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Jun'ichi Masuda and Shota Kageyama - Battle! (Wild Pokemon)

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Topic Starter
ReneePrower
This beatmap was submitted using in-game submission on Tuesday, March 12, 2019 at 3:19:21 AM

Artist: Jun'ichi Masuda and Shota Kageyama
Title: Battle! (Wild Pokemon)
Source: Pokémon X/Y
Tags: nintendo game freak pocket monsters calem serena kalos generation six gen vi pkmn 3ds
BPM: 170
Filesize: 1850kb
Play Time: 01:21
Difficulties Available:
  1. Challenging (3.3 stars, 157 notes)
  2. Elite (4.06 stars, 204 notes)
  3. Novice (1.62 stars, 68 notes)
  4. Standard (2.09 stars, 86 notes)
Download: Jun'ichi Masuda and Shota Kageyama - Battle! (Wild Pokemon)
Information: Scores/Beatmap Listing
---------------
Song:
"Battle! Wild Pokémon" by Junichi Masuda and Shota Kageyama of Game Freak! This song is featured in the debut games of Pokémon Generation VI - Pokémon X & Y!

Background Art:
X + Y by KIRU75 on DeviantART! Check it out! ;D

I was just wandering through the grass one day when the urge to make this map suddenly jumped up and attacked! I'm so excited to be mapping a Wild Battle. x3 This is one of my favourite tracks from Pokémon Gen VI for sure. (if not from the entire series!)

By my own preference, I will not be accepting guest diffs for this mapset in particular.

Significant update on April 10, 2017 @05:25; intro of Challenging and Elite are now mapped out instead of having a simple spinner. This change was inspired by the mapset for Battle! Friend, in which the higher two difficulties did the same.
This change has been reversed as of the map's resurrection on March 12, 2019. In hindsight, mapping out the intro this way felt like artificial difficulty, which is the last thing I want to create. Mirroring the spinner across all difficulties makes more sense.

[Difficulties]
  1. Times and dates posted in CDT; -5:00 UTC
Novice (submitted 03/23/2016, 04:02; last updated 03/12/2019, 03:21)
Standard (submitted 03/23/2016, 04:02; last updated 03/12/2019, 03:21)
Challenging (submitted 03/27/2016, 03:00; last updated 03/12/2019, 03:21)
Elite (submitted 03/30/2016, 05:16; last updated 03/12/2019, 03:21)
*protip: don't map tired*

[Modding]
Thanks very much to everyone who helped! :)
-Nitrous ~ formerly LeNitrous
Snikerdoodles ~ formerly Sniker_Dawhoop
PizzaLovers007 ~ mod not archived
UnitedWeSin
Kisses
My Angel RangE
Akitoshi
Deppyforce
==[ Joey ]==
Gaia
Fraye ~ formerly flawful
Nitrous
Hello friend! From #modreqs
Also, I'm LeNitrous from the Hoenn Reigon! (yeah... I own Omega Ruby)
Also known as July from the Kalos Reigon! (I also own Pokémon X)
enough with the introductions... LETS BATTLE! 8-)

General
  1. There seems to be a problem with the BG image. The .jpg file was renamed and probably it doesn't like special characters during submission.
Novice
  1. 00:10:472 (1,5) - Might just be me but this might be confusing for newbies.
  2. 00:20:354 (1,2) - I don't recommend note stacking in Easy-like difficulties.
  3. 01:11:883 (1,1) - ^
  4. 00:26:001 (2,1) - Same as the first one. But it just might be me.
  5. 00:35:178 (1,1) - This isn't recommended in Easy-like difficulties.
  6. 00:42:589 (3,1) - ^
Standard
  1. 01:11:883 (1,2,3,4) - Seems a bit too hard for Normal-like maps. I'd suggest turning it to a repeating slider
  2. 01:15:413 (1,2) - A bit too hard for Normal-like maps. Try moving 01:15:942 (2) somewhere else
Challenging
  1. 01:00:589 (1,2,3,4) - Might be just me but this is a bit confusing since the notes are overlapping. Try spacing them out a bit.
  2. 01:03:413 (1,2) - This can be done better. Try fixing the overlap.
  3. 01:05:531 (1,2,3,4,1,2,1,2,3) - Really confusing with the overlapping notes for this difficulty. Probably might just be me. Well... off to the patches of tall grass to train I guess...
Elite
  1. Same here
That's all that I can do! I hope this is helpful! Good luck on getting it ranked! :)
Topic Starter
ReneePrower

LeNitrous wrote:

Hello friend! From #modreqs // Hi friend! :)
Also, I'm LeNitrous from the Hoenn Reigon! (yeah... I own Omega Ruby) // And I am Ren, from every region!
Also known as July from the Kalos Reigon! (I also own Pokémon X) // multiple personalities, eh? You trying to hide something..? :roll:
enough with the introductions... LETS BATTLE! 8-) // 1v1 me m8

General
  1. There seems to be a problem with the BG image. The .jpg file was renamed and probably it doesn't like special characters during submission. // actually, I think this is a recent game bug... I don't know what the specs are, but personally I've had bg image issues with nearly every map that's been updated in the last month-ish. Although, if someone can correct me on this or point me in the right direction, I'd greatly appreciate it..!
Novice
  1. 00:10:472 (1,5) - Might just be me but this might be confusing for newbies. // Perhaps. Only reason I didn't edit it at first is because the beat didn't try to auto-stack, so I figured it was far enough apart time-wise. I'll nudge the square pattern though.
  2. 00:20:354 (1,2) - I don't recommend note stacking in Easy-like difficulties. // Normally I don't either; didn't even think about it here. Moved it. ^^
  3. 01:11:883 (1,1) - ^ // Actually gonna leave this for now, as I think it's better than just overlapping, for an Easy. If others disagree, I'll consider changing it.
  4. 00:26:001 (2,1) - Same as the first one. But it just might be me. // This one I didn't think would be an issue because of the colour change. But, I'll fix it anyway.
  5. 00:35:178 (1,1) - This isn't recommended in Easy-like difficulties. // Same as 01:11:883 (1,1)
  6. 00:42:589 (3,1) - ^ // What's wrong with a cool slider? :V
Standard
  1. 01:11:883 (1,2,3,4) - Seems a bit too hard for Normal-like maps. I'd suggest turning it to a repeating slider // I think it's okay. :) As I said before, I'll consider changing if others bring it up.
  2. 01:15:413 (1,2) - A bit too hard for Normal-like maps. Try moving 01:15:942 (2) somewhere else // Overlapped, dunno if that's better though :3
Challenging
  1. 01:00:589 (1,2,3,4) - Might be just me but this is a bit confusing since the notes are overlapping. Try spacing them out a bit. // Was merely maintaining DS because bad spacing is a complaint I'v seen too many times and I've been working on improving that. I'll slightly increase the spacing for this part, and hopefully it'll be okay.
  2. 01:03:413 (1,2) - This can be done better. Try fixing the overlap. // The overlap was actually intended; I think it looks cool, if nothing else. :p If it's deemed unrankable or something, I'll change it.
  3. 01:05:531 (1,2,3,4,1,2,1,2,3) - Really confusing with the overlapping notes for this difficulty. Probably might just be me. Well... off to the patches of tall grass to train I guess... // I moved some things around and expanded the spacing of the first 1-4, maybe that will help? :p It actually increased the raw difficulty by .02 stars, lol
Elite
  1. Same here // That being overlapping notes? If there are any bad ones let me know specifically; otherwise, some overlap is intentional in Insane diffs :p
That's all that I can do! I hope this is helpful! Good luck on getting it ranked! :)

Thank you very much! :) Every little bit counts in the modding process! I really appreciate your being the first to mod this map, and I'll return with yours shortly. :3
Nitrous

RenardPrower wrote:

LeNitrous wrote:

-snip-
Elite
  1. Same here // That being overlapping notes? If there are any bad ones let me know specifically; otherwise, some overlap is intentional in Insane diffs :p
That's all that I can do! I hope this is helpful! Good luck on getting it ranked! :)

Thank you very much! :) Every little bit counts in the modding process! I really appreciate your being the first to mod this map, and I'll return with yours shortly. :3
My bad! I was supposed to say its all good in Elite! That was supposed to be the comment in Challenging but I forgot to change it :o
Snikerdoodles
novice
00:11:883 (2,3,4,5) - I noticed you still haven't nerfed this, you're better off removing it considering that square patterns aren't really beginner level

00:26:001 (2,3,4,5,1) - ^

00:13:295 (1,2,3) - https://osu.ppy.sh/ss/4831010 Patterns like these aren't suited either. It kinda lacks flow, and I bet the beginners won't have easy time playing this.

00:07:648 (1,2,3) - ^

00:57:766 (3) - Bothers me quite a bit, try moving the slider a bit down. Maybe something like this (DS is still quite consistent, nothing bad at all): https://osu.ppy.sh/ss/4831031

01:02:707 (2,3,4) - pattern once again isn't quite ok
Topic Starter
ReneePrower

Sniker_Dawhoop wrote:

novice
00:11:883 (2,3,4,5) - I noticed you still haven't nerfed this, you're better off removing it considering that square patterns aren't really beginner level // Changed

00:26:001 (2,3,4,5,1) - ^ // Now a pentagon~ :3

00:13:295 (1,2,3) - https://osu.ppy.sh/ss/4831010 Patterns like these aren't suited either. It kinda lacks flow, and I bet the beginners won't have easy time playing this. // Rotated (2,3,4) so the repeat flows into the pattern better.

