41:298 - your current one doesn't seems to fit any sound in the music lol
01:44:513 (5,1,2,3) - This rhythm seems to fit better to the music http://puu.sh/oJkEh/e413d727f3.jpg besides, I think this spacing is quite underwhelming, probably space them more
02:06:584 (6) - I'd ctrl+g this
02:07:655 (3) - NC here instead?
02:12:155 (1) - how about ctrl+g this for better flow?
04:00:155 (1) - slow ass slider lol
04:25:656 (8) - NC?

I have no idea how to mod slow bpm map like this, I only stated points that I pretty confidence with lol
don't kudos if you don't find this mod useful. Other than that I like this map :D
Good Luck!
posted

Yohanes wrote:

Hi!

May I ask why the diff name is muffled voice? relevant to the song lyrics
01:28:441 (5) - change it into two 1/4 sliders will give better transition towards the next pattern imo http://puu.sh/oJkPz/dd78abfbe2.jpg well, i think i'm going to revert this part to an earlier idea
You can either start the spinner here 01:39:798 - or here 01:41:298 - your current one doesn't seems to fit any sound in the music lol ah, you're right, fixed
01:44:513 (5,1,2,3) - This rhythm seems to fit better to the music http://puu.sh/oJkEh/e413d727f3.jpg besides, I think this spacing is quite underwhelming, probably space them more well, interesting idea, but i think my current spacing and rhythming fits the feel of the vocals better
02:06:584 (6) - I'd ctrl+g this just spaced more instead, i want the linear motion but yeah the stopping motion doesn't fit
02:07:655 (3) - NC here instead? i dont think nc is needed here, it conflicts with all of the map's nc patterning and the 1/2 snap is easy enough to see on its own because of the stacked back-and-forth motion
02:12:155 (1) - how about ctrl+g this for better flow? definitely prefer my flow here
04:00:155 (1) - slow ass slider lol indeed ^^
04:25:656 (8) - NC? well, i guess.. i think no nc here is better fitting for my nc concept but im sure it'll be brought up in the future as well

I have no idea how to mod slow bpm map like this, I only stated points that I pretty confidence with lol you did fine haha, thanks for trying your best :3
don't kudos if you don't find this mod useful. Other than that I like this map :D
Good Luck!
Thanks for modding!
posted

newpageayylmao
pls use really quiet hitsounds i was nearly deafened by them (in intro)
like silent sliderslide kind of quiet hitsounds

00:00:156 (1,2,3,4,5) - these felt like they aren't following much in the song. if you wanted, it would make more sense to follow either the super loud piano,(obvs) or the really quiet one that plays syncopated notes. 00:00:798 - 00:04:227 - this sound.

00:20:513 (6) - this was never stack before, why now?
00:34:441 (1,2) - this is too obvs of a nice looking blanket to miss

00:49:655 (5,6) - consider ctrl g on this, puts the slider on the vocal held note
00:57:584 (5) - next time this pattern happened you spaced 5 away from 6 7 8, you should do it here to i m o
01:04:441 (5) - ^
01:25:870 (1,2,3) - with some minimal movement, you can avoid this ugly overlap: https://osu.ppy.sh/ss/5263773

01:45:155 (2,3) - this should be a different rhythm - i think ctrl g (circle > slider) works better hre since the strong vocal downbeat is currently under a slider end and the cricle is at the end of the word on a breath or something
01:56:941 (2) - i think you should move 2 to the other side of 1, i would read this as another 1/3 note otherwise

02:03:155 (6,7) - this is like saturos-fangirl tier pattern, nobody will read this right seriously ._. please at least make it going in a different direction

02:15:370 (4) - rotate this thing pls it looks so weird and the movement you need is really awkward, better if you make the player go down to follow the slider first instead of 90 degrees left turn: https://osu.ppy.sh/ss/5263791

but i think you should delete this slider in the first place, since you cover up 2 different guitar notes with it
02:24:799 (2,3) - cmon srsly
03:04:870 (8) - making this into a 3/4 slider ito go into (1) would be cool

03:20:513 (4) - https://osu.ppy.sh/ss/5263805 pls

03:29:298 (1,2,3,4) - in this pattern 2,3 should be stacked since it's the same note imo. not 4. same w next combo color and the one after that
03:36:155 (1) - if you ctrl h this it looks a lot nicer

