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Angela - Spiral (TV SIZE)

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Boruma
Normal
00:29:026 (1) - Spinner end ends on a tick mark that isn't on a standard white or red tick.

Insane
00:14:721 (2,3,4,5) - I think there should be some sort of space differentiation here considering you have to hit faster on 4 and 5 after 3 in contrast to moving from 2 to 3.
Topic Starter
PhantomHunt3r

Boruma wrote:

Normal
00:29:026 (1) - Spinner end ends on a tick mark that isn't on a standard white or red tick.

Insane
00:14:721 (2,3,4,5) - I think there should be some sort of space differentiation here considering you have to hit faster on 4 and 5 after 3 in contrast to moving from 2 to 3.what :o
DeletedUser_2179411
Hi .. M4M from #modreqs ..

the IRC mod
09:50 Rose Melody: in general i can see you are following the vocal more than the beat ..
09:50 Rose Melody: try to focus more to the beat ..
09:51 PhantomHunt3r: if you are gonna type in chat can you post pictures on the forum so i can give you kudosu?
09:51 Rose Melody: yeah dw about that ..
09:51 Rose Melody: ^^"
09:51 PhantomHunt3r: alright
09:51 Rose Melody: i will copy the chat and post it ..
09:52 PhantomHunt3r: alright thanks
09:52 Rose Melody: * and in general the Kiai is not snapped
09:52 Rose Melody: just snap it .. and other green line too
09:53 PhantomHunt3r: i have no idea how to fix that without changing the kiai time without changing the whole section xD
09:54 Rose Melody: just go to timing setup .. and go to the kiai one .. and use the current location of the kiai .. but before you should be in the right place ..
09:54 PhantomHunt3r: wait, i kiai'd it wrong xD
09:54 PhantomHunt3r: ill leave you alone now untill you get the mod done x.x
09:55 Rose Melody: no its right .. but i mean the green line should be in the white line ..
09:55 Rose Melody: no its ok talk to me it down't matter .. and fix it now .. so you can understand me step by step
09:55 Rose Melody: :D
09:55 PhantomHunt3r: alright
09:58 Rose Melody: 00:26:443 (4) - DS this note ..
09:58 PhantomHunt3r: uhhh, i thought it was xD
09:58 Rose Melody: XD its ok
09:59 PhantomHunt3r: nah i can change it
09:59 PhantomHunt3r: it would mess me up if i was a new player
09:59 PhantomHunt3r: but, i dont know
10:00 Rose Melody: 00:29:026 (1) - this spin is really wrong i think you should replace it with a slider .. but or remap it with and try to follow the beat in this section ..
10:00 PhantomHunt3r: ill keep it, ill change it if more people say it
10:00 Rose Melody: ok
10:01 Rose Melody: wait
10:01 PhantomHunt3r: the spinner is to keep the health up, if i replaced it with a slider, there is a higher possability a new player would fail
10:01 Rose Melody: how much DS are you using in the diff ?
10:01 PhantomHunt3r: theres so much
10:01 PhantomHunt3r: for what secrtion
10:01 PhantomHunt3r: section
10:01 PhantomHunt3r: i used diffrent DS for diffrent sections
10:02 Rose Melody: i think you should stick to one DS because it will make the diff would be easy for the beginners ..
10:03 PhantomHunt3r: trying to make a normal dif fit the criteria for easy is hard xD
10:03 Rose Melody: 00:32:205 - snap this green line
10:05 Rose Melody: well .. idk but i think you stick to one DS .. look for the ranked normal and you will understand what i mean .. !
10:05 PhantomHunt3r: yea i understand
10:07 Rose Melody: 00:34:489 - from here till here 00:37:767 - you should change this patterns sorry ..
10:07 Rose Melody: but its hard to read
10:08 PhantomHunt3r: alright
10:08 PhantomHunt3r: i have 2 mods going at the same time
10:08 PhantomHunt3r: didnt expect to see that xD
10:08 Rose Melody: wow xDD
10:08 PhantomHunt3r: i accepted yours
10:09 PhantomHunt3r: and 5 minutes later
10:09 PhantomHunt3r: i get a e-mail
10:09 PhantomHunt3r: "someone has modded your map"
10:09 PhantomHunt3r: im like wtf
10:09 Rose Melody: 00:52:668 (1,2,3) - DS these notes ..
10:09 PhantomHunt3r: i havent checked yet so i dont know if its a mod
10:09 Rose Melody: haha xD
10:10 Rose Melody: that person the one who modded your map
10:10 Rose Melody: said
10:10 Rose Melody: Spinner end ends on a tick mark that isn't on a standard white or red tick.
10:11 PhantomHunt3r: i dont even get his mod tbh
10:12 Rose Melody: http://i.imgur.com/EmQromk.png
10:12 Rose Melody: ^ that his mod ..
10:12 Rose Melody: anyway lets continue ..
10:12 PhantomHunt3r: yea i saw that
10:12 PhantomHunt3r: its just hard to know what the heck he is talking about
10:12 Rose Melody: xDD
10:13 Rose Melody: i think he said .. that spinner should end in white line or the red line
10:13 Rose Melody: not in the blue line i guess ..
10:14 PhantomHunt3r: yea prob
10:15 Rose Melody: 00:54:258 - add slider start from here and end in the here .. 00:54:456 -
10:15 Rose Melody: so you have to remove that cirlce ..
10:16 Rose Melody: which is number (1)
10:16 Rose Melody: 00:55:450 - remove this cirlce .. and make the spinner start from here .. and end here .. 00:57:635 -
10:19 Rose Melody: 01:04:787 (1,2) - Ctrl +G so it should be work like that .. and please make the slider more beautiful sorry for telling you that ..
10:20 PhantomHunt3r: which slider?
10:20 Rose Melody: number (1)
10:20 Rose Melody: the one is selected ..
10:20 PhantomHunt3r: those are notes
10:21 PhantomHunt3r: you talking about this one? 01:04:787 (2) -
10:21 Rose Melody: yes
10:22 PhantomHunt3r: 01:05:582 (1,2) - it brung me to these 2 for some reason
10:23 Rose Melody: no no these .. 01:04:787 (2,1) -
10:24 Rose Melody: did you do Ctrl +G ?
10:24 PhantomHunt3r: yea
10:24 Rose Melody: so yeah that slider that i'm talking about
10:24 Rose Melody: http://i.imgur.com/i0DTJdk.png
10:26 Rose Melody: 01:09:754 (4,5) - these two slider should be one reverse only cause its hard to read
10:26 PhantomHunt3r: so ctrl + g again?
10:26 Rose Melody: no no
10:27 Rose Melody: 01:26:840 - DS this note ..
10:28 Rose Melody: ok
10:28 Rose Melody: in Insane Diff ..
10:29 Rose Melody: 00:36:774 (4) - make this slider stack with the end of the previous slider ..
10:30 Rose Melody: 00:53:662 (5) - blanket this slider with the previous circle ..
10:30 PhantomHunt3r: again not a slider
10:30 Rose Melody: its a note yea .. but you should stack it with the previous slider ..
10:31 PhantomHunt3r: then what do i do about 4
10:31 PhantomHunt3r: 5*
10:31 Rose Melody: http://i.imgur.com/2BoKonN.png .. this one
10:31 Rose Melody: DS it ..
10:32 Rose Melody: cause if you do that .. it will orgnized your map ..
10:32 PhantomHunt3r: it will organized
10:34 Rose Melody: 00:54:556 (2) - in this note i know you blanket it really good .. but it looks not beautiful .. so try to make the slider smooth ..
10:35 PhantomHunt3r: i hate making sliders ;-;
10:35 Rose Melody: its ok .. but you know make it 3 ticks only for the curvy one .. and it will looks nice ..
10:35 PhantomHunt3r: alright fixxed
10:36 Rose Melody: good ..
10:36 Rose Melody: do you want me to mod other diff ?
10:36 PhantomHunt3r: its not 3 ticks
10:36 PhantomHunt3r: i might or might not have made another point
10:36 PhantomHunt3r: the hard diff yes
10:37 PhantomHunt3r: i dont know the mapping style of the other insane diff
10:37 Rose Melody: ok
10:37 PhantomHunt3r: you can mod the insane if you want
10:37 Rose Melody: hard diff now ..
10:37 PhantomHunt3r: but it would end up worse then it already is
10:38 Rose Melody: 00:36:973 (2) - this slider please fix it .. its not really that good sorry !
10:38 Rose Melody: i think your map is following the vocal more that the beat ..
10:38 Rose Melody: try to follow the beat more ..
10:39 Rose Melody: so it will look good ..
10:39 Rose Melody: thats what i mean ..
10:39 PhantomHunt3r: ;-; so remap normal and insane
10:39 PhantomHunt3r: ;-;
10:39 Rose Melody: 00:38:463 - idk .. but i can hear a beat here .. add circle ..!
10:41 Rose Melody: well not all the map .. but you know .. it will make it more easier to read .. and beside more fun to play .. i'm not saying don't follow the vocal .. just a when you hear the beat you will missing the fun i guess !
10:43 PhantomHunt3r: well this is one of my first maps
10:43 PhantomHunt3r: the first one im actually trying to get ranked
10:43 Rose Melody: like here .. 00:46:708 (3) - you should fix it .. this slider start from here 00:46:907 - .. and make it reverse here 00:47:304 -
10:44 Rose Melody: yeah .. its ok .. but it will need alot of effort ..
10:45 PhantomHunt3r: the slider is there on purpose
10:46 PhantomHunt3r: if you look at randomknights other maps
10:46 PhantomHunt3r: he does the same thing
10:46 PhantomHunt3r: the ticks keep the rythem going
10:46 Rose Melody: this one too .. 00:49:887 (2) - make the slider start from here 00:50:085 - and reverse here 00:50:483 - ..
10:47 Rose Melody: yeah i know .. but if you going to rank this .. you should follow the beat and vocals .. but here i can hear a strong vocals behind ..
10:48 Rose Melody: 00:57:635 (2) - remve this circle and start the spinner here ..
10:48 Rose Melody: remove *
10:49 Rose Melody: 01:05:582 (2) - make it more beautiful please ..
10:50 Rose Melody: 01:27:635 (2) - why this slider end there .. its not following anything .. you should replace it with a circle ..
10:52 Rose Melody: ok i'm done now ..
Harutora
M4M

Normal
00:26:443 (4) - NC? This could be placed somewhere better in my opinion

00:28:231 (1,2) - It doesn't look symmetrical to each other. Maybe make them more straight?

