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Tatsh - IMAGE -MATERIAL- <Version 0> [CatchTheBeat]

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Bara-
Go get this ranked!
Good Luck CLSW!
Zan-
never disappoint me
clsw johayo
AncuL
lets just do another check. then after we have finished checking, we can wait. so after it finished we can immediately qualify it
Topic Starter
CLSW

Mindwaves wrote:

But if this map is going to be used for CWC Finals TieBreaker, it should take 2 more weeks for wait
FUCK NO PLEASE I DON'T WANT TO BE DELAYED MORE
But...
What about the HYPE?
This shit take time to built up, and to have this map ranked is a big milestone for CTB.

I'm sure you can wait 2-3 more year :P
I don't care on hype, just I wanna qualify this as soon as possible.

Okay let's begin!
koliron
HOWhoohwhwohWWhwhwoHWOHOwhoWHOwoh

mod
2016-06-26 15:07 koliron: kek
2016-06-26 15:08 CLSW: KEK
2016-06-26 15:09 koliron: `go
2016-06-26 15:09 CLSW: gogo
2016-06-26 15:14 koliron: 01:07:512 (1,2) - why are they different? i think is better to make 01:07:859 (2) - like (1) to not have random distances
2016-06-26 15:15 CLSW: hmm
2016-06-26 15:15 CLSW: alright
2016-06-26 15:15 CLSW: done
2016-06-26 15:17 koliron: 01:30:936 (2) - i think the sound in 01:30:936 - deserves an hyper too, like in 01:34:282 (1,3) - , mmh maybe a 01:30:936 (2) - ctrl+g and some grids to the right would be a better movement
2016-06-26 15:18 CLSW: added hyper
2016-06-26 15:21 koliron: 01:56:436 - about the sb, reduce the light here seems weird, i mean i dont think is a place to do it :s
2016-06-26 15:21 CLSW: ah
2016-06-26 15:21 koliron: i tried to find another way but i think is better to remove it
2016-06-26 15:22 CLSW: that's actually a reference from Scorpiour's original std mapset's SB
2016-06-26 15:22 koliron: the sb is yours right?
2016-06-26 15:22 koliron: oh
2016-06-26 15:22 CLSW: it also fades out and in
2016-06-26 15:22 koliron: ok then xD
2016-06-26 15:22 CLSW: xD
2016-06-26 15:24 koliron: 02:29:205 (1) - hyper to this(? to make a noticeable difference in the ned of this section :/
2016-06-26 15:25 CLSW: it'll be pretty hard
2016-06-26 15:25 CLSW: but let me testplay a bit more
2016-06-26 15:25 koliron: ok
2016-06-26 15:25 CLSW: k not bad, gogo
2016-06-26 15:26 koliron: 02:37:051 (1,1,1) - is it necessary to put all of them in the same position? :/ why not 02:37:974 (1) - ctrl+h
2016-06-26 15:26 koliron: wait
2016-06-26 15:26 koliron: forget it
2016-06-26 15:26 koliron: aaa
2016-06-26 15:27 CLSW: koli noob \:D/
2016-06-26 15:27 koliron: xdxd
2016-06-26 15:29 koliron: 02:42:128 (2,3,1,2,3) - this pattern looks a little ugly imo, i noticed that there are seeds when the slider has a reverse, like in 02:41:666 (1) - so why not make a circle in 02:41:666 (1) - and slider with reverse in 02:42:474 -
2016-06-26 15:29 koliron: rip nc
2016-06-26 15:30 koliron: if you want to keep the nc then could be a sldier with reverse in 02:42:128 -
2016-06-26 15:30 koliron: jzjzjzj
2016-06-26 15:30 CLSW: hmm
2016-06-26 15:32 CLSW: what should I do...
2016-06-26 15:32 CLSW: I'm taking some remake on there
2016-06-26 15:32 koliron: oko
2016-06-26 15:34 CLSW: okay
2016-06-26 15:34 CLSW: please recheck 02:40:743 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - this section after the update :3
