The point of getting mods is to improve your map's quality. At some point in your mapset's ranking process you are going to stop and say "I have enough mods, it's time to find a BN and see if they think my map is up to their quality standards." For some, this can be 15+ mods before they feel they are confident. For most, its 4-5 mods. Don't forget that BN checks are also mods. Modding for the sake of having mods is quite pointless. I don't ever look at how many mods a map has before bubbling. It's just weird. Does a map with 30+ mods automatically make it a higher quality mapset than one with 3-4 mods? I prefer to base my quality judgement by looking at the map itself.
Chaos' mod was replied to on #modhelp, since thats where I got the bulk of my mods from actually lol. I just np'ed it twice and random ppl pointed stuff out. I fixed everything anyways, and Chaos knows I fixed everything xD.
Chaos' mod was replied to on #modhelp, since thats where I got the bulk of my mods from actually lol. I just np'ed it twice and random ppl pointed stuff out. I fixed everything anyways, and Chaos knows I fixed everything xD.
Let's say you own a brewery that makes world-famous beer. You make the same thing every day, and your customers love it. Should you stop brewing your beer just because no one is giving you negative feedback? No, unless you're retiring. Don't forget that feedback doesn't have to be negative. A BN bubbling your map, and random people commenting on your map being good, fun, etc... through testplays/modhelp/reddit comments; those are also feedback.HappyRocket88 wrote:
I honestly see no purpose of mapping if you think what you map is the best and don't need feedback from the community.