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iru1919 - Tenko

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Total Posts
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Topic Starter
Bearizm
This beatmap was submitted using in-game submission on Saturday, April 16, 2016 at 8:23:48 AM

Artist: iru1919
Title: Tenko
Tags: Oriental Drum and Bass DnB Sakura Recordz sakuramodki さくらもどき
BPM: 180
Filesize: 6728kb
Play Time: 01:47
Difficulties Available:
  1. Advanced (2.12 stars, 181 notes)
  2. Hard (3.47 stars, 318 notes)
  3. Insane (4.68 stars, 439 notes)
  4. Normal (1.82 stars, 137 notes)
Download: iru1919 - Tenko
Information: Scores/Beatmap Listing
---------------
Check out iru1919!
SoundCloud https://soundcloud.com/iru1919
Full Version https://soundcloud.com/iru1919/osu10gxdqeyt
Kuko (Sequel to Tenko) https://soundcloud.com/iru1919/kuko
Twitter https://twitter.com/iru1919

Apparently links are broken
Nozhomi
Beautiful~
Topic Starter
Bearizm
Thank you! :D
Video
Aye B)

mapset looks great :oops:
Topic Starter
Bearizm

Weegle wrote:

Aye B)

mapset looks great :oops:
I just recycled some of your patterns m8 ;D all credits to u.
Sotarks
Such a nice song and map GL dude!
wendao
sorry for low quality mod, udah lama ga ngemod :((

[Celestial]
00:05:056 (2) - *cough* 227,240 *cough* (nvm, it's auto-stacked after all)
00:08:639 - silent? (too soon to have a 3/4 slider tho
00:14:889 (3) - whistle
00:26:889 - circle with Drum as additions and Clap hitsound
00:50:056 (2) - pindahin ke... 196,68? (biar jarak antar slider head sama sih)
00:53:306 (6) - Normal as additions, with Clap hitsound
01:03:972 (4) - ^
01:20:723 (2) - angkat ke 160,116 biar flow nya enak
01:26:723 (3) - 412,216

[Hard]
00:40:389 (5) - this supposed to be a NC (as you do constant NC every 2 stanzas)
00:49:723 (1,2) - swap NC?
00:56:389 (1,2,3) - kayaknya turunin dikit deh, soalnya auto-stack bikin jadi deket banget :<
00:53:306 (5) - same as Celes
01:03:972 (3) - ^

[Advanced]
00:12:389 - uhh.. rhythmnya sih ikutin "gitar cina" (lol I forgot what is it called), tapi hitsoundnya lebih ke arah sini deh, jadi kayak kosong banget part ini orz

[Normal]
00:12:389 - same
w8 wat, no 2/1 break? :(

pretty much neat pattern, congrats! (oh, I meant, good luck!)
Topic Starter
Bearizm

Sotarks wrote:

Such a nice song and map GL dude!
Thanks!

wendao wrote:

sorry for low quality mod, udah lama ga ngemod :((

[Celestial]
00:05:056 (2) - *cough* 227,240 *cough* (nvm, it's auto-stacked after all) uhhh wat xd
00:08:639 - silent? (too soon to have a 3/4 slider tho) right. 5%
00:14:889 (3) - whistle on all diffs done.
00:26:889 - circle with Drum as additions and Clap hitsound ok
00:50:056 (2) - pindahin ke... 196,68? (biar jarak antar slider head sama sih) uhh, tujuannya emang biar lebih jauh biar keliatan emphasis untuk drum snare
00:53:306 (6) - Normal as additions, with Clap hitsound I don't think the clap is necessary.
01:03:972 (4) - ^ same ^
01:20:723 (2) - angkat ke 160,116 biar flow nya enak kalau untuk flownya enak, 01:20:389 (1) - gw pindahin ke bawah dikit aja drpd mindahin 2 for reasons.
01:26:723 (3) - 412,216 sure

[Hard]
00:40:389 (5) - this supposed to be a NC (as you do constant NC every 2 stanzas) yep
00:49:723 (1,2) - swap NC? 00:49:723 - this is a new measure so no
00:56:389 (1,2,3) - kayaknya turunin dikit deh, soalnya auto-stack bikin jadi deket banget :< owo biasa aja ah wkwkwk
00:53:306 (5) - same as Celes
01:03:972 (3) - ^

[Advanced]
00:12:389 - uhh.. rhythmnya sih ikutin "gitar cina" (lol I forgot what is it called), tapi hitsoundnya lebih ke arah sini deh, jadi kayak kosong banget part ini orz fixed

[Normal]
00:12:389 - same can't, must have all gaps above 1/1
w8 wat, no 2/1 break? :( huh?

pretty much neat pattern, congrats! (oh, I meant, good luck!)
Thanks for modding! :D
Kaine
Celestial

Celestial
00:14:389 (2) - dont really think a reverse slider + circle does this sound justice, imo it would be better to keep the player moving continously through this sound, only pausing for a while after 00:15:056 (1) - . crude screenie

00:41:056 (3) - ctrl-g ?

