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Fidel Wicked - Memories (Do You Remember?)

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Topic Starter
Sakurauchi Riko
Hi, I'm back! So heres my respond

Electoz wrote:

Hi, from my modding queue~

[Easy]

  1. 00:06:165 (4) - 00:21:165 (4) - 02:08:040 (3) - NC on these places for consistency? since you put one on every 2 downbeats. changed
  2. 00:08:040 (5,1) - 00:16:477 (4,1) - Recheck your DS pls. rechecked DS, found 1 misssnapoped object, adjusted evrything
  3. 02:45:071 (5,2) - Not really bad but could have been neater, would be nice if you can move 02:46:477 (2) down and rotate it a bit, sth similar to this. (In the pic I rotated 02:46:477 (2,3) to the left by 15 degrees, ofc you have to move some stuff like 02:48:352 (4) a bit in order to restack but it's worth it.) Also would be nice if you can stack the head of 02:50:696 (3) under the tail of 02:48:352 (4) took the pattern in your pic but no stackerino cuz i see no possibility to keep 02:49:290 (1,2) - a blanket.....
[Normal]

  1. 00:18:352 (4,5) - DS, according to what you did earlier maybe it's supposed to be 0.7 here. fixed
  2. 00:15:071 (6) - 00:30:071 (5) - Please don't put kicksliders in Normal difficulty. There are mores but I'm too lazy to pick them all up here. removed all of em
  3. The first time I was playing this I tripped up on most places that have 0.7 DS, I really recommend to use a constant DS here in Normal. hmmmn... i thought about removing the slider velocity change (idk why i did this, was at very beginning of mapset) that would solve this problem, but doing same DS would look really weird imo, so idk....
  4. 00:33:821 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,8,9) - Like, I don't really get how you NC'd this part, you seem to NC this part differently compared with 00:49:290 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) . Let me point them out:
    1. 00:35:930 (1) - 00:50:930 (4) -
    2. 00:40:383 (1) - 00:55:383 (7) -
    3. 00:41:555 (4) - 00:56:555 (1) -
    4. 00:43:430 (1) - 00:58:430 (5) -
    5. You seem to NC'd these differently and I don't really know why, there are also parts with the same rhythm from 02:19:172 until 03:04:290 so better recheck your NC stuff there, the rhythm are pretty much same here so I think there's no reason to NC differently.
    NC'S should be consistent now
  5. 00:40:149 - 00:55:149 (6) - Better have circles on these places or not at all for consistency. just put circles on kiai part to emphasize the "main part" of the song..... dunno dont want to change tbh >.<
  6. 01:15:540 (7,1) - Swap NC? Downbeat is on 01:15:540 though. aye
  7. 01:43:665 (5) - NC, it's more like you forgot on this one since you put one on every downbeat in this part. fixed
  8. 01:22:571 (5,1) - A pretty random stack, you didn't stack the another one on 01:26:321 (5,1) . Better do the same thing on both of these for consistency, I recommend to unstack 01:22:571 (5,1) since you didn't seem to have any stack earlier. chnaged
  9. 02:50:227 (3) - Idk the shape feels random and didn't provide a good symmetry with 02:49:290 (1) , maybe try other slider shapes or sth else? found a decent shape
[Hard]

  1. 00:50:227 (3,1) - Idk the flow feels very uncomfortable here due to a sharp angle from 00:50:227 (3) . the flow is kinda weird yes, but the pattern is already that advanced that i dont wanna change (like the references of the objects to each other. if change i'd destroy that)
  2. 00:56:321 (7,8) - Just an idea, how about swapping these? That way more movement will be required and will flow better, up to you. genereally i dislike those patterns (espeically the stacking thing looks pretty ugly to me), so no change
  3. 01:00:071 (7) - Better stack this under 00:59:836 (6) . That way the clap sound on 01:00:071 (7) will be emphasized properly, also there's a synth or whatever sound on 01:00:071 (7,8,1) so by doing that will make the flow fit nicely with that synth. changed, nice point
  4. 01:23:274 (1,2,3,4) - Better keep 1.2 DS on these circles like what you did on 01:19:758 (2,3,4) - 01:21:165 (1,2,3,4) for consistency. fixed
  5. 02:00:540 (1) - Unrankable due to insufficient recovery time after spinner, it must end at 02:01:946 or earlier to be considered rankable. fixed, ty for mentioning didnt know that oO
  6. 02:06:399 (4,5) - Unstack this? They're just the same sound so unstacking them will fit better in this case. Same applies to 02:36:868 (6,7) . changed
  7. 02:46:243 (4,5) - Spacing here is pretty overdone lol, can you make it smaller? made different pattern with smaller ds
  8. 03:15:540 (1,2,3,4,5) - Well I kinda understand that it's a calm section but using a constant DS here is a bit bland, try using different DS like what you did earlier but in a smaller scale. different ds doesnt fit imo, i tried to make a more exciting pattern a couple of times but it just felt really wrong to me, so i just made current pattern a bit cleaner (tbh the movement of those same DS circles is "exciting" enough to me for that part of music)
  9. I rarely see 5-circle-streams in Hard nowadays but whatever. they fit perfectly in a hard diff imo, lol D:
So yeah Easy looks really nice, hope this helps and good luck~
thank you very much for your mod (and your star) it helped a lot. you are the mod i spent the most of my time xd so i think it was very useful. Anyways, thank you for the mod (:
Hoa
Hello. From VNO!: http://osu.ppy.sh/forum/t/440007

Mod
General
At 00:02:414 (1,2,3), I see you use this: https://osu.ppy.sh/ss/5466319 . It's fine, but at Hard or Insane, wouldn't it be better like this https://osu.ppy.sh/ss/5466323 ? Other places could use this too.

Normal
02:36:633 (6) - This feels weird

Hard
00:04:524 (4) - Maybe Ctrl + J it so it makes the flow better.
00:22:805 (4,5,6) - Moke this triplet to somewhere below the slider to make the flow better, just a suggestion.
00:28:430 (6,1) - Similar problem to the above.
02:02:415 (1,2,3,4) - The DS in this is inconsistent, maybe change that?
02:24:680 (1,2,3) - Why you suddenly stack these? It feels kinda weird

Insane
00:07:805 (4) - NC these?
00:22:805 (1,2,3) - Previously, you stack these, but now you didn't. Maybe change it?
00:23:977 (5) - This is different from pretty much all other parts.
Good songs and nice mapset!
Topic Starter
Sakurauchi Riko

LeKhanhHoa wrote:

Hello. From VNO!: http://osu.ppy.sh/forum/t/440007

Mod
General
At 00:02:414 (1,2,3), I see you use this: https://osu.ppy.sh/ss/5466319 . It's fine, but at Hard or Insane, wouldn't it be better like this https://osu.ppy.sh/ss/5466323 ? Other places could use this too. it does sound better but at 00:02:649 - is no beat, so it wouldnt make sense to put a tail there (as i care about that i wont change i think, but i think about it )

Normal
02:36:633 (6) - This feels weird it does, changed it (flows well now)

Hard
00:04:524 (4) - Maybe Ctrl + J it so it makes the flow better. changed
00:22:805 (4,5,6) - Moke this triplet to somewhere below the slider to make the flow better, just a suggestion. would break consistency
00:28:430 (6,1) - Similar problem to the above. dont really get it what u mean exactly ;_; but think its fine as it is consistent to other similar parts of the music
02:02:415 (1,2,3,4) - The DS in this is inconsistent, maybe change that? fixed
02:24:680 (1,2,3) - Why you suddenly stack these? It feels kinda weird no idea why i did this, fixed, ty for pointing out

Insane
00:07:805 (4) - NC these? good idea, it emphasizes the clean pattern that is coming too. changed
00:22:805 (1,2,3) - Previously, you stack these, but now you didn't. Maybe change it? unstacked 00:07:805 (1,2,3) - so it fits
00:23:977 (5) - This is different from pretty much all other parts. you re right it doesnt fit with the map itself :/ changed.
Good songs and nice mapset! thankyou :3
thank you very much for your mod (and your star!!) was a nice polishing and you pointed simple issues out. Thanks! (:
Sigdig
im rly bad at this but ill try

easy
01:30:540 (1) - slider could be longer (to 01:33:352 maybe)
02:00:540 (1) - ^ (02:03:352 *)

normal
00:11:555 (5) - maybe move down a bit cus too close 4 (is even closer than 00:12:727 (8,1) despite being slower)

hard
01:11:790 (1) - try 1x ds on this too
01:18:821 (7) - ^
02:45:540 (1,2,3,4,5,6) - y has the first pair 1,7x ds and the two others 2x ds?
02:53:040 (1,2,3,4,5) - similar to ^

insane
perfect

anyway great mapset! ;)
Topic Starter
Sakurauchi Riko

Sigdig wrote:

im rly bad at this but ill try

easy
01:30:540 (1) - slider could be longer (to 01:33:352 maybe) t/241019&start=0 it says "a full measure space between spinnerend and next object (for easy diff), this isnt a strict rule but I'll just keep the way it is to avoid incoming problems (I'd want to make spinner longer too tbh)
02:00:540 (1) - ^ (02:03:352 *) ^

normal
00:11:555 (5) - maybe move down a bit cus too close 4 (is even closer than 00:12:727 (8,1) despite being slower) changed

hard
01:11:790 (1) - try 1x ds on this too good point, fixed!
01:18:821 (7) - ^ ^
02:45:540 (1,2,3,4,5,6) - y has the first pair 1,7x ds and the two others 2x ds? thanks for pointing out, looks a lot better now as i adjusted (1) and (2)
02:53:040 (1,2,3,4,5) - similar to ^ i wont make same DS as its the last "catching" part and i really do like the jump pattern (but technically you are right)

insane
perfect

anyway great mapset! ;)
Thank you for your mod, was helpful! (:
Izzywing
Mod from my queue. Song's a bit long and there are many diffs so sorry if it's not as in depth as you'd like :\

[Easy]

00:40:852 (4,5) - the sharp angle to 5 is weird because it's just a regular note, and sharp angles in easies are often used for emphasis. i like the angle from 5 to 1, so maybe make 4-->5 straighter but keep the angle from 5-->1 the same.

00:45:071 (5,1) - blanket! try something like this https://osu.ppy.sh/ss/5487579 (notice how the approach circle is used to shape the slider)

01:27:727 (2) - flow is better if the shape is ctrl+j'd, this way you aren't hitting the slider from behind

01:50:696 (3) - not snapped

03:18:586 (1) - lower the volume of the spinner at the very end to like 10% or 5% since there's almost no sound there at all

[Normal]

00:04:055 (4) - distance, its too close to the previous object

^hm..you have these distance inconsistencies in this diff a lot. use ai-mod to catch and fix them.

00:14:133 (4,5) - i think this would look nicer as a blanket

00:34:290 (3) - NC

00:44:602 (3,2) - minor overlap

01:41:790 (1) - is better as just a horizontal slider imo, so the slider isn't almost touching 01:41:321 (5) -

02:08:040 (2,3) - i suggest making these the same shape

02:19:758 (2,3) - blanket needs work, its thinner at the bottom than at the top

nice diff!

[Hard]

00:05:696 (1) - remove NC

00:06:165 (3) - NC

00:22:102 (3,4,5,6) - flow isn't great, because you have to go up from the end of the slider to hit 4 then change directions again for the triplet

00:39:797 (2) - fix spacing of this triplet to be consistent

00:54:680 (1) - move NC to the downbeat
00:58:430 (1) - ^
01:01:946 (1) - ^

01:17:415 (1,4) - stack?

01:43:665 (1,2) - i think make these the same shape

02:05:930 (1) - move NC to the downbeat
02:09:680 (1) - ^
02:20:930 (1) - ^
02:24:680 (1) - ^
02:28:430 (1) - ^
02:31:946 (1) - ^
02:35:930 (1) - ^
02:46:946 (1) - ^
02:50:930 (1) - ^
02:58:430 (1) - ^
03:01:946 (1) - ^
03:05:930 (1) - ^
03:09:680 (1) - ^
03:16:946 (1) - ^

kinda worn out by this song so i hope you don't mind me not modding the insane :/

good luck ~
Topic Starter
Sakurauchi Riko

Hobbes2 wrote:

Mod from my queue. Song's a bit long and there are many diffs so sorry if it's not as in depth as you'd like :\ im already thankful that you actually modded my map cuz i didnt had your requirements to get a mod :D (wont come into action again, i promise)

[Easy]

00:40:852 (4,5) - the sharp angle to 5 is weird because it's just a regular note, and sharp angles in easies are often used for emphasis. i like the angle from 5 to 1, so maybe make 4-->5 straighter but keep the angle from 5-->1 the same. i get what you mean but changing it is a lot of effort cuz resnapping (yes, i am lazy, not just in osu tho), so ill just keep that

00:45:071 (5,1) - blanket! try something like this https://osu.ppy.sh/ss/5487579 (notice how the approach circle is used to shape the slider) fixed

01:27:727 (2) - flow is better if the shape is ctrl+j'd, this way you aren't hitting the slider from behind changed

01:50:696 (3) - not snapped huh? i dont get it, it has same DS to other objects? oO (aimod quiet too)

03:18:586 (1) - lower the volume of the spinner at the very end to like 10% or 5% since there's almost no sound there at all o, forgot to resnap green line. fixed

[Normal]

00:04:055 (4) - distance, its too close to the previous object

^hm..you have these distance inconsistencies in this diff a lot. use ai-mod to catch and fix them. i dont get it how this DS check by AiMod works , no matter what i do it still says "object to close" blabla, furthermore i used lower DS for huge beat spaces (so it doesnt look random)

00:14:133 (4,5) - i think this would look nicer as a blanket changed

00:34:290 (3) - NC changed

00:44:602 (3,2) - minor overlap removed

01:41:790 (1) - is better as just a horizontal slider imo, so the slider isn't almost touching 01:41:321 (5) - changed

02:08:040 (2,3) - i suggest making these the same shape changed

02:19:758 (2,3) - blanket needs work, its thinner at the bottom than at the top blanket fixed

nice diff! actually my worst diff imo, but thank you :D

[Hard]

00:05:696 (1) - remove NC changed

00:06:165 (3) - NC ^

00:22:102 (3,4,5,6) - flow isn't great, because you have to go up from the end of the slider to hit 4 then change directions again for the triplet aye, ctrl + G'd the triple

00:39:797 (2) - fix spacing of this triplet to be consistent triple in itself has equal spacing now