2016-06-26 15:34 koliron: 04:30:120 (3,4,5,6,1) - aaaa this movement could be improved, i'd suggest to make 04:30:466 (6) - a little more vertical
2016-06-26 15:35 koliron: even in aesthetic it looks weird
2016-06-26 15:36 CLSW: 04:30:466 (6) - this one is a symmetric pattern with 04:30:581 (1,2) - for natural flow in my sight
2016-06-26 15:36 CLSW: doesn't it look good?
2016-06-26 15:37 koliron: no, is a different stanza so i think it would plays much better :/ but if you want to keep its fine
2016-06-26 15:37 koliron: 04:34:273 (1,2) -
2016-06-26 15:37 koliron: kek
2016-06-26 15:38 koliron: this would kill a lot of players -__ -
2016-06-26 15:38 koliron: i'd add an hyper or at least a dash
2016-06-26 15:38 CLSW: okay added a bit more distances
2016-06-26 15:40 koliron: 04:36:004 (4) - ctrl+g would make 04:36:120 (1,2,3,4,1,2,3,4) - this pattern easier to notice, currently looks like random distances :C
2016-06-26 15:43 CLSW: uh I don't think so rofl
2016-06-26 15:43 koliron: oko
2016-06-26 15:43 CLSW: it'll be instakill pattern instead imo
2016-06-26 15:43 koliron: 05:12:581 (3) - i'd ctrl+g this and x384 again to vary with the movement
2016-06-26 15:43 koliron: 05:12:120 (1,2,3,4,1) - because this pattern is just a line :/
2016-06-26 15:44 CLSW: good
2016-06-26 15:45 CLSW: uh wait
2016-06-26 15:45 CLSW: http://osu.ppy.sh/ss/5479755 how about this instead
2016-06-26 15:46 koliron: sure
2016-06-26 15:46 CLSW: cool, I would like to follow with this
2016-06-26 15:49 koliron: ok thats all :3
2016-06-26 15:49 koliron: update!
2016-06-26 15:49 CLSW: just a notice
2016-06-26 15:49 CLSW: 06:23:197 (1,2,3,4) - this one has changed to leftrightleftright style
2016-06-26 15:49 CLSW: that's why the SR has been boosted to 9.59
2016-06-26 15:50 CLSW: updating
Ascendance
logs
2016-06-26 15:21 CLSW: go ahead
2016-06-26 15:21 Ascendance: wawawa
2016-06-26 15:22 CLSW: I've tried to discuss about CS4 or CS4.2
2016-06-26 15:22 Ascendance: i checked this map like 4000000 times
2016-06-26 15:22 CLSW: and #ctb said it was 50:50 lol
2016-06-26 15:22 CLSW: and I've asked same thing to chinese and indonesian community
2016-06-26 15:22 CLSW: and both said CS4 is better lol
2016-06-26 15:23 CLSW: wow the whole CtB community is contributing
2016-06-26 15:23 CLSW: anyways waiting for mods~
2016-06-26 15:24 Ascendance: can you link me to the parts youve changed
2016-06-26 15:24 CLSW: 06:23:197 (1,2,3,4) -
2016-06-26 15:24 CLSW: the SR boost
2016-06-26 15:24 Ascendance: well
2016-06-26 15:24 CLSW: 01:07:282 (3,1,2,3) -
2016-06-26 15:24 Ascendance: before that
2016-06-26 15:25 Ascendance: 04:33:350 - I fail at this curve every single time
2016-06-26 15:25 Ascendance: remember when you spectated lol
2016-06-26 15:25 CLSW: hmm, was that really hard
2016-06-26 15:25 Ascendance: I think you could make the curve wider so it has more long-term movement rather than a sharp inwards curve
2016-06-26 15:26 CLSW: okay scaled a bit more
2016-06-26 15:28 Ascendance: 06:18:120 (3,1) - might wanna low distance here, it's kinda bordering a too far movement
2016-06-26 15:28 CLSW: but after I scaled more
2016-06-26 15:28 CLSW: 04:33:523 (4,5,6,7,8,1) - this one became harder lol
2016-06-26 15:28 CLSW: oh then
2016-06-26 15:28 Ascendance: you could do this https://osu.ppy.sh/ss/5480079
2016-06-26 15:29 CLSW: can I remove HDash on 06:18:004 (2) - ?
2016-06-26 15:29 Ascendance: yeah
2016-06-26 15:29 CLSW: alright
