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posted

Naotoshi wrote:

m4m btw.

[gOwO]
00:05:125 - uh did u accidentally delete a note
the 5 notes sounds rly clear,,, wtf nao it's very clear I map the doubles here and not the very faint note in the middle of it

00:13:157 (1,2) - wudnt it B better to Nc 2 insted cuz Emphasis. sure

00:51:608 - wud b cool 2 do something different here czu theres a Bell. like dis: https://osu.ppy.sh/ss/9510031 meh, that would break the flow and patterning going on for a not-so-noticeable bell, wasn't even the focus here even so

01:07:154 (2,3,4,1) - can u Make this into a Hexagon in sted cuz Rn it looks Kinda Weird fixed

01:17:449 - Add a Circle her imo wtf nao again? it's so faint it's barely audible


01:27:608 - the Finish Spam Here sounds Very Bad to me. I think Claps would make more sense. Finish just sounds rly Outo f Place. i already explained why the finish density is what it is here in a previous mod

01:49:426 (1) - Add Clap. no because 1) there isn't a snare here and 2) because I can't use the normal finish and the custom snare at the same time because of how the hitsounds are set up and if we fix that we break other things

01:58:154 (1,2) - Very Sad to see this simplified Tbh. wtf do you mean here it's always been like this?

pls stop writing like that you're tilting me
posted
Going from common repeats 00:06:286 (1,2) - 00:12:673 (2) - 00:14:996 (4,5) - 00:16:738 (4) - 00:48:336 (1,2,3,4) - and with barely anything even close to a triple 00:17:415 (2) - 00:19:254 (2,3,4) - 01:03:881 (2,3,4,5) - 01:32:972 (4) - in Advanced into all out 5+ note streams at common intervals 00:16:351 (3,4,5,6,7,8,9,10) - 00:06:383 (2,3,4,5,6,7,8) - 00:12:770 (2,3,4,5,6) - 00:17:802 (4,5,6,7,8) - and frequent doubles 00:08:125 (2,3,4,5,6,7,8,9,10,11,12,1) - 00:48:336 (1,2,3,4,5,6,7,8) - in Exhaust is not really a good idea in regards to spread. Especially not when Advanced is just following the time-distance principle and Exhaust is completely breaking that with large variations in spacing, such as jumps and anti-jumps, 00:01:254 (1,1) - 00:22:544 (3,4,5) - 00:28:447 (3,4) - 00:57:063 (1,2,3,4,5,1,2) - , especially at places like 00:57:063 - . Honestly the gap here is so large I doubt even a single difficulty would fill the gap properly. Just compare things like 01:41:108 - in the two.

Would recommend bridging Advanced and Exhaust with something that introduces some light variation in spacing, along with more common triples to find a middle-ground in that and as a stepping stone to the longer streams of exhaust. Maybe try varying using doubles and repeats for things like 00:48:336 (1,2,3,4) - 01:41:108 (2,3) - in such a difficulty as well.
posted

Naotoshi wrote:

m4m btw.
[pono]
00:39:576 (1) - This Slider Looks Ver y Ugly. try and make the first part look more evenly Curved. Changed, but I'm not totally agreed with that kind of arguments because this looks more like "yeah your slider is too uncommon, fix it to something more common and lose the créativity/originality of a beatmap. Also I change it cause I don't like the shape too.

00:48:336 (1,2) - i dont think the rhythm here is good, the first 2 notes sound much stronger than the 3rd one in each pattern lol. i think ctrl g works better. I've changed this rhythm over 2 times now, and by the way the only "right" rhythm in that part would be to put only 1/2 circles cause the song sounds like that, and I feel a bit bored to change for every BNs the rhythm cause it looks fine and consistent to me.

note this is mostly cuz u put whistles on slider ends so if u move the whistles itd Also b Better. Yeah feels better !

01:01:426 (1,2,3,1,2,3) - R u Fort. No im Castle

01:13:972 (1,2) - Overmapped Slider ends dont rly work here imo. since u used circles on all the other ones. so Circles R better i think. I put sliders here to introduce the next coming piano sounds you can hear in that part 01:14:517 (1) - like theres 1 more piano sound compared to the begin of the slow part, so for me its looks better to have 1 more movement to feel it.