00:54:680 (1) - move NC to the downbeat
00:58:430 (1) - ^
01:01:946 (1) - ^

01:17:415 (1,4) - stack? 01:17:415 (1,2) - is a blanket and 01:17:883 (2,3,4) - is symmetrical pattern, so stacking doesnt work (couldnt find a way, furthermore i think stacking isnt required here cuz no overlap is seen)

01:43:665 (1,2) - i think make these the same shape changed

02:05:930 (1) - move NC to the downbeat
02:09:680 (1) - ^
02:20:930 (1) - ^
02:24:680 (1) - ^
02:28:430 (1) - ^
02:31:946 (1) - ^
02:35:930 (1) - ^
02:46:946 (1) - ^
02:50:930 (1) - ^
02:58:430 (1) - ^
03:01:946 (1) - ^
03:05:930 (1) - ^
03:09:680 (1) - ^
03:16:946 (1) - ^ uhhh....y, thanks for pointing that out! changed all of em (i guess i have to do that in insane too). NCing isnt my strength at all, hehe

kinda worn out by this song so i hope you don't mind me not modding the insane :/ m2 by mapping it, its understandable :b

good luck ~
Thank you very much for your mod! (:
Topic Starter
Sakurauchi Riko
>Fixed all NC's on Insane diff<
Lully
placehold
Julia Brightman
Nice to meet you.
M4M from #modreqs

https://osu.ppy.sh/s/454732 ← My 1st map
https://osu.ppy.sh/s/473922 ← My 2nd map

[General]
You had better put a break time in the music of the long version of 3 minutes 23 seconds .
<Break time zone of the recommendations in this music>
01:04:290 - 01:19:055

I will wish you good luck .
Topic Starter
Sakurauchi Riko

Julia Brightman wrote:

Nice to meet you.
M4M from #modreqs

https://osu.ppy.sh/s/454732 ← My 1st map
https://osu.ppy.sh/s/473922 ← My 2nd map

[General]
You had better put a break time in the music of the long version of 3 minutes 23 seconds .
<Break time zone of the recommendations in this music>
01:04:290 - 01:19:055 Sadly I have to reject your suggestion. As my map was not modded really often I had a break on that point you pointed out too. But many people said that there shouldnt be a break because the rhythm just keeps going and a break would be awkward. I decided to map that section in a really easy way, so it is really calm and relaxing. Furthermore the whole song isnt that hard, so a break would not be neccessary. Well still thank you for your mod :D

I will wish you good luck .
Asserin

~Hello!


  • Easy

  1. 00:09:915 (1,2,3,4) - This violent transition is unnecessary. Its Easy so make it better for this diff like => https://osu.ppy.sh/ss/5534808
  2. 00:13:665 (1,2,3) - It looks very aesthetically atm. It's not blanket, it's bad ;-; correct it pls
  3. 00:52:571 (5,1,2) - ^
  4. 00:41:321 (5,1) - Correct blanket
  5. 00:42:727 (2,3,4) - ^
  6. 01:05:227 (2,3) - ^
  7. 00:43:665 (3,4,5) - It's mistake becouse players which start playing osu can have problem with this patten. Why? Becouse "5" is on road for first click but after "3" should be "4" and they will feel dissociation. Simply saying "4" should be on place which is "5".
  8. 01:08:977 (2) - Why you fold it ? :v It looks so much better => http://osu.ppy.sh/ss/5534837
  • Normal

  1. I can't mod it becouse you have problem with AiMod, correct it at first => http://puu.sh/pPGAu/3000e802a9.png
  • Insane

  1. 00:09:915 (1,2) - Hmm generally it's not mistake but looks weird for me. Why you didn't make mirror effect from "1" ? =>https://osu.ppy.sh/ss/5534875
  2. 00:24:915 (1,2) - ^
  3. Emm i feel confused with distance ;-; You put it random ? I mean 01:04:290 (1,2,3,4) - Its same rhythm all time so why you changed distance ? You should keep same distane for the same rhythm ;-; Pls correct it in this diff and it will be so much better :3 (But i dont mean only this part, i mean whole diff)
Shmiklak
Hi from Wajiklak's queue :)

General

  1. Metadata in iTunes (track 9)
  2. Add more tags for example:
    piano - because this song is mostly piano
    Let My Music Play - name of song's album
    Is he russian guy? I'm not sure but seeems he is russian. We can see it in his facebook: http://puu.sh/pPHJy/b633379774.jpg
    http://www.facebook.com/fidel.wicked/
    So if he is russian I'm suggesting to add "russian" to tags too.


Easy

  1. First and maybe most visible problem is your blankets. All they should be polished. If you don't know how to make perfect blankets check this: p/4516808
ah I'll be back later. Need to go right now. Will finish mod later I'm back and we had IRC mod:
SPOILER
18:57 Shmiklak: hey :D
18:57 Shmiklak: glad to see you :D
18:59 Phyloukz: hey :D
18:59 Shmiklak: how are you? :D
19:00 Phyloukz: doin great atm, how about you? (:
19:00 Shmiklak: same xD
19:01 Shmiklak: do you have time to IRC?
19:03 Phyloukz: uhm... i wanted to play a bit but yeah sure i do have time :D
19:04 Shmiklak: Okay I'll write you everything what do I think
19:04 Shmiklak: Don't forget to reply me for discus about some stuffs
19:04 Phyloukz: (never done IRC mod before)
19:04 Shmiklak: lol
19:04 Shmiklak: it's simple
19:04 Shmiklak: and much better tbh
19:04 Phyloukz: D:
19:05 Phyloukz: well yeah you can ask instantly
19:06 Shmiklak: First of what did I find right now is this slider 00:31:477 (4) - I'm suggesting rotate it to 15and then move at 120 276 to make perfect DS to 00:34:290 (1) - Btw flow will look and play much better imo
19:06 Shmiklak: oh yes
19:06 Shmiklak: it's easy diff
19:06 *Shmiklak is editing [https://osu.ppy.sh/b/934598 Fidel Wicked - Memories (Do You Remember?) [Easy]]
19:07 Phyloukz: 15 in which way?
19:07 Shmiklak: clockwise
19:07 Shmiklak: will look like in this pic http://puu.sh/pPWmk/e9f73881bf.jpg
19:07 Phyloukz: yea, looks nice!
19:07 Shmiklak: okay
19:07 Shmiklak: xD
19:07 Shmiklak: let's find sth more xD
19:08 Phyloukz: x)
19:08 Shmiklak: Do you have any ranked map or gd?
19:08 Phyloukz: nope :c
19:08 Phyloukz: first serious map
19:08 Shmiklak: so I can gratzz you. This mapset is perfect for being your first rank :D
19:09 Phyloukz: thankyou ^-^
19:09 Shmiklak: tbh it's much better then my mine first rank xD
19:09 *Shmiklak is listening to [https://osu.ppy.sh/b/904307 The Living Tombstone - It's Been So Long]
19:09 Shmiklak: xD
19:10 Phyloukz: well i cant judge that ._.
19:11 Shmiklak: lol
19:11 Shmiklak: well then
19:11 Shmiklak: let's go next
19:11 Shmiklak: btw don't forget to add all tags which I have wrote in first part of my mod
19:11 Phyloukz: btw, i tried to polish all blankets since you said that in your incompleted mod
19:11 Shmiklak: yeah I see
19:12 Phyloukz: yea, i'll do that later on
19:12 Shmiklak: fix all blankets in another diffs pls too
19:12 Phyloukz: i checked normal too, hard and insane i have to look at
19:12 Shmiklak: okay
19:13 Shmiklak: glad to hear :D
19:13 Phyloukz: normal is kinda the weakness of the mapset cuz of the DS thingy
19:14 Shmiklak: btw maybe change sempleset to normal here? 00:32:415 -
19:15 Shmiklak: for fit song much better
19:16 Phyloukz: sounds better
19:16 Shmiklak: well then
19:16 Shmiklak: next
19:16 Shmiklak: fix this HS in all diffs
19:17 Phyloukz: done
19:20 Shmiklak: Maybe make hitsounds volume a bit more here? 01:19:290 -
19:21 Shmiklak: Here music becomes stronget
19:21 Shmiklak: so I guess hitsounds need become stronger too
19:21 Shmiklak: they are very hard to hear right now
19:22 Phyloukz: that good idea
19:22 Phyloukz: that's
19:22 Shmiklak: owo
19:22 Phyloukz: what % do you recommend?
19:23 Shmiklak: hm
19:23 Shmiklak: 50% maybe?
19:23 Shmiklak: if you will make it 50% remove this green line too 01:34:290 -
19:23 Phyloukz: yea thats what i thought too
19:24 Phyloukz: since those 2 sections are nearly the same
19:24 Phyloukz: so same volume
19:24 Shmiklak: Oh
19:24 Shmiklak: I didn't see
19:24 Shmiklak: you are changing sv in easy
19:24 Shmiklak: well
19:24 Shmiklak: it's fine
19:24 Shmiklak: but...
19:25 Phyloukz: honestly i thought 1000 times to remove it
19:25 Phyloukz: in all diffs
19:25 Shmiklak: you should change DS in parts with 1.20 velocity
19:25 Shmiklak: don't remove it
19:25 Shmiklak: it's fine
19:25 Phyloukz: i did that already did i?
19:26 Shmiklak: no
19:26 Shmiklak: http://puu.sh/pPXkI/046ee129bc.jpg
19:26 Shmiklak: 00:42:727 (2) -
19:26 Shmiklak: as you can see
19:26 Shmiklak: it's 0.8
19:27 Phyloukz: oh i changed it just in normal
19:27 Phyloukz: i see
19:27 Shmiklak: replace all objects in easy diff
19:27 Shmiklak: with right DS
19:27 Shmiklak: or UNRANK will wait you
19:28 Phyloukz: but maybe just make every part of the map 1.2 velocity?
19:28 Phyloukz: so no DS issues
19:28 Shmiklak: well
19:28 Phyloukz: i think thats less effort and much safer..
19:28 Shmiklak: will be simpler make every part of the map 1.0 velocity
19:28 Shmiklak: not really
19:28 Shmiklak: if you will do it
19:28 Phyloukz: hmm
19:29 Shmiklak: you will should to fix ds in all old 1.0 parts
19:29 Shmiklak: and give me a mib
19:29 Shmiklak: min
19:29 Shmiklak: I need to restart osu
19:30 Shmiklak: Alt+Tab didn't work
19:30 Shmiklak: okay
19:30 Shmiklak: now it works fine
19:30 Shmiklak: and
19:30 Shmiklak: let's continue
19:30 Shmiklak: What will you do with all this DS issues?
19:31 Phyloukz: in general you mean?
19:31 Shmiklak: yes
19:31 Phyloukz: i think i just make every part 1.2 velocity
19:31 Phyloukz: hoenstly
19:31 Shmiklak: okay
19:31 Phyloukz: do you think velocity change make sense?=
19:32 Shmiklak: tbh I don't support this
19:32 Phyloukz: i think not, and even if then i must make 1.0 velocity to every slow part
19:32 Shmiklak: it's your map
19:33 Shmiklak: do what do you think is needing
19:33 Shmiklak: I'm just modder
19:33 Shmiklak: And I'm just giving you my opinions
19:33 Shmiklak: so
19:33 Phyloukz: so i'll just make 1.2 velocity on everypoint of the map and i nevery diff
19:33 Phyloukz: yea
19:33 Phyloukz: but ill do that later
19:33 Shmiklak: it's your pick
19:34 Shmiklak: choice*
19:34 Phyloukz: ill do that that way
19:34 Shmiklak: let's go next
19:34 Phyloukz: so no DS changing except normal probably
19:36 Shmiklak: 01:28:665 (3,4,5) - Here I'm suggesting move it sth like in this pic for make flow much better http://puu.sh/pPXR4/dfad0e9971.jpg
19:37 Phyloukz: changed that
19:38 Shmiklak: I'm suggesting to remake all same straight flows. They look not sexy. 01:49:290 (1,2,3,4) - 01:53:040 (1,2,3,4) - 01:56:790 (1,2,3,4) - etc
19:41 Shmiklak: 02:34:290 (1,2,3) - these blankets still could be better. Fix it please.
19:41 Phyloukz: is that solution as a fix okay? http://puu.sh/pPY5C/cd1bc42f79.jpg or is it to weird?
19:41 Shmiklak: well it's better
19:41 Shmiklak: But I'm suggesting use more roundish flows
19:41 Shmiklak: anyway it's just my opinion
19:41 Phyloukz: okay
19:42 Shmiklak: you can keep this one
19:43 Shmiklak: I guess it can be all for easy diff
19:43 Shmiklak: let's look to Normal diff
19:43 *Shmiklak is editing [https://osu.ppy.sh/b/933425 Fidel Wicked - Memories (Do You Remember?) [Normal]]
19:44 Shmiklak: 00:39:680 (9) - using 1/4 in Normal diff is aceptable but still it's not recomend
19:44 Shmiklak: same with all 1/4 stuffs
19:45 Phyloukz: hmm
19:45 Shmiklak: It can be used only for long repeat sliders
19:45 Shmiklak: not kick sliders like here
19:45 Shmiklak: or in low BPM songs
19:45 Phyloukz: but its low bpm so i thinkj
19:45 Phyloukz: +yea
19:45 Phyloukz: xD
19:45 Shmiklak: Not really slow
19:46 Shmiklak: It ussualy uses in devided to 2 BPMs songs
19:46 Shmiklak: for example
19:46 *Shmiklak is listening to [https://osu.ppy.sh/b/872597 Party Favor - BAP U (not sorry Remix)]
19:46 Shmiklak: here is BPM 174 from one side
19:46 Phyloukz: but is it really an issue for ranking?
19:46 Shmiklak: but mapper used 87
19:46 Shmiklak: well
19:46 Phyloukz: i mean it feels okay to me
19:47 Shmiklak: it can be ranked with it
19:47 Shmiklak: but it's not recomend
19:47 Shmiklak: as I said you before
19:47 Shmiklak: :)
19:47 Phyloukz: okay
19:47 Phyloukz: ill keept that in mind
19:47 Phyloukz: keep*
19:47 Shmiklak: you can keep it if you want
19:47 Shmiklak: it's not my map
19:47 Shmiklak: it's your map
19:47 Phyloukz: :D
19:49 Phyloukz: what should i use instead of it? 2 notes maybe?
19:49 Phyloukz: or even a slider
19:49 Shmiklak: 1/2 slider could be cool I guess
19:50 Phyloukz: would be a bit unique to that simple mapset, so i like that one
19:50 Shmiklak: btw wtf with DS on these 1/4?
19:50 Shmiklak: why here is DS is 0.72? 00:07:805 (6) -
19:50 Shmiklak: but your main DS is 1.20
19:50 Shmiklak: :/
19:51 Phyloukz: it would be sooooo far away
19:51 Phyloukz: with 1.2
19:51 Phyloukz: which i didnt like at all
19:51 Shmiklak: well
19:51 Phyloukz: idk many modders said that
19:51 Shmiklak: I'm not sure about rankability this
19:51 Shmiklak: try to ask qat or bn
19:52 Phyloukz: why is everyone hating different ds so much ;_;
19:52 Shmiklak: still it can be placed very nice
19:52 Shmiklak: because they are unrankable
19:52 Shmiklak: read RC agai
19:52 Shmiklak: if you don't trust me
19:52 Shmiklak: and modders
19:52 Shmiklak: :/
19:52 Shmiklak: 232 100 can be fine
19:52 Phyloukz: so IS IT unrankable?
19:53 Shmiklak: and rotate like here http://puu.sh/pPYGU/c1cc875e2b.jpg
19:53 Shmiklak: I guess yes
19:53 Phyloukz: fml
19:53 Phyloukz: that sucks....
19:53 Shmiklak: If you have really important reason for it
19:53 Shmiklak: you can keep it
19:53 Phyloukz: i mean its consistent all over the map
19:53 Shmiklak: but I doubt in it
19:53 Phyloukz: but well
19:53 Phyloukz: rules are rules :^)
19:54 Phyloukz: gonna change that then later on too
19:54 Shmiklak: better don't try RC for strength :)
19:54 Shmiklak: because it can finish bad
19:54 Phyloukz: xD
19:54 Shmiklak: like at least DQ
19:55 Phyloukz: well yeah... ill just accept that
19:55 Phyloukz: although is personally see no reason
19:56 Shmiklak: and I want to remind you it's your first map, so I guess BNs will pay attention on this if you wouldn't fix it
19:56 Phyloukz: damn.. i guess youre right
19:56 Phyloukz: i think its the simplest way for everyone xD
19:56 Phyloukz: so ill do it
19:56 Shmiklak: lol
19:58 Shmiklak: btw
19:58 Shmiklak: I have find sth for you
19:58 Shmiklak: in osu wiki
19:58 Phyloukz: oO
19:58 Shmiklak: http://puu.sh/pPYY7/04405c5c92.png
19:58 Shmiklak: https://osu.ppy.sh/wiki/Normal
19:58 Shmiklak: here
19:59 Shmiklak: tbh didn't know about you can change it if new combo
19:59 Shmiklak: I know some moments when it's possible
19:59 Shmiklak: but this
19:59 Shmiklak: will know lol
19:59 Phyloukz: D:
19:59 Shmiklak: ;w;
20:01 Phyloukz: well still its not a strict rule, just >highly recommended< xD
20:01 Phyloukz: but ill change it anways
20:01 Shmiklak: yes
20:05 Shmiklak: fix this ds too 03:11:555 (1) -
20:05 Shmiklak: and this 03:13:430 (4) -
20:06 Shmiklak: I guess it can be all for normal
20:06 Shmiklak: let's check Hard
20:06 *Shmiklak is editing [https://osu.ppy.sh/b/995183 Fidel Wicked - Memories (Do You Remember?) [Hard]]
20:07 Shmiklak: 00:02:414 (1) - well it's fine, but just my opinion. Ussual curve would be much better :v
20:07 Shmiklak: ussual curve is http://puu.sh/pPZrb/8d2204b923.jpg
20:08 Phyloukz: hmm... many modders said that
20:08 Shmiklak: because they are right
20:09 Shmiklak: seriously
20:09 Phyloukz: ill keep that for now
20:09 Phyloukz: i think
20:09 Shmiklak: why you didn't listen modders?
20:09 Shmiklak: If everyone says something
20:09 Phyloukz: wait what?
20:09 Shmiklak: you should do it
20:09 Phyloukz: did you look at my responses?
20:09 Phyloukz: i almost get everything what they saay xD
20:10 Shmiklak: if you have any reason to keep let's keep it, if no do it
20:10 Shmiklak: but still
20:10 Shmiklak: it's your map
20:10 Shmiklak: :v
20:10 Phyloukz: ichange
20:10 Shmiklak: I have important stuff
20:10 Shmiklak: these triplets
20:10 Shmiklak: 00:04:055 (4,5,1) -
20:11 Shmiklak: in hard you used 1.0 ds for triplers
20:11 Shmiklak: but
20:11 Shmiklak: in insane
20:11 Shmiklak: 0.7
20:11 Shmiklak: and
20:11 Shmiklak: it's easier then in hard
20:11 Shmiklak: :v
20:11 Shmiklak: it's not right
20:11 Shmiklak: yes you can keep it
20:11 Shmiklak: no problems
20:11 Shmiklak: just pay attention
20:12 Phyloukz: thats a point
20:12 Phyloukz: i dont think i could
20:12 Phyloukz: thats a strong argument
20:12 Phyloukz: why ds smth in hard higher than in insane, thats stupid
20:12 Phyloukz: ill probably have to change it
20:13 Shmiklak: well then
20:16 Shmiklak: 00:51:633 (2,3) - this blanket still can be better. Please fix it!
20:17 Phyloukz: aye
20:18 Shmiklak: 01:04:758 (2,4) - the overlap seems weird. I'm suggesting to move (4) a bit for escape this overlap
20:18 Shmiklak: still it's not really important
20:19 Shmiklak: 01:09:915 (1,2,3,4) - this knot of blankets could be better too. Fix please
20:20 Phyloukz: yeah
20:20 Shmiklak: yeah for what?
20:21 Phyloukz: overlap removed and blankets fixing...
20:21 Shmiklak: okay
20:22 Shmiklak: check all blankets again. I could miss some
20:22 Phyloukz: ill do
20:22 Phyloukz: btw
20:22 Phyloukz: do you think normal sampleset is appropriate here? 01:13:430 (3) -
20:22 Phyloukz: on these spots
20:23 Shmiklak: yes
20:23 Shmiklak: and I guess it can be all for Hard
20:23 Shmiklak: let's check Insane
20:23 *Shmiklak is editing [https://osu.ppy.sh/b/1002511 Fidel Wicked - Memories (Do You Remember?) [Insane]]
20:23 Shmiklak: 00:04:055 (4,5,1) - did you fix this triplet?
20:24 Phyloukz: i make same ds like in hard
20:24 Phyloukz: for insane triplets
20:24 Shmiklak: oki
20:25 Phyloukz: think thats okay
20:27 Shmiklak: well overal other in Insane is not bad
20:27 Shmiklak: nothing very important
20:27 Shmiklak: let's I post this log
Overal not bad mapset, it's fine to be your his first ranked mapset, but it needs some polishing. Anyway I love the song and againstly as I said before it's not bad. Dear BNs please pay attention on his map. I guess it's fine to get star icon like sometime ago Sonyc has gave me star icon for my FNAF song. Best of luck~
Topic Starter
Sakurauchi Riko