00:43:056 (1) - you use the twang hitsound here but don't use it again even when the same sound pops up at 00:45:723 (1) - and 00:53:723 (1) -

01:07:056 (1) - blanket xd

01:27:223 (2,1,2) - i noticed while playing that this was kinda hard to hit cause of the angle in this jump.. idk how you'd change it but just pointing it out

01:30:389 (3,4,5) - ctrl-g and move upwards a bit? :> personal preference here i luv those pattern thingies

Hard
everything looks great here. but just one thing; 01:22:056 (2) - in these parts of the map, in celestial, you had something with a spaced 1/4 triplet thing which is hard and good and everything; but on the directly lower diff you don't put even a simple 1/4 note between the sliders. i can understand that this has to be easier but imo continuity between two diffs is important, especially when you put such a large emphasis on this part in the harder diff. :/ what am i talking about i dont even have 7 kudosu lo

advanced
all good

normal
00:13:723 (1) - move to (401,110)
00:15:056 (3) - blanket slightly off, move sliderend to (121,286)
00:37:723 (1) - blanket is waaay off here lol
01:08:056 (2) - move this one pixel up
01:40:390 (3) - ^

sorry im too bad to actually mod something

here have a chibi hijiri

Topic Starter
Bearizm

Kaine wrote:

Celestial

Celestial
00:14:389 (2) - dont really think a reverse slider + circle does this sound justice, imo it would be better to keep the player moving continously through this sound, only pausing for a while after 00:15:056 (1) - . crude screenie since the pitch and volume of the rhythm in the repeats keeps getting lower, I don't feel like it needs a lot of emphasis, but the circle at 00:14:889 (3) - suddenly increased in volume and pitch so that requires a lot of emphasis, hence why i made this a repeat slider. Hard to explain but I hope u understand.

00:41:056 (3) - ctrl-g ? oh yeah, i've been wanting to do this but i forget all the time

00:43:056 (1) - you use the twang hitsound here but don't use it again even when the same sound pops up at 00:45:723 (1) - and 00:53:723 (1) - nah i don't wanna overuse it lol.

01:07:056 (1) - blanket xd nahh I don't do blankets most of the time

01:27:223 (2,1,2) - i noticed while playing that this was kinda hard to hit cause of the angle in this jump.. idk how you'd change it but just pointing it out can't change this as it will destroy the pattern. I think it plays just fine, the angle is sharp enough.

01:30:389 (3,4,5) - ctrl-g and move upwards a bit? :> personal preference here i luv those pattern thingies if i do that, the transition to 01:30:723 (6) - would feel awkward imo

Hard
everything looks great here. but just one thing; 01:22:056 (2) - in these parts of the map, in celestial, you had something with a spaced 1/4 triplet thing which is hard and good and everything; but on the directly lower diff you don't put even a simple 1/4 note between the sliders. i can understand that this has to be easier but imo continuity between two diffs is important, especially when you put such a large emphasis on this part in the harder diff. :/ what am i talking about i dont even have 7 kudosu lo lo ok changed.

advanced
all good

normal
00:13:723 (1) - move to (401,110) sure
00:15:056 (3) - blanket slightly off, move sliderend to (121,286) fixed
00:37:723 (1) - blanket is waaay off here lol fixed
01:08:056 (2) - move this one pixel up done
01:40:390 (3) - ^ done

sorry im too bad to actually mod something

here have a chibi hijiri

lol thanks for modding! I appreciate it!
Alheak
SPOILER
14:39 *Alheak is playing [https://osu.ppy.sh/b/932619 iru1919 - Tenko [Celestial]]
14:40 Bearizm: just irc
14:42 Alheak: 00:24:389 (1,4) - stack pls
14:42 Alheak: nvm it's everywhere
14:43 Bearizm: oh
14:43 Bearizm: yep
14:43 Bearizm: intentional gahahaha
14:46 Bearizm: this map, i'm actually
14:46 Bearizm: trying so hard
14:46 Bearizm: to have apple's mapping style
14:46 Bearizm: but it turned out like my own so wtf
14:47 Alheak: you have the same drum-hitwhistle with 4ms of delay on it
14:47 Alheak: other than that
14:47 Alheak: it's perfect
14:47 Alheak: gg
14:47 Alheak: update and bubble

