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weyheyhey !! - I'm Your Daddy (Extended Edition Bluray Box S

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Topic Starter
Silverboxer
This beatmap was submitted using in-game submission on Friday, July 22, 2016 at 7:59:06 PM

Artist: weyheyhey !!
Title: I'm Your Daddy (Extended Edition Bluray Box Set mix)
Tags: breakcore uk hardcore electronic Songs I Made In A Hurry EP
BPM: 230
Filesize: 14676kb
Play Time: 05:51
Difficulties Available:
  1. remap (6.96 stars, 1863 notes)
Download: weyheyhey !! - I'm Your Daddy (Extended Edition Bluray Box Set mix)
Information: Scores/Beatmap Listing
---------------
uploaded wrong version, not going to fix
HML
Love the map by the way :D Really fun to play!

MOD
!DISCLAIMER!
If this AT ALL infringes on your style, ignore it :)


Meta
______________

I'd honestly put the hp down to 5.7-6.2. The hp drain seems way too fast for this map
Another thing is the AR. I am a man of speed, so I rarely play anything under AT10, but it doesn't seem to fit this map. I think the AR should be around 9.8 or 9.7.

In-Game
__________________


00:16:918 (3) - move ~10-15 ticks up
00:17:049 (4,5,6) - move to where 00:17:310 (7) - is
00:17:310 (7) - move to around x175 and y155
00:17:440 (1) - Ctrl+G
00:17:831 (3) - Ctrl+G and place hit point over 00:17:310 (7)
00:22:136 (1) - extend one more
00:37:462 - Maybe a note or something here
00:54:353 (2) - note feels awkward to hit, and breaks flow
00:54:875 (4) - lower note to ~x60 y100
00:56:701 (5,6,7) - overmapped sliders
01:06:353 (4,1) - Ctrl+G
01:06:614 (2,3) - Ctrl+H
01:06:614 (2) - Align hitpoint with 01:06:353 (4) to clean up a bit
01:07:005 (3) - Move to ~x75 y296
01:34:331 - Maybe a note here
01:35:049 (2,3) - Maybe a blanket here
01:40:853 (11) - Note not needed
01:47:179 (1) - Rotate 15%, and move ~x60 y50
01:47:570 (2) - Ctrl+G, rotate -35%, and place ~x432 y160
01:51:744 (3) - Ctrl+G
01:52:005 (4) - Ctrl+G
01:52:201 (5,1,2,3) - Move ~x320 y175
01:52:005 (4,5,1,2,3) - THEN, move all of that to x420 y312
01:52:788 (4) - move to ~x50 y40
01:58:657 (1,2,3,4,5,6,7,8,9,10,11,12) - Have it turn at a cleaner angle, not as sharp
02:12:940 (4,5,6,7) - Stream should start 02:12:744 (3) here
02:21:614 (1,2,3) transition to 02:22:005 (4,5,6) feels very unnatural
02:25:136 (4,5,6) Switch places with 02:25:396 (7,8,9)
02:36:353 (2,3,4,5,6,7,1,2,3,4,5,1,1,2,3) - Love this part
02:43:136 (7,8,9) - Ctrl+H
02:45:092 (2,3) - Ctrl+G
02:55:657 (1,2,3) - Switch 02:55:788 (2) with 02:55:918 (3), then NOW 02:55:788 (2) with 02:55:657 (1)
02:55:657 (1) - Make new combo
02:55:788 (2) - Get rid of new combo
02:56:049 (1) - Ctrl+G, move to ~x83 y291
03:02:244 - Maybe a note here
03:48:875 (2,3) - Ctrl+G
04:13:657 (2) - Place ~x292 y192
04:14:570 (2) - Place ~x292 y58
04:28:136 (1,2,3,4) - Stack stream, 04:28:396 (5,6,7,8,9,10,11,12,1) Slowly progress into a more spaced stream
04:32:505 - Maybe a note
04:35:049 (9) - This doesn't look or play nicely. Maybe change it out for a double on top of the slider
04:36:092 (1) - This slider feels out of place.
04:43:918 (3,1) - Turn into a triple
04:47:440 (7,8,1,2,3) - Move to ~x224 y188
04:57:157 (1,2,3,4,5,6) - should start 04:56:962
05:00:875 (4) - Move to ~x432 y248
05:01:005 (1,2,3,4,1,1) - Move to ~x263 y172
05:01:657 (2) - Move to ~x140 y90
05:08:440 (9) - Plz no
The rest seems to be fine :)

Hitsounds
______________


There aren't any yet, so don't worry \^o^/
I hope you find my mod helpful ;) most of the stuff is just cosmetic!
Topic Starter
Silverboxer

HML wrote:

Love the map by the way :D Really fun to play!