Asserin wrote:

~Hello!


  • Easy

  1. 00:09:915 (1,2,3,4) - This violent transition is unnecessary. Its Easy so make it better for this diff like => https://osu.ppy.sh/ss/5534808 changed
  2. 00:13:665 (1,2,3) - It looks very aesthetically atm. It's not blanket, it's bad ;-; correct it pls what the hell did i make there, added blanket
  3. 00:52:571 (5,1,2) - ^ added blanket
  4. 00:41:321 (5,1) - Correct blanket fixed
  5. 00:42:727 (2,3,4) - ^ ^
  6. 01:05:227 (2,3) - ^ ^
  7. 00:43:665 (3,4,5) - It's mistake becouse players which start playing osu can have problem with this patten. Why? Becouse "5" is on road for first click but after "3" should be "4" and they will feel dissociation. Simply saying "4" should be on place which is "5". damn really good point (never would think that way), changed obviously - (5) isnt on road of (3) anymore, ds adjusted
  8. 01:08:977 (2) - Why you fold it ? :v It looks so much better => http://osu.ppy.sh/ss/5534837 wnated to create variety, well consistency is more important is it? changed
  • Normal

  1. I can't mod it becouse you have problem with AiMod, correct it at first => http://puu.sh/pPGAu/3000e802a9.png i used e.g. from 00:08:977 (8) - to 00:09:680 (1) - different DS (which should be consistent all over the map) because there'S more space. If I'd use same Ds everytime it would just be way too far away and it'd look random
  • Insane

  1. 00:09:915 (1,2) - Hmm generally it's not mistake but looks weird for me. Why you didn't make mirror effect from "1" ? =>https://osu.ppy.sh/ss/5534875 changed that
  2. 00:24:915 (1,2) - ^ there's symmetry and it doesnt really look weird (furthermore there's a nice pattern coming up which i dont want to destroy or change)
  3. Emm i feel confused with distance ;-; You put it random ? I mean 01:04:290 (1,2,3,4) - Its same rhythm all time so why you changed distance ? You should keep same distane for the same rhythm ;-; Pls correct it in this diff and it will be so much better :3 (But i dont mean only this part, i mean whole diff) i didnt map with DS at all (as i mapped that mapset i was very very very newbie in mapping) i have consistent DS on that part of music for now but the rest of the map doesnt feel weird or inappropriate imo, so yeah..
thank you very much for your mod! (:
Topic Starter
Sakurauchi Riko

Shmiklak wrote:

Hi from Wajiklak's queue :)

General

  1. Metadata in iTunes (track 9)
  2. Add more tags for example:
    piano - because this song is mostly piano
    Let My Music Play - name of song's album
    Is he russian guy? I'm not sure but seeems he is russian. We can see it in his facebook: http://puu.sh/pPHJy/b633379774.jpg
    http://www.facebook.com/fidel.wicked/
    So if he is russian I'm suggesting to add "russian" to tags too.


Easy

  1. First and maybe most visible problem is your blankets. All they should be polished. If you don't know how to make perfect blankets check this: p/4516808
ah I'll be back later. Need to go right now. Will finish mod later
I wanted to wait until you posted your fully mod but I already polished all blankets in Easy now! :D
Spayyce
Hey! Mod from my queue :D

General

  1. BPM / Offset: Sound perfect
  2. Folder: Your .png image is quite a large file. I can give you a much smaller filesize of the same image: here.
  3. Metadata: Perhaps add: piano, instrumental, house(?) to the tags. Pretty sure he is a russian artist, so russian metadata may be needed.
  4. AiMod: Looks fine.

    Easy

    • 00:34:290 (1) - I would let this curve down more to better create a flow pattern between notes.

      00:38:040 (1,2,3) - You could consider making these symmetrical?

      00:50:227 (2,3) - not a fan of this sudden transition, I would just keep it curved for consistent with the previous slider bunch.

      01:10:852 (4) - Move this red anchor to (X:208 Y:356) for added consistency with when the sliderball turns.

      01:17:415 (4) - NC? I hear a small buildup, maybe it would be fitting?

      01:25:852 (5,1) - Make these the same slider type by copy+paste so they're consistent :P

      01:30:540 (1) - I would say extend this all the way till it is 1/1 away from the upcoming slider.

      01:43:665 (4,5) - The flow here isn't that good, curving the slider would fix that imo

    Normal


    • 00:47:883 (3,4) - Not a fan of this kind of pattern tbh, the flow gets messed up between both sliders

      01:01:477 (3) - move the end anchor to the right a touch, I think it will do a big difference :D

      01:12:727 (2) - Since it's larger than most of your current sliders of this type, I think you could get away with curving the first part for a really nice addition to flow and aesthetics.


      01:17:415 (4) - (Same NC suggestion as in easy)

      01:27:024 (2,6) - Find a way to stack these perhaps it would look better imo

      01:41:086 (4,2) - ^ (more inclined to tell you to stack them here tho :P)

      01:43:196 (4,1,2,3) - Blanketing distance between these is different, make them consistent please XD

      01:54:446 (4,1,2,3) - ^ (opposite ways now though)

      02:06:633 (6,7) - Flow between these are funny, move slider 7 down to rectify a nice flow idea. :D

      02:09:680 (5) - Move further to the left in order to maintain flow as well.

      02:11:790 (1,2,3,4) - I'm not a fan of this to be honest, it is a strange contrast from what style you were previously mapping to, and I feel it should retain consistency through sliders, >.<

      02:22:102 (7) - I see what you've done from a stacking point of view, but sometimes stacking is not the best situation in every way, as you can see from stacking this you have not made room for the next note to neatly come off the slider.

      02:25:383 (5,6) - Perhaps blanket these, would make a better aesthetic look tbh.

    Hard


    • 00:02:414 (1) - Curve distance between this slider is uneven, think of these sliders as two normal curved sliders and use a red anchor in the middle to denote when one ends and one begins.


      (on the left is the new style and the right is your slider type

      00:06:165 (1,3) - Bad aesthetic flow between the slider borders, I would make slider 3 have a curvature the same as slider 1 and line it up so it's a slider blanket.

      00:31:477 (1) - I'm not a fan of the end curve, it doesn't look too good imo, using red anchors can be helpful in these scenarios:


      01:25:852 (8) - This is inconsistent with the previous sliders, and although there is a beat (I think the beat is on 1/3 tho) there is a similar if not the same beat, here: 01:24:094

      01:34:758 (2,3) - Bad slider orientation, it doesn't look well structured and has a strange flow about it >.>

      01:47:415 (1,3) - Maybe make these the same slider type for consistent with the symmetry?

      01:49:758 (2) - Reverse the curve to the go the other way, I feel it will transition into the 1/4 nicer.

      02:04:290 (1) - The curve at the end is way too harsh, it doesn't look nice, I would use the suggestion above abouting using red anchors to support slider curves.

      02:13:665 (3) - imo removing the curve at the end would make for a clean finish on this slider.

      02:29:602 (3) - ^^ (except it's at the beginning)

      02:30:540 (1,2,3) - Keep these the same slider type since the music is the same.

      02:34:758 (2,3) - Slider end isn't blanketed correctly with slider 3.

      02:38:040 (1,2,3,4) - Why not make a diamond pattern with these, I feel it will look much cleaner and add a bit spice to this part? :D

      02:45:540 (1,2,3) - imo I wouldn't put the jump so soon into this pattern, just keep the ds the same for here.

      02:47:415 (1,2) - I would also make these the same slider type to add to the consistent flow into the next kiai.