2016-06-26 15:31 Ascendance: you may want to do the same in other places like 06:13:389 (2) -
2016-06-26 15:31 Ascendance: it kinda feels like additional rhythm which isn't needed at the end here imo
2016-06-26 15:32 Ascendance: also 06:48:017 (1) - maybe silence the slider ticks here?
2016-06-26 15:33 CLSW: ah yes
2016-06-26 15:33 CLSW: decreased the volume to 5%
2016-06-26 15:33 Ascendance: did you remove the note at 06:13:389 (2) - ?
2016-06-26 15:33 CLSW: no
2016-06-26 15:33 Ascendance: ok:V
2016-06-26 15:34 CLSW: also I removed HDash on 06:12:466 (2) -
2016-06-26 15:34 CLSW: to keep consistency
2016-06-26 15:34 Ascendance: 05:04:043 (2) - maybe a more horizontal slider for a more fluid movement between 05:03:812 (1,3) -
2016-06-26 15:35 CLSW: since the violin(?) sound's pitch is higher on 05:04:273 (3) -
2016-06-26 15:35 CLSW: so I would like to keep vertical shape on there
2016-06-26 15:36 Ascendance: fuck verticals
2016-06-26 15:36 Ascendance: okay
2016-06-26 15:36 CLSW: so I have an idea
2016-06-26 15:36 Ascendance: hm?
2016-06-26 15:37 CLSW: how about this? https://osu.ppy.sh/ss/5480144
2016-06-26 15:37 CLSW: it'll emphasis more better with violin pitch
2016-06-26 15:37 Ascendance: sure, that can be fine
2016-06-26 15:38 Ascendance: 01:34:282 (1,2,3,4) -
2016-06-26 15:38 Ascendance: sucks
2016-06-26 15:38 CLSW: <3
2016-06-26 15:38 CLSW: aww
2016-06-26 15:38 Ascendance: it forces a hold at the end of a really strong horizontal slider
2016-06-26 15:38 Ascendance: 01:34:628 (2) - x:128 01:35:089 (4) - x:384 would be better here
2016-06-26 15:39 CLSW: http://osu.ppy.sh/ss/5480157
2016-06-26 15:39 CLSW: yea as you said I fixed
2016-06-26 15:39 Ascendance: 02:14:436 (1) - I think this should start on 02:14:320 -
2016-06-26 15:40 CLSW: timing stuff is pretty important
2016-06-26 15:40 CLSW: I'll poke JBH
2016-06-26 15:40 Ascendance: you can change to something like this https://osu.ppy.sh/ss/5480168
2016-06-26 15:40 Ascendance: you can hear in the music =w=
2016-06-26 15:40 Ascendance: actually
2016-06-26 15:40 Ascendance: its on the blue tick LOL
2016-06-26 15:40 Ascendance: 02:14:262 -
2016-06-26 15:42 CLSW: alright done
2016-06-26 15:42 Ascendance: its on the blue tick?
2016-06-26 15:42 CLSW: oops lol
2016-06-26 15:44 Ascendance: you might want to add a similar finish like at 02:13:512 (1) -
2016-06-26 15:44 CLSW: you mean finish sound?
2016-06-26 15:45 Ascendance: yes
2016-06-26 15:45 CLSW: added normal finish instead :3
2016-06-26 15:49 Ascendance: https://osu.ppy.sh/ss/5480229
2016-06-26 15:49 Ascendance: after you fix that, you can update
2016-06-26 15:49 Ascendance: and i qualify
2016-06-26 15:50 CLSW: okay so the slider should be started on 02:14:262 (1) - , right?
2016-06-26 15:50 CLSW: or 02:14:205 (1) -
2016-06-26 15:50 Ascendance: 02:14:262 -
2016-06-26 15:51 CLSW: okay then I'm done
2016-06-26 15:51 Ascendance: so
2016-06-26 15:51 Ascendance: you have the 5-plet
2016-06-26 15:51 Ascendance: 02:13:974 (1,2,3,4,5) -
2016-06-26 15:52 Ascendance: then an hdash to the slider?
2016-06-26 15:52 Ascendance: and you added a circle at 02:14:897 - ?
2016-06-26 15:52 CLSW: yep so I added HDash on 02:14:205 (5) -
2016-06-26 15:52 CLSW: 02:14:897 - in this place slider's end
2016-06-26 15:52 Ascendance: kk
2016-06-26 15:52 Ascendance: update~
Topic Starter
CLSW
updated!
Ascendance
Game over.
Underforest
hype coming owo

