Yo M4M <3
General
As a follow-up on Sonnyc's post, I agree that the lower diffs (Normal mainly) overall aren't really aesthetically interesting. While the map is nice to play, and has good flow, there are some places, where you spice up some stuff (Mostly applies to the normal imo (And to some extent easy diff)) I'll give you a few ideas below
Easy
01:18:352 (5) - Give this a red anchor point near the end of the slider, and extend it to 01:19:055 to emphasize the long note in the song.
02:15:540 (5) - Consider NC, the NC pattern is long considering you only use sliders x)
02:19:290 (1,2,3) - Emphasis is wrong here since your downbeat is on the reverse arrow. For these three, I'd go "Reverse, note, slider" instead.
02:26:790 (1,2,3) - Same
^ There are a lot more of these, but I'm just throwing is out, that you should really consider making downbeats clickable on an easy diff.
Map is consistent in the style it's rocking right now tbh, but you could technically add some more interesting sliders if you REALLY want to, doesn't really matter too much too me in the easy tho, it's mainly in the normal diff where it'd have a bigger impact. Normal
00:47:415 (5) - I'd NC this, since you've been NC'ing every measure untill now. (Also, you NC the next similar section).
01:07:102 (3,2,3) - There are some fairly awkward overlaps going on here, and those should be improvable without remapping everything x)
01:49:290 (1,2,3) - Odd transition, since you're going linear on 1,2, but force the player to move back on 2,3. (Theoretically, some just stop instead), but it makes the flow a little wonky.
02:08:040 (2,3,4) - Fix the overlap 4 does with the note 1 before this section (Do a triangle pattern with 1 too basically) (Make it more polished than this suggestion, but here's a rough idea
https://osu.ppy.sh/ss/5639236)
02:45:540 (1,4) - There's an easy blanket that could be done here
^ There are sections like these two, where you miss easy-to-make blankets/overlaps like those, try to find 'em all and change them accordingly :3
Overall, I feel the map is too closely related to the easy, and too far from the hard (Due to using stuff like 00:23:040 (1,3) and 00:47:883 (2,3) in the hard diff), consider doing some sort of mixture that keeps the neat blankets and overlaps, while also adding some more interesting slider shapes like in the hard diff ^^. Hard
01:08:040 (1,3) and 01:08:508 (2,4) -
These overlaps are unrankable, 'cause the hitburst isn't gone yet, so the only thing that makes you able to see the next slider is the approach circle (And that same approach circle is non existent with HD ;o)
01:17:180 (6,3) - Blanket 3 with 6 like 01:17:415 (1,2) do, and with the same spacing (You might have to rotate 1 and 2 a bit to achieve this.
02:23:977 (3,4,5,1,2) -
This is really neat, gj >//<02:33:352 (3) - Hmm, I don't approve of this shape tbh, the top anchor seems a bit too sharp for my liking.
02:39:680 (7) - Relocation idea that you can ignore if you want ^^
https://osu.ppy.sh/ss/5639299Final thoughts:I think the best idea would be to do a minor rework to the normal diff, so that the aesthetics from the hard difficulty in the slow parts are transitioned over to the normal as well, but overall, the set is super nice!
Good luck on the mapset buddy, looking forward to hear from ya <3
Adios~