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Jun'ichi Masuda and Shota Kageyama - Battle! (Wild Pokemon)

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Topic Starter
ReneePrower
This beatmap was submitted using in-game submission on Tuesday, March 12, 2019 at 3:19:21 AM

Artist: Jun'ichi Masuda and Shota Kageyama
Title: Battle! (Wild Pokemon)
Source: Pokémon X/Y
Tags: nintendo game freak pocket monsters calem serena kalos generation six gen vi pkmn 3ds
BPM: 170
Filesize: 1850kb
Play Time: 01:21
Difficulties Available:
  1. Challenging (3.3 stars, 157 notes)
  2. Elite (4.06 stars, 204 notes)
  3. Novice (1.62 stars, 68 notes)
  4. Standard (2.09 stars, 86 notes)
Download: Jun'ichi Masuda and Shota Kageyama - Battle! (Wild Pokemon)
Information: Scores/Beatmap Listing
---------------
Song:
"Battle! Wild Pokémon" by Junichi Masuda and Shota Kageyama of Game Freak! This song is featured in the debut games of Pokémon Generation VI - Pokémon X & Y!

Background Art:
X + Y by KIRU75 on DeviantART! Check it out! ;D

I was just wandering through the grass one day when the urge to make this map suddenly jumped up and attacked! I'm so excited to be mapping a Wild Battle. x3 This is one of my favourite tracks from Pokémon Gen VI for sure. (if not from the entire series!)

By my own preference, I will not be accepting guest diffs for this mapset in particular.

Significant update on April 10, 2017 @05:25; intro of Challenging and Elite are now mapped out instead of having a simple spinner. This change was inspired by the mapset for Battle! Friend, in which the higher two difficulties did the same.
This change has been reversed as of the map's resurrection on March 12, 2019. In hindsight, mapping out the intro this way felt like artificial difficulty, which is the last thing I want to create. Mirroring the spinner across all difficulties makes more sense.

[Difficulties]
  1. Times and dates posted in CDT; -5:00 UTC
Novice (submitted 03/23/2016, 04:02; last updated 03/12/2019, 03:21)
Standard (submitted 03/23/2016, 04:02; last updated 03/12/2019, 03:21)
Challenging (submitted 03/27/2016, 03:00; last updated 03/12/2019, 03:21)
Elite (submitted 03/30/2016, 05:16; last updated 03/12/2019, 03:21)
*protip: don't map tired*

[Modding]
Thanks very much to everyone who helped! :)
-Nitrous ~ formerly LeNitrous
Snikerdoodles ~ formerly Sniker_Dawhoop
PizzaLovers007 ~ mod not archived
UnitedWeSin
Kisses
My Angel RangE
Akitoshi
Deppyforce
==[ Joey ]==
Gaia
Fraye ~ formerly flawful
Nitrous
Hello friend! From #modreqs
Also, I'm LeNitrous from the Hoenn Reigon! (yeah... I own Omega Ruby)
Also known as July from the Kalos Reigon! (I also own Pokémon X)
enough with the introductions... LETS BATTLE! 8-)

General
  1. There seems to be a problem with the BG image. The .jpg file was renamed and probably it doesn't like special characters during submission.
Novice
  1. 00:10:472 (1,5) - Might just be me but this might be confusing for newbies.
  2. 00:20:354 (1,2) - I don't recommend note stacking in Easy-like difficulties.
  3. 01:11:883 (1,1) - ^
  4. 00:26:001 (2,1) - Same as the first one. But it just might be me.
  5. 00:35:178 (1,1) - This isn't recommended in Easy-like difficulties.
  6. 00:42:589 (3,1) - ^
Standard
  1. 01:11:883 (1,2,3,4) - Seems a bit too hard for Normal-like maps. I'd suggest turning it to a repeating slider
  2. 01:15:413 (1,2) - A bit too hard for Normal-like maps. Try moving 01:15:942 (2) somewhere else
Challenging
  1. 01:00:589 (1,2,3,4) - Might be just me but this is a bit confusing since the notes are overlapping. Try spacing them out a bit.
  2. 01:03:413 (1,2) - This can be done better. Try fixing the overlap.
  3. 01:05:531 (1,2,3,4,1,2,1,2,3) - Really confusing with the overlapping notes for this difficulty. Probably might just be me. Well... off to the patches of tall grass to train I guess...
Elite
  1. Same here
That's all that I can do! I hope this is helpful! Good luck on getting it ranked! :)
Topic Starter
ReneePrower

LeNitrous wrote:

Hello friend! From #modreqs // Hi friend! :)
Also, I'm LeNitrous from the Hoenn Reigon! (yeah... I own Omega Ruby) // And I am Ren, from every region!
Also known as July from the Kalos Reigon! (I also own Pokémon X) // multiple personalities, eh? You trying to hide something..? :roll:
enough with the introductions... LETS BATTLE! 8-) // 1v1 me m8