      02:50:696 (5) - This is a touch too far out of the distance snap (my magic eye noticed this) /me runs

      02:53:743 (4) - Move this to (X:184 Y:36) and move 02:53:977 (5) - to (X:332 Y:88)

      02:58:196 (5,2) - Stack these for better consistency.

      03:17:883 (2) - Rotate 90 so it has a nicer ending flow.

    Insane
  • [list:1337]

    00:02:414 (1) - Curvature suggestions in the hard are to be referred here aswell :P

    00:14:836 (5,1) - I think you could stack this together to make a nicer aesthetic look.

    00:17:415 (1) - Remove a white anchor from the first curve I think it looks nicer like that as it works well with the second curve on this slider.

    00:27:258 (2) - Move this further up to make the flow more consistent.

    00:29:602 (4,5,1) - Blankets? >.>

    01:05:227 (3,4) - I feel as if these should go the other way to make a more circular motion, I just feel it will be nicer XD

    01:35:696 (5,1) - Same slider type for consistency?

    01:35:344 (4) - Make this a double tap because the notes after this slider on the same music time are doubles (example: 01:37:219 and 01:39:094 )

    01:44:719 (4) - ^

    01:50:344 (4) - ^

    01:59:719 (4) - ^

    02:02:415 (1,2,3,4) - Spacing between these kind of puts people off the fact it's a buildup because the pauses don't fit in well with the music.

    02:13:665 (3) - I'm not a fan of where the red anchor is in relation to the white anchors, I would just make a downward curve at the first part to be consistent with the upcoming slider.

    02:31:711 (5,1) - Blanket suggestion as at 00:29:836

    02:38:977 (5,6) - Slider type should be the same to be consistent with the music.

    02:43:665 (1) - Curve this more so it's a more profound blanket with the previous note 4.

    03:07:102 (5) - Pull the first white anchor down a little bit more on follow my slider suggestion above.
Best of luck in getting this ranked!

EDIT: Forgot to say, your insane is more like a Light Insane, so I would consider changing the diff name.
Topic Starter
Sakurauchi Riko

-Space- wrote:

Hey! Mod from my queue :D

General

  1. BPM / Offset: Sound perfect
  2. Folder: Your .png image is quite a large file. I can give you a much smaller filesize of the same image: here.
  3. Metadata: Perhaps add: piano, instrumental, house(?) to the tags. Pretty sure he is a russian artist, so russian metadata may be needed.
  4. AiMod: Looks fine.

    Easy

    • 00:34:290 (1) - I would let this curve down more to better create a flow pattern between notes. changed

      00:38:040 (1,2,3) - You could consider making these symmetrical?

      00:50:227 (2,3) - not a fan of this sudden transition, I would just keep it curved for consistent with the previous slider bunch. changed

      01:10:852 (4) - Move this red anchor to (X:208 Y:356) for added consistency with when the sliderball turns. the coordinates dont make sense to me ;_;

      01:17:415 (4) - NC? I hear a small buildup, maybe it would be fitting? changed

      01:25:852 (5,1) - Make these the same slider type by copy+paste so they're consistent :P

      01:30:540 (1) - I would say extend this all the way till it is 1/1 away from the upcoming slider. some QAT member said one measure space between spinner and next note to be on safe ground, furthermore it fits well since theres a little different section in the music where the spinner ends

      01:43:665 (4,5) - The flow here isn't that good, curving the slider would fix that imochanged

      everything which isnt noticed by me couldnt get fixed because i remapped a few section due to DS issues (evrything fine now^^)

    Normal


    • 00:47:883 (3,4) - Not a fan of this kind of pattern tbh, the flow gets messed up between both sliders puh... you are right took me a while to find a solution but i got a nice pattern now! :D

      01:01:477 (3) - move the end anchor to the right a touch, I think it will do a big difference :D uhh damn, it does make a big difference

      01:12:727 (2) - Since it's larger than most of your current sliders of this type, I think you could get away with curving the first part for a really nice addition to flow and aesthetics. changed


      01:17:415 (4) - (Same NC suggestion as in easy) there's already an NC oO well anyways there is definetly now an NC

      01:27:024 (2,6) - Find a way to stack these perhaps it would look better imo stacked

      01:41:086 (4,2) - ^ (more inclined to tell you to stack them here tho :P) stacked

      01:43:196 (4,1,2,3) - Blanketing distance between these is different, make them consistent please XD uhm.. i edited that section to adjust DS from the previous fix.... i think its okay now D:

      01:54:446 (4,1,2,3) - ^ (opposite ways now though) fixed (also driveby overlap fix hehe)

      02:06:633 (6,7) - Flow between these are funny, move slider 7 down to rectify a nice flow idea. :D adjusted it i think

      02:09:680 (5) - Move further to the left in order to maintain flow as well. good poijnt fixed.

      02:11:790 (1,2,3,4) - I'm not a fan of this to be honest, it is a strange contrast from what style you were previously mapping to, and I feel it should retain consistency through sliders, >.< i made them less strange, they still have the special character but they seem more appropriate to the rest of the map now

      02:22:102 (7) - I see what you've done from a stacking point of view, but sometimes stacking is not the best situation in every way, as you can see from stacking this you have not made room for the next note to neatly come off the slider. its still stacked but in a much better way :D

      02:25:383 (5,6) - Perhaps blanket these, would make a better aesthetic look tbh.

    Hard


    • 00:02:414 (1) - Curve distance between this slider is uneven, think of these sliders as two normal curved sliders and use a red anchor in the middle to denote when one ends and one begins. fixed


      (on the left is the new style and the right is your slider type

      00:06:165 (1,3) - Bad aesthetic flow between the slider borders, I would make slider 3 have a curvature the same as slider 1 and line it up so it's a slider blanket. uhhh.. i kinda remapped that part as i fixed smth.. i think it looks good how it is now (maybe it wasnt in your version idk :D )

      00:31:477 (1) - I'm not a fan of the end curve, it doesn't look too good imo, using red anchors can be helpful in these scenarios: ma slider is beautiful now (: fixed.


      01:25:852 (8) - This is inconsistent with the previous sliders, and although there is a beat (I think the beat is on 1/3 tho) there is a similar if not the same beat, here: 01:24:094 made a regular 1/2 slider so its consistent now

      01:34:758 (2,3) - Bad slider orientation, it doesn't look well structured and has a strange flow about it >.> more structured now, fixed.

      01:47:415 (1,3) - Maybe make these the same slider type for consistent with the symmetry? changed, good point

      01:49:758 (2) - Reverse the curve to the go the other way, I feel it will transition into the 1/4 nicer. ctrl + J'd it

      02:04:290 (1) - The curve at the end is way too harsh, it doesn't look nice, I would use the suggestion above abouting using red anchors to support slider curves. added red anchor, feels better now

      02:13:665 (3) - imo removing the curve at the end would make for a clean finish on this slider. i made that curve at the end a bit cleaner, didint remove it because it flows well into next slider imo

      02:29:602 (3) - ^^ (except it's at the beginning) polished the slider, looks good now

      02:30:540 (1,2,3) - Keep these the same slider type since the music is the same. they already have same shape? oO (adjusted pattern since i changed the longer slider before)

      02:34:758 (2,3) - Slider end isn't blanketed correctly with slider 3. fixed

      02:38:040 (1,2,3,4) - Why not make a diamond pattern with these, I feel it will look much cleaner and add a bit spice to this part? :D i dont really get what you mean by diamond pattern >.< I'll catch you inagme hopefully and ask you

      02:45:540 (1,2,3) - imo I wouldn't put the jump so soon into this pattern, just keep the ds the same for here. each jump couple has the same DS, furthermore the pattern is quite nice and appropriate here (and i spend like 15mins to make that pattern ;_;)

      02:47:415 (1,2) - I would also make these the same slider type to add to the consistent flow into the next kiai. hmm.. i copy pasted (1) and put it for (2), it has good flow but not too the long (3) slider. I probably didnt do that pattern like you intended but its fine now (still same slider now)

      02:50:696 (5) - This is a touch too far out of the distance snap (my magic eye noticed this) /me runs damn... fixed, same Ds now :D

      02:53:743 (4) - Move this to (X:184 Y:36) and move 02:53:977 (5) - to (X:332 Y:88) oki

      02:58:196 (5,2) - Stack these for better consistency. changed

      03:17:883 (2) - Rotate 90 so it has a nicer ending flow. changed


    Insane
  • [list:1337]

    00:02:414 (1) - Curvature suggestions in the hard are to be referred here aswell :P aye

    00:14:836 (5,1) - I think you could stack this together to make a nicer aesthetic look. stacked with slidertail

    00:17:415 (1) - Remove a white anchor from the first curve I think it looks nicer like that as it works well with the second curve on this slider.already made it looking less strange... :/

    00:27:258 (2) - Move this further up to make the flow more consistent. changed the shape of (1) and (2) in opposite direction instead since this slider is anchored of stacks

    00:29:602 (4,5,1) - Blankets? >.> fixed

    01:05:227 (3,4) - I feel as if these should go the other way to make a more circular motion, I just feel it will be nicer XD nice idea xd

    01:35:696 (5,1) - Same slider type for consistency? adjusted shape

    01:35:344 (4) - Make this a double tap because the notes after this slider on the same music time are doubles (example: 01:37:219 and 01:39:094 ) that one is a bit tricky: so i wanted to warn the player for the incoming rhythm change, so i put a slider there (since sliders are easier to hit than doubles),...yeah ill keep that in mind since you are the first modder who mentions that. So no change for now

    01:44:719 (4) - ^

    01:50:344 (4) - ^

    01:59:719 (4) - ^ and i tried to make consistency, so i made at every beginning and ending of these 2 sections a slider isntead of double

    02:02:415 (1,2,3,4) - Spacing between these kind of puts people off the fact it's a buildup because the pauses don't fit in well with the music. uhm so i think i make them closer? idk, changed to same DS like in the previious stream

    02:13:665 (3) - I'm not a fan of where the red anchor is in relation to the white anchors, I would just make a downward curve at the first part to be consistent with the upcoming slider. i dont really get what you mean ;_; but since the strange slider before seemed okay to you i just copied that, lol D:

    02:31:711 (5,1) - Blanket suggestion as at 00:29:836 good point, fixed

    02:38:977 (5,6) - Slider type should be the same to be consistent with the music. adjusted shape again..

    02:43:665 (1) - Curve this more so it's a more profound blanket with the previous note 4. yes!

    03:07:102 (5) - Pull the first white anchor down a little bit more on follow my slider suggestion above. fixed
Best of luck in getting this ranked!

EDIT: Forgot to say, your insane is more like a Light Insane, so I would consider changing the diff name.i personally dislike that diff name. Since you are the first modder who mentions this I'll keept "Insane" but I'll keept that in mind if someone else says that ill change it
Woah what a mod tho! Sorry for replying that late but I had fundamnetal things to change in this mapset (including editing with your mod i spent almost 3h now on my map today.... D:)
That was one of the best mods ive ever gotten! So thank you very very! much for your mod (:
cisphobia
hello ! m4m from my queue
my map: https://osu.ppy.sh/s/472474

Insane


00:04:055 (1) - I would NC, cause the sluggish followpoint looks bad

00:19:055 (1) - ^same

01:44:719 (4) - Random slider when rest are notes, you should change

01:50:344 (4) - ^same

01:59:719 (4) - ^

02:02:415 (1,2,3,4) - Ending these on a red tick makes it sound like something is missing. You should extend to the blue tick, or even the yellow tick before the white tick. I don't think it'll be too hard because, it is an insane

02:12:727 (2,4) - Add more shape to these, a simple curve doesn't look good next to the other 2 sliders

02:23:508 (2,3) - Make these straight

I have no more issues with this diff

Hard


01:39:211 (4,5,6) - Make this triangle straighter

02:45:540 (1,2) - Big DS change compared to the rest of the jumps

those are the only problems i found with this diff xd

Normal


00:13:665 (1,3) - This can confuse a normal player, I think you should change it

01:27:258 (3,4,5) - Weird hitsounding, might wanna check it

01:58:665 (1) - this spinner looks out of place

no other problems

Easy


01:43:665 (4,1) - This will def. confuse an easy player

Sorry for short mods! this mapset is already really good and i feel is ready for ranking. Good luck! ;) ;)
Topic Starter
Sakurauchi Riko

sonic8889 wrote:

hello ! m4m from my queue
my map: https://osu.ppy.sh/s/472474

Insane


00:04:055 (1) - I would NC, cause the sluggish followpoint looks bad due to NC consistency that isnt possible to change, so no change for now (if any other modder mentions this visually bad looking ill change the NC consistency for the whole map)

00:19:055 (1) - ^same ^

01:44:719 (4) - Random slider when rest are notes, you should change since you are now the 2nd modder who mentions this (which was consistent) i made all patterns with a double instead of the slider, so changed

01:50:344 (4) - ^same ^

01:59:719 (4) - ^ ^

02:02:415 (1,2,3,4) - Ending these on a red tick makes it sound like something is missing. You should extend to the blue tick, or even the yellow tick before the white tick. I don't think it'll be too hard because, it is an insane extending the sliders isnt an option because i want to emphasize that specific sound in the music which does end at the red tick. I considered placing simple circles at the blue ticks to make it more fluent but that doesnt feel very good. So i probably just keep that for now until it gets mentioned again.

02:12:727 (2,4) - Add more shape to these, a simple curve doesn't look good next to the other 2 sliders made all 4 same now since everything looked really awkward, good point actually

02:23:508 (2,3) - Make these straight changed

I have no more issues with this diff

Hard


01:39:211 (4,5,6) - Make this triangle straighter adjusted pattern, symmetrical triangle now

02:45:540 (1,2) - Big DS change compared to the rest of the jumps each jump pair has the same DS (it just looks visually further away than the others, so pattern is clean and reasonable)

those are the only problems i found with this diff xd

Normal


00:13:665 (1,3) - This can confuse a normal player, I think you should change it i think its good readable since no sliderheads are stacked so it is good readable imo (looks also very clean), so no change for now

01:27:258 (3,4,5) - Weird hitsounding, might wanna check it woops..., Fixed.