bubble pls
HootOwlStar
holy this mapset is so hard to mod

[Normal]
  • hi im new to this gaem
  1. 00:28:056 (2) - this slider is like hunched since the angle is rather too sharp so move the red turning point to 4 pixels to left n few pixels downwards or sth like that idk
  2. 00:36:056 (2) - increase the curvature of the former part. try moving point x:368 y:160 to around x:376 y:168
  3. 00:46:723 (2,3,4,1) - i thought u hv ocd but the sliders arent even parallel + merging them into 1/1 slder might be better to lower the density which is unnecessary lifted imo but u break the rules at 00:44:056 (3,4,5) - too so smh
  4. 01:46:389 (4,5,1) - idk but merging 4 n 5 into 1/1 slidr might be better since (3) is quite similar too in the percussion. key lifting doesnt mean the necessity to increase the density by placing circles altho need to enjoy gaem but yah
[Advanced]
  • omarg it's u again
  1. 00:12:556 (4,5,1) - the flow is here is rather weird tbh since it's like really 90 degrees without curvature but it's nt right like RIGHT ugh the puns im just trying to stress that curvature is really important in good flows sth like that https://osu.ppy.sh/ss/4818905
  2. 00:38:723 (2) - making this slider flat will improve a e s t h e t i c s and also the flow to the next slider since its like u ald forcing them to move cursor to the left to aim the sliderhead and suddenly the slider moves to the right or sth like that lo idk
  3. 00:56:389 (1) - 01:11:056 (4) - why
  4. 01:14:389 (4) - cn u ctrl+h or sth thx
  5. 01:18:056 (2) - another sharp angle. move point x:416 y:100 to around x:432 y:88
[Hard]
  • oh hi again nice to see u
  1. 00:08:389 (1,2) - the distance is too big that idek the gap is only a 1/2. consider move the circles to below the centre of the slider 00:08:389 (1) - and the jump generated at 00:09:556 (4,1) - after applying it will be reasonable too
  2. 00:13:389 (6,1) - the only 3/2 gap which is confusing af tbh
  3. 01:23:556 (2) - nt sure about the rankability of this one but consider move it out to around x:508 y:236
[Celestial]
  • lol we meet again! how fortunate
  1. 00:13:389 (3,1) - dont know whether its ok here but same thing as of hard diff
  2. 00:29:723 (8,1) - mayb exchange their ncs
  3. 01:23:056 (1,2) - the distance is rather large compared to others with 1/4 gaps + nt sure w/ the flow ugh w/e
yah sth like that
good luck or sth like that
WORSTPOLACKEU
Celestial
01:10:723 (8) - Ctrl + G, I like the transition into 01:10:973 (9,1) - and the spacing is still acceptable if you ctrl-g.
It transitions very nicely with the chord change and the direction change there!
01:36:056 (4) - Ctrl + G ? it feels nice because sliders in this part go in the same direction 01:34:723 (7,1) - and then you pack a punch on 01:36:056 (4,5,1) - with the Finish and the quick movement!
01:38:389 (1,2,1) - people will rage :D why not move the 01:38:556 (2) - to 01:37:639 (4) - ?
01:46:056 (4,4) - CTRL G those ? It makes an interesting ending and plays very nicely with the increasing spacing with the music tone!!!
Topic Starter
Bearizm

WORSTPOLACKEU wrote:

Celestial
01:10:723 (8) - Ctrl + G, I like the transition into 01:10:973 (9,1) - and the spacing is still acceptable if you ctrl-g.
It transitions very nicely with the chord change and the direction change there! nah this is intended to be played this way, creates an interesting anti-flow kind of deal
01:36:056 (4) - Ctrl + G ? it feels nice because sliders in this part go in the same direction 01:34:723 (7,1) - and then you pack a punch on 01:36:056 (4,5,1) - with the Finish and the quick movement! that does make sense yeah... gonna consider this a bit later. see what I can do.
01:38:389 (1,2,1) - people will rage :D why not move the 01:38:556 (2) - to 01:37:639 (4) - ? ;) kind of intentionally done here. Haha you can't DT this anyways.. i think :^) all the linear patterns here are intentional. Just trying new things.
01:46:056 (4,4) - CTRL G those ? It makes an interesting ending and plays very nicely with the increasing spacing with the music tone!!! changed to a regular triangle pattern.. plays ok anyways