General
  1. There seems to be a problem with the BG image. The .jpg file was renamed and probably it doesn't like special characters during submission. // actually, I think this is a recent game bug... I don't know what the specs are, but personally I've had bg image issues with nearly every map that's been updated in the last month-ish. Although, if someone can correct me on this or point me in the right direction, I'd greatly appreciate it..!
Novice
  1. 00:10:472 (1,5) - Might just be me but this might be confusing for newbies. // Perhaps. Only reason I didn't edit it at first is because the beat didn't try to auto-stack, so I figured it was far enough apart time-wise. I'll nudge the square pattern though.
  2. 00:20:354 (1,2) - I don't recommend note stacking in Easy-like difficulties. // Normally I don't either; didn't even think about it here. Moved it. ^^
  3. 01:11:883 (1,1) - ^ // Actually gonna leave this for now, as I think it's better than just overlapping, for an Easy. If others disagree, I'll consider changing it.
  4. 00:26:001 (2,1) - Same as the first one. But it just might be me. // This one I didn't think would be an issue because of the colour change. But, I'll fix it anyway.
  5. 00:35:178 (1,1) - This isn't recommended in Easy-like difficulties. // Same as 01:11:883 (1,1)
  6. 00:42:589 (3,1) - ^ // What's wrong with a cool slider? :V
Standard
  1. 01:11:883 (1,2,3,4) - Seems a bit too hard for Normal-like maps. I'd suggest turning it to a repeating slider // I think it's okay. :) As I said before, I'll consider changing if others bring it up.
  2. 01:15:413 (1,2) - A bit too hard for Normal-like maps. Try moving 01:15:942 (2) somewhere else // Overlapped, dunno if that's better though :3
Challenging
  1. 01:00:589 (1,2,3,4) - Might be just me but this is a bit confusing since the notes are overlapping. Try spacing them out a bit. // Was merely maintaining DS because bad spacing is a complaint I'v seen too many times and I've been working on improving that. I'll slightly increase the spacing for this part, and hopefully it'll be okay.
  2. 01:03:413 (1,2) - This can be done better. Try fixing the overlap. // The overlap was actually intended; I think it looks cool, if nothing else. :p If it's deemed unrankable or something, I'll change it.
  3. 01:05:531 (1,2,3,4,1,2,1,2,3) - Really confusing with the overlapping notes for this difficulty. Probably might just be me. Well... off to the patches of tall grass to train I guess... // I moved some things around and expanded the spacing of the first 1-4, maybe that will help? :p It actually increased the raw difficulty by .02 stars, lol
Elite
  1. Same here // That being overlapping notes? If there are any bad ones let me know specifically; otherwise, some overlap is intentional in Insane diffs :p
That's all that I can do! I hope this is helpful! Good luck on getting it ranked! :)

Thank you very much! :) Every little bit counts in the modding process! I really appreciate your being the first to mod this map, and I'll return with yours shortly. :3
Nitrous

RenardPrower wrote:

LeNitrous wrote:

-snip-
Elite
  1. Same here // That being overlapping notes? If there are any bad ones let me know specifically; otherwise, some overlap is intentional in Insane diffs :p
That's all that I can do! I hope this is helpful! Good luck on getting it ranked! :)

Thank you very much! :) Every little bit counts in the modding process! I really appreciate your being the first to mod this map, and I'll return with yours shortly. :3
My bad! I was supposed to say its all good in Elite! That was supposed to be the comment in Challenging but I forgot to change it :o
Snikerdoodles
novice
00:11:883 (2,3,4,5) - I noticed you still haven't nerfed this, you're better off removing it considering that square patterns aren't really beginner level

00:26:001 (2,3,4,5,1) - ^

00:13:295 (1,2,3) - https://osu.ppy.sh/ss/4831010 Patterns like these aren't suited either. It kinda lacks flow, and I bet the beginners won't have easy time playing this.

00:07:648 (1,2,3) - ^

00:57:766 (3) - Bothers me quite a bit, try moving the slider a bit down. Maybe something like this (DS is still quite consistent, nothing bad at all): https://osu.ppy.sh/ss/4831031

01:02:707 (2,3,4) - pattern once again isn't quite ok
Topic Starter
ReneePrower

Sniker_Dawhoop wrote:

novice
00:11:883 (2,3,4,5) - I noticed you still haven't nerfed this, you're better off removing it considering that square patterns aren't really beginner level // Changed

00:26:001 (2,3,4,5,1) - ^ // Now a pentagon~ :3

00:13:295 (1,2,3) - https://osu.ppy.sh/ss/4831010 Patterns like these aren't suited either. It kinda lacks flow, and I bet the beginners won't have easy time playing this. // Rotated (2,3,4) so the repeat flows into the pattern better.

00:07:648 (1,2,3) - ^ // I think this one's okay :p

00:57:766 (3) - Bothers me quite a bit, try moving the slider a bit down. Maybe something like this (DS is still quite consistent, nothing bad at all): https://osu.ppy.sh/ss/4831031 // I honestly just didn't want to break DS at all, but I agree that a bit of space here is better. :)

01:02:707 (2,3,4) - pattern once again isn't quite ok // I once again don't see the problem, but I'll keep it in mind in case it gets mentioned again. ^^

Thanks very much, Sniker! ^_^
Topic Starter
ReneePrower

LeNitrous wrote:

My bad! I was supposed to say its all good in Elite! That was supposed to be the comment in Challenging but I forgot to change it :o
No worries! ^_^ Happens to everybody. And thank you, by the way!
UnitedWeSin
\o/

[Elite]
  1. Consider OD 8 and HP 7. At least the HP should be raised imo to make the map more difficult since it's too low right now.
  2. 00:05:178 (2) - How about a different rhythm in order to follow the melody a bit better here, I think it can make it more interesting. Try maybe like this:
    Example

    Better to remove the NC at 00:05:531 imo to make the combo longer.