03:46:441 (1) - cmon literally move this over a few pixels and you have a nice blanket : https://osu.ppy.sh/ss/5263815

04:00:155 (1) - no comment

other than why the fk is this here and not actual mapping

04:37:013 (2) - this spacing is TINY hoyl i think you should increase it so people dont slider break on (2)



04:59:084 (2) - this sounded weird to me, might be ok cuz its a slider but it isnt in the song

03:56:727 - and 04:51:584 - you made a nice slider for this sound at the end, why not here too?


so basically rhythm is qiute nice song is really nice aesthetics could use a makeover
posted

Nao Tomori wrote:


newpageayylmao
pls use really quiet hitsounds i was nearly deafened by them (in intro)
like silent sliderslide kind of quiet hitsounds im sure moe naitoshi will figure it all out~

00:00:156 (1,2,3,4,5) - these felt like they aren't following much in the song. if you wanted, it would make more sense to follow either the super loud piano,(obvs) or the really quiet one that plays syncopated notes. 00:00:798 - 00:04:227 - this sound. mm hard to describe my rhythming method here, it has to do w/ introducing patterning as well as emphasizing strong piano beats.. and just some placing through feeling to, i don't want to follow super close to the piano when i don't map it in the rest of the map

00:20:513 (6) - this was never stack before, why now? was at 00:06:798 (5,1) - actually :P
00:34:441 (1,2) - this is too obvs of a nice looking blanket to miss ah, i dont think i blanket in this map at all? blanketing doesnt play the way i want this to play (this will probs be what i say for any blanket mod, so if i skip a blanket mod that's why~ )

00:49:655 (5,6) - consider ctrl g on this, puts the slider on the vocal held note stacking emphasizes the held note already imo
00:57:584 (5) - next time this pattern happened you spaced 5 away from 6 7 8, you should do it here to i m o spacing later is to emphasize the strong high note and directly contrast this pattern :P
01:04:441 (5) - ^ similar thing, but lower spacing to emphasize the weak high note
01:25:870 (1,2,3) - with some minimal movement, you can avoid this ugly overlap: https://osu.ppy.sh/ss/5263773 prefer my right angle

01:45:155 (2,3) - this should be a different rhythm - i think ctrl g (circle > slider) works better hre since the strong vocal downbeat is currently under a slider end and the cricle is at the end of the word on a breath or something well, i think that vocal is pretty weak actually, i prefer my rhythming to emphasize the strong instrumental
01:56:941 (2) - i think you should move 2 to the other side of 1, i would read this as another 1/3 note otherwise hm if this comes up again i may consider, you're not the first person to say the note looks like 1/3 but i already moved it around to try and fix it, i still think moving to the right is the most fun motion here though

02:03:155 (6,7) - this is like saturos-fangirl tier pattern, nobody will read this right seriously ._. please at least make it going in a different direction never seen anyone miss here in all my testplays across many skill levels actually

02:15:370 (4) - rotate this thing pls it looks so weird and the movement you need is really awkward, better if you make the player go down to follow the slider first instead of 90 degrees left turn: https://osu.ppy.sh/ss/5263791 lol well, because of sliderball mechanics you can just hover your cursor over the sliderhead to play this, i think the right angle is better anyway

but i think you should delete this slider in the first place, since you cover up 2 different guitar notes with it well, it's similar to 01:48:584 (6) - , and i think it fits w/ my other rhythming
02:24:799 (2,3) - cmon srsly ww im not the only person that does this~
03:04:870 (8) - making this into a 3/4 slider ito go into (1) would be cool oh.. good idea <3

03:20:513 (4) - https://osu.ppy.sh/ss/5263805 pls lol, doesnt fit with the map, doesnt play how i'd want, etc etc not everyone thinks blankets are pretty~

03:29:298 (1,2,3,4) - in this pattern 2,3 should be stacked since it's the same note imo. not 4. same w next combo color and the one after that not sure what you mean, are you referring to piano? either way this is just a big creeping 1/2 pattern like 02:07:870 (1,2,3,4,1,2,3,4,1,2) - or 05:05:298 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) -
03:36:155 (1) - if you ctrl h this it looks a lot nicer ah, i did something similar for better playing experience, not so much for looks tho~

03:46:441 (1) - cmon literally move this over a few pixels and you have a nice blanket : https://osu.ppy.sh/ss/5263815 ww prefer to have the whole .5x slider inside for playing and looks