HootOwlStar wrote:

holy this mapset is so hard to mod

[Normal]
  • hi im new to this gaem same
  1. 00:28:056 (2) - this slider is like hunched since the angle is rather too sharp so move the red turning point to 4 pixels to left n few pixels downwards or sth like that idk ok
  2. 00:36:056 (2) - increase the curvature of the former part. try moving point x:368 y:160 to around x:376 y:168 i like mine better xd
  3. 00:46:723 (2,3,4,1) - i thought u hv ocd but the sliders arent even parallel + merging them into 1/1 slder might be better to lower the density which is unnecessary lifted imo but u break the rules at 00:44:056 (3,4,5) - too so smh never claimed to have one :^) doesn't matter anyways it plays fine.
  4. 01:46:389 (4,5,1) - idk but merging 4 n 5 into 1/1 slidr might be better since (3) is quite similar too in the percussion. key lifting doesnt mean the necessity to increase the density by placing circles altho need to enjoy gaem but yah listen to the flutes dear. :3
[Advanced]
  • omarg it's u again surprise!
  1. 00:12:556 (4,5,1) - the flow is here is rather weird tbh since it's like really 90 degrees without curvature but it's nt right like RIGHT ugh the puns im just trying to stress that curvature is really important in good flows sth like that https://osu.ppy.sh/ss/4818905 changed a bit, just cuz the circle is not aligned well with 4 :^)
  2. 00:38:723 (2) - making this slider flat will improve a e s t h e t i c s and also the flow to the next slider since its like u ald forcing them to move cursor to the left to aim the sliderhead and suddenly the slider moves to the right or sth like that lo idk nasya's ok dad
  3. 00:56:389 (1) - 01:11:056 (4) - why k
  4. 01:14:389 (4) - cn u ctrl+h or sth thx np
  5. 01:18:056 (2) - another sharp angle. move point x:416 y:100 to around x:432 y:88 i like my ae s ht eh tiiccsc ok
[Hard]
  • oh hi again nice to see u that's wat ur mumma sad to me las nit
  1. 00:08:389 (1,2) - the distance is too big that idek the gap is only a 1/2. consider move the circles to below the centre of the slider 00:08:389 (1) - and the jump generated at 00:09:556 (4,1) - after applying it will be reasonable too i think it fits the song.
  2. 00:13:389 (6,1) - the only 3/2 gap which is confusing af tbh u gotta feel the music baby.
  3. 01:23:556 (2) - nt sure about the rankability of this one but consider move it out to around x:508 y:236 changed, but not same
[Celestial]
  • lol we meet again! how fortunate o////o
  1. 00:13:389 (3,1) - dont know whether its ok here but same thing as of hard diff pls
  2. 00:29:723 (8,1) - mayb exchange their ncs yes nic
  3. 01:23:056 (1,2) - the distance is rather large compared to others with 1/4 gaps + nt sure w/ the flow ugh w/e sho
yah sth like that ya sth like that
good luck or sth like that ya thx or sth like that
thanks for the mod! or sth like that
ac8129464363
ur a nice map
Topic Starter
Bearizm

deetz wrote:

ur a nice map
thx dad
Rohit6

deetz wrote:

ur a squid
ur a kid
agreed

http://puu.sh/o7708/e187c96bce.txt
pishifat
bearizm

Chill
00:03:556 (2,3,4,5,6) - such a fat pentagon near the bottom even it out
01:16:556 (2,3,4) - consistent spacing tho
01:32:889 (2) - 01:43:556 (2) - use a triple or something and leave the redtickemphasis slider for when red tick deserves it at 01:35:556 (2) - . the important instrument is on the tail even:( [and same idea on hard sotp]

hard
00:14:223 (1,3) - why dont you look at how stacks affect circlesszszs :(
01:10:723 (6) - 01:21:389 (6) - kinda dumb to 3/4 slider when the melody oriental wahteverinstrument is 1/2ing. stuff like 01:13:389 (5) - is ok tho (also idk what you're doing about silencing ends cuz they are on insane but not here? ? ? ???)
01:43:556 (2,4) - um like ctrlh'd versions of same slider looks nice when u got 2 straight tdnxczxcm,z like 00:41:723 (1,3,5) - this is good

nolrmal
01:01:723 (1) - the red makes sense on the other diffs when starting a measure later but when ur doing 2 measure combos it is like premature red just start it on kiai like normal