    Just an example, you can try stacking the 2 and 3 and making a placement like this:
  3. 00:11:001 (2) - Try Ctrl+G on this slider, it feels better to play for me. See what you think.
  4. 00:15:413 (1) - It's better to remove the NC to make it longer and be consistent with 00:09:766 (4). It's better to have some longer combos in the hardest diff here imo.
  5. 00:18:942 (1) - Maybe curve it more to match the curve in 2 and 3 in the pattern.
  6. 00:21:060 (1) - Same idea, it's better to remove the NC.
  7. 00:29:001 (2,3,1,2,3,4) - Great spot to increase spacing! You can form the triangle around the slider 00:28:295 (3) and maybe even place 00:30:236 (4) more upwards on the center axis to keep with your circular flow idea. It's just an idea you can try in many sections in this song where the music is building tension. Maybe you can try:
  8. 00:39:236 (4,1) - I don't like how the 1 overlaps the 4 here, maybe you can curve the 4 more or rearrange and try a blanket of some sort.
  9. 00:43:648 (3) - You can put a drum finish on the head to add some nice kick to it.
  10. 00:57:766 (1) - Better to remove the NC imo since it's really the same pattern continued here.
  11. 01:06:589 (2,3,4,5,6) -I thought you could move the stream up and overlap the 01:05:708 (2) since then we can continue in the star motion onto the stream, it might be nice to play. Maybe you can curve the stream a bit more as well if you like the way it plays.
  12. 01:09:060 (1) - Try giving the slider some bumps, I think it can be more interesting with the music here.
[Challenging]
  1. 00:06:236 - You end the break early in this diff but not in any other diffs. Is that on purpose? If so it needs to be snapped to a white tick.
  2. 00:23:883 (1) - Similar to the Elite diff, I think there are too many NCs at time. Here it seems better without.
  3. 00:27:413 (1) - Finish on the head missing I think.
  4. 00:44:178 (1,2,3) - Use 1.0 spacing for these like you did for 01:20:883 (1,2,3).
  5. 00:53:354 - You end the break early again here but only in this diff. I think it might be a mistake.
  6. 01:03:413 (1) - Maybe remove NC is best.
  7. 01:05:531 (1,2,3,4,1,2,1,2,3) - I hate to say it but I think it's too hard for the difficulty level. This is harder to play than anything in the Elite diff at this AR. I think you should simplify it by making 01:06:236 (1,2) a slider.
  8. 01:17:178 (1) - No need for the NC here.
  9. 01:20:883 (1,2,3) - Try blanketing the end of the 01:20:354 (3) instead, I think it can look better.
[Standard]
  1. 00:15:060 (1) - Remove the NC here is best since it's just a combo of 1.
  2. 00:24:236 (5,6) - Since it's the first introduction of 1/2 rhythm in the map, how about using a 1/2 slider instead? That way the player will be introduced to it in an easier way and will be ready for the rhythms later in the map.

  3. 00:29:883 (3,4,1) - I think it's better to space them out instead of stacking them at this difficulty level since it both looks better and might be easier for the player to understand. Maybe you can try continuing your flow to the right like this:
  4. 01:17:883 (3) - You can try using a 1/2 slider with a repeat instead to follow the music more closely. Then you can start the spinner after it.
[Novice]
  1. 00:35:178 (1) - You shouldn't use a short slider with multiple repeats here in the easiest difficulty since players won't know how to read it. I suggest just deleting this slider and starting play at 00:35:883. Make sure to delete the green lines as well if you do.
  2. 00:38:001 (1) - Finish on the head maybe a mistake.
  3. 00:38:001 (1,2,3,4,1,2,3) - Honestly I don't like the offbeat rhythm here for the easiest difficulty. What makes it difficult is that you have the sliders 00:38:001 (1) and 00:38:001 (1) ending on the downbeats, the most powerful beats. I want to click something on those beats! I think you can make it better if you rearrange the rhythm so we have a slider to click on beats 00:38:707 and 00:41:531.
  4. 01:11:883 (1) - Same as before.
  5. 01:16:825 (3,4) - So the rhythm isn't too boring, maybe you can try extending the 3 and having a circle at 01:17:883. I think it will be more interesting to express the buildup. Also aren't you missing some offbeat claps in this section?
Pretty good set! :)
Just some minor issues, I think in your Elite diff you try and keep spacing consistent too much when you really don't need to. You can play around with it and make patterns that look nice and feel amazing to play. :)
Try to get as many mods as you can. Hope it helps you!
Topic Starter
ReneePrower

UnitedWeSin wrote:

\o/ // Heyo! ^^

[Elite]
  1. Consider OD 8 and HP 7. At least the HP should be raised imo to make the map more difficult since it's too low right now. // Considering
  2. 00:05:178 (2) - How about a different rhythm in order to follow the melody a bit better here, I think it can make it more interesting. Try maybe like this:
    Example

    Better to remove the NC at 00:05:531 imo to make the combo longer.

