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Mike Greene - Bill Nye the Science Guy Theme Song (Chinese I

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Shiirn

Kite wrote:

I believe Monstrata is able to deliver flawless maps, he came out of nowhere and became widely known for his quality work.
Please note, when I say "flawless" I mean it in regards to the ranking criteria.

No map is perfect when submitted for the first time, but a few mods are enough to iron out crude issues for most experienced mappers.
In most cases the creator of a beatmap reviews his work after every combo, and reviews the whole map after it's done. (It's the most important mod out of all.)

As someone who speedranked the shit out of his maps in the past, I can safely say that the ranking system right now is fucked enough on its own without BNs subtly circlejerking their own maps while pretending to 'work hard' everywhere else.


Not saying that's what happened here, but...

Whether the map is objectively perfect or not should have no bearing on how quickly it gets ranked - we all know that events such as this map are examples of abuse of power rather than simply being ranked fast because it's perfect. Nearly no mods, very quickly ranked, low quality meme map - isn't this just a perfect storm of bad examples to the community?
Kite

Battle wrote:

The last sentence of that statement implies that people who have trouble ranking their own maps aren't putting as much effort into ranking their map as well. People feel uneasy because of the fact that the community is pretty hard to get into, and believe it or not, beginners may be putting equal, if not more, effort into ranking their maps. Yes, monstrata has put in a lot of effort cumulatively, but at the same time, it's not really just to kinda have a challenge statement at the end basically saying that beginners aren't trying their very best to do rank something like this where others only take 4-5 days
I didn't mean to imply something like that at all, sorry if it appeared in such a way.
You have valid points about new mappers and their problems of getting established in the community.

When I was referring to effort / work I just mainly wanted to remind people that you only see the surface on a beatmap's progression.
Many people often disregard the stuff that's happening in the back as it's taken for granted.. finding people willing to mod, ask for testplays and feedback and time spent in discussions that may be brought up doing all that.
Kibbleru
i think we should comment on the maps itself rather than the process.
after all, a thread is all about the map itself, right?
Shiirn
Really? Let's do that then.


The first few notes are clearly off-vocal. That's DQable on its own. Live voices like that are going to need a few red ticks, not a single-shot-and-pray. Since this is pre-scorev2 you can't even use the "oh it should be flat timed so that the slider timing isnt weird" excuse. This applies to 75%+ of the map at that rate. The voices are horribly off-timing and that's what the map is theoretically following because the actual beat is barely even audible.

Comedian Harmonists - Perpetuum Mobile was DQ'd at least once over its awkward timing - and this thing is worse because at least in monty python's fun activities they were trying to follow a beat.

The entire thing shouldn't be mapped. But oh well. I'll go map jackhammer madness if this is allowed.


edit: 00:19:023 (1,2,3,4,1,2,1) - the hell is this?

hell the entire thing feels like something I'd expect from a twelve year old who desperately wants friends with his massive meme powers, not from someone actually mechanically skilled at the editor like monstrata. This thing is a monstrosity and should be drug out into the street and shot.


monstratacity
Dilectus
What the fuck is ''map quality'' anyways?

Let the man map however the fuck he wants.
Liiraye
kyshiro's meme engine - speedranked, had timing flaws and was heavily circlejerky. 2 bn's rekt

bearizm's absolute soul - speedranked, ok timing but lacked mods, nuked to fuk, also heavy on the jerk. 2 bn's rekt

monstrata's beer - speedranked (reason deemed valid cuz needs to be ranked for april 1), has rushed flaws in timing and general note placements (only checked last difficulty), 1 mod on thread before qualified, alledged even more circlejerky than the previous maps. ??? bn's rekt

rantmod
I see a lot of experienced people defending this map without actually opening it up, because if they did, they would instantly see how mistimed it is, and how it follows neither vocals nor beat consistently in various parts. Could you please stop? Right now it's up for the QAT to decide if it's acceptable or not to have 30 ms off timing to fit the 30 sec mark 00:00:273 (1,2,3,4,5,6) - and continue to map accordingly.

00:15:273 (1) - this repeat isnt following anything, definitely sounds more 1/3 though. The beat is even way off sync with the vocals here, but the timing doesn't adapt to either.