01:17:449 - Triple ? Tried something idk

01:24:199 - Bro this slider end is Really Really Strong. circle + 1/1 slider works better here considering that. oke

01:25:972 (1,2,3) - ctrlg works way better with the melody, atm u hav a slider end on a melody note and click on basically nothing with 2. I don't really want to change the consistency with 01:25:426 (1,2,3) - and 01:26:517 (1,2,3) - , looks easier to play for the player on that kind of song.

01:37:426 (1,2) - Theres Nothing on the Red tick at all. ctrl g works a lot better with the hitsounding and the song. There is the same song than 01:37:426 (1) - repeated a second time not totally audible but theres one.

01:58:608 - Tbh a 1/6 triple at the end would b really funny.. but ignoring this completely is Kinda Lame. Fixed

posted
[general]
all instances of 01:58:426 (2) - being a slider before the last note need to be snapped on 1/3, like aat 01:58:608 - . 1/4 snap is wrong.
[hyper]
density looks ok

01:19:699 (2,3) - looks misleading as 1/1 spacing, try and make it more spaced out. looks like 1/2 rn

01:26:245 (3,4) - this just looks kinda weird imo.. i think overlapping looks better than putting the circle in the middle of the slider border completely lol

[gowo]
00:13:157 (1,1,2) - no i meant to ONLY nc 2 not to have 2 ncs..
https://osu.ppy.sh/ss/9526005

01:27:608 (1) - i saw your explanation but i still think spamming a ton of offbeat cymbals sounds absoltely terrible. at the very most, a finish on 1, 5, maybe 8 and 9+10 is fine. the rest just sound ridiculously out of place.

01:49:426 (1) - i'm aware that there isn't a snare there, which is why i am saying to add one in using a hitsound. it sounds a lot better to have the entire section till 01:55:972 - have claps on each downbeat rather than all of them minus the first thing.

01:58:154 (1,2) - i mean to make them all circles .

[pono]
00:48:336 (1,2) - sounds a lot better with fixed whistles, yea.

01:25:972 (1,2,3) - ya but you're mapping like a 6.5 star extra i dont think you need to make it easier for the player. following the song more closely is nicer~

01:37:426 (1,2) - ok but it sounds weird cuz u have 1/1 clap and nothing on the red tick lol. thats why i suggest ctrl g, or add hitsound support on your red tick.

u can get kurai to rebub and i qf when u fix/ respond
posted
all fixed for me, thanks again
posted

Naotoshi wrote:


[gowo]
00:13:157 (1,1,2) - no i meant to ONLY nc 2 not to have 2 ncs.. well maybe if you didn't write the way you did I would have understood it, anyway I actually like it with 2 NCs more here

01:27:608 (1) - i saw your explanation but i still think spamming a ton of offbeat cymbals sounds absoltely terrible. at the very most, a finish on 1, 5, maybe 8 and 9+10 is fine. the rest just sound ridiculously out of place. see below v

01:49:426 (1) - i'm aware that there isn't a snare there, which is why i am saying to add one in using a hitsound. it sounds a lot better to have the entire section till 01:55:972 - have claps on each downbeat rather than all of them minus the first thing. musically speaking you rarely ever have a snare + cymbal to open the section of a song, it's most often kick+cymbal (as in, 99.9%+ of cases) because it sounds awkward, so why are you telling me to do this after asking me to remove finishes on the largest jumps when they're used in a progression? if you're going by "this sounds bad/better" I don't think I can see the point of making totally subjective changes that would ruin the buildup I'm going for, sorry

01:58:154 (1,2) - i mean to make them all circles . I think that would play terribly bad here, especially after a long section of 1/2s at 220bpm
posted
Fixed everything !
posted
bop
posted
Just before you go :
[woof :]
  1. 00:11:705 (7,8,9) - Can you do equal spacing ?
  2. 00:20:222 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Would do all of them with a spacing of 0.75x to clearly show than they are 1/6.
  3. 00:23:996 (6,7,8,9) - Unstack them a bit to make them a bit readable, because right now it's just messy to read even with that AR.
  4. 00:43:383 (2,1) - Would unstack a bit to make the slider more present visually.
Mukyu~
posted

Nozhomi wrote:

Just before you go :
[woof :]
  1. 00:11:705 (7,8,9) - Can you do equal spacing ? why the fuck is it broken to begin with ALHEAK BORDEL
  2. 00:20:222 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Would do all of them with a spacing of 0.75x to clearly show than they are 1/6. it's already clearly shown they're 1/6s through much closer spacing than before and different combo coloring
  3. 00:23:996 (6,7,8,9) - Unstack them a bit to make them a bit readable, because right now it's just messy to read even with that AR. that's the whole point though
  4. 00:43:383 (2,1) - Would unstack a bit to make the slider more present visually. I guess
Mukyu~

woof
posted
bubbled!
posted
gowo diff
  1. sorry but those offbeat finishes at 01:27:608 (1) - do sound really bad musically speaking, why do you force offbeats to be stronger than downbeats even though the music itself doesn't indicate this? im confused why nao qualified this anyways after he pointed this out. Defending it with subjectivity is a very weak argument here because you can't just put something in even though the music goes against it completely, that isn't a subjective thing.
  2. also there are overmapped streams in the kiai .. for example 01:29:245 (1,2,3,4,5,6,7,8,1) - this doesn't exist in the music, nor is it representative at all for what's going on right here, 01:30:472 (3,4,5,6,7) - is overmapped too (since the piano indicates it should be just a triple), 01:36:949 (3,4) - (these notes don't have the piano sounds) etc.


might be wise to go over this again tbh
posted
some things i noticed while playing

goldenwolf
00:07:834 (1,2,3,4,5,6,7,8,9,10,11,1) - relative to the rest of this intro section, this bit is overdone imo. the blue ticks make it very easy to miss slider ends, forcing the player to awkwardly aim very quickly to avoid doing so, and while you can argue that the music does support this, it doesn't feel as justified since the rest of this section is dramatically easy compared to this (excluding anything after 00:23:318)

00:42:286 (1,2) - this stands out way more than it should because of how awkward this rhythm is compared to the rest of the map. the music doesn't really support a technical, weird to read/play pattern, that can easily be replaced with something like this

00:48:336 this section is so stamina draining for what the song really says lol. its just really odd to have your stamina drained, along with awkward flow, during a build up, while having a more relaxed rhythm choice (and a more comfortable flow), when the song intensifies 00:57:063 . not only that but its also weird how 00:50:108 (2,1) - is more spaced than 00:52:290 (2,1) - when the latter is more intense

01:26:245 (1,2,3,4,5,6,7) - i really can't tell why these are jumps and why 01:27:199 (8) - isn't. it'd make much more sense to have that repeat slider as smaller jumps that build up into the bigger ones instead.

01:28:563 (8) - i think you should remove the clap on this slider end to fix your offbeat finish hitsounds, removing it fixes the problem imo

01:29:245 (1,2,3,4,5,6,7,8) - what you're mapping here is barely audible and doesn't really do the music justice tbh, sliders would feel more fitting

01:30:063 i feel like this deserves to be clickable

01:49:426 honestly it seems like you tried really hard to avoid being the generic pp mapper here, despite it being fully justifiable to make this the hardest part of the map, as it is the climax of the song. the overuse of sliders make it really underwhelming and not as impactful as it should be... and to be honest its much easier to play compared to awkward flow sections such as 01:41:517 (1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2) - despite the song being dramatically calmer. doesn't really make sense
posted

MariahCarey wrote:

gowo diff
  1. sorry but those offbeat finishes at 01:27:608 (1) - do sound really bad musically speaking, why do you force offbeats to be stronger than downbeats even though the music itself doesn't indicate this? im confused why nao qualified this anyways after he pointed this out. Defending it with subjectivity is a very weak argument here because you can't just put something in even though the music goes against it completely, that isn't a subjective thing. fine I'll move them onto the white ticks then
  2. also there are overmapped streams in the kiai .. for example 01:29:245 (1,2,3,4,5,6,7,8,1) - this doesn't exist in the music, nor is it representative at all for what's going on right here, 01:30:472 (3,4,5,6,7) - is overmapped too (since the piano indicates it should be just a triple), 01:36:949 (3,4) - (these notes don't have the piano sounds) etc. Yes I am aware that 01:29:245 (1) - this stream is overmapped, it's an addition I made that I saw fit, the spacing and hitsounding seems to fit well enough into the song, so I added it. For the next triple since it's inconsistent with how I mapped it afterward I'll change to an actual triple. And lastly 01:36:949 (3) - isn't overmapped actually, the piano is there, albeit rather faint.


