Alheak wrote:pls no more concerns thank
I have some concerns about gowo's diff. Along with a few other things I believe are to be mistakes. I highly advise to re-check on many of the inconsistent hitsounds on the Extra difficulties.
[General (All difficulties)] It would be an improvement if the Ending Spinner can either gradually decrease in volume or ended with a ~5% mute. The music fades out and keeping the spinner-end to hit at 70% volume is unsettling.
01:49:420 (1) - Missing Clap if the intent was to clap every 1s and 3s for this kiai. The music does provide a clap for the first beat of both phrases that's why.
01:53:784 (1) - ^
I listed some other hitsounds on the INFINITE difficulty, so if you changed any of those, then it'd apply to the rest of the difficulties.
[Goldenwolf]00:09:770 (11) - This slider should still be on 1/2 to match the rest of the previous sliders. The music doesn't change and there's a drum on red-tick and a clickable blue beat.
00:10:157 (1,2,3,4) - The music raises in pitch but with how you treat this spacing assumes the music is going "low-high-low" when in fact, it can gradually get higher in spacing altogether. The placement of the objects is also a bit dubious because there's no correlation between any of the circles - It's possible to make a square or parallelogram using (1,2) as the first side as a means to compile the sounds into one grouping, or space (4) to be higher than (3) because of how the music is being treated here.
00:11:318 (4,7,10) - While it may seem this was intentional, I'd reconsider NC'ing every 3rd beat. My reasoning is that every group of 3 circles has their own DS but when it goes down to (4) and later (7) and (10), they too have their own grouping of specific and lowered DS.
00:13:157 (1) - This NC is completely unnecessary and only adds complications to reading. The DS's are all equal between these three objects 00:13:060 (1,1,1) - so it doesn't give enough of a reason to NC each circle other than something artificial. It would also be wise to give 00:13:060 (1) - a whistle hitsound since it does belong to the grouping of NC's you had. In my recommendation, due to how the music is presenting itself, I would instead focus on trying to gradually space 00:12:770 (2,3,4,1,1,1) - these out because the music moves up the scale and in volume progressively than how you expressed it so suddenly.
00:14:028 (1) - Would it be possible to reposition this circle elsewhere? Currently there are two former weaker beats stacked on top of this same location and with the Finish sound provided, I think there would be enough reason to give this emphasis in a way that involves the player to engage at this moment. By stacking over the two previous objects, it diminishes any emphasis provided in the music and it falls flat very quickly.
00:14:996 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1) - Here is where I have some of my bigger concerns - the hitsounds. I want to believe that with all the piano involved, there are a plethora of ways to go about whistling any of this entire section but the way you hitsounded this part is incredibly inconsistent. Firstly, when you hitsound this circle 00:14:802 (5) - and this slider 00:15:576 (6) - it implies that every 1's and 3's would be a whistle but you didn't use a whistle on the first circle 00:14:028 (1) -
Then I have to ask myself, why is only the blue-tick circle having a whistle here 00:15:480 (5) - ? How come the red-tick circle can't have a whistle as well? They are part of the same grouping (4,5,6) but only two of them get the whistle sounds. You show it over here as well 00:16:931 (3,4,5) - it being part of the same grouping.
It might be possible to NC 00:15:576 (6) - because of how you paired (6,7) to be part of the same whistle group. A better solution in my opinion is to NC (6) and remove the whistle from (7) but keep the same whistle pattern as the first measure being 1's and 3's. So essentially 00:16:351 (5) - will have a whistle.
00:17:415 (6,7,8,9) - How come only two circles have whistles but not the rest? The music descends beat-by-beat naturally so I find it strange that only half of the beats get attention. The same can be said about 00:17:802 (1,2,3,4,5,6,1,2,3,4) - where (6) is another strong beat, but is the start of the pianos lowering in volume. You separated (6,1) when they actually belong in the same grouping.
00:19:157 (7,8,9,1) - This is a bit off because you group (8,9,1) being the strong whistles but (7) is just hanging around as part of the stream there when it has no attention like the rest.