00:11:523 (1,2) - I'd suggest silence the sliderends if they're not following anything but are just enlonged sliders that skips the beat.

00:19:023 (1,2,3,4,1,2,1) - what exactly is this trying to follow? Neither vocals nor beat is what

00:27:929 (2,3,4,5,1) - off timing, a bit too early along with the majority of the map.

I also agree about the hitsounds being quite high, to me it sounds alright at 50-60% hitsounds and 100% music.

Quality and not rushed? Are you having a giggle m8? How people can claim that with a straight face I really don't know. I could add more stuff once it gets DQ'd
Shiirn
Oh, that's why it's timed wrong. It's on purpose - it's 128 bpm so that it's exactly 30 seconds, down to the millisecond. If it was timed correctly (Later offset, multiple bpm to fit the vocals) it would also end earlier and thus not be over thirty seconds long.



lol


at this point i think any question of speedranking being the issue towards the map is out the window - if he had released a fully-completed, flawless Akaito it wouldn't garner much attention other than "praise triangles" "Thx for the pp!"
VINXIS
i rqualified a map in 1 day Cx

edit: wot idgi its the right bpm.. wgj

edit 2: litaerly only the first note is offbeat and monstrata only maps vocals at the beginnign and end u also cnat rly do anythign abut the first note anyway d
Chaos

HappyRocket88 wrote:

At least getting two o three normal mods would have been the more ideal here, but just one? Besides, Irreversible posted his diff and no one modded it.

I don't know if Chaos' mod was even replied or was just ignored intentionally.

I honestly see no purpose of mapping if you think what you map is the best and don't need feedback from the community.

"The mapset has high quality. Don't need mods. Let's call BNs and rank it."
Just wanted to confirm that I did tell monstrata everything listed in my mod in #modhelp (along with a couple of other things) and that he fixed it as I went along. I figured putting the suggestions in a forum post was a bit neater than copypasting the #modhelp log. My apologies for not mentioning that specifically in my post.
Shohei Ohtani
Theres a quote from Loctav that I remember in this time.

I dont have the exact thing, because im currently at work on my phone, but it went a little something like this.

"Speedranking isnt inherently bad, but when you speedrank something, it better be great"

Thats very liberally paraphrasing and is probably more of an analysis of his statement but still, lol.

And thats kind of the thing happening here. Its kind of like that Kyshiro map that got Lust and Zare kicked off BN a while ago. Theres glaring issues of a lack of proper review of the map. And because of that, people are outcrying.because theres a lot more that could have been done. If there is no need for more review, then speedranking is kind of annoying but not explicitly wrong, but since there are glaring issues, people are not happy tht it passed theough so quick.

I wish maps like these would make it to my queue so I could point out these issues BEFORE they become huge drama-filled things
Kibbleru
im not very good at arguments and i dont like drama so it might be worth dqing for now...
Chaoslitz
Better have to dq it now, at least we have to slow down to reply the mods before we push it forward till ranking..
Topic Starter
Monstrata
Maaan, I spent almost as much time mapping as editing the mp3 too.

Anyways, i'll just answer to the mods, whether this gets dq'ed or not, it's up to the QAT's now. I'm going to reply with the assumption that this may get dq'ed.

Reply
00:15:273 (1) - this repeat isnt following anything, definitely sounds more 1/3 though. The beat is even way off sync with the vocals here, but the timing doesn't adapt to either. This is mapped to the vocals which I've established are in 3/4 rhythm earlier. It's 3/4 here too and I can't see how it would be misread as some other rhythm.

00:11:523 (1,2) - I'd suggest silence the sliderends if they're not following anything but are just enlonged sliders that skips the beat. They're already using soft-samplesets which I think are quiet enough.

00:19:023 (1,2,3,4,1,2,1) - what exactly is this trying to follow? Neither vocals nor beat is whatThey're following the beats.

00:27:929 (2,3,4,5,1) - off timing, a bit too early along with the majority of the map. It's a case where the first note is ~4ms early and every subsequent 1/4 note is less and less off so if you really want a 127.99 red line here for accuracy I can put it there.

As for the timing, the original bpm on youtube is about 129.9 bpm. The original mp3 i timed ended up having like 16 red lines and bpm changes. From my experience timing, and mapping mapsets with horrible timing, only modders/mappers are concerned with "perfectly accurate" timing while players, especially top ranked/HR players will morelikely complain when a map is correctly timed.