04:00:155 (1) - no comment

other than why the fk is this here and not actual mapping bc it's better!! >w<

04:37:013 (2) - this spacing is TINY hoyl i think you should increase it so people dont slider break on (2) hm, you mean 1,2 ds? well, it's the same feeling as 02:19:013 (1,2) - imo, i doubt anyone would misread here but i guess if people keep complaining i can do something else

04:59:084 (2) - this sounded weird to me, might be ok cuz its a slider but it isnt in the song mhm i partially agree the rhythming here is weird but the whole end of the song is awkward sudden 1/4 beats so idk

03:56:727 - and 04:51:584 - you made a nice slider for this sound at the end, why not here too? where? o:

so basically rhythm is qiute nice song is really nice aesthetics could use a makeover ww i always put playing over looking (so i guess rip me ever getting ranked in looking-based meta orz)
Thanks for modding, Charlotte!
posted
Moe Naitoshi's hitsound is moe
You might also need to change the Combo Color lololol
posted
M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
there's big hitsound delay in your soft-hitclap.wav and soft-hitfinish2.wav and this is unrankable. plz use this instead
your preview point is unsnapped, plz resnap it properly to somewhere like 01:42:370 -

muffled voice
00:37:870 (1) - this slider seems too twisted imo, neither the music nor the vocal gave me this kind of feeling
00:39:584 (4) - probably need a whistle on head for piano
00:49:870 (6) - ^
01:27:155 (1,3) - moving the NC to 3 seems to make the NC usage more consistent
01:40:870 (1) - you could use a gradually increasing volume for this spinner, it should fit the music nicely
01:44:727 (1,2) - the spacing feels too small for kiai
02:06:155 (5,6) - ^
02:33:584 (2,1) - I expected a bigger spacing here considering the finish on 02:34:441 (1) -
03:51:155 (4) - you really need a jump for the finish sound here
04:00:155 (1) - wtf, never saeen lazier mapping than this. I think you can try some hitsounding with sliderticks (like the "meltdown sliders" in this map)if you do want to keep this one
05:12:584 - adding a circle here can probably make the rhythm easier to read imo, well, you'd better make the spacing between 05:12:370 (2,3,4) - smaller if you do so though
05:15:584 (1) - wow this jump is super big

that's all I think
good luck~
posted
M4M
[~mod~]
  1. SL 3?
  2. It looks like these files are unused:
    normal-hitfinish3.wav
    soft-hitfinish2.wav
  3. And these hitsounds have a delay:
    soft-hitclap.wav
    soft-hitfinish2.wav
  4. 01:31:013 (3,4) - Spacing is too close in comparison with 01:30:155 (2,3) - this. Idk if this has been testplayed, but I imagine the player messing up in places like this.
  5. 01:35:941 (8) - This pattern emphasizes (8) in a weird way. Change it unless that's what you want.
  6. 01:46:441 (1,2) - I tried 1/8 jumping here while playing
  7. 02:07:013 (1,2,3) - This spacing is evil.
  8. 02:10:013 (1,2,3,1) - These patterns seem like too much for a Hard.
  9. 02:11:084 (2,3) - Jump is too high.
  10. My main problem so far is that the spacing is hard to recognize. This is especially bad for hard players, and this map has a Hard icon currently.
  11. 02:56:513 (3,4,5) - The spacing is evil again.
  12. 04:29:727 (2,3,4) - The same distance but different gaps in the music. This pattern could be confusing.
  13. 04:31:870 (2,3) - I tried 1/8 jumping here while playing
  14. Okay, I wasted most of my mod on spacing... something I don't really understand... sorry about that, have a star once you revive this

Good Luck~!!

Project Railgun wrote:

A note to novice modders: stop hiding your mods inside boxes. It makes it more difficult for other users to check.

Reserving this spot for my mod.
My fault, sorry. >> I wanted to conceal my bad mod, but now it's out in the open.
posted
A note to novice modders: stop hiding your mods inside boxes. It makes it more difficult for other users to check.

