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SoulEye - Pressure Cooker

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Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 21 mars 2011 at 16:23:54

Artist: SoulEye
Title: Pressure Cooker
Source: VVVVVV
Tags: chiptune 8bit pppppp Magnus Palsson Warp Zone
BPM: 125
Filesize: 5708kb
Play Time: 03:26
Difficulties Available:
  1. Easy (1,22 stars, 176 notes)
  2. Hard (4,43 stars, 380 notes)
  3. Insane (4,98 stars, 598 notes)
  4. Normal (2,85 stars, 274 notes)
Download: SoulEye - Pressure Cooker
Information: Scores/Beatmap Listing
---------------
For the PPPPPProject by Rukarioman

Pretty cool song from the game VVVVVV with a mayor SB

For some reason this is my best map.....
Natteke
killin' mapper's spirits
theowest
Hard waaaaaaaaaaay too easy för att vara hard.
Insane waaaaaaaaaaaaaaaaaaaaaaaay too easy för att vara insane.

Insane är Hard och hard är en svårare version av normal. :

Easy är bra. Inget jag kan säga om den tror jag.
Normal är ganska normal. Enligt mig fortfarande väldigt enkel. Men jag är inte expert inom normal och easy området precis.. .__.

Hard

Den är för enkel tom med double time! D:
Du borde öka Approach rate till 3:e sista och overall difficulty till fjärde sista.
Circle size är bra men HP drain rate borde ökas till mitten tror jag. Det beror på hur mycket 1 miss kan skada och hur lång tid det tar tills man är säker igen. Helt upp till dig.

Eftersom det bara är 125 bpm så är denna beatmap väldigt väldigt enkel. Det skulle inte skada att öka slider rate på hard och insane för att göra den svårare.

Insane:

Du kan börja med att öka Approach rate till 2:a sista och overall difficulty till tredje sista.
Kanske tom göra circle size till normal.
Öka slider snabbheten så det blir större distance snaps = insane.

Jag tycker du ska ändra custom färger till alla svårighetsgrader.

Det är inte många insane jag brukar SS:a. Denna är en av de få jag klarade av att SS:a..

Star! Mycket bra arbete med Storyboarden föresten!
Astom
haha nice SB :>
Derekku
[Storyboard/General]
*It's extremely easy to use a bg image for the song selection screen without it showing up in the SB. First, insert the background into each difficulty like you normally would. Then, insert the following line into the Background layer of your .osb:
Sprite,Background,Centre,"Background.png",320,240
F,0,0,,0
And that's it!
*The blocks on the right side are not aligned: http://puu.sh/Ji0
*02:54:560 - I'm a bit concerned about the strobes here. I think that they're strong enough to warrant an epilepsy warning for the map.
*Isn't it strange to have both a storyboarded pass/fail and a default one? You could always skin a blank pass/fail image to stick in the folder (and possibly blank sound files too).
*Offset is noticeably late. Try 1988 instead.
*The text at the bottom of the screen is fine, but I feel that some lines could be moved down a pixel. I'd rather they touch the bottom of the screen than touch the bottom of the storyboard.
*Shouldn't the title be capitalized?

--I didn't want to give you a tiny mod of SB stuff, so I did a full mod on the mapset as well--

[Easy]
*No spinners? I recommend placing at least one to prevent tied scores.

[Normal]
02:19:760 (3,4,5) - (nazi) spacing is off

[Hard]
*I'd raise drain a tick.
01:14:000 (3,4) - It's a bit hard to see that 4 is only 1/4th after 3 due to the stacking. Perhaps try spacing them like http://puu.sh/Jj3 or http://puu.sh/Jj4 instead? (and then repeat for 01:15:920 (3,4))

[Insane]
*Diff settings are a bit low (basically the same as Hard's). Try raising OD/Drain 1 tick each.
*I see lots of spacing issues:
00:23:600 (3,4) - These look like they're only 1/4th apart.
00:34:160 (6,7) - a bit too close together (which makes it look like the stream is continuous)
00:40:040 (6,1) - could be spaced a bit closer to make it less ambiguous whether they're 1/4th apart or not.
00:50:720 (4,5) - a bit too close/ambiguous
00:52:640 (4,5) - ^
01:13:400 (2,3) - too far apart
01:15:320 (2,3) - ^
01:15:800 (4,5) - ^
*a few more in here from the copypasta
01:34:400 (2,3,5) - looks strange and threw my sightreading off
01:36:320 (2,3,4,5) - ^
*etc; stopped here. This diff could still use a lot of work oh wait just noticed this is in WIP and you said the same thing in the op; WHOOPS. Well, here's some help for you, then. :p
Topic Starter
Xgor