Here are three maps where every timing shift is noted with bpm changes, or offset resets:

https://osu.ppy.sh/s/289074
https://osu.ppy.sh/s/313239
https://osu.ppy.sh/s/323044

I can confidently say from the feedback I've gotten over the months, that while, according to the mapping community, timing these songs accurately is "best", for the players, the people actually playing this map, not looking at it at 25% speed, the bpm shifts and offset resets are just unreasonable because they don't contribute to rhythm. In a rhythm game, if one 1/2 beat is 400 ms apart, you naturally expect the next beat to be 400 ms apart, not 380, or 425 etc... That doesn't contribute to rhythm, even if it is more accurate.

Of course, theres also the argument "well what about maps like Roze, or etc..." those maps are centered around a changing bpm because they follow a piano that is consistently changing. They aren't trying to have a single, predictable rhythm. The song is best appreciated through those bpm changing values, and the player is fully prepared for that. They are not prepared for bpm and offset shifts on a song that is supposed to be a single bpm, as this song is. It just doesn't fit.

The vocals are clearly off tune because they aren't mapped with the intention of syncing with the music. With that said, the rhythms in this song almost exclusively map to the background drum, with the exception of the "beers" which I edited to be as accurate as possible lol.



I guess this is still a very relevant question to ask though, for those keen on the "timing" argument. If perfect timing is hurting a map's playability, should we still aim for perfect timing? I've learned to answer this with "no" and give the best offset I can, with some mp3 editing for sections that are really off.

I'm fine with this getting dq'ed because yea, I never intended for this drama to happen. It didn't happen when I speed-approved own the sky in 24 hours, or akaito in 36 hours, when i qualified 3 maps in one day, or when i qualified 8 maps one day after another. I don't know why this one got special treatment lol. It's just business as usual.

Anyways, thanks for the comments, lets calm down and wait for a QAT to decide how best to address this situation. I think everything that's wanted to be said about circlejerking/speedranking has already been said.
Shiirn
It boils down to the fact that it is a map purely "for the memes", there weren't that many mods, and the timing is still up in the air, yet it got speedranked. The final bit in that sentence only becomes relevant when the other three are taken into account. Speedranking in and of itself is not the issue brought up here.

i mean, please tell me this map isn't intended to be actually played? it's basically a 128bpm metronome to BEER BEER BEER. I, and i hope others, think this map is just for the hilarity of it, which is undeniable.

Even an objectively undeniable map can have suggestions that do indeed improve it overall. The phase where you go out and bug people for their input and advice and suggestions, or more likely in your case, due to the plain and highly effective style you tend to use, making sure you din' don screwed up somewhere, is vital. And skipping that entire phase is not only disappointing, but is only possible in the current ranking system by 'circlejerking'.

DQ or no, it's food for thought.
Lust
i remember when there were consequences for doing things like this

congratulations

edit: actually a nice map after looking and playing it, didnt examine the timing too closely but its passable i suppose
Liiraye

Monstrata wrote:

Maaan, I spent almost as much time mapping as editing the mp3 too.

Anyways, i'll just answer to the mods, whether this gets dq'ed or not, it's up to the QAT's now. I'm going to reply with the assumption that this may get dq'ed.

Reply 00:15:273 (1) - this repeat isnt following anything, definitely sounds more 1/3 though. The beat is even way off sync with the vocals here, but the timing doesn't adapt to either. This is mapped to the vocals which I've established are in 3/4 rhythm earlier. It's 3/4 here too and I can't see how it would be misread as some other rhythm. They are supposed to follow the vocals, yet they are off by a huge margin. This is fine because...?

00:11:523 (1,2) - I'd suggest silence the sliderends if they're not following anything but are just enlonged sliders that skips the beat. They're already using soft-samplesets which I think are quiet enough. Fair enough, might've been because of the loud combos that I felt the need to point it out.

00:19:023 (1,2,3,4,1,2,1) - what exactly is this trying to follow? Neither vocals nor beat is whatThey're following the beats. Is it?