00:19:447 (1,2,3,4) - How come there are only whistles on 1 and 4 when all four objects are the same strength in piano? If you don't want to hit whistles on all four, then rhythmically, you can whistle on 1 and 3 and that would make more sense than whistling 1 and 4. Also, because there are still beats on reds, I believe these would fit better as sliders (perhaps low SV) just so it can still hit the rhythms. Low SV sliders might help bring good spacing emphasis since they'll be treated more or less as held circles.
00:20:609 (7,8,9,10,11,12,13) - Missing whistles on this half? I get that the volume is decreasing but you can add green lines to change the volumes with the whistles (every circle after 7 can go down in 5% for example). That would be a much stronger approach than ignoring half of the piano hitsounds.
00:23:609 (4,5,6,7,8,9) - I don't really know how to explain this but this looks like a reading problem. Either there's a lack of NC'ing somewhere to help distinguish the multiple rhythm snaps, or the stacking itself is placed in a way that is not intuitive to read at all. You do this well in other sections, probably because unlike the one I highlighted, they don't overlap as much on different snaps as part of the same combo.
00:35:705 (1) - Not a too big of a deal, but the rest of the diffs had this hitsounded as a whistle but you were the only one to use finish so... maybe whistle instead?
00:43:447 (1,2,3,4) - I never understood this and why there's so many snaps and rhythms being ignored here. The music is reaching a climax but you let go too early with these 1/8 drums that aren't actually snapped to 1/8 beats, it seems this was placed purely to add some sort of convoluted sense of contrast that is incredibly unfitting to what's happening in the song. It would be far more beneficial to the song to use the snaps the music provided (either 1/3s for piano or 1/4s for drums) and use some sliders or streams to help build the climax with the music instead of falling short with these incorrectly snapped 1/8 sliders.
00:54:875 (1,2,3,1,2,3) - Not the worst thing here but it's the only inconsistent pattern in this section. It'll be more consistent to have the latter (1,2,3) imitate or copy/flip the former (1,2,3) as being a triangle.
01:01:420 (1) - Missing Finish hitsound on an obvious crash
01:03:602 (3) - ^
01:18:876 (1) - Your pattern/design suggests this circle would follow the previous combo as (7) but the NC makes it awkward to look at. From a rhythmic point of view, (1) doesn't really belong here because you'd be combining two separate measures together when (1) is unique apart from the rest, there's an obvious emphasis to it that it should begin elsewhere or have an increased spacing to accommodate.
01:21:466 (3) - Spacing is extremely low compared to everything else that's happened in this difficulty thus far and it's unnatural and awkward to play this especially when the song is having it's huge build-up moment before the kiai. I'd suggest placing this elsewhere, maybe overlapping on top of 01:20:511 (6) - to keep your structure.
01:26:102 (3) - Hitsound error
01:26:239 (1,2,3,4,5,6,7,1,2) - Clap spamming isn't suggested by the music here... I can understand the pattern as a means to show rising intensity but the music still holds claps on 2s and 4s. I don't know, this seems like a poor decision because it doesn't help follow what the song is suggesting. Continuing on, it might be wise to whistle 01:27:193 (1,2,3) - since there are strong pianos attached to them. You even have them grouped under their own combo so it makes sense to apply whistles here.
01:27:602 (1,2,3,4,5,6,7) - Clap spamming might be suggested here, since the music is more pronounced and so are the instruments, but Finish spamming is a bit over the top lol (since this just suggests clap spamming as part of the music)
01:32:511 (3,4) - Should be repeat slider for consistency with 01:31:966 (1,2) - or it could be three 1/3 circles for the intonation in the song.
01:53:784 (1) - Obvious Finish is missed
[Pono]00:04:931 (1,2,3,4) - All of these should be whistles for the piano. Currently only (2) is whistle'd and it's an off-beat so... That's really strange.
