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Waterflame - King Poseidon

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Topic Starter
TheLeviathan
This beatmap was submitted using in-game submission on 24 августа 2016 г. at 21:03:01

Artist: Waterflame
Title: King Poseidon
Tags: Arphimigon Electro Progressive House
BPM: 140
Filesize: 6619kb
Play Time: 04:27
Difficulties Available:
  1. Collab Extra (6,4 stars, 1104 notes)
  2. Hard (3,49 stars, 736 notes)
  3. Insane (5,07 stars, 936 notes)
  4. Normal (1,91 stars, 344 notes)
Download: Waterflame - King Poseidon
Information: Scores/Beatmap Listing
---------------
Another Waterflame.... no triangles this time tho... So far.

OK, I lied. There are triangles!
Enjoy

MAP HAVE 1/4 AND 1/3 PARTS

COLLAB EXTRA WITH jamimc2

SO FAR MODS BY

BoatKrab
Hi! from my M4M queues

[Hard]

  1. Offset = 1850

AiMod wrote:

  1. Letterbox in breaks conflicts with Insane diff
  2. This mapset needs at least 1 Easy/Normal diff. I recommend you to make Normal difficulty

  1. 00:15:564 (1,2,3,4,5,6,7) - Use normal DS pls because it's doesn't make sense.
  2. 00:23:216 - It's out of screen
  3. 00:32:278 (5,6) - they're overlap with 00:31:421 (2,3) - , just move 00:32:278 (5,6) - a bit
  4. 00:50:170 (2) - is too far from 00:49:849 (1) - . just use normal DS
  5. 01:25:419 (2,3,4) - Use normal DS it's too confused
  6. 02:06:560 (1) - Move to 300 | 227 (overlap with 02:05:274 (6) - )
  7. 02:27:559 - 02:54:879 - Make kiai time
Use normal DS for the best
00:20:707 (1,2,3,4,5,6,7,8) - 00:27:564 (1,2,3,4,5,6,7,8) - 00:34:421 (1,2,3,4,5,6,7,8) - 00:41:277 (1,2,3,4,5,6,7,8) - 01:15:562 (1,2,3,4,5,6,7,8) - 01:22:419 (1,2,3,4,5,6,7,8) - 03:32:699 (1,2,3,4,5,6,7,8) - 03:39:556 (1,2,3,4,5,6,7,8) - 03:46:413 (1,2,3,4,5,6,7,8) - 03:53:270 (1,2,3,4,5,6,7,8) - 04:00:127 (1,2,3,4,5,6,7,8) - 04:06:984 (1,2,3,4,5,6,7,8) -

[]
GL ;)
Kencho
From your modding queue M4M.
[General]
  1. You should unify the Letterbox setting for all diff.
    Letterbox in breaks:
    Insane: 0
    Hard: 1

[Hard]
  1. 00:28:421 - Have two inherited(green) timing line at the same point.
  2. 01:35:283 - Unsnapped timing lines
  3. 00:23:707 - Off-screen objects
  4. 00:04:100 - Useless inherited(green) timing line.(No SV change / No sampleset change / No volume change / No kiai change.)
  5. 00:06:993 - 00:15:564 - 00:27:778 - 00:44:706 - 01:38:704 - 01:51:775 - 01:51:989 - 01:52:203 - 02:54:558 - 02:55:558 - All of them are useless.