I mean, before this pattern these sliders you map by the actual beat, then you do these 3/4 sliders when vocals start, which according to you is mapped to the beat, then right after it ends you go back to actually mapping to the beat. It's clear you're not following the main beat here, but changed up to fit the vocals, which is incredibly messy on both sliderstarts and ends as the vocals constantly change and are 10 times louder than the underlying beat. Denying this makes no sense, but I can't really do much more for you.


00:27:929 (2,3,4,5,1) - off timing, a bit too early along with the majority of the map. It's a case where the first note is ~4ms early and every subsequent 1/4 note is less and less off so if you really want a 127.99 red line here for accuracy I can put it there. If I change the main offset to 300 instead of 273, these sound on timing. Wouldn't you agree?

As for the timing, the original bpm on youtube is about 129.9 bpm. The original mp3 i timed ended up having like 16 red lines and bpm changes. From my experience timing, and mapping mapsets with horrible timing, only modders/mappers are concerned with "perfectly accurate" timing while players, especially top ranked/HR players will morelikely complain when a map is correctly timed. Not every song is meant to be mapped, especially if they are produced poorly and not timed well to begin with. I believe it's ok to map according to the beat alone if the vocals&beats are off sync, but then when you're actually mapping to the vocals, you have to throw in some reds so that they aren't off by 30 ms.

Here are three maps where every timing shift is noted with bpm changes, or offset resets:

https://osu.ppy.sh/s/289074
https://osu.ppy.sh/s/313239
https://osu.ppy.sh/s/323044

I can confidently say from the feedback I've gotten over the months, that while, according to the mapping community, timing these songs accurately is "best", for the players, the people actually playing this map, not looking at it at 25% speed, the bpm shifts and offset resets are just unreasonable because they don't contribute to rhythm. In a rhythm game, if one 1/2 beat is 400 ms apart, you naturally expect the next beat to be 400 ms apart, not 380, or 425 etc... That doesn't contribute to rhythm, even if it is more accurate. Honestly, I found out about the things I pointed out because it sounded off to me (thanks to the incredibly high hitsounds). I didn't even have to go 25% at first, but did so to make sure. We either follow the rules or we don't when mapping. What the players think of a map because it has several timing shifts couldn't matter less.

Of course, theres also the argument "well what about maps like Roze, or etc..." those maps are centered around a changing bpm because they follow a piano that is consistently changing. They aren't trying to have a single, predictable rhythm. The song is best appreciated through those bpm changing values, and the player is fully prepared for that. They are not prepared for bpm and offset shifts on a song that is supposed to be a single bpm, as this song is. It just doesn't fit.

The vocals are clearly off tune because they aren't mapped with the intention of syncing with the music. With that said, the rhythms in this song almost exclusively map to the background drum, with the exception of the "beers" which I edited to be as accurate as possible lol.



I guess this is still a very relevant question to ask though, for those keen on the "timing" argument. If perfect timing is hurting a map's playability, should we still aim for perfect timing? I've learned to answer this with "no" and give the best offset I can, with some mp3 editing for sections that are really off.

just want to add that regardless of your efforts to fix the issue this song has in production, making notes up to 30 ms off is clearly not for the benefit of the map.

I'm fine with this getting dq'ed because yea, I never intended for this drama to happen. It didn't happen when I speed-approved own the sky in 24 hours, or akaito in 36 hours, when i qualified 3 maps in one day, or when i qualified 8 maps one day after another. I don't know why this one got special treatment lol. It's just business as usual.

Anyways, thanks for the comments, lets calm down and wait for a QAT to decide how best to address this situation. I think everything that's wanted to be said about circlejerking/speedranking has already been said.
[highly subjective opinions, beware]
I just got a bit worked up seeing how confident everyone was of it's quality and using that as an arguement while it's clearly lacking. For the map itself I can't really say much, it's made for memes and pp nothing special or noteworthy other than trying to be as simple and passable for ranking as possible. As a BN I'd strive to make great maps instead of stock piles, but of course I won't tell you what to do. It takes hard work to be creative in mapping and everyone should be allowed to map however they want. But if quality means being as generic and simple as possible, I have to disagree with that entirely.
-Nya-
I never posted my thoughts in a qualified map's forum before, but since others have already I thought I'll say a few things as well.

