00:03:565 (1) - just want to point out that the corner of the screen is not a good place to start a map
00:08:707 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - just want to tell you copy pasting rotating such a large portion of your map won't get you far, even symmetry maps will spice up their pattern every 4 downbeat (not exact values but you get what I mean)
00:09:564 (5) - if you're not going to use the anchor point in the middle delete it, ALSO I do not recommend using completely flat 90 degree sliders like these, unless you have other sliders to complement it, The big black would be one good example, which leads to my next problem
00:08:707 (1,5,1,5,1,5) - it's clear you didn't really put much thought into how these sliders relate to each other in terms oh aesthetics
00:22:850 (2,1) - too cluttered, space them out, blanket it do what looks the best
00:23:278 (1,3) - also stack it properly
00:30:778 (6,1,2) - you had pretty consistent spacing going on and then you have this, stack 6 with 1
00:29:921 (3,5) - un-justified overlap, or at least your previous overlaps does justify this specific overlap
00:32:706 (1,2,3,4) - I think you need to put more thought into your patterning:
https://osu.ppy.sh/ss/4966115. Keep in mind this is just one example, in this 30 seconds I can't really point at any pattern that would make go "I like it"
00:36:135 (1,4) - bad overlap, if you are going to overlap it at least do it properly, something similar to
this00:37:849 (1,3) - stack
00:44:706 (1,2) - not sure why would you stop flow here, the music didn't have any significant change to really justify this anti flow
00:48:134 (1,1) - you know pointing towards the next circle is not the only way of point circles.
00:53:277 (1,2) - is fanning pattern the only pattern you only pattern you know.
00:56:705 (1,2,3,4,5,6,7,8,9,10,11) - sudden clutter-ness, it's like either you space them out, or you make the clutter-ness more consistent
01:03:134 (1,3) - slight overlap
01:08:276 (5,6,1,2) - ayy some form of justified note placement congrats
01:10:419 (1,2,3,4,5,6,7,1) - this actually looks decent
01:12:133 (1,2,3,4,5,6) - and we're back to 2008 note placement strategy NotLikeThis
02:22:988 (4,5) - blanket it properly
02:25:845 (1,2,3,1,2,3,1,2,3,1,2,3) - so this is why this map is 4.8*, also thats a lot of linear motion, players will definitely have pattern fatigue
at this point I'm just repeating myself in terms of overlapping and copy paste rotating in a very obvious way (yes there are much nice way of copy paste rotating just look at monstrata maps lol), you need to add more diversity in your slider shape, and I glanced through your hard and normal, and I'm just going to be repeating myself more. I will say the SV change 02:13:845 is nice to play, it complements the music really well