00:29:026 (1) - End on a white tick

00:34:390 to 00:34:589 (6) could be turned into a slider

00:40:549 (5) - NC

00:41:741 (1,2) - Spacing could be better

00:43:330 (5) - NC

01:00:019 (3,4) - Remove overlap

01:03:993 (1,2) - ^

01:05:582 (1,2,3,4) - These could be somewhere else not under the slider

01:12:734 (8) - NC

01:20:284 (5,6) - Blanket better

randomknights' Hard
00:23:066 (4) - NC

00:23:861 (1,2,3) - Spacing could be better

00:24:655 (4) - NC

00:25:450 (1) - Remove NC

01:24:448 - Kiai's end isn't snapped

00:28:629 (4) - NC

00:33:198 (2) - ^

00:33:993 (1) - Remove NC

00:33:993 (1,2) - Blanket

00:36:377 (1) - I would start this on 00:36:178 then remove NC

00:38:165 (1) - Remove NC

00:38:364 (2,3,4) - NC and place them somewhere better

00:38:761 (5) - NC

00:38:761 (5,1,2) - Blanket these

00:57:437 (1) - Remove NC

00:59:225 (1,2,3,4) - Blanket

SkildX's Insane
00:14:324 (1,2,3) - Stack

00:22:966 (2,3) - Place them more closer

00:23:463 (4) - NC

00:27:436 (1,2,3,4) - Put them close to each other?

00:29:324 (5,6,7) - ^

00:29:026 (4) - NC

00:33:595 (4,5,6,7,8) - You can make this into a better flower pattern

00:36:774 (5,7) - Stack

Insane
00:03:596 (1,2,3) - Blanket these

00:13:529 (5,6) - I would turn this into a slider

00:14:324 (1,2) - ^

00:25:648 (5) - NC

00:26:046 (1) - Remove NC

00:26:244 (2) - NC

00:28:231 (4) - ^

00:37:370 (6) - ^

00:42:138 (6) - ^

00:53:463 (4,5) - Make this blanket better

01:03:993 (1,2,3,4,5,6,7) - I would move this somewhere else


FINAL THOUGHTS
The spacing should be more consistent for the Normal difficulty. The sliders are slightly weird in randomnights' diff. Lastly, the Insane is a bit linear, I would make more patterns and make use of the sliders more.
Topic Starter
PhantomHunt3r

Harutora wrote:

M4M

Normal
00:26:443 (4) - NC? This could be placed somewhere better in my opinion

00:28:231 (1,2) - It doesn't look symmetrical to each other. Maybe make them more straight?

00:29:026 (1) - End on a white tick fixxed

00:34:390 to 00:34:589 (6) could be turned into a slider changed them into a repeat

00:40:549 (5) - NC changed

00:41:741 (1,2) - Spacing could be better Used DS better

00:43:330 (5) - NC changed

01:00:019 (3,4) - Remove overlap i honistly didnt notice this, changed

01:03:993 (1,2) - ^

01:05:582 (1,2,3,4) - These could be somewhere else not under the slideri changed it to go into the next slider better

01:12:734 (8) - NC changed

01:20:284 (5,6) - Blanket better changed

randomknights' Hard
00:23:066 (4) - NC

00:23:861 (1,2,3) - Spacing could be better

00:24:655 (4) - NC

00:25:450 (1) - Remove NC

01:24:448 - Kiai's end isn't snapped

00:28:629 (4) - NC

00:33:198 (2) - ^

00:33:993 (1) - Remove NC

00:33:993 (1,2) - Blanket

00:36:377 (1) - I would start this on 00:36:178 then remove NC

00:38:165 (1) - Remove NC

00:38:364 (2,3,4) - NC and place them somewhere better

00:38:761 (5) - NC

00:38:761 (5,1,2) - Blanket these

00:57:437 (1) - Remove NC

00:59:225 (1,2,3,4) - Blanket

SkildX's Insane
00:14:324 (1,2,3) - Stack

00:22:966 (2,3) - Place them more closer

00:23:463 (4) - NC

00:27:436 (1,2,3,4) - Put them close to each other?

00:29:324 (5,6,7) - ^

00:29:026 (4) - NC

00:33:595 (4,5,6,7,8) - You can make this into a better flower pattern

00:36:774 (5,7) - Stack

Insane
00:03:596 (1,2,3) - Blanket these blanketed

00:13:529 (5,6) - I would turn this into a slider a repeat slider?

00:14:324 (1,2) - ^

00:25:648 (5) - NC changed

00:26:046 (1) - Remove NC changed

00:26:244 (2) - NC changed

00:28:231 (4) - ^

00:37:370 (6) - ^

00:42:138 (6) - ^

00:53:463 (4,5) - Make this blanket better blanketed further

01:03:993 (1,2,3,4,5,6,7) - I would move this somewhere else is this what you mean?


FINAL THOUGHTS
The spacing should be more consistent for the Normal difficulty. The sliders are slightly weird in randomnights' diff. Lastly, the Insane is a bit linear, I would make more patterns and make use of the sliders more.
Person
Hi~ Fun M4M
Hope it helps~

General~
An easy way to make perfect blankets and curves for sliders is by having only on white point in the middle rather than multiple.
If you ever want to blanket something with multiple slider points, use an approach circle as a guide (see here)

Uhh also, the insane diff is a little too old style imo. Complex patterns reflected about the axis on straight horizontal and vertical lines may be fun to make (and may even be fun to look at) but when used in access with low travel across the screen, it can make the map somewhat bland for the player. Bland as in having a lack of flow which is no fun D: Try to change some of those things up a bit and see if you can make less linear patterns. Don't think of the map as a grid, it can limit the way you map!
Normal~
At lower difficulties, please try to keep a standard distance between notes like 1.0x or something. Lower diffs should have less variation in distance, regardless of being closer or farther

00:23:066 - Add circle, beat (kick) implies something should be hit
00:24:655 - ^
00:26:443 (4) - ^ but instead, maybe consider a short slider from 00:26:244 - to 00:26:443 - and space it away from 00:25:847 (3) - Normal/Easy diffs require some standard timing consistency, which this currently breaks
00:28:628 (1) - Remove new combo
00:33:993 (5,6) - Remap in a way that uses only one back and forth on the slider. Three of therm are generally un-intuitive at high sv's (and lower diffs)
00:36:774 (2,3) - Feels like this should blanket
00:38:562 (1,2) - Space out a little and add a circle at 00:39:158 - (same reason as 00:23:066 -)
00:40:350 - Add circle
00:40:549 (1,2,3) - Move 2 to 00:41:344 - and fix blanket
00:40:549 (1) - Add circle
00:43:330 (1,2) - Fix blanket
00:44:920 - With a song length like this, I'm pretty sure you should map this part. The Diff feels incomplete without
00:52:469 - Add circle
00:53:066 (3) - Shorten, does not end on beat
00:54:059 - Add circle
00:54:258 - ^
00:54:456 (1) - Maybe change to a slider
00:59:224 (1,2,3) - Make equal space from each other
01:00:019 (3,4) - Fix blanket (consider deleting 4, re-curving 3, copy paste as 4, and "ctrl + <" twice)
01:02:403 (2,3,4) - Equal space (minor issue)
01:04:787 (2) - Fix blanket
01:06:377 (3,4) - Make same space as 01:05:582 (1,2,3) -
01:09:754 (4,5) - Try not to use triple back and forth sliders by making something be tapped on the big white tick (and fix the extra slider point on 01:10:549 (5) - )
01:11:939 (7,1) - New combo on 7
01:17:503 (5,1) - Maybe blanket? (can't tell if that is intended)
01:19:489 (4,5,6) - ^
01:26:244 (3,1) - Space away further
01:27:039 (2,3) - ^ but slightly
randomknights Hard~
Add ' to the end of randomknights in the diff name

00:09:556 (1) - Add a circle here and move the slider's time to start at 00:09:953 - It's more intuitive to hit on down beats (big white ticks)
00:12:735 (1) - ^
00:19:489 (3,1) - Space out
00:19:887 (1,2) - Fix blanket
00:22:072 - Add circle
00:23:662 - ^
00:28:430 - ^
00:33:198 (1) - Maby change to a slider that goes from 00:32:999 - to 00:33:198 -
00:34:787 - Add circle
00:36:774 - ^
00:36:973 (4,5,6,7,8,1) - Space out, too close together makes it inconsistent with previous spacing used
00:41:543 (1) - Remove new combo
00:42:933 - Maybe add circle (not sure, try it out)
00:43:132 - ^
00:46:509 (2,3) - Fix Blanket
00:46:708 (3,1) - Space out (or maybe stack under the end of 3)
00:49:490 (1,2) - Slider should begin on 1
00:52:867 (2,3,4) - Slider (4) should begin on 2 to map to the cymbal
01:11:742 (2,3) - Space out slightly (minor issue)
01:14:126 (1,2,3,4,5) - Maybe add circles in between
SkildX's Insane~
Most of what I see are just small nudges to make the spacing of triples consistent (hence the coordinates, hard to explain directly)
00:24:556 (4) - Move to X:332 Y:140
00:26:940 (5) - ^ X:284 Y:104
00:35:383 (2) - ^ X:96 Y:80 (for blanket of 00:35:185 (1,3) - )
00:45:516 (4,6) - The overlap is slightly off. If you want the second slider to follow the same path as the first one, consider copy pasting the first one and rotating it so that the curvature stays constant
00:48:695 (3,5) - ^
01:00:416 (8) - X:232 Y:188
01:03:595 (1,2) - Move new combo to 2
01:17:900 (1,2,3) - Maybe new combo on 3 instead of 1
01:26:244 (5) - Maybe move the slider point to the center of the cur to make the edge stick out less
Insane~
For simple slider curves, use only one slider point (might have to delete the end point first if you are modifying existing ones)
It will make them look neater and less messy (see link from general tag)