I don't really like the loud whistles at all >.< Imo it isn't the normal sampleset that's so overpowering, it's those loud whistles (This is just a personal opinion though. I usually always have a problem with the normal whistles)

In Easy this slider 00:19:023 (1) - is touching the HP bar. (Probably not unrankable but I always point this out in mods, so if this set gets DQ'ed I think you should try to fix that.)

In Advanced: I don't understand this spacing: 00:18:788 (3,1) - at all and it will throw players off imo. There may be a good reason though, I don't know.

In the Insane: I think you have to be careful with spacings like this: 00:25:819 (1,2) - because of the CS that is so utterly small it causes the jumps to be much bigger. And I'm sorry but the small circle size makes this diff so unpleasant to play (And it's frustrating) ;w;

You're probably going to ignore this, but anyway, good luck, monstrata~
Topic Starter
Monstrata

Liiraye wrote:

Monstrata wrote:

Maaan, I spent almost as much time mapping as editing the mp3 too.

Anyways, i'll just answer to the mods, whether this gets dq'ed or not, it's up to the QAT's now. I'm going to reply with the assumption that this may get dq'ed.

Reply 00:15:273 (1) - this repeat isnt following anything, definitely sounds more 1/3 though. The beat is even way off sync with the vocals here, but the timing doesn't adapt to either. This is mapped to the vocals which I've established are in 3/4 rhythm earlier. It's 3/4 here too and I can't see how it would be misread as some other rhythm. They are supposed to follow the vocals, yet they are off by a huge margin. This is fine because...?But they aren't off by a huge margin.

00:19:023 (1,2,3,4,1,2,1) - what exactly is this trying to follow? Neither vocals nor beat is whatThey're following the beats. Is it?

I mean, before this pattern these sliders you map by the actual beat, then you do these 3/4 sliders when vocals start, which according to you is mapped to the beat, then right after it ends you go back to actually mapping to the beat. It's clear you're not following the main beat here, but changed up to fit the vocals, which is incredibly messy on both sliderstarts and ends as the vocals constantly change and are 10 times louder than the underlying beat. Denying this makes no sense, but I can't really do much more for you.
They are following the beat though. The vocals are clearly off sync, I mean, you can clearly tell they aren't even snapped to any rhythm xP...

00:27:929 (2,3,4,5,1) - off timing, a bit too early along with the majority of the map. It's a case where the first note is ~4ms early and every subsequent 1/4 note is less and less off so if you really want a 127.99 red line here for accuracy I can put it there. If I change the main offset to 300 instead of 273, these sound on timing. Wouldn't you agree? No, I think they're a lot closer than you're making them out to be.

As for the timing, the original bpm on youtube is about 129.9 bpm. The original mp3 i timed ended up having like 16 red lines and bpm changes. From my experience timing, and mapping mapsets with horrible timing, only modders/mappers are concerned with "perfectly accurate" timing while players, especially top ranked/HR players will morelikely complain when a map is correctly timed. Not every song is meant to be mapped, especially if they are produced poorly and not timed well to begin with. I believe it's ok to map according to the beat alone if the vocals&beats are off sync, but then when you're actually mapping to the vocals, you have to throw in some reds so that they aren't off by 30 ms.Like I said, I'm not mapping to the vocals :P. I seldom do that for any of my maps anyways since I much prefer mapping to instruments xD.

I can confidently say from the feedback I've gotten over the months, that while, according to the mapping community, timing these songs accurately is "best", for the players, the people actually playing this map, not looking at it at 25% speed, the bpm shifts and offset resets are just unreasonable because they don't contribute to rhythm. In a rhythm game, if one 1/2 beat is 400 ms apart, you naturally expect the next beat to be 400 ms apart, not 380, or 425 etc... That doesn't contribute to rhythm, even if it is more accurate. Honestly, I found out about the things I pointed out because it sounded off to me (thanks to the incredibly high hitsounds). I didn't even have to go 25% at first, but did so to make sure. We either follow the rules or we don't when mapping. What the players think of a map because it has several timing shifts couldn't matter less.You should mod more then, because this is a lot grayer than you seem to think :P. It'll just become even more subjective once score v2 goes out.