  6. 00:15:564 (1,2,3,4,5,6,7) - The obtuse angle objects is difficult to play.(For the part of the player.)
  7. 00:18:564 (6,2) - Stack carefully
  8. 00:20:707 (1,2,3,4,5,6,7,8) - I know you want step-by-step change in this pattern, but the first 3-5 circles is hard to read because it like 1/4. Some player may read that 1/4 but not 1/2, so I recommend you to change the pattern.
  9. 00:31:421 (2,3,5,6) - If you focus on aesthetics, then don't overlap them.
  10. 00:44:706 (1,2) - Blanket?
  11. 00:45:563 (3,4) - ^
  12. 00:54:991 (1,2) - This stack is hard to read, I'm not recommend you to using it on Hard diff, Insane diff is ok.
  13. 00:59:705 - Don't miss this downbeat.
  14. 01:03:134 - 01:06:562 - 01:09:991 - ^
  15. 01:21:562 (1,2,3) - I see your step-by-step change, but this is too far, so maybe change to other pattern?
  16. 01:22:419 (1,2,3,4,5,6,7,8) - A same reason like 00:20:707 (1,2,3,4,5,6,7,8) -
  17. 01:51:560 (1,2,3) - For the slider 2, the downbeat is on slider tail, not the slider head because it is the 1/3 downbeat. So, just change this pattern to two reverse slider. Like this
  18. 03:27:557 (1,2,3,4,5,6,7) - A same reason above, the obtuse angle objects is difficult to play.
  19. 03:32:699 (1,2,3,4,5,6,7,8) - 03:39:556 (1,2,3,4,5,6,7,8) - A same reason above.
  20. 03:49:841 (1,4) - 03:51:556 (1,4) - Stack carefully
GL~
Hueon
Do not forget to fix this



[Hard]

00:16:207 (4,7,1) - Impossible to read
00:32:492 (6,1) - HD (Hard Distance)
00:33:349 (3,4) - HD
00:39:349 (6,1) - HD
00:54:991 (1,2,3) - confused
01:18:562 (4,1) - HD
01:20:704 (1,2,3) - HD
01:21:562 (1,2,3) - HD
02:25:845 (1,2,1,2,1,2,1,2) - Impossible to read
02:35:273 (2) - ctrl+g
02:53:272 (1,2,1,2,1,2,1,2,1,2) - Impossible to read (Avoid these snaps)
02:56:701 (1,2,3,4,5,6) - Impossible to read
03:00:129 (1,2,3,4,5,6) - Impossible to read
03:06:986 (1,2,3,4) - Impossible to read

Nice map :)
Topic Starter
TheLeviathan
Updated map and applyed all previous mods.
Also finished Insane and Normal diffs
_handholding
if arphimigon didnt participate in any of the diffs then dont add him in the tags
- Frontier -
From ur queueue

[Normal]
DS Error ??

00:17:278 (1) - not completely blanket 00:16:851 (8)
00:16:851 (8) - 1/4 in Normal ?? I think it's unrankable :o
No comment...

[Hard]
00:27:135 (4) - ctrl+g
00:58:848 (2) - ^
01:42:132 (5) - 48|216 for blanket


Good luck !! :)
N0thingSpecial
from your M4M it's ok to put triangles, there's always more room for triangles

Insane (but a lot of these can be applied to your hard and normal)
00:03:565 (1) - just want to point out that the corner of the screen is not a good place to start a map

00:08:707 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - just want to tell you copy pasting rotating such a large portion of your map won't get you far, even symmetry maps will spice up their pattern every 4 downbeat (not exact values but you get what I mean)

00:09:564 (5) - if you're not going to use the anchor point in the middle delete it, ALSO I do not recommend using completely flat 90 degree sliders like these, unless you have other sliders to complement it, The big black would be one good example, which leads to my next problem

00:08:707 (1,5,1,5,1,5) - it's clear you didn't really put much thought into how these sliders relate to each other in terms oh aesthetics

00:22:850 (2,1) - too cluttered, space them out, blanket it do what looks the best

00:23:278 (1,3) - also stack it properly

00:30:778 (6,1,2) - you had pretty consistent spacing going on and then you have this, stack 6 with 1

00:29:921 (3,5) - un-justified overlap, or at least your previous overlaps does justify this specific overlap

00:32:706 (1,2,3,4) - I think you need to put more thought into your patterning: https://osu.ppy.sh/ss/4966115. Keep in mind this is just one example, in this 30 seconds I can't really point at any pattern that would make go "I like it"

00:36:135 (1,4) - bad overlap, if you are going to overlap it at least do it properly, something similar to this

00:37:849 (1,3) - stack

00:44:706 (1,2) - not sure why would you stop flow here, the music didn't have any significant change to really justify this anti flow

00:48:134 (1,1) - you know pointing towards the next circle is not the only way of point circles.

00:53:277 (1,2) - is fanning pattern the only pattern you only pattern you know.