congrats
JBHyperion

Ascendance wrote:

Game over.


May Tom94 and his broken pp system rest in peace.
Weber
what

edit: what
Surono
wat de fak dat pp?!?!

legit BPM, k life. I regret to leave the fruits

this make me more want to play fruits..
E P I C
Bara-
Oh my god you did it

Holy Fort
Battle
H A R D E S T M A P B O Y Z
koliron

Battle wrote:

H A R D E S T M A P B O Y Z
Wing my way is still the heardest :^)

Congrats clsw! \o/

Hr hd 1702pp hype
Depths
holy congrats
Asahina Momoko
yasssss grats!!
Rockageek

JBHyperion wrote:

May Tom94 and his broken pp system rest in peace.

Sorry everyone but I had to do this
Lince Cosmico_old
i don't know but, why he changed the pattern here 01:21:474 - ? its the same than 01:20:436 (1,2) - imo
btw.. Congrats :)
Niko-nyan

Ascendance wrote:

Game over.
ok game over time to rip this

lol jk
Jasmine

Rockageek wrote:

JBHyperion wrote:

May Tom94 and his broken pp system rest in peace.

Sorry everyone but I had to do this
no rip because he don't care about this



from tom94 ask
KaedekaShizuru
Even I can't CTB but after I saw the exhibition I feel it really really Fantastic !
Congratulations !
Pachiru
9.58 stars op gg bro for rank lol
Anxient
GOD

IS

DEAD
Akasha-
hmm, i'm wondering about metadata
I need some confirmation



from: http://www.konamistyle.jp/sp/tatsh_material/index.html
Title: IMAGE -MATERIAL-(新曲)



from: album
Title: IMAGE -MATERIAL-(新曲)

yeah, I knew 新曲 mean new song



from: https://itunes.apple.com/jp/album/material/id471200721
Title: IMAGE -MATERIAL- -Version 0-



from: https://www.google.com.vn/webhp?sourcei ... rial+album
title: IMAGE -MATERIAL- <Version 0>



from: https://remywiki.com/IMAGE_-MATERIAL-_( ... AT_Edition)
title: IMAGE -MATERIAL- <Version 0>

In my opinion, title should be named as IMAGE -MATERIAL- <Version 0>
For the love of KONAMI and BEMANI, why they didn't write <Version 0> in his album insteal, and just (新曲) [this could be mistaken, <Version 0> should be the correct one]
And since this song being used from REFLEC BEAT limelight (even it's short version), so I think source should be REFLEC BEAT limelight too

Correct me if i'm wrong then
Thanks! And congrats
Deif
Metadata was confirmed with this post and also with the recently ranked mapset by Bara- p/5205879
Akasha-
According to your post, with this album cover: http://auctions.c.yimg.jp/images.auctio ... qf8160.jpg
It should be: IMAGE -MATERIAL- <Version 0>


Not only from konamistyle
Deif
Sure, but if you follow the link in my post you'll see there's an official confirmation of the artist just calling the song IMAGE -MATERIAL-. Either Version 0 or Shinkyoku are remarks that don't belong to the current title. KwaN got it confirmed too.
Akasha-
Alright! I understood!
Serena-
In REFLEC BEAT, the song is titled "IMAGE-MATERIAL- <REFLEC BEAT Edition>".

The phrase inside the brackets might be refering to what version it is. the artist wouldn't have to state the version of the song in a sneak peek. (the blog post was a sneak peek, not an actual review of the album) or maybe they planned on using it in REFLEC BEAT after he posted the post and changed the title.

The important thing is that it was a sneak peek, and the song wasn't even officially released when the artist posted it.

You guys should have more consistency, if every evidence points out it should be titled as IMAGE -MATERIAL- <Version 0>(or -Version 0-) and you just confirm it by the artists' words that was when the song wasn't even officially released, these is a problem.

According to your words this map should just be titled Dynasty as well : https://osu.ppy.sh/s/434695 and it is just one of the many ranked maps to list.

Also, the album was released first and then it came to REFLEC BEAT, so the source should be fine.


Just stating my thoughts, no need for drama or anything.
Kimitakari
SB is weird. Other than that its awesome for CtB
-Sh1n1-
DQ because I didn't give my star~~ loool

Gratz CLSW, this map is soooooo epic!!
Surono

Hibari wrote:

no rip because he don't care about this



from tom94 ask
i see
NachOx
some good shit right there
Topic Starter
CLSW
- Magic Bomb -, if you have some concern about this map please don't hesitate to write down them on here. If the major issues exist in this map then I'll fix.
But do not make such kinda filibuster mod like in HW's TSUBAKI please, it's not a good way for both of us. Since we all know that your and my directivity of mapping is completely different.
IamKwaN
Requested by CLSW.
Topic Starter
CLSW
Thanks kwan!