Reserving this spot for my mod.
posted

Zero__wind wrote:

M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
there's big hitsound delay in your soft-hitclap.wav and soft-hitfinish2.wav and this is unrankable. plz use this instead fixed, thank you <3
your preview point is unsnapped, plz resnap it properly to somewhere like 01:42:370 - actually preview points don't need to be snapped, and often it's better if they aren't because of song select's fade-in effect. as for location, i like putting preview point at the beginning of the song to not spoil the music x3

muffled voice
00:37:870 (1) - this slider seems too twisted imo, neither the music nor the vocal gave me this kind of feeling changed
00:39:584 (4) - probably need a whistle on head for piano
00:49:870 (6) - ^
01:27:155 (1,3) - moving the NC to 3 seems to make the NC usage more consistent whoops, fixed
01:40:870 (1) - you could use a gradually increasing volume for this spinner, it should fit the music nicely good idea~
01:44:727 (1,2) - the spacing feels too small for kiai mm well the intention was to emphasize the playing of the sliderbodies and prepare for the larger jump, but in a way i agree with you as well.. i think if i move the second one a bit i can make both effects work
02:06:155 (5,6) - ^ disagree here, i would like to emphasize the straight slider motions and have some stopping effect of the cursor to focus on the drums
02:33:584 (2,1) - I expected a bigger spacing here considering the finish on 02:34:441 (1) - was originally going for slowing down w/ the ending of the kiai, but spacing more doesn't really mean it isn't slowing down, so fixed
03:51:155 (4) - you really need a jump for the finish sound here hm imo the straight slider motion also works for similar reasons as before, the pushing in the same direction across the screen gives a nice emphasis feeling for me, so i think i will keep this for now
04:00:155 (1) - wtf, never saeen lazier mapping than this. I think you can try some hitsounding with sliderticks (like the "meltdown sliders" in this map)if you do want to keep this one ;c its not laziness.. i just want to show off the vocals in the best way.. i got the idea from an old version of this map. slidertick sounding would be rly nice imo, but for now Naitoshi can't find samples that fit so we'll wait
05:12:584 - adding a circle here can probably make the rhythm easier to read imo, well, you'd better make the spacing between 05:12:370 (2,3,4) - smaller if you do so though well, i think the rhythm is fine enough for reading because of the spacing, at least most testplayers have ss'd this part iirc, so i'd rather leave it as is
05:15:584 (1) - wow this jump is super big oh tru, fixed x3

oh and naitoshi said no to the other hitsounding stuff

that's all I think
good luck~ thank you for the thorough check, lots of good points brought up <3

Jonawaga wrote:

M4M
[~mod~]
  1. SL 3?
  2. It looks like these files are unused:
    normal-hitfinish3.wav
    soft-hitfinish2.wav
  3. And these hitsounds have a delay:
    soft-hitclap.wav
    soft-hitfinish2.wav all fixed, thanks <3
  4. 01:31:013 (3,4) - Spacing is too close in comparison with 01:30:155 (2,3) - this. Idk if this has been testplayed, but I imagine the player messing up in places like this. it should be fine, i have had lots of testplays and nobody misread here, the lower spacing is for the closer beat snap
  5. 01:35:941 (8) - This pattern emphasizes (8) in a weird way. Change it unless that's what you want. i like it like this ww, it really emphasizes the downbeat more than anything imo
  6. 01:46:441 (1,2) - I tried 1/8 jumping here while playing ww
  7. 02:07:013 (1,2,3) - This spacing is evil. well this is similar to many meta stacking patterns, the player will just look to the approach circle since they already know the circle's location, this is fine imo
  8. 02:10:013 (1,2,3,1) - These patterns seem like too much for a Hard. marathon maps have no really difficulty in mind
  9. 02:11:084 (2,3) - Jump is too high. same as the earlier jump, and enough time to catch it because it's close to the previous slider almost like a stacking pattern
  10. My main problem so far is that the spacing is hard to recognize. This is especially bad for hard players, and this map has a Hard icon currently.
  11. 02:56:513 (3,4,5) - The spacing is evil again. these are all so close the approach circles overlap, so it's easy to read
  12. 04:29:727 (2,3,4) - The same distance but different gaps in the music. This pattern could be confusing. this happened earlier as well ww, and it should be fine imo because jumping from a slider to a circle plays different than from a circle to a circle (though yes, as far as spacing goes, this is most questionable in the map i agree, it should still be fine for pacing imo)
  13. 04:31:870 (2,3) - I tried 1/8 jumping here while playing ww
  14. Okay, I wasted most of my mod on spacing... something I don't really understand... sorry about that, have a star once you revive this no mod is a waste, my intentions being questioned is always good practicing for me to explain what im looking for, thank you for the mod and the star <3