00:03:596 (1,2,3) - Use one point for sliders
00:08:364 (4) - See link in general section for wavy sliders
00:09:953 (3) - One point
00:21:278 (7,8) - Consider blanketing
00:34:589 (7,8) - Blanket and spec out a little
00:39:357 (4,5) - Space out more or stack
00:51:277 (1,2) - Space out more (maybe to at least 1.5x
00:52:072 (4,5,6) - Triple feels unnecessary, nothing in the song at that moment implies a triple (especially since the map slows down)
00:52:867 (2,3,4) - Make equal space of about 1.5x from each other
00:54:456 (2) - Fix blanket. Using one point would be more effective
01:07:370 (1,2) - Space out and fix blanket
01:10:549 (4,1,2,3,4) - ^ but since it's a stack, you may have to move it off center so that the starting circle is not too close to the other slider
01:14:522 (7,8,9,1) - A little awkward due to the and transition/spacing into the next combo, consider revising
01:24:655 (1,2,3) - Increase spacing since they are further apart in time
01:25:450 (4,5) - ^
01:26:840 (1,2,3) - Blanket this
If you have any questions, message me ingame. Good luck~ :D
Topic Starter
PhantomHunt3r

P330 wrote:

Hi~ Fun M4M
Hope it helps~

General~
An easy way to make perfect blankets and curves for sliders is by having only on white point in the middle rather than multiple.
If you ever want to blanket something with multiple slider points, use an approach circle as a guide (see here)

Uhh also, the insane diff is a little too old style imo. Complex patterns reflected about the axis on straight horizontal and vertical lines may be fun to make (and may even be fun to look at) but when used in access with low travel across the screen, it can make the map somewhat bland for the player. Bland as in having a lack of flow which is no fun D: Try to change some of those things up a bit and see if you can make less linear patterns. Don't think of the map as a grid, it can limit the way you map!
Normal~
At lower difficulties, please try to keep a standard distance between notes like 1.0x or something. Lower diffs should have less variation in distance, regardless of being closer or farther

00:23:066 - Add circle, beat (kick) implies something should be hit
00:24:655 - ^
00:26:443 (4) - ^ but instead, maybe consider a short slider from 00:26:244 - to 00:26:443 - and space it away from 00:25:847 (3) - Normal/Easy diffs require some standard timing consistency, which this currently breaks
00:28:628 (1) - Remove new combo
00:33:993 (5,6) - Remap in a way that uses only one back and forth on the slider. Three of therm are generally un-intuitive at high sv's (and lower diffs)
00:36:774 (2,3) - Feels like this should blanket
00:38:562 (1,2) - Space out a little and add a circle at 00:39:158 - (same reason as 00:23:066 -)
00:40:350 - Add circle
00:40:549 (1,2,3) - Move 2 to 00:41:344 - and fix blanket
00:40:549 (1) - Add circle
00:43:330 (1,2) - Fix blanket
00:44:920 - With a song length like this, I'm pretty sure you should map this part. The Diff feels incomplete without
00:52:469 - Add circle
00:53:066 (3) - Shorten, does not end on beat
00:54:059 - Add circle
00:54:258 - ^
00:54:456 (1) - Maybe change to a slider
00:59:224 (1,2,3) - Make equal space from each other
01:00:019 (3,4) - Fix blanket (consider deleting 4, re-curving 3, copy paste as 4, and "ctrl + <" twice)
01:02:403 (2,3,4) - Equal space (minor issue)
01:04:787 (2) - Fix blanket
01:06:377 (3,4) - Make same space as 01:05:582 (1,2,3) -
01:09:754 (4,5) - Try not to use triple back and forth sliders by making something be tapped on the big white tick (and fix the extra slider point on 01:10:549 (5) - )
01:11:939 (7,1) - New combo on 7
01:17:503 (5,1) - Maybe blanket? (can't tell if that is intended)
01:19:489 (4,5,6) - ^
01:26:244 (3,1) - Space away further
01:27:039 (2,3) - ^ but slightly
randomknights Hard~
Add ' to the end of randomknights in the diff name

00:09:556 (1) - Add a circle here and move the slider's time to start at 00:09:953 - It's more intuitive to hit on down beats (big white ticks)
00:12:735 (1) - ^
00:19:489 (3,1) - Space out
00:19:887 (1,2) - Fix blanket
00:22:072 - Add circle
00:23:662 - ^
00:28:430 - ^
00:33:198 (1) - Maby change to a slider that goes from 00:32:999 - to 00:33:198 -
00:34:787 - Add circle
00:36:774 - ^
00:36:973 (4,5,6,7,8,1) - Space out, too close together makes it inconsistent with previous spacing used
00:41:543 (1) - Remove new combo
00:42:933 - Maybe add circle (not sure, try it out)
00:43:132 - ^
00:46:509 (2,3) - Fix Blanket
00:46:708 (3,1) - Space out (or maybe stack under the end of 3)
00:49:490 (1,2) - Slider should begin on 1
00:52:867 (2,3,4) - Slider (4) should begin on 2 to map to the cymbal
01:11:742 (2,3) - Space out slightly (minor issue)
01:14:126 (1,2,3,4,5) - Maybe add circles in between
SkildX's Insane~
Most of what I see are just small nudges to make the spacing of triples consistent (hence the coordinates, hard to explain directly)
00:24:556 (4) - Move to X:332 Y:140
00:26:940 (5) - ^ X:284 Y:104
00:35:383 (2) - ^ X:96 Y:80 (for blanket of 00:35:185 (1,3) - )
00:45:516 (4,6) - The overlap is slightly off. If you want the second slider to follow the same path as the first one, consider copy pasting the first one and rotating it so that the curvature stays constant
00:48:695 (3,5) - ^
01:00:416 (8) - X:232 Y:188
01:03:595 (1,2) - Move new combo to 2
01:17:900 (1,2,3) - Maybe new combo on 3 instead of 1
01:26:244 (5) - Maybe move the slider point to the center of the cur to make the edge stick out less
Insane~
For simple slider curves, use only one slider point (might have to delete the end point first if you are modifying existing ones)
It will make them look neater and less messy (see link from general tag)

00:03:596 (1,2,3) - Use one point for sliders
00:08:364 (4) - See link in general section for wavy sliders
00:09:953 (3) - One point
00:21:278 (7,8) - Consider blanketing
00:34:589 (7,8) - Blanket and spec out a little
00:39:357 (4,5) - Space out more or stack
00:51:277 (1,2) - Space out more (maybe to at least 1.5x
00:52:072 (4,5,6) - Triple feels unnecessary, nothing in the song at that moment implies a triple (especially since the map slows down)
00:52:867 (2,3,4) - Make equal space of about 1.5x from each other
00:54:456 (2) - Fix blanket. Using one point would be more effective
01:07:370 (1,2) - Space out and fix blanket
01:10:549 (4,1,2,3,4) - ^ but since it's a stack, you may have to move it off center so that the starting circle is not too close to the other slider
01:14:522 (7,8,9,1) - A little awkward due to the and transition/spacing into the next combo, consider revising
01:24:655 (1,2,3) - Increase spacing since they are further apart in time
01:25:450 (4,5) - ^
01:26:840 (1,2,3) - Blanket this
If you have any questions, message me ingame. Good luck~ :D
thank you for the mod, <3
Kibbleru
insane
00:03:596 (1,2,3) - why don't you just make these kind of sliders? http://puu.sh/pUQa9/6128f98b68.jpg with 3 sliderpoints?
00:09:953 (3) - ^ same, there's no need to use so many sliderpoints.
00:25:251 (4,1) - this overlap makes the next slider hard to read, i would recommend u moving the 1 up
00:30:814 (1,2,3,4) - rhythm is a bit weird, try not to start the sliders on blue ticks http://puu.sh/pUQmp/e51269ec82.jpg
00:44:523 (1,2) - the large spacing makes it look like a 1/2 rhythm instead of 1/4 as it is.
01:25:450 (4) - maybe an NC here will help distinguish the rhythm changes here.
Topic Starter
PhantomHunt3r

Kibbleru wrote:

insane
00:03:596 (1,2,3) - why don't you just make these kind of sliders? http://puu.sh/pUQa9/6128f98b68.jpg with 3 sliderpoints?
00:09:953 (3) - ^ same, there's no need to use so many sliderpoints.
00:25:251 (4,1) - this overlap makes the next slider hard to read, i would recommend u moving the 1 up
00:30:814 (1,2,3,4) - rhythm is a bit weird, try not to start the sliders on blue ticks http://puu.sh/pUQmp/e51269ec82.jpg
00:44:523 (1,2) - the large spacing makes it look like a 1/2 rhythm instead of 1/4 as it is.Not sure what you meant exactly by this so i skiped over it :/
01:25:450 (4) - maybe an NC here will help distinguish the rhythm changes here.
thx for the Mod :D i honistly dont know if i should contact you again or not :/
Remus
From #modreqs o/
Insane
  1. 00:32:006 (4) - seems that that slider must not be reverse.
  2. 00:34:390 (6) - what about moving it hugher?
  3. 00:47:502 (4,5,1) - fix that overlap/transform it to blanket.
  4. 00:48:695 (4,5,6) - fix that triple(more accurate i mean).
  5. 00:51:277 (1,2,3) - space between 1 and 2 = space between 2 and 3, but as you can hear, between 1 and 2 on time panel there is space ; try to mark this bit, by increasing space between 1 and 2(as here 00:52:270 (6,1) ).
  6. 01:14:920 (9,1) - overlap.
Feeling, that i returned to 2013 mapping :D
Good song tho, gl with it
Topic Starter
PhantomHunt3r