    Just an example, you can try stacking the 2 and 3 and making a placement like this:
    // Probably not going to do this, as the timing pattern you're suggesting for this measure is the exact same pattern as the following measure. Beside that, the simplicity for those couple of seconds is intentional. Good suggestion, tho. ^_^
  3. 00:11:001 (2) - Try Ctrl+G on this slider, it feels better to play for me. See what you think. I agree, it's good. :)
  4. 00:15:413 (1) - It's better to remove the NC to make it longer and be consistent with 00:09:766 (4). It's better to have some longer combos in the hardest diff here imo. // I'll consider, though the combo pattern here is intentional; one thing I see very commonly, especially in Hard/Insane diffs, is that longer combos have varying patterns flowing about whilst shorter combos are for particular patterns expressed in a concise way. The two separate combos at 00:14:707 (1) and 00:15:413 (1) are representative of the two separate pairs of identical sliders.
  5. 00:18:942 (1) - Maybe curve it more to match the curve in 2 and 3 in the pattern.
    // Curved a bit more.
  6. 00:21:060 (1) - Same idea, it's better to remove the NC. // Same idea, intentional.
  7. 00:29:001 (2,3,1,2,3,4) - Great spot to increase spacing! You can form the triangle around the slider 00:28:295 (3) and maybe even place 00:30:236 (4) more upwards on the center axis to keep with your circular flow idea. It's just an idea you can try in many sections in this song where the music is building tension. Maybe you can try:
    // Good idea, this actually flows really well. :) I'll consider other places to do this, as well. (Already had similar ideas in a couple of places)
  8. 00:39:236 (4,1) - I don't like how the 1 overlaps the 4 here, maybe you can curve the 4 more or rearrange and try a blanket of some sort. // Edited curvature.
  9. 00:43:648 (3) - You can put a drum finish on the head to add some nice kick to it. // I actually considered this originally; I just didn't want to add two extra timing points on top of the thousand I already have. xD But you know what, I will! Also, I think the drum clap sounds better than the drum finish in this case. ^^
  10. 00:57:766 (1) - Better to remove the NC imo since it's really the same pattern continued here. // Same as the other two times you've suggested this. ^^' Sorry.
  11. 01:06:589 (2,3,4,5,6) -I thought you could move the stream up and overlap the 01:05:708 (2) since then we can continue in the star motion onto the stream, it might be nice to play. Maybe you can curve the stream a bit more as well if you like the way it plays.
    // I will line up the stream with the star pattern; originally just didn't want to drag it out, but it does play well. ^^ I'll also consider more curvature, but keeping it the same for now.
  12. 01:09:060 (1) - Try giving the slider some bumps, I think it can be more interesting with the music here.
    // I can't believe I didn't think to put bumps! :o Great suggestion, 10/10 yo quiero los zapatos como esos. 0_o
[Challenging]
  1. 00:06:236 - You end the break early in this diff but not in any other diffs. Is that on purpose? If so it needs to be snapped to a white tick. // I don't know how to manually snap break time, honestly .-. I know how to manually insert it, but I never use that feature. I simply begin mapping at the next point of interest, and allow the break to insert itself automatically. Surely the automatic functionality is programmed to be timed properly?
  2. 00:23:883 (1) - Similar to the Elite diff, I think there are too many NCs at time. Here it seems better without. // Something no one seems to have noticed yet; the purple combo colour is only used to accent brief moments of tension or particular interest, generally at the end or midpoint of a given section. Some of the places you mentioned removing NC's in Elite diff are considerable, but moments with the purple combo colour are non-negotiable.
  3. 00:27:413 (1) - Finish on the head missing I think. // Good catch!
  4. 00:44:178 (1,2,3) - Use 1.0 spacing for these like you did for 01:20:883 (1,2,3). // Mmkay
  5. 00:53:354 - You end the break early again here but only in this diff. I think it might be a mistake. // 1) Not a mistake. 2) Not only in this diff; this spinner is in Elite, as well. It's a slightly shorter break for the harder diffs.
  6. 01:03:413 (1) - Maybe remove NC is best. // Maybe. I give the same reasoning as those mentioned in Elite, though. Keeping for now.
  7. 01:05:531 (1,2,3,4,1,2,1,2,3) - I hate to say it but I think it's too hard for the difficulty level. This is harder to play than anything in the Elite diff at this AR. I think you should simplify it by making 01:06:236 (1,2) a slider. // Fair enough. One slider, coming up.
  8. 01:17:178 (1) - No need for the NC here. // This one I agree with! Not sure why I had it like that, honestly. :p
  9. 01:20:883 (1,2,3) - Try blanketing the end of the 01:20:354 (3) instead, I think it can look better. // I'll think about this; definitely an idea. Though I want this bit to be a direct parallel to the triple at 00:44:178 (1,2,3) - its brother. (Speaking of which, I didn't realize I'd made the angles different before; glad you pointed that out.
[Standard]
  1. 00:15:060 (1) - Remove the NC here is best since it's just a combo of 1. // Purple is key~
  2. 00:24:236 (5,6) - Since it's the first introduction of 1/2 rhythm in the map, how about using a 1/2 slider instead? That way the player will be introduced to it in an easier way and will be ready for the rhythms later in the map. // 00:09:766 (4) - 00:11:883 (3) - 00:12:589 (4) - 00:21:060 (3) - 00:21:766 (1,2) -