MOD
!DISCLAIMER!
If this AT ALL infringes on your style, ignore it :)


Meta
______________

I'd honestly put the hp down to 5.7-6.2. The hp drain seems way too fast for this map a 7 star map should have a high ar especially at 230bpm. changed it to 9.9 for now and changed hp to 6.4 because I think any lower is too easy
Another thing is the AR. I am a man of speed, so I rarely play anything under AT10, but it doesn't seem to fit this map. I think the AR should be around 9.8 or 9.7.

In-Game
__________________


00:16:918 (3) - move ~10-15 ticks up no, it's blanketed by 00:16:396 (1)
00:17:049 (4,5,6) - move to where 00:17:310 (7) - is not exactly but I changed it
00:17:310 (7) - move to around x175 and y155 done
00:17:440 (1) - Ctrl+G done
00:17:831 (3) - Ctrl+G and place hit point over 00:17:310 (7) no
00:22:136 (1) - extend one more thought about it but I don't want 1/8th timing between two note. would be annoying to not break
00:37:462 - Maybe a note or something here there is a sound there but I like this pattern and the other notes drown it out
00:54:353 (2) - note feels awkward to hit, and breaks flow deleting it. plays fine without this note
00:54:875 (4) - lower note to ~x60 y100 did this instead^
00:56:701 (5,6,7) - overmapped sliders I disagree :P
01:06:353 (4,1) - Ctrl+G tried it out, didn't prefer it over the current pattern
01:06:614 (2,3) - Ctrl+H ^
01:06:614 (2) - Align hitpoint with 01:06:353 (4) to clean up a bit ^
01:07:005 (3) - Move to ~x75 y296 ^
01:34:331 - Maybe a note here sure
01:35:049 (2,3) - Maybe a blanket here both already blanket a different note?
01:40:853 (11) - Note not needed thought it would be annoying for no note here and having a jump from long stream to slider. i'll change it if someone else also mentions this
01:47:179 (1) - Rotate 15%, and move ~x60 y50 no
01:47:570 (2) - Ctrl+G, rotate -35%, and place ~x432 y160 no
01:51:744 (3) - Ctrl+G no this flow is on purpose
01:52:005 (4) - Ctrl+G ^
01:52:201 (5,1,2,3) - Move ~x320 y175 ^
01:52:005 (4,5,1,2,3) - THEN, move all of that to x420 y312 ^
01:52:788 (4) - move to ~x50 y40 no
01:58:657 (1,2,3,4,5,6,7,8,9,10,11,12) - Have it turn at a cleaner angle, not as sharp sure
02:12:940 (4,5,6,7) - Stream should start 02:12:744 (3) here I prefer the slider because it matches the same note the last two sliders are on. may reconsider this
02:21:614 (1,2,3) transition to 02:22:005 (4,5,6) feels very unnatural I think it's fine
02:25:136 (4,5,6) Switch places with 02:25:396 (7,8,9) I like this pattern better
02:36:353 (2,3,4,5,6,7,1,2,3,4,5,1,1,2,3) - Love this part thanks :P
02:43:136 (7,8,9) - Ctrl+H did ctrl + g instead but yes
02:45:092 (2,3) - Ctrl+G sure
02:55:657 (1,2,3) - Switch 02:55:788 (2) with 02:55:918 (3), then NOW 02:55:788 (2) with 02:55:657 (1) no
02:55:657 (1) - Make new combo it's already like this for me :o
02:55:788 (2) - Get rid of new combo ^
02:56:049 (1) - Ctrl+G, move to ~x83 y291 no
03:02:244 - Maybe a note here I can't hear this note at full speed so I won't add one. I know what you are talking about though
03:48:875 (2,3) - Ctrl+G no
04:13:657 (2) - Place ~x292 y192 I like this placement better
04:14:570 (2) - Place ~x292 y58 no
04:28:136 (1,2,3,4) - Stack stream, 04:28:396 (5,6,7,8,9,10,11,12,1) Slowly progress into a more spaced stream did slightly different idea
04:32:505 - Maybe a note yes
04:35:049 (9) - This doesn't look or play nicely. Maybe change it out for a double on top of the slider I think it looks nice :P
04:36:092 (1) - This slider feels out of place. fixed it
04:43:918 (3,1) - Turn into a triple yes
04:47:440 (7,8,1,2,3) - Move to ~x224 y188 no, 04:47:440 (7) is symmetrical with 04:47:179 (6)
04:57:157 (1,2,3,4,5,6) - should start 04:56:962 fixed this whole pattern
05:00:875 (4) - Move to ~x432 y248 removed, changed last slider to repeat
05:01:005 (1,2,3,4,1,1) - Move to ~x263 y172 ^
05:01:657 (2) - Move to ~x140 y90 no
05:08:440 (9) - Plz no why no? I think this looks fine :P
The rest seems to be fine :)

