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Tatsh - IMAGE -MATERIAL- <Version 0> [CatchTheBeat]

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Topic Starter
CLSW
I also respect bara's work though, so please people, don't make crap here x_x
Bunnrei
enjoy game

bara's set means that i can finally s a marathon in std!1
Bara-
Wow
I really hope this will work out well, seeing it's so hard
Not sure if the pp system will like it
I'll wish you the best of luck, hoping that these 6 more days will soon pass on :P
Anyways, you need a #2 first, so you don't need to rush it ^_^

Good Luck!
Ascendance
call me after koli
Bunnrei
hi after koli, nice name
Ascendance

Chara wrote:

hi after koli, nice name
end yourself pathetic subhuman

lov u
Topic Starter
CLSW
But if this map is going to be used for CWC Finals TieBreaker, it should take 2 more weeks for wait
FUCK NO PLEASE I DON'T WANT TO BE DELAYED MORE
Ascendance

CLSW wrote:

But if this map is going to be used for CWC Finals TieBreaker, it should take 2 more weeks for wait
FUCK NO PLEASE I DON'T WANT TO BE DELAYED MORE
I'll be sure I suggest them to use it
CelegaS

Bara- wrote:

Wow
I really hope this will work out well, seeing it's so hard
Not sure if the pp system will like it
I'll wish you the best of luck, hoping that these 6 more days will soon pass on :P
Anyways, you need a #2 first, so you don't need to rush it ^_^

Good Luck!
1330-1340pp is fine :D

CLSW wrote:

But if this map is going to be used for CWC Finals TieBreaker, it should take 2 more weeks for wait
FUCK NO PLEASE I DON'T WANT TO BE DELAYED MORE
I don't want too. 2months I'm waiting :(
Take Galaxy Collapse instead :D
Bunnrei

CelegaS wrote:

Take Galaxy Collapse instead :D
take der wald instead
Topic Starter
CLSW

Chara wrote:

CelegaS wrote:

Take Galaxy Collapse instead :D
take der wald instead
take oracle instead
BoberOfDarkness

CLSW wrote:

Chara wrote:

take der wald instead
take oracle instead
take apparition instead
autofanboy
lets wait for 3 more weeks
ExGon
hype
Topic Starter
CLSW


ayy jk enjoy the tourney
ZiRoX

CLSW wrote:



ayy jk enjoy the tourney
ayyylmao
CelegaS
if no modification is needed to qualify, it can be qualified during the cwc?
xi-False

CLSW wrote:



ayy jk enjoy the tourney

LMAO Poor CLSW!!!
Ascendance

CelegaS wrote:

if no modification is needed to qualify, it can be qualified during the cwc?
no
Mindwaves
But if this map is going to be used for CWC Finals TieBreaker, it should take 2 more weeks for wait
FUCK NO PLEASE I DON'T WANT TO BE DELAYED MORE
But...
What about the HYPE?
This shit take time to built up, and to have this map ranked is a big milestone for CTB.

I'm sure you can wait 2-3 more year :P
Rockageek

CLSW wrote:

But if this map is going to be used for CWC Finals TieBreaker, it should take 2 more weeks for wait
FUCK NO PLEASE I DON'T WANT TO BE DELAYED MORE
rip
you guessed right
koliron
oh sorry i forgot to check :cry: :cry: :cry: ok i will check the next week then flkjds
Bara-
Go get this ranked!
Good Luck CLSW!
Zan-
never disappoint me
clsw johayo
AncuL
lets just do another check. then after we have finished checking, we can wait. so after it finished we can immediately qualify it
Topic Starter
CLSW

Mindwaves wrote:

But if this map is going to be used for CWC Finals TieBreaker, it should take 2 more weeks for wait
FUCK NO PLEASE I DON'T WANT TO BE DELAYED MORE
But...
What about the HYPE?
This shit take time to built up, and to have this map ranked is a big milestone for CTB.

I'm sure you can wait 2-3 more year :P
I don't care on hype, just I wanna qualify this as soon as possible.