  3. 00:29:883 (3,4,1) - I think it's better to space them out instead of stacking them at this difficulty level since it both looks better and might be easier for the player to understand. Maybe you can try continuing your flow to the right like this:
    #fixed
  4. 01:17:883 (3) - You can try using a 1/2 slider with a repeat instead to follow the music more closely. Then you can start the spinner after it.
    // Not sure why I didn't have this, especially when I had already done it at the end of the first loop :o
[Novice]
  1. 00:35:178 (1) - You shouldn't use a short slider with multiple repeats here in the easiest difficulty since players won't know how to read it. I suggest just deleting this slider and starting play at 00:35:883. Make sure to delete the green lines as well if you do. // I had this part mapped the way I thought was more "Easy" before, and someone told me to change it to this. Community difference of opinion, I guess. xD I'm not going to change this part back and forth every time someone mods; I've done that before on another map. If a BN tells me to change it or someone can point me to a difficulty rule/guideline that explicitly states it's wrong, I'll change it again. But for now I'm leaving it. ;p (Sorry for the long-winded comment on this one.)
  2. 00:38:001 (1) - Finish on the head maybe a mistake. // Again, good catch! ^^
  3. 00:38:001 (1,2,3,4,1,2,3) - Honestly I don't like the offbeat rhythm here for the easiest difficulty. What makes it difficult is that you have the sliders 00:38:001 (1) and 00:38:001 (1) ending on the downbeats, the most powerful beats. I want to click something on those beats! I think you can make it better if you rearrange the rhythm so we have a slider to click on beats 00:38:707 and 00:41:531. // You mean 00:38:001 (1) and 00:40:825 (1) right? Well, I see what you mean. ;p I'll change 00:40:825 (1) to 00:40:825 (5,1) at least.
  4. 01:11:883 (1) - Same as before. // Same as before.
  5. 01:16:825 (3,4) - So the rhythm isn't too boring, maybe you can try extending the 3 and having a circle at 01:17:883. I think it will be more interesting to express the buildup. Also aren't you missing some offbeat claps in this section?
    // Extended (3) with a repeat, good suggestion. Also, nope; it's the same as the first loop.
Pretty good set! :)
Just some minor issues, I think in your Elite diff you try and keep spacing consistent too much when you really don't need to. You can play around with it and make patterns that look nice and feel amazing to play. :)
Try to get as many mods as you can. Hope it helps you!
Thanks very much! :) All of the kudosu to you~
I honestly didn't expect to get any mods yesterday; I worked (irl) literally all day the past couple of days, which is why it took me so long to update. ^^' But again, thank you so much for modding! ^_^ You made some very helpful suggestions. The map has been updated! :)
_handholding
hi m4m

[Novice]
00:07:648 (1) - I think this would flow better if you curved it like http://puu.sh/oai8n/280b3599b2.jpg
00:11:883 (2) - I'd think this would flow better (from both sliders) if the curve was in the opposite direction.
00:23:178 (1,2) - Tweak these sliders so the gap in between them doesnt look awkward
00:26:354 (3,4,5) - This would play better as a reverse sldier as it fits the music more imo
00:35:178 (1) - Delete. This would be unrankable in your easiest diff
00:59:884 (2,3) - same as 00:23:178 (1,2)
01:03:060 (3) - You used a reverse slider here so all the more reason to use it for 00:26:354 (3,4,5) too :)
01:11:883 (1) - Delete

[Standard]
00:11:883 (3,4) - You might hate this suggestion but take out one reverse from each slider
00:16:119 (2) - Delete NC
00:20:354 (1) - how about this rhythm? its more fitting to the music imo http://puu.sh/oaiGX/b41ba14141.jpg
00:25:295 (2) - move to 00:25:119 and add a circle at 00:25:648
00:26:001 (3,4) - ctrl +g. The trumpet starts 00:26:355
00:29:883 (3,4,1) - Stack? make it easier on the player. You also stack a triplet earlier at 00:24:236 (5,6,1) -
00:37:295 (1) - ctrl + h for flow
00:55:648 (1,2) - same as 00:25:295 (2)
00:57:060 (3,4) - I think ctrl g would be great as the slider doesnt start on the trumpet sound here
01:00:942 (5) - delete NC. Also how about this pattern? It looks prettier imo http://puu.sh/oaiY2/c9fff9e59b.jpg
01:02:707 (2) - id you do my last suggestion then point this up http://puu.sh/oaj1G/e243a53f00.jpg
01:04:119 (1,2) - same as 00:25:295 (2)
01:11:883 (1,2,3,4) - Delete. Really hard and not needed

I'm better at modding easier diffs xD
well thats all from me, I hope this mod was helpful. GL!
Topic Starter
ReneePrower

Kisses wrote:

hi m4m // Hello! x3 As we already discussed, I'll get you back soon ^_^

[Novice]
00:07:648 (1) - I think this would flow better if you curved it like http://puu.sh/oai8n/280b3599b2.jpg // Interesting... I'll consider it
00:11:883 (2) - I'd think this would flow better (from both sliders) if the curve was in the opposite direction. // A'ight
00:23:178 (1,2) - Tweak these sliders so the gap in between them doesnt look awkward // I think it's alright, but I'll look at it more
00:26:354 (3,4,5) - This would play better as a reverse sldier as it fits the music more imo // I didn't want the whole map to be sliderspam :p But honestly, I may change this at some point; thinking on it.
00:35:178 (1) - Delete. This would be unrankable in your easiest diff // Okay ;w; I agree it's not good for Easy, but I was told previously that it'd be better. Let the modding record show that I am NOT changing this bit again.
00:59:884 (2,3) - same as 00:23:178 (1,2) // Same response
01:03:060 (3) - You used a reverse slider here so all the more reason to use it for 00:26:354 (3,4,5) too :) // But it doesn't all have to be the sameeeeee ;w;
01:11:883 (1) - Delete // Yyyup, same as 00:35:178