00:07:648 (1,2,3) - ^ // I think this one's okay :p

00:57:766 (3) - Bothers me quite a bit, try moving the slider a bit down. Maybe something like this (DS is still quite consistent, nothing bad at all): https://osu.ppy.sh/ss/4831031 // I honestly just didn't want to break DS at all, but I agree that a bit of space here is better. :)

01:02:707 (2,3,4) - pattern once again isn't quite ok // I once again don't see the problem, but I'll keep it in mind in case it gets mentioned again. ^^

Thanks very much, Sniker! ^_^
Topic Starter
ReneePrower

LeNitrous wrote:

My bad! I was supposed to say its all good in Elite! That was supposed to be the comment in Challenging but I forgot to change it :o
No worries! ^_^ Happens to everybody. And thank you, by the way!
UnitedWeSin
\o/

[Elite]
  1. Consider OD 8 and HP 7. At least the HP should be raised imo to make the map more difficult since it's too low right now.
  2. 00:05:178 (2) - How about a different rhythm in order to follow the melody a bit better here, I think it can make it more interesting. Try maybe like this:
    Example

    Better to remove the NC at 00:05:531 imo to make the combo longer.

    Just an example, you can try stacking the 2 and 3 and making a placement like this:
  3. 00:11:001 (2) - Try Ctrl+G on this slider, it feels better to play for me. See what you think.
  4. 00:15:413 (1) - It's better to remove the NC to make it longer and be consistent with 00:09:766 (4). It's better to have some longer combos in the hardest diff here imo.
  5. 00:18:942 (1) - Maybe curve it more to match the curve in 2 and 3 in the pattern.
  6. 00:21:060 (1) - Same idea, it's better to remove the NC.
  7. 00:29:001 (2,3,1,2,3,4) - Great spot to increase spacing! You can form the triangle around the slider 00:28:295 (3) and maybe even place 00:30:236 (4) more upwards on the center axis to keep with your circular flow idea. It's just an idea you can try in many sections in this song where the music is building tension. Maybe you can try:
  8. 00:39:236 (4,1) - I don't like how the 1 overlaps the 4 here, maybe you can curve the 4 more or rearrange and try a blanket of some sort.
  9. 00:43:648 (3) - You can put a drum finish on the head to add some nice kick to it.
  10. 00:57:766 (1) - Better to remove the NC imo since it's really the same pattern continued here.
  11. 01:06:589 (2,3,4,5,6) -I thought you could move the stream up and overlap the 01:05:708 (2) since then we can continue in the star motion onto the stream, it might be nice to play. Maybe you can curve the stream a bit more as well if you like the way it plays.
  12. 01:09:060 (1) - Try giving the slider some bumps, I think it can be more interesting with the music here.
[Challenging]
  1. 00:06:236 - You end the break early in this diff but not in any other diffs. Is that on purpose? If so it needs to be snapped to a white tick.
  2. 00:23:883 (1) - Similar to the Elite diff, I think there are too many NCs at time. Here it seems better without.
  3. 00:27:413 (1) - Finish on the head missing I think.
  4. 00:44:178 (1,2,3) - Use 1.0 spacing for these like you did for 01:20:883 (1,2,3).
  5. 00:53:354 - You end the break early again here but only in this diff. I think it might be a mistake.
  6. 01:03:413 (1) - Maybe remove NC is best.
  7. 01:05:531 (1,2,3,4,1,2,1,2,3) - I hate to say it but I think it's too hard for the difficulty level. This is harder to play than anything in the Elite diff at this AR. I think you should simplify it by making 01:06:236 (1,2) a slider.
  8. 01:17:178 (1) - No need for the NC here.
  9. 01:20:883 (1,2,3) - Try blanketing the end of the 01:20:354 (3) instead, I think it can look better.
[Standard]
  1. 00:15:060 (1) - Remove the NC here is best since it's just a combo of 1.
  2. 00:24:236 (5,6) - Since it's the first introduction of 1/2 rhythm in the map, how about using a 1/2 slider instead? That way the player will be introduced to it in an easier way and will be ready for the rhythms later in the map.

  3. 00:29:883 (3,4,1) - I think it's better to space them out instead of stacking them at this difficulty level since it both looks better and might be easier for the player to understand. Maybe you can try continuing your flow to the right like this:
  4. 01:17:883 (3) - You can try using a 1/2 slider with a repeat instead to follow the music more closely. Then you can start the spinner after it.
[Novice]
  1. 00:35:178 (1) - You shouldn't use a short slider with multiple repeats here in the easiest difficulty since players won't know how to read it. I suggest just deleting this slider and starting play at 00:35:883. Make sure to delete the green lines as well if you do.
  2. 00:38:001 (1) - Finish on the head maybe a mistake.
  3. 00:38:001 (1,2,3,4,1,2,3) - Honestly I don't like the offbeat rhythm here for the easiest difficulty. What makes it difficult is that you have the sliders 00:38:001 (1) and 00:38:001 (1) ending on the downbeats, the most powerful beats. I want to click something on those beats! I think you can make it better if you rearrange the rhythm so we have a slider to click on beats 00:38:707 and 00:41:531.
  4. 01:11:883 (1) - Same as before.
  5. 01:16:825 (3,4) - So the rhythm isn't too boring, maybe you can try extending the 3 and having a circle at 01:17:883. I think it will be more interesting to express the buildup. Also aren't you missing some offbeat claps in this section?
Pretty good set! :)
Just some minor issues, I think in your Elite diff you try and keep spacing consistent too much when you really don't need to. You can play around with it and make patterns that look nice and feel amazing to play. :)
Try to get as many mods as you can. Hope it helps you!
Topic Starter
ReneePrower

UnitedWeSin wrote:

\o/ // Heyo! ^^

[Elite]
  1. Consider OD 8 and HP 7. At least the HP should be raised imo to make the map more difficult since it's too low right now. // Considering
  2. 00:05:178 (2) - How about a different rhythm in order to follow the melody a bit better here, I think it can make it more interesting. Try maybe like this:
    Example

    Better to remove the NC at 00:05:531 imo to make the combo longer.