Anyways, thanks for the comments, lets calm down and wait for a QAT to decide how best to address this situation. I think everything that's wanted to be said about circlejerking/speedranking has already been said.
[highly subjective opinions, beware]
I just got a bit worked up seeing how confident everyone was of it's quality and using that as an arguement while it's clearly lacking. For the map itself I can't really say much, it's made for memes and pp nothing special or noteworthy other than trying to be as simple and passable for ranking as possible. As a BN I'd strive to make great maps instead of stock piles, but of course I won't tell you what to do. It takes hard work to be creative in mapping and everyone should be allowed to map however they want. But if quality means being as generic and simple as possible, I have to disagree with that entirely.

The map isn't trying to be special. The goal in this mapset is not to make the next mapping masterpiece. It's 30 seconds long lol. You're free to disagree, I can't stop you, nor do I want to. Some people do strive to make high quality, highly rated maps, like yourself, so I can see why you would have qualms about mappers who just want to map for personal and community enjoyment (and not much more). The audience that this map is aimed at is not the mapping community/mapping community's approval, it's just another map for players to laugh at, and laugh with, and then forget about in a week or so - and I'm quite fine with that.

-Nya- wrote:

I never posted my thoughts in a qualified map's forum before, but since others have already I thought I'll say a few things as well.

In Easy this slider 00:19:023 (1) - is touching the HP bar. (Probably not unrankable but I always point this out in mods, so if this set gets DQ'ed I think you should try to fix that.) I never fix these when i reply to any mod anyways xD. It's not unrankable, and I value my mapping structure above hp bar etc...

In Advanced: I don't understand this spacing: 00:18:788 (3,1) - at all and it will throw players off imo. There may be a good reason though, I don't know. This is perfectly fine. It will throw no one off, you have to enable stacking to view this pattern properly. Without stacking enabled it will look like a mess, but that's not how it will play out :P.

In the Insane: I think you have to be careful with spacings like this: 00:25:819 (1,2) - because of the CS that is so utterly small it causes the jumps to be much bigger. And I'm sorry but the small circle size makes this diff so unpleasant to play (And it's frustrating) ;w; I don't see a problem xP. It's just larger spacing. There's nothing to be careful of. Is it confusing to read? Because I don't think it is. If the complaint is just that you think the spacing is too big then I would just disagree and move on. If the complaint is on the cs size, then that's just a mapper's choice :P.

You're probably going to ignore this, but anyway, good luck, monstrata~
Thanks for the concerns. I hope i've explained my side more clearly. I totally understand if a QAT want's to dq this though, I'm replying with that possibility in mind.
MBomb
monstrata, the colour of your text there should be illegal, my eyes hurt :(
xxdeathx
the people behind this map's ranking process must've had too much beer KappaRoss
Liiraye
I feel that we can't really get through to one another over forum. I can't possibly see how you'd think it's not timed poorly. Anyhow I respect that you at least try to explain your stance, even though I still disagree with your reasoning regarding timing. I sincerely wish you good luck with ranking it, however it may change.

Also please don't think I'm trying to be an elitist who is against fun meme maps, I just want an apple to be called an apple, and have the same rules apply to everyone.
dqs01733

- Magic Bomb - wrote:

monstrata, the colour of your text there should be illegal, my eyes hurt :(
Nekomata
imo there's nothing *terribly* wrong that would break the criteria, but things can be a lot better... especially 00:19:023 (1,2,3,4,1,2) - :/
IamKwaN
The discussion goes from speed-qualification to the map itself, let's have a halt and look at what the others say at this moment.
Topic Starter
Monstrata
Sounds good. I'll see what I can do about the first note, and the part Liiraye mentioned. Not adding any timing points, so I guess the other solution is editing the mp3 some more.
Underforest
rip april fools rank
unko
i like how the irre diff has tons of spinner filler because apparently mapping 30 seconds is too much effort
Irreversible

Microsoft Vista wrote:

i like how the irre diff has tons of spinner filler because apparently mapping 30 seconds is too much effort
I'm open for any suggestion that help me not having a really unpleasant rhythm there.
semantics
how's this rankable with 29 second drain anyway
Stjpa

dreamless wrote:

how's this rankable with 29 second drain anyway
Maybe go into the editor.
semantics