[Standard]
00:11:883 (3,4) - You might hate this suggestion but take out one reverse from each slider // But senpai, spacing ;-; (I see what you mean; if someone else says it, I'll probably do it, but I think it's okay)
00:16:119 (2) - Delete NC // It's because 00:15:060 (1) is by itself; the purple combos represent certain isolated features, meant to stand out.
00:20:354 (1) - how about this rhythm? its more fitting to the music imo http://puu.sh/oaiGX/b41ba14141.jpg // That bit had been bothering me; changed.
00:25:295 (2) - move to 00:25:119 and add a circle at 00:25:648 // I love having the slightly more complex rhythms :3 But if a BN yells at me for this, it's on you ;)
00:26:001 (3,4) - ctrl +g. The trumpet starts 00:26:355 // Fair enough.
00:29:883 (3,4,1) - Stack? make it easier on the player. You also stack a triplet earlier at 00:24:236 (5,6,1) // Works for me! Can't even remember why I laid this out to begin with :p
00:37:295 (1) - ctrl + h for flow // You mean Ctrl+J, or..?
00:55:648 (1,2) - same as 00:25:295 (2) // I swear if the next modder complains about this, I'm gonna cry ;w;
00:57:060 (3,4) - I think ctrl g would be great as the slider doesnt start on the trumpet sound here // Everyone seems to think Ctrl+G is that simple... Lol
01:00:942 (5) - delete NC. Also how about this pattern? It looks prettier imo http://puu.sh/oaiY2/c9fff9e59b.jpg // Nope, sure,
01:02:707 (2) - id you do my last suggestion then point this up http://puu.sh/oaj1G/e243a53f00.jpg // and sure again.
01:04:119 (1,2) - same as 00:25:295 (2) // Nnnah~
01:11:883 (1,2,3,4) - Delete. Really hard and not needed // "Not needed" is a very harsh statement for such a prominent percussive bit. The percussion leads the entire ensemble, after all. But I will change this to something debatably easier, as I've had two mentions of it now.

I'm better at modding easier diffs xD
well that's all from me, I hope this mod was helpful. GL!
Kissu-Sensei is over here mapping this sh*t and trying to play like modding a Hard diff is too much. ;) Lol.

Thanks very much, Kisses! ^_^ Sorry I didn't use everything; you made some good suggestions though! :) The map has been updated :3
chai tea
May i please help with a GD, or are you heading for ranking? o3O
Topic Starter
ReneePrower

LemurPlayzOSU wrote:

May i please help with a GD, or are you heading for ranking? o3O
I've sent you a forum PM regarding this matter. Can't wait to hear back from you! :) Please let me know as soon as you can.
My Angel RangE
hi :) m4m!

i wanttttt diff name
easy/Normal/Hard/Elite !

Novice
look for Ai mod.
Brake time too many

00:16:472 i want start spinner 00:16:825
00:19:295 plus slider
00:35:178 (1,2) Looks not with going easy
01:00:589 (3) blanket
01:11:883 (1,2) Looks not with going easy too
01:14:707 (4) blanket
Standard
Brake time too many

00:11:883 (3,4) 2 Reverse not good.
01:11:883 (1) ^

Challenging
00:12:942 (1) 2 Reverse not good. , not nc
00:18:236 (1,2) ^
00:39:236 (2) overlap
01:05:531 (1,2,3,4) ctrl+shift+D

Elite
00:03:413 (1) overlap
00:06:236 (1) ^
00:07:119 (1) blanket
00:08:883 (1) blanket
00:10:472 (1) overlap
00:14:354 (5) blanket
00:19:825 (3) overlap
00:29:531 (2) ^
00:40:825 (4) ^
00:42:942 (1) ^
01:15:942 (3) ^
01:18:236 (3) ^^
chai tea

RenardPrower wrote:

LemurPlayzOSU wrote:

May i please help with a GD, or are you heading for ranking? o3O
I've sent you a forum PM regarding this matter. Can't wait to hear back from you! :) Please let me know as soon as you can.
IMPORTANT EDIT!!!!!!: RE-DOWNLOAD LINK : https://www.mediafire.com/?5o03wqr543c888v
Topic Starter
ReneePrower

My Angel RangE wrote:

hi :) m4m! // ^_^

i wanttttt diff name
easy/Normal/Hard/Elite ! // Nah, leaving it as is ;)

Novice
look for Ai mod. // AiMod isn't really telling me anything right now ._.
Brake time too many // I disagree, considering the difficulty. And that all but the main are very short breaks during slow part

00:16:472 i want start spinner 00:16:825 // Can do
00:19:295 plus slider // Can't; in Easy and Normal, have to leave space after a spinner.
00:35:178 (1,2) Looks not with going easy // If BN says it's unrankable, I'll remove altogether. But this is the best way to do this for now.
01:00:589 (3) blanket // Unnecessary
01:11:883 (1,2) Looks not with going easy too // Same as before
01:14:707 (4) blanket Already blanketing, 01:14:707 (4,2)
Standard
Brake time too many // Again disagree~

00:11:883 (3,4) 2 Reverse not good. // Changed
01:11:883 (1) ^ // Leaving for now