Hitsounds
______________


There aren't any yet, so don't worry \^o^/
I hope you find my mod helpful ;) most of the stuff is just cosmetic!
thank you so much for the huge mod and stars. I didn't use a lot of the suggestions simply because of mapping style like you said. but a lot of it was useful. thanks again :D
340
is it going for approval?
Topic Starter
Silverboxer
yes
-NikoNiko-
Luke... I'M YOUR DADDY DUDUDUDU
Hi from my modding queue :D
I decided to mod the whole map since it's quite good and there are little to no important mistakes
Mod
Get ready to disagree with 90% of my tips
If there are different colors it means the same thing happened more than once (if you didn't like the idea the first time you probably won't like it a 2nd time)
(
for example mods in orange are overlap mods, if you actually like overlaps then just ignore them

00:17:310 (7,3) - I would stack those up
00:19:527 (1,2,3) - Not very important but I would move them more the right, that the start is not in the middle of the slider but on the right side (I can see what you do here though, you can keep it)
00:23:701 (1) - Personally I don't like it if objects overlap
00:42:483 (1) - ^

00:42:353 (4,2) - I would stack those up
01:26:701 (1) - I would start the spinner around here, because here the sound basically starts
01:55:005 (1) - I would move this slider upwards a bit that it touches the start of 01:55:201 (2) - for a better flow and appearance
01:56:570 (1,2,3) - I'm not sure about this pattern, I think something like https://osu.ppy.sh/ss/4800425 would feel way more fluent than a straight jump down
02:41:310 (7,1) - Not a fan of this overlap
03:05:962 (1,3) - ^

04:28:136 (1,2,3,4,5,6,7,8,1,2,3,4) - This could've been done better with something like this https://osu.ppy.sh/wiki/Slider_Trains since the sound gets faster and faster) not too important though
04:47:440 (7) - I would move this upwards that the end touches the start for the next slider for a better flow
05:18:222 (1,2,3,4,5,6,7,8) - I would've made it a kickstream (https://osu.ppy.sh/wiki/The_Kickstream) since the beat changes in the middle of it, maybe a 1/4 back and forth slider
05:22:657 (1,3) - Overlap
The map is really really good, I quite enjoy it. Good luck with it :)
Topic Starter
Silverboxer

-NikoNiko- wrote:

00:17:310 (7,3) - I would stack those up sure
00:19:527 (1,2,3) - Not very important but I would move them more the right, that the start is not in the middle of the slider but on the right side (I can see what you do here though, you can keep it) yah gonna keep this how it is
00:23:701 (1) - Personally I don't like it if objects overlap I think this overlap is fine, might change it to overlap less
00:42:483 (1) - ^ changed it, but it just overlaps differently now :P
00:42:353 (4,2) - I would stack those up made them overlap properly, too far away to make them stack now
01:26:701 (1) - I would start the spinner around here, because here the sound basically starts hmmm sure
01:55:005 (1) - I would move this slider upwards a bit that it touches the start of 01:55:201 (2) - for a better flow and appearance ok
01:56:570 (1,2,3) - I'm not sure about this pattern, I think something like https://osu.ppy.sh/ss/4800425 would feel way more fluent than a straight jump down not sure where you got those notes from but my pattern doesn't have that many circles. I like the way it is now anyway
02:41:310 (7,1) - Not a fan of this overlap
03:05:962 (1,3) - ^[/color] same here
04:28:136 (1,2,3,4,5,6,7,8,1,2,3,4) - This could've been done better with something like this https://osu.ppy.sh/wiki/Slider_Trains since the sound gets faster and faster) not too important though good point. done
04:47:440 (7) - I would move this upwards that the end touches the start for the next slider for a better flow it already does but I moved it up a bit more
05:18:222 (1,2,3,4,5,6,7,8) - I would've made it a kickstream (https://osu.ppy.sh/wiki/The_Kickstream) since the beat changes in the middle of it, maybe a 1/4 back and forth slider thats what the sharp turn in the stream is for. I figured it would be too awkward to play so I left it as one long stream
05:22:657 (1,3) - Overlap once again, kept the overlap but made it look nicer
thanks for the full mod. glad you like the map
Wave
How comes that when i want to stay away from the game my favourite mapper maps 2 of my favourite breakcore songs? I hate you. :cry:

Jk, really nice map and really fun to play, gl with the ranking process :)
XHPLAYER[_]
If you rank this I will love you. Please do. Please.
Topic Starter
Silverboxer
Thank you both Wave and Ian. I'm going to try my best
C00L
expect my mod tommorow lots of hw ;-; Rip i was ment to do it yesterday mb


ello from que you said that if i don't want to check the map fully you would do a m4m, but i would have checked it fully regardless of the request tbh. Doing like half a mod is a little bit lazy imo which is like sidashdiasfsdjanfasfsdjfsdghikdsfgdf
If you want we can do a m4m if you wish, if not then that's fine by me, although it would be nice to get a mod from you as well (map