00:48:330 (1,2,3,4,5,1,2) - One issue that I'm finding is that the strong sliders don't get the proper emphasis, but the weaker circles do. As in, the current structure is backwards with what is being properly emphasized. If the spacing would be something similar to
then it would make a lot more sense with differentiating between the strong beats and the weak beats. Currently, the emphasis is really backwards and feels a bit awkward because of it.
00:52:420 (5,6,7) - Overmapped blue-tick circle and unnecessary kickslider. The music doesn't change from it's 1/2 stuff so, I don't understand why this is here.
01:44:783 (5,6,7) - ^
00:54:330 (4,5) - Kickslider is not needed, (5) is implied that it has more emphasis than (4) when it's actually weaker. The problem is that (4) is stacked over (3) and because of that, they are treated equally when (4) could be stronger - such as spaced further. Even if not spaced elsewhere, it's just that (5) is played much more strongly than (4) but (5) is a weaker beat.
01:46:693 (4) - ^
01:17:648 (3) - There's no blue-piano for the kickslider to be used here, seems slightly overmapped.
01:28:966 (3) - Missed emphasis. The stack makes the slider play too easy and flat, this can be positioned in a much better spot to capture the strength in the music here.
01:54:193 (1) - Not a good whistle (music goes 1,2,3 but you go 1,2,3,1 with the whistles). Probably a hitsounding error, could be easily fixed.
01:55:011 (1) - ^
[INFINITE]00:07:834 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Whistle spam is not very good here because there are different volumes of pianos and messing with too many whistles makes everything feel the same strength when musically they're not. Just whistling the strong white beats would be sufficient.
00:19:447 (1,2) - Should be a kick slider for consistency with 00:19:641 (3,4,5) -. It doesn't make sense to have it extend by two extra circles. (compare to Pono)
00:41:899 (1) - Space higher for the finish could be nice.
00:43:447 (1,2,3,4) - Refer to what I mentioned to Goldenwolf on this same exact part. (At least these aren't 1/8 drums but the main idea still stands).
00:54:330 (8) - I don't think using 1/1 is wise here because there's a strong white tick at the slider-end that could be clicked. It becomes inconsistent with how you treated this 00:52:148 (8,9) -
01:02:648 (4) - It seems like you wanted to keep this repeat slider consistent with 01:01:830 (4) - but the main issue with the former slider is that the Finish hitsound (which is really strong btw) get's completely undermined because you can't click it. Maybe there's a better way to rework the rhythm so that you can click for the Finish. I would suggest changing 01:01:830 (4) - as a circle and 1/2 slider on white so that when you can repeat later, the white-tick slider can be emphasized properly for the finish sound.
01:18:057 (8) - NC for different snap. Also because the combo gets a bit too long for this.
01:22:148 (6,7,8,9) - All of these are finishes and it's strong in the music but the spacing is so incredibly low?? This should all be e m p h a s i z e d. It needs to be strong not weak, the music reached it's climax here.[/b]
01:26:784 (2) - Hitsound error with Finish, music suggests there's no finish here. I want to say these finishes were stylistic but it's a bit inaccurate to the music. I want to say they're just claps with a hi-hat but it's kind of hard to hear with all the instruments being drained together.
01:28:966 (2) - ^
01:36:330 (1) - Missing clap to be consistent with 01:37:420 (1) -
01:38:511 (1,2,3,4) - Lots of rhythms missed, it's so sudden too. It almost looks like something was forgotten to be placed while mapping.
01:50:648 (2) - Reverse slider misses the whistle sound which should be clickable. This section is also quite intense so it would make more sense to have things be more dense along with it too.
01:57:193 (1,2,3,4,5,6,7) - Could have drum hitsounds to them. This feels really empty hitsounding-wise.
01:58:648 (3,4) - 1/6 double.. this might be problematic. I think it's okay in Pono's diff because it's much harder but for an easier Extra diff, deleting (3) and it should be okay to match the rhythm, or use a slider to hit both. The double will be hard to hit properly, it's almost as if you have to double tap to get both 300s.
Please take into consideration these problems before continuing to rank status, as this could potentially harm the mapset altogether.