Okay let's begin!
koliron
HOWhoohwhwohWWhwhwoHWOHOwhoWHOwoh

mod
2016-06-26 15:07 koliron: kek
2016-06-26 15:08 CLSW: KEK
2016-06-26 15:09 koliron: `go
2016-06-26 15:09 CLSW: gogo
2016-06-26 15:14 koliron: 01:07:512 (1,2) - why are they different? i think is better to make 01:07:859 (2) - like (1) to not have random distances
2016-06-26 15:15 CLSW: hmm
2016-06-26 15:15 CLSW: alright
2016-06-26 15:15 CLSW: done
2016-06-26 15:17 koliron: 01:30:936 (2) - i think the sound in 01:30:936 - deserves an hyper too, like in 01:34:282 (1,3) - , mmh maybe a 01:30:936 (2) - ctrl+g and some grids to the right would be a better movement
2016-06-26 15:18 CLSW: added hyper
2016-06-26 15:21 koliron: 01:56:436 - about the sb, reduce the light here seems weird, i mean i dont think is a place to do it :s
2016-06-26 15:21 CLSW: ah
2016-06-26 15:21 koliron: i tried to find another way but i think is better to remove it
2016-06-26 15:22 CLSW: that's actually a reference from Scorpiour's original std mapset's SB
2016-06-26 15:22 koliron: the sb is yours right?
2016-06-26 15:22 koliron: oh
2016-06-26 15:22 CLSW: it also fades out and in
2016-06-26 15:22 koliron: ok then xD
2016-06-26 15:22 CLSW: xD
2016-06-26 15:24 koliron: 02:29:205 (1) - hyper to this(? to make a noticeable difference in the ned of this section :/
2016-06-26 15:25 CLSW: it'll be pretty hard
2016-06-26 15:25 CLSW: but let me testplay a bit more
2016-06-26 15:25 koliron: ok
2016-06-26 15:25 CLSW: k not bad, gogo
2016-06-26 15:26 koliron: 02:37:051 (1,1,1) - is it necessary to put all of them in the same position? :/ why not 02:37:974 (1) - ctrl+h
2016-06-26 15:26 koliron: wait
2016-06-26 15:26 koliron: forget it
2016-06-26 15:26 koliron: aaa
2016-06-26 15:27 CLSW: koli noob \:D/
2016-06-26 15:27 koliron: xdxd
2016-06-26 15:29 koliron: 02:42:128 (2,3,1,2,3) - this pattern looks a little ugly imo, i noticed that there are seeds when the slider has a reverse, like in 02:41:666 (1) - so why not make a circle in 02:41:666 (1) - and slider with reverse in 02:42:474 -
2016-06-26 15:29 koliron: rip nc
2016-06-26 15:30 koliron: if you want to keep the nc then could be a sldier with reverse in 02:42:128 -
2016-06-26 15:30 koliron: jzjzjzj
2016-06-26 15:30 CLSW: hmm
2016-06-26 15:32 CLSW: what should I do...
2016-06-26 15:32 CLSW: I'm taking some remake on there
2016-06-26 15:32 koliron: oko
2016-06-26 15:34 CLSW: okay
2016-06-26 15:34 CLSW: please recheck 02:40:743 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - this section after the update :3
2016-06-26 15:34 koliron: 04:30:120 (3,4,5,6,1) - aaaa this movement could be improved, i'd suggest to make 04:30:466 (6) - a little more vertical
2016-06-26 15:35 koliron: even in aesthetic it looks weird
2016-06-26 15:36 CLSW: 04:30:466 (6) - this one is a symmetric pattern with 04:30:581 (1,2) - for natural flow in my sight
2016-06-26 15:36 CLSW: doesn't it look good?
2016-06-26 15:37 koliron: no, is a different stanza so i think it would plays much better :/ but if you want to keep its fine
2016-06-26 15:37 koliron: 04:34:273 (1,2) -
2016-06-26 15:37 koliron: kek
2016-06-26 15:38 koliron: this would kill a lot of players -__ -
2016-06-26 15:38 koliron: i'd add an hyper or at least a dash
2016-06-26 15:38 CLSW: okay added a bit more distances