Remus wrote:

From #modreqs o/
Insane
  1. 00:32:006 (4) - seems that that slider must not be reverse.
  2. 00:34:390 (6) - what about moving it hugher?
  3. 00:47:502 (4,5,1) - fix that overlap/transform it to blanket.
  4. 00:48:695 (4,5,6) - fix that triple(more accurate i mean).
  5. 00:51:277 (1,2,3) - space between 1 and 2 = space between 2 and 3, but as you can hear, between 1 and 2 on time panel there is space ; try to mark this bit, by increasing space between 1 and 2(as here 00:52:270 (6,1) ).
  6. 01:14:920 (9,1) - overlap.
Feeling, that i returned to 2013 mapping :D
Good song tho, gl with it
thanks for the mod, and dont worry about it, some things were usefull and some things were random.
Yoshikawa Hoshi
m4m

normal
00:16:311 (1,1) - recovery time after the spinner is too shortm it should be at least 1 sec in the easy/normal diff
00:22:668 (6,1) - unreadable spacing. looks like spacing between these two 1/2 notes 00:22:470 (5,6) -
00:23:066 (1,2) - same ^
00:26:244 (4) - u cant use 1/4 in the normal diff, only in really rare sistuations. here it doesnt work
01:03:993 (1,2) - u can blanket these two
01:05:582 (1) - delete nc
01:10:549 (6) - this slider is unrankable because it overlaps with it self. delete 1 white point

hard
00:19:887 (1,2) - this blanket can be improved
00:25:450 (2) - move it closer to 00:25:649 (3,4,5) - this, so the spacing wont be that unreadable
00:27:238 (1,2) - this stack looks strange because u used such spacing only in the 1/4 gaps
00:38:165 (5,6,7,8) - unreadable spacing
00:38:563 (8,1) - swap ncs
00:39:755 (1,1,1) - delete ncs
01:03:993 (4) - NC
01:16:311 (4) - NC


insane
00:09:556 (2,3) - why spacing here is so low, comparining, for example, to this one 00:07:370 (2,3) -? increase it
00:14:324 (6) - NC
00:27:635 (1,2) - swap ncs, so it will be a consistent square 00:27:834 (2,3,1,2) -
00:53:165 (3) - sounds weird because there is literally no sound
00:59:622 (3,6,1) - actually u could stack these to avoid unneccesarry overlaps, also goes to 00:59:423 (2,5,2) -
01:07:370 (1,2) - u could blanket these to avoid overlap
01:18:297 (4) - swap ncs with 01:17:701 (1) -; 01:19:887 (4) - with 01:19:291 (1) -; 01:21:476 (4) - with 01:20:880 (1) -.

okay, good luck!
Topic Starter
PhantomHunt3r

Atamare wrote:

m4m

normal
00:16:311 (1,1) - recovery time after the spinner is too shortm it should be at least 1 sec in the easy/normal diff
00:22:668 (6,1) - unreadable spacing. looks like spacing between these two 1/2 notes 00:22:470 (5,6) -
00:23:066 (1,2) - same ^
00:26:244 (4) - u cant use 1/4 in the normal diff, only in really rare sistuations. here it doesnt work
01:03:993 (1,2) - u can blanket these two
01:05:582 (1) - delete nc
01:10:549 (6) - this slider is unrankable because it overlaps with it self. delete 1 white point

hard
00:19:887 (1,2) - this blanket can be improved
00:25:450 (2) - move it closer to 00:25:649 (3,4,5) - this, so the spacing wont be that unreadable
00:27:238 (1,2) - this stack looks strange because u used such spacing only in the 1/4 gaps
00:38:165 (5,6,7,8) - unreadable spacing
00:38:563 (8,1) - swap ncs
00:39:755 (1,1,1) - delete ncs
01:03:993 (4) - NC
01:16:311 (4) - NC


insane
00:09:556 (2,3) - why spacing here is so low, comparining, for example, to this one 00:07:370 (2,3) -? increase it
00:14:324 (6) - NC
00:27:635 (1,2) - swap ncs, so it will be a consistent square 00:27:834 (2,3,1,2) -
00:53:165 (3) - sounds weird because there is literally no sound
00:59:622 (3,6,1) - actually u could stack these to avoid unneccesarry overlaps, also goes to 00:59:423 (2,5,2) -
01:07:370 (1,2) - u could blanket these to avoid overlap
01:18:297 (4) - swap ncs with 01:17:701 (1) -; 01:19:887 (4) - with 01:19:291 (1) -; 01:21:476 (4) - with 01:20:880 (1) -.

okay, good luck!
Thank you for your time to mod this
Seaweed
M4M contract from somewhere
[Normal]
Okay so theres this super long intro that could be shortened a lot if you start here 00:06:774. I don't see any reason for the intro to be so long anyways
00:26:244 (4,5) - You need to put something inbetween these two. There isn't any reason to have a break. I recommend putting circles on white ticks to fill the gaps
00:37:768 (4,1) - ^
00:44:125 (2,1) - why is there a break here?
00:51:873 (3) - put a slider on the white tick after this
00:53:661 (4) - turn this into a slider
00:54:456 (2,3) - fill the gap
01:01:609 (1) - overlap
Overall, you need to improve your consistency on the whole map. There are a lot of places where you could have put objects but didn't.
[Insane]
this reminds me of old style mapping. but i dont know if that even gets ranked anymore :c
00:03:596 (1,1,1) - tbh this can all be replaced with a spinner
00:06:377 (1,2) - there should be a circle on the red tick between these two
00:11:543 (4,5) - these two should be replaced with a slider
00:59:224 (1) - kiai should start here instead (fix for other diffs too)
01:24:953 (2) - since this is further in the timeline than the previous notes, you should make it further away so the player doesn't get confused

There's a lot of things that need to be fixed tbh, you should just give the map to people and watch them play and ask for their feedback. It really helps a lot.
Good luck!
Topic Starter
PhantomHunt3r

Seaweed wrote:

M4M contract from somewhere
[Normal]
Okay so theres this super long intro that could be shortened a lot if you start here 00:06:774. I don't see any reason for the intro to be so long anyways
00:26:244 (4,5) - You need to put something inbetween these two. There isn't any reason to have a break. I recommend putting circles on white ticks to fill the gaps
00:37:768 (4,1) - ^
00:44:125 (2,1) - why is there a break here?
00:51:873 (3) - put a slider on the white tick after this
00:53:661 (4) - turn this into a slider
00:54:456 (2,3) - fill the gap
01:01:609 (1) - overlap with what
Overall, you need to improve your consistency on the whole map. There are a lot of places where you could have put objects but didn't.that was because i dont know how to make normal maps and it had to be under 2*
[Insane]
this reminds me of old style mapping. but i dont know if that even gets ranked anymore :ci guess we will see when BN's check it :P
00:03:596 (1,1,1) - tbh this can all be replaced with a spinner
00:06:377 (1,2) - there should be a circle on the red tick between these two
00:11:543 (4,5) - these two should be replaced with a slider
00:59:224 (1) - kiai should start here instead (fix for other diffs too)
01:24:953 (2) - since this is further in the timeline than the previous notes, you should make it further away so the player doesn't get confused didnt notice it, changed

There's a lot of things that need to be fixed tbh, you should just give the map to people and watch them play and ask for their feedback. It really helps a lot.
Good luck!
Nowaie
M4M

For all of you

Keep an eye on the NC s. Usually you should NC on the big white ticks (evey other one for the lower difficulties), when the melody changes notably, when the SV changes and when the pattern changes mid big white ticks. This meaning that EVERY SINGLE ONE of big white ticks should be clickable (every other one for normal) to keep up with the rhythm

Maybe you all should read this article aswell https://osu.ppy.sh/news/61334266941


Normal
Because this diff is the lowest it should follow the guidelines for easy difficulties which state that you should avoid using stacked notes, overlapping notes, Kick sliders.

Also using fixed 1.0x DS for E/N is pretty much essential. It makes the reading for lower level players much easier. And i think most of my compliments would be fixed with using the fixed DS

00:22:668 (6) - Should be NC'd instead of the following one

00:24:655 - Adding a note here could be a good choice

00:25:847 (3,5) - This is the kind of stacking that shouldn't be in lower difficulties

00:34:986 (1) - Curve this little bit less
00:35:781 (2) - Remove this one and mirror the one before to make it look clean

00:37:966 - Add a note here maybe

00:41:741 (1,2,3,4,1) - The flow here (ugh)

00:44:324 - I don't think you need a break here. It's just a tv-size anyway

00:54:854 (4) - Idk is this slider just secluded or what has happened here. (Looks weird when curved like that)

01:00:814 (4,1) - No stacking pls

01:03:993 (1,2) - Blanket the 2 with 1 better

01:09:953 (5) - This feels really awkward like this, Ctrl G this maybe?