    Just an example, you can try stacking the 2 and 3 and making a placement like this:
    // Probably not going to do this, as the timing pattern you're suggesting for this measure is the exact same pattern as the following measure. Beside that, the simplicity for those couple of seconds is intentional. Good suggestion, tho. ^_^
  3. 00:11:001 (2) - Try Ctrl+G on this slider, it feels better to play for me. See what you think. I agree, it's good. :)
  4. 00:15:413 (1) - It's better to remove the NC to make it longer and be consistent with 00:09:766 (4). It's better to have some longer combos in the hardest diff here imo. // I'll consider, though the combo pattern here is intentional; one thing I see very commonly, especially in Hard/Insane diffs, is that longer combos have varying patterns flowing about whilst shorter combos are for particular patterns expressed in a concise way. The two separate combos at 00:14:707 (1) and 00:15:413 (1) are representative of the two separate pairs of identical sliders.
  5. 00:18:942 (1) - Maybe curve it more to match the curve in 2 and 3 in the pattern.
    // Curved a bit more.
  6. 00:21:060 (1) - Same idea, it's better to remove the NC. // Same idea, intentional.
  7. 00:29:001 (2,3,1,2,3,4) - Great spot to increase spacing! You can form the triangle around the slider 00:28:295 (3) and maybe even place 00:30:236 (4) more upwards on the center axis to keep with your circular flow idea. It's just an idea you can try in many sections in this song where the music is building tension. Maybe you can try:
    // Good idea, this actually flows really well. :) I'll consider other places to do this, as well. (Already had similar ideas in a couple of places)
  8. 00:39:236 (4,1) - I don't like how the 1 overlaps the 4 here, maybe you can curve the 4 more or rearrange and try a blanket of some sort. // Edited curvature.
  9. 00:43:648 (3) - You can put a drum finish on the head to add some nice kick to it. // I actually considered this originally; I just didn't want to add two extra timing points on top of the thousand I already have. xD But you know what, I will! Also, I think the drum clap sounds better than the drum finish in this case. ^^
  10. 00:57:766 (1) - Better to remove the NC imo since it's really the same pattern continued here. // Same as the other two times you've suggested this. ^^' Sorry.
  11. 01:06:589 (2,3,4,5,6) -I thought you could move the stream up and overlap the 01:05:708 (2) since then we can continue in the star motion onto the stream, it might be nice to play. Maybe you can curve the stream a bit more as well if you like the way it plays.
    // I will line up the stream with the star pattern; originally just didn't want to drag it out, but it does play well. ^^ I'll also consider more curvature, but keeping it the same for now.
  12. 01:09:060 (1) - Try giving the slider some bumps, I think it can be more interesting with the music here.
    // I can't believe I didn't think to put bumps! :o Great suggestion, 10/10 yo quiero los zapatos como esos. 0_o
[Challenging]
  1. 00:06:236 - You end the break early in this diff but not in any other diffs. Is that on purpose? If so it needs to be snapped to a white tick. // I don't know how to manually snap break time, honestly .-. I know how to manually insert it, but I never use that feature. I simply begin mapping at the next point of interest, and allow the break to insert itself automatically. Surely the automatic functionality is programmed to be timed properly?
  2. 00:23:883 (1) - Similar to the Elite diff, I think there are too many NCs at time. Here it seems better without. // Something no one seems to have noticed yet; the purple combo colour is only used to accent brief moments of tension or particular interest, generally at the end or midpoint of a given section. Some of the places you mentioned removing NC's in Elite diff are considerable, but moments with the purple combo colour are non-negotiable.
  3. 00:27:413 (1) - Finish on the head missing I think. // Good catch!
  4. 00:44:178 (1,2,3) - Use 1.0 spacing for these like you did for 01:20:883 (1,2,3). // Mmkay
  5. 00:53:354 - You end the break early again here but only in this diff. I think it might be a mistake. // 1) Not a mistake. 2) Not only in this diff; this spinner is in Elite, as well. It's a slightly shorter break for the harder diffs.
  6. 01:03:413 (1) - Maybe remove NC is best. // Maybe. I give the same reasoning as those mentioned in Elite, though. Keeping for now.
  7. 01:05:531 (1,2,3,4,1,2,1,2,3) - I hate to say it but I think it's too hard for the difficulty level. This is harder to play than anything in the Elite diff at this AR. I think you should simplify it by making 01:06:236 (1,2) a slider. // Fair enough. One slider, coming up.
  8. 01:17:178 (1) - No need for the NC here. // This one I agree with! Not sure why I had it like that, honestly. :p
  9. 01:20:883 (1,2,3) - Try blanketing the end of the 01:20:354 (3) instead, I think it can look better. // I'll think about this; definitely an idea. Though I want this bit to be a direct parallel to the triple at 00:44:178 (1,2,3) - its brother. (Speaking of which, I didn't realize I'd made the angles different before; glad you pointed that out.
[Standard]
  1. 00:15:060 (1) - Remove the NC here is best since it's just a combo of 1. // Purple is key~
  2. 00:24:236 (5,6) - Since it's the first introduction of 1/2 rhythm in the map, how about using a 1/2 slider instead? That way the player will be introduced to it in an easier way and will be ready for the rhythms later in the map. // 00:09:766 (4) - 00:11:883 (3) - 00:12:589 (4) - 00:21:060 (3) - 00:21:766 (1,2) -

  3. 00:29:883 (3,4,1) - I think it's better to space them out instead of stacking them at this difficulty level since it both looks better and might be easier for the player to understand. Maybe you can try continuing your flow to the right like this:
    #fixed
  4. 01:17:883 (3) - You can try using a 1/2 slider with a repeat instead to follow the music more closely. Then you can start the spinner after it.
    // Not sure why I didn't have this, especially when I had already done it at the end of the first loop :o
[Novice]
  1. 00:35:178 (1) - You shouldn't use a short slider with multiple repeats here in the easiest difficulty since players won't know how to read it. I suggest just deleting this slider and starting play at 00:35:883. Make sure to delete the green lines as well if you do. // I had this part mapped the way I thought was more "Easy" before, and someone told me to change it to this. Community difference of opinion, I guess. xD I'm not going to change this part back and forth every time someone mods; I've done that before on another map. If a BN tells me to change it or someone can point me to a difficulty rule/guideline that explicitly states it's wrong, I'll change it again. But for now I'm leaving it. ;p (Sorry for the long-winded comment on this one.)
  2. 00:38:001 (1) - Finish on the head maybe a mistake. // Again, good catch! ^^
  3. 00:38:001 (1,2,3,4,1,2,3) - Honestly I don't like the offbeat rhythm here for the easiest difficulty. What makes it difficult is that you have the sliders 00:38:001 (1) and 00:38:001 (1) ending on the downbeats, the most powerful beats. I want to click something on those beats! I think you can make it better if you rearrange the rhythm so we have a slider to click on beats 00:38:707 and 00:41:531. // You mean 00:38:001 (1) and 00:40:825 (1) right? Well, I see what you mean. ;p I'll change 00:40:825 (1) to 00:40:825 (5,1) at least.
  4. 01:11:883 (1) - Same as before. // Same as before.
  5. 01:16:825 (3,4) - So the rhythm isn't too boring, maybe you can try extending the 3 and having a circle at 01:17:883. I think it will be more interesting to express the buildup. Also aren't you missing some offbeat claps in this section?
    // Extended (3) with a repeat, good suggestion. Also, nope; it's the same as the first loop.
Pretty good set! :)
Just some minor issues, I think in your Elite diff you try and keep spacing consistent too much when you really don't need to. You can play around with it and make patterns that look nice and feel amazing to play. :)
Try to get as many mods as you can. Hope it helps you!
Thanks very much! :) All of the kudosu to you~
I honestly didn't expect to get any mods yesterday; I worked (irl) literally all day the past couple of days, which is why it took me so long to update. ^^' But again, thank you so much for modding! ^_^ You made some very helpful suggestions. The map has been updated! :)
_handholding
hi m4m

[Novice]
00:07:648 (1) - I think this would flow better if you curved it like http://puu.sh/oai8n/280b3599b2.jpg
00:11:883 (2) - I'd think this would flow better (from both sliders) if the curve was in the opposite direction.
00:23:178 (1,2) - Tweak these sliders so the gap in between them doesnt look awkward
00:26:354 (3,4,5) - This would play better as a reverse sldier as it fits the music more imo
00:35:178 (1) - Delete. This would be unrankable in your easiest diff
00:59:884 (2,3) - same as 00:23:178 (1,2)
01:03:060 (3) - You used a reverse slider here so all the more reason to use it for 00:26:354 (3,4,5) too :)
01:11:883 (1) - Delete

[Standard]
00:11:883 (3,4) - You might hate this suggestion but take out one reverse from each slider
00:16:119 (2) - Delete NC
00:20:354 (1) - how about this rhythm? its more fitting to the music imo http://puu.sh/oaiGX/b41ba14141.jpg
00:25:295 (2) - move to 00:25:119 and add a circle at 00:25:648
00:26:001 (3,4) - ctrl +g. The trumpet starts 00:26:355
00:29:883 (3,4,1) - Stack? make it easier on the player. You also stack a triplet earlier at 00:24:236 (5,6,1) -
00:37:295 (1) - ctrl + h for flow
00:55:648 (1,2) - same as 00:25:295 (2)
00:57:060 (3,4) - I think ctrl g would be great as the slider doesnt start on the trumpet sound here
01:00:942 (5) - delete NC. Also how about this pattern? It looks prettier imo http://puu.sh/oaiY2/c9fff9e59b.jpg
01:02:707 (2) - id you do my last suggestion then point this up http://puu.sh/oaj1G/e243a53f00.jpg
01:04:119 (1,2) - same as 00:25:295 (2)
01:11:883 (1,2,3,4) - Delete. Really hard and not needed

I'm better at modding easier diffs xD
well thats all from me, I hope this mod was helpful. GL!
Topic Starter
ReneePrower

Kisses wrote:

hi m4m // Hello! x3 As we already discussed, I'll get you back soon ^_^

[Novice]
00:07:648 (1) - I think this would flow better if you curved it like http://puu.sh/oai8n/280b3599b2.jpg // Interesting... I'll consider it
00:11:883 (2) - I'd think this would flow better (from both sliders) if the curve was in the opposite direction. // A'ight
00:23:178 (1,2) - Tweak these sliders so the gap in between them doesnt look awkward // I think it's alright, but I'll look at it more
00:26:354 (3,4,5) - This would play better as a reverse sldier as it fits the music more imo // I didn't want the whole map to be sliderspam :p But honestly, I may change this at some point; thinking on it.
00:35:178 (1) - Delete. This would be unrankable in your easiest diff // Okay ;w; I agree it's not good for Easy, but I was told previously that it'd be better. Let the modding record show that I am NOT changing this bit again.
00:59:884 (2,3) - same as 00:23:178 (1,2) // Same response
01:03:060 (3) - You used a reverse slider here so all the more reason to use it for 00:26:354 (3,4,5) too :) // But it doesn't all have to be the sameeeeee ;w;
01:11:883 (1) - Delete // Yyyup, same as 00:35:178