Derekku wrote:

[Storyboard/General]
*It's extremely easy to use a bg image for the song selection screen without it showing up in the SB. First, insert the background into each difficulty like you normally would. Then, insert the following line into the Background layer of your .osb:
Sprite,Background,Centre,"Background.png",320,240
F,0,0,,0
And that's it!Thanks, I tried but because I didn't have the Sprite,Background,Centre so it got removed.
*The blocks on the right side are not aligned: http://puu.sh/Ji0 Fixed
*02:54:560 - I'm a bit concerned about the strobes here. I think that they're strong enough to warrant an epilepsy warning for the map. Answered below
*Isn't it strange to have both a storyboarded pass/fail and a default one? You could always skin a blank pass/fail image to stick in the folder (and possibly blank sound files too).added blank image but kept the sounds files
*Offset is noticeably late. Try 1988 instead.Changed to that
*The text at the bottom of the screen is fine, but I feel that some lines could be moved down a pixel. I'd rather they touch the bottom of the screen than touch the bottom of the storyboard.Moved up the black bar instead
*Shouldn't the title be capitalized?Nope EDIT: Yes........ it should....

--I didn't want to give you a tiny mod of SB stuff, so I did a full mod on the mapset as well--

[Easy]
*No spinners? I recommend placing at least one to prevent tied scores.I dislike spinners but w/e, added a spinner at the place where the other difficulties has a spinner.

[Normal]
02:19:760 (3,4,5) - (nazi) spacing is offFixed

[Hard]
*I'd raise drain a tick.Nah, if more complain I might do it.
01:14:000 (3,4) - It's a bit hard to see that 4 is only 1/4th after 3 due to the stacking. Perhaps try spacing them like http://puu.sh/Jj3 or http://puu.sh/Jj4 instead? (and then repeat for 01:15:920 (3,4))I find it easy o read

[Insane]
Spacing and most of rythm isn't done soo.. ignored :P
Derekku

Xgor wrote:

Derekku wrote:

*02:54:560 - I'm a bit concerned about the strobes here. I think that they're strong enough to warrant an epilepsy warning for the map.
Mmm, I dunno how to
Uh, you could use the one in song setup? :p
Topic Starter
Xgor

Derekku wrote:

Uh, you could use the one in song setup? :p
Err I guess i didn't finish that comment, I know how to do add a warning though.
What I planned to say was that I'm kinda want some kind of SB emphasis on the "VV" and this is the most clear way to do that but I kinda want my map not heavy enough with strobes so I need to add a warning but I dunno how to fix that dilemma
Derekku

Xgor wrote:

Derekku wrote:

Uh, you could use the one in song setup? :p
Err I guess i didn't finish that comment, I know how to do add a warning though.
What I planned to say was that I'm kinda want some kind of SB emphasis on the "VV" and this is the most clear way to do that but I kinda want my map not heavy enough with strobes so I need to add a warning but I dunno how to fix that dilemma
That's what I THOUGHT you were going for. ;p I'll try to think of an alternative way to help.
Topic Starter
Xgor
And bam, pending.
thekillerhjkhjk
:OOOOOOOO

this map is great

i love the SB

General

consider making the normal hitsounds less loud

insane

ok

hard
02:05:348 (2) - align to y axis

03:25:508 (1,2,3,4) - ^

normal

fine

easy

fine

STARRRRR

also, for 'its 11 pm and i'm outta ideas' were you really?


also make something say 'this message was sponsored by thekillerhjkhjk' :33333
Topic Starter
Xgor

thekillerhjkhjk wrote:

:OOOOOOOO

this map is great

i love the SB

General

consider making the normal hitsounds less loudI think it's fine.

insane

ok

hard
02:05:348 (2) - align to y axisWell, that wasn't my intention but.... It does looks better.