Sorry everyone, so after the discussion with QATs I've decided to change the title as IMAGE -MATERIAL- <Version 0>. In fact the composer of this song mentioned as 'IMAGE -MATERIAL-, but it was mentioned before the album release which is following 'IMAGE -MATERIAL- <Version 0>' so I'd like to follow this 'up-to-date' metadata with this newest information. And don't worry, this is going to be back soon!
IamKwaN

Serena- wrote:

In REFLEC BEAT, the song is titled "IMAGE-MATERIAL- <REFLEC BEAT Edition>".

The phrase inside the brackets might be refering to what version it is. the artist wouldn't have to state the version of the song in a sneak peek. (the blog post was a sneak peek, not an actual review of the album) or maybe they planned on using it in REFLEC BEAT after he posted the post and changed the title.

The important thing is that it was a sneak peek, and the song wasn't even officially released when the artist posted it.

You guys should have more consistency, if every evidence points out it should be titled as IMAGE -MATERIAL- <Version 0>(or -Version 0-) and you just confirm it by the artists' words that was when the song wasn't even officially released, these is a problem.

According to your words this map should just be titled Dynasty as well : https://osu.ppy.sh/s/434695 and it is just one of the many ranked maps to list.

Also, the album was released first and then it came to REFLEC BEAT, so the source should be fine.

Just stating my thoughts, no need for drama or anything.
I think I have to clarify a bit here.

First of all, IMAGE -MATERIAL- <REFLEC BEAT Edition> is a rearranged game size version of IMAGE -MATERIAL- <Version 0> / IMAGE -MATERIAL- . That is, they are completely different songs with different duration.
Similar case to Dynasty, Dynasty -da capo- and Dynasty -al fine-.


For the song we have here, the official uses two titles for the same song in this case.
One is IMAGE -MATERIAL- (claimed by the composer, you can't really doubt it as the composer writes the song and they have the right to name a song; and the KONAMI website), the other is IMAGE -MATERIAL- <Version 0> (as shown on the CD back). Both of them are referring to the same song from the same album, so the song probably has alternative names.

So, both are acceptable equally as they are statements quoted by the official. Song names are weighed uniformly only when they are the same song. I hope thing is settled and doubts are cleared.
Ascendance
call me back when I'm needed again, though I won't icon until the community has had their thoughts raised on the map itself before pushing it forward.
Serena-

IamKwaN wrote:

Serena- wrote:

In REFLEC BEAT, the song is titled "IMAGE-MATERIAL- <REFLEC BEAT Edition>".

The phrase inside the brackets might be refering to what version it is. the artist wouldn't have to state the version of the song in a sneak peek. (the blog post was a sneak peek, not an actual review of the album) or maybe they planned on using it in REFLEC BEAT after he posted the post and changed the title.

The important thing is that it was a sneak peek, and the song wasn't even officially released when the artist posted it.

You guys should have more consistency, if every evidence points out it should be titled as IMAGE -MATERIAL- <Version 0>(or -Version 0-) and you just confirm it by the artists' words that was when the song wasn't even officially released, these is a problem.

According to your words this map should just be titled Dynasty as well : https://osu.ppy.sh/s/434695 and it is just one of the many ranked maps to list.

Also, the album was released first and then it came to REFLEC BEAT, so the source should be fine.

Just stating my thoughts, no need for drama or anything.
I think I have to clarify a bit here.

First of all, IMAGE -MATERIAL- <REFLEC BEAT Edition> is a rearranged game size version of IMAGE -MATERIAL- <Version 0> / IMAGE -MATERIAL- . That is, they are completely different songs with different duration.

For the song we have here, the official uses two titles for the same song in this case.
One is IMAGE -MATERIAL- (claimed by the composer, you can't really doubt it as the composer writes the song and they have the right to name a song), the other is IMAGE -MATERIAL- <Version 0> (as shown on the CD back). Both of them are referring to the album, so the song probably has alternative names.

So, both are acceptable equally as they are statements quoted by the official. I hope thing is settled and doubts are cleared.

yeah im totally fine with that.
I thought you guys were stating IMAGE -MATERIAL- <Version 0> is the wrong title, and i see no reason in that, and still don't get why the other version that got ranked got disqualified.
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