01:20:284 (5,6) - Blanket better

01:24:655 (1,2) - No stacking pls

Randomknight's Hard
First of all remove the useless timing point ( 79971,397.350993377483,4,1,0,100,1,1 ) This fixes all the problems with AiMod

Make all of the big white ticks clickable

00:09:556 (1) - This should start from the big white tick or it atleast should be clickable

00:09:556 - Add a note and remove this 00:11:543 (2) - as the slider does the job for this note aswell

00:12:735 (1) - Same thing with the slider mentioned before

00:14:722 (2,3,4) - Maybe make a triangle out of these. It feels kinda boring to play when they are stacked

00:19:887 (1,2) - Increase the DS just a little bit so it loks more cleaner (for ex. http://puu.sh/q68Vn/77b12ffbc2.jpg )

There are some distance problems in this part 00:22:072 (1,2,3,4,1) - because 00:22:470 (3,4) - has the exactly same DS as 00:22:669 (4,1) - but 00:22:669 (4,1) - is 1/1 and the other ones are 1/2

00:23:066 (1) - Move the red anchor to the middle

00:24:258 (4,1) - Here is somewhat same thing as mentioned before but its not that bad

00:29:424 (5) - Make this slider look cleaner

00:30:615 - Add a note

00:31:212 (4) - Remove this and mirror the slider before this one

00:31:609 (5,1) - You have curved these too much. It looks unclean when you're trying to blanket something with them

00:38:364 (6,7,1) - Stack these up, they look unclean like that

00:41:543 (5,1) - Increase DS
00:44:126 (2,3,4,5) - ^

00:49:688 - Add a note

00:59:224 - Kiai should start from here

SkildX's Insane
00:14:721 (3,4) - enhance this blanket
00:19:887 (3,4) - ^

00:21:873 (6,7) - Curve these just a bit less

00:29:324 (2,4) - Move these further from each other
00:29:423 (3,1) - ^

00:34:589 (9) - Move bit to the left so 00:34:390 (8,9) - looks clean

00:44:125 (8,2) - Touchy touchy

00:48:099 (1) - Ctrl G, Ctrl H and Ctrl J this

00:49:489 (5) - This has to be a NC because of the SV change

01:02:403 (1,2,3,4,5) - Space out this one little bit

01:03:993 (1) - Ctrl G and move bit further from the other slider

01:05:185 (4) - The scoop doesn't really work here

01:05:582 (1,3,4,5) - You still should not overlap stuff like this

01:09:953 (10,1) - I know this is a kickslider - slider jump but 3.73x? Lower the DS

01:14:324 (6,7,8) - This is pretty much the same thing as this 01:15:913 (7,8,9) - but the DS is eight times higher for the later one

01:25:251 (2) - Has to be NC

Insane
Don't abuse finish hitsounds, use them only when needed

00:13:529 (5) - Sliders tend to look weird when curved like this
00:17:304 (2) - ^

00:21:476 (8) - Here the problem ruins the blanket aswell

00:24:059 (1,2,3,4) - Why is the DS so low for these

00:32:006 (4) -

00:34:191 (5,6,7) - Spacing issues

00:35:781 (2,3,4,5) - ^

00:44:523 (1,2) - Spacing

00:46:310 (1,2,3,4) - Sliders tend to look weird when curved like this (Also the flow is bad here)

Increase the SV to 1.25x for the kiai

01:09:357 (1,2,3,4) - Same problem as before

01:24:655 (1,2,3,1,2,3,4) - Use fixed DS here because you change first from 1/4 to 1/3 and the back to 1/4

01:26:840 (1,3) - These look unclean

I think that's all for now.
GOOD LUCK~
Nondt
M4M From ya Queue
General
You might want to find a better BG
I love this song <3
Normal
I don't think there's a reason to leave the start till 00:16:311 empty, You should consider mapping that part.
Also, Make sure you use Distance snap for this whole difficulty, alot of the spacing between the notes in this difficulty are very random and will make it hard to read.
00:19:092 - end the spinner here so you can place a note 00:19:489
00:40:152 (5,1) - It has a similar spacing to 00:39:953 (4,5) but the time spacing between the two notes are too long, This might confuse the player too much.
From 00:44:125 to 00:50:880 - also shouldn't be empty, The map isnt that long, you dont need a break in the middle of a TV-size
01:01:609 (1) Don't overlap the two notes together
01:11:344 (7,1,2) - Dont use the same slider for 01:12:734 (2) because the time difference between 01:11:344 (7,1) and 01:11:940 (1,2) is different
randomknights Hard
First of all,Check your AI mod please, you have quite a few unsnapped points and notes on your difficulty.
00:06:775 (1) , 00:09:556 (1) , 00:12:735 (1) Make all of those 3 white ticks long so it starts and ends on the beat correctly
00:09:556 (1) - start this note 1 white tick later at 00:09:953 so you can place a note here instead at 00:09:556
00:25:251 - I think you might want to add another note here
00:31:609 (5,1) - Fix the blanket
00:34:787 (6) - This note doesn't fall into any beat, maybe try shifting it around and move it 1 red tick forward to 00:34:986
00:38:761 (2) - This slider should start at 00:38:562 instead
00:41:940 (2) - This slider should start at 00:41:741 instead
00:45:516 - I think this point is a great opportunity for a downbeat slider
00:48:695 - Same here ^
00:55:648 (1) - You should start the kiai time here like the other difficulties, it's when the song kicks.
79971,397.350993377483,4,1,0,100,1,1 Remove this timing point, It's causing timing trouble for the rest of the map
01:22:669 (3) - Move this out of the slider
SkildX's Insane
Try keep your timing points snapped to the ticks
Also I think you should nerf this difficulty abit considering the difficulty difference between this and the hard diff. maybe go for a light insane or something.
00:29:324 (2,3,4) - This pattern is too hard for a 3.9 star insane
01:11:344 (5,6) - Jumps too long
01:26:244 (5,1) - this distance is too irregular and is hard to read
Insane
I think this map is quite monotonous with similar jumps and slider patterns, I recommend you remap this difficulty abit
00:00:417 (1,2,3,4,5) - If you use shift+ctrl+r, using the angles 72, 144, 216, 288, You can make a perfect star
00:32:006 (4) - End this repeated slider 1 tick early
00:34:191 (5,6,7) - Unequal distances, you might want to fix
00:48:695 (4,5,6) - Maybe a slider here instead
00:49:589 (1) - This spinner seems out of place for this song
00:57:635 (1) - Past this point like 99% of the map is circles, I think you should consider a little remapping to vary this part a bit.

Here's my mod and good luck with the map!
Halfslashed
I owe you a mod.
[General]
00:58:827 - Preview point should be here
[Insane]
00:02:006 (4,5) - Map to a slider instead. I know it messed up your pattern, but this would emphasize the vocal that is being held here. Slow that slider down slightly as well.
00:05:880 - Move green line to white tick.
00:06:377 (1,2,3,4) - Make spacing equal here There's no reason to vary it.
00:09:556 (2,3) - Should be 0.5x for consistency.
00:17:304 (2,3) - For flow, try something like this (make sure to keep spacing constant): http://puu.sh/qcazO/6a5fa04954.png
00:19:083 - Unsnapped green line. Move to white tick.
00:19:679 -
00:19:490 (2,3,4) - You're not mapping the blue ticks here at all, yet they are very prominent in this part of the song. I recommend you map a rhythm like this: (feel free to exchange circles for sliders as you wish, but circles would fit the theme for your map better). http://puu.sh/qcasv/09df4fd2e8.png
00:20:284 - ^
00:21:079 - ^
00:22:668 - ^. Also make sure this starts on a circle since it's a downbeat.
00:24:258 - ^
00:24:854 - ^
There's more of these, but I think you get the idea.
00:34:589 (7) - I suggest mapping to a 3/4 slider to emphasize the vocal here.
00:41:145 (2) - You mapped this here, but didn't map it
00:52:867 (2,3,4) - Make the spacing consistent here.
00:57:635 (1,2,4) - Overlap central.
00:58:430 (5,1) - Overlap.
00:59:224 - Unsnapped green line. Move to white tick.
01:08:364 (2,2) - Overlap.
01:10:549 (4,1,2,3,4) - Fix Blanket.
01:13:330 (1) - Stack under 01:12:735 (2) head.
01:13:728 (3) - Stack under 01:12:536 (1).
01:15:118 (1,2,3,4,5,6,7,8) - Make spacing consistent with 00:59:224 (1,2,3,4,5,6,7,8).
01:16:311 (7,1) - Make sure that these two are stacked.
01:23:065 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,1,2,3) - You used perfect symmetry in the entire map, why is this rotate slightly?
[SkildX's Insane]
00:00:417 (1,2,3,4,5) - Pattern is nice, but the spacing is really high to start out with. Nerf this please.
00:02:006 (8) - NC here. and snap the green line as well. This makes the SV change easier to read.
00:02:801 (10) - ^
00:19:688 (1,2,3) - Proper rhythm. Accomodate your pattern to fit this.http://puu.sh/qcasv/09df4fd2e8.png
00:20:284 (4,5) - ^
00:21:277 (2,3,4,5,6,7) - ^
00:25:847 (1,2,3) - ^. But not only that, this massive spacing between 2 and 3 actually broke the flow here and made it very hard to hit. Nerf to 2x please.
00:29:026 (1,2,3) - This is playable, but barely. Again, nerf the spacing, as you're requiring a player to make much stranger movements than what the music calls for. (this plays like a zigzag pattern at 300 bpm, but easier due to sliders not having OD).
00:30:615 (4,5,6) - Nothing wrong here. That's what i'm pointing it out, this is how the technique you're using should be used.
00:30:615 (4) - Stack slider end with 00:31:013 (6)
00:31:410 (1,2,3,4,5,6,7,8) - The angle before this stream is already awkward (barely playable though). Then this 1x spacing comes out of nowhere, when you use 0.3x and 0.6x for various other 1/4 you mapped in the section before. Make the spacing of this stream match the spacing of earlier 1/4 patterns.
00:32:205 - Snap greenline to here.
00:33:794 (5) - If you're going to do this, make sure the note is perfectly under the slider track.
00:33:993 (6) - Overlap
00:46:907 - Snap greenline to here.
00:58:827 - Snap greenline to here.
01:16:211 (8,9) - Nerf spacing.
01:17:900 (1,3) - Switch NC
01:19:887 (8,1) - ^
01:21:476 (1) - Snap greenline to here.
01:25:251 (2) - ^ and NC.
01:26:244 (5) - ^
[randomknights]
You should map the intro like everyone else. Also the diff name should be randomknights's Hard.
00:07:171 (1) - Should start at 00:06:774 (1). Slider length should be the same.
00:08:364 - A note should be clickable here.
00:11:542 - ^
00:34:589 (5) - Put it under the slider end.
00:38:364 (6,7,1) - Make it a stack, the way you have it now creates an ugly overlap.
[Normal]
I wanted to point out DS errors for this, but the spacing was all over the place so I couldn't figure it out. You might just need to redo the spacing on this diff entirely.
As above, map the intro. It makes your set look lazily done if you don't map the same length for every diff.
NCing is a mess in this difficulty. You want an NC every two big white ticks.
00:24:258 (10,11) - Change to slider to reduce difficulty.
00:27:436 (7,8) - ^
00:54:258 (1,2,3) - This inconsistent spacing is a mess, and will be readability issue for new players. Fix this.
01:05:979 (4) - Stack under 01:04:787 (2)