Good Luck~!!
uh i'll make a separate post if Railgun mods ww
posted
naitoshi is cute


[General]

I liked how you did the HW style preview point where you put it at the start of the song, feels very ominous/melodic

I feel like you could be fine with OD7 to prevent notelock on the 1/3 parts


[muffled voice]

I really don't know what exactly to adress here. I'm guessing this style of visuals is done on purpose (taken from HW i'm guessing) so i'll try to focus on other things

00:04:441 (2,3) - feels weird how this is mapped at 1/4th and the previous part is mapped at 1/2th despite being practically the same melody
00:12:155 (3,4) - could probably move this to the right more to equal the spacing a bit
00:19:013 (4) - extend this to the red tick?
00:25:655 (3,4) - could probably want to make this have the same spacing as 00:24:155 (1,2) - and maybe avoid the overlap it does with 00:27:155 (5) - by moving it more down?
00:29:084 - try this rhythm instead? emphasizes the vocals more and the repeat slider makes more sense in terms of fitting to the vocals at 00:29:727 - than at 00:31:013 -
http://puu.sh/r9KNd/b5ca95ea5f.jpg (4 starts at 00:29:084 - )
00:42:798 (4) - 00:43:441 (5) - these type of sliders are unfitting and don't belong with the rest, i suggest just going for straight/curve
00:48:155 - vocals get really powerful here, i suggest increasing the spacing a bit to emphasize that intensity
01:16:441 (3,4,5,6) - this type of spacing doesn't really make sense because the piano is pretty much as intense as the parts before it but this is really tiny compared to 01:09:584 (3,4,5,6) - or 01:13:013 (3,4,5) -
01:22:441 - pretty powerful part here too, suggest increasing spacing as well too (esp since naitoshi seemed to increase hs volume on this part aswell)
01:49:441 (1,2,3) - honestly im not sure there's even a 1/3 in this part of the song, i don't really hear it (applies to other instances where you used the same stacked pattern)
also not to mention that stacking a 1/3 after not using any in the map at all is pretty bad and really hard to sightread
03:02:941 (3,4,5,6,7) - this type of spacing is really confusing for the kind of rhythm you used. i suggest overlapping 3 a bit with the slider before it to indicate the 1/4th and space 3 out from 4 to indicate the shift back to 1/2
03:35:298 (7) - pretty unfitting shape, i can't really hear anything you'd want to emphasize with a different shape in this part so this just looks kinda bad, suggest just doing curve or straight
03:47:298 (3) - i'd curve this, this looking straight is kind of weird http://puu.sh/r9Ltp/f07b479f1e.jpg
04:00:155 (1) - i have nothing wrong with the speed of the slider, rather the shape and how organized it looks compared to the rest of the map which has a rather disorganized feel to it, could probably want to make the shape have that same feeling aswell
04:58:977 (2) - can't really hear what this is mapped to honestly
05:01:441 (1,2,3,1) - ok for this one i'm 100% sure there's no 1/3 here whatsoever, clear 1/2 beats playing in the background
and really because i've addressed this, you REALLY want to check all your 1/3rd in this map to make sure they're actually mapped to anything in the song, because honestly i couldn't hear most of them.
05:18:584 (1) - ctrl g maybe? creates nice emphasis


alright, that's what i got. aside from the 1/3 stuff this map is really unique/special, and your use of emphasis was really good to emphasize a powerful song like this.

this was quite the experience to mod, starred. gl with ranking and thanks for modding my map c:
posted

Xilver wrote:

naitoshi is cute my waifu


[General]

I liked how you did the HW style preview point where you put it at the start of the song, feels very ominous/melodic thanks :D ofc like everything else in mapping hw's preview points are best

I feel like you could be fine with OD7 to prevent notelock on the 1/3 parts mm id rather keep it at od6, slow slow stream beats wont notelock like you say


[muffled voice]

I really don't know what exactly to adress here. I'm guessing this style of visuals is done on purpose (taken from HW i'm guessing) so i'll try to focus on other things ty, i appreciate this :3