[Standard]
00:11:883 (3,4) - You might hate this suggestion but take out one reverse from each slider // But senpai, spacing ;-; (I see what you mean; if someone else says it, I'll probably do it, but I think it's okay)
00:16:119 (2) - Delete NC // It's because 00:15:060 (1) is by itself; the purple combos represent certain isolated features, meant to stand out.
00:20:354 (1) - how about this rhythm? its more fitting to the music imo http://puu.sh/oaiGX/b41ba14141.jpg // That bit had been bothering me; changed.
00:25:295 (2) - move to 00:25:119 and add a circle at 00:25:648 // I love having the slightly more complex rhythms :3 But if a BN yells at me for this, it's on you ;)
00:26:001 (3,4) - ctrl +g. The trumpet starts 00:26:355 // Fair enough.
00:29:883 (3,4,1) - Stack? make it easier on the player. You also stack a triplet earlier at 00:24:236 (5,6,1) // Works for me! Can't even remember why I laid this out to begin with :p
00:37:295 (1) - ctrl + h for flow // You mean Ctrl+J, or..?
00:55:648 (1,2) - same as 00:25:295 (2) // I swear if the next modder complains about this, I'm gonna cry ;w;
00:57:060 (3,4) - I think ctrl g would be great as the slider doesnt start on the trumpet sound here // Everyone seems to think Ctrl+G is that simple... Lol
01:00:942 (5) - delete NC. Also how about this pattern? It looks prettier imo http://puu.sh/oaiY2/c9fff9e59b.jpg // Nope, sure,
01:02:707 (2) - id you do my last suggestion then point this up http://puu.sh/oaj1G/e243a53f00.jpg // and sure again.
01:04:119 (1,2) - same as 00:25:295 (2) // Nnnah~
01:11:883 (1,2,3,4) - Delete. Really hard and not needed // "Not needed" is a very harsh statement for such a prominent percussive bit. The percussion leads the entire ensemble, after all. But I will change this to something debatably easier, as I've had two mentions of it now.

I'm better at modding easier diffs xD
well that's all from me, I hope this mod was helpful. GL!
Kissu-Sensei is over here mapping this sh*t and trying to play like modding a Hard diff is too much. ;) Lol.

Thanks very much, Kisses! ^_^ Sorry I didn't use everything; you made some good suggestions though! :) The map has been updated :3
chai tea
May i please help with a GD, or are you heading for ranking? o3O
Topic Starter
ReneePrower

LemurPlayzOSU wrote:

May i please help with a GD, or are you heading for ranking? o3O
I've sent you a forum PM regarding this matter. Can't wait to hear back from you! :) Please let me know as soon as you can.
My Angel RangE
hi :) m4m!

i wanttttt diff name
easy/Normal/Hard/Elite !

Novice
look for Ai mod.
Brake time too many

00:16:472 i want start spinner 00:16:825
00:19:295 plus slider
00:35:178 (1,2) Looks not with going easy
01:00:589 (3) blanket
01:11:883 (1,2) Looks not with going easy too
01:14:707 (4) blanket
Standard
Brake time too many

00:11:883 (3,4) 2 Reverse not good.
01:11:883 (1) ^

Challenging
00:12:942 (1) 2 Reverse not good. , not nc
00:18:236 (1,2) ^
00:39:236 (2) overlap
01:05:531 (1,2,3,4) ctrl+shift+D

Elite
00:03:413 (1) overlap
00:06:236 (1) ^
00:07:119 (1) blanket
00:08:883 (1) blanket
00:10:472 (1) overlap
00:14:354 (5) blanket
00:19:825 (3) overlap
00:29:531 (2) ^
00:40:825 (4) ^
00:42:942 (1) ^
01:15:942 (3) ^
01:18:236 (3) ^^
chai tea

RenardPrower wrote:

LemurPlayzOSU wrote:

May i please help with a GD, or are you heading for ranking? o3O
I've sent you a forum PM regarding this matter. Can't wait to hear back from you! :) Please let me know as soon as you can.
IMPORTANT EDIT!!!!!!: RE-DOWNLOAD LINK : https://www.mediafire.com/?5o03wqr543c888v
Topic Starter
ReneePrower

My Angel RangE wrote:

hi :) m4m! // ^_^

i wanttttt diff name
easy/Normal/Hard/Elite ! // Nah, leaving it as is ;)

Novice
look for Ai mod. // AiMod isn't really telling me anything right now ._.
Brake time too many // I disagree, considering the difficulty. And that all but the main are very short breaks during slow part

00:16:472 i want start spinner 00:16:825 // Can do
00:19:295 plus slider // Can't; in Easy and Normal, have to leave space after a spinner.
00:35:178 (1,2) Looks not with going easy // If BN says it's unrankable, I'll remove altogether. But this is the best way to do this for now.
01:00:589 (3) blanket // Unnecessary
01:11:883 (1,2) Looks not with going easy too // Same as before
01:14:707 (4) blanket Already blanketing, 01:14:707 (4,2)
Standard
Brake time too many // Again disagree~

00:11:883 (3,4) 2 Reverse not good. // Changed
01:11:883 (1) ^ // Leaving for now

Challenging
00:12:942 (1) 2 Reverse not good. , not nc // Here it's fine
00:18:236 (1,2) ^ // ^
00:39:236 (2) overlap // If unrankable I'll change it, but I know it's not.
01:05:531 (1,2,3,4) ctrl+shift+D // Alright, changed, I guess the original idea with this didn't come across very well ;p

Elite
00:03:413 (1) overlap // Not even an issue here
00:06:236 (1) ^ // ^
00:07:119 (1) blanket // Already blanketing - 00:07:648 (1,2)
00:08:883 (1) blanket // Blanket what..?
00:10:472 (1) overlap // Intentional
00:14:354 (5) blanket // Uhm
00:19:825 (3) overlap // Intend
00:29:531 (2) ^ // N
00:40:825 (4) ^ //...n
00:42:942 (1) ^ //...n
01:15:942 (3) ^ //...n
01:18:236 (3) ^^ //...nah
Thanks for your mod :)
chai tea
I think after a few more mods, we should go for ranking >.>
Topic Starter
ReneePrower
Star Priority has to be at least +12 (though at least +20 is recommended), and even then you have to get the attention of more than one BN. It's not exactly an easy process. x'D But we'll get there. I'd definitely like to have several more mods first.
Akitoshi
Hi I'm random fake asian from #modreqs aaaaaaaaaaa
small suggestions I'm suk at modding

[Novice]
  1. 00:16:825 (1) - this spinner uhmmm you can start this on 00:16:648 - Instead.
  2. 00:35:883 (1) - idk this is pretty awkward to see since this is the only one you've stacked. Unstack this for better flow and easier to read for the new players itself > http://osu.ppy.sh/ss/4921442
  3. 01:12:589 (1) - same as ^
  4. 01:12:589 (1,2,3,4,1,2,3,4,1) - This all 1/1 can be inconsistent issue. Since you used non 1/1 on earlier part that has same sound (I think) on 00:35:883 (1,2,1,2,3,4,5,1,2,3) - so yea please consider to re-arrange the beat patterns.
[Std]
  1. 00:15:060 (1) - Remove NC here would be nice for consistency
  2. 00:57:060 (4,6) - Stack pls
  3. 01:11:883 (1) - I would like to put two 1/2 sliders instead of this kind of reverse. It makes player confusing after the several times of reverse sliders on earlier parts.
[Challenging]
  1. 00:41:178 (2) - please consider to stack this on tail of 00:40:295 (4) -
[Elite]
  1. 00:36:413 (2) - it should be end on 00:36:766 - and add some note on 00:36:942 - Instead. Slidertail as white tick here is pretty weird to play imo
  2. 00:42:942 (1,3) - Make them symmetrical would be nice
[I would cast some Stone Edge to make Charizard 1hit k.oMega Charizard]
  1. 00:10:472 (1) - after the jump section of 00:08:883 (1,2,3,4,5,6,7,8,9) - This is so weird to nerf off the spacing suddenly. I rather put this on x:160|y:144.
  2. 00:23:883 (13,14,15,16,1,2,3,4) - idk polish them to make it more round to sexy-looking
  3. 00:54:943 (1,2,3,4,5,6,7,8,1) - Similar to ^ Please make it more clean as a rounded streams.
  4. 01:01:119 (1) - slidertail is so weird here lol how about make this 1/4 slider then add some circle or 1/2 slider instead in 01:01:295 - ? It makes more sense.
ok gl
chai tea

Akitoshi wrote:

Hi I'm random fake asian from #modreqs aaaaaaaaaaa
small suggestions I'm suk at modding

