2016-06-26 15:07 koliron: kek
2016-06-26 15:08 CLSW: KEK
2016-06-26 15:09 koliron: `go
2016-06-26 15:09 CLSW: gogo
2016-06-26 15:14 koliron: 01:07:512 (1,2) - why are they different? i think is better to make 01:07:859 (2) - like (1) to not have random distances
2016-06-26 15:15 CLSW: hmm
2016-06-26 15:15 CLSW: alright
2016-06-26 15:15 CLSW: done
2016-06-26 15:17 koliron: 01:30:936 (2) - i think the sound in 01:30:936 - deserves an hyper too, like in 01:34:282 (1,3) - , mmh maybe a 01:30:936 (2) - ctrl+g and some grids to the right would be a better movement
2016-06-26 15:18 CLSW: added hyper
2016-06-26 15:21 koliron: 01:56:436 - about the sb, reduce the light here seems weird, i mean i dont think is a place to do it :s
2016-06-26 15:21 CLSW: ah
2016-06-26 15:21 koliron: i tried to find another way but i think is better to remove it
2016-06-26 15:22 CLSW: that's actually a reference from Scorpiour's original std mapset's SB
2016-06-26 15:22 koliron: the sb is yours right?
2016-06-26 15:22 koliron: oh
2016-06-26 15:22 CLSW: it also fades out and in
2016-06-26 15:22 koliron: ok then xD
2016-06-26 15:22 CLSW: xD
2016-06-26 15:24 koliron: 02:29:205 (1) - hyper to this(? to make a noticeable difference in the ned of this section :/
2016-06-26 15:25 CLSW: it'll be pretty hard
2016-06-26 15:25 CLSW: but let me testplay a bit more
2016-06-26 15:25 koliron: ok
2016-06-26 15:25 CLSW: k not bad, gogo
2016-06-26 15:26 koliron: 02:37:051 (1,1,1) - is it necessary to put all of them in the same position? :/ why not 02:37:974 (1) - ctrl+h
2016-06-26 15:26 koliron: wait
2016-06-26 15:26 koliron: forget it
2016-06-26 15:26 koliron: aaa
2016-06-26 15:27 CLSW: koli noob \:D/
2016-06-26 15:27 koliron: xdxd
2016-06-26 15:29 koliron: 02:42:128 (2,3,1,2,3) - this pattern looks a little ugly imo, i noticed that there are seeds when the slider has a reverse, like in 02:41:666 (1) - so why not make a circle in 02:41:666 (1) - and slider with reverse in 02:42:474 -
2016-06-26 15:29 koliron: rip nc
2016-06-26 15:30 koliron: if you want to keep the nc then could be a sldier with reverse in 02:42:128 -
2016-06-26 15:30 koliron: jzjzjzj
2016-06-26 15:30 CLSW: hmm
2016-06-26 15:32 CLSW: what should I do...
2016-06-26 15:32 CLSW: I'm taking some remake on there
2016-06-26 15:32 koliron: oko
2016-06-26 15:34 CLSW: okay
2016-06-26 15:34 CLSW: please recheck 02:40:743 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - this section after the update :3
2016-06-26 15:34 koliron: 04:30:120 (3,4,5,6,1) - aaaa this movement could be improved, i'd suggest to make 04:30:466 (6) - a little more vertical
2016-06-26 15:35 koliron: even in aesthetic it looks weird
2016-06-26 15:36 CLSW: 04:30:466 (6) - this one is a symmetric pattern with 04:30:581 (1,2) - for natural flow in my sight
2016-06-26 15:36 CLSW: doesn't it look good?
2016-06-26 15:37 koliron: no, is a different stanza so i think it would plays much better :/ but if you want to keep its fine
2016-06-26 15:37 koliron: 04:34:273 (1,2) -
2016-06-26 15:37 koliron: kek
2016-06-26 15:38 koliron: this would kill a lot of players -__ -
2016-06-26 15:38 koliron: i'd add an hyper or at least a dash
2016-06-26 15:38 CLSW: okay added a bit more distances
2016-06-26 15:40 koliron: 04:36:004 (4) - ctrl+g would make 04:36:120 (1,2,3,4,1,2,3,4) - this pattern easier to notice, currently looks like random distances :C
2016-06-26 15:43 CLSW: uh I don't think so rofl
2016-06-26 15:43 koliron: oko
2016-06-26 15:43 CLSW: it'll be instakill pattern instead imo
2016-06-26 15:43 koliron: 05:12:581 (3) - i'd ctrl+g this and x384 again to vary with the movement
2016-06-26 15:43 koliron: 05:12:120 (1,2,3,4,1) - because this pattern is just a line :/
2016-06-26 15:44 CLSW: good
2016-06-26 15:45 CLSW: uh wait
2016-06-26 15:45 CLSW: http://osu.ppy.sh/ss/5479755 how about this instead
2016-06-26 15:46 koliron: sure
2016-06-26 15:46 CLSW: cool, I would like to follow with this
2016-06-26 15:49 koliron: ok thats all :3
2016-06-26 15:49 koliron: update!
2016-06-26 15:49 CLSW: just a notice
2016-06-26 15:49 CLSW: 06:23:197 (1,2,3,4) - this one has changed to leftrightleftright style
2016-06-26 15:49 CLSW: that's why the SR has been boosted to 9.59
2016-06-26 15:50 CLSW: updating