03:25:508 (1,2,3,4) - ^This shows up as aligned in-game due to stacking.

normal

fine

easy

fine

STARRRRR

also, for 'its 11 pm and i'm outta ideas' were you really?Obviously, yes


also make something say 'this message was sponsored by thekillerhjkhjk' :33333 Nah, too unrandom.
pieguyn
Easy:

00:12:548 (2) - Too far
00:13:508 (1) - ^
01:51:428 (1,2,1,2,1) - (nazi) Not entirely symmetrical, but it's hardly noticeable
02:01:028 (3) - ^

Normal:

00:11:588 (1) - Too close to (2)
00:15:428 (1,2,3,4) - Uneven
01:20:228 (4) - Move one level 3 grid right
01:28:388 (1) - Align with (3)?
01:29:828 (3) - Move left one
02:43:268 (1) - (nazi) Not entirely symmetrical

Hard:

00:35:108 (3,5) - (nazi) Not entirely symmetrical
01:37:988 (1) - ^
02:02:948 (1,2,3,4,1) - Uneven
02:39:668 (2) - (nazi) Not entirely symmetrical
02:42:068 (3) - ^
02:43:988 (2) - Perhaps too close to 1

Insane:

01:37:028 (6) - Maybe consider reversing this? It's not quite intuitive how it suddenly turns like that IMO, but it's probably fine
02:05:828 (3) - Slightly out
02:13:508 (3) - ^
02:31:028 (5) - ^
02:32:948 (5) - ^
02:42:068 (4) - ^ rofl
02:46:148 (4) - It would be nice if it was equidistant between (3) and (5)

Anyway, awesome map, and I absolutely love Insane. *star+kudosu star combo*
gyt
vvvvvv! And great map of course.

[Normal]
01:54:788 (4) - remove clap?
01:58:628 (4) - remove clap?
I like how this part sounds in easy.

[Hard]
01:51:428 (1,2,3,4,1,2,3,4) - this sounds a bit awkward for me (again lol).
01:54:308 (4) - add clap at the start?
01:58:148 (4) - add clap at the start?

I fucking love your slider style! :)
NoHitter
SB
No fail SB for Vermilion?

Easy and Normal are fine.

Hard
03:22:628 (3) - Looks ugly IMO.
03:25:508 (1,2,3,4) - [nazi] Center this.

Insane
Spacing shifts in some parts? this and this
00:41:468 (x) - Add a note here?
00:55:988 (2,3,4,5,6) - H-flip?
Topic Starter
Xgor

pieguy1372 wrote:

Easy:

00:12:548 (2) - Too farFixed
00:13:508 (1) - ^
01:51:428 (1,2,1,2,1) - (nazi) Not entirely symmetrical, but it's hardly noticeableFixed
02:01:028 (3) - ^

Normal:

00:11:588 (1) - Too close to (2)Yeah.. fixed <.<
00:15:428 (1,2,3,4) - UnevenFixed
01:20:228 (4) - Move one level 3 grid rightYeah... done.
01:28:388 (1) - Align with (3)?Wooops fixed.
01:29:828 (3) - Move left oneNo
02:43:268 (1) - (nazi) Not entirely symmetricalMade it symmetrical

Hard:

00:35:108 (3,5) - (nazi) Not entirely symmetricalFixed
01:37:988 (1) - ^Meh done.
02:02:948 (1,2,3,4,1) - UnevenDoneee.
02:39:668 (2) - (nazi) Not entirely symmetricalK done
02:42:068 (3) - ^
02:43:988 (2) - Perhaps too close to 1Nah I think it's fine

Insane:

01:37:028 (6) - Maybe consider reversing this? It's not quite intuitive how it suddenly turns like that IMO, but it's probably fineHmm yeah.. reversing seems better. did that.
02:05:828 (3) - Slightly outIt's fine, at least the slider isn't off-screen or anything
02:13:508 (3) - ^
02:31:028 (5) - ^
02:32:948 (5) - ^
02:42:068 (4) - ^ rofl
02:46:148 (4) - It would be nice if it was equidistant between (3) and (5)Done.

Anyway, awesome map, song, and SB, and I absolutely love Insane. *star+kudosu star combo*

gyt wrote:

vvvvvv! And great map of course.

[Normal]
01:54:788 (4) - remove clap?
01:58:628 (4) - remove clap?
I like how this part sounds in easy.Sure, changed to that.