00:56:705 (1,2,3,4,5,6,7,8,9,10,11) - sudden clutter-ness, it's like either you space them out, or you make the clutter-ness more consistent

01:03:134 (1,3) - slight overlap

01:08:276 (5,6,1,2) - ayy some form of justified note placement congrats

01:10:419 (1,2,3,4,5,6,7,1) - this actually looks decent

01:12:133 (1,2,3,4,5,6) - and we're back to 2008 note placement strategy NotLikeThis

02:22:988 (4,5) - blanket it properly

02:25:845 (1,2,3,1,2,3,1,2,3,1,2,3) - so this is why this map is 4.8*, also thats a lot of linear motion, players will definitely have pattern fatigue

at this point I'm just repeating myself in terms of overlapping and copy paste rotating in a very obvious way (yes there are much nice way of copy paste rotating just look at monstrata maps lol), you need to add more diversity in your slider shape, and I glanced through your hard and normal, and I'm just going to be repeating myself more. I will say the SV change 02:13:845 is nice to play, it complements the music really well
Flowey
Hi! M4M for your queue.

[Collab Extra]
Replay: Not available because I'm not good enough.
General Thoughts: I play with a darkened background, and I'm sure many other players do too. It's really hard to see the dark maroon approach circles on a darkened background, so I would reconsider those combo colors. I think the part in the middle with triples is way too overmapped, almost to the point where the map doesn't follow any rhythm anymore.

00:17:278 (3,4,5,6) - Hitsounds on these are different from hitsounds that start on 00:18:135 (1,2,3,4) even though the "section" seems to start here.

00:45:135 (2,3) - Symmetry might work better.

00:48:135 (1,3) - Not the best sliders you can do. Also, why does 00:48:992 (3) have 6 control points?

01:06:777 (1,2,3) - I think the rhythm is better if you Ctrl+G these.

01:12:135 (1,2) - You know, since the background has a bunch of lightning and all, I think lightning shaped sliders might fit your theme. Just a thought.

01:38:706 (1,2,3,4) - Ctrl+G 2 and 3. You probably want groups of 3 to match the rhythm.

01:46:420 (1,2,3) - This does not match the rhythm well. It would be better if you make the player press something on the downbeat at 01:46:849.
01:53:277 (1,2,3) - ^

01:49:849 (1,2,3) - These sliders seem like they're randomly thrown in.
01:57:135 (1,2,3) - ^

03:18:992 (2,3,4,5,6,7) - I didn't mention this before, but the guitar rhythm has syncopation which might be more interesting to follow.

[Insane]
Replay: http://puu.sh/owRVM/50a7e0ca8a.osr
General Thoughts: Same comment about combo colors applies here. I think the copy pasting that you do in this map is a bit too obvious, and I think the shapes of most of your sliders can be improved. Also when you get to the end, the map becomes really repetitive.

00:51:563 (1) - If you're going to do this, you should make it consistent with 00:44:706 (1).

02:21:135 (4) - Change to 2 circles instead.

02:25:849 (1,2,3,1,2,3,1,2,3,1,2,3) - Something like this would make more sense in your extra difficulty, but it's a bit too hard for insane.

03:25:742 (1) - This probably isn't necessary.

04:16:420 (3,4,5,6) - Slider 5 is a bit confusing/hard to read. Especially since it's the dark maroon combo color.

04:26:706 (1,2,3,4) - So why is this harder than the extra difficulty version?

[Hard]
Replay: http://puu.sh/owSFy/74320870d9.osr
General Thoughts: Same comments as insane.

01:09:563 (2,3,4) - Tricks like these don't really belong in this difficulty.
01:21:562 (1,2,3) - ^ (I would decrease the size of 01:20:706 (1,2,3) to smooth out the ramp.)

01:35:277 (5) - Recheck when this slider ends.

02:53:277 (1,2) - I think it the rhythm feels better if you Ctrl+G these.
02:53:706 (1,2) - 02:54:135 (1,2) - 02:54:563 (1,2) - ^

04:27:135 (1,2) - On this difficulty, I think you should just make the spinner last until the end instead of trying to trick the player.