01:58:665 (1) - this spinner looks out of place It probably would be better to just map this part but on the other hand at the start of the spinner you can hear a silent sound coming up which gets louder and louder and that would fit a spinner. I consider mapping it but im not 100% sure but i definetly keep that in mind!

no other problems

Easy


01:43:665 (4,1) - This will def. confuse an easy player hmm... i made the same slider type for (1) from (4), the pattern itself is okay imo but same slider type is neccessary, yes

Sorry for short mods! this mapset is already really good and i feel is ready for ranking. Good luck! ;) ;) short mods =/= bad mods Thankyou :D
Thank you very much for your mod! (:
gonna do my part of m4m as soon as possible


@-Space-
If you actually ever read this, I changed everything what you said in General topic (except russian metadata), also used your png Thank you! :D
Sonnyc
~General~
  1. The BG feels way too squeezed. I highly recommend you to found an alternative.
  2. The difficulty spread design feels pretty weak personally. Insane felt something similar with Hard, with a higher AR. Easy was mostly 1/1, while Normal contains several 1/2 beats, resulitng a big gap.
~Easy~
  1. 01:17:415 (1) - I don't think a new combo is needed according to your combo cycle.
  2. 01:44:133 - 01:46:008 - Missing clap.
  3. 01:58:665 (4) - The slider path is offscreen. You must fix this.
  4. 02:20:696 - I don't think a whistle suits here according to the music.
  5. Frankly speaking, this difficulty felt rather boring because you've used 1/1 over and over the whole difficulty. Indeed 1/1 is a simple rhythm that is appropriate for the lowest difficulty, but that doesn't mean that you can't take advantage of other rhythms to make this difficulty more interesting.
~Normal~
  1. 02:02:415 (1,2,3,4) - I think you can put some hitsounds here. It's too quiet currently.
  2. 03:02:415 (5) - Seems you forgot a new combo here.
~Hard~
  1. 01:12:727 (2,3) - Keeping the spacing will maintain consistency with 01:16:477 (2,3) etc.
  2. 01:24:915 (6) - Missing nc I guess.
  3. 01:40:735 (3) - 01:44:485 (3) - 01:50:110 (3) - You can make these 1/4 spacing more balanced.
  4. 02:07:571 (1,2) - This jump feels too much in this calm section.
  5. 02:45:540 (1,2,3,4,5,6) - This pattern feels weak in structure personally. The formation kinda feels apart from the song.
  6. 02:49:055 (4) - Consider removing this? Sometimes giving a pause has a good emphasizing effect.
~Insane~
  1. 00:40:618 (2) - 01:31:008 (1) - Spacing could be improved.
  2. 02:02:415 (1,2,3,4) - I think you can give more spacing between these objects, since there is a 1/2 time interval. It isn't intuitive enough to read properly the current rhythm.
  3. 02:08:508 (2,3,4) - This jump feels too much in this calm section.
  4. 02:47:883 - 02:48:821 - Missing clap.
  5. 02:52:336 (5,6,7,1) - The flow and the stack didn't felt natural along the song for me.
Not a bad map here. For the higher difficulties, I think you can take more advantage of distance snapping logic. That way will make several patterns work better in structure. I think you need some more mapping experience along that to make a future outcome with more interesting patterns.
Topic Starter
Sakurauchi Riko

Sonnyc wrote:

~General~
  1. The BG feels way too squeezed. I highly recommend you to found an alternative.
  2. The difficulty spread design feels pretty weak personally. Insane felt something similar with Hard, with a higher AR (Yes..., thats a point. I thought about deleting Hard and name Insane "Hard" so there's no similiar difficulty and the spread might be more pleasant..., but idk). Easy was mostly 1/1, while Normal contains several 1/2 beats, resulitng a big gap.
~Easy~
  1. 01:17:415 (1) - I don't think a new combo is needed according to your combo cycle. i just thought there'd be a NC not bad because the music is changing a little bit there but i removed the NC
  2. 01:44:133 - 01:46:008 - Missing clap. fixed
  3. 01:58:665 (4) - The slider path is offscreen. You must fix this. fixed
  4. 02:20:696 - I don't think a whistle suits here according to the music. its the same music like between 00:34:290 - and 00:41:790 - with a consistent whistle HS on the white ticks, so for me there has to be a whistle sound (like i did for the whole section)
  5. Frankly speaking, this difficulty felt rather boring because you've used 1/1 over and over the whole difficulty. Indeed 1/1 is a simple rhythm that is appropriate for the lowest difficulty, but that doesn't mean that you can't take advantage of other rhythms to make this difficulty more interesting. to be honest: the song itself is quite simple and there is not much variation for my thoughts. I understand that it looks kinda boring and you get worned out pretty fast but other rhythms (i dont really get what other kind of rhythm you mean, an example would have been helpful... :/) dont fit in an Easy diff for me. Therefore the upgrade from 1/1 mapping to the 1/2 mapping which is represented in Normal seems kinda appropriate to me.
~Normal~
  1. 02:02:415 (1,2,3,4) - I think you can put some hitsounds here. It's too quiet currently. forgot them~ added now
  2. 03:02:415 (5) - Seems you forgot a new combo here. not only there.... so i added every NC which was at the same point like this
~Hard~
  1. 01:12:727 (2,3) - Keeping the spacing will maintain consistency with 01:16:477 (2,3) etc.changed
  2. 01:24:915 (6) - Missing nc I guess. yep, fixed
  3. 01:40:735 (3) - 01:44:485 (3) - 01:50:110 (3) - You can make these 1/4 spacing more balanced. gonna fix that (will keep an eye on DSing more often and go through the whole diff again, insane either)
  4. 02:07:571 (1,2) - This jump feels too much in this calm section. made it shorter
  5. 02:45:540 (1,2,3,4,5,6) - This pattern feels weak in structure personally. The formation kinda feels apart from the song. i persoanlly think thats a structured pattern but it does kinda feel apart from the song, ill give you that. So i consider redoing this
  6. 02:49:055 (4) - Consider removing this? Sometimes giving a pause has a good emphasizing effect. hmm... there's a beat obviously but it surely feels better with a short pause. So i removed the circle for now
~Insane~
  1. 00:40:618 (2) - 01:31:008 (1) - Spacing could be improved. not only in this section, more like in the whole diff. I'll go through the map once again and make more consistent DSing, so there will be more structure then
  2. 02:02:415 (1,2,3,4) - I think you can give more spacing between these objects, since there is a 1/2 time interval. It isn't intuitive enough to read properly the current rhythm. yeeeeeees.. i agree with that!
  3. 02:08:508 (2,3,4) - This jump feels too much in this calm section. yea
  4. 02:47:883 - 02:48:821 - Missing clap. fixed
  5. 02:52:336 (5,6,7,1) - The flow and the stack didn't felt natural along the song for me. removed the stack, jumps feel nice to me, but i'll consider your note when i go through the map for DS's
Not a bad map here. For the higher difficulties, I think you can take more advantage of distance snapping logic. That way will make several patterns work better in structure. I think you need some more mapping experience along that to make a future outcome with more interesting patterns.I'll go through both diffs, insane and hard, and work more with DSing... also i will try to do more interesting patterns (i have some in my mind, so it'll be good)
Ouhww... I'm really happy that you took the time to look through my map, I really do appreciate that (I think its kinda stressful to be a BN, so i appreciate it even more because of that fact). So it seems that my map has still a long way to get ranked, although i thought it's kinda legit (at least for Easy and Normal). Nevertheless I wont lose the motivation to get this mapset ranked one day (I think its really hard too because I made every diff on my own, w/o a guest diff) It was really great to get your opinion for my map, cuz it means a lot for me to get an opinion from an experienced mapper/modder! So again, thank you very very much for that!
Topic Starter
Sakurauchi Riko
So the previously difficulty called Insane got completely redone with consistent DS, it also is called now "Hard" and the old Hard difficulty might get deleted because those 2 diffs are almost the same!
Lilyanna
Hi M4M from my Queue
my map : https://osu.ppy.sh/s/476937
Hope this mod helps :)

General : maybe name the difficulties like Easy? Normal ? Hard ? idk its just an idea :p

MOD
Normal

00:07:805 (1) - better avoid 1/4 sliders in normal just avoid blue tick
00:22:805 (1) - ^
00:39:680 (5) - ^ u got them i wont mention all
00:43:665 (1,2,3) - aesthetic wierd flow
03:01:946 (4,1,2) - ^

Hard

01:12:493 - 01:14:368 - 01:16:243 - imo u still can map those i hear a beat
01:34:758 (2,3,4) - the jump from this can be little hard to read for hard level player
01:35:227 - 01:37:102 - 01:38:977 - 01:40:852 - and u ignore all these downbeats with rly strong beat
i recommand using this rhythm but its up to u
01:55:383 (2,3,4,5,6) - it starting to get dull here 01:55:735 (3,4,5) - remove and change to 1/2 slider like this
01:59:485 (3,4,5) - same for here
02:01:477 (1,2,3,4,5,6,7,8) - its better if u avoid long streams like this in hard since u will only keep one hard dont make it so complicated
02:46:946 (7) - nc
02:54:680 (1) - remove nc?

sorry if its little short Good luck :D
Topic Starter
Sakurauchi Riko

Lilyanna wrote:

Hi M4M from my Queue
my map : https://osu.ppy.sh/s/476937
Hope this mod helps :)

General : maybe name the difficulties like Easy? Normal ? Hard ? idk its just an idea :p huh? its already named like that D:

MOD
Normal

00:07:805 (1) - better avoid 1/4 sliders in normal just avoid blue tick i think they fit well into this diff because easy has very simple rhythm, the upgrade in normal with the 1/2 and rare 1/4 things, and Hard with every beat
00:22:805 (1) - ^
00:39:680 (5) - ^ u got them i wont mention all
00:43:665 (1,2,3) - aesthetic wierd flow agreed, made clean blanket and better aesthetic
03:01:946 (4,1,2) - ^ ^^

Hard

01:12:493 - 01:14:368 - 01:16:243 - imo u still can map those i hear a beat good point, changed that
01:34:758 (2,3,4) - the jump from this can be little hard to read for hard level player looks totally fine to me, but i keep it in mind if someone says the same i will change, but for now no change
01:35:227 - 01:37:102 - 01:38:977 - 01:40:852 - and u ignore all these downbeats with rly strong beat this section is supposed to represent the vocals, not the beat in first place (since this section is the only one with "vocals" i wanted to make variety which looks absolutely fine to me)
i recommand using this rhythm but its up to u
01:55:383 (2,3,4,5,6) - it starting to get dull here 01:55:735 (3,4,5) - remove and change to 1/2 slider like this i see what you mean. Changing this would result in changing 01:51:985 (3,4,5) - 01:44:485 (3,4,5) - 01:40:735 (3,4,5) - 01:36:985 (3,4,5) - too because of consistency and same sound as you pointed out. I totally agree with u that it gets kind of dull there but since none of the previous modders pointed that out I'll wait for a 2nd opinion. But thankyou for pointing that out that might be a neccessary change
01:59:485 (3,4,5) - same for here
02:01:477 (1,2,3,4,5,6,7,8) - its better if u avoid long streams like this in hard since u will only keep one hard dont make it so complicated this is a very straight and easy to read stream. It is a part of the song which a stream just fits perfectly and since making a harder difficulty which has the stream in it (and in this difficulty here not) wouldnt make sense because you cant make a harder diff for this song
02:46:946 (7) - nc every NC is placed on a downbeat, i'll consider that but i would have to change it at every equal spot in the map
02:54:680 (1) - remove nc? fixed

sorry if its little short Good luck :D
Thanks for your mod! (:
my end of m4m coming soon
Lilyanna

Phyloukz wrote:

Lilyanna wrote:

Hi M4M from my Queue

General : maybe name the difficulties like Easy? Normal ? Hard ? idk its just an idea :p huh? its already named like that D:
i meant with the question mark "?" xD
lazygirl
Hey from modding queue for NM!

Easy:

00:53:040 (1,3) - not optimal for an Easy, but hey, it's fine as is :p
01:08:040 (1,2) - consider moving the red points on those a little just so they blanket better
01:47:415 (4,5) - same here
02:00:540 (1) - extend this to 2:03:821

nice map ^^

Normal:

00:04:055 (4,1) - consider moving 4 next to 1, the stacking that happens with 00:04:993 (2) - is too fast and hard to read for a normal diff
01:58:665 (1) - also extend this to the next white tick

Great map:p

Hard:

Hm, even if star rating says otherwise, this feels more like an insane than it does a Hard. But the map's really great! :D

Good luck going for ranked and take a star
Topic Starter
Sakurauchi Riko

lazyboy007 wrote:

Hey from modding queue for NM!

Easy:

00:53:040 (1,3) - not optimal for an Easy, but hey, it's fine as is :p hmm i guess you mean the ciircle (3) being in slider (1) not symmetrically or smth... anyways i adjusted the blanket section in between being horizontally perfect
01:08:040 (1,2) - consider moving the red points on those a little just so they blanket better changed
01:47:415 (4,5) - same here yes, changed
02:00:540 (1) - extend this to 2:03:821 having a whole measure space between spinner and next note (in Easy diff) would not result in any possible issues ranking the map. Furthermore at the point, the spinner ends for now, starts a "new section" of the music. the spinner is a great tool to end the previous section (unfortunately im not able to map the section after the spinner cuz Easy diff.) and the note after the spinner to start the very new section. So yeah, ending the spinner at that point would just make sense to me, furthermore its less stressful for dthrfl players watching out for the next note (they got some more time)

nice map ^^

Normal:

00:04:055 (4,1) - consider moving 4 next to 1, the stacking that happens with 00:04:993 (2) - is too fast and hard to read for a normal diff i agree, its kinda confusing especially its right at the beginning. I changed that making blanket for (4) and (1)
01:58:665 (1) - also extend this to the next white tick same measure reasoning like in easy, but in normal i got told 1/2 of a measure space (but here in normal it would definetely sound better putting the end of the spinner your way, since there's the clap sound. I keep that in mind and think about it...)

Great map:p

Hard:

Hm, even if star rating says otherwise, this feels more like an insane than it does a Hard. But the map's really great! :D i agree with that. it feels way more like an insane than a hard, thats why i made two diffs because i tried to make a hard and an insane. unfortunately that didnt work, both diffs seemed to be almost the same. I think i just have to live with that :D

Good luck going for ranked and take a star thanks for the star <3
Thank you very much for modding! Really appreciate it (:
Spork Lover
Yo M4M <3

General

As a follow-up on Sonnyc's post, I agree that the lower diffs (Normal mainly) overall aren't really aesthetically interesting. While the map is nice to play, and has good flow, there are some places, where you spice up some stuff (Mostly applies to the normal imo (And to some extent easy diff)) I'll give you a few ideas below :)

Easy

01:18:352 (5) - Give this a red anchor point near the end of the slider, and extend it to 01:19:055 to emphasize the long note in the song.
02:15:540 (5) - Consider NC, the NC pattern is long considering you only use sliders x)
02:19:290 (1,2,3) - Emphasis is wrong here since your downbeat is on the reverse arrow. For these three, I'd go "Reverse, note, slider" instead.
02:26:790 (1,2,3) - Same
^ There are a lot more of these, but I'm just throwing is out, that you should really consider making downbeats clickable on an easy diff.