[Hard]
01:51:428 (1,2,3,4,1,2,3,4) - this sounds a bit awkward for me (again lol).Well, changed a bit (Kept the parts later in with their special clap placement)
01:54:308 (4) - add clap at the start?Um... it is-was this way, removed it now
01:58:148 (4) - add clap at the start?^

I fucking love your slider style! :)

NoHItter wrote:

SB
No fail SB for Vermilion?Will do later <.<

Easy and Normal are fine.

Hard
03:22:628 (3) - Looks ugly IMO.Meh, made it a straight line.
03:25:508 (1,2,3,4) - [nazi] Center this.

Xgor wrote:

This shows up as aligned in-game due to stacking.
Insane
Spacing shifts in some parts? this and thisIntentional, It plays just fine when you play it.
00:41:468 (x) - Add a note here?No.
00:55:988 (2,3,4,5,6) - H-flip?Mmmm I guess it does look better that way.
RandomJibberish
General
  1. SB is awesome~
  2. Why use tick 1 on the easier diffs? Tick rate should always be consistent across difficulties, and 2 works best here.
  3. Offset 68 to make the main menu pulse right at the start.
Insane
  1. 00:07:028 (5) - last point down a grid if you want it square. After that I'd also move all of the points out one osupixel so the start and end aren't so close, but that's just me being nazi lol
  2. 00:41:108 (2,3,4,5,6,7,8,1) - You may as well unoverlap or properly overlap these, it looks weird in the overlay void of doom
  3. 01:18:548 (6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Horizontally flip, the section at the start and the combo before are a little right hand side heavy

    I can only find horrible nazis that I feel bad about on this diff don't kill me
Hard
  1. 00:23:108 (1,2,3,4,1,2,3,4) - I think it looks nicer (and is spaced better with the previous combo although it doesn't really matter) like this
  2. 00:30:548 (4,1,2) - Weird ugly spacing, 2 a grid up
  3. 00:43:268 (2,3,4) - Nazinazinazi not in a straight line (Move 2 a grid right)
  4. 01:22:628 (1,2) - Not symmetrical with the last combo, move right a grid
  5. 02:54:548 (5,1) - I think this would probably be better as a triplet
Normal
  1. IMO the low distance snap makes things harder not easier since it's slightly disorientating, but it's not too bad.
  2. 02:06:788 (1) - I let most of the symmetry problems slide but this is just aaaah
  3. 02:10:628 (1) - You don't need redpoints for these :P
Sorry, I've been in mega nazi mode lately ;_: great map anyway
Topic Starter
Xgor

RandomJibberish wrote:

General
  1. SB is awesome~
  2. Why use tick 1 on the easier diffs? Tick rate should always be consistent across difficulties, and 2 works best here.Me and tick rate is weird. I tend to feel like 1 works much better on 2 most of the time like in this and I have no problem with inconsistent tick rate, I have considered this but the current one feels better
  3. Offset 68 to make the main menu pulse right at the start.meh done
Insane
  1. 00:07:028 (5) - last point down a grid if you want it square. After that I'd also move all of the points out one osupixel so the start and end aren't so close, but that's just me being nazi lolMoved last point but didn't do the other thing
  2. 00:41:108 (2,3,4,5,6,7,8,1) - You may as well unoverlap or properly overlap these, it looks weird in the overlay void of doomMeh unoverlapped them
  3. 01:18:548 (6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Horizontally flip, the section at the start and the combo before are a little right hand side heavyMeh I don't think that's that's much of an issue, also I prefer that the combo's keep spinning counter-clockwise.

    I can only find horrible nazis that I feel bad about on this diff don't kill me
Hard
  1. 00:23:108 (1,2,3,4,1,2,3,4) - I think it looks nicer (and is spaced better with the previous combo although it doesn't really matter) like thisI think it plays/looks better as it is imo,
  2. 00:30:548 (4,1,2) - Weird ugly spacing, 2 a grid upAhhh ,hate when that happens
  3. 00:43:268 (2,3,4) - Nazinazinazi not in a straight line (Move 2 a grid right)Moved 4 instead~
  4. 01:22:628 (1,2) - Not symmetrical with the last combo, move right a gridMad them symmetrical.
  5. 02:54:548 (5,1) - I think this would probably be better as a tripletTrue, done
Normal
  1. IMO the low distance snap makes things harder not easier since it's slightly disorientating, but it's not too bad.
  2. 02:06:788 (1) - I let most of the symmetry problems slide but this is just aaaah
  3. 02:10:628 (1) - You don't need redpoints for these :PSweet ,done.
Sorry, I've been in mega nazi mode lately ;_: great map anyway
CheZDa
Yay for VVVVVV... or should I say PPPPPP. Great maps and SB, kept messing up because I wanted to see what it said at the bottom. ._.