00:04:441 (2,3) - feels weird how this is mapped at 1/4th and the previous part is mapped at 1/2th despite being practically the same melody yes the intro rhythms are all weirdlike but they are the most important feeling beats to me, and also all exist to introduce reading concepts used throughout the map, so i probably wont change any rhythms in this intro
00:12:155 (3,4) - could probably move this to the right more to equal the spacing a bit haha well i dont really think any larger ds would fit well here xp
00:19:013 (4) - extend this to the red tick?
00:25:655 (3,4) - could probably want to make this have the same spacing as 00:24:155 (1,2) - and maybe avoid the overlap it does with 00:27:155 (5) - by moving it more down? actually it used to match that ds before but multiple experienced modders brought up that it obscures the repeat arrow so i changed it to this, and as for overlap well, i never really mind that because of the play experience x3
00:29:084 - try this rhythm instead? emphasizes the vocals more and the repeat slider makes more sense in terms of fitting to the vocals at 00:29:727 - than at 00:31:013 -
http://puu.sh/r9KNd/b5ca95ea5f.jpg (4 starts at 00:29:084 - ) i prefer my rhythm because of active/passive rhythming stuff with the vocals, hard to describe w/out long paragraphs of text x:
00:42:798 (4) - 00:43:441 (5) - these type of sliders are unfitting and don't belong with the rest, i suggest just going for straight/curve hmm after much consideration i suppose you're right, though i don't really care about visuals very much, simple curves overall would fit better, changed for all instances of this
00:48:155 - vocals get really powerful here, i suggest increasing the spacing a bit to emphasize that intensity i dont think that's necessary because i already increase direction changes a lot here for emphasis
01:16:441 (3,4,5,6) - this type of spacing doesn't really make sense because the piano is pretty much as intense as the parts before it but this is really tiny compared to 01:09:584 (3,4,5,6) - or 01:13:013 (3,4,5) - it has to do with the piano's pitch, it's much lower here than before, it's alwso why there's a jump at 01:13:441 (5,6) -
01:22:441 - pretty powerful part here too, suggest increasing spacing as well too (esp since naitoshi seemed to increase hs volume on this part aswell) again, i use a lot of direction changes here for similar effect
01:49:441 (1,2,3) - honestly im not sure there's even a 1/3 in this part of the song, i don't really hear it (applies to other instances where you used the same stacked pattern) will only say this once instead of throughout, but all 1/3 i've used does exist in the song as quiet drum beats, even the one you were 100% sure about, perhaps turn you hitsound volume to 0 and check again at 25% but i've had others confirm already
also not to mention that stacking a 1/3 after not using any in the map at all is pretty bad and really hard to sightread haha this is somewhat fair, but it's not like there was 1/4 before this, and imo any rhythm is readable when stacked, which is why you see patterns like the axion stacked stream show up
03:02:941 (3,4,5,6,7) - this type of spacing is really confusing for the kind of rhythm you used. i suggest overlapping 3 a bit with the slider before it to indicate the 1/4th and space 3 out from 4 to indicate the shift back to 1/2 well, this is just simple ar reading, when notes are this close together it isn't confusing at all imo
03:35:298 (7) - pretty unfitting shape, i can't really hear anything you'd want to emphasize with a different shape in this part so this just looks kinda bad, suggest just doing curve or straight
03:47:298 (3) - i'd curve this, this looking straight is kind of weird http://puu.sh/r9Ltp/f07b479f1e.jpg ok, tho curving more for play experience than visuals
04:00:155 (1) - i have nothing wrong with the speed of the slider, rather the shape and how organized it looks compared to the rest of the map which has a rather disorganized feel to it, could probably want to make the shape have that same feeling aswell lol well idk what to say in response to this, i like this slider's design tho x:
04:58:977 (2) - can't really hear what this is mapped to honestly uh i swear there were drum beats there .-. well i cant hear them anymore so changed to something that's way nicer feeling anyway
05:01:441 (1,2,3,1) - ok for this one i'm 100% sure there's no 1/3 here whatsoever, clear 1/2 beats playing in the background
and really because i've addressed this, you REALLY want to check all your 1/3rd in this map to make sure they're actually mapped to anything in the song, because honestly i couldn't hear most of them.
05:18:584 (1) - ctrl g maybe? creates nice emphasis haha this is def where we differ as mappers since i suggested the opposite on your map, i prefer this antijump style pattern for emphasis into the slow slider


alright, that's what i got. aside from the 1/3 stuff this map is really unique/special, and your use of emphasis was really good to emphasize a powerful song like this.

this was quite the experience to mod, starred. gl with ranking and thanks for modding my map c: thank you for the star, and for trying your hardest with modding my map :>
posted
late m4m ;d