[Novice]
  1. 00:16:825 (1) - this spinner uhmmm you can start this on 00:16:648 - Instead.
  2. 00:35:883 (1) - idk this is pretty awkward to see since this is the only one you've stacked. Unstack this for better flow and easier to read for the new players itself > http://osu.ppy.sh/ss/4921442
  3. 01:12:589 (1) - same as ^
  4. 01:12:589 (1,2,3,4,1,2,3,4,1) - This all 1/1 can be inconsistent issue. Since you used non 1/1 on earlier part that has same sound (I think) on 00:35:883 (1,2,1,2,3,4,5,1,2,3) - so yea please consider to re-arrange the beat patterns.
[Std]
  1. 00:15:060 (1) - Remove NC here would be nice for consistency
  2. 00:57:060 (4,6) - Stack pls
  3. 01:11:883 (1) - I would like to put two 1/2 sliders instead of this kind of reverse. It makes player confusing after the several times of reverse sliders on earlier parts.
[Challenging]
  1. 00:41:178 (2) - please consider to stack this on tail of 00:40:295 (4) -
[Elite]
  1. 00:36:413 (2) - it should be end on 00:36:766 - and add some note on 00:36:942 - Instead. Slidertail as white tick here is pretty weird to play imo
  2. 00:42:942 (1,3) - Make them symmetrical would be nice
[I would cast some Stone Edge to make Charizard 1hit k.oMega Charizard]
  1. 00:10:472 (1) - after the jump section of 00:08:883 (1,2,3,4,5,6,7,8,9) - This is so weird to nerf off the spacing suddenly. I rather put this on x:160|y:144.
  2. 00:23:883 (13,14,15,16,1,2,3,4) - idk polish them to make it more round to sexy-looking
  3. 00:54:943 (1,2,3,4,5,6,7,8,1) - Similar to ^ Please make it more clean as a rounded streams.
  4. 01:01:119 (1) - slidertail is so weird here lol how about make this 1/4 slider then add some circle or 1/2 slider instead in 01:01:295 - ? It makes more sense.
ok gl
Ok w/ the mega charizard, im fixing this tommorow :D
:D
Topic Starter
ReneePrower

Akitoshi wrote:

Hi I'm random fake asian from #modreqs aaaaaaaaaaa \o
small suggestions I'm suk at modding small response

[Novice]
  1. 00:16:825 (1) - this spinner uhmmm you can start this on 00:16:648 - Instead. Done! Let the record show for all future modders that this is the LAST TIME I'm moving this spinner xD
  2. 00:35:883 (1) - idk this is pretty awkward to see since this is the only one you've stacked. Unstack this for better flow and easier to read for the new players itself > http://osu.ppy.sh/ss/4921442 Fair enough, fixed. ^^
  3. 01:12:589 (1) - same as ^ ^
  4. 01:12:589 (1,2,3,4,1,2,3,4,1) - This all 1/1 can be inconsistent issue. Since you used non 1/1 on earlier part that has same sound (I think) on 00:35:883 (1,2,1,2,3,4,5,1,2,3) - so yea please consider to re-arrange the beat patterns. Just trying to switch it up; I think it's okay but can change if it's unrankable for some reason.
[Std]
  1. 00:15:060 (1) - Remove NC here would be nice for consistency Since I've heard it before andthis one's not too important, will change.
  2. 00:57:060 (4,6) - Stack pls Okay, but had to move NC here so it's not too confusing
  3. 01:11:883 (1) - I would like to put two 1/2 sliders instead of this kind of reverse. It makes player confusing after the several times of reverse sliders on earlier parts. Again, since I've heard it before, I concede.
[Challenging]
  1. 00:41:178 (2) - please consider to stack this on tail of 00:40:295 (4) -
Never even thought of that, good idea :3

[Elite]
  1. 00:36:413 (2) - it should be end on 00:36:766 - and add some note on 00:36:942 - Instead. Slidertail as white tick here is pretty weird to play imo Mmkay, can do
  2. 00:42:942 (1,3) - Make them symmetrical would be nice Will consider ;)
[I would cast some Stone Edge to make Charizard 1hit k.oMega Charizard]
  1. 00:10:472 (1) - after the jump section of 00:08:883 (1,2,3,4,5,6,7,8,9) - This is so weird to nerf off the spacing suddenly. I rather put this on x:160|y:144.
  2. 00:23:883 (13,14,15,16,1,2,3,4) - idk polish them to make it more round to sexy-looking
  3. 00:54:943 (1,2,3,4,5,6,7,8,1) - Similar to ^ Please make it more clean as a rounded streams.
  4. 01:01:119 (1) - slidertail is so weird here lol how about make this 1/4 slider then add some circle or 1/2 slider instead in 01:01:295 - ? It makes more sense.
As I understand it, Lemur has checked over this.

ok gl
Thank you! :) Your mod was more helpful than you realize.
Deppyforce
hi

[general]

check ur source

[Novice]
the sv is too fast for a ez diff with this sr, also the sv is same with the normal diff which is bad (it shoulld be like 0.8 - 0.9x

00:11:883 (2,3) - the 4 sounds on white ticks here are realy similar, would be better in terms of rhythm if u use this instead
00:26:001 (2,3,4,5,1) - this looks like random diff spike imo, could merge some to 1/1 slider
00:41:531 (1,2,3,1) - imo place it like this would be more comfortable to play http://puu.sh/oiUbh/39b18cf376.jpg
00:57:060 (2,3) - change to note+1/1 repeat fits better with song imo

[Standard]
00:12:589 (4) - repeat once more so it'll get the drum on red tick and also make rhythm a bit more interesting
00:21:766 (1,2) - uncomfortable flow for beginners / try start 2 near x487 y249 would flow better
00:35:883 (1,2) - ^ try smth similar
00:41:178 (5) - theyre all strong try make them all clickable
01:16:472 (3,1) - dont stack 1/1 here cuz u didnt stack 1/1 before beginners might misread the stack as 1/2 like previous stacks

[Challenging]
00:09:413 (2,3) - try this to map instruments , same for next stanzas
00:29:883 (5) - should be 3 notes / note+1/1 cuz theres snare on repeat
00:38:001 (4,5) - overlap looks extremely weird try move 5 down
01:03:413 (1,2) - ^
01:11:883 (1,1) - overlap causing shite aesthetics here, try form triangle at 01:11:883 (1,4,1) -

[Elite]
some snares didnt get clap hitsounded look out for dat

00:05:883 (2) - instrument on red is strong it shuld be clickable also itll make rhythm more interesting than sliderspam
00:14:531 (6,1) - just stack
00:19:472 (2,3) - same thing as in hard diff about overlapping
00:42:413 (4,5,1,2,3,1,2,3) - rhythm here is strong, could have bigger spacing to emphasize them properly
01:05:531 (1,2,3,4,5,1) - should emphasize snares with jumps cuz this is boring
01:11:178 (1,2) - overlap
01:19:648 (1,2,3,1,2,3) - last part of the map could be big spacing

[last diff]
i dont want to be rude but pls none of the spacing / rhythm usage makes sense in this diff
im sure this is unrankable / needs to remap definitely

(pls its just circle + grid snap spamming)
Topic Starter
ReneePrower

Deppyforce wrote:

hi \o

[general]

check ur source It's b/c the image is 1000px tall, I didn't want to crop it because it feels weird cutting it down and the game focuses on the center properly anyway. If the set is unrankable like this for some reason, I'll crop it, but it doesn't make much difference.

[Novice]
the sv is too fast for a ez diff with this sr, also the sv is same with the normal diff which is bad (it shoulld be like 0.8 - 0.9x I'll consider this

00:11:883 (2,3) - the 4 sounds on white ticks here are realy similar, would be better in terms of rhythm if u use this instead I think this is what I had originally and someone said the overlap was bad, but I like it so I'll do it.
00:26:001 (2,3,4,5,1) - this looks like random diff spike imo, could merge some to 1/1 slider Not really diff spike, it's just clicking. But I'll consider.
00:41:531 (1,2,3,1) - imo place it like this would be more comfortable to play http://puu.sh/oiUbh/39b18cf376.jpg I agree, tbh that awkward placement was a half-thought edit from a previous mod.
00:57:060 (2,3) - change to note+1/1 repeat fits better with song imo Done.

[Standard]
00:12:589 (4) - repeat once more so it'll get the drum on red tick and also make rhythm a bit more interesting This is what I had before, but people yelled at me for it ;-; Changing back anyway, but it might not stay forever.
00:21:766 (1,2) - uncomfortable flow for beginners / try start 2 near x487 y249 would flow better Okay
00:35:883 (1,2) - ^ try smth similar I think this one's okay.
00:41:178 (5) - theyre all strong try make them all clickable Rather not
01:16:472 (3,1) - dont stack 1/1 here cuz u didnt stack 1/1 before beginners might misread the stack as 1/2 like previous stacks Uhm
- 00:14:707 (3,4)
- 01:03:766 (4,1)
The only 1/2 stacks previously were a pair of triplets much earlier, but that didn't set any more precedent than these.


[Challenging]
00:09:413 (2,3) - try this to map instruments , same for next stanzas Interesting, will try.
00:29:883 (5) - should be 3 notes / note+1/1 cuz theres snare on repeat I think it's okay
00:38:001 (4,5) - overlap looks extremely weird try move 5 down It's fine
01:03:413 (1,2) - ^ This one I will move.
01:11:883 (1,1) - overlap causing shite aesthetics here, try form triangle at 01:11:883 (1,4,1) - Not triangle, but did fix

[Elite]
some snares didnt get clap hitsounded look out for dat Don't see any but I'll keep it in mind.