Stah.
Soaprman
Great map in front of a phenomenal storyboard. No kudosu stars since I hardly ever mod maps though (not a spare kudosu to my name right now)... but next time I have one, I might swing back by. :)
Faust
As you requested. ;)

What I like a lot about this Beatmap as whole is that the SB conduces this atmosphere throughout the map. Good choice in colors, aesthetically, this is a set to behold! I have to say, it's got good form and structure. Certainly didn't slack a bit arranging the patterns.

Gameplay wasn't even a bit compromised.
None of the patterns or the flow of rhythm, even on Insane were unmanagable or confusing.
I'll say that this has so much replay value, not just to revisit the parts of the SB one might miss out while playing, but for the full element of gameplay this map provides.
Can feel slightly rigid at times, but it's especially intuitive.
It's got a unique style of it's own, and that the beat placements and rhythm themselves all meld together so nicely. It's rare to see this kind of beatmap now, not about the flashy lights, SB or skin. Going an extra mile to make something memorable is really the kind of attitude mappers should progress to attain, and not just have a presentable map.

Excellent.
Aleks719
General
8bit <3
Add custom colors like colors of "humans" at the bottom of screen ?
No kiai time? There are some intresting places, where kiai could works very good.

Insane
00:25:508 (3) - whistle at the start, remove clap from the start, clap at the end, remove whistle from the end
01:52:868 (5) - add clap
01:51:428 (1,2,3,4,5) - try this rhyyhm here, imho, it sounds pretty: 01:55:748 (2,3,4,5) - ^
01:56:708 (5) - add clap
02:54:668 (6) - add kiai here? only fountain (as example for all diffs)

Hard
02:21:908 (2,1,2) - you can make it more pretty
03:25:508 (1,2,3,4) - 1 grid left =P

Normal
00:13:508 (5) - no red dots? You are wizard oO *no suggestion*
01:11:588 (2) - *nazi nazi* 1 grid left
There ear some places with distance, but it intuitive.

Easy
00:03:908 (1,2,1) - volkswagen *no suggestion* xD
very good

So, that's all, triple star of course
Topic Starter
Xgor

Aleks719 wrote:

General
8bit <3
Add custom colors like colors of "humans" at the bottom of screen ?I been thinking of doing that for an while. Screw it, it didn't went that well.
No kiai time? There are some intresting places, where kiai could works very good.Kiai doesn't work here, trust me. (They rarely work on instrumental video-game songs)

Insane
00:25:508 (3) - whistle at the start, remove clap from the start, clap at the end, remove whistle from the endNo
01:52:868 (5) - add clapIntentional
01:51:428 (1,2,3,4,5) - try this rhyyhm here, imho, it sounds pretty:No I prefer it much more my way and it's far easier to follow (Also (4) dosn't make any sense to the music any ways that way. 01:55:748 (2,3,4,5) - ^
01:56:708 (5) - add clapIntentional
02:54:668 (6) - add kiai here? only fountain (as example for all diffs)No

Hard
02:21:908 (2,1,2) - you can make it more prettyUm... ok....?
03:25:508 (1,2,3,4) - 1 grid left =PAHHH, why does everybody not notice that this is centred in game.

Normal
00:13:508 (5) - no red dots? You are wizard oO *no suggestion*Old build/osu hax~
01:11:588 (2) - *nazi nazi* 1 grid leftWell fixed so it's more symmeric.
There ear some places with distance, but it intuitive.I like it that way

Easy
00:03:908 (1,2,1) - volkswagen *no suggestion* xDHeh wasn't intentional, Was mostly going a mini VVVVVV slider art like I did at Hard but as I had less place I just did VVV.
very good

So, that's all, triple star of course
Rukario
Foudn literally nothing. But I got tld to wait for a final SB change and for Garven's mod. soooooooooooo
Garven
Some crappy IRC nazi modding.