[General]
really fucking cool song
your bitrate is higher than 198kpbs
Your folder size is larger than 10mb without video

[Timing]
Check

[Ai-Mod]
There is a lot of unsnapped objects i would suggest you check that out

[I'M YOUR DADDY]
  1. see to be honest the diff name is the same as the song name which is kinda eh imo, but hey that's just my opinion regardless:
  2. 00:07:396 (4,6) - i would say blanket needs a bit fixing but it seems reasonably fine, its like a small small small small small... edge
  3. 00:12:483 (3) - see at the end of the slider there is no sound here so i would suggest just making 00:12:396 (2) - a reverse slider until the white tick sound a bit better too
  4. 00:15:092 (9,10) - the tune is really like 'twisty' i would like emphasise that with a bit of slider art like this
  5. 00:48:092 (3) - you emphasise a sound that is on the slider start here but you use a circle 00:48:353 (1) - for it here, you done this here the 'right' way 00:43:918 (3,4) - idk i would say consistency :P
  6. 00:56:440 (2) - same as above you can use a slider to emphasise the sound here it fits the slider well tbh and the stream could be a continuation onto the slider
  7. 01:00:353 (4) - i think this touches the progress thingy at the bottom, i'm not sure if that counts but i read someone got DQ for something like that
  8. Fuck i nearly burnt my fries lol. Anyway
  9. 01:13:788 (5) - the sound after this note still goes on i would suggest using a 3/6 repeat slider and just gradually making the sound fade away with timing points sounds a bit eh doe. idk your choice
  10. 01:32:440 (9,3) - not a fan of weird overlaps but i guess its DS
  11. 01:34:396 (6,7) - between these 2 notes is a sound that a repeat 1/8 slider could sound nice with
  12. 01:46:396 (5) - maybe after this note decrease the DS since the tune is kinda showing that its dying out, imo that would be a really nice feature
  13. 01:54:353 (6,2) - weird overlap thingy
  14. 02:14:179 (6,1) - ^
  15. 02:24:744 (1,2,3) - you could stack the slider end and the doubles with 02:24:092 (3) - slider start
  16. 03:01:788 (5) - there is a strong sound here i would recommend a 1/8 slider to make it stand out rather than putting it in a stream
  17. 03:27:353 (3) - except of this circle i would add a spinner, since there is not sound going with that circle anyway and if you do decide to put a spinner here end it at 03:31:527
    03:39:875 - hmm i would emphaise this with a spinner again since i woudnt ignore the vocals, nor would i leave them like that in a break, again if you decide to add it end it at 03:42:875 or somewhere around that
  18. 05:18:483 (5) - again a 1/8 slider to emphasise the strong sound here, rather than just the stream
  19. kek

Good luck buddy!!
Yoshimaro
Hi im random guy
fun mpa thnkas for ulpoad

NOH UR NOT
fawk ye i lov kcik slidrs

00:40:396 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1) - has rly circular flow, i can legit throw cusror in cicrle and hit notes

04:41:179 - somthing can happn wiht the rhtyhm here

04:44:440 (5) - same, mayb repaet slidr

for hitsoudns, try to gte Fort cus i thnk he'd slay thsi bithc
short mdo cus as plaeyr hwo can hardly manage 86% acc, i dnot feel qualified enuff to leave large mdo (still fun as fcuk)

Complimentary meme that comes with all my mods
Also I'm not retarded xD sry its just for the memes
When the unsuspected kickslider sections hits (From Anime: Sasami-san@Ganbaranai)
Topic Starter
Silverboxer

C00L wrote:

expect my mod tommorow lots of hw ;-; Rip i was ment to do it yesterday mb


ello from que you said that if i don't want to check the map fully you would do a m4m, but i would have checked it fully regardless of the request tbh. Doing like half a mod is a little bit lazy imo which is like sidashdiasfsdjanfasfsdjfsdghikdsfgdf
If you want we can do a m4m if you wish, if not then that's fine by me, although it would be nice to get a mod from you as well (map


[General]
really fucking cool song
your bitrate is higher than 198kpbs oops, forgot that I used the mp3 straight from the album dl. will fix soon
Your folder size is larger than 10mb without video ^

[Timing]
Check

[Ai-Mod]
There is a lot of unsnapped objects i would suggest you check that out I fixed some and ai mod still says they are unsnapped. this doesn't affect the map really so unless someone explains to me what unsnapped end means, I'm not fixing this.