00:05:883 (2) - instrument on red is strong it shuld be clickable also itll make rhythm more interesting than sliderspam Trying something, not sure how it'll be received tho
00:14:531 (6,1) - just stack Wha..?
00:19:472 (2,3) - same thing as in hard diff about overlapping Oh, criminey
00:42:413 (4,5,1,2,3,1,2,3) - rhythm here is strong, could have bigger spacing to emphasize them properly I'll consider
01:05:531 (1,2,3,4,5,1) - should emphasize snares with jumps cuz this is boring ^
01:11:178 (1,2) - overlap I'm leaving at least some, it's not a crime
01:19:648 (1,2,3,1,2,3) - last part of the map could be big spacing It's a pokéball :3

[last diff]
i dont want to be rude but pls none of the spacing / rhythm usage makes sense in this diff
im sure this is unrankable / needs to remap definitely
Ouch

(pls its just circle + grid snap spamming)
Thanks much for your mod, lots of interesting ideas :) Peace!
chai tea
im sad my gd got removed, but i mapped the map using mod ideas, and renard's ideas, i had a WAY different map before than it got modded, and all that work, to see my work has been removed. im sure the original version i made was rankable, but it was an old mapping style said renard, so i changed it.



I wont b checking this forum anymore sorry :D



thanks 4 ur mod
[ Joey ]
Hey there, I found some time to finish my mod tonight :D

General

Background size isnt the correct dimmensions
Standard
  1. 00:02:178 - Kind of a weird spot for a break imo
  2. 00:07:119 (1) - If you decide to keep the break, this slider should be removed, and the first note should start on the white tick here: 00:07:648 -
  3. 00:08:354 (2) - This slider should be longer, and moved back a half tick like this: http://puu.sh/omC6X/8c0847514b.jpg It follows that prominent noise better, and you arent skipping any important beast by doing this
  4. 00:11:178 (2) - Do the exact same thing here
  5. 00:13:825 (2) - ^
  6. 00:18:942 (1,2) - Good! :D
  7. 00:12:589 (4) - I highly recommend that you don't use a double reverse. Most people don't expect another reverse after the first one, and they end up breaking or getting a 100. You should instead replace it with two 1/2 sliders: http://puu.sh/omCgu/cf59167397.jpg
  8. 00:26:354 (5,1) - The flow of this isnt too great. Put 1 in an area around here: http://puu.sh/omCmG/2876974946.jpg to increase flow
  9. 00:27:942 - This beat should be hit with something, try this: http://puu.sh/omCoT/6dd3d86c11.jpg
  10. 00:29:883 (3,4,1) - On a difficulty like this, I wouldn't use that distance snap. People could mistake those for 1/4 notes. I would either stack them or give them the proper DS
  11. 00:35:178 (1,2,1,2) - This feels super cramped, try something more like this: http://puu.sh/omCvc/f86c095a9e.jpg
  12. Side note: Your NC's are all kind of random, and its an important thing that needs to be fixed. Stick with a NC at ever new measure, or every other new measure, put pick one and stick with it. (New measure = tall white tick on timeline)
  13. 00:41:883 - Whaaaat I would totally map this part, it sounds fun. And if you decide to, make sure you have an object that is clickable on this note 00:41:531 - rather than the end of a slider
  14. The rest looks good :)
Challenging
  1. 00:07:648 (1,2) - For better flow into 2, make 1 bend the other way
  2. 00:13:295 (1) - Because this is a rather intense note, I dont really like how it is stacked, I would like some more cursor movement here
  3. 00:13:295 (1,2) - So it not wrong to make patterns like this....but I personally dislike the flow. I would like the slider head to be in a position easier to hit coming off of slider 1
  4. 00:19:295 (3) - Notes like this are a pain in the butt to read, move it to here? http://puu.sh/omCOd/96e36ad061.jpg
  5. 00:30:236 - Something should be clickable here, so remove the reverse on the slider and add a hitcircle here
  6. 00:30:325 (1) - I'm pretty sure a spinner this close to the previous note is a rankability issue on a difficulty this low. I'm not 100% sure, so you should double check.
  7. 01:07:031 (1) - ^
  8. 00:52:825 - Drag the break back farther to here?
  9. 01:01:825 (2) - I think adding a bend in this slider would make it look nicer. Like this: http://puu.sh/omD0z/d8f314f23f.jpg
  10. 01:05:354 (3,1) - The spacing here is weird. Try to make it have similar spacing to the jumps after it
  11. 01:06:236 (2,3) - Did you try to stack these?

Thanks for the M4M and gl!
Topic Starter
ReneePrower

[ Joey ] wrote:

Hey there, I found some time to finish my mod tonight :D Yay! ^_^

General

Background size isnt the correct dimmensions Alright; since this is clearly bothering people, I'll reduce the filesize. ;p Though I'm not making it 1366x768; It's 1366x1025, so that it still displays correctly on a 1024x768 monitor.
Standard
  1. 00:02:178 - Kind of a weird spot for a break imo Originally I wasn't even going to start the mapping until 00:07:648 (1), but I decided the spinner would be nice at the beginning, so there's a break in every diff except Elite.
  2. 00:07:119 (1) - If you decide to keep the break, this slider should be removed, and the first note should start on the white tick here: 00:07:648 The kickslider at the beginning was actually a recent addition; I was worried people might disagree with it. :p Keeping for now; if it gets more flak, I'll remove it.
  3. 00:08:354 (2) - This slider should be longer, and moved back a half tick like this: http://puu.sh/omC6X/8c0847514b.jpg It follows that prominent noise better, and you arent skipping any important beastbeats by doing this I agree that there should be more interesting rhythms, but I didn't want to have too much overlap on my Normal. Something I've been yelled at for in the past. :p I know it happens often, but I don't want to risk it myself. That said, I will change some of the rhythms' consistencies, including this one though somewhat reluctantly).
  4. 00:11:178 (2) - Do the exact same thing here And this one.
  5. 00:13:825 (2) - ^ Not this one.
  6. 00:18:942 (1,2) - Good! :D
  7. 00:12:589 (4) - I highly recommend that you don't use a double reverse. Most people don't expect another reverse after the first one, and they end up breaking or getting a 100. You should instead replace it with two 1/2 sliders: http://puu.sh/omCgu/cf59167397.jpg Not changing this part anymor unless a BN tells me it's unrankable. This part has been changed back and forth with every mod I've received on the map; everyone has different opinions on it, but I'm leaving the rhythm like it is now.
  8. 00:26:354 (5,1) - The flow of this isnt too great. Put 1 in an area around here: http://puu.sh/omCmG/2876974946.jpg to increase flow Fair enough.
  9. 00:27:942 - This beat should be hit with something, try this: http://puu.sh/omCoT/6dd3d86c11.jpg Nah, sticking to downbeats for the last phrase before the bridge; I did this in the second half, as well.
  10. 00:29:883 (3,4,1) - On a difficulty like this, I wouldn't use that distance snap. People could mistake those for 1/4 notes. I would either stack them or give them the proper DS Not sure what you mean :? They are stacked.
  11. 00:35:178 (1,2,1,2) - This feels super cramped, try something more like this: http://puu.sh/omCvc/f86c095a9e.jpg I'm honestly not sure why I had them like that 0_o Fixed.
  12. Side note: Your NC's are all kind of random, and its an important thing that needs to be fixed. Stick with a NC at ever new measure, or every other new measure, put pick one and stick with it. (New measure = tall white tick on timeline) I find it funny when people explain things like measures to me, as I'm a music major. ;p I've been staring at staves and stanzas for years. Lol. Anyway, my NC's aren't random; they're pretty intuitive. Most sections stick to either the downbeat of a measure or the middle for every combo, with the occasional middle NC intruding on a full-measure section because there's an isolated feature that I want to highlight. The only exception to this is 00:58:119 (1), which falls on a pickup note because a previous modder requested that I stack the beats in such a way that having the same combo colour would be unrankable for a Normal. Anyway, I see why my combos might seem ecclectic to some, but I promise there's rhyme to it and I'm sure it's rankable.
  13. 00:41:883 - Whaaaat I would totally map this part, it sounds fun. And if you decide to, make sure you have an object that is clickable on this note 00:41:531 - rather than the end of a slider It is fun; it's mapped on higher diffs. :3 Though I'll consider putting a little something here...
  14. The rest looks good :)
Thankies :)
Challenging
  1. 00:07:648 (1,2) - For better flow into 2, make 1 bend the other way Ah, good point
  2. 00:13:295 (1) - Because this is a rather intense note, I dont really like how it is stacked, I would like some more cursor movement here Agreed, changed.
  3. 00:13:295 (1,2) - So it not wrong to make patterns like this....but I personally dislike the flow. I would like the slider head to be in a position easier to hit coming off of slider 1 Fixed this earlier actually, just hadn't updated yet. xD Great minds think alike, they say.
  4. 00:19:295 (3) - Notes like this are a pain in the butt to read, move it to here? http://puu.sh/omCOd/96e36ad061.jpg Had it there previously, actually, and someone complained that the pattern was "too 2012" (which I sympathize with). I'll move it out a bit, but I think for a Hard diff patterns like this are pretty fair.
  5. 00:30:236 - Something should be clickable here, so remove the reverse on the slider and add a hitcircle here Mmkay, fair.
  6. 00:30:325 (1) - I'm pretty sure a spinner this close to the previous note is a rankability issue on a difficulty this low. I'm not 100% sure, so you should double check. Eh, I'll move it back a tick.
  7. 01:07:031 (1) - ^
  8. 00:52:825 - Drag the break back farther to here? I literally just figured out how to adjust break time because of this comment. 0_o I didn't know how before. I always just let it auto-calculate. Mapper = broken :o
  9. 01:01:825 (2) - I think adding a bend in this slider would make it look nicer. Like this: http://puu.sh/omD0z/d8f314f23f.jpg I disagree in this case.
  10. 01:05:354 (3,1) - The spacing here is weird. Try to make it have similar spacing to the jumps after it Not sure what you mean, but I did fiddle with the spacing accel. to try and improve flow.
  11. 01:06:236 (2,3) - Did you try to stack these? Changed anyway lol