easy
01:08:056 (2,4) - the manual offset of objects like 01:00:056 (2,4,2) - was cool but this one just looks like you are incapable of stacking either make it obvious or have them stack d
01:31:389 (2,4) - https://osu.ppy.sh/ss/4872939 same spacing between these as they are releative to 3 aesthetix

bearizm
Topic Starter
Bearizm

pishifat wrote:

bearizm >///< my senpie

Chill die
00:03:556 (2,3,4,5,6) - such a fat pentagon near the bottom even it out i... can't ;w;
01:16:556 (2,3,4) - consistent spacing tho intentional >:O
01:32:889 (2) - 01:43:556 (2) - use a triple or something and leave the red tick emphasis slider for when red tick deserves it at 01:35:556 (2) - . the important instrument is on the tail even:( [and same idea on hard sotp] holy, rip my patterns

hard me for your mods
00:14:223 (1,3) - why dont you look at how stacks affect circlesszszs :( i sometimes do bb <3 i'll permanently turn stacking on from now on :3 but i won't change this because it's not too bad hahahaha
01:10:723 (6) - 01:21:389 (6) - kinda dumb to 3/4 slider when the melody oriental wahteverinstrument is 1/2ing. stuff like 01:13:389 (5) - is ok tho (also idk what you're doing about silencing ends cuz they are on insane but not here? ? ? ???) ah changed. also, the silencing this, notice that I only silence shit on the ones on the red combo in the first kiai because of my hitsound sample set :3 it's a bit weird but it works so i did it :d
01:43:556 (2,4) - um like ctrlh'd versions of same slider looks nice when u got 2 straight tdnxczxcm,z like 00:41:723 (1,3,5) - this is good oh right. good catch

nolrmal
01:01:723 (1) - the red makes sense on the other diffs when starting a measure later but when ur doing 2 measure combos it is like premature red just start it on kiai like normal agreed.

easy
01:08:056 (2,4) - the manual offset of objects like 01:00:056 (2,4,2) - was cool but this one just looks like you are incapable of stacking either make it obvious or have them stack d LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL HOLY SHIT IM BAD AND I SHOULD FEEL BAD :C
01:31:389 (2,4) - https://osu.ppy.sh/ss/4872939 same spacing between these as they are releative to 3 aesthetix agreed

bearizm who's that??
i love u i owe u 2 mods hit me up bb <3
allein

Bearizm wrote:

pishifat wrote:

bearizm >///< my senpie

Chill die
00:03:556 (2,3,4,5,6) - such a fat pentagon near the bottom even it out i... can't ;w;
01:16:556 (2,3,4) - consistent spacing tho intentional >:O
01:32:889 (2) - 01:43:556 (2) - use a triple or something and leave the red tick emphasis slider for when red tick deserves it at 01:35:556 (2) - . the important instrument is on the tail even:( [and same idea on hard sotp] holy, rip my patterns

hard me for your mods
00:14:223 (1,3) - why dont you look at how stacks affect circlesszszs :( i sometimes do bb <3 i'll permanently turn stacking on from now on :3 but i won't change this because it's not too bad hahahaha
01:10:723 (6) - 01:21:389 (6) - kinda dumb to 3/4 slider when the melody oriental wahteverinstrument is 1/2ing. stuff like 01:13:389 (5) - is ok tho (also idk what you're doing about silencing ends cuz they are on insane but not here? ? ? ???) ah changed. also, the silencing this, notice that I only silence shit on the ones on the red combo in the first kiai because of my hitsound sample set :3 it's a bit weird but it works so i did it :d
01:43:556 (2,4) - um like ctrlh'd versions of same slider looks nice when u got 2 straight tdnxczxcm,z like 00:41:723 (1,3,5) - this is good oh right. good catch

nolrmal
01:01:723 (1) - the red makes sense on the other diffs when starting a measure later but when ur doing 2 measure combos it is like premature red just start it on kiai like normal agreed.