2016-06-26 15:40 koliron: 04:36:004 (4) - ctrl+g would make 04:36:120 (1,2,3,4,1,2,3,4) - this pattern easier to notice, currently looks like random distances :C
2016-06-26 15:43 CLSW: uh I don't think so rofl
2016-06-26 15:43 koliron: oko
2016-06-26 15:43 CLSW: it'll be instakill pattern instead imo
2016-06-26 15:43 koliron: 05:12:581 (3) - i'd ctrl+g this and x384 again to vary with the movement
2016-06-26 15:43 koliron: 05:12:120 (1,2,3,4,1) - because this pattern is just a line :/
2016-06-26 15:44 CLSW: good
2016-06-26 15:45 CLSW: uh wait
2016-06-26 15:45 CLSW: http://osu.ppy.sh/ss/5479755 how about this instead
2016-06-26 15:46 koliron: sure
2016-06-26 15:46 CLSW: cool, I would like to follow with this
2016-06-26 15:49 koliron: ok thats all :3
2016-06-26 15:49 koliron: update!
2016-06-26 15:49 CLSW: just a notice
2016-06-26 15:49 CLSW: 06:23:197 (1,2,3,4) - this one has changed to leftrightleftright style
2016-06-26 15:49 CLSW: that's why the SR has been boosted to 9.59
2016-06-26 15:50 CLSW: updating
Ascendance
logs
2016-06-26 15:21 CLSW: go ahead
2016-06-26 15:21 Ascendance: wawawa
2016-06-26 15:22 CLSW: I've tried to discuss about CS4 or CS4.2
2016-06-26 15:22 Ascendance: i checked this map like 4000000 times
2016-06-26 15:22 CLSW: and #ctb said it was 50:50 lol
2016-06-26 15:22 CLSW: and I've asked same thing to chinese and indonesian community
2016-06-26 15:22 CLSW: and both said CS4 is better lol
2016-06-26 15:23 CLSW: wow the whole CtB community is contributing
2016-06-26 15:23 CLSW: anyways waiting for mods~
2016-06-26 15:24 Ascendance: can you link me to the parts youve changed
2016-06-26 15:24 CLSW: 06:23:197 (1,2,3,4) -
2016-06-26 15:24 CLSW: the SR boost
2016-06-26 15:24 Ascendance: well
2016-06-26 15:24 CLSW: 01:07:282 (3,1,2,3) -
2016-06-26 15:24 Ascendance: before that
2016-06-26 15:25 Ascendance: 04:33:350 - I fail at this curve every single time
2016-06-26 15:25 Ascendance: remember when you spectated lol
2016-06-26 15:25 CLSW: hmm, was that really hard
2016-06-26 15:25 Ascendance: I think you could make the curve wider so it has more long-term movement rather than a sharp inwards curve
2016-06-26 15:26 CLSW: okay scaled a bit more
2016-06-26 15:28 Ascendance: 06:18:120 (3,1) - might wanna low distance here, it's kinda bordering a too far movement
2016-06-26 15:28 CLSW: but after I scaled more
2016-06-26 15:28 CLSW: 04:33:523 (4,5,6,7,8,1) - this one became harder lol
2016-06-26 15:28 CLSW: oh then
2016-06-26 15:28 Ascendance: you could do this https://osu.ppy.sh/ss/5480079
2016-06-26 15:29 CLSW: can I remove HDash on 06:18:004 (2) - ?
2016-06-26 15:29 Ascendance: yeah
2016-06-26 15:29 CLSW: alright
2016-06-26 15:31 Ascendance: you may want to do the same in other places like 06:13:389 (2) -
2016-06-26 15:31 Ascendance: it kinda feels like additional rhythm which isn't needed at the end here imo
2016-06-26 15:32 Ascendance: also 06:48:017 (1) - maybe silence the slider ticks here?
2016-06-26 15:33 CLSW: ah yes
2016-06-26 15:33 CLSW: decreased the volume to 5%
2016-06-26 15:33 Ascendance: did you remove the note at 06:13:389 (2) - ?
2016-06-26 15:33 CLSW: no
2016-06-26 15:33 Ascendance: ok:V
2016-06-26 15:34 CLSW: also I removed HDash on 06:12:466 (2) -
2016-06-26 15:34 CLSW: to keep consistency
2016-06-26 15:34 Ascendance: 05:04:043 (2) - maybe a more horizontal slider for a more fluid movement between 05:03:812 (1,3) -