[muffled voice]
you seem to really like using weird overlaps throughout the map, so i won't make suggestions on them
  1. 00:36:155 - throughout this section, you heavily focus on the vocal line, so making this hittable would help it be consistent in that
  2. 00:47:298 (6) - kinda feel like the tension(?) in the voice here is kinda underwhelmed when you make it a simple 1/1 rhythm
  3. 01:04:441 (5,6,7,8) - maybe make this a perfect rhombus? keeps the aesthetics clean like how you did 01:01:013 (5,6,7,8) - and 00:57:584 (5,6,7,8) -
  4. 01:13:441 (5,7) - should just stack these tbh, the hitburst can still be seen over 7 and it looks weird af
  5. 01:46:013 (4,5,1) - makes more sense to have 5 closer to 4 for downbeat emphasis, but your spacing overall is pretty wonky
  6. 02:09:584 (1,2) - it would make the transition into 1/3 more readable if you were to enlarge this jump a bit
  7. 02:24:799 (2) - okay please stack this on the tail its tilting me hard
  8. 02:34:013 (1,2,3,1) - why not make a cute little stream instead of a boring stack O W O W O W O
  9. 03:05:298 (1) - i really think you should make this shorter and add circles to emphasize the vocals, and to at least make the drum at 03:05:298 (1) - feel more powerful. like, its okay at 03:10:013 (2) - because the vocal actually holds for that long, but here, its shorter
  10. 03:18:584 (3) - might as well extend by 1/8 to mimic 03:04:870 (8) - 's effect as a lead-in to the next note
  11. 03:32:727 (1) - same as above
  12. 03:42:155 (8,9) - these look so out of place relative to the curved sliders you usually use lol
  13. 04:00:155 (1) - mm, last journey home flashbacks
  14. 05:05:298 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - would've been cool if these kept expanding outward or showed some kind of gradual trend, but for now it just feels a bit repetitive
  15. 05:16:870 (3,4,5) - this feels a bit jarring to me, because 05:17:298 - feels too weakly emphasized.. and the jump angle is awkward to play when its a linear movement but unequal spacing between objects


cool map gl
posted

toybot wrote:

late m4m ;d

[muffled voice]
you seem to really like using weird overlaps throughout the map, so i won't make suggestions on them appreciated :3
  1. 00:36:155 - throughout this section, you heavily focus on the vocal line, so making this hittable would help it be consistent in that changed
  2. 00:47:298 (6) - kinda feel like the tension(?) in the voice here is kinda underwhelmed when you make it a simple 1/1 rhythm well, i think lifting the key up after 1/1 gap fits with the way the vocals build up like this
  3. 01:04:441 (5,6,7,8) - maybe make this a perfect rhombus? keeps the aesthetics clean like how you did 01:01:013 (5,6,7,8) - and 00:57:584 (5,6,7,8) - perfect rhombus doesnt make the objects overlap enough for piano emphasis imo (i did try to centre it better tho)
  4. 01:13:441 (5,7) - should just stack these tbh, the hitburst can still be seen over 7 and it looks weird af mm idk i dont really like how stacking here plays ^^'
  5. 01:46:013 (4,5,1) - makes more sense to have 5 closer to 4 for downbeat emphasis, but your spacing overall is pretty wonky lol but most of my downbeats have antijumps to them for emphasis..
  6. 02:09:584 (1,2) - it would make the transition into 1/3 more readable if you were to enlarge this jump a bit haha it certainly would but i dont really think prioritizing readability is a very good idea ever, like for here the direction change and rhythm consistency should be enough for readability, and the current cursor motion is much more fun than larger spacing
  7. 02:24:799 (2) - okay please stack this on the tail its tilting me hard lol but this style of object placement is becoming more and more popular even
  8. 02:34:013 (1,2,3,1) - why not make a cute little stream instead of a boring stack O W O W O W O well the chorus is winding down rly weaklike, i dont think a stream would fit here and prefer the direct contrast of the 02:29:941 (2,3,4) - and 02:34:013 (1,2,3,1) - stacks
  9. 03:05:298 (1) - i really think you should make this shorter and add circles to emphasize the vocals, and to at least make the drum at 03:05:298 (1) - feel more powerful. like, its okay at 03:10:013 (2) - because the vocal actually holds for that long, but here, its shorter mmmm this rhythm is really important to me, it emphasizes the start of this whole verse really well and i dont think ill ever change it ;-;
  10. 03:18:584 (3) - might as well extend by 1/8 to mimic 03:04:870 (8) - 's effect as a lead-in to the next note well that would be ok, but there are pretty noticeable beats on both of those tails that im mapping, so those parts are different in some way
  11. 03:32:727 (1) - same as above
  12. 03:42:155 (8,9) - these look so out of place relative to the curved sliders you usually use lol oops i was supposed to have changed those already after xilver's mod ^^'
  13. 04:00:155 (1) - mm, last journey home flashbacks lol, its more based on an old ver of yuko's coloring.
  14. 05:05:298 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - would've been cool if these kept expanding outward or showed some kind of gradual trend, but for now it just feels a bit repetitive on purpose, its the same repeated circles jump style ive used throughout the map like at 02:07:870 (1,2,3,4,1,2,3,4,1,2) - etc
  15. 05:16:870 (3,4,5) - this feels a bit jarring to me, because 05:17:298 - feels too weakly emphasized.. and the jump angle is awkward to play when its a linear movement but unequal spacing between objects that spacing thing you talk about is so untrue in so many ways i dont know why people say that.. and i do this smaller spacing for low-pitched drums a lot so i think its fine