Challenging
00:12:942 (1) 2 Reverse not good. , not nc // Here it's fine
00:18:236 (1,2) ^ // ^
00:39:236 (2) overlap // If unrankable I'll change it, but I know it's not.
01:05:531 (1,2,3,4) ctrl+shift+D // Alright, changed, I guess the original idea with this didn't come across very well ;p

Elite
00:03:413 (1) overlap // Not even an issue here
00:06:236 (1) ^ // ^
00:07:119 (1) blanket // Already blanketing - 00:07:648 (1,2)
00:08:883 (1) blanket // Blanket what..?
00:10:472 (1) overlap // Intentional
00:14:354 (5) blanket // Uhm
00:19:825 (3) overlap // Intend
00:29:531 (2) ^ // N
00:40:825 (4) ^ //...n
00:42:942 (1) ^ //...n
01:15:942 (3) ^ //...n
01:18:236 (3) ^^ //...nah
Thanks for your mod :)
chai tea
I think after a few more mods, we should go for ranking >.>
Topic Starter
ReneePrower
Star Priority has to be at least +12 (though at least +20 is recommended), and even then you have to get the attention of more than one BN. It's not exactly an easy process. x'D But we'll get there. I'd definitely like to have several more mods first.
Akitoshi
Hi I'm random fake asian from #modreqs aaaaaaaaaaa
small suggestions I'm suk at modding

[Novice]
  1. 00:16:825 (1) - this spinner uhmmm you can start this on 00:16:648 - Instead.
  2. 00:35:883 (1) - idk this is pretty awkward to see since this is the only one you've stacked. Unstack this for better flow and easier to read for the new players itself > http://osu.ppy.sh/ss/4921442
  3. 01:12:589 (1) - same as ^
  4. 01:12:589 (1,2,3,4,1,2,3,4,1) - This all 1/1 can be inconsistent issue. Since you used non 1/1 on earlier part that has same sound (I think) on 00:35:883 (1,2,1,2,3,4,5,1,2,3) - so yea please consider to re-arrange the beat patterns.
[Std]
  1. 00:15:060 (1) - Remove NC here would be nice for consistency
  2. 00:57:060 (4,6) - Stack pls
  3. 01:11:883 (1) - I would like to put two 1/2 sliders instead of this kind of reverse. It makes player confusing after the several times of reverse sliders on earlier parts.
[Challenging]
  1. 00:41:178 (2) - please consider to stack this on tail of 00:40:295 (4) -
[Elite]
  1. 00:36:413 (2) - it should be end on 00:36:766 - and add some note on 00:36:942 - Instead. Slidertail as white tick here is pretty weird to play imo
  2. 00:42:942 (1,3) - Make them symmetrical would be nice
[I would cast some Stone Edge to make Charizard 1hit k.oMega Charizard]
  1. 00:10:472 (1) - after the jump section of 00:08:883 (1,2,3,4,5,6,7,8,9) - This is so weird to nerf off the spacing suddenly. I rather put this on x:160|y:144.
  2. 00:23:883 (13,14,15,16,1,2,3,4) - idk polish them to make it more round to sexy-looking
  3. 00:54:943 (1,2,3,4,5,6,7,8,1) - Similar to ^ Please make it more clean as a rounded streams.
  4. 01:01:119 (1) - slidertail is so weird here lol how about make this 1/4 slider then add some circle or 1/2 slider instead in 01:01:295 - ? It makes more sense.
ok gl
chai tea

Akitoshi wrote:

Hi I'm random fake asian from #modreqs aaaaaaaaaaa
small suggestions I'm suk at modding

[Novice]
  1. 00:16:825 (1) - this spinner uhmmm you can start this on 00:16:648 - Instead.
  2. 00:35:883 (1) - idk this is pretty awkward to see since this is the only one you've stacked. Unstack this for better flow and easier to read for the new players itself > http://osu.ppy.sh/ss/4921442
  3. 01:12:589 (1) - same as ^
  4. 01:12:589 (1,2,3,4,1,2,3,4,1) - This all 1/1 can be inconsistent issue. Since you used non 1/1 on earlier part that has same sound (I think) on 00:35:883 (1,2,1,2,3,4,5,1,2,3) - so yea please consider to re-arrange the beat patterns.
[Std]
  1. 00:15:060 (1) - Remove NC here would be nice for consistency
  2. 00:57:060 (4,6) - Stack pls
  3. 01:11:883 (1) - I would like to put two 1/2 sliders instead of this kind of reverse. It makes player confusing after the several times of reverse sliders on earlier parts.
[Challenging]
  1. 00:41:178 (2) - please consider to stack this on tail of 00:40:295 (4) -
[Elite]
  1. 00:36:413 (2) - it should be end on 00:36:766 - and add some note on 00:36:942 - Instead. Slidertail as white tick here is pretty weird to play imo
  2. 00:42:942 (1,3) - Make them symmetrical would be nice
[I would cast some Stone Edge to make Charizard 1hit k.oMega Charizard]
  1. 00:10:472 (1) - after the jump section of 00:08:883 (1,2,3,4,5,6,7,8,9) - This is so weird to nerf off the spacing suddenly. I rather put this on x:160|y:144.
  2. 00:23:883 (13,14,15,16,1,2,3,4) - idk polish them to make it more round to sexy-looking
  3. 00:54:943 (1,2,3,4,5,6,7,8,1) - Similar to ^ Please make it more clean as a rounded streams.
  4. 01:01:119 (1) - slidertail is so weird here lol how about make this 1/4 slider then add some circle or 1/2 slider instead in 01:01:295 - ? It makes more sense.
ok gl
Ok w/ the mega charizard, im fixing this tommorow :D
:D
Topic Starter
ReneePrower