Thanks for the M4M and gl!
Thank you so much! :) You provided some helpful ideas and I'm more happy with these diffs than I was. ^^ We have to M4M again sometime!
Gaia
i havent played pokemon since Diamond back in 2007 o:
;-; childhood
[General]
00:55:648 - is exactly the same rhythm as 00:18:942 - so why not make the kiais consistent?

also you should check all your NCing cuz right now it's kinda inconsistent.
dont NC too often, it spikes your hp setting up really high if u have a NC every 3 notes.. like 00:02:883 (1,2,3,1,2,3,1,1,2,3) - of elite
[Novice]
00:12:589 (3) - overlap with (1) makes it really hard to read, also the position itself is too close to (2) too.
00:13:295 (1) - this stack is also very difficult to read cuz beginners cant really read stacks :x
i'd recommend using maybe something like this http://puu.sh/oq9mx/976859922b.jpg
00:23:883 (2) - u might wanna move this down so u blanket both
00:35:178 (1,2) - 1/2 rhythms are a bit too tricky for easy diffs so u should avoid using them if you can
00:35:883 (1,2) - 3/2 rhythms are hard to catch too, try to use reverses as much as possible. i.e.
00:57:413 (3,1,2,3,1,2) - why copy pasta ? i know u can make more interesting patterns!
01:11:883 (1,2) - same as before
01:12:589 (1) - this part is the same rhythm as before, but why did u use completely different rhythms? you should make them the same for consistency

[Standard]
00:12:589 (4) - use 2 1/2 sliders instead, more than 1 reverse is pretty confusing at this level
00:13:295 (1,2) - same rhythm again, but why straight 1/1s now? try to be consistent please
00:17:531 (1) - remove NC
00:18:942 (1) - this overlap is really meh so yea
00:22:295 (2) - 00:25:119 (2,3) - another consistency issue
00:23:883 (1) - remove NC
00:26:354 (5) - this is not a good overlap
00:28:119 (2) - skipped strong beat on upbeat ;w;
00:29:883 (5,6,7) - use 1/2 slider+circle or 1/2 repeat please, 3 circles is hard to play in normal (preferrably the 1st)
00:37:295 (1) - remove nc
00:39:236 (2) - consistency
00:41:178 (5) - i would recommend using 1/2+circle cuz the end is a pretty strong beat and ideally you want something clickable to emphasize it right
01:00:589 (1) - remove NC
01:04:119 (1,2) - same thing again, and the stuff that i keep repeating above just look for them urself cuz they appear later too
01:15:060 (5) - if you wanna offset your stacks do it where it doesnt overlap the sliderbody. in this case move it up http://puu.sh/oqc6V/39d753a871.jpg
01:15:942 (2) - make this into 1/1 slider, big gap feels bad

[Challenging]
00:10:472 (1) - is a pretty big jump, spacing is pretty similar to 00:09:060 (1,2) -
00:12:942 (1) - remove NC
00:18:236 (1) - ^
00:18:589 (2) - try not to overlap here, it's a lot easier if u put it directly under it i.e. http://puu.sh/oqcek/385e44c8ff.jpg
00:18:942 (1,2,3,4) - these stacks are kinda meh, maybe a square pattern? http://puu.sh/oqcfR/26acbc5e2d.jpg
00:20:354 (1,2) - really isnt following anything.. try 3 1/2 sliders starting at 00:20:707 -
00:23:883 (1) - remove NC
00:26:707 (5,6,1) - move pattern down to avoid overlap please
00:28:825 (1,2,3,4) - especially when u have the circles buildup this pattern is really hard to play
00:37:119 (1) - dont reverse this, end is a really strong beat
00:43:648 (3) - why drum clap? soft finish is nice imo
01:00:589 (1,2,3,4) - these jumps are kinda challenging for hard imo
01:05:531 (1,2,3,1,2,1,2,3) - i dont really know why this part is so jumpy
01:11:883 (3) - NC
01:14:001 (2) - strong beat on reverse, try to start the slider there instead

[Elite]
00:10:472 (1,2) - might as well use some copy pasta + 180 rotate
00:29:354 (1,2) - maybe point slider up instead
00:30:325 (1) - end slider 1/2 earlier and put something on the next downbeat? rn spinner ending is really weak emphasis and awkward to play
00:37:472 (2) - 00:38:001 (2,3) - 00:40:295 (2,3,4,5) - why the different hitsounding
00:42:942 (1,2,3) - use some symmetry please
01:04:119 (1) - bad flow

biggest thing holding u back is the aesthetics imo, try to clean some patterns up if u can owo/

glhf!
Topic Starter
ReneePrower
I'm sorry it's taken me a while to get to this mod; I've had a...rough few days, to say the least.

Gaia wrote:

i havent played pokemon since Diamond back in 2007 o: Omg you need to play the fifth and sixth gen games :33333
;-; childhood ;~;
[General]
00:55:648 - is exactly the same rhythm as 00:18:942 - so why not make the kiais consistent? Originally I considered doing so. Two reasons: Firstly, if I were to have this section in Kiai both times, about a third of the map would be Kiai time, and I know excessive Kiai is oft frowned upon. Second, and perhaps more important, coming out of a break and straight into Kiai is a bit extreme and somewhat awkward. Having no motion at all prior to the "chorus" portion for the second loop makes that part of the music seem more regular, not really deserving of the explosion.

also you should check all your NCing cuz right now it's kinda inconsistent.
dont NC too often, it spikes your hp setting up really high if u have a NC every 3 notes.. like 00:02:883 (1,2,3,1,2,3,1,1,2,3) - of elite "Inconsistent" is a very strong word here. None less, I'll keep it in mind.
[Novice]
00:12:589 (3) - overlap with (1) makes it really hard to read, also the position itself is too close to (2) too. I'm starting to notice that a large percent of modding falls into personal preference of the modder. In nearly every single mod on this map, I'm having people tell me to undo things that a previous modder told me to do; it's like people are trying to "fix" one another's styles. I will change this layout, as I didn't love it that much to begin with, but I wish I could understand why people keep telling me to change things back and forth when they all have sound ideas that aren't really better or worse than one another, just different. :p
00:13:295 (1) - this stack is also very difficult to read cuz beginners cant really read stacks :x Chill out with the angry face bro, and have more faith in beginners. Being new at a game doesn't make you a complete imbecile. :/ Also, this went hand in hand with the previous comment; not really sure why it warranted a second line for the same issue.
i'd recommend using maybe something like this http://puu.sh/oq9mx/976859922b.jpg No.1 - Having left out the timing bar makes this screenshot very difficult to read. No.2 - If I am reading it correctly, you seem to have the red (3) and (4) switched, which would be a big problem in the actual map (given the Easy diff). No.3 - Were I to apply this, I would immediately get yelled at in the next mod for having those (2) heads overlapped instead of stacked. Thank you for the suggestion, though; and I still love that barely-curved slider style. Just don't think it fits in this part.
00:23:883 (2) - u might wanna move this down so u blanket both I don't, because that would create spacing issues on both ends of the slider. It's not a crime to have a single rounded-but-not-blanketed slider (or a pair thereof) in your map.
00:35:178 (1,2) - 1/2 rhythms are a bit too tricky for easy diffs so u should avoid using them if you can They're not.
00:35:883 (1,2) - 3/2 rhythms are hard to catch too, try to use reverses as much as possible. i.e. I'll consider it, but I think the spacing makes it intuitive enough.
00:57:413 (3,1,2,3,1,2) - why copy pasta ? i know u can make more interesting patterns! What about this is copypasta..?
01:11:883 (1,2) - same as before The copypasta comment or the 1/2 rhythm comment? Either way I don't understand the problem.
01:12:589 (1) - this part is the same rhythm as before, but why did u use completely different rhythms? you should make them the same for consistency Setting it with the percussion the second time around makes it feel more intense, signifying the approach of the map's end, without being too complex.