Stjpa wrote:

dreamless wrote:

how's this rankable with 29 second drain anyway
Maybe go into the editor.
maybe be less of a condescending cunt to people with genuine questions? it says 00:29 drain literally everywhere, i did not know the site rounds down >00:30 drain back down to 00:29.
Slayed_old_1
seems li ke smoeone here dosent ejnoy gema
pls enojy game
Okoratu
tbh noone enjoys gema taking down random youtube videos because they could contain music
Topic Starter
Monstrata
@Irre - I tried editing the mp3 during the section between 00:19:023 - and 00:22:304 - to sync the beer's with the drums, but since the vocals + drums play to different offsets I can't just edit the vocal offset without affecting the drum's offset xP. Maybe someone who's really good at mp3 editing can pull this off, but it's beyond my scope, so I think spinners there aren't bad rhythm choices either. The other option is mapping to the metronome which is what I did, but it seems people don't like that either xD.
Irreversible

Monstrata wrote:

@Irre - I tried editing the mp3 during the section between 00:19:023 - and 00:22:304 - to sync the beer's with the drums, but since the vocals + drums play to different offsets I can't just edit the vocal offset without affecting the drum's offset xP. Maybe someone who's really good at mp3 editing can pull this off, but it's beyond my scope, so I think spinners there aren't bad rhythm choices either. The other option is mapping to the metronome which is what I did, but it seems people don't like that either xD.
Thanks monstrata, I tried following the beer but it somehow changes really oddly.. I'll give it a go again.

I would really appreciate it if people actually actively helped improving this map instead of throwing salty comments all over the place, because that's bringing us nowhere.
unko

Irreversible wrote:

Microsoft Vista wrote:

i like how the irre diff has tons of spinner filler because apparently mapping 30 seconds is too much effort
I'm open for any suggestion that help me not having a really unpleasant rhythm there.
ok i don't know i was just bitterfor some reason :(
ecdonald
hello, I'd like to have a few opinions

Irreversibeer's Insane:

00:09:999 (1) - , 00:10:116 (1) - , 00:10:468 (1) - , 00:10:585 (1) - , 00:10:937 (1) - , 00:11:054 (1) - , and 00:11:405 (1) -
Are the green lines in spinner of 5%-65%-5%-65%-...volume change intended? the spinningsound feels somehow weird when I spinning my cursor, I would delete and unite the volume to 65%

Also, It would be better if 00:09:413 (4,5,6) - moved 1 grid up (grid level 4). this makes stacking of 00:09:648 (6) - and 00:09:179 (3) - , which is more neat for me

and...I couldn't see the reason you didn't set a note on 00:15:155 (6) - since you noted on 00:14:218 (3) -. These are exactly same sounds, so noting both would makes consistency of following the song (example of cordinate: x:256 y:264)

thanks! hope it will gets requalified
Saoji
Just a detail but on the highest diff I don't see why you don't put the NC here 00:07:773 (2) - as you always did what as it sounds the most natural thing to do.

No kd, was just making the point o.o
Topic Starter
Monstrata

Yales wrote:

Just a detail but on the highest diff I don't see why you don't put the NC here 00:07:773 (2) - as you always did what as it sounds the most natural thing to do.

No kd, was just making the point o.o
Since i Nc'ed on all the "beer's (red ticks)" instead of whites, it felt more natural to NC on 00:07:640 (1) - . A stand-alone NC is a bit awkward too imo since it makes the note seem more important than it actually is.
Irreversible

ecdonald wrote:

hello, I'd like to have a few opinions

Irreversibeer's Insane:

00:09:999 (1) - , 00:10:116 (1) - , 00:10:468 (1) - , 00:10:585 (1) - , 00:10:937 (1) - , 00:11:054 (1) - , and 00:11:405 (1) -
Are the green lines in spinner of 5%-65%-5%-65%-...volume change intended? the spinningsound feels somehow weird when I spinning my cursor, I would delete and unite the volume to 65% fxd

Also, It would be better if 00:09:413 (4,5,6) - moved 1 grid up (grid level 4). this makes stacking of 00:09:648 (6) - and 00:09:179 (3) - , which is more neat for me fxd

and...I couldn't see the reason you didn't set a note on 00:15:155 (6) - since you noted on 00:14:218 (3) -. These are exactly same sounds, so noting both would makes consistency of following the song (example of cordinate: x:256 y:264) well, there is a dominant vocal

thanks! hope it will gets requalified

thx for ur support~
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