Map is consistent in the style it's rocking right now tbh, but you could technically add some more interesting sliders if you REALLY want to, doesn't really matter too much too me in the easy tho, it's mainly in the normal diff where it'd have a bigger impact.


Normal

00:47:415 (5) - I'd NC this, since you've been NC'ing every measure untill now. (Also, you NC the next similar section).
01:07:102 (3,2,3) - There are some fairly awkward overlaps going on here, and those should be improvable without remapping everything x)
01:49:290 (1,2,3) - Odd transition, since you're going linear on 1,2, but force the player to move back on 2,3. (Theoretically, some just stop instead), but it makes the flow a little wonky.

02:08:040 (2,3,4) - Fix the overlap 4 does with the note 1 before this section (Do a triangle pattern with 1 too basically) (Make it more polished than this suggestion, but here's a rough idea https://osu.ppy.sh/ss/5639236)
02:45:540 (1,4) - There's an easy blanket that could be done here
^ There are sections like these two, where you miss easy-to-make blankets/overlaps like those, try to find 'em all and change them accordingly :3

Overall, I feel the map is too closely related to the easy, and too far from the hard (Due to using stuff like 00:23:040 (1,3) and 00:47:883 (2,3) in the hard diff), consider doing some sort of mixture that keeps the neat blankets and overlaps, while also adding some more interesting slider shapes like in the hard diff ^^.


Hard


01:08:040 (1,3) and 01:08:508 (2,4) - These overlaps are unrankable, 'cause the hitburst isn't gone yet, so the only thing that makes you able to see the next slider is the approach circle (And that same approach circle is non existent with HD ;o)
01:17:180 (6,3) - Blanket 3 with 6 like 01:17:415 (1,2) do, and with the same spacing (You might have to rotate 1 and 2 a bit to achieve this.
02:23:977 (3,4,5,1,2) - This is really neat, gj >//<
02:33:352 (3) - Hmm, I don't approve of this shape tbh, the top anchor seems a bit too sharp for my liking.
02:39:680 (7) - Relocation idea that you can ignore if you want ^^ https://osu.ppy.sh/ss/5639299

Final thoughts:
I think the best idea would be to do a minor rework to the normal diff, so that the aesthetics from the hard difficulty in the slow parts are transitioned over to the normal as well, but overall, the set is super nice!
Good luck on the mapset buddy, looking forward to hear from ya <3
Adios~
[Crz]Makii
from my queue
[EZ]
  1. 01:48:118 - aimod
  2. 00:47:415 (3) - try it? https://osu.ppy.sh/ss/5640769
  3. 01:59:602 (5,6) - unnecessary still blanket,you can do this https://osu.ppy.sh/ss/5640782 to make it more neat.
  4. 02:15:540 (5) - NC here
  5. 03:18:586 (1) - end should be with a finish not whistle.
[NM]
  1. ar5 maybe better?
  2. 00:07:805 (1) - not suggest to catch 1/4 in Normal,you can change it to 1/2
  3. 00:13:665 (1,2,3) - crowded,you don't have to blanket every objects,try to break the limit.
  4. 01:22:102 (3,4,5,1) - lots of 1/2 maybe too hard for beginner,I found you put this pattern oftenly,try to avoid too much 1/2 consecutive circle.
  5. 02:02:415 (1,2,3,4) - also crowded.
  6. 02:07:805 (1,4) - try to stack?
  7. 02:34:055 (5,1) - not suggest stacking here,because you haven't put any 1/2 stack in your diff
  8. 03:19:055 (1) - finish hs.
try to break the blanket limit in your lower diffs.
GL!
Topic Starter
Sakurauchi Riko

Spork Lover wrote:

Yo M4M <3

General

As a follow-up on Sonnyc's post, I agree that the lower diffs (Normal mainly) overall aren't really aesthetically interesting. While the map is nice to play, and has good flow, there are some places, where you spice up some stuff (Mostly applies to the normal imo (And to some extent easy diff)) I'll give you a few ideas below :)

Easy

01:18:352 (5) - Give this a red anchor point near the end of the slider, and extend it to 01:19:055 to emphasize the long note in the song. completely ignoring the clap in the music isnt a good idea imo, its just confusing for a newbie
02:15:540 (5) - Consider NC, the NC pattern is long considering you only use sliders x) fixed
02:19:290 (1,2,3) - Emphasis is wrong here since your downbeat is on the reverse arrow. For these three, I'd go "Reverse, note, slider" instead. really good point, all downbeats should be clickable now!
02:26:790 (1,2,3) - Same
^ There are a lot more of these, but I'm just throwing is out, that you should really consider making downbeats clickable on an easy diff.

Map is consistent in the style it's rocking right now tbh, but you could technically add some more interesting sliders if you REALLY want to, doesn't really matter too much too me in the easy tho, it's mainly in the normal diff where it'd have a bigger impact.


Normal

00:47:415 (5) - I'd NC this, since you've been NC'ing every measure untill now. (Also, you NC the next similar section). yes, fixed
01:07:102 (3,2,3) - There are some fairly awkward overlaps going on here, and those should be improvable without remapping everything x) wtf went wrong there lmao, should be decent stacking there right now
01:49:290 (1,2,3) - Odd transition, since you're going linear on 1,2, but force the player to move back on 2,3. (Theoretically, some just stop instead), but it makes the flow a little wonky. good point, changed

02:08:040 (2,3,4) - Fix the overlap 4 does with the note 1 before this section (Do a triangle pattern with 1 too basically) (Make it more polished than this suggestion, but here's a rough idea https://osu.ppy.sh/ss/5639236) chnaged
02:45:540 (1,4) - There's an easy blanket that could be done here ^
^ There are sections like these two, where you miss easy-to-make blankets/overlaps like those, try to find 'em all and change them accordingly :3 ill watch out xD

Overall, I feel the map is too closely related to the easy, and too far from the hard (Due to using stuff like 00:23:040 (1,3) and 00:47:883 (2,3) in the hard diff), consider doing some sort of mixture that keeps the neat blankets and overlaps, while also adding some more interesting slider shapes like in the hard diff ^^. hmmm... i think the normal diff is in a pretty good spot right now. But i will try to find some parts in which some more creative sliders could be appropriate to make it a little bit exclusiver (and to make it a bit more to the hard than to the easy, as you said)


Hard


01:08:040 (1,3) and 01:08:508 (2,4) - These overlaps are unrankable, 'cause the hitburst isn't gone yet, so the only thing that makes you able to see the next slider is the approach circle (And that same approach circle is non existent with HD ;o) ayy thats understandable with a (rarely) good reasoning xD, Fixed.
01:17:180 (6,3) - Blanket 3 with 6 like 01:17:415 (1,2) do, and with the same spacing (You might have to rotate 1 and 2 a bit to achieve this.
02:23:977 (3,4,5,1,2) - This is really neat, gj >//< this looks impossible to me, lol. But i made the pattern clearer, so it has better structure now
02:33:352 (3) - Hmm, I don't approve of this shape tbh, the top anchor seems a bit too sharp for my liking. made it a way better shape
02:39:680 (7) - Relocation idea that you can ignore if you want ^^ https://osu.ppy.sh/ss/5639299 i want to keep the circular flow from 02:38:977 (5,6) - resulting in flowing into another direction for 02:39:915 (1) - to emphasize the strong downbeat

Final thoughts:
I think the best idea would be to do a minor rework to the normal diff, so that the aesthetics from the hard difficulty in the slow parts are transitioned over to the normal as well, but overall, the set is super nice! gonna try to adjust the normal more to the hard diff, and thanks <3
Good luck on the mapset buddy, looking forward to hear from ya <3
Adios~
Thank you very much for your mod! (:
Topic Starter
Sakurauchi Riko

[Crz]Sword wrote:

from my queue
[EZ]
  1. 01:48:118 - aimod oh.. fixed xd
  2. 00:47:415 (3) - try it? https://osu.ppy.sh/ss/5640769 i want it to be the same slider as 00:48:352 (4) - . And this shaping is required to keep the pattern for 00:46:477 (2,3,4) - alive
  3. 01:59:602 (5,6) - unnecessary still blanket,you can do this https://osu.ppy.sh/ss/5640782 to make it more neat. yea good idea. changed that
  4. 02:15:540 (5) - NC here aye
  5. 03:18:586 (1) - end should be with a finish not whistle.
[NM]
  1. ar5 maybe better? thin kits betetr ye
  2. 00:07:805 (1) - not suggest to catch 1/4 in Normal,you can change it to 1/2 i think about it..., it just seems not that hard to hit cuz it is rarely but still consiustent over the map.. so yeah. I'll catch some other opinions and decide
  3. 00:13:665 (1,2,3) - crowded,you don't have to blanket every objects,try to break the limit. whats the bad thing about many blankets which give my map structure and clean patterns? I like that style so i keep it
  4. 01:22:102 (3,4,5,1) - lots of 1/2 maybe too hard for beginner,I found you put this pattern oftenly,try to avoid too much 1/2 consecutive circle. ^
  5. 02:02:415 (1,2,3,4) - also crowded. ^
  6. 02:07:805 (1,4) - try to stack? chnaged
  7. 02:34:055 (5,1) - not suggest stacking here,because you haven't put any 1/2 stack in your diff yea, good point. Changed that
  8. 03:19:055 (1) - finish hs. changed
try to break the blanket limit in your lower diffs.
GL!
Thanks for your mod c:
Spork Lover
Sup y'all! I did a re-check with Phyloukz to make sure it's up to par!

What we checked:
- Some unintentional overlaps in the normal
- Some awkward patterns in the normal
- 3 small mistakes in the hard that didn't really affect gameplay, but were questionable aesthetically
- Discussion about whether or not the 1/4's used in the normal are a problem (Which we ended up agreeing to that they aren't due to AT LEAST a 1/1 breaks after every single one)
-Deleted like 3 notes (1 per chorus) in the normal so the statement above is true.

Conclusion:
I think this mapset is pretty much BN-worthy nao, so try to get in touch with one if you can :)
Also, don't give kudosu for this post, thanks >//<