[Standard]
00:12:589 (4) - use 2 1/2 sliders instead, more than 1 reverse is pretty confusing at this level Made one reverse and a beat. Again, people wanting to change what other people already had changed. I think I've edited this particular little rhythm about five times now.
00:13:295 (1,2) - same rhythm again, but why straight 1/1s now? try to be consistent please Because most of these were straight 1/1s before, and I felt this one (along with a couple of others) didn't need to be changed. If it's deemed unrankable for some reason, I'll change it.
00:17:531 (1) - remove NC No. All of the purple combos are there for effect.
00:18:942 (1) - this overlap is really meh so yea ??? Have you read the Modding help page? Some of your comments are kinda vague, and I think it'd behoove your mods to explain what you mean in more detail.
00:22:295 (2) - 00:25:119 (2,3) - another consistency issue -_- Giving every example of a rhythm the exact same pattern would make for a much less interesting map. I don't see the issue here.
00:23:883 (1) - remove NC No. All of the purple combos are there for effect.
00:26:354 (5) - this is not a good overlap Again about explaining your comments; what overlap? There's a more direct overlap with 00:24:589 (1) - but since they're not on screen at the same time, it doesn't matter. There's also a slight border overlap with the end of 00:28:119 (2) - but I don't believe this is an issue.
00:28:119 (2) - skipped strong beat on upbeat ;w; Yup, just like 00:13:295 (1,2) - it's a bit of simplicity.
00:29:883 (5,6,7) - use 1/2 slider+circle or 1/2 repeat please, 3 circles is hard to play in normal (preferrably the 1st) It's really not. You're dumbing down Normal players just like you dumbed down Easy players; considering triplets and short streams are not uncommon in Hard diffs, this should be simple enough for the difficulty directly preceding it. It's not like it's an odd pattern or anything, either; it's a stack.
00:37:295 (1) - remove nc I'll consider it, but I think it's fine.
00:39:236 (2) - consistency Such vague commeeeeents
00:41:178 (5) - i would recommend using 1/2+circle cuz the end is a pretty strong beat and ideally you want something clickable to emphasize it right Perhaps, but other modders disagree in this case and I like the symmetry that's going on right now with 00:40:119 (3,4,5)
01:00:589 (1) - remove NC No. All of the purple combos are there for effect.
01:04:119 (1,2) - same thing again, and the stuff that i keep repeating above just look for them urself cuz they appear later too It's consistent with 00:27:413 (1,2) - Isn't consistency what you keep asking for? Lol.
01:15:060 (5) - if you wanna offset your stacks do it where it doesnt overlap the sliderbody. in this case move it up http://puu.sh/oqc6V/39d753a871.jpg I just stacked it flush instead.
01:15:942 (2) - make this into 1/1 slider, big gap feels bad But it's spaced corectly .-. I'll consider.

[Challenging]
00:10:472 (1) - is a pretty big jump, spacing is pretty similar to 00:09:060 (1,2) - Good point; I'll consider changing, but I think it's okay 'cause it's a hard beat. Some similar downbeats don't have this same kind of jump because of 1/4 rhythms preceding and things like that.
00:12:942 (1) - remove NC No. All of the purple combos are there for effect.
00:18:236 (1) - ^ No. All of the purple combos are there for effect.
00:18:589 (2) - try not to overlap here, it's a lot easier if u put it directly under it i.e. http://puu.sh/oqcek/385e44c8ff.jpg First of all, that's still an overlap. Second, I think it looks ugly and third, does it really need to be "easier"?
00:18:942 (1,2,3,4) - these stacks are kinda meh, maybe a square pattern? http://puu.sh/oqcfR/26acbc5e2d.jpg There are several reasons I don't think a square pattern is necessary here. I have been considering making an adjustment to this pattern, though; I'm just not sure what to do with it. I think it's fine though.
00:20:354 (1,2) - really isnt following anything.. try 3 1/2 sliders starting at 00:20:707 - This part actually really needed a facelift, thank you. :)
00:23:883 (1) - remove NC No. All of the purple combos are there for effect.
00:26:707 (5,6,1) - move pattern down to avoid overlap please The overlap here is intentional; it's stylistic and it's not like it makes this hard to read.
00:28:825 (1,2,3,4) - especially when u have the circles buildup this pattern is really hard to play You're the first person to say that and I disagree.
00:37:119 (1) - dont reverse this, end is a really strong beat As a stylistic choice for Challengin and Elite, at this part of the song both times through the part from 00:37:295 through 00:38:707 puts emphasis on downbeats and from 00:40:119 to 00:41:531 puts emphasis on rhythm.
00:43:648 (3) - why drum clap? soft finish is nice imo Listen to the song by itself. This part literally has that deep drum type sound on the hit, so I put the corresponding hitsound to emphasize the music. I'm not going to put a non-corresponding hitsound where there is already a sound effect in the music.
01:00:589 (1,2,3,4) - these jumps are kinda challenging for hard imo They fit here
01:05:531 (1,2,3,1,2,1,2,3) - i dont really know why this part is so jumpy The spacing increases gradually to add tension and a bit of challenge. Hence "Challenging". I decreased the overall spacing slightly, maybe that'll help you.
01:11:883 (3) - NC Nah. It's an effect.
01:14:001 (2) - strong beat on reverse, try to start the slider there instead Already explained this in response to your comment on 00:37:119

[Elite]
00:10:472 (1,2) - might as well use some copy pasta + 180 rotate I don't think so; I like how it flows now.
00:29:354 (1,2) - maybe point slider up instead Why..?
00:30:325 (1) - end slider 1/2 earlier and put something on the next downbeat? rn spinner ending is really weak emphasis and awkward to play No
00:37:472 (2) - 00:38:001 (2,3) - 00:40:295 (2,3,4,5) - why the different hitsounding It's exactly the same as it is in Challenging, which you evidently didn't notice. :p I've already explained this in the Challenging section of the mod.
00:42:942 (1,2,3) - use some symmetry please Oh, fine. ;p Multiple people have said this, I guess the style experiment here wasn't really that good.
01:04:119 (1) - bad flow Blast from the past with not explaining things, and I don't see a problem here.

biggest thing holding u back is the aesthetics imo, try to clean some patterns up if u can owo/ I'll try!

glhf!

Thanks very much for modding! Though I didn't change everything, you gave a lot of ideas. GL with your map, too! :)
Fraye
Hi! m4m here = w=)

  • General

    The stats seem fine :D

    Novice
  1. 00:09:060 (2,3) - Curve these two a bit more like this http://osu.ppy.sh/ss/5029794
  2. 00:10:472 (1) - Curve outward a bit more; I suggest this http://osu.ppy.sh/ss/5029802
  3. 00:13:295 (1,2,3,4) - highlight these and use DS when moving them; then blanket these (or you can go ahead and just blanket them without using DS imo
  4. 00:35:178 (1,2) - ctrl + Shift + R and rotate by +50" then ctrl J and place it where "next" is said to be 79 dots away like this https://osu.ppy.sh/ss/5029819 (idk just personal preference I guess :D)
  5. 00:57:060 (2) - blanket with 00:58:472 (1) -
  6. 01:00:589 (3) - move this further to the right and down a bit so you can blanket the start of this slider 01:01:295 (1) - with the start of this slider 00:58:472 (1) -
  7. 01:01:295 (1) - this feels awkward; curve more like you did with 00:58:472 (1) - or maybe just copy + paste then rotate with ctrl + >/< 'till you get the same shape;before you move the slider to blanket, highlight the rest of the notes and sliders in the map from this part all the way to before the spinner so you wont have to fix any DS stuff :)
  8. 01:12:589 (1,2,3,4) - curve outward a bit more?


    Standard
  9. 00:07:648 (1) - no need for nc imo
  10. 00:17:531 (1) - ^
  11. 00:58:119 (1) - remove nc then nc this 00:58:472 (2) -
  12. 01:00:589 (1) - no need for nc here imo
  13. 01:04:119 (1,2) - ? Why not do the same as with this part 00:55:648 (1,2) - ?
  14. 01:15:060 (1,2) - remove nc then nc on 2
  15. 01:16:825 (1) - remove nc


    Challenging
  16. 00:07:648 (1) - I don't think nc is needed here
  17. 00:09:060 (1) - ^
  18. 00:12:942 (1) - ^
  19. 00:18:236 (1) - ^
  20. 00:23:178 (1) - ^
  21. 00:23:883 (1) - ^(remove nc if you follow my suggestions, if you didn't follow them then don't); suggestion: why not make this part 00:23:531 (3) - a 1/2 slider? copy the one here 00:24:236 (2) - then make the circles previous to this part flow towards the sliders on the lower right like this https://osu.ppy.sh/ss/5029875
  22. 00:22:825 (3) - suggestion: turn this into a 1/2 slider
  23. 00:35:883 (1) - remove nc?
  24. 00:40:825 (1) - ^
  25. 01:00:589 (1) - ^
  26. 01:03:413 (1) - ^
  27. 01:05:354 (3,1,2,3,1,2,1,2,3) - mmmmmm edgy (ignore this lol)
  28. 01:12:589 (1) - remove nc?


    Elite
  29. 00:02:883 (1) - remove nc
  30. 00:05:883 (1) - ^
  31. 00:06:236 (3) - nc
  32. 00:41:531 (1) - remove nc
  33. 00:41:883 (2) - nc (my preference hehe)
  34. 00:42:413 (4) - ^ (my preference)
  35. 00:57:766 (1) - remove nc
  36. 01:00:589 (1) - ^
Overall, check your mapset for slider shapes that feel awkward and curve your sliders better :D
Using DS for some patterns can't hurt as well ;)
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