Good luck!
Yanterko
General
Inconsistency in Kiai times.
[Insane] : Kiai #1: Starts on 00:59:224 ends on 01:24:456
[Normal] : Kiai #1: Starts on 00:59:224 ends on 01:24:456
[randomknights Hard] : Kiai #1: Starts on 00:59:224 ends on 01:24:456
[SkildX's Insane] : Kiai #1: Starts on 00:59:224 ends on 01:24:655

You should add SkildX to the tags.

Normal
Unsnapped green timing section: 00:19:679 - snap to 00:19:688

randomknights Hard
Nothing here

Insane
The audio lead-in is less than the minimum (2000ms)

Unsnapped green timing section: 00:19:083 - snap to 00:19:092
Unsnapped green timing section: 00:19:679 - snap to 00:19:688
Unsnapped green timing section: 00:25:639 - snap to 00:25:648
Unsnapped green timing section: 00:32:179 - snap to 00:32:205

SkildX's Insane
The audio lead-in is less than the minimum (2000ms)

Unsnapped green timing section: 00:01:997 - snap to 00:02:006
Unsnapped green timing section: 00:02:792 - snap to 00:02:801
Unsnapped green timing section: 00:06:765 - snap to 00:06:774
Unsnapped green timing section: 00:19:480 - snap to 00:19:489
Unsnapped green timing section: 00:19:679 - snap to 00:19:688
Unsnapped green timing section: 00:32:196 - snap to 00:32:205
Unsnapped green timing section: 00:46:302 - snap to 00:46:311
Unsnapped green timing section: 00:46:898 - snap to 00:46:907
Unsnapped green timing section: 00:49:480 - snap to 00:49:489
Unsnapped green timing section: 00:50:076 - snap to 00:50:085
Unsnapped green timing section: 00:58:818 - snap to 00:58:827
Unsnapped green timing section: 01:21:467 - snap to 01:21:476
Unsnapped green timing section: 01:25:242 - snap to 01:25:251
Unsnapped green timing section: 01:26:235 - snap to 01:26:244
SLM
Hello, returning m4m


[Normal]
tbh I think you might need to rework this, so I'll just say general things at this diff.

* The slider velocity is a bit faster for a Normal diff, I recommend 1.2

* When mapping Normal and below, you should use Distance snapping. toggle it by 'Y'

* Try to use more simpler rhythms, current rhythm choice feels too random (eg.where did this come from?00:26:244 (4) - ) for a Normal diff. Try to mostly use 1/1 and 1/2s, mainly following the strong drum then add some variations according to vocals/other instruments.

* Try to be consistent at similar parts. (eg. 00:19:887 - ~ 00:24:258 - and 00:25:847 - 00:30:615 - they are musically very similar but you used completely different rhythms and structures)

* I recommend you to play and watch other Normal diffs (not old maps ofc), and understand how they generally look.

* https://osu.ppy.sh/b/621907 this might be a good example for a Normal diff. Consistent distance snapping, mainly using 1/1 and 1/2s but still not boring and expresses the music well, simpler rhythms at calmer part, etc.


[randomknights hard]

* distance snapping is not a must thing at Hard diff, but I still recommend to use it. It will give more logic to the map and will look much better in general.

* 00:07:171 (1) - why does this start here unlike 00:09:953 (1) - and 00:13:132 (1) - ? It should start at 00:06:774 -

* 00:11:542 - 00:12:734 - add a note here to keep consistency with others 00:07:171 (1,2,3) - 00:13:132 (1,2,3,4) -

* 00:27:238 (1,2) - Seperate them more. This is very confusing as a 1/4, sincec you used visually similar 1/4s right before this. 00:25:649 (4,5,6,1,2,3) -

* 00:35:384 (2) - missing important drum sound at 00:35:781 - , I recommend to end slider 00:35:781 - here then add a circle at 00:35:979 -

* 00:43:331 (1) - ^

* 00:36:774 - ^ add a note here

* 00:38:761 (2,3,4,5,1,2) - ^ same as above, missing drums with no particular reason.

* 01:00:814 (2) - why is there no triple here unlike other parts? 00:59:821 (2,3,4) - 01:02:602 (2) -

* 01:27:437 (1,2) - ctrl+g for better flow


[Insane]

* imo the hitsounds feels too random,

* umm... similar with Normal, rhythms/placements are too randomly placed, I don't know how to mod this properly. sorry ;-;


[SkilldX's Insane]

* 00:02:006 (8) - NC cuz of SV change

* 00:12:734 (1,2,3) - stack

* 00:22:966 (2,3) - it's too much spaced, consider nerfing it a bit.

* 00:29:324 (2) - ^

* 00:29:423 (3) - why kickslider only at this? try to be more consistent with others.

* 00:32:999 (3,5) - kinda ugly overlap

* 01:24:655 (1,2) - ^

* 00:39:953 (1,2,1,2,1) - I think there is no reason to use this sudden jump.

* 00:48:496 (2) - too much spaced, maybe somewhere like x235,y31 would work better. (similar flow with 00:44:920 (2,3) - )

* 01:10:152 (1) - ^ too much spaced


That's all from me. In my honest opinion, you'll need to practise much more. same as the game itself, how to get good at this game? play more. how to improve mapping? map more.
Good luck!
Topic Starter
PhantomHunt3r

SLM wrote:

Hello, returning m4m


[Normal]
tbh I think you might need to rework this, so I'll just say general things at this diff.

* The slider velocity is a bit faster for a Normal diff, I recommend 1.2

* When mapping Normal and below, you should use Distance snapping. toggle it by 'Y' I don't see a problem with it, but ill think about it

* Try to use more simpler rhythms, current rhythm choice feels too random (eg.where did this come from?00:26:244 (4) - ) for a Normal diff. Try to mostly use 1/1 and 1/2s, mainly following the strong drum then add some variations according to vocals/other instruments. I removed the repeat slider and changed the spacing to 1/2

* Try to be consistent at similar parts. (eg. 00:19:887 - ~ 00:24:258 - and 00:25:847 - 00:30:615 - they are musically very similar but you used completely different rhythms and structures) I changed the flow to where it shall be similar to each other now, I didn't catch that they were the same beat

* I recommend you to play and watch other Normal diffs (not old maps ofc), and understand how they generally look. I don't play much normal :<

* https://osu.ppy.sh/b/621907 this might be a good example for a Normal diff. Consistent distance snapping, mainly using 1/1 and 1/2s but still not boring and expresses the music well, simpler rhythms at calmer part, etc.


[randomknights hard]

* distance snapping is not a must thing at Hard diff, but I still recommend to use it. It will give more logic to the map and will look much better in general.

* 00:07:171 (1) - why does this start here unlike 00:09:953 (1) - and 00:13:132 (1) - ? It should start at 00:06:774 - I don't know either, Knight's just sorta dumped his map on me so I don't get what he did and didn't do I changed it the best I could to where it makes sense

* 00:11:542 - 00:12:734 - add a note here to keep consistency with others 00:07:171 (1,2,3) - 00:13:132 (1,2,3,4) - I changed it to where it shall be "almost" stacked

* 00:27:238 (1,2) - Seperate them more. This is very confusing as a 1/4, sincec you used visually similar 1/4s right before this. 00:25:649 (4,5,6,1,2,3) - changed it, like I said above

* 00:35:384 (2) - missing important drum sound at 00:35:781 - , I recommend to end slider 00:35:781 - here then add a circle at 00:35:979 - the slider tick got it so I didn't see why, but changed anyways

* 00:43:331 (1) - ^

* 00:36:774 - ^ add a note here

* 00:38:761 (2,3,4,5,1,2) - ^ same as above, missing drums with no particular reason.

* 01:00:814 (2) - why is there no triple here unlike other parts? 00:59:821 (2,3,4) - 01:02:602 (2) - because why not

* 01:27:437 (1,2) - ctrl+g for better flowbut jumps are better for the whole family can rage at them :> changed anyways


[Insane]

* imo the hitsounds feels too random,this was my first time hitsounding a map sooooooooooooooooooo

* umm... similar with Normal, rhythms/placements are too randomly placed, I don't know how to mod this properly. sorry ;-; aww that's to bad, thanks anyways


[SkilldX's Insane]

* 00:02:006 (8) - NC cuz of SV change

* 00:12:734 (1,2,3) - stack

* 00:22:966 (2,3) - it's too much spaced, consider nerfing it a bit.

* 00:29:324 (2) - ^

* 00:29:423 (3) - why kickslider only at this? try to be more consistent with others.

* 00:32:999 (3,5) - kinda ugly overlap

* 01:24:655 (1,2) - ^

* 00:39:953 (1,2,1,2,1) - I think there is no reason to use this sudden jump.