Here's the irc:
1 hour irc
20:07 Phyloukz: heyo, are you free to take a quick look at my normal diff? :D
20:14 Spork Lover: Sure
20:14 Spork Lover: :3
20:15 Spork Lover: 00:02:415 (1,2,3) -
20:15 Spork Lover: Already happy
20:15 Phyloukz: ^-^
20:15 Phyloukz: im really satisfied with it now
20:15 Phyloukz: especially the kiai times
20:15 Spork Lover: 00:27:258 (2,2) - Small overlap thing
20:15 Spork Lover: But it's minor
20:16 Spork Lover: Is fixable by
20:16 Spork Lover: moving
20:16 Spork Lover: 00:28:430 (4,1,2,3,4,1,2,3) - to the right
20:16 Spork Lover: But yeah it looks a lot better :D
20:17 Phyloukz: :3
20:17 Spork Lover: I'm happy that my mods can help this much >//<
20:17 Phyloukz: it helped a ton
20:17 Phyloukz: thank you again <3
20:17 Spork Lover: 01:12:727 (2) - I'd change the shape a liiittle bit on this, 'cause the shape for the first quarter
20:18 Spork Lover: Looks a little weird imo :3
20:18 Spork Lover: Lemme send an idea
20:18 Spork Lover: https://osu.ppy.sh/ss/5652097
20:18 Spork Lover: And then ofc move it so it's DS'ed lol
20:19 Phyloukz: oh yeah, this is an old slider
20:19 Phyloukz: gonan change that :D
20:19 Spork Lover: Maybe actually
20:19 Spork Lover: The curvy sliders
20:19 Spork Lover: Aren't as fancy
20:19 Spork Lover: So either make that slider not-so-fancy
20:19 Spork Lover: Or change a slider like..
20:19 Spork Lover: 01:14:602 (2) -
20:19 Spork Lover: or
20:19 Spork Lover: 01:16:477 (2) -
20:20 Spork Lover: To have an even fancier curve
20:20 Phyloukz: yea they still dont look pretty..
20:20 Spork Lover: 01:18:352 (2,2) - Nice blanket
20:20 Spork Lover: I like
20:21 Phyloukz: im curious what you think about a specific pattern i made :D
20:21 Phyloukz: you will mention it im sure xD
20:21 Spork Lover: 01:56:790 (1,2,3,4) - ;o
20:21 Spork Lover: 01:58:196 (4) - I'd Ctrl+G this
20:21 Spork Lover: So it's 100% symmetrical
20:22 Phyloukz: oh yea, nice idea
20:22 Spork Lover: 02:11:790 (1,2,3,4) - <3
20:22 Phyloukz: :D
20:22 Spork Lover: 02:23:040 (1,2) - I think you did a blanket whoopsie :o
20:23 Phyloukz: o
20:23 Phyloukz: yea
20:23 Spork Lover: 02:37:805 (4,3) - I fucking love you for this
20:23 Phyloukz: yeaaaa thats what i meant! :;D
20:23 Spork Lover: 02:37:805 (4,1,2,3) - This is well thought out, I like it
20:24 Phyloukz: this is probably the best pattern ive ever made :3
20:24 Spork Lover: 02:40:852 (4,3) - I donno how easy this is to fix, but the overlap's odd, try to perfectly overlap the sliderends somehow
20:25 Phyloukz: uh that looks hard to fix actually
20:25 Spork Lover: Hmm
20:25 Spork Lover: I'll try to think of something
20:27 Spork Lover: 02:43:430 (4,3) - Then again this blanket is kinda meh too imo x)
20:28 Phyloukz: thats easy to fix! :D
20:28 Spork Lover: A thing
20:28 Spork Lover: I thought
20:28 Spork Lover: is
20:28 Spork Lover: to overlap
20:28 Spork Lover: 02:42:727 (3) - This sliderend
20:28 Spork Lover: With
20:29 Spork Lover: 02:44:602 (3) - This sliderstart
20:29 Spork Lover: And then DS the 02:43:430 (4,1,2) - part
20:30 Phyloukz: hmm
20:30 Spork Lover: To the sliderstart
20:31 Spork Lover: By doing a rotation to 4,1,2
20:31 Spork Lover: And then making the slider after that a little different
20:31 Spork Lover: I hope I make sense
20:31 Spork Lover: lmfao
20:31 Phyloukz: im trying to understand xD
20:31 Phyloukz: wait
20:34 Phyloukz: i cant make it
20:34 Phyloukz: lmao
20:34 Spork Lover: Fak rip
20:34 Spork Lover: Maybe do a small rework to those 3 seconds den
20:35 Spork Lover: And then I honestly think the normal is good to go
20:35 Spork Lover: 'cause it flows good, has almost no unintentional overlaps, and NC'ing/patterning is consistent
20:35 Spork Lover: (If I was BN, I'd bubble lol)
20:35 Phyloukz: im glad to hear that :3
20:35 Spork Lover: Also
20:35 Spork Lover: Sonnyc's mod
20:36 Spork Lover: Wasn't major
20:36 Spork Lover: tbh
20:36 Spork Lover: I've seen a loooot worse xD
20:36 Phyloukz: what exactly do you mean by that? o:
20:36 Spork Lover: Like
20:36 Spork Lover: A lot more harsh BN mods
20:37 Spork Lover: That one was really chill
20:37 Phyloukz: i think cuz im newbie xd
20:37 Phyloukz: im really satisfied with his mod
20:37 Spork Lover: The map doesn't look nooby
20:37 Spork Lover: lol
20:37 Spork Lover: Also
20:37 Spork Lover: BN's are honest lol
20:38 Spork Lover: They don't give false hope
20:38 Phyloukz: well i have to say, after sonnyc's mod i almost completely remapped the hard
20:38 Spork Lover: They say if it's rankable/unrankable pretty straight forward x)
20:38 Phyloukz: thats good thing xD
20:38 Phyloukz: i wish
20:38 Phyloukz: i could call him back
20:38 Spork Lover: If I was BN, I'd do the same
20:38 Spork Lover: Check his profile first
20:38 Spork Lover: Just in case
20:38 Phyloukz: i cant
20:38 Spork Lover: To see if he does that kind of stuff
20:38 Phyloukz: thats why "i wish"xD
20:38 Spork Lover: Ah xD
20:39 Spork Lover: You can always call me back <3
20:39 Phyloukz: im pretty sure
20:39 Phyloukz: he's be proud of me :v
20:39 Phyloukz: xD
20:39 Phyloukz: aww.. thats nice to hear! :D
20:39 Spork Lover: Want me to re-check the hard a bit too?
20:40 Phyloukz: sure, although i didnt really do much on it :3
20:40 Spork Lover: 00:12:258 (3,4,5) - Fairly asymmetric
20:40 Spork Lover: 00:23:743 (2) - Move like 2-3 pixels up lol
20:40 Spork Lover: :D
20:41 Phyloukz: uhh, hold on im still fighting with that one pattern XD
20:41 Phyloukz: almost fixed the overlapü
20:41 Spork Lover: Haha aight xD
20:43 Spork Lover: 02:14:602 (4) - This feels pretty left out, and could benefit from being blanketed with something (Or being a full-on circle or something ;o
20:43 Spork Lover: )
20:44 Spork Lover: ^Please notice how I didn't mention anything for almost 2 minutes, and this this suggestion is minor)
20:44 Spork Lover: xD
20:44 Phyloukz: 00:23:743 (2) -
20:44 Phyloukz: wtf
20:44 Phyloukz: happened there
20:44 Phyloukz: XD
20:44 Spork Lover: idk lmfao
20:45 Phyloukz: 02:14:602 (4) - hoenstly i want to keep that ;_;
20:45 Phyloukz: idk why
20:46 Phyloukz: fk, but its really left out..
20:46 Spork Lover: It's not the shape, it's the fact that 1: it doesn't blanket the slider end on 02:13:665 (3) - properly, and that 02:12:727 (2) - ISN'T left out
20:46 Spork Lover: You could technically
20:46 Spork Lover: 02:12:727 (2,3) - Space this away from each other
20:46 Spork Lover: 02:13:665 (3,4) - And get those closer
20:46 Spork Lover: Or blanket 4 with 2 somehow
20:46 Spork Lover: After spacing 3
20:46 Spork Lover: ;o
20:47 Phyloukz: so basically to make 2 "blanket pairs"?
20:47 Spork Lover: Lemme make a suggestion
20:52 Spork Lover: https://osu.ppy.sh/ss/5652353
20:52 Spork Lover: This could be a blanket pair
20:52 Spork Lover: And you could do an inverted version
20:52 Spork Lover: for 3/4
20:52 Spork Lover: Or something similar
20:53 Phyloukz: okay, gonna do that with 2 pairs
20:53 Spork Lover: That's all I got for the hard tho
20:53 Spork Lover: It's very nice
20:53 Spork Lover: I'll add this to the post as well as a "follow-up" mod
20:53 Spork Lover: Don't give kd tho
20:54 Spork Lover: I think the easy is fine
20:54 Phyloukz: okay, thanks ^-^
20:55 Spork Lover: But yeah, I hope the BN senpai's will notice you
20:55 Spork Lover: 'cause it seems nice
20:55 Spork Lover: enough to be ranked
20:55 Spork Lover: imo
20:55 Spork Lover: >//<
20:55 Phyloukz: :333
20:56 Phyloukz: thats so motivating tho :D
20:56 Spork Lover: Like
20:56 Spork Lover: I map normals my fair share
20:56 Spork Lover: And my mapping style
20:56 Spork Lover: Is more "wild"
20:56 Spork Lover: lol
20:57 *Spork Lover is listening to [https://osu.ppy.sh/b/956088 Shiena Nishizawa - Brand-new World]
20:57 Spork Lover: Look at my hard diff on this
20:57 Spork Lover: lol
20:57 Spork Lover: There are some outdated things tho
20:57 Phyloukz: that ds tho O:
20:57 Spork Lover: Lol
20:57 Spork Lover: Yeah it's off in the beginning
20:58 Spork Lover: It's the choruses
20:58 Spork Lover: lol
20:58 Spork Lover: That are cray with slider shapes
20:58 Phyloukz: i see :D
20:58 Spork Lover: But I have a newer normal
20:58 Spork Lover: That I've started making for Syph
20:58 Spork Lover: Which I like a lot more xD
20:59 Phyloukz: wtf
20:59 Phyloukz: :D
20:59 Phyloukz: is this actually going to get ranked?
20:59 Phyloukz: oO
20:59 Spork Lover: Yeah we're trying for ranked on this mapset when AtheoN is done with the 7*
20:59 Phyloukz: what the pp
20:59 Phyloukz: i mean
20:59 Spork Lover: I need to rework the beginning tho
20:59 Phyloukz: what the fuk
20:59 Phyloukz: xD
20:59 Spork Lover: Haha yeah xD
21:00 Spork Lover: You got discord right
21:00 Spork Lover: :3
21:00 Spork Lover: I'll send my normal
21:00 Phyloukz: yes
21:01 Spork Lover: https://discord.gg/KjByg
21:03 Phyloukz: woah this is strange oO
21:03 Spork Lover: This diff is my current mapping style
21:03 Spork Lover: Yup
21:03 Spork Lover: This is how I do mah normals xD
21:04 Spork Lover: Nothing technically unrankable about them
21:04 Phyloukz: this is a WAAAAAAAY different style from me :D
21:04 Phyloukz: yea its just completely different
21:04 Spork Lover: But it's a fancy take on normals
21:04 Spork Lover: It adapts to my Inokori map
21:04 Spork Lover: With the fancy shapes and overlaps lol
21:04 Spork Lover: xD
21:04 Phyloukz: that honeyworks map?
21:04 Spork Lover: Yeah
21:05 Phyloukz: yea thats true
21:05 Phyloukz: thats what i firstly thought :D
21:05 Spork Lover: Then again
21:05 Spork Lover: It's already 2,21*
21:05 Spork Lover: So it might become an Advanced diff instead
21:05 Phyloukz: im making a normal GD too
21:05 Phyloukz: it turned out to be advanced too xD
21:05 Phyloukz: even more
21:06 Phyloukz: its like 2.8*
21:06 Phyloukz: even though it should have been around 2
21:06 Spork Lover: Yeah a normal is 1,5-2,25*
21:06 Spork Lover: xD
21:06 Phyloukz: :b
21:06 Phyloukz: oh btw
21:07 Phyloukz: what do you think about 1/4 things in normal diff?
21:07 Spork Lover: Horrible idea if BPM is above 140 bpm
21:07 Phyloukz: e.g. i did that in my diff too
21:08 Phyloukz: as a reverse slider
21:08 Phyloukz: so its basically 1/2
21:08 Spork Lover: This mapset emphasizes them well enough
21:08 Phyloukz: thats okay isnt it?
21:08 Spork Lover: To a fact where it's not a problem
21:08 Spork Lover: to a state*
21:08 Phyloukz: okay good, a lot of modders mentioned this
21:08 Spork Lover: Also
21:08 Spork Lover: You do it consistently
21:09 Spork Lover: And there's often a break right after them
21:09 Spork Lover: Like 00:39:680 (5,1) -
21:09 Phyloukz: yea
21:09 Spork Lover: So no, they shouldn't be a problem
21:09 Spork Lover: Gonna savelog again lol
21:09 Phyloukz: okay, then i think im at the save zone :D
21:16 Spork Lover: Alright posted
21:18 Spork Lover: Lemme just check if the 1/4's have a part where you forgot the break
21:18 Spork Lover: 00:55:149 (1) - Delete this note and NC 00:55:383 (2) -
21:18 Spork Lover: 'cause 1/4
21:19 Phyloukz: omg
21:19 Spork Lover: osu.ppy.sh/ss/5652541 DS it like this
21:19 Phyloukz: ye ofc, i'be never thought about that lol
21:19 Spork Lover: https://osu.ppy.sh/ss/5652541
21:20 Phyloukz: u sure, but 1 doesnt flow into next slider then
21:21 Spork Lover: 00:55:852 (2) - This slider still flows fine, only difference is direction
21:22 Phyloukz: o well, along with the song that direction change actually fits lel
21:22 Phyloukz: or at least that sounds nice to me
21:22 Phyloukz: with a direction change
21:22 Phyloukz: oki xD
21:22 Spork Lover: 02:40:149 (2) - Delete note, remove NC on 02:39:680 (1) and NC 02:40:383 (3) -
21:22 Spork Lover: 'cause then it's consistent
21:22 Spork Lover: NC-wise too
21:23 Spork Lover: :3
21:23 Phyloukz: yea, ofc
21:23 Spork Lover: 02:55:149 - Delete
21:23 Spork Lover: I also
21:23 Spork Lover: moved 2
21:23 Spork Lover: so it's DS'ed
21:24 Spork Lover: https://osu.ppy.sh/ss/5652575
21:24 Spork Lover: You can do a sharp angle if that fits better for you
21:25 Spork Lover: But that's it
21:25 Spork Lover: ^-^
Otosaka-Yu
Hello from my queue~
sorry your beatmap is very good so,less mod.QAQ
I think you can change your diff name,Easy→Normal,Normal→Hard,Hard→Insane
[Easy]
00:26:790 (2,3) - Reverse Selection, Then Flip Horizontally
[Noraml,Hard]
Perfect! Two Star*****! :)
Good Luck for rankkk!
Topic Starter
Sakurauchi Riko

Suzuki_1112 wrote:

Hello from my queue~
sorry your beatmap is very good so,less mod.QAQ
I think you can change your diff name,Easy→Normal,Normal→Hard,Hard→Insane I think the star rate 1.44 for the easiest diff isnt appropriate for a Normal diff. Furthermore the current hard would be too easy for an Insane imo. But yes, the current Normal diff would fit as a Hard diff better - I think its fine how it is currently :D
[Easy]
00:26:790 (2,3) - Reverse Selection, Then Flip Horizontally Changed
[Noraml,Hard]
Perfect! Two Star*****! :) Omg..., Thank you soooooo much <3
Good Luck for rankkk!
Garden
this track is beatiful <3
[Easy]
  1. 00:31:477 (4) - why not make this one horizonal just like ur general design in the first part?
  2. 00:34:290 (1) - 1->2 0.77ds
  3. 01:26:790 (1) - touching the hp bar, can drag 01:23:977 (2,3,4,5,1,2,3,4,5) - together down a bit so that it won't break ur patterns
  4. 02:23:040 (6) - u forgot nc here
  5. 03:18:586 (1) - why finish..? this surprises me lol
[Normal]
  1. 01:45:540 (1,2,3,4,1,2,3,4,1,2,3,4) - this part is too many 1/2 sliders spamming, try adding more variety. a random suggestion, maybe apply to where u think it fits
  2. 02:25:383 (2) - a biiit offscreen
  3. 02:38:977 (3) - this is a really well blanketed pattern, but the slider path of 3 is kinda vague and maybe not that friendly for players of this level to read, u can consult other ppl for that as well
[Hard]
  1. i think ar8+od7 is pretty enough for this diff
  2. 00:50:930 (6) - this might flow visually better
  3. 00:51:165 (1,2,3,4) - keep ds here feels a bit boring, try ctrl-g 3 and 4 separately, would be fun and better make for the latter jumps imo
  4. 01:37:571 (4) - touch hp bar
Topic Starter
Sakurauchi Riko