Akitoshi wrote:

Hi I'm random fake asian from #modreqs aaaaaaaaaaa \o
small suggestions I'm suk at modding small response

[Novice]
  1. 00:16:825 (1) - this spinner uhmmm you can start this on 00:16:648 - Instead. Done! Let the record show for all future modders that this is the LAST TIME I'm moving this spinner xD
  2. 00:35:883 (1) - idk this is pretty awkward to see since this is the only one you've stacked. Unstack this for better flow and easier to read for the new players itself > http://osu.ppy.sh/ss/4921442 Fair enough, fixed. ^^
  3. 01:12:589 (1) - same as ^ ^
  4. 01:12:589 (1,2,3,4,1,2,3,4,1) - This all 1/1 can be inconsistent issue. Since you used non 1/1 on earlier part that has same sound (I think) on 00:35:883 (1,2,1,2,3,4,5,1,2,3) - so yea please consider to re-arrange the beat patterns. Just trying to switch it up; I think it's okay but can change if it's unrankable for some reason.
[Std]
  1. 00:15:060 (1) - Remove NC here would be nice for consistency Since I've heard it before andthis one's not too important, will change.
  2. 00:57:060 (4,6) - Stack pls Okay, but had to move NC here so it's not too confusing
  3. 01:11:883 (1) - I would like to put two 1/2 sliders instead of this kind of reverse. It makes player confusing after the several times of reverse sliders on earlier parts. Again, since I've heard it before, I concede.
[Challenging]
  1. 00:41:178 (2) - please consider to stack this on tail of 00:40:295 (4) -
Never even thought of that, good idea :3

[Elite]
  1. 00:36:413 (2) - it should be end on 00:36:766 - and add some note on 00:36:942 - Instead. Slidertail as white tick here is pretty weird to play imo Mmkay, can do
  2. 00:42:942 (1,3) - Make them symmetrical would be nice Will consider ;)
[I would cast some Stone Edge to make Charizard 1hit k.oMega Charizard]
  1. 00:10:472 (1) - after the jump section of 00:08:883 (1,2,3,4,5,6,7,8,9) - This is so weird to nerf off the spacing suddenly. I rather put this on x:160|y:144.
  2. 00:23:883 (13,14,15,16,1,2,3,4) - idk polish them to make it more round to sexy-looking
  3. 00:54:943 (1,2,3,4,5,6,7,8,1) - Similar to ^ Please make it more clean as a rounded streams.
  4. 01:01:119 (1) - slidertail is so weird here lol how about make this 1/4 slider then add some circle or 1/2 slider instead in 01:01:295 - ? It makes more sense.
As I understand it, Lemur has checked over this.

ok gl
Thank you! :) Your mod was more helpful than you realize.
Deppyforce
hi

[general]

check ur source

[Novice]
the sv is too fast for a ez diff with this sr, also the sv is same with the normal diff which is bad (it shoulld be like 0.8 - 0.9x

00:11:883 (2,3) - the 4 sounds on white ticks here are realy similar, would be better in terms of rhythm if u use this instead
00:26:001 (2,3,4,5,1) - this looks like random diff spike imo, could merge some to 1/1 slider
00:41:531 (1,2,3,1) - imo place it like this would be more comfortable to play http://puu.sh/oiUbh/39b18cf376.jpg
00:57:060 (2,3) - change to note+1/1 repeat fits better with song imo

[Standard]
00:12:589 (4) - repeat once more so it'll get the drum on red tick and also make rhythm a bit more interesting
00:21:766 (1,2) - uncomfortable flow for beginners / try start 2 near x487 y249 would flow better
00:35:883 (1,2) - ^ try smth similar
00:41:178 (5) - theyre all strong try make them all clickable
01:16:472 (3,1) - dont stack 1/1 here cuz u didnt stack 1/1 before beginners might misread the stack as 1/2 like previous stacks

[Challenging]
00:09:413 (2,3) - try this to map instruments , same for next stanzas
00:29:883 (5) - should be 3 notes / note+1/1 cuz theres snare on repeat
00:38:001 (4,5) - overlap looks extremely weird try move 5 down
01:03:413 (1,2) - ^
01:11:883 (1,1) - overlap causing shite aesthetics here, try form triangle at 01:11:883 (1,4,1) -

[Elite]
some snares didnt get clap hitsounded look out for dat

00:05:883 (2) - instrument on red is strong it shuld be clickable also itll make rhythm more interesting than sliderspam
00:14:531 (6,1) - just stack
00:19:472 (2,3) - same thing as in hard diff about overlapping
00:42:413 (4,5,1,2,3,1,2,3) - rhythm here is strong, could have bigger spacing to emphasize them properly
01:05:531 (1,2,3,4,5,1) - should emphasize snares with jumps cuz this is boring
01:11:178 (1,2) - overlap
01:19:648 (1,2,3,1,2,3) - last part of the map could be big spacing

[last diff]
i dont want to be rude but pls none of the spacing / rhythm usage makes sense in this diff
im sure this is unrankable / needs to remap definitely

(pls its just circle + grid snap spamming)
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