* 00:48:496 (2) - too much spaced, maybe somewhere like x235,y31 would work better. (similar flow with 00:44:920 (2,3) - )

* 01:10:152 (1) - ^ too much spaced


That's all from me. In my honest opinion, you'll need to practice much more. same as the game itself, how to get good at this game? play more. how to improve mapping? map more. nice pishyfat quote I am trying to get better at mapping, but every time I do I get unnecessarily hard maps
Good luck!
Electoz
Did an IRC mod, we talked about concepts in Insane mainly.
IRC mod
02:21 Electroz: sec
02:22 PhantomHunt3r: alright
02:24 Electroz: do you want me to go through normal?
02:24 Electroz: or just insane
02:25 PhantomHunt3r: insane is fine
02:27 Electroz: have you ever asked the others for opinions on it?
02:27 Electroz: if yes, then what did they say
02:27 PhantomHunt3r: what do you mean
02:27 PhantomHunt3r: others
02:27 Electroz: anyone you asked
02:27 PhantomHunt3r: i asked a mapper i know, he said it was fine
02:27 PhantomHunt3r: he basically pointed out some flow errors
02:27 PhantomHunt3r: in kiai
02:29 Electroz: 00:12:735 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,1) - mmm not sure why this part is denser than 00:06:377 (1,2,3,4,1,2,3,4) -
02:29 Electroz: the song isn't different on these places tho
02:30 PhantomHunt3r: 00:06:377 is the beggining of the song
02:30 PhantomHunt3r: so i thought it was for like getting into the rythem
02:30 PhantomHunt3r: sense its so low star
02:30 Electroz: yeah I get the idea but
02:30 PhantomHunt3r: and the 12:736 - has more of a later tone of it so i could emphasize more beats
02:31 PhantomHunt3r: or mainly called i undermapped 6:377 but not 12:735
02:31 Electroz: the idea is fine but
02:31 Electroz: you don't need to map the part on 00:12:735 (1) - so dense
02:31 Electroz: what you have now is as dense as the later part which is a lot more intense
02:31 Electroz: than this intro
02:32 PhantomHunt3r: so basically what your saying, is maybe map it like i did with the other section?
02:32 Electroz: true it's not as calm as the earlier part cuz the tone thing you mentioned
02:32 Electroz: what do you mean by "the other section"?
02:32 PhantomHunt3r: 00:06:377 (1,2,3,4,1,2,3,4) -
02:33 PhantomHunt3r: the 2 sections at hand
02:33 PhantomHunt3r: xD
02:33 PhantomHunt3r: theres only so many choices
02:33 PhantomHunt3r: xD
02:33 Electroz: so
02:33 Electroz: your interpretation is like
02:33 Electroz: 00:06:377 (1) - this is calm
02:33 Electroz: 00:12:735 (1) - this is more intense cuz tone thing
02:33 Electroz: yes?
02:33 PhantomHunt3r: yes
02:34 Electroz: 00:12:735 (1) - you can make this part more intense than 00:06:377 (1) - if you want to
02:34 Electroz: but the problem is
02:34 PhantomHunt3r: dont make it as intense as the kiai?
02:34 Electroz: currently this part 00:12:735 (1) - has a pretty much same rhythm density as 00:19:291 (1) -
02:34 Electroz: despite having a noticecable intensity
02:34 Electroz: from the song
02:34 Electroz: yeah sth along that sort
02:35 Electroz: not just kiai, it's like
02:35 Electroz: you have to prioritize how much intensity you want to put on each section
02:35 Electroz: compared to other parts of the song
02:35 PhantomHunt3r: so basically undermap the section from witch is currently mapped so it will fallow the rythem later
02:35 Electroz: so the intensity on these stuff will be scaled properly
02:36 Electroz: which "the section" are you referring to?
02:36 Electroz: 00:12:735 (1) - ?
02:36 PhantomHunt3r: yes
02:36 Electroz: I guess you can put it that way?
02:36 Electroz: more like, expressing what is on each part of the song
02:37 PhantomHunt3r: alright
02:37 PhantomHunt3r: i just noticed this, but i just realised that 00:06:377 - is mapped to the vocals xD
02:38 Electroz: lol
02:39 Electroz: 00:57:635 (1,2,3,4,5,6,7,8) - 00:59:224 (1,2,3,4,5,6,7,8) - k so these
02:39 PhantomHunt3r: should i change that because the rest of the song is mapped to the beats
02:39 PhantomHunt3r: ?
02:39 Electroz: mmm
02:39 Electroz: you follow what you want basically
02:39 Electroz: but you have to have the idea like
02:39 Electroz: "what do I want to do in this section?"
02:39 Electroz: "will whatever I do here reflect the song's rhythm?"
02:40 Electroz: "how is this section working compared to the others?"
02:40 Electroz: sth along those lines
02:40 PhantomHunt3r: kk
02:40 Electroz: 00:57:635 (1,2,3,4,5,6,7,8) - 00:59:224 (1,2,3,4,5,6,7,8) - k so lemme get to these
02:41 Electroz: the way you mapped is almost the same
02:41 Electroz: but the song's rhythm are different on those places
02:41 PhantomHunt3r: i thought i made 00:59:224 (1,2,3,4,5,6,7,8) - bigger then 00:57:635 (1,2,3,4,5,6,7,8) -
02:41 PhantomHunt3r: ill have to change that later :xc
02:41 Electroz: it's not really noticeable
02:42 PhantomHunt3r: oh well
02:42 PhantomHunt3r: continue?
02:42 Electroz: the biggest thing here everyone's gonna notice is
02:42 Electroz: they're both all circles
02:43 Electroz: what rhythm are you following in kiai tho
02:44 PhantomHunt3r: i dont think you can hear it, but if you deleate the notes, im basically fallowing the drum things
02:44 Electroz: k so
02:45 Electroz: I would like to know where are drums on 00:59:224 (1,2,3,4,5,6,7,8) -
02:45 Electroz: I mean
02:45 PhantomHunt3r: that part was a continuation of the previous part
02:45 PhantomHunt3r: making it flow into the next section
02:45 PhantomHunt3r: better
02:45 Electroz: aa
02:46 Electroz: continuation of 00:57:635 (1,2,3,4,5,6,7,8) - ?
02:46 PhantomHunt3r: by making it slightly more intense so it wont make it a huge dificulty spike
02:46 PhantomHunt3r: yes
02:46 PhantomHunt3r: even though the music doesnt support it
02:46 PhantomHunt3r: its the best i could do
02:46 Electroz: well personally I disagree with your interpretation with the reason I explained above
02:46 Electroz: ask others on this as well I guess if that helps you find a better solution for this
02:48 Electroz: 00:59:224 (1) - also idk why this part has 100 volume
02:48 Electroz: and then you used 75 on the later half
02:48 PhantomHunt3r: wait wat
02:48 PhantomHunt3r: didnt notice that
02:50 Electroz: thing is I don't know what rhythm you're following
02:50 Electroz: you said you're following the drums but I'm still confused with things like
02:50 PhantomHunt3r: deleate all notes in kiai and listen to the BG music
02:50 Electroz: 01:04:986 (1,2,3,4,5,6) - so which beat did the drums land?
02:50 Electroz: all of these circles?
02:51 PhantomHunt3r: on that section you just mentiones, they landed on the white tick
02:51 PhantomHunt3r: yes, if you really want to know what i fallowed
02:51 PhantomHunt3r: thenn yes xD
02:51 Electroz: is there any reason why you decided to put all circles on this?
02:52 PhantomHunt3r: because the kiai is post to be the most intense section of the map yes?
02:52 PhantomHunt3r: so i thought that if i made it to the most intense sounds it would accomplish that
02:52 PhantomHunt3r: without overmappin
02:52 Electroz: kiai is supposed to be the most intense section yes
02:53 Electroz: but there are other ways to do this
02:53 Electroz: the problem currently is
02:53 Electroz: you said the drums are on the white tick 01:04:986 (1,2,3,4,5,6) -
02:53 Electroz: if you're following the drums, you need to give more emphasis on it
02:53 Electroz: by making red ticks not clickable, give more spacings, or whatever
02:53 PhantomHunt3r: so make 1, 3, 5 sliders?
02:54 PhantomHunt3r: thats a way i can accomplish that problem
02:54 Electroz: not really?
02:54 Electroz: since 1 3 5 is on the red tick
02:54 Electroz: and you said the drums are on white
02:54 PhantomHunt3r: i ment the white tick
02:54 PhantomHunt3r: i thought 1,3,5 were wite ticks
02:54 PhantomHunt3r: xD
02:54 Electroz: lmao
02:54 PhantomHunt3r: sorry
02:54 Electroz: yeah that's one way to do it
02:54 Electroz: but
02:54 Electroz: you can't just do that for a whole kiai right
02:55 Electroz: otherwise it would be repetitive af
02:55 PhantomHunt3r: yes i cant
02:55 PhantomHunt3r: yep
02:55 Electroz: so yeah the problem stands here
02:55 Electroz: how to not make it repetitive
02:55 PhantomHunt3r: make it HW style?
02:55 Electroz: lol
02:55 Electroz: up to you
02:55 Electroz: this is the part where
02:55 Electroz: you put your own charasteristics in
02:56 Electroz: as a mapper
02:57 PhantomHunt3r: so basically map the kiai how i want to instead of making by the main sounds of the music
02:57 PhantomHunt3r: but not make it repetative af
02:57 Electroz: I'm confused with your wording
02:57 Electroz: what is
02:57 Electroz: "making by the main sounds of the music"?
02:58 Electroz: you mean what you're saying is
02:58 Electroz: mapping kiai based on how you wanted it instead of following the song's rhythm?
02:58 PhantomHunt3r: noooo
02:58 PhantomHunt3r: still fallow the rythem
02:59 PhantomHunt3r: but make it unique so where i dont actually make it copy another persons mapping style
02:59 Electroz: mmm yes
02:59 Electroz: in this kiai for example
03:00 Electroz: you have to map in your own way and follow the drums at the same time
03:00 Electroz: and by follow the drums I mean stuff like
03:00 Electroz: https://www.youtube.com/watch?v=3BC_I2ufqC8
03:00 Electroz: tldr just ask for testplays and ask players if the rhythms are predictable
03:01 Electroz: if most players give you a yes then you're clear
03:03 Electroz: mmm there are other problems actually
03:03 Electroz: but those I mentioned are like
03:03 Electroz: the most major ones
03:04 Electroz: basically you should think how to give an emphasis on whatever rhythm you're following
03:04 Electroz: how each section should be mapped compared to the others
03:04 PhantomHunt3r: pishi said the same thing :x
03:04 Electroz: and etc etc as explained before
03:04 Electroz: lol
03:05 Electroz: so yeah based on stuff I mentioned above
03:06 Electroz: this probably need a revamp
03:06 Electroz: or remap
03:06 Electroz: to fit these kinds of stuff properly
03:06 PhantomHunt3r: i might revamp it because i am kinda confident about the other sections being accepted when i bug BN's to bubble my map
03:07 PhantomHunt3r: i worded that poorly
03:09 Electroz: anyways the concept here is like
03:09 PhantomHunt3r: figure out what i want and how will it fallow the rythem
03:10 PhantomHunt3r: right?
03:10 Electroz: if the song is having a similar or the same rhythm, the way you mapped those sections should be similar/same
03:10 Electroz: and vice versa if the song's rhythm is becoming different
03:10 Electroz: yes
03:10 Electroz: basically
03:10 Electroz: strongly recommend
03:10 Electroz: to pay an attention on this
03:10 Electroz: https://www.youtube.com/watch?v=3BC_I2ufqC8
03:10 Electroz: (which I already linked once0
03:10 Electroz: *)
03:10 PhantomHunt3r: im watching it right now
03:10 PhantomHunt3r: lol
03:12 Electroz: this too https://www.youtube.com/watch?v=v1_HRo-lWWI
03:12 Electroz: stuff like 00:35:383 (1,2,3) - is not really predictable in gameplay-wise
03:13 PhantomHunt3r: ive already seen that but ill watch it again xD
03:13 Electroz: z
03:13 Electroz: I guess that's all for now
03:13 Electroz: try asking other for opinions too
03:13 PhantomHunt3r: alright
celerih
[
General
]