cool map gl thank you for modding, you got me to change an intro rhythm which i thought would never happen o:
posted

Nao Tomori wrote:

01:41 *Nao Tomori is editing [https://osu.ppy.sh/b/1104145 Itagaki Soutarou - Mugenranbushou(Game size) [Abhor's Normal]]
01:45 UndeadCapulet: 01:25:412 (1,2,3) -
01:46 Nao Tomori: 01:22:148 (6) -
18:01 Nao Tomori: after rain
18:01 UndeadCapulet: :o
18:02 Nao Tomori: irc or vs
18:02 Nao Tomori: vc*
18:02 UndeadCapulet: i'd prefer voice but that's harder to log, so up to you i guess
18:02 Nao Tomori: kk
18:03 Nao Tomori: i'll just use phil's discord cuz
18:03 Nao Tomori: lazy to click on ur name
18:03 Nao Tomori: x d
18:03 UndeadCapulet: im in only2 channel xd
18:03 Nao Tomori: thats so far down
18:03 Nao Tomori: come up here
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18:40 Nao Tomori: 00:32:513 (3) -
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18:44 UndeadCapulet: http://puu.sh/tZ1wh/241e330127.jpg
18:44 UndeadCapulet: 00:27:155 (5,1) -
18:45 Nao Tomori: 00:47:298 (6) -
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18:50 Nao Tomori: 00:52:870 (3,4) -
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18:52 UndeadCapulet: http://puu.sh/tZ27f/b8f25aa297.jpg
18:55 Nao Tomori: 01:27:584 (1) -
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19:04 Nao Tomori: 01:12:155 (1,2) -
19:06 Nao Tomori: https://osu.ppy.sh/ss/7299948
19:06 UndeadCapulet: http://puu.sh/tZ31J/f0eb9cda8c.jpg
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19:27 UndeadCapulet: http://puu.sh/tZ4pS/c079b5de0c.jpg
19:28 Nao Tomori: 01:38:727 (7) -
19:30 *UndeadCapulet is editing [https://osu.ppy.sh/b/934012 FELT - After rain [muffled voice]]
19:31 Nao Tomori: 01:44:298 (4,5,1) -
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20:16 Nao Tomori: https://osu.ppy.sh/ss/7300372
20:17 Nao Tomori: 03:23:727 (5) -
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20:21 Nao Tomori: 03:26:727 (3) -
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20:26 Nao Tomori: 03:39:584 (1,3) -
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20:32 Nao Tomori: 03:42:155 (8,9) -
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20:48 Nao Tomori: 04:29:298 (1,2,1) -
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21:15 *UndeadCapulet is listening to [https://osu.ppy.sh/b/201700 Leftymonster - START]
21:15 UndeadCapulet: 00:18:143 (1) -
21:23 *Nao Tomori is listening to [https://osu.ppy.sh/b/271 Sakai Kanako - Cheer! ~Makkana Kimochi~]
21:29 Nao Tomori: 03:22:378 -
posted
fixed some stacking issues

aka unstacked

posted
Thank you so much Nao! <3
posted
posted
sean's dumb
posted
nice dude
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