easy
01:08:056 (2,4) - the manual offset of objects like 01:00:056 (2,4,2) - was cool but this one just looks like you are incapable of stacking either make it obvious or have them stack d LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL HOLY SHIT IM BAD AND I SHOULD FEEL BAD :C
01:31:389 (2,4) - https://osu.ppy.sh/ss/4872939 same spacing between these as they are releative to 3 aesthetix agreed

bearizm who's that??
i love u i owe u 2 mods hit me up bb <3

senpie
sen pie
pie sen
pie senpai
pie of senpai










ok
Sonnyc
Random modding.
[Hard]
  1. 00:53:306 (5) - 01:03:972 (3) - Refer hitsound of Insane.
[Insane]
  1. 00:40:889 (2) - Spacing.
  2. 00:53:306 (6) - 01:03:972 (4) - Sampleset normal? Not something like drum? Are you sure?
  3. 01:28:056 (1) - 01:38:723 (1) - Not sure if this needs NC.
Topic Starter
Bearizm

Sonnyc wrote:

Random modding.
[Hard]
  1. 00:53:306 (5) - 01:03:972 (3) - Refer hitsound of Insane. the song has a different drum so i used normal
[Insane]
  1. 00:40:889 (2) - Spacing. O. changed.
  2. 00:53:306 (6) - 01:03:972 (4) - Sampleset normal? Not something like drum? Are you sure? yes :)
  3. 01:28:056 (1) - 01:38:723 (1) - Not sure if this needs NC. ok changed.
Thanks for the mod :d <3
Sonnyc
Oh and I forgot mentioning.

Making reds and blues each in the combo color more discernable would be appreciated.
Even they've got minor difference, making those even more different would be better for players reading.
Topic Starter
Bearizm

Sonnyc wrote:

Oh and I forgot mentioning.

Making reds and blues each in the combo color more discernable would be appreciated.
Even they've got minor difference, making those even more different would be better for players reading.
I'll change this right after I finish my poro king game. i'll update u back if i changed this.

EDIT: hmm.. actually they're very different. I'm partially colorblind and I can see the different shades just fine. One's pink and the other is red. One's light blue and one's dark blue. I really think they're fine haha
Sonnyc
Nominated.
Topic Starter
Bearizm
WOOOO I love you <3
Nozhomi
Hi~

[General :]
  1. Metadata : Ok https://soundcloud.com/iru1919/osu10gxdqeyt
  2. Timing : Ok
  3. AiMod : Ok
  4. SB : /
  5. Other: /

[Mapping / Rhythm :]

- Normal :

  1. I find strange than your settings are more like an Easy. Maybe it's just me but something like AR4 / OD3 would fit more it.
- Advanced :

  1. And if you changed AR for Normal, would use AR6 here, since you have a this diff as gap between Normal and Hard, could be AR6 to really fit the diffspread no ?
  2. 00:14:389 (2) - What about do a straight slider ? The flow could be much better with 00:14:889 (3) - .

[Hitsound :]
  1. 00:10:389 - A whistle could be nice here, up to you tho.
  2. 01:03:973 (4) - Sounds weird with Normal sample, Drum one works so much better imo :c

Oui.
Mukyu~
Topic Starter
Bearizm

Nozhomi wrote:

Hi~

[General :]
  1. Metadata : Ok https://soundcloud.com/iru1919/osu10gxdqeyt
  2. Timing : Ok
  3. AiMod : Ok
  4. SB : /
  5. Other: /

[Mapping / Rhythm :]

- Normal :

  1. I find strange than your settings are more like an Easy. Maybe it's just me but something like AR4 / OD3 would fit more it. normal - easy. advanced - normal. hahaha. i'll keep the OD2 because it's just the standard OD for me lel
- Advanced :

  1. And if you changed AR for Normal, would use AR6 here, since you have a this diff as gap between Normal and Hard, could be AR6 to really fit the diffspread no ? I'm not changing this sorry, AR 6 is too fast for this. in the end, what matters is what settings fits the difficulty. The spread is determined by how the objects are placed in the map :3 imo
  2. 00:14:389 (2) - What about do a straight slider ? The flow could be much better with 00:14:889 (3) - . I think it's perfectly fine the way it is lol. It plays just like a straight slider anyways, not too different.

[Hitsound :]
  1. 00:10:389 - A whistle could be nice here, up to you tho. agreed actually, changed in all diffs.
  2. 01:03:973 (4) - Sounds weird with Normal sample, Drum one works so much better imo :c ;w; everyone says this.. Idk I really want it to be normal-hitnormal xd drum for that circle feels so odd because the drum there isn't an electronic drum sound. listen carefully that the electronic drum is only 1/2, not 1/4. the drum on blue tick is not an electronic drum xd.

Oui.
Mukyu~
<3
Nozhomi
Kitsune for love~
Topic Starter
Bearizm
love u guys thank you <3
pkk
nice meme
Sotarks
Gratz dude!
Modem
Congraaatz :3
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