Garden wrote:

this track is beatiful <3
[Easy]
  1. 00:31:477 (4) - why not make this one horizonal just like ur general design in the first part? changed
  2. 00:34:290 (1) - 1->2 0.77ds fixed
  3. 01:26:790 (1) - touching the hp bar, can drag 01:23:977 (2,3,4,5,1,2,3,4,5) - together down a bit so that it won't break ur patterns good point, changed
  4. 02:23:040 (6) - u forgot nc here fixed
  5. 03:18:586 (1) - why finish..? this surprises me lol yeaaaa..., its pretty random. Removed it at all diffs
[Normal]
  1. 01:45:540 (1,2,3,4,1,2,3,4,1,2,3,4) - this part is too many 1/2 sliders spamming, try adding more variety. a random suggestion, maybe apply to where u think it fits hmm.. I agree with the lack of variety in this part. Despite that i want to keep 01:47:415 (1,2,3,4) - as sliders (since i think it fits the best) and changing smth before and after that part would break consistency. I keep this how it already is for now because you are the first modder who mentions this and I think for an Easy that is still acceptable
  2. 02:25:383 (2) - a biiit offscreen indeed. thanks for mention this (it'd be unrankable lol). Fixed obv.
  3. 02:38:977 (3) - this is a really well blanketed pattern, but the slider path of 3 is kinda vague and maybe not that friendly for players of this level to read, u can consult other ppl for that as well i'll keep that pattern for now, it is good to read (no overlaps at the "hard part" of the pattern) and i think people even if they are newbie will not break at that point imo
[Hard]
  1. i think ar8+od7 is pretty enough for this diff i wanna keep ar 8.5 for now but i change it to od7
  2. 00:50:930 (6) - this might flow visually better it feels way better, yes. I made it being a blanket with 00:51:165 (1) - to be more structured (and hey... one more or less blanket in my mapset? who cares xD
  3. 00:51:165 (1,2,3,4) - keep ds here feels a bit boring, try ctrl-g 3 and 4 separately, would be fun and better make for the latter jumps imo it is kinda boring yes, I ctrl + g'd 00:52:102 (3) - but now there's an inconsistency (the jump 00:51:633 (2,3) - is ds1.78 or smth like that and i cant make it further away because i need the overlap with 00:50:696 (5) - , so yea...). I keep it now with just flipping 00:52:102 (3) - , should be no problem i guess... well i hope lol
  4. 01:37:571 (4) - touch hp bar unrankabler too lmao, thanks xd. Fixed
Thank you very much for your mod (and your star <3) (:
Zero__wind
NM from my queue

General
maybe it's my personal preferrence but I recommend to turn your red combo color brighter (try 236,0,6), it's currently kinda hard to be seen imo
01:04:290 - No I don't think 20% volume is accpetable, it gives almost no feedback to players, plz turn up the volume for this part

Easy
00:30:540 (3) - probably need a whistle on head?
01:13:196 (3) - maybe move to (22,141) for better flow
02:00:540 (1) - I think it deserves a finish at end
03:09:915 (3,1) - inconsistent spacing, plz fix it

Normal
00:34:290 (1) - you really need a finish on head
00:59:133 (2) - missing clap on head
01:01:477 (3) - missing whistle on head
01:12:727 (2) - missing clap at end
01:22:805 (1) - moving the whistle from its end to its head sounds more fitting with the music, same for the similar following ones
01:47:883 (2) - missing clap on head
01:48:821 (4) - 01:50:696 (4) - ^
02:02:415 (1) - finish on head fits the music nicely
02:15:540 (1,2,3) - this kind of back and forth circles are not really recommend in Normal diff, the stacked approaching circles can be confusing for new players, better avoid this usage, same for 02:17:883 (2,3,4) -
02:32:883 (3,4) - not a good idea to put the following object close to the reversing circle side in lower diffs, consider to rework 02:32:415 (1,2,3) - to avoid this.
02:38:040 (1,2,3) - this is a pretty neat pattern but 02:38:977 (3) - is not a recommended slider shape in lower diffs. it overlaps itselv heavily and can make new players confuse, maybe you can try to make it not that twisted
02:46:477 (3) - redundant clap, better remove it
02:58:665 (1) - missing whistle on head

Hard
AR8 for Hard is fairly enough, this diff doesn't deserve that high AR and it currently makes the gap between Normal and Hard really big 5 -> 8.5
00:47:883 (2,3) - this doesn't flow really good imo, maybe reshape 3
00:54:680 (7,1) - I think this is a bit too hard for a Hard diff, you should better make 7 "point to" 1, instead of going the opposite direction. same for the similar ones like 00:58:430 (6,1) -
01:04:290 (1) - where's finish
01:18:352 (3) - whistle on head
01:18:821 (4) - clap on head
01:22:805 (7) - same as what I've mentioned in Normal, try moving the whistle from reversing point to head, and same for the followings. also to mention, the NC usage here in Hard is different from that in Normal, you added NC on 01:22:805 (7) - in Normal but used after this in Hard, may be better to make them consistent between diffs
01:24:915 (1) - whistle on head
01:34:290 (1) - need finish!
01:47:415 (1,2,3,4) - intended to use 4 claps here? feels a bit wierd tbh
01:55:852 (3) - redundant clap, plz remove
03:02:883 (2,3) - I personally don't really like this flow

And in addition, I highly recommend you to try the custom hitsounding pattern below, it should make your maps more interesting in a easy way.
00:41:790 (1) - from this point on, in parts where you used regular claps, try adding an additional clap every 4 stanza at 00:49:055 (4) - , it will make your hitsounding more dynamic and variable. to be precise, I mean adding clap on 00:49:055 (4) - 00:56:555 - 02:34:055 (4) - 02:41:555 (6) - 02:49:055 (6) - (optional) 02:56:555 (6) - .
I hope you'd like this and it's the same for Normal!

that's all for me
generally really good as a new mappers' map, have a star from me
good luck~
Sonnyc
Hi again.

Can I know where the BG came from? As I mentioned before, it is currently squeezed and forced to be 1366x768 without a good quality. I tried founding alternative with the same image, but I couldn't found one.
sdafsf
Hard
id lower the ar to 8 or 8.2 the song is to slow for 8.5 on <3.5*
00:07:805 (4,5,1) - i dont like the way this triple looks. find a ways to make it prettier. i feel like the spacing on the triplets is too high generally id lower it to about .5
00:24:915 (1,2) - weird how those are the same. 1 is 1/1 in the music while 2 is 1/2. it would be fine if bothe were 1/1 or both 1/2 but this is weird imo. id turn 2 into 2 circles. maybe 2 stacked cricles
00:35:930 (4,5,1) - going from here i feel the spacing on the triples is fine
00:38:508 (2) - ctrl + g?
00:43:430 (5,6,1) - why .8 spacing here? it gets even more intense from here. keep the 1.0
00:50:930 (6,1) - this feels underwhealming. the kiai stars and you use a less intense 1/4 pattern
01:00:305 (5,6,7,8,9,1) - blanket 5 with the stream
01:19:290 (1,2,3) - this right angle doesnt look very nice
01:43:665 (1,3) - dont perfect stack heads
02:02:415 (1,3) - use the same or opposite angle for these its kinda random right now. preferably opposite like with these 02:02:883 (2,4) -
02:05:930 (4,5,1) - lower spacing in this section again
02:20:930 (4,5,1) - keep it from here again
02:31:946 (6,7,8,9,1) - the stram curve and slider curve dont work very well together
02:47:415 (1,3) - dont stack these. overlap is fine
02:54:680 (7,1) - again underwhealming. in previous kiai i found it very nice
03:05:930 (5,6,1) - lower spacing on triples from here
nice map! consistent, pretty and well executed

cant say much about others unfortunatly i dont have experience with easy diffs
Topic Starter
Sakurauchi Riko
Zero__wind

Zero__wind wrote:

NM from my queue

General
maybe it's my personal preferrence but I recommend to turn your red combo color brighter (try 236,0,6), it's currently kinda hard to be seen imo
01:04:290 - No I don't think 20% volume is accpetable, it gives almost no feedback to players, plz turn up the volume for this part increased the volume to 35% (I want it a bit quiter than the other parts since its the quietest part in the music)

Easy
00:30:540 (3) - probably need a whistle on head? Fixed
01:13:196 (3) - maybe move to (22,141) for better flow way better flow, changed
02:00:540 (1) - I think it deserves a finish at end im kinda unsure about that cuz it follows right into a next finish which sounds strange. I changed it for now because a finsih there makes sense right there for me too
03:09:915 (3,1) - inconsistent spacing, plz fix it lmao.... Fixed

Normal
00:34:290 (1) - you really need a finish on head
00:59:133 (2) - missing clap on head
01:01:477 (3) - missing whistle on head
01:12:727 (2) - missing clap at end
01:22:805 (1) - moving the whistle from its end to its head sounds more fitting with the music, same for the similar following ones sounds better and the slider gets emphasized since its speshuuul
01:47:883 (2) - missing clap on head
01:48:821 (4) - 01:50:696 (4) - ^
02:02:415 (1) - finish on head fits the music nicely fixed all the hs issues
02:15:540 (1,2,3) - this kind of back and forth circles are not really recommend in Normal diff, the stacked approaching circles can be confusing for new players, better avoid this usage, same for 02:17:883 (2,3,4) - avoided them, no back and forth patterns anymore, so changed
02:32:883 (3,4) - not a good idea to put the following object close to the reversing circle side in lower diffs, consider to rework 02:32:415 (1,2,3) - to avoid this. changed
02:38:040 (1,2,3) - this is a pretty neat pattern but 02:38:977 (3) - is not a recommended slider shape in lower diffs. it overlaps itselv heavily and can make new players confuse, maybe you can try to make it not that twisted I can agree that this may be a bit confusing for new players. Despite that i wanted to make a pattern which people will remember. Furthermore the slider is very good readable imo because it has no overlaps or stacks on it. People wont miss at that pattern, im pretty sure (they may choke a little bit but i think that wont result in a break). So i want to keep this pattern alive as long as i can, I feel a bit selfish while writing this but yea.... >.<
02:46:477 (3) - redundant clap, better remove it aye
02:58:665 (1) - missing whistle on head fixed

Hard
AR8 for Hard is fairly enough, this diff doesn't deserve that high AR and it currently makes the gap between Normal and Hard really big 5 -> 8.5 thats a good reasoning, changed
00:47:883 (2,3) - this doesn't flow really good imo, maybe reshape 3
00:54:680 (7,1) - I think this is a bit too hard for a Hard diff, you should better make 7 "point to" 1, instead of going the opposite direction. same for the similar ones like 00:58:430 (6,1) - chnaged, they have flow now so easier to hit
01:04:290 (1) - where's finish
01:18:352 (3) - whistle on head
01:18:821 (4) - clap on head hs issues fixed
01:22:805 (7) - same as what I've mentioned in Normal, try moving the whistle from reversing point to head, and same for the followings. also to mention, the NC usage here in Hard is different from that in Normal, you added NC on 01:22:805 (7) - in Normal but used after this in Hard, may be better to make them consistent between diffs chanegd the hitsounding and made NC same as in normal (NC on the red tick where also the new whistle hs is)
01:24:915 (1) - whistle on head fixed
01:34:290 (1) - need finish! ^
01:47:415 (1,2,3,4) - intended to use 4 claps here? feels a bit wierd tbh lmao, I copied them too as i made that copy paste pattern. Changed to consistent hs'ing
01:55:852 (3) - redundant clap, plz remove the blessing of copy-pasting... Fixed
03:02:883 (2,3) - I personally don't really like this flow i like it cuz it finishs the kiai nicely

And in addition, I highly recommend you to try the custom hitsounding pattern below, it should make your maps more interesting in a easy way.
00:41:790 (1) - from this point on, in parts where you used regular claps, try adding an additional clap every 4 stanza at 00:49:055 (4) - , it will make your hitsounding more dynamic and variable. to be precise, I mean adding clap on 00:49:055 (4) - 00:56:555 - 02:34:055 (4) - 02:41:555 (6) - 02:49:055 (6) - (optional) didnt add a clap there since you can barely hear the sound (and in normal there is no note lmao) 02:56:555 (6) - . i listened to it for more than 10mins because it sounded really strange firstly.... i came to the conclusion that it sounds for the spots that follow into a finsih very nice, but for spots that have no finsih after, really strange... I added them for now on on all spots since they give the map more spiciness and you get less worned out of the song (more like the simple hitsounding), so yea... still kinda confused but at the end its really nice imo
I hope you'd like this and it's the same for Normal!

that's all for me
generally really good as a new mappers' map, have a star from me thank you c:
good luck~
Really nice mod! Thanks a lot (:
Sonnyc

Sonnyc wrote:

Hi again.

Can I know where the BG came from? As I mentioned before, it is currently squeezed and forced to be 1366x768 without a good quality. I tried founding alternative with the same image, but I couldn't found one.


Heyo, I got that picture from http://www.pixiv.net/member_illust.php? ... d=55811378 this website (I got to this website because a yt video had that as bg). to be more precise i got it from that http://www.pixiv.net/member_illust.php? ... d=55811378 collection, you should find that easily (dont mind the other pictures lmao xD)
sdafsf

sdafsf wrote:

[box=Hard]id lower the ar to 8 or 8.2 the song is to slow for 8.5 on <3.5* its AR8.0 for now
00:07:805 (4,5,1) - i dont like the way this triple looks. find a ways to make it prettier. i feel like the spacing on the triplets is too high generally id lower it to about .5 good point, made the triple more in a curve and DS is at 0.8 now
00:24:915 (1,2) - weird how those are the same. 1 is 1/1 in the music while 2 is 1/2. it would be fine if bothe were 1/1 or both 1/2 but this is weird imo. id turn 2 into 2 circles. maybe 2 stacked cricles wow.., im really impressed that you pointed that out. You are completely right, I'd never observe things like that! o: Changed
00:35:930 (4,5,1) - going from here i feel the spacing on the triples is fine
00:38:508 (2) - ctrl + g? its fine i think, slider (2) flows into the next one pretty well and the pattern comes more clear
00:43:430 (5,6,1) - why .8 spacing here? it gets even more intense from here. keep the 1.0
00:50:930 (6,1) - this feels underwhealming. the kiai stars and you use a less intense 1/4 pattern *
01:00:305 (5,6,7,8,9,1) - blanket 5 with the stream chnaged
01:19:290 (1,2,3) - this right angle doesnt look very nice huh, its okay imo o:
01:43:665 (1,3) - dont perfect stack heads whats the point not stacking them? D: think its okay
02:02:415 (1,3) - use the same or opposite angle for these its kinda random right now. preferably opposite like with these 02:02:883 (2,4) - maybe i missunderstand you but 02:02:415 (1,2) - is a pair and the opposite of 02:03:352 (3,4) - . And if you watch 02:02:415 (1,2,3,4) - all together then you see no randomness oO
02:05:930 (4,5,1) - lower spacing in this section again
02:20:930 (4,5,1) - keep it from here again
02:31:946 (6,7,8,9,1) - the stram curve and slider curve dont work very well together its not the worst i guess, gonna keep it fow now ;_;
02:47:415 (1,3) - dont stack these. overlap is fine i dont see the reason notto stack em >.< it just looks clean and thats what the mapset should be (regarding to simple msuic too)
02:54:680 (7,1) - again underwhealming. in previous kiai i found it very nice regarding to the previous modder Zero__wind its too hard for a hard diff to make them notflow (as it was in the first kiai which got btw changed relating to this)*
03:05:930 (5,6,1) - lower spacing on triples from here ayye
nice map! consistent, pretty and well executed

cant say much about others unfortunatly i dont have experience with easy diffs
Thank you very much for your mod!
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