[]
Good luck with your map!
1319
irc mod for collab extra
SPOILER
2016-04-29 19:21 Faces3: a few things
2016-04-29 19:22 Faces3: i don't think the fullscreen jumps play so well in the very beginning and the very end
2016-04-29 19:23 TheLeviathan: yep, i see that. quite uncomfortable to play
2016-04-29 19:23 Faces3: there's also
2016-04-29 19:23 TheLeviathan: and i forgot to change few triplets in the middle
2016-04-29 19:23 Faces3: 01:42:706 (2) -
2016-04-29 19:23 Faces3: if you curve a slider too much like that it looks ugly
2016-04-29 19:23 Faces3: and is weird to read
2016-04-29 19:24 TheLeviathan: ok, ill make it straight
2016-04-29 19:24 Faces3: you can have it curved something like [https://osu.ppy.sh/ss/5041498 this] and it'll look better
2016-04-29 19:25 Faces3: it happens a few more times like here
2016-04-29 19:25 Faces3: 01:49:849 (1) -
2016-04-29 19:26 Faces3: 01:50:135 (2,3) - the (2) slider is fine if you want to keep it but change the (3) slider
2016-04-29 19:26 Faces3: make it more like a [http://osu.ppy.sh/ss/5041524 tight elbow] like the second one, it looks better
2016-04-29 19:27 Faces3: 01:44:277 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - never do this pattern. it's hard to read, weird to aim, and looks weird in general. it's just a bad pattern to use now
2016-04-29 19:28 TheLeviathan: yeah that was my experimental part
2016-04-29 19:28 TheLeviathan: gona remake it
2016-04-29 19:29 Faces3: 01:48:135 (1,2,3,1,2,3,4) - keep the spacing either more consistent or less drastic. if you want to have it curve at the end, make it curve from the start so that it doesn't look so unnatural
2016-04-29 19:31 TheLeviathan: ok chaned it
2016-04-29 19:31 Faces3: i'm actually gonna point out all the overcurved sliders: 01:32:706 (1) - 01:34:135 (8) - 01:53:563 (2,3,4,5,6) - this one in particular is a less drastic example because it isn't as short as the others
2016-04-29 19:32 Faces3: from there on out they look and play way better
2016-04-29 19:33 Faces3: 03:00:135 (1,2,3,4) - except for this
2016-04-29 19:34 Faces3: 01:53:277 (1) - tight elbow problem
2016-04-29 19:34 Faces3: 01:57:420 (2) - ^
2016-04-29 19:35 Faces3: 02:22:420 (1) - a nice attempt at slider art but ends up looking like something from 2008 gone wrong
2016-04-29 19:35 Faces3: can just replace it with the slider from 02:18:992 (4)
2016-04-29 19:35 Faces3: eh actually not slider art but you know what i mean :p
2016-04-29 19:36 Faces3: 03:05:706 (7) - tight elbow problem again
2016-04-29 19:36 Faces3: and that's it
2016-04-29 19:40 TheLeviathan: ok, so i've already changed weird sliders, gona remake some screen jumps, and overmapped triplets.
2016-04-29 19:40 TheLeviathan: If you have nothing to add, you can copy paste this chat to map thread
2016-04-29 19:40 TheLeviathan: so i can give you kudos
2016-04-29 19:40 Faces3: cool
The Ash Raichu
Here's a Mod4Mod as promised from your queue.

Normal:

- I feel like this entire map needs to be shifted backwards by four white ticks. Your breaks and such fall in odd places in the song as it stands.
(Note: All times listed will be pre-shift.)
- 00:29:277 (1,2,3,4,5,6,7,8) - Stuff like this would be perfectly fine in higher difficulties, but Normal maps need constant Distance Snap, plus chains of circles like this is pretty harsh to new players. Try breaking some of these up with sliders.
- 01:12:992 (6) - This slider is a definite no. Not only is it not snapped properly, but this kind of rapid reverse-arrow slider is very out-of-place in a Normal difficulty.
- 01:41:277 (1,2,3,4,1,2,3,4) - This is another example of poor Distance Snapping. See above comments.
- 02:00:135 (1) 02:01:992 (1) - Watch the snapping on your sliders here.
- 02:29:708 (1) - Is there any reason why you put a new combo in here?
- 02:29:279 (1,1,2,3,4,5,6,7) - See above comments on Distance Snapping.
- 02:32:708 (1) 02:33:993 (3) 02:35:279 (5) 02:36:565 (2) 02:37:850 (4,5) 02:39:993 (2) 02:41:279 (4,5) - None of these sliders are snapped properly.
- 03:14:708 (1) - This is another odd place for a new combo.
- 03:30:993 (1,1,1,2) 03:36:136 (1,2,1,2) - Once again, watch your snapping.
- 03:41:279 (1,2,3,4,1,2,3,4) - Another long chain of circles. Try breaking this up with sliders.
- 04:27:565 (1) - The map should end here. I certainly see no reason to keep going when the music's stopped playing.

Hard:

-Comments on Distance Snap mostly apply to Hard difficulties as well, although in Hards, there's a little more leniency. In your Hard here, there are a whole bunch of jumps that probably shouldn't be there. 00:30:135 (3,4,1) is one of the more blatant examples.
- 00:50:170 (2) - This note seems unnecessary. Plus, the 1/4 spacing can be a bit confusing to read considering how you used 00:41:277 (1,2,3,4,5,6,7,8) this 1/2 pattern over and over.
- 00:57:562 (3,4,5,6) - Consider joining some of these sliders together. Maybe make these four sliders into one or two.
- 01:12:027 (1) - Another note that seems unnecessary. This is also the kind of stream that you use quite liberally in your Extra. I wouldn't put that kind of 1/4 spacing in a Hard difficulty.
- 01:18:992 (1,2,3) - From my experience, incremental increasing like this is usually a tactic reserved for Insane difficulty maps. Consider changing this.
- 01:46:420 (1) - Right here, your distances suddenly change. Is there a reason behind this?
- 02:25:849 (1,2,1,2,1,2,1,2) - I see what you were going for here, but the tiny incremental increase doesn't really add any challenge to the map, and quite frankly, looks sloppy. I'd keep all four combos the same.
- 03:06:992 (1,2,3,4) - This might be me not being experienced at Osu!, but I found this part a bit hard to read.
03:18:992 (1,2,3,4,1,2,3,4) - Again, consider chaining some of these together. I'd also suggest looking over the previous times you did this.

Unfortunately, I'm not good at modding maps above four stars, so I'll have to leave it at that. Good luck with your map! I'm really digging this tune, and I'd love to see this ranked!
WooWooWoo_old
Hi M4M (Извини за моветон, я должен был по традиции написать мод первым )

Normal
→Некоторые ноты ни на тиках 1/4, ни на 1/3 не стоят, например конец слайдера 02:32:708 (1).
→В некоторых местах напрашивается бланкет, но такое ощущение, что все перекошено, например 01:16:849 (5) - 01:19:420 (4) - 01:23:277 (2) - 01:32:277 (2) - Если же так задумано, то не лучшая идея.
Вообщем, пройдись по ним ещё раз
→На некоторых слайдерах форма чуть другая должна быть для бланкета, например 01:36:563 (4) - 03:12:136 (1)
→Карта заканчивается на 3 ноте из 4 ( а такт 4/4), сильно режет слух.
Hard
→Большой разрыв между Normal и Hard по звездам, такое не любят(Хотя бы скачок в AR взять)
→Такое обилие зеленых тиков кажется излишним
→01:00:991 (3) - здесь(и во всех подобных местах, таких как 01:04:420 (3) - ) лучше поставить такой же реверс слайдер, как и здесь 00:59:277 (3). Или этот каскад 01:02:705 (3,4,5) . Длинный слайдер не очень следует музыке.
→01:10:206 (5) - Лишняя
→04:17:063 (5) - 04:17:920 (2) - и т.п. overmapped? В них нет необходимости точно

Мое мнение по-поводу Инсейна и Коллаба, я думаю, неуместно будет, я их пройти не могу даже =/ .

Надеюсь, что хотя бы немного помог, удачи с картой =)
BanchoBot
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