might be wise to go over this again tbh


thanks for your input
posted

mithew wrote:

some things i noticed while playing

goldenwolf
00:07:834 (1,2,3,4,5,6,7,8,9,10,11,1) - relative to the rest of this intro section, this bit is overdone imo. the blue ticks make it very easy to miss slider ends, forcing the player to awkwardly aim very quickly to avoid doing so, and while you can argue that the music does support this, it doesn't feel as justified since the rest of this section is dramatically easy compared to this (excluding anything after 00:23:318) alright remapped this part a bit, tell me what you think of it now (it should flow better)

00:42:286 (1,2) - this stands out way more than it should because of how awkward this rhythm is compared to the rest of the map. the music doesn't really support a technical, weird to read/play pattern, that can easily be replaced with something like this sure

00:48:336 this section is so stamina draining for what the song really says lol. its just really odd to have your stamina drained, along with awkward flow, during a build up, while having a more relaxed rhythm choice (and a more comfortable flow), when the song intensifies 00:57:063 . not only that but its also weird how 00:50:108 (2,1) - is more spaced than 00:52:290 (2,1) - when the latter is more intense yes I did fix the spacing issues during the buildup, that should ease the stamina draining part a bit, though the main choice of having the buildup as more closely spaced circles and the next part as much more spaced patterns will remain, as the sliders fit much better in the next part with the synth violin thingy, while the first one doesn't really fit for sliders

01:26:245 (1,2,3,4,5,6,7) - i really can't tell why these are jumps and why 01:27:199 (8) - isn't. it'd make much more sense to have that repeat slider as smaller jumps that build up into the bigger ones instead. Actually I'll just remake the whole pattern because it sucks anyway lul

01:28:563 (8) - i think you should remove the clap on this slider end to fix your offbeat finish hitsounds, removing it fixes the problem imo changed stuff from the previous mod

01:29:245 (1,2,3,4,5,6,7,8) - what you're mapping here is barely audible and doesn't really do the music justice tbh, sliders would feel more fitting may be a stupid argument but to me sliders would feel so anti climatic, this part honestly feels empty in the song, especially I added a stream because I saw it fit with some hitsounding, so yeah

01:30:063 i feel like this deserves to be clickable kind of, but I like the resting time it gives more :p

01:49:426 honestly it seems like you tried really hard to avoid being the generic pp mapper here, despite it being fully justifiable to make this the hardest part of the map, as it is the climax of the song. the overuse of sliders make it really underwhelming and not as impactful as it should be... and to be honest its much easier to play compared to awkward flow sections such as 01:41:517 (1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2) - despite the song being dramatically calmer. doesn't really make sense Same reason as last time, it's not about pp here, but about if sliders fit better in the first or second part. Again I nerfed the first one spacing wise to ease the stamina draining part a bit


thanks a lot for your mod
posted
DQed by mapper request
posted
all fixed and updated
posted
:!::!:
posted

GoldenWolf wrote:

MariahCarey wrote:

gowo diff
  1. also there are overmapped streams in the kiai .. for example 01:29:245 (1,2,3,4,5,6,7,8,1) - this doesn't exist in the music, nor is it representative at all for what's going on right here, 01:30:472 (3,4,5,6,7) - is overmapped too (since the piano indicates it should be just a triple), 01:36:949 (3,4) - (these notes don't have the piano sounds) etc. Yes I am aware that 01:29:245 (1) - this stream is overmapped, it's an addition I made that I saw fit, the spacing and hitsounding seems to fit well enough into the song, so I added it. For the next triple since it's inconsistent with how I mapped it afterward I'll change to an actual triple. And lastly 01:36:949 (3) - isn't overmapped actually, the piano is there, albeit rather faint.


might be wise to go over this again tbh


thanks for your input


But it's still overmapped? I believe that we'll be better off to fix this before it goes back to the bubbled state. You're not here to recompose the song, you're here to map the song! Whatever is in the song will fit it best. I'm popping it for that reason.
posted
lol
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