Log
08:46 *Garven is editing (SoulEye - Pressure cooker)[http://osu.ppy.sh/s/24271]
08:46 <Garven> : I guess the no bg image applied is due to the SB?
08:46 <Xgor> : Yes
08:47 <Xgor> : You're modding it right now?
08:47 <Garven> : Yeah
08:47 <Garven> : I had to reinstall windows due to a hard drive error
08:47 <Xgor> : :|
08:47 <Garven> : Aaand I lost my 40+ map mod queue
08:47 <Xgor> : Oh jeez
08:47 <Garven> : So I'm going off which maps I can remember. :P
08:48 <Garven> : I feel bad, but there's not much I can do. :/
08:48 <Xgor> : I'm in the middle of adding some new things to it but hopefully it shouldn't affect your modding
08:49 <Garven> : k
08:49 <Xgor> : Oh yeah, do you have some kind of 8-bit sound that could work instead of the normal-wistle?
08:49 <Garven> : Hrm
08:50 <Xgor> : I hate it so bad and I can't find anything better for pressure cooker :|
08:50 <Xgor> : All the VVVVVV sounds I have only works well as finishes
08:51 <Garven> : Looks like I lost my hitsound packs in the reinstall.
08:51 <Garven> : Great.
08:51 <Xgor> : :(
08:51 <Xgor> : Oh well
08:54 <Garven> : http://puu.sh/195W Kind of aligned weird.
08:55 <Xgor> : Oh jeez missed that
08:55 <Xgor> : Will fix
08:57 <Garven> : In easy: 02:54:308 (2) - Instead of a finish, a clap sounds much better. Yo udon't use a finish in any of the other diffs here either.
08:58 <Xgor> : I acually added a custom hitsound here so I will use that one
08:58 <Garven> : Ah, k
08:58 <Garven> : Do you have the jump sound, btw?
09:00 <Xgor> : Yeah, I do
09:00 <Garven> : It'd be great if you had it and added it to the end when all the characters jump up
09:00 <Xgor> : Yeah, that's a good idea
09:01 <Garven> : Also, with the wonderful end/Vonderful end thing... if you were going with the switching to be with the percussion part, the second
09:01 <Garven> : switch is a little early
09:01 <Xgor> : Nah, I didn't mean it to go with the percussion
09:01 <Garven> : Ah, k. I think it'd be cool that way, but ah well.
09:02 <Xgor> : I wanted it to be a bit random :P
09:02 <Garven> : Heh, k
09:03 <Garven> : So if you have the failure mode on at the end, the red character still falls down smiling compared to everyone else frowning. Dunno if
09:03 <Garven> : you want to reset it to smiling when Red warps in or not
09:04 <Xgor> : Yeah, I gonna add a Fail/Pass SB at the end, so I will re-work the end including that
09:04 <Garven> : Okay
09:05 <Garven> : In normal: 00:50:948 (3) - Kind of weird after all the sliders synced with the synth to have this basic rhythm in there. Maybe extend
09:05 <Garven> : them so they're lined up with the last hit of the triplet?
09:07 <Xgor> : Well, I kinda like it that way. I tried to mix up the rhythms and I kinda like it how it is
09:07 <Xgor> : Also I did that rhythm at 01:06:308 (3) -
09:07 <Garven> : Yeah, it was just kind of weird since you went back to the triplet to finish off the phrase
09:08 <Garven> : 02:02:948 (1) - Not symmetrical. :3
09:08 <Xgor> : Well it was just that the part felt a bit more basic than the other ones
09:08 <Garven> : kk. Actually there are a few other sthat aren't symmetrical... do you care about such things?
09:09 <Xgor> : Oh yeah, I was talking about the rhythm part before
09:09 <Xgor> : I fixed 02:02:948 (1) -
09:09 <Garven> : 02:06:788 (1) - This was too, since it looked like you were kind of going for symmetry
09:11 <Xgor> : Done
09:12 <Garven> : In hard:
09:12 <Garven> : 00:17:348 (1) - Do you think you can get this so the start and end circle parts line up with each other?
09:13 <Xgor> : Well, yeah done
09:14 <Garven> : 01:24:548 (1,2,3,4) - Maybe have a decrescendo here? And on the 4 return to normal volume?
09:14 <Xgor> : I accually added that with the new hitsounds :P
09:14 <Garven> : Heh
09:17 <Garven> : 02:54:548 (5) - Wow, I love how you did this last part.
09:17 <Xgor> : :o, I thought it was pretty meh
09:17 <Garven> : It upped the intensity fairly well without going beyond the scope of the difficulty. I think it's quite superb.
09:18 <Xgor> : Heh, It was acually a kick sider before
09:18 <Garven> : Heh
09:18 <Garven> : 03:23:108 (4) - Not stacked corerctly
09:18 <Garven> : nor spelled right
09:18 <Garven> : orz
09:19 <Xgor> : Oh, fixed
09:23 <Garven> : Just a tiny thing, but it tends to bug me. Compare the spacing between these: 02:36:908 (5,6,7,8,9) - and these: 02:38:948
09:23 <Garven> : (9,10,11,12) -
09:23 <Garven> : Uh, in insane
09:24 <Garven> : That's about it though. Everything is quite solidly-mapped. G'jorb
09:25 <Garven> : Lemme know when you get that SB finished up and I'll recheck. :3
09:25 <Xgor> : Yeah, fixed
09:25 <Xgor> : Well, ok
09:27 <Xgor> : Are you gonna post that you did a IRC mod?
09:28 <Garven> : If you really want me to, I can
09:28 <Xgor> : Yeah, do that.
09:28 <Garven> : Very well
Topic Starter
Xgor
Ok SB and some other stuff done.