  1. Difficulty Spread : The current normal is not a normal difficulty, so the spread is uneven (and probably unrankable as is). You need to either heavily nerf the normal, which I will go into more specifically or you could add an easy
  2. Background : The background seem fine, but the quality is very low. Try picking some that are higher quality
  3. Unsnapped objects : Litteraly all of the Hard difficulty
  4. Audio : ok!
  5. Combo Colors : You don't have any right now. Make sure to add some

[
Normal
]
  1. For of all I'll go into what makes this not a normal. Normals should have a constant distance snap and be very easy to follow and be simple for newer players to play. This is a much too complicated normal to be the easiest diff. The rhythm you follow is never the same, you switch between vocals and background music, and that makes it so it's hard to follow the map. You should stick to the background and only map 1/1 rhythm. If you do this you won't have to keep the distance snap (DS) so low. If you make rhythms easier and reduce the density of notes, you can make the DS 1x (if you reduce the base slider velocity to 1.10)
  2. Recap of all that. Keep rhythm simple, things like 00:21:476 (3,4,5) - 00:23:463 (7,8,9,10) - . Try to map the entire diff like you did in the kiai, simple and easy
  3. Next: change base slider velocity to 1.10 and make it so the entire map uses distance snap. That's needed to make an okay normal. By doing these two things you should be able to avoid very dense sections of notes like 00:21:476 (3,4,5) -
  4. Other things to avoid at all cost: ending sliders on downbeats (big white ticks) like you did here 00:22:469 (5) -
  5. 00:23:861 (8,9,10) - Sections of multiple single circles can be hard for this level. Don't use 3 or more in a row
  6. I already pointed this out but I can't highlight all of them, change all 1/2 spacing (1/2 is between a white and red tick) except for a few places where you could keep it. It's supposed to be used only a little bit on normals, so don't abuse it (maybe use it like 5-6 times?)
  7. 01:09:158 (4,5,6) - For straight sliders like these, here's a good tip: angling things by 5 or 6 degrees makes everything look instantly better
  8. Last thing I'll touch on is placement. Once you've remapped the whole thing (that will be needed) Make sure everything goes nicely one into the other. The map should be very easy to follow, so things like 00:21:476 (3,4) - 00:33:397 (3,4,5) - 00:39:357 (3,4,5) - 00:44:920 (3,4,5,6) - are a big nono

[
Insane
]
  1. 00:05:979 (1,2,3,4) - Overmapping, there is absolutely no sounds on this and you have a stream. Just remove this
  2. 00:06:377 (1) - You have the reverse arrow hit the strong sound here. since you're remove the stream (if you don't jesus) just remove the repeat and have the slider start on 00:06:377 (1) -
  3. 00:13:430 (4) - There is nothing on this beat, remove this triple
  4. 00:52:072 (5,6) - The circle on 00:52:072 (5) - is already pretty limit because the only thing on that beat is the vocals but on 00:52:171 (6) - there is nothing to support the triple
  5. 01:17:701 (4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This entire jump section makes no sense. It's a collection of shapes randomly placed on a grid. At least have some sort of rule or consistency with how you're mapping things

This is all I'll touch on, I really think this map needs a lot of rework, like a lot. There are a bunch of things I didn't mention because I didn't have the time/patience. I'd wait much more before calling more BNs
Topic Starter
PhantomHunt3r

celerih wrote:

[
General
]

  1. Difficulty Spread : The current normal is not a normal difficulty, so the spread is uneven (and probably unrankable as is). You need to either heavily nerf the normal, which I will go into more specifically or you could add an easy
  2. Background : The background seem fine, but the quality is very low. Try picking some that are higher quality
  3. Unsnapped objects : Litteraly all of the Hard difficulty
  4. Audio : ok!
  5. Combo Colors : You don't have any right now. Make sure to add some

[
Normal
]
  1. For of all I'll go into what makes this not a normal. Normals should have a constant distance snap and be very easy to follow and be simple for newer players to play. This is a much too complicated normal to be the easiest diff. The rhythm you follow is never the same, you switch between vocals and background music, and that makes it so it's hard to follow the map. You should stick to the background and only map 1/1 rhythm. If you do this you won't have to keep the distance snap (DS) so low. If you make rhythms easier and reduce the density of notes, you can make the DS 1x (if you reduce the base slider velocity to 1.10)
  2. Recap of all that. Keep rhythm simple, things like 00:21:476 (3,4,5) - 00:23:463 (7,8,9,10) - . Try to map the entire diff like you did in the kiai, simple and easy remember, this is normal that takes the place as easy, and at this level. they should know how to keep rythem
  3. Next: change base slider velocity to 1.10 and make it so the entire map uses distance snap. That's needed to make an okay normal. By doing these two things you should be able to avoid very dense sections of notes like 00:21:476 (3,4,5) - the entire map did use distance snap but it was used in different timing segments (I used 1.30x on one section and on another I used 1x)
  4. Other things to avoid at all cost: ending sliders on downbeats (big white ticks) like you did here 00:22:469 (5) - I don't see the problem with this sense it is fallowing rhythm and it isn't a major beat. it sounds like a ending beat to a section to end it. I don't see the problem
  5. 00:23:861 (8,9,10) - Sections of multiple single circles can be hard for this level. Don't use 3 or more in a row again with the first one, this is fallowing the criteria as easy but people at this level should know what is happening and should be able to fallow this
  6. I already pointed this out but I can't highlight all of them, change all 1/2 spacing (1/2 is between a white and red tick) except for a few places where you could keep it. It's supposed to be used only a little bit on normals, so don't abuse it (maybe use it like 5-6 times?)how can I not abuse it when this song is almost repetitive all the time
  7. 01:09:158 (4,5,6) - For straight sliders like these, here's a good tip: angling things by 5 or 6 degrees makes everything look instantly betterthanks, I was having trouble with this section in particular
  8. Last thing I'll touch on is placement. Once you've remapped the whole thing (that will be needed) Make sure everything goes nicely one into the other. The map should be very easy to follow, so things like 00:21:476 (3,4) - 00:33:397 (3,4,5) - 00:39:357 (3,4,5) - 00:44:920 (3,4,5,6) - are a big nonodon't even get me started

[
Insane
]
  1. 00:05:979 (1,2,3,4) - Overmapping, there is absolutely no sounds on this and you have a stream. Just remove this alright did
  2. 00:06:377 (1) - You have the reverse arrow hit the strong sound here. since you're remove the stream (if you don't jesus) just remove the repeat and have the slider start on 00:06:377 (1) - gonna keep this just because it fallows the rhythm more and it keeps the song intact so it doesn't look like trash
  3. 00:13:430 (4) - There is nothing on this beat, remove this triple keeping for flow reasons
  4. 00:52:072 (5,6) - The circle on 00:52:072 (5) - is already pretty limit because the only thing on that beat is the vocals but on 00:52:171 (6) - there is nothing to support the triple again, keeping for flow reasons
  5. 01:17:701 (4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This entire jump section makes no sense. It's a collection of shapes randomly placed on a grid. At least have some sort of rule or consistency with how you're mapping thingsI tried to make this better but I think I just made it worse

This is all I'll touch on, I really think this map needs a lot of rework, like a lot. There are a bunch of things I didn't mention because I didn't have the time/patience. I'd wait much more before calling more BNs
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