2016-06-26 15:35 CLSW: since the violin(?) sound's pitch is higher on 05:04:273 (3) -
2016-06-26 15:35 CLSW: so I would like to keep vertical shape on there
2016-06-26 15:36 Ascendance: fuck verticals
2016-06-26 15:36 Ascendance: okay
2016-06-26 15:36 CLSW: so I have an idea
2016-06-26 15:36 Ascendance: hm?
2016-06-26 15:37 CLSW: how about this? https://osu.ppy.sh/ss/5480144
2016-06-26 15:37 CLSW: it'll emphasis more better with violin pitch
2016-06-26 15:37 Ascendance: sure, that can be fine
2016-06-26 15:38 Ascendance: 01:34:282 (1,2,3,4) -
2016-06-26 15:38 Ascendance: sucks
2016-06-26 15:38 CLSW: <3
2016-06-26 15:38 CLSW: aww
2016-06-26 15:38 Ascendance: it forces a hold at the end of a really strong horizontal slider
2016-06-26 15:38 Ascendance: 01:34:628 (2) - x:128 01:35:089 (4) - x:384 would be better here
2016-06-26 15:39 CLSW: http://osu.ppy.sh/ss/5480157
2016-06-26 15:39 CLSW: yea as you said I fixed
2016-06-26 15:39 Ascendance: 02:14:436 (1) - I think this should start on 02:14:320 -
2016-06-26 15:40 CLSW: timing stuff is pretty important
2016-06-26 15:40 CLSW: I'll poke JBH
2016-06-26 15:40 Ascendance: you can change to something like this https://osu.ppy.sh/ss/5480168
2016-06-26 15:40 Ascendance: you can hear in the music =w=
2016-06-26 15:40 Ascendance: actually
2016-06-26 15:40 Ascendance: its on the blue tick LOL
2016-06-26 15:40 Ascendance: 02:14:262 -
2016-06-26 15:42 CLSW: alright done
2016-06-26 15:42 Ascendance: its on the blue tick?
2016-06-26 15:42 CLSW: oops lol
2016-06-26 15:44 Ascendance: you might want to add a similar finish like at 02:13:512 (1) -
2016-06-26 15:44 CLSW: you mean finish sound?
2016-06-26 15:45 Ascendance: yes
2016-06-26 15:45 CLSW: added normal finish instead :3
2016-06-26 15:49 Ascendance: https://osu.ppy.sh/ss/5480229
2016-06-26 15:49 Ascendance: after you fix that, you can update
2016-06-26 15:49 Ascendance: and i qualify
2016-06-26 15:50 CLSW: okay so the slider should be started on 02:14:262 (1) - , right?
2016-06-26 15:50 CLSW: or 02:14:205 (1) -
2016-06-26 15:50 Ascendance: 02:14:262 -
2016-06-26 15:51 CLSW: okay then I'm done
2016-06-26 15:51 Ascendance: so
2016-06-26 15:51 Ascendance: you have the 5-plet
2016-06-26 15:51 Ascendance: 02:13:974 (1,2,3,4,5) -
2016-06-26 15:52 Ascendance: then an hdash to the slider?
2016-06-26 15:52 Ascendance: and you added a circle at 02:14:897 - ?
2016-06-26 15:52 CLSW: yep so I added HDash on 02:14:205 (5) -
2016-06-26 15:52 CLSW: 02:14:897 - in this place slider's end
2016-06-26 15:52 Ascendance: kk
2016-06-26 15:52 Ascendance: update~
Topic Starter
CLSW
updated!
Ascendance
Game over.
Underforest
hype coming owo

congrats
JBHyperion

Ascendance wrote:

Game over.


May Tom94 and his broken pp system rest in peace.
Weber
what

edit: what
Surono
wat de fak dat pp?!?!

legit BPM, k life. I regret to leave the fruits

this make me more want to play fruits..
E P I C
Bara-
Oh my god you did it

Holy Fort
Battle
H A R D E S T M A P B O Y Z
koliron

Battle wrote:

H A R D E S T M A P B O Y Z
Wing my way is still the heardest :^)

Congrats clsw! \o/

Hr hd 1702pp hype
Depths
holy congrats
Asahina Momoko
yasssss grats!!
Rockageek

JBHyperion wrote:

May Tom94 and his broken pp system rest in peace.

Sorry everyone but I had to do this
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