Note that I noticed that the C should be capitalized, is both in the game and the mp3 tag.
I (and Rukario I think) got it wrong because most other VVVVVV songs isn't capitalized more than the first letter.
Garven
Considering the original release of the mp3s had only the P capitalized, I'd keep the C lowercase.

http://vgmdb.net/album/17623

It is also on Souleye's website listed lowercase for the preview track.

http://www.souleye.se/music
Topic Starter
Xgor

Garven wrote:

Considering the original release of the mp3s had only the P capitalized, I'd keep the C lowercase.

http://vgmdb.net/album/17623

It is also on Souleye's website listed lowercase for the preview track.

http://www.souleye.se/music
And the game and current mp3 tag in the official album says otherwise...

So confused what to do...
Garven
I'm thinking the game was simply inconsistent. The album carries an easy to see theme minus a couple tracks where the exceptions are for fairly obvious reasons. I'd keep it lowercase, personally. If anything, it'd keep consistency with my map set.
jericho2442
ok first things first, you have hitsounds in mp3 format, this is all fine i guess except for one problem, upon first adding the map to osu, i had a lot of problems trying to stop osu from counting the mp3 hitsounds as new maps....sooo yea :/

Easy
meh perfect <3

Normal
01:43:268 (2,1) - only small but this felt odd being so close, moving (1) down abit more helps to give a better feel for the 1/1 here,
(suggestion) 02:22:148 (1,2) - i was not keen on these being so far apart after the flow the combo's before it made, i see why you did it, its just i think if they was to overlap a small amount it would flow better with the patterns before it
02:34:388 (3,4) - i kno i kno this is abit nazi, but it really did bother me when playing, these need moving apart abit more, all the other 1/2 in this section have

but this one has
< needs abit more space
02:54:308 (2,1) - same comment here, again feels abit too close due to the spacing after it

Hard
perfect

Insane
00:41:108 (2,3,4,5,6,7,8,1) - this part really felt odd to me and broke the flow, first off the spacing, having these as spaced streams rather than your normal small overlap looked and played extremely odd, i really really advise you to make the spacing on these abit more closer.
then having no note on 00:41:948 even though what you are following has a note at that point felt extremely odd as well :/

(Goodjob) 01:21:668 (3,4,5,6) - now at this part it works perfect because the music also give the feel of the extra space :D

02:01:988 (3,1) - spacing is too close here compared to everysingle other note for this section, again felt rather odd playing
(suggestion) 02:54:548 (5,6,1) - i understand why you did this, but imo it again broke the flow and did not suit to use this large space then once the song got even stronger to lower the spacing :/.

-----------
i loved the maps i really did, extremely fun and very nicely made, just even though them things in insane seems small they really did affect the fun in that diff for me :/

aaaanyway epic maps and enjoy my star ;)
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