[I'M YOUR DADDY]
  1. see to be honest the diff name is the same as the song name which is kinda eh imo, but hey that's just my opinion regardless: I would like to think of a better one but at the moment I don't have any ideas
  2. 00:07:396 (4,6) - i would say blanket needs a bit fixing but it seems reasonably fine, its like a small small small small small... edge fixed
  3. 00:12:483 (3) - see at the end of the slider there is no sound here so i would suggest just making 00:12:396 (2) - a reverse slider until the white tick sound a bit better too I like how it is now. although I did change them from 1/6 sliders to 1/4 sliders
  4. 00:15:092 (9,10) - the tune is really like 'twisty' i would like emphasise that with a bit of slider art like this sure
  5. 00:48:092 (3) - you emphasise a sound that is on the slider start here but you use a circle 00:48:353 (1) - for it here, you done this here the 'right' way 00:43:918 (3,4) - idk i would say consistency :P either way matches the music so I think it's fine that they are different. 00:48:353 (1,2,3) is not taking place of a slider, it's just following a different sound in the song
  6. 00:56:440 (2) - same as above you can use a slider to emphasise the sound here it fits the slider well tbh and the stream could be a continuation onto the slider I understand, but I feel like this fits more the way it is. I don't think circle 2 should be a slider because the part at 00:56:570 (3,4,5) should be separate. that's how I hear it anyway
  7. 01:00:353 (4) - i think this touches the progress thingy at the bottom, i'm not sure if that counts but i read someone got DQ for something like that damn I like this pattern how it is. if someone else confirms it's too far off the grid I will move it
  8. Fuck i nearly burnt my fries lol. Anyway nice
  9. 01:13:788 (5) - the sound after this note still goes on i would suggest using a 3/6 repeat slider and just gradually making the sound fade away with timing points sounds a bit eh doe. idk your choice definitely would but I went the break to start right after 01:13:788 (5)
  10. 01:32:440 (9,3) - not a fan of weird overlaps but i guess its DS I tried to make it an even overlap. I don't think it's weird enough to change it (also I can't think of a way to fix it
  11. 01:34:396 (6,7) - between these 2 notes is a sound that a repeat 1/8 slider could sound nice with at fullspeed it's too fast for this to sound good I think. but I see what you mean
  12. 01:46:396 (5) - maybe after this note decrease the DS since the tune is kinda showing that its dying out, imo that would be a really nice feature difference isn't large enough for it to be fitting. also the part right after it picks up quite a bit anyway
  13. 01:54:353 (6,2) - weird overlap thingy fixed and also changed 1/1 slider to 1/2 and a circle
  14. 02:14:179 (6,1) - ^ rotated 02:12:483 (2) 180 around grid. I like it better the old way but the overlap was gross
  15. 02:24:744 (1,2,3) - you could stack the slider end and the doubles with 02:24:092 (3) - slider start nice, done
  16. 03:01:788 (5) - there is a strong sound here i would recommend a 1/8 slider to make it stand out rather than putting it in a stream done
  17. 03:27:353 (3) - except of this circle i would add a spinner, since there is not sound going with that circle anyway and if you do decide to put a spinner here end it at 03:31:527 just deleted it instead I'll see if people like the spinner. my only worry was not having a break here, so this works nicely
    03:39:875 - hmm i would emphaise this with a spinner again since i woudnt ignore the vocals, nor would i leave them like that in a break, again if you decide to add it end it at 03:42:875 or somewhere around that added a slider but also added a circle
  18. 05:18:483 (5) - again a 1/8 slider to emphasise the strong sound here, rather than just the stream done
  19. kek

Good luck buddy!!
thank you for the mod
Topic Starter
Silverboxer

- Yoshimaro - wrote:

Hi im random guy
fun mpa thnkas for ulpoad

NOH UR NOT
fawk ye i lov kcik slidrs

00:40:396 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1) - has rly circular flow, i can legit throw cusror in cicrle and hit notes I would hope this isn't a bad thing lol

04:41:179 - somthing can happn wiht the rhtyhm here fuck this is really bad. I will have to fix a lot of this section

04:44:440 (5) - same, mayb repaet slidr I tried. will probably fix this again

for hitsoudns, try to gte Fort cus i thnk he'd slay thsi bithc
I doubt Fort would do hitsounds for me. I'll get around to it eventually. thanks for mod. somehow it turned out to be useful despite your best efforts against that (kidding)
XHPLAYER[_]
Topic Starter
Silverboxer
sick play, thanks for testing it.
grumd
Sorry for the delay bro, had some stuff to do.

00:11:831 (8) - This circle better be removed.
00:12:223 (1,2,3) - This is a bad rhythm placement. Yes, it's 1/6, but the sliders are kinda unreadable and messy. Would be better to just do this http://i.imgur.com/WQjScg8.png
00:13:396 - There's a triple in the music here. But I don't know if you want to map every single note here. This can be skipped and still plays fine as 1/1 slider.
00:19:527 (1) - This doesn't look neat to me because the circle is smaller than the hole in the slider. I'd do it bigger http://i.imgur.com/IMxzaVB.png
00:23:179 (7) - Again you missed some notes here.
00:24:744 (1,2,3) - This rhythm is bad. A kickslider (slider with 4 notes, 00:24:875 (2) - ) should almost always be placed at a white tick.
Something like that is better: http://i.imgur.com/rkcfLQk.png http://i.imgur.com/fUsni0B.png
00:26:179 (2) - Well, I will no longer tell you about rhythms you missed with long sliders unless a long slider doesn't fit at all. These are fine, but I guess you already know that you're skipping some notes.
00:31:592 (5,6,7,8) - http://i.imgur.com/paT70t6.png This looks very strange. Try to arrange it differently. Maybe this? http://i.imgur.com/KyCArxI.png
00:39:418 (1) - This spinner doesn't make sense, I don't see a reason to put it here. Just keep mapping with sliders and circles here?
00:56:701 (5,6,7) - This may look good in the editor, but it's very awkward to play. You will just click the 1/4 sliders as 1/2 circles, and the movement is very weird here. http://i.imgur.com/CCRQsmd.png
Try to place them in a fashion that allows smooth and flowy movement.
01:13:788 (5) - Imo you'd better delete this circle. There's little to no sound there. It looks better without it.
01:29:570 (1) - This looks really weird and doesn't really blend in well. I'd remove it and just start the section with this 01:30:223 (2) -
01:31:266 (6,7,1) - 1/4 sliders are essentially played as 1/2 circles. You just click them at 1/2 rate. This means that usually you do not want to place them so close to each other. If it was 1/2 circle pattern, it would be an anti-jump, it would be very slow and unfitting. I'd suggest to make jumps here: http://i.imgur.com/rHGvYkz.png
01:33:614 (1,2,3) - Imo this is very hard to read at this BPM. I'd replace repeating small slider with circles, you can just spam them.
01:41:962 (1,2) - Same here?
01:39:223 (3) - This should be a 1/4 stream honestly.
01:42:483 (4,5) - Same thing as 01:31:266 (6,7,1) -
01:46:396 (5,8) - These two notes are better to be removed. Reason is that this long stream actually has different sounds in the music here, some are louder, some are more quiet, and when you make this a big simple stream, they all blend as if they were the same sounds. But if you make some sort of different rhythm here, you'd bring some color to this part.
01:50:310 (1,2,3,4,5,6,7,8,1,2,3,4) - Same here, develop a better rhythm pls.
01:48:875 (4) - Stream here pls
01:51:092 (5,6) - This would be better as 1/2 circles.
01:55:918 (2) - 1/4 here
01:56:310 (4,5) - same
01:57:353 (7,8) - Close 1/4 sliders again
02:03:092 (5) - This should be removed too, again the issue of a simple stream placed over complicated sounds.
02:08:831 (1,2,3) - Again close 1/4 sliders.

Eh, it's pretty tireful to mod. There's a lot of same issues again and again. Take my opinions here, fix them if you want, and then look through your map and find similar issues. After you fix all these same problems which you have everywhere, I'll be able to recheck to find something new.
Topic Starter
Silverboxer
Applied pretty much all of grumd's mod and got XII and Pittigbaasje to play it for me. I fixed a few patterns based on what they told me as well. As soon as I have a pending map slot open I'll resurrect this and try and go for approval again.
fieryrage
puxtu told me to mod this or something??

break
ok so im really bad at modding breakcore but hopefully this is something

check aimod, there's like a ton of issues related to unsnaps + file size + audio bitrate
00:07:266 (3,4,5) - awkward jump mainly because the spacing between 00:07:396 (4,5) - is half of what 00:07:266 (3,4) - is, while it's not bad per se it's just awkward
00:09:483 (5) - this slider skips over a noise that's pretty potent on the white tick
00:09:744 (6) - why end this 1/8 slider on one of the main beats?
00:10:657 (5) - these are the two main beats (snares) but you put a slider on them, doesn't really represent the intensity of it
00:11:962 (10) - compared to the stream before it this is angled pretty awkwardly
00:12:353 (2) - not really a fan of ending this slider on the white tick, one less repeat and either a slider or circle would fit a lot better here
00:12:614 (3) - ^ basically the same thing here
00:13:136 (10) - no fast slider for the high pitched scream? :<
00:13:788 (3) - having a repeat here is iffy rhythm wise, there's a lot more that can be done in this section that is basically just wasted potential imo
00:15:353 (1) - end of this slider should have a 1/8 repeat?
00:18:092 (4,5) - this should probably be a kickslider since it's not as intensified in the rhythm as 00:18:223 (6,7) - are
00:19:657 (3) - repeat slider does not fit here at all since it ends on the strongest beat
00:20:831 (5) - why no slider here for the whatever that sound is in the bg?
00:21:353 (7) - extend by one more repeat
00:23:440 (9) - this slider could be slowed down a bit to have that sort of effect that you had in the previous version with the "wOaHh" sound effect but still keeping rhythm / flow
00:24:875 (2) - flowbreaking repeat slider, having one in the middle of a kickslider pattern is awful playability wise
00:31:592 (1) - this note shouldn't be here
00:36:353 (2) - extend by one more repeat
00:36:614 (3,4) - this is horribly misleading as a pattern in and of itself since 4 is completely on the other side of where the repeat slider ends; not to mention the repeat slider again misses a lot of potential with SV changes / other slider patterns.
00:39:418 (1) - why have this? the song doesn't change intensity at all, following the background noise instead of the strong beats doesn't make sense here
00:45:288 (3) - this should've begun on the red tick instead of the blue tick, as it is right now it makes no sense rhythmically
00:46:005 (3) - this would be better as a kickslider instead of a circle imo, since all the other sliders follow that sort of pattern when this sound happens
01:03:027 (8) - same thing here as with 00:45:288 (3)
01:04:527 (1) - completely missed a 1/8 repeat here
01:06:614 (2) - woosh sound effect should probably be a separate beat instead of a sliderend
01:11:440 (8) - this should end either before or on the red tick since that's where the 1/8 sound stops
01:12:875 (2) - conversely this should start on the white tick and not the red tick it's on right now
01:13:788 - having no note here or even spinner makes this look weird lol
01:40:853 (11) - this note doesn't exist in the music
01:41:570 (3) - another missed 1/8 repeat slider
01:45:744 (4) - ^
01:46:136 (1,2,3,4,5) - just do the same thing you did at 01:41:962 (1,2,3,4,5) - having that kickslider is really awkward for playability
01:46:918 (5) - another slider that's awfully angled compared to the stream
01:50:310 (1,2,3,4,5) - same as 01:46:136 (1,2,3,4,5)
01:52:201 (5) - this should start on the red tick
01:52:592 (2,3) - why is this not straight with the slider?
02:45:353 (4,5) - direct stack is pretty bad here to be honest, it might be better spaced out a tiny bit from the note to form a kind-of stack like this
02:53:701 (1,2) - feel like this jump should start where the slider ended
03:13:136 (3) - repeat slider doesn't fit here either since you never did it at all in this section (and only do it once more afterwards)
03:43:005 (1) - spinner should end here instead
04:08:440 (5) - same repeat slider thing, most of these don't fit with the actual music and kind of ruin the flow you built up previously
04:16:396 (1) - spinner can be mapped to more than just a spinner here
04:53:570 (5) - kickslider here instead?
04:53:831 (9) - ^
05:01:788 (3,4) - for a relatively calm part in the song these are fairly fast

there's also plenty of missed notes on 1/4 ticks that should be there but aren't; as it is right now this feels really undermapped. there could also be a lot more SV changes than what there are now for certain sliders (example 01:38:310 (1,2,3) - these three) to represent the intensity of the song. stuff like 02:37:136 (1) - what you have right now, basically--that's what i wanna see for a lot of these sliders that follow stuff like this.

as a whole i don't really feel the sort of symmetrical patterning you have going here fits breakcore, either. breakcore is supposed to be fairly messy and unorganized (see grumd maps or other maps by artists such as igorr etc.), so the symmetry doesn't really fit.

your note placement is really good, it's just most of the map seems to be a simplified dnb version of what this map could be (which is really gimmicky and hard, as this song and breakcore in general call for) which is pretty disappointing imo. also way too many sliders ending on what should really be downbeats but aren't because breakcore is godawful with that.

solid map, though, despite my mountain of suggestions. just wish there was a bit more to it.
Topic Starter
Silverboxer

fieryrage wrote:

puxtu told me to mod this or something??

break
ok so im really bad at modding breakcore but hopefully this is something

check aimod, there's like a ton of issues related to unsnaps + file size + audio bitrate will fix audio with next update, thanks
00:07:266 (3,4,5) - awkward jump mainly because the spacing between 00:07:396 (4,5) - is half of what 00:07:266 (3,4) - is, while it's not bad per se it's just awkward
00:09:483 (5) - this slider skips over a noise that's pretty potent on the white tick changed
00:09:744 (6) - why end this 1/8 slider on one of the main beats? having a circle right after a 1/8th is annoying. might change it later
00:10:657 (5) - these are the two main beats (snares) but you put a slider on them, doesn't really represent the intensity of it
00:11:962 (10) - compared to the stream before it this is angled pretty awkwardly seems fine to me tbh
00:12:353 (2) - not really a fan of ending this slider on the white tick, one less repeat and either a slider or circle would fit a lot better here fixed sorta
00:12:614 (3) - ^ basically the same thing here
00:13:136 (10) - no fast slider for the high pitched scream? :< sure
00:13:788 (3) - having a repeat here is iffy rhythm wise, there's a lot more that can be done in this section that is basically just wasted potential imo yes there is but I don't want every pattern to be complicated and annoying. it's not my style to map every crazy sound in here. I think it would be too much
00:15:353 (1) - end of this slider should have a 1/8 repeat? I tried
00:18:092 (4,5) - this should probably be a kickslider since it's not as intensified in the rhythm as 00:18:223 (6,7) - are right, fixed
00:19:657 (3) - repeat slider does not fit here at all since it ends on the strongest beat true. sorta fixed. stopping here
00:20:831 (5) - why no slider here for the whatever that sound is in the bg?
00:21:353 (7) - extend by one more repeat
00:23:440 (9) - this slider could be slowed down a bit to have that sort of effect that you had in the previous version with the "wOaHh" sound effect but still keeping rhythm / flow
00:24:875 (2) - flowbreaking repeat slider, having one in the middle of a kickslider pattern is awful playability wise
00:31:592 (1) - this note shouldn't be here
00:36:353 (2) - extend by one more repeat
00:36:614 (3,4) - this is horribly misleading as a pattern in and of itself since 4 is completely on the other side of where the repeat slider ends; not to mention the repeat slider again misses a lot of potential with SV changes / other slider patterns.
00:39:418 (1) - why have this? the song doesn't change intensity at all, following the background noise instead of the strong beats doesn't make sense here
00:45:288 (3) - this should've begun on the red tick instead of the blue tick, as it is right now it makes no sense rhythmically
00:46:005 (3) - this would be better as a kickslider instead of a circle imo, since all the other sliders follow that sort of pattern when this sound happens
01:03:027 (8) - same thing here as with 00:45:288 (3)
01:04:527 (1) - completely missed a 1/8 repeat here
01:06:614 (2) - woosh sound effect should probably be a separate beat instead of a sliderend
01:11:440 (8) - this should end either before or on the red tick since that's where the 1/8 sound stops
01:12:875 (2) - conversely this should start on the white tick and not the red tick it's on right now
01:13:788 - having no note here or even spinner makes this look weird lol
01:40:853 (11) - this note doesn't exist in the music
01:41:570 (3) - another missed 1/8 repeat slider
01:45:744 (4) - ^
01:46:136 (1,2,3,4,5) - just do the same thing you did at 01:41:962 (1,2,3,4,5) - having that kickslider is really awkward for playability
01:46:918 (5) - another slider that's awfully angled compared to the stream
01:50:310 (1,2,3,4,5) - same as 01:46:136 (1,2,3,4,5)
01:52:201 (5) - this should start on the red tick
01:52:592 (2,3) - why is this not straight with the slider?
02:45:353 (4,5) - direct stack is pretty bad here to be honest, it might be better spaced out a tiny bit from the note to form a kind-of stack like this
02:53:701 (1,2) - feel like this jump should start where the slider ended
03:13:136 (3) - repeat slider doesn't fit here either since you never did it at all in this section (and only do it once more afterwards)
03:43:005 (1) - spinner should end here instead
04:08:440 (5) - same repeat slider thing, most of these don't fit with the actual music and kind of ruin the flow you built up previously
04:16:396 (1) - spinner can be mapped to more than just a spinner here
04:53:570 (5) - kickslider here instead?
04:53:831 (9) - ^
05:01:788 (3,4) - for a relatively calm part in the song these are fairly fast

there's also plenty of missed notes on 1/4 ticks that should be there but aren't; as it is right now this feels really undermapped. there could also be a lot more SV changes than what there are now for certain sliders (example 01:38:310 (1,2,3) - these three) to represent the intensity of the song. stuff like 02:37:136 (1) - what you have right now, basically--that's what i wanna see for a lot of these sliders that follow stuff like this.

as a whole i don't really feel the sort of symmetrical patterning you have going here fits breakcore, either. breakcore is supposed to be fairly messy and unorganized (see grumd maps or other maps by artists such as igorr etc.), so the symmetry doesn't really fit.

your note placement is really good, it's just most of the map seems to be a simplified dnb version of what this map could be (which is really gimmicky and hard, as this song and breakcore in general call for) which is pretty disappointing imo. also way too many sliders ending on what should really be downbeats but aren't because breakcore is godawful with that.

solid map, though, despite my mountain of suggestions. just wish there was a bit more to it.
This map is a "simplified dnb version" because if I went all out to the music then this would be stupid hard and I know for sure it wouldn't get many mods or any chance at ranking. This map is already way harder than I wanted and adding tons of more notes and complicated patterns will only make it worse. I'm in the process of changing things to your suggestions but I will see how much I will add to this map without making it too extreme.

I forgot which parts of this mod I went and fixed so I will come back to this post soon. Thanks again for the mod
Dilozy
Could you fix timing on the new diff?
Topic Starter
Silverboxer
no
Kynan
Really fun map, too bad the timing is wrong haha (needs -50ms https://osu.ppy.sh/ss/6187093). Definitely rankable with nowadays standards :D
Topic Starter
Silverboxer
I'm glad you liked it. I know the offset is way off, that's what I meant when I uploaded the wrong version! I'm not going for rank